Bravalo

SpectreN
Area[15] The Crossroads
Tagsbones, undead, skeleton
Damage230%
Life187%
Ailment Threshold187%
Critical Strike Chance5%
TypeSkeletonMeleeBossCrossroads
Attack Distance6 ~ 14
Attack Time2.25 Second
Damage Spread20%
Armour+80%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonBossCrossroadsGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
15% increased Chill Duration on enemies
21% increased Physical Damage
Deals 110% of Damage
25% more Attack Speed

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

SkeletonBossCrossroadsSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 137% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Bravalo287534934.52.2514247290908548008500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonBossCrossroadsGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
15% increased Chill Duration on enemies
21% increased Physical Damage
Deals 110% of Damage
25% more Attack Speed

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

SkeletonBossCrossroadsSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 137% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Bravalo2575244012.2511845255567945008500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonBossCrossroadsGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
15% increased Chill Duration on enemies
18% increased Physical Damage
Deals 110% of Damage
25% more Attack Speed

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

SkeletonBossCrossroadsSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 137% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Bravalo199273495.22.257981196926852008500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonBossCrossroadsGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
15% chance to Freeze enemies
15% increased Chill Duration on enemies
15% increased Physical Damage
Deals 110% of Damage
20% more Attack Speed

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

SkeletonBossCrossroadsSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 135% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Bravalo148042608.22.255078141705676008500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonBossCrossroadsGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
10% chance to Freeze enemies
15% increased Chill Duration on enemies
12% increased Physical Damage
Deals 110% of Damage
15% more Attack Speed

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

SkeletonBossCrossroadsSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Deals 133% of Physical Damage
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]

is_area_damage cast_time_overrides_attack_duration Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Bravalo107681935.52.253220101564681008500

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

SkeletonBossCrossroadsGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
15% increased Chill Duration on enemies
2% increased Physical Damage
Deals 110% of Damage

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

SkeletonBossCrossroadsSweep
Sweep
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1.15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
15Bravalo402882.25133169320002500
Melee 10
Sweep20TargetIsEnemy EnemyNearTarget
Sweep 10
GlacialHammer 20
Flee5NoRepeat

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
     //turn_duration = 0.35
}
Resists FireResists ColdResists LightningResists Chaos
02500
05500
08500
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeBossCrossroads"] = {
    name = "Bravalo",
    life = 1.87,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.3,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "SkeletonBossCrossroadsSweep",
        "Melee",
        "SkeletonBossCrossroadsGlacialHammer",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SkeletonBossCrossroadsSweep"] = {
    name = "Sweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 0, 0, 0, -20, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {24, 0, 0, 0, -20, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {27, 0, 0, 0, -20, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {30, 0, 0, 0, -20, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {33, 0, 0, 0, -20, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {35, 0, 0, 0, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {37, 0, 0, 0, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SkeletonBossCrossroadsGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {50, 0, 15, 0, 10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 0, 15, 1, 10, 0, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 0, 15, 1, 10, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 0, 15, 2, 10, 0, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 0, 15, 2, 10, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 0, 15, 3, 10, 0, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 0, 15, 4, 10, 5, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 0, 15, 4, 10, 5, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 0, 15, 5, 10, 5, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 0, 15, 5, 10, 5, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 5, 15, 6, 10, 5, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 5, 15, 6, 10, 5, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 5, 15, 7, 10, 10, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 5, 15, 8, 10, 10, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 5, 15, 8, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 5, 15, 9, 10, 10, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 10, 15, 9, 10, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 10, 15, 10, 10, 10, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 10, 15, 11, 10, 15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 10, 15, 11, 10, 15, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 10, 15, 12, 10, 15, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 10, 15, 12, 10, 15, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 15, 15, 13, 10, 15, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 15, 15, 14, 10, 15, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 15, 15, 14, 10, 20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 15, 15, 15, 10, 20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 15, 15, 15, 10, 20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 15, 15, 16, 10, 20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 20, 15, 16, 10, 20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 20, 15, 17, 10, 20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 20, 15, 18, 10, 25, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 20, 15, 18, 10, 25, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 20, 15, 19, 10, 25, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 20, 15, 19, 10, 25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 20, 15, 20, 10, 25, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 20, 15, 21, 10, 25, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}