Captain Tanner Lightfoot
[74] Coral Ruins

Captain Tanner Lightfoot

SpectreN
Area[74] Coral Ruins
ModQuick
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon, undying, humanoid
ModelModel Viewer
Damage140%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeGemlingLegionnaireMarauderMap
Attack Distance6 ~ 9
Attack Time1.305 Second
Damage Spread20%
Armour+100%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Restore
GemlingRestoreLife
restore_skill_life_regeneration_rate_per_minute_% [1200]
Base duration is 5 seconds

Spell Triggerable
Cast Time: 1 Second
QuakeSlam
GemlingEarthquake1
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
QuakeSlam
GemlingEarthquake2
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 6 seconds
Aftershock deals 50% more Damage with Hits and Ailments
Base secondary duration is 2.05 seconds

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 8 Second
EarthquakeCascade
GemlingEarthquake3
Base duration is 1.75 seconds
Aftershock deals 20% more Damage with Hits and Ailments
upheaval_number_of_spikes [3]
Base secondary duration is 0.25 seconds
Deals 60% of Damage

is_area_damage Attack Area Melee Hit AttackCanRepeat Duration
Cast Time: 1 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball1
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1195 to 1793 Fire Damage
base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Fireball
GemlingFireball2
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1195 to 1793 Fire Damage
Fires 2 additional Projectiles
volley_additional_projectiles_fire_parallel_x_dist [100]
additional_projectiles_fire_parallel_y_dist [-100]
active_skill_cast_speed_+%_final [20]
skill_visual_scale_+% [-35]
Also fires Projectiles from up to 20 points on each side of you

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball3
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 794.2 to 1191 Fire Damage
skill_visual_scale_+% [-35]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 3 Second
Upheaval
GemlingCascade1
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 454.9 to 682.4 Physical Damage
upheaval_number_of_spikes [5]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Upheaval
GemlingCascade2
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 566.3 to 849.4 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
Upheaval
GemlingCascade3
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 454.9 to 682.4 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
TauntTarget
TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Captain Tanner Lightfoot575051742.11.30530475323228548040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Restore
GemlingRestoreLife
restore_skill_life_regeneration_rate_per_minute_% [1200]
Base duration is 5 seconds

Spell Triggerable
Cast Time: 1 Second
QuakeSlam
GemlingEarthquake1
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
QuakeSlam
GemlingEarthquake2
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 6 seconds
Aftershock deals 50% more Damage with Hits and Ailments
Base secondary duration is 2.05 seconds

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 8 Second
EarthquakeCascade
GemlingEarthquake3
Base duration is 1.75 seconds
Aftershock deals 20% more Damage with Hits and Ailments
upheaval_number_of_spikes [3]
Base secondary duration is 0.25 seconds
Deals 60% of Damage

is_area_damage Attack Area Melee Hit AttackCanRepeat Duration
Cast Time: 1 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball1
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1083 to 1624 Fire Damage
base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Fireball
GemlingFireball2
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 1083 to 1624 Fire Damage
Fires 2 additional Projectiles
volley_additional_projectiles_fire_parallel_x_dist [100]
additional_projectiles_fire_parallel_y_dist [-100]
active_skill_cast_speed_+%_final [20]
skill_visual_scale_+% [-35]
Also fires Projectiles from up to 20 points on each side of you

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball3
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 719.5 to 1079 Fire Damage
skill_visual_scale_+% [-35]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 3 Second
Upheaval
GemlingCascade1
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 422.5 to 633.8 Physical Damage
upheaval_number_of_spikes [5]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Upheaval
GemlingCascade2
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 525.9 to 788.9 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
Upheaval
GemlingCascade3
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 422.5 to 633.8 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
TauntTarget
TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Captain Tanner Lightfoot515041553.81.30525336283967945040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Restore
GemlingRestoreLife
restore_skill_life_regeneration_rate_per_minute_% [1200]
Base duration is 5 seconds

Spell Triggerable
Cast Time: 1 Second
QuakeSlam
GemlingEarthquake1
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
QuakeSlam
GemlingEarthquake2
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 6 seconds
Aftershock deals 50% more Damage with Hits and Ailments
Base secondary duration is 2.05 seconds

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 8 Second
EarthquakeCascade
GemlingEarthquake3
Base duration is 1.75 seconds
Aftershock deals 20% more Damage with Hits and Ailments
upheaval_number_of_spikes [3]
Base secondary duration is 0.25 seconds
Deals 60% of Damage

is_area_damage Attack Area Melee Hit AttackCanRepeat Duration
Cast Time: 1 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball1
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 887.1 to 1331 Fire Damage
base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Fireball
GemlingFireball2
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 887.1 to 1331 Fire Damage
Fires 2 additional Projectiles
volley_additional_projectiles_fire_parallel_x_dist [100]
additional_projectiles_fire_parallel_y_dist [-100]
active_skill_cast_speed_+%_final [20]
skill_visual_scale_+% [-35]
Also fires Projectiles from up to 20 points on each side of you

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball3
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 589.6 to 884.3 Fire Damage
skill_visual_scale_+% [-35]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 3 Second
Upheaval
GemlingCascade1
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 364 to 545.9 Physical Damage
upheaval_number_of_spikes [5]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Upheaval
GemlingCascade2
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 453.1 to 679.6 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
Upheaval
GemlingCascade3
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 364 to 545.9 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
TauntTarget
TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Captain Tanner Lightfoot3985412341.30517072218806852040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Restore
GemlingRestoreLife
restore_skill_life_regeneration_rate_per_minute_% [1200]
Base duration is 5 seconds

