Executioner Bloodwing
[70] Cage

Executioner Bloodwing

SpectreN
Area[70] Cage
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
Blocks Attacks
base_block_%_damage_taken [15]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, templar, human
Damage125%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeBlackguardInquisitorBossMap
Attack Distance6 ~ 13
Attack Time1.98 Second
Damage Spread20%
Armour+100%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MassSummonBloodRavens
number_of_blood_ravens_to_summon [5]
+4 seconds to Base duration
75% reduced Damage taken

summoned_monsters_are_minions minion_dies_when_parent_dies Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 4.97 Second
Cooldown Time: 10 Second

BloodwingThrownShieldProjectileMap
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
Deals 85% of Damage

base_is_projectile always_pierce Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second

DoubleSlashBloodwingMap
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
Deals 75% of Base Attack Damage
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Executioner Bloodwing5750523601.9830475323228548040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MassSummonBloodRavens
number_of_blood_ravens_to_summon [5]
+4 seconds to Base duration
75% reduced Damage taken

summoned_monsters_are_minions minion_dies_when_parent_dies Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 4.97 Second
Cooldown Time: 10 Second

BloodwingThrownShieldProjectileMap
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
Deals 85% of Damage

base_is_projectile always_pierce Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second

DoubleSlashBloodwingMap
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
Deals 75% of Base Attack Damage
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Executioner Bloodwing515042104.81.9825336283967945040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MassSummonBloodRavens
number_of_blood_ravens_to_summon [5]
+4 seconds to Base duration
75% reduced Damage taken

summoned_monsters_are_minions minion_dies_when_parent_dies Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 4.97 Second
Cooldown Time: 10 Second

BloodwingThrownShieldProjectileMap
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
Deals 85% of Damage

base_is_projectile always_pierce Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second

DoubleSlashBloodwingMap
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
Deals 75% of Base Attack Damage
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Executioner Bloodwing398541671.61.9817072218806852040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MassSummonBloodRavens
number_of_blood_ravens_to_summon [5]
+4 seconds to Base duration
75% reduced Damage taken

summoned_monsters_are_minions minion_dies_when_parent_dies Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 4.97 Second
Cooldown Time: 10 Second

BloodwingThrownShieldProjectileMap
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
Deals 85% of Damage

base_is_projectile always_pierce Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second

DoubleSlashBloodwingMap
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
Deals 75% of Base Attack Damage
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Executioner Bloodwing296091247.41.9810863157445676040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

MassSummonBloodRavens
number_of_blood_ravens_to_summon [5]
+4 seconds to Base duration
75% reduced Damage taken

summoned_monsters_are_minions minion_dies_when_parent_dies Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Cast Time: 4.97 Second
Cooldown Time: 10 Second

BloodwingThrownShieldProjectileMap
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
thrown_shield_num_additional_projectiles [5]
Deals 85% of Damage

base_is_projectile always_pierce Attack ProjectileAttack Projectile SkillCanVolley Type71 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second

DoubleSlashBloodwingMap
Lacerate
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.
Deals 75% of Base Attack Damage
is_area_damage Attack Area AttackCanRepeat Melee PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
70Executioner Bloodwing242271042.61.988168128985059040404025
Melee90OnlyLastTarget TargetNear TargetIsPlayer
Melee30OnlyLastTarget TargetIsPlayer
Melee 3
ThrownShieldProjectile180TargetNotNear TargetIsPlayer
ThrownShieldProjectile10TargetNotNear
DoubleSlash180TargetMediumNear TargetIsPlayer
DoubleSlash10TargetMediumNear
MassSummonBloodRaven180TargetIsSelf ForceTargetSelf NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBoss"] = {
    name = "Executioner Bloodwing",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.98,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DoubleSlashBloodwingMap",
        "MassSummonBloodRavens",
        "BloodwingThrownShieldProjectileMap",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoubleSlashBloodwingMap"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MassSummonBloodRavens"] = {
    name = "MassSummonBloodRavens",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.97,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_blood_ravens_to_summon",
        "base_skill_effect_duration",
        "base_damage_taken_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BloodwingThrownShieldProjectileMap"] = {
    name = "Spectral Shield Throw",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Type71] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "thrown_shield_num_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {5, -15, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
Blocks Attacks
base_block_%_damage_taken [15]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, templar, human
Damage125%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeBlackguardInquisitorBossMap
Attack Distance6 ~ 13
Attack Time1.98 Second
Damage Spread20%
Armour+100%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/BlackguardInquisitor/BloodwingMapBossElder"] = {
    name = "Executioner Bloodwing",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.98,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}