Arteth, Selenia's Herald

Arteth, Selenia's Herald

SpectreN
Area
ModExtra Cold Damage
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Damage140%
Life3000%
Energy Shield From Life25%
Ailment Threshold3000%
Critical Strike Chance5%
TypeLunarisGuardUniqueMap
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Evasion+50%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 1057 to 1586 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Arteth, Selenia's Herald575052142.61.60522856616161128225714240404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 948.3 to 1422 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Arteth, Selenia's Herald515041910.91.60519002114198119184750540404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 762 to 1143 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Arteth, Selenia's Herald398541517.61.60512804310940102783201140404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 578 to 867 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Arteth, Selenia's Herald296091132.51.60581471787285142036840404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 436.8 to 655.3 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Arteth, Selenia's Herald21536840.41.60551660564270221291540404025
LunarisGlaiveProjectile30OnlyLastTarget TargetIsPlayer
LunarisGlaiveProjectile 3
MonsterSnipe60NotOnFullLife TargetNear TargetIsPlayer
MonsterSnipe40NotOnFullLife TargetIsPlayer
Barrage100OnLessThan75PercentLife TargetNotNear TargetIsPlayer
CarpetBombProjectile 100 TargetFar TargetIsPlayer
Flee10TargetIsEnemy TargetNear NoRepeat
StrafeLeft6TargetIsEnemy TargetFar NoRepeat
StrafeRight6TargetIsEnemy TargetFar NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisUniqueMap"] = {
    name = "Arteth, Selenia's Herald",
    life = 30,
    energyShield = 0.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "DuskBarrage",
        "ColdFlameDashDusk",
        "MonsterSnipeDuskBoss",
        "DuskCurveProjectile1Map",
        "DuskCurveProjectile2Map",
        "DuskCurveProjectile3Map",
        "DuskCurveProjectile4Map",
        "DuskCurveProjectile5Map",
        "DuskCurveProjectile6Map",
        "CarpetBombProjectileDusk",
        "MortarInRectangleDusk",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ColdFlameDashDusk"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0541,
    incrementalEffectiveness = 0.0445,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSnipeDuskBoss"] = {
    name = "MonsterSnipeDuskBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile1Map"] = {
    name = "DuskCurveProjectile1Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -25, 1000, 0, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile2Map"] = {
    name = "DuskCurveProjectile2Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile3Map"] = {
    name = "DuskCurveProjectile3Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile4Map"] = {
    name = "DuskCurveProjectile4Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile5Map"] = {
    name = "DuskCurveProjectile5Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -5, 0, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile6Map"] = {
    name = "DuskCurveProjectile6Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 0, -250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CarpetBombProjectileDusk"] = {
    name = "CarpetBombProjectileDusk",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, -60, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MortarInRectangleDusk"] = {
    name = "MortarInRectangleDusk",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_unusable",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {1},  },
    },
}
SpectreN
Area
ModExtra Cold Damage
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
Damage140%
Life3000%
Energy Shield From Life25%
Ailment Threshold3000%
Critical Strike Chance5%
TypeLunarisGuardUniqueMap
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Evasion+50%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 1057 to 1586 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Arteth, Selenia's Herald575052142.61.60522856616161128225714240404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 948.3 to 1422 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Arteth, Selenia's Herald515041910.91.60519002114198119184750540404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 762 to 1143 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Arteth, Selenia's Herald398541517.61.60512804310940102783201140404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 578 to 867 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Arteth, Selenia's Herald296091132.51.60581471787285142036840404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MonsterSnipeDuskBoss
Deals 140% of Base Attack Damage
base_is_projectile always_pierce skill_can_fire_arrows Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher Triggerable
Cast Time: 2.67 Second
Cooldown Time: 5 Second

ColdFlameDashDusk
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 436.8 to 655.3 Cold Damage
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second

DuskCurveProjectile1Map
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile2Map
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile3Map
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskBarrage
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
Fires 5 additional Projectiles
Deals 20% of Damage
20% less Attack Speed

skill_can_fire_arrows skill_can_fire_wand_projectiles cannot_stun projectiles_barrage Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 1 Second
Cooldown Time: 8 Second

DuskCurveProjectile4Map
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile5Map
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

DuskCurveProjectile6Map
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
20% more Attack Speed
+50 to Melee Strike Range
Deals 70% of Damage
number_of_projectiles_override [2]
Deals 70% of Base Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

CarpetBombProjectileDusk
Fires 10 additional Projectiles
50% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Deals 70% of Damage

base_is_projectile Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine
Cast Time: 2.67 Second
Cooldown Time: 7 Second

MortarInRectangleDusk
projectile_spread_radius [10]
base_is_projectile is_area_damage skill_unusable Hit Projectile Area SkillCanTotem SkillCanTrap SkillCanMine Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Arteth, Selenia's Herald21536840.41.60551660564270221291540404025
LunarisGlaiveProjectile30OnlyLastTarget TargetIsPlayer
LunarisGlaiveProjectile 3
MonsterSnipe60NotOnFullLife TargetNear TargetIsPlayer
MonsterSnipe40NotOnFullLife TargetIsPlayer
Barrage100OnLessThan75PercentLife TargetNotNear TargetIsPlayer
CarpetBombProjectile 100 TargetFar TargetIsPlayer
Flee10TargetIsEnemy TargetNear NoRepeat
StrafeLeft6TargetIsEnemy TargetFar NoRepeat
StrafeRight6TargetIsEnemy TargetFar NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisAmbushUniqueMap"] = {
    name = "Arteth, Selenia's Herald",
    life = 30,
    energyShield = 0.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "DuskBarrage",
        "ColdFlameDashDusk",
        "MonsterSnipeDuskBoss",
        "DuskCurveProjectile1Map",
        "DuskCurveProjectile2Map",
        "DuskCurveProjectile3Map",
        "DuskCurveProjectile4Map",
        "DuskCurveProjectile5Map",
        "DuskCurveProjectile6Map",
        "CarpetBombProjectileDusk",
        "MortarInRectangleDusk",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ColdFlameDashDusk"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0541,
    incrementalEffectiveness = 0.0445,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSnipeDuskBoss"] = {
    name = "MonsterSnipeDuskBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile1Map"] = {
    name = "DuskCurveProjectile1Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -25, 1000, 0, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile2Map"] = {
    name = "DuskCurveProjectile2Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile3Map"] = {
    name = "DuskCurveProjectile3Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile4Map"] = {
    name = "DuskCurveProjectile4Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile5Map"] = {
    name = "DuskCurveProjectile5Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, -5, 0, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DuskCurveProjectile6Map"] = {
    name = "DuskCurveProjectile6Map",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 0, -250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CarpetBombProjectileDusk"] = {
    name = "CarpetBombProjectileDusk",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, -60, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MortarInRectangleDusk"] = {
    name = "MortarInRectangleDusk",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_unusable",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {1},  },
    },
}