Droolmaw

SpectreN
Area[63] The Belly of the Beast
Modmonster_slain_experience_+% [250]
monster_dropped_item_quantity_+% [1400]
monster_dropped_item_rarity_+% [1500]
Tagsred_blood, undead, skeleton
ModelModel Viewer
Damage160%
Life400%
Ailment Threshold400%
Critical Strike Chance0%
TypeDroolmaw
Attack Distance6 ~ 11
Attack Time1.5 Second
Damage Spread20%
Armour+50%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDead
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 664.9 to 997.3 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage corpse_skill_has_triggers Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
BoneLance
DroolmawBoneLance
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals 704.6 to 1057 Physical Damage
Base duration is 6 seconds
alternate_minion [1]
Maximum of 5 corpses allowed
50% reduced Projectile Speed

base_is_projectile always_pierce Spell Projectile SkillCanVolley SkillCanTotem SkillCanMine SkillCanTrap Triggerable Hit SpellCanRepeat CanRapidFire Area AreaSpell PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 2 Second
ShockwaveSlam
DroolmawGoreSunder
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
50% less Attack Speed
Deals 90% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
EmptyActionSpell
EmptyActionSpellDroolmaw
Cast Time: 1 Second
Cooldown Time: 1 Second
SummonSpecificMonsters
DroolmawSummonPillar
number_of_monsters_to_summon [1]
alternate_minion [272]
summon_specific_monsters_radius_+% [-95]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies cast_on_corpse_consume Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDeadNoTotem
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 664.9 to 997.3 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Droolmaw575052288.41.53047524242854804242420
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDead
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 613.4 to 920 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage corpse_skill_has_triggers Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
BoneLance
DroolmawBoneLance
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals 643.8 to 965.6 Physical Damage
Base duration is 6 seconds
alternate_minion [1]
Maximum of 5 corpses allowed
50% reduced Projectile Speed

base_is_projectile always_pierce Spell Projectile SkillCanVolley SkillCanTotem SkillCanMine SkillCanTrap Triggerable Hit SpellCanRepeat CanRapidFire Area AreaSpell PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 2 Second
ShockwaveSlam
DroolmawGoreSunder
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
50% less Attack Speed
Deals 90% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
EmptyActionSpell
EmptyActionSpellDroolmaw
Cast Time: 1 Second
Cooldown Time: 1 Second
SummonSpecificMonsters
DroolmawSummonPillar
number_of_monsters_to_summon [1]
alternate_minion [272]
summon_specific_monsters_radius_+% [-95]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies cast_on_corpse_consume Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDeadNoTotem
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 613.4 to 920 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Droolmaw515042041.11.52533621297794504242420
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDead
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 521.2 to 781.8 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage corpse_skill_has_triggers Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
BoneLance
DroolmawBoneLance
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals 536.5 to 804.8 Physical Damage
Base duration is 6 seconds
alternate_minion [1]
Maximum of 5 corpses allowed
50% reduced Projectile Speed

base_is_projectile always_pierce Spell Projectile SkillCanVolley SkillCanTotem SkillCanMine SkillCanTrap Triggerable Hit SpellCanRepeat CanRapidFire Area AreaSpell PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 2 Second
ShockwaveSlam
DroolmawGoreSunder
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
50% less Attack Speed
Deals 90% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
EmptyActionSpell
EmptyActionSpellDroolmaw
Cast Time: 1 Second
Cooldown Time: 1 Second
SummonSpecificMonsters
DroolmawSummonPillar
number_of_monsters_to_summon [1]
alternate_minion [272]
summon_specific_monsters_radius_+% [-95]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies cast_on_corpse_consume Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDeadNoTotem
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 521.2 to 781.8 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Droolmaw3985416211.51707216410685204242420
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDead
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 424 to 636 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage corpse_skill_has_triggers Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
BoneLance
DroolmawBoneLance
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals 426 to 639 Physical Damage
Base duration is 6 seconds
alternate_minion [1]
Maximum of 5 corpses allowed
50% reduced Projectile Speed

base_is_projectile always_pierce Spell Projectile SkillCanVolley SkillCanTotem SkillCanMine SkillCanTrap Triggerable Hit SpellCanRepeat CanRapidFire Area AreaSpell PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 2 Second
ShockwaveSlam
DroolmawGoreSunder
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
50% less Attack Speed
Deals 90% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
EmptyActionSpell
EmptyActionSpellDroolmaw
Cast Time: 1 Second
Cooldown Time: 1 Second
SummonSpecificMonsters
DroolmawSummonPillar
number_of_monsters_to_summon [1]
alternate_minion [272]
summon_specific_monsters_radius_+% [-95]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies cast_on_corpse_consume Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDeadNoTotem
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 424 to 636 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Droolmaw296091209.61.51086311808567604242420
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDead
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 343.6 to 515.5 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage corpse_skill_has_triggers Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
BoneLance
DroolmawBoneLance
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals 337 to 505.6 Physical Damage
Base duration is 6 seconds
alternate_minion [1]
Maximum of 5 corpses allowed
50% reduced Projectile Speed

