Kitava's Herald

SpectreY
Area[45] The Cathedral Rooftop
ModMay inflict Bleeding
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
Tagscannot_be_monolith, red_blood, demon, cultist
ModelModel Viewer
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [230068]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1110 to 1644 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061942.31.45527428258581196703737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [199451]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1014 to 1502 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.31.45522802227171112303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [149682]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 845.1 to 1252 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.81.4551536517504959303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [104245]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 671 to 994.1 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311026.61.455977712595794603737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [72336]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 530.8 to 786.4 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843761.81.45561999027655303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [12634]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 251.1 to 376.6 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
45Kitava's Herald10596228.11.45518041816249901010100
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
Part 11010100
Part 22323230
Maps3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemon"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
visual_attached_elder_tentacles [1]
Tagscannot_be_monolith, no_legacy_of_zeal, red_blood, demon, cultist
ModelModel Viewer
ImmuneExtra Damage
Fast Attacks
Quick
base_damage_taken_+% [-25]
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [230068]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1110 to 1644 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
WalkEmerge
TentaclePortalWalkEmerge
walk_emerge_distance [150]
walk_emerge_height_offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061942.31.45527428258581196703737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [199451]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1014 to 1502 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
WalkEmerge
TentaclePortalWalkEmerge
walk_emerge_distance [150]
walk_emerge_height_offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.31.45522802227171112303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [149682]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 845.1 to 1252 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
WalkEmerge
TentaclePortalWalkEmerge
walk_emerge_distance [150]
walk_emerge_height_offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.81.4551536517504959303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [104245]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 671 to 994.1 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
WalkEmerge
TentaclePortalWalkEmerge
walk_emerge_distance [150]
walk_emerge_height_offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311026.61.455977712595794603737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [72336]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 530.8 to 786.4 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
WalkEmerge
TentaclePortalWalkEmerge
walk_emerge_distance [150]
walk_emerge_height_offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843761.81.45561999027655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/KitavaDemon/KitavaDemon"

Object Type Codes

version 2
extends "Metadata/Monsters/KitavaDemon/KitavaDemon"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
Part 11010100
Part 22323230
Maps3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonTentacles"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
        "TentaclePortalWalkEmerge",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TentaclePortalWalkEmerge"] = {
    name = "TentaclePortalWalkEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
    },
    levels = {
        [1] = {150, -100, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area[64] The Cathedral Rooftop [66] The Canals [67] The Feeding Trough
ModMay inflict Bleeding
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
Tagscannot_be_monolith, red_blood, demon, cultist
ModelModel Viewer
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [230068]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1110 to 1644 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061942.31.45527428258581196703737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [199451]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1014 to 1502 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.31.45522802227171112303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [149682]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 845.1 to 1252 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.81.4551536517504959303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [104245]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 671 to 994.1 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311026.61.455977712595794603737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [72336]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 530.8 to 786.4 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843761.81.45561999027655303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [67206]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 750.1 to 1125 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
67Kitava's Herald24755723.11.45557888442630102323230
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
Part 11010100
Part 22323230
Maps3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemon2"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
cannot_be_used_as_minion [1]
Tagscannot_be_monolith, red_blood, demon, cultist
ModelModel Viewer
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [230068]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1110 to 1644 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061942.31.45527428258581196703737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [199451]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1014 to 1502 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.31.45522802227171112303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [149682]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 845.1 to 1252 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.81.4551536517504959303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [104245]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 671 to 994.1 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311026.61.455977712595794603737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [72336]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 530.8 to 786.4 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843761.81.45561999027655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
Part 11010100
Part 22323230
Maps3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonBannon"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_no_drops_or_experience [1]
Tagsred_blood, demon, cultist
ModelModel Viewer
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemonMinion
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [230068]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1110 to 1644 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061942.31.45527428258581196703737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [199451]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1014 to 1502 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.31.45522802227171112303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [149682]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 845.1 to 1252 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.81.4551536517504959303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [104245]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 671 to 994.1 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311026.61.455977712595794603737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [72336]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 530.8 to 786.4 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843761.81.45561999027655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
Part 11010100
Part 22323230
Maps3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonMinion_"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
Tagsred_blood, demon, cultist
ModelModel Viewer
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemonMinion
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [230068]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1110 to 1644 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061942.31.45527428258581196703737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [199451]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1014 to 1502 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.31.45522802227171112303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [149682]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 845.1 to 1252 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.81.4551536517504959303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [104245]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 671 to 994.1 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311026.61.455977712595794603737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [72336]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 530.8 to 786.4 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843761.81.45561999027655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
Part 11010100
Part 22323230
Maps3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtra"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
Tagsred_blood, demon, cultist
ModelModel Viewer
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemonMinion
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [230068]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1110 to 1644 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061942.31.45527428258581196703737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [199451]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 1014 to 1502 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.31.45522802227171112303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [149682]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 845.1 to 1252 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.81.4551536517504959303737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [104245]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 671 to 994.1 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311026.61.455977712595794603737370
LeapSlam
KitavaDemonLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 120% of Base Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 5 Second
Cleave
KitavaDemonCleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active_skill_bleeding_damage_+%_final [-44]
25% less Attack Speed
Deals 190% of Base Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second
BladeFlurry
KitavaDemonWhirlingBlades
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling_blades_base_ground_fire_damage_to_deal_per_minute [72336]
Base duration is 6 seconds
monster_flurry [1]
Deals 60% of Base Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second
Mortar
KitavaDemonXMortar
monster_projectile_variation [2]
spell_maximum_action_distance_+% [500]
Deals 530.8 to 786.4 Physical Damage
projectile_minimum_range [10]
projectile_spread_radius [0]
projectile_spread_radius_per_additional_projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843761.81.45561999027655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
Part 11010100
Part 22323230
Maps3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtraRare"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}