Guardian of the Hydra
[83] Lair of the Hydra

Guardian of the Hydra

SpectreN
Area[83] Lair of the Hydra
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-66]
Cannot be fully Slowed
monster_additional_quantity_of_dropped_items_in_merciless_+% [4000]
monster_additional_rarity_of_dropped_items_in_merciless_+% [3000]
monster_additional_quantity_of_dropped_items_in_cruel_+% [2000]
monster_additional_rarity_of_dropped_items_in_cruel_+% [1500]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [4000]
Tagsred_blood, human, humanoid
ModelModel Viewer
Immunecannot_be_knocked_back [1]
Damage200%
Life1000%
Ailment Threshold660%
Critical Strike Chance5%
TypeAtlasBossHydra
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Evasion+100%
Accuracy+100%
HydraDoomArrow
HydraDoomArrow
doom_arrow_number_of_arrows [10]
50% of Physical Damage Converted to Cold Damage
Deals 220% of Damage

base_is_projectile Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher
Cast Time: 1 Second
Cooldown Time: 3 Second
HydraBarrage
HydraBarrage
Fires 9 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Deals 66% of Damage

base_is_projectile always_pierce Attack Projectile ProjectileAttack SkillCanMirageArcher
Cast Time: 2.4 Second
Cooldown Time: 3 Second
HydraForkArrow
HydraForkArrow
Deals 300% of Damage
50% of Physical Damage Converted to Cold Damage

base_is_projectile Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher
Cast Time: 2.33 Second
Cooldown Time: 8 Second
HydraTeleportShot
HydraTeleportShot
Attack ProjectileAttack MovementSkillCast Time: 1 Second
Cooldown Time: 25 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Guardian of the Hydra575053060.81.605761891616117096050505030
HydraDoomArrow
HydraDoomArrow
doom_arrow_number_of_arrows [10]
50% of Physical Damage Converted to Cold Damage
Deals 220% of Damage

base_is_projectile Attack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher
Cast Time: 1 Second
Cooldown Time: 3 Second
HydraBarrage
HydraBarrage
Fires 9 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Deals 66% of Damage

base_is_projectile always_pierce Attack Projectile ProjectileAttack SkillCanMirageArcher
Cast Time: 2.4 Second
Cooldown Time: 3 Second
HydraForkArrow
HydraForkArrow
Deals 300% of Damage
50% of Physical Damage Converted to Cold Damage

base_is_projectile Attack Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine ProjectileAttack SkillCanMirageArcher
Cast Time: 2.33 Second
Cooldown Time: 8 Second
HydraTeleportShot
HydraTeleportShot
Attack ProjectileAttack MovementSkillCast Time: 1 Second
Cooldown Time: 25 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
83Guardian of the Hydra548922890.41.605700571514916482050505030
HydraDoomArrow60TargetFar TargetIsPlayer IgnoresTaunt
HydraDoomArrow15TargetNotNear TargetIsPlayer IgnoresTaunt
HydraDoomArrow3TargetNotNear
HydraBarrage 60TargetNear TargetIsPlayer IgnoresTaunt
HydraBarrage 15TargetNotFar TargetIsPlayer IgnoresTaunt
HydraBarrage3TargetNear
HydraForkArrow 100 TargetIsPlayer IgnoresTaunt
HydraForkArrow 3
HydraTeleportShot100IHaveFewerThanTenMinions OnLessThan90PercentLife IgnoresTaunt
StrafeLeft8TargetNotNear TargetIsEnemy
StrafeRight8TargetNotNear TargetIsEnemy
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps50505030
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/HydraBoss"] = {
    name = "Guardian of the Hydra",
    life = 10,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "HydraDoomArrow",
        "HydraBarrage",
        "HydraTeleportShot",
        "HydraForkArrow",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HydraDoomArrow"] = {
    name = "HydraDoomArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, 120, levelRequirement = 83, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HydraBarrage"] = {
    name = "HydraBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {9, 50, -34, levelRequirement = 83, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HydraTeleportShot"] = {
    name = "HydraTeleportShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HydraForkArrow"] = {
    name = "HydraForkArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 200, 50, levelRequirement = 83, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-66]
Cannot be fully Slowed
monster_additional_quantity_of_dropped_items_in_merciless_+% [4000]
monster_additional_rarity_of_dropped_items_in_merciless_+% [3000]
monster_additional_quantity_of_dropped_items_in_cruel_+% [2000]
monster_additional_rarity_of_dropped_items_in_cruel_+% [1500]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [4000]
Tagsred_blood, human, humanoid
ModelModel Viewer
Immunecannot_be_knocked_back [1]
Damage200%
Life1000%
Ailment Threshold660%
Critical Strike Chance5%
TypeAtlasBossHydra
Attack Distance6 ~ 80
Attack Time1.605 Second
Damage Spread20%
Evasion+100%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps50505030
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/HydraBossElder"] = {
    name = "Guardian of the Hydra",
    life = 10,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}

Divination Card

  • Perfection