Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card

Kitava's Herald

SpectreY
AreaThe Cathedral Rooftop
ModMay inflict Bleeding
monster base type attack cast speed +% and damage -% final [33]
Tagscannot_be_monolith, red_blood, demon, cultist, not_int
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [230068]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1110 to 1644 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061941.71.45527428260241196703737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [199451]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1014 to 1502 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.11.45522802230801112303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [149682]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 845.1 to 1252 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.21.4551536518125959303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [104245]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 671 to 994.1 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311025.81.455977713357794603737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [72336]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 530.8 to 786.4 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843760.91.45561999803655303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [12634]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 251.1 to 376.6 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
45Kitava's Herald10596227.21.45518042200249901010100
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemon"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster base type attack cast speed +% and damage -% final [33]
visual attached elder tentacles [1]
Tagscannot_be_monolith, no_legacy_of_zeal, red_blood, demon, cultist, not_int
ImmuneExtra Damage
Fast Attacks
Quick
base damage taken +% [-25]
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [230068]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1110 to 1644 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061941.71.45527428260241196703737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [199451]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1014 to 1502 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.11.45522802230801112303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [149682]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 845.1 to 1252 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.21.4551536518125959303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [104245]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 671 to 994.1 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311025.81.455977713357794603737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [72336]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 530.8 to 786.4 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

TentaclePortalWalkEmerge
walk emerge distance [150]
walk emerge height offset [-100]
Cast Time: 0.3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843760.91.45561999803655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/KitavaDemon/KitavaDemon"

Object Type Codes

version 2
extends "Metadata/Monsters/KitavaDemon/KitavaDemon"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonTentacles"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
        "TentaclePortalWalkEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TentaclePortalWalkEmerge"] = {
    name = "TentaclePortalWalkEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "walk_emerge_height_offset",
    },
    levels = {
        [1] = {150, -100, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
AreaThe Cathedral Rooftop The Canals The Feeding Trough
ModMay inflict Bleeding
monster base type attack cast speed +% and damage -% final [33]
Tagscannot_be_monolith, red_blood, demon, cultist, not_int
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [230068]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1110 to 1644 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061941.71.45527428260241196703737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [199451]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1014 to 1502 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.11.45522802230801112303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [149682]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 845.1 to 1252 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.21.4551536518125959303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [104245]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 671 to 994.1 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311025.81.455977713357794603737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [72336]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 530.8 to 786.4 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843760.91.45561999803655303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [67206]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 750.1 to 1125 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
67Kitava's Herald24755723.51.45557889210630102323230
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemon2"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster base type attack cast speed +% and damage -% final [33]
cannot be used as minion [1]
Tagscannot_be_monolith, red_blood, demon, cultist, not_int
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemon
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [230068]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1110 to 1644 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061941.71.45527428260241196703737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [199451]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1014 to 1502 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.11.45522802230801112303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [149682]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 845.1 to 1252 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.21.4551536518125959303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [104245]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 671 to 994.1 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311025.81.455977713357794603737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [72336]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 530.8 to 786.4 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843760.91.45561999803655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonBannon"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
Tagsred_blood, demon, cultist, not_int
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemonMinion
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [230068]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1110 to 1644 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061941.71.45527428260241196703737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [199451]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1014 to 1502 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.11.45522802230801112303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [149682]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 845.1 to 1252 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.21.4551536518125959303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [104245]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 671 to 994.1 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311025.81.455977713357794603737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [72336]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 530.8 to 786.4 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843760.91.45561999803655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonMinion_"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster base type attack cast speed +% and damage -% final [33]
Tagsred_blood, demon, cultist, not_int
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemonMinion
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [230068]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1110 to 1644 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061941.71.45527428260241196703737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [199451]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1014 to 1502 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.11.45522802230801112303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [149682]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 845.1 to 1252 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.21.4551536518125959303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [104245]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 671 to 994.1 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311025.81.455977713357794603737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [72336]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 530.8 to 786.4 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843760.91.45561999803655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtra"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModMay inflict Bleeding
monster base type attack cast speed +% and damage -% final [33]
Tagsred_blood, demon, cultist, not_int
Damage140%
Life360%
Ailment Threshold360%
Critical Strike Chance5%
TypeKitavaDemonMinion
Attack Distance6 ~ 10
Attack Time1.455 Second
Damage Spread20%
Armour+60%
Evasion+40%
Accuracy+100%

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [230068]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1110 to 1644 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Kitava's Herald690061941.71.45527428260241196703737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [199451]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 1014 to 1502 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Kitava's Herald618051732.11.45522802230801112303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [149682]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 845.1 to 1252 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Kitava's Herald478251375.21.4551536518125959303737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [104245]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 671 to 994.1 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Kitava's Herald355311025.81.455977713357794603737370

KitavaDemonLeapSlam
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
Gain 50% of your Physical Damage as Extra Fire Damage
Deals 20% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cast Time: 2 Second
Cooldown Time: 5 Second

KitavaDemonCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Causes Bleeding
active skill bleeding damage +% final [-44]
25% less Attack Speed
Deals 90% more Attack Damage

is_area_damage skill_double_hits_when_dual_wielding Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 6 Second

KitavaDemonWhirlingBlades
iconbladeflurry
Whirling Blades
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
whirling blades base ground fire damage to deal per minute [72336]
Base duration is 6 seconds
monster flurry [1]
Deals 40% less Attack Damage

cast_time_overrides_attack_duration ignores_proximity_shield Attack Melee MovementSkill TravelSkill
Cast Time: 1.859 Second
Cooldown Time: 6 Second

KitavaDemonXMortar
monster projectile variation [2]
spell maximum action distance +% [500]
Deals 530.8 to 786.4 Physical Damage
projectile minimum range [10]
projectile spread radius [0]
projectile spread radius per additional projectile [125]

base_is_projectile is_area_damage Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.5 Second
Cooldown Time: 3 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Kitava's Herald25843760.91.45561999803655303737370
Melee9OnlyLastTarget
Melee 3
LeapSlam30TargetNotNear TargetIsEnemy GlobalCooldown=3000
LeapSlam10TargetFar TargetIsEnemy GlobalCooldown=3000
Mortar20TargetNotMediumNear OnlyLastTarget
Cleave60TargetNear
Cleave30OnlyLastTarget TargetNear
StrafeLeft3TargetNotNear TargetIsEnemy NoRepeat
StrafeRight3TargetNotNear TargetIsEnemy NoRepeat
StrafeLeft2TargetFar TargetIsEnemy NoRepeat
StrafeRight2TargetFar TargetIsEnemy NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monster/KitavaDemon/KitavaDemonMinionExtraRare"] = {
    name = "Kitava's Herald",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "KitavaDemonCleave",
        "KitavaDemonWhirlingBlades",
        "Melee",
        "KitavaDemonLeapSlam",
        "KitavaDemonXMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {100, -44, -25, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.6667,
    incrementalEffectiveness = 0.0625,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.859,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {3, 1, 1},  },
        [2] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 45, statInterpolation = {3, 1, 1},  },
        [3] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {3, 1, 1},  },
        [4] = {1, 6000, 1, baseMultiplier = 0.6, levelRequirement = 84, statInterpolation = {3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaDemonXMortar"] = {
    name = "KitavaDemonXMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "projectile_spread_radius_per_additional_projectile",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 500, 0.8, 1.2, 10, 0, 125, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
        [2] = {2, 500, 0.54, 0.8, 10, 0, 125, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1, 1, 1},  },
    },
}