Blast Rain Trap

Blast Rain Trap

SpectreN
Area
Damage100%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeMonsterTrapVisible
Attack Distance6 ~ 120
Attack Time1.5 Second
Damage Spread0%
Accuracy+100%

AutonomousBlastRainTrap
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Base duration is 12 seconds
Deals 50% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Blast Rain Trap287531430.31.5761916161854800000

AutonomousBlastRainTrap
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Base duration is 12 seconds
Deals 50% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Blast Rain Trap257521275.71.5633414198794500000

AutonomousBlastRainTrap
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Base duration is 12 seconds
Deals 50% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Blast Rain Trap199271013.11.5426810940685200000

AutonomousBlastRainTrap
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Base duration is 12 seconds
Deals 50% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Blast Rain Trap148047561.527167872567600000

AutonomousBlastRainTrap
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Base duration is 12 seconds
Deals 50% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Blast Rain Trap107685611.517225642468100000


Object Type

version 2
extends "Metadata/Monsters/traps/MonsterTrap"

Object Type Codes

version 2
extends "Metadata/Monsters/traps/MonsterTrap"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/traps/MonsterBlastRainTrap"] = {
    name = "Blast Rain Trap",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AutonomousBlastRainTrap",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AutonomousBlastRainTrap"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.Type73] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Type95] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "base_number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 0, 4, 80, 12000, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}