Spell Triggerable
Cast Time: 1 Second
QuakeSlam
GemlingEarthquake1
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.75 seconds
Aftershock deals 50% more Damage with Hits and Ailments

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
QuakeSlam
GemlingEarthquake2
Earthquake
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 6 seconds
Aftershock deals 50% more Damage with Hits and Ailments
Base secondary duration is 2.05 seconds

is_area_damage Attack Area Melee AttackCanRepeat Duration SlamSkill
Cast Time: 1 Second
Cooldown Time: 8 Second
EarthquakeCascade
GemlingEarthquake3
Base duration is 1.75 seconds
Aftershock deals 20% more Damage with Hits and Ailments
upheaval_number_of_spikes [3]
Base secondary duration is 0.25 seconds
Deals 60% of Damage

is_area_damage Attack Area Melee Hit AttackCanRepeat Duration
Cast Time: 1 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball1
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 725.4 to 1088 Fire Damage
base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Fireball
GemlingFireball2
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 725.4 to 1088 Fire Damage
Fires 2 additional Projectiles
volley_additional_projectiles_fire_parallel_x_dist [100]
additional_projectiles_fire_parallel_y_dist [-100]
active_skill_cast_speed_+%_final [20]
skill_visual_scale_+% [-35]
Also fires Projectiles from up to 20 points on each side of you

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 4 Second
Fireball
GemlingFireball3
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Deals 482.1 to 723.2 Fire Damage
skill_visual_scale_+% [-35]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Cast Time: 3 Second
Upheaval
GemlingCascade1
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 312.9 to 469.3 Physical Damage
upheaval_number_of_spikes [5]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Upheaval
GemlingCascade2
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 389.5 to 584.2 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
Upheaval
GemlingCascade3
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 312.9 to 469.3 Physical Damage
upheaval_number_of_spikes [6]
100% of Physical Damage Converted to Cold Damage
+3 to radius

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
TauntTarget
TauntTarget
100% increased Taunt Duration
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets

Spell Duration Buff
Cast Time: 1 Second
Cooldown Time: 10 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
74Captain Tanner Lightfoot31555976.11.30511924168205895040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TauntTarget100TargetIsEnemy NotInTransitionState=8
Fireball GemlingFireball160GemlingCaptainFireballIsInState=2
Fireball GemlingFireball260GemlingCaptainFireballIsInState=1
Fireball GemlingFireball260GemlingCaptainFireballIsInState=0
QuakeSlam GemlingEarthquake160GemlingCaptainEarthquakeIsInState=2
QuakeSlam GemlingEarthquake260GemlingCaptainEarthquakeIsInState=1
EarthquakeCascade GemlingEarthquake360GemlingCaptainEarthquakeIsInState=0
Upheaval GemlingCascade160GemlingCaptainGlacialCascadeIsInState=2
Upheaval GemlingCascade260GemlingCaptainGlacialCascadeIsInState=1
Upheaval GemlingCascade360GemlingCaptainGlacialCascadeIsInState=0

Object Type

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"

Transitionable
{
	num_states = 8
}

StateMachine
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireMap"
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireCaptainMap"] = {
    name = "Captain Tanner Lightfoot",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "GemlingFireball1",
        "GemlingFireball2",
        "GemlingFireball3",
        "Melee",
        "GemlingCascade1",
        "GemlingCascade2",
        "GemlingCascade3",
        "GemlingEarthquake1",
        "GemlingEarthquake2",
        "GemlingEarthquake3",
        "TauntTarget",
        "GemlingRestoreLife",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingFireball1"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.7889,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingFireball2"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.7889,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_cast_speed_+%_final",
        "skill_visual_scale_+%",
        "support_parallel_projectile_number_of_points_per_side",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 2, 100, -100, 20, -35, 20, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingFireball3"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.1889,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_visual_scale_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, -35, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingCascade1"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.92,
    incrementalEffectiveness = 0.0265,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5, 100, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingCascade2"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.39,
    incrementalEffectiveness = 0.0265,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 6, 100, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingCascade3"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.92,
    incrementalEffectiveness = 0.0265,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 6, 100, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingEarthquake1"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Duration] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1750, 50, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingEarthquake2"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Duration] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_secondary_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {6000, 50, 2050, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingEarthquake3"] = {
    name = "GemlingEarthquake3",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Hit] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1750, 20, 3, 250, -40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TauntTarget"] = {
    name = "TauntTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "taunt_duration_+%",
        "taunted_enemies_damage_+%_final_vs_non_taunt_target",
    },
    levels = {
        [1] = {100, -40, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GemlingRestoreLife"] = {
    name = "GemlingRestoreLife",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_regeneration_rate_per_minute_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
ModQuick
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon, undying, humanoid
ModelModel Viewer
Damage140%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeGemlingLegionnaireMarauderMap
Attack Distance6 ~ 9
Attack Time1.305 Second
Damage Spread20%
Armour+100%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireCaptainMapElder"] = {
    name = "Captain Tanner Lightfoot",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
    },
    modList = {
    },
}