base_is_projectile always_pierce Spell Projectile SkillCanVolley SkillCanTotem SkillCanMine SkillCanTrap Triggerable Hit SpellCanRepeat CanRapidFire Area AreaSpell PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 2 Second
ShockwaveSlam
DroolmawGoreSunder
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
50% less Attack Speed
Deals 90% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
EmptyActionSpell
EmptyActionSpellDroolmaw
Cast Time: 1 Second
Cooldown Time: 1 Second
SummonSpecificMonsters
DroolmawSummonPillar
number_of_monsters_to_summon [1]
alternate_minion [272]
summon_specific_monsters_radius_+% [-95]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies cast_on_corpse_consume Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDeadNoTotem
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 343.6 to 515.5 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Droolmaw21536897.61.568888463468104242420
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDead
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 277.4 to 416.1 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage corpse_skill_has_triggers Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
BoneLance
DroolmawBoneLance
Unearth
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Deals 265.5 to 398.3 Physical Damage
Base duration is 6 seconds
alternate_minion [1]
Maximum of 5 corpses allowed
50% reduced Projectile Speed

base_is_projectile always_pierce Spell Projectile SkillCanVolley SkillCanTotem SkillCanMine SkillCanTrap Triggerable Hit SpellCanRepeat CanRapidFire Area AreaSpell PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 2 Second
ShockwaveSlam
DroolmawGoreSunder
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
50% less Attack Speed
Deals 90% of Base Attack Damage

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
EmptyActionSpell
EmptyActionSpellDroolmaw
Cast Time: 1 Second
Cooldown Time: 1 Second
SummonSpecificMonsters
DroolmawSummonPillar
number_of_monsters_to_summon [1]
alternate_minion [272]
summon_specific_monsters_radius_+% [-95]

summoned_monsters_are_minions monster_no_drops_or_experience minion_dies_when_parent_dies cast_on_corpse_consume Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
DetonateDead
DroolmawDetonateDeadNoTotem
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Deals 277.4 to 416.1 Fire Damage
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill AreaSpell
Cast Time: 0.8 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
63Droolmaw180646961.551246038384202727270
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ShockwaveSlam60TargetIsEnemy OnlyLastTarget TargetNear
ShockwaveSlam10TargetIsEnemy OnlyLastTarget
BoneLance60OnlyLastTarget TargetNotNear
BoneLance10OnlyLastTarget
DetonateDead DroolmawDetonateDead100EnemyNearTarget IHaveFewerThanThreeMinions
DetonateDead DroolmawDetonateDead30IHaveFewerThanThreeMinions
DetonateDead DroolmawDetonateDeadNoTotem100EnemyNearTarget IHaveThreeOrMoreMinions
EmptyActionSpell-1OnLessThan66PercentLife IHaveNotUsedSkill
EmptyActionSpell-1OnLessThan33PercentLife IHaveNotUsedSkillTwoTimes

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}
Resists FireResists ColdResists LightningResists Chaos
Part 11212120
Part 22727270
Maps4242420
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Skeletons/Droolmaw"] = {
    name = "Droolmaw",
    life = 4,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "DroolmawDetonateDead",
        "DroolmawDetonateDeadNoTotem",
        "Melee",
        "DroolmawSummonPillar",
        "DroolmawGoreSunder",
        "EmptyActionSpellDroolmaw",
        "DroolmawBoneLance",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DroolmawDetonateDead"] = {
    name = "DroolmawDetonateDead",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1156,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_explosion_monster_life_%",
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "is_area_damage",
        "corpse_skill_has_triggers",
    },
    levels = {
        [1] = {4, 0.8, 1.2, 0, 0, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DroolmawDetonateDeadNoTotem"] = {
    name = "DroolmawDetonateDeadNoTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1156,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_explosion_monster_life_%",
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 0.8, 1.2, 0, 0, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DroolmawSummonPillar"] = {
    name = "DroolmawSummonPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "cast_on_corpse_consume",
    },
    levels = {
        [1] = {1, 272, -95, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DroolmawGoreSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionSpellDroolmaw"] = {
    name = "EmptyActionSpellDroolmaw",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DroolmawBoneLance"] = {
    name = "Unearth",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "alternate_minion",
        "desecrate_maximum_number_of_corpses",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 6000, 1, 5, -50, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}