Ash Harvester
[51] The Crossroads

Ash Harvester

SpectreY
Area[51] The Crossroads
ModUndead
Quick
Tagsbones, undead, skeleton
Damage175%
Life158%
Ailment Threshold158%
Critical Strike Chance5%
TypeSkeletonMeleeScytheCyclone
Attack Distance6 ~ 9
Attack Time1.605 Second
Damage Spread10%
Armour+15%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonScytheCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
250% more Attack Speed
30% more Movement Speed
Deals 42% of Damage
base_skill_number_of_additional_hits [1]
100% increased Area of Effect

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Ash Harvester503172678.21.60512038185858548000400

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonScytheCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
250% more Attack Speed
30% more Movement Speed
Deals 42% of Damage
base_skill_number_of_additional_hits [1]
100% increased Area of Effect

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Ash Harvester450662388.71.60510008163287945000400

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonScytheCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
250% more Attack Speed
30% more Movement Speed
Deals 42% of Damage
base_skill_number_of_additional_hits [1]
100% increased Area of Effect

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Ash Harvester3487218971.6056744125816852000400

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonScytheCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
250% more Attack Speed
30% more Movement Speed
Deals 42% of Damage
base_skill_number_of_additional_hits [1]
100% increased Area of Effect

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Ash Harvester259081415.61.605429190535676000400

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonScytheCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
250% more Attack Speed
30% more Movement Speed
Deals 42% of Damage
base_skill_number_of_additional_hits [1]
100% increased Area of Effect

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Ash Harvester188441050.51.605272164884681000400

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonScytheCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
250% more Attack Speed
30% more Movement Speed
Deals 50% of Damage
base_skill_number_of_additional_hits [1]
100% increased Area of Effect

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
51Ash Harvester10164435.41.605109320112332000200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cyclone40 GlobalCooldown=2000 NoRepeat TargetNear
ChangeToStance2 -1 IHaveBuffOf=(buffdefinitions::necromancer_skeleton_buff)
stance stance2
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ChangeToStance1 -1IHaveNoBuffOf=(buffdefinitions::necromancer_skeleton_buff)

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
     //turn_duration = 0.35
}
Resists FireResists ColdResists LightningResists Chaos
0000
00200
00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMelee8"] = {
    name = "Ash Harvester",
    life = 1.58,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.1,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "SkeletonScytheCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SkeletonScytheCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_skill_number_of_additional_hits",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 250, 30, -50, 1, 100, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {0, 250, 30, -58, 1, 100, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}