Oriath's Vengeance
[75] Courtyard

Oriath's Vengeance

SpectreN
Area[75] Courtyard
ModExtra Fire Damage
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage188%
Life270%
Ailment Threshold270%
Critical Strike Chance5%
TypeAxisSoldierEliteMapBoss2
Attack Distance6 ~ 11
Attack Time1.245 Second
Damage Spread20%
Armour+40%
Accuracy+100%
LeapSlam
MonsterLeapSlamGroundFire
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [0]
Deals 75% of Damage
leap_slam_base_ground_fire_damage_to_deal_per_minute [110369]
Base duration is 4 seconds

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 5 Second
LightningStrike
DragonFireballStrike
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
60% of Physical Damage Converted to Fire Damage
Deals 120% of Attack Damage
Fires 4 additional Projectiles
Deals 939.4 to 1409 Fire Damage
monster_projectile_variation [1]
skill_art_variation [2]
total_projectile_spread_angle_override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill Type83
Cast Time: 1 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Oriath's Vengeance575052231.81.24520571226258548040404025
LeapSlam
MonsterLeapSlamGroundFire
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [0]
Deals 75% of Damage
leap_slam_base_ground_fire_damage_to_deal_per_minute [96134]
Base duration is 4 seconds

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 5 Second
LightningStrike
DragonFireballStrike
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
60% of Physical Damage Converted to Fire Damage
Deals 120% of Attack Damage
Fires 4 additional Projectiles
Deals 862.4 to 1294 Fire Damage
monster_projectile_variation [1]
skill_art_variation [2]
total_projectile_spread_angle_override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill Type83
Cast Time: 1 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Oriath's Vengeance515041990.51.24517102198777945040404025
LeapSlam
MonsterLeapSlamGroundFire
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [0]
Deals 95% of Damage
leap_slam_base_ground_fire_damage_to_deal_per_minute [72828]
Base duration is 4 seconds

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 5 Second
LightningStrike
DragonFireballStrike
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
60% of Physical Damage Converted to Fire Damage
Deals 160% of Attack Damage
Fires 4 additional Projectiles
Deals 725.8 to 1089 Fire Damage
monster_projectile_variation [1]
skill_art_variation [2]
total_projectile_spread_angle_override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill Type83
Cast Time: 1 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Oriath's Vengeance398541580.81.24511524153166852040404025
LeapSlam
MonsterLeapSlamGroundFire
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill_art_variation [0]
Deals 110% of Damage
leap_slam_base_ground_fire_damage_to_deal_per_minute [59058]
Base duration is 4 seconds

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 5 Second
LightningStrike
DragonFireballStrike
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
60% of Physical Damage Converted to Fire Damage
Deals 190% of Attack Damage
Fires 4 additional Projectiles
Deals 636.9 to 955.3 Fire Damage
monster_projectile_variation [1]
skill_art_variation [2]
total_projectile_spread_angle_override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill Type83
Cast Time: 1 Second
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
75Oriath's Vengeance337591327.41.2458876125786123040404025
LightningStrike60OnlyLastTarget TargetNear
Melee45OnlyLastTarget
LightningStrike60ShiftAttack
LeapSlam30TargetNotNear OnFullLife TargetNotOnBurningGround
LeapSlam30OnlyLastTarget TargetFar TargetNotOnBurningGround
LeapSlam30TargetNotNear OnLessThan50PercentLife TargetNotOnBurningGround
LeapSlam30OnLessThan25PercentLife TargetNotOnBurningGround
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1"] = {
    name = "Oriath's Vengeance",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "MonsterLeapSlamGroundFire",
        "DragonFireballStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterLeapSlamGroundFire"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.1111,
    incrementalEffectiveness = 0.06,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_damage_+%_final",
        "leap_slam_base_ground_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, 50, 1.4, 4000, levelRequirement = 33, statInterpolation = {1, 1, 3, 1},  },
        [2] = {0, 45, 1.4, 4000, levelRequirement = 68, statInterpolation = {1, 1, 3, 1},  },
        [3] = {0, 40, 1.4, 4000, levelRequirement = 69, statInterpolation = {1, 1, 3, 1},  },
        [4] = {0, 35, 1.4, 4000, levelRequirement = 70, statInterpolation = {1, 1, 3, 1},  },
        [5] = {0, 30, 1.4, 4000, levelRequirement = 71, statInterpolation = {1, 1, 3, 1},  },
        [6] = {0, 25, 1.4, 4000, levelRequirement = 72, statInterpolation = {1, 1, 3, 1},  },
        [7] = {0, 20, 1.4, 4000, levelRequirement = 73, statInterpolation = {1, 1, 3, 1},  },
        [8] = {0, 15, 1.4, 4000, levelRequirement = 74, statInterpolation = {1, 1, 3, 1},  },
        [9] = {0, 10, 1.4, 4000, levelRequirement = 75, statInterpolation = {1, 1, 3, 1},  },
        [10] = {0, 5, 1.4, 4000, levelRequirement = 76, statInterpolation = {1, 1, 3, 1},  },
        [11] = {0, 0, 1.4, 4000, levelRequirement = 77, statInterpolation = {1, 1, 3, 1},  },
        [12] = {0, -5, 1.4, 4000, levelRequirement = 78, statInterpolation = {1, 1, 3, 1},  },
        [13] = {0, -10, 1.4, 4000, levelRequirement = 79, statInterpolation = {1, 1, 3, 1},  },
        [14] = {0, -15, 1.4, 4000, levelRequirement = 80, statInterpolation = {1, 1, 3, 1},  },
        [15] = {0, -20, 1.4, 4000, levelRequirement = 81, statInterpolation = {1, 1, 3, 1},  },
        [16] = {0, -25, 1.4, 4000, levelRequirement = 82, statInterpolation = {1, 1, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DragonFireballStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 2.4444,
    incrementalEffectiveness = 0.0325,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Type83] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "skill_art_variation",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {60, 112, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 33, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [2] = {60, 126, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 54, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [3] = {60, 128, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [4] = {60, 130, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [5] = {60, 134, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [6] = {60, 137, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [7] = {60, 140, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [8] = {60, 130, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [9] = {60, 120, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [10] = {60, 110, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [11] = {60, 100, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [12] = {60, 90, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [13] = {60, 80, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [14] = {60, 70, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [15] = {60, 60, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [16] = {60, 50, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [17] = {60, 40, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [18] = {60, 30, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
        [19] = {60, 20, 4, 0.8, 1.2, 1, 2, 70, critChance = 6, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
ModExtra Fire Damage
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid
ModelModel Viewer
Damage188%
Life270%
Ailment Threshold270%
Critical Strike Chance5%
TypeAxisSoldierEliteMapBoss2
Attack Distance6 ~ 11
Attack Time1.245 Second
Damage Spread20%
Armour+40%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss1Elder"] = {
    name = "Oriath's Vengeance",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
    },
    modList = {
    },
}