Eoin Greyfur
[77] Precinct

Eoin Greyfur

SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Fast Attacks
Blocks Attacks
base_block_%_damage_taken [15]
Tagsred_blood, human, humanoid
Damage154%
Life132%
Energy Shield From Life30%
Ailment Threshold132%
Critical Strike Chance5%
TypeExileTemplar1
Attack Distance6 ~ 9
Attack Time1.62 Second
Damage Spread20%
Armour+50%
Evasion+20%
Accuracy+100%

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
35% increased Chill Duration on enemies
21% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 740.3 to 1110 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Eoin Greyfur632562378.81.62100572424210258301730303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
35% increased Chill Duration on enemies
21% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 675 to 1013 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Eoin Greyfur566542121.71.628361212979534250830303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
35% increased Chill Duration on enemies
18% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 560.4 to 840.6 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Eoin Greyfur4383916851.625634164108222169030303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
35% increased Chill Duration on enemies
15% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 269.6 to 404.4 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 442.8 to 664.3 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Eoin Greyfur325701257.41.623585118086811107630303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
27% chance to Freeze enemies
35% increased Chill Duration on enemies
12% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 217.5 to 326.2 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 348.7 to 523 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Eoin Greyfur23689933.11.6222738463561768230303020
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area[77] Precinct
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Fast Attacks
Blocks Attacks
base_block_%_damage_taken [15]
Tagsred_blood, human, humanoid
Damage154%
Life132%
Energy Shield From Life30%
Ailment Threshold132%
Critical Strike Chance5%
TypeExileTemplar1MapBoss
Attack Distance6 ~ 9
Attack Time1.62 Second
Damage Spread20%
Armour+50%
Evasion+20%
Accuracy+100%

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
35% increased Chill Duration on enemies
21% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 740.3 to 1110 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Eoin Greyfur632562378.81.62100572424210258301740404025

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
35% increased Chill Duration on enemies
21% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 675 to 1013 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Eoin Greyfur566542121.71.628361212979534250840404025

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
35% increased Chill Duration on enemies
18% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 560.4 to 840.6 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Eoin Greyfur4383916851.625634164108222169040404025

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
35% increased Chill Duration on enemies
18% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 319.3 to 479 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 534.8 to 802.2 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
77Eoin Greyfur415751588.11.625172153697921155240404025
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
Fast Attacks
monster_no_map_drops [1]
Blocks Attacks
base_block_%_damage_taken [15]
Tagsred_blood, human, humanoid
Damage154%
Life264%
Energy Shield From Life30%
Ailment Threshold264%
Critical Strike Chance5%
TypeExileTemplarDelve1
Attack Distance6 ~ 9
Attack Time1.62 Second
Damage Spread20%
Armour+50%
Evasion+20%
Accuracy+100%

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
35% increased Chill Duration on enemies
21% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 427.3 to 641 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 40% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 740.3 to 1110 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Eoin Greyfur632562378.81.62201142424210258603430303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
34% chance to Freeze enemies
35% increased Chill Duration on enemies
21% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 393.4 to 590.2 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 39% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 675 to 1013 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Eoin Greyfur566542121.71.6216722212979534501730303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
32% chance to Freeze enemies
35% increased Chill Duration on enemies
18% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 333 to 499.6 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 38% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 560.4 to 840.6 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Eoin Greyfur4383916851.6211268164108222338030303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
30% chance to Freeze enemies
35% increased Chill Duration on enemies
15% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 269.6 to 404.4 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 37% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 442.8 to 664.3 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Eoin Greyfur325701257.41.627169118086811215130303020

ExileGlacialHammer
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
27% chance to Freeze enemies
35% increased Chill Duration on enemies
12% increased Physical Damage
Deals 130% of Damage
pvp_damage_+%_final_scale [-20]

Attack MeleeSingleTarget AttackCanRepeat Melee ColdSkill Type53
Cast Time: 1 Second

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WhiteExileCyclone
Cyclone
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
47% increased Physical Damage
60% increased Attack Speed
skill_art_variation [1]
20% less Movement Speed
cyclone_extra_distance [15]
Gain 35% of Physical Damage as Extra Cold Damage
Deals 30% of Damage

is_area_damage Attack Area Melee MovementSkill Type65
Cast Time: 1 Second

ExileColdSnap
Deals 217.5 to 326.2 Cold Damage
5% chance to Freeze enemies
10% increased Freeze Duration on enemies
55% increased Chill Duration on enemies
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
Cast Time: 0.85 Second

ExileHatred
Hatred
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
You and nearby allies gain 36% of Physical Damage as Extra Cold Damage
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Buff ManaCostReserved Type27 ManaCostPercent SkillCanTotem Aura ColdSkill Instant AreaSpell CanHaveBlessing Type91 Type92 Type96
Cast Time: 1.2 Second
Cooldown Time: 0.5 Second

ExileVaalColdSnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 348.7 to 523 Cold Damage
+10 seconds to Base duration
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Cast Time: 0.85 Second
Cooldown Time: 300 Second

ExileVaalGlacialHammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 150% of Damage
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 300 Second

WalkEmergeExile
walk_emerge_distance [200]Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Eoin Greyfur23689933.11.62454684635617136430303020
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 2.64,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
        "WalkEmergeExile",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeExile"] = {
    name = "WalkEmergeExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {1},  },
    },
}