Lord of the Bow

Lord of the Bow

SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
Fast Attacks
Extra Projectiles
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
Uses Puncture
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

stance_movement_speed_+%_final [100]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage90%
Life180%
Critical Strike Chance5%
TypeBanditBowMapBoss
Attack Distance6 ~ 40
Attack Time1.995 Second
Damage Spread80% ~ 120%
Evasion+10%
Accuracy+100%
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [763.8]
maximum_fire_damage_per_fuse_arrow_orb [1146]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [2400]
base_chaos_damage_to_deal_per_minute [9655]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Lord of the Bow16152671.51.995310056425149040404025
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [979.5]
maximum_fire_damage_per_fuse_arrow_orb [1469]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [2900]
base_chaos_damage_to_deal_per_minute [12502]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Lord of the Bow22207904.91.995488878726244040404025
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [1252]
maximum_fire_damage_per_fuse_arrow_orb [1877]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [3000]
base_chaos_damage_to_deal_per_minute [16129]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Lord of the Bow298901212.71.9957683109407537040404025
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [1519]
maximum_fire_damage_per_fuse_arrow_orb [2279]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [3000]
base_chaos_damage_to_deal_per_minute [19728]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Lord of the Bow3862815271.99511401141988740040404025
Puncture6OnlyLastTarget TargetNotPunctured
LightningArrow3OnlyLastTarget
FuseArrow3OnlyLastTarget
FuseArrow3TargetHasOneToFourFuses
CausticArrow3OnlyLastTarget
CausticArrow6EnemyNearTarget
IceShot3OnlyLastTarget
BurningArrow3OnlyLastTarget
Flee9TargetNear TargetIsEnemy
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
Fast Attacks
Extra Projectiles
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
Uses Puncture
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

stance_movement_speed_+%_final [100]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage90%
Life180%
Critical Strike Chance5%
TypeBanditBowMapBoss
Attack Distance6 ~ 40
Attack Time1.995 Second
Damage Spread80% ~ 120%
Evasion+10%
Accuracy+100%
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [763.8]
maximum_fire_damage_per_fuse_arrow_orb [1146]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [2400]
base_chaos_damage_to_deal_per_minute [9655]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Lord of the Bow16152671.51.995310056425149040404025
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [979.5]
maximum_fire_damage_per_fuse_arrow_orb [1469]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [2900]
base_chaos_damage_to_deal_per_minute [12502]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Lord of the Bow22207904.91.995488878726244040404025
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [1252]
maximum_fire_damage_per_fuse_arrow_orb [1877]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [3000]
base_chaos_damage_to_deal_per_minute [16129]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Lord of the Bow298901212.71.9957683109407537040404025
Puncture
MonsterPuncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active_skill_bleeding_damage_+%_final [158]
Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cast Time: 1 Second
LightningArrow
MonsterLightningArrow
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
50% of Physical Damage Converted to Lightning Damage
Lightning Arrow hits 4 additional Enemies
25% chance to Shock
active_skill_area_of_effect_radius_+%_final [0]

Attack ProjectileAttack SkillCanMirageArcher Area Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine LightningSkill Triggerable
Cast Time: 1 Second
FuseArrow
BanditExplosiveArrow
Explosive Arrow
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
base_skill_effect_duration [1000]
minimum_fire_damage_per_fuse_arrow_orb [1519]
maximum_fire_damage_per_fuse_arrow_orb [2279]
fuse_arrow_explosion_radius_+_per_fuse_arrow_orb [2]
active_skill_attack_damage_+%_final [0]
skill_can_fire_arrows [1]
base_is_projectile [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Area Duration SkillCanTotem SkillCanTrap SkillCanMine FireSkill Triggerable
Cast Time: 1 Second
CausticArrow
MonsterCausticArrow
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
base_skill_effect_duration [3000]
base_chaos_damage_to_deal_per_minute [19728]
Gain 34% of Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
ground_caustic_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second
IceShot
MonsterIceShot
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
50% of Physical Damage Converted to Cold Damage
base_skill_effect_duration [2500]
50% increased Global Physical Damage
active_skill_damage_+%_final [0]
skill_art_variation [2]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine ColdSkill Triggerable
Cast Time: 1 Second
BurningArrow
MonsterBurningArrow
Burning Arrow
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.
active_skill_damage_+%_final [20]
25% chance to Ignite
25% increased Burning Damage
25% increased Global Physical Damage
50% of Physical Damage Converted to Fire Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine FireSkill Type53 Duration Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Lord of the Bow3862815271.99511401141988740040404025
Puncture6OnlyLastTarget TargetNotPunctured
LightningArrow3OnlyLastTarget
FuseArrow3OnlyLastTarget
FuseArrow3TargetHasOneToFourFuses
CausticArrow3OnlyLastTarget
CausticArrow6EnemyNearTarget
IceShot3OnlyLastTarget
BurningArrow3OnlyLastTarget
Flee9TargetNear TargetIsEnemy
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025