Otairo, Vault Binder

Otairo, Vault Binder

SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
Blocks Attacks and Spells
base_block_%_damage_taken [40]
Tagsno_bloodlines, human, humanoid
Immunecorpse_cannot_be_destroyed [1]
Damage120%
Life180%
Ailment Threshold180%
Critical Strike Chance5%
TypePerandusSecondaryBoss
Attack Distance6 ~ 9
Attack Time1.35 Second
Damage Spread20%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

PerandusSunder1
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
15% more Attack Speed
Supported Skills Repeat 2 additional times

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 0.5 Second

PerandusFlameDash
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 1057 to 1586 Fire Damage
Deals 1585.6 Base Fire Damage per second
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second
Cooldown Time: 5 Second

PerandusMoltenShell
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Deals 3010 to 4515 Fire Damage
Shields break after 2679 total Damage is prevented
4983 additional Armour
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area Duration SkillCanTotem Type31 Triggerable FireSkill Instant AreaSpell PhysicalSkill Type96
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Otairo, Vault Binder287531544.71.351371416161854802020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

PerandusSunder1
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
15% more Attack Speed
Supported Skills Repeat 2 additional times

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 0.5 Second

PerandusFlameDash
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 948.3 to 1422 Fire Damage
Deals 1422.4 Base Fire Damage per second
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second
Cooldown Time: 5 Second

PerandusMoltenShell
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Deals 2716 to 4074 Fire Damage
Shields break after 2679 total Damage is prevented
4983 additional Armour
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area Duration SkillCanTotem Type31 Triggerable FireSkill Instant AreaSpell PhysicalSkill Type96
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Otairo, Vault Binder257521377.71.351140114198794502020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

PerandusSunder1
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
15% more Attack Speed
Supported Skills Repeat 2 additional times

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 0.5 Second

PerandusFlameDash
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 762 to 1143 Fire Damage
Deals 1143 Base Fire Damage per second
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second
Cooldown Time: 5 Second

PerandusMoltenShell
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Deals 2208 to 3311 Fire Damage
Shields break after 2522 total Damage is prevented
4487 additional Armour
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area Duration SkillCanTotem Type31 Triggerable FireSkill Instant AreaSpell PhysicalSkill Type96
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Otairo, Vault Binder199271094.11.35768310940685202020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

PerandusSunder1
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
15% more Attack Speed
Supported Skills Repeat 2 additional times

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 0.5 Second

PerandusFlameDash
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 578 to 867 Fire Damage
Deals 867 Base Fire Damage per second
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second
Cooldown Time: 5 Second

PerandusMoltenShell
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Deals 1699 to 2548 Fire Damage
Shields break after 2441 total Damage is prevented
3848 additional Armour
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area Duration SkillCanTotem Type31 Triggerable FireSkill Instant AreaSpell PhysicalSkill Type96
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Otairo, Vault Binder14804816.51.3548887872567602020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

PerandusSunder1
Sunder
Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.
Shockwaves deal 80% less Damage
15% more Attack Speed
Supported Skills Repeat 2 additional times

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill
Cast Time: 1 Second
Cooldown Time: 0.5 Second

PerandusFlameDash
Flame Dash
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.
Deals 436.8 to 655.3 Fire Damage
Deals 655.3 Base Fire Damage per second
+4 seconds to Base duration

is_area_damage Spell MovementSkill Hit DamageOverTime Duration SkillCanTotem Triggerable FireSkill SkillCanTrap SkillCanMine TravelSkill BlinkSkill Type96
Cast Time: 0.75 Second
Cooldown Time: 5 Second

PerandusMoltenShell
Molten Shell
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Deals 1303 to 1954 Fire Damage
Shields break after 2370 total Damage is prevented
3189 additional Armour
+4 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Hit Area Duration SkillCanTotem Type31 Triggerable FireSkill Instant AreaSpell PhysicalSkill Type96
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Otairo, Vault Binder10768605.91.3531005642468102020200
stance OneHandSwordShield
#When the parent is asleep
Wait 3
ShockwaveSlam15IAmFurtherThan70UnitsFromParent TargetIsEnemy
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move15TargetIsParent IAmFurtherThan20UnitsFromParent
Wait3IAmWithin20UnitsOfParent
#PROXIMITY BUBBLE ACTIVE
#Primary Skills
ShockwaveSlam120OnlyLastTarget TargetNear IAmWithin50UnitsOfParent InsideProximityShield TargetIsWithin50UnitsOfParent TargetIsEnemy
ShockwaveSlam60OnlyLastTarget IAmWithin50UnitsOfParent InsideProximityShield TargetIsEnemy
ShockwaveSlam60TargetNotNear ShiftAttack TargetNotFar IAmWithin50UnitsOfParent InsideProximityShield TargetIsEnemy
Melee60OnlyLastTarget IAmWithin50UnitsOfParent InsideProximityShield TargetIsWithin50UnitsOfParent
#Buff Skills
FireShield120IHaveNoMoltenShell IAmWithin50UnitsOfParent InsideProximityShield
FireShield120IHaveNoMoltenShell OnLessThan50PercentLife IAmWithin50UnitsOfParent InsideProximityShield
FlameDash60TargetFar IAmWithin50UnitsOfParent InsideProximityShield TargetIsWithin50UnitsOfParent
FlameDash60TargetNotNear IAmWithin50UnitsOfParent InsideProximityShield TargetIsWithin50UnitsOfParent
#NO PROXIMITY BUBBLE ACTIVE
#Primary Skills
ShockwaveSlam120OnlyLastTarget TargetNear NotInsideProximityShield TargetIsEnemy
ShockwaveSlam60OnlyLastTarget NotInsideProximityShield TargetIsEnemy
ShockwaveSlam60TargetNotNear ShiftAttack TargetNotFar NotInsideProximityShield TargetIsEnemy
Melee60OnlyLastTarget NotInsideProximityShield
#Buff Skills
FireShield120IHaveNoMoltenShell NotInsideProximityShield
FireShield120IHaveNoMoltenShell OnLessThan50PercentLife NotInsideProximityShield
FlameDash60TargetFar InsideProximityShield
FlameDash60TargetNotNear InsideProximityShield

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Resists FireResists ColdResists LightningResists Chaos
0000
1010100
2020200
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss2"] = {
    name = "Otairo, Vault Binder",
    life = 1.8,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "PerandusMoltenShell",
        "PerandusFlameDash",
        "PerandusSunder1",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusMoltenShell"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 3.8111,
    incrementalEffectiveness = 0.0415,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type31] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 37, 178, 4000, 0, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 44, 344, 4000, 0, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 57, 530, 4000, 0, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 68, 701, 4000, 0, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 77, 747, 4000, 0, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 90, 944, 4000, 0, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 111, 1091, 4000, 0, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 135, 1237, 4000, 0, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 182, 1381, 4000, 0, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 284, 1525, 4000, 0, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 292, 1668, 4000, 0, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 408, 1811, 4000, 0, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 568, 1953, 4000, 0, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 673, 2093, 4000, 0, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 1071, 2233, 4000, 0, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 1085, 2372, 4000, 0, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 1472, 2510, 4000, 0, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 1720, 2648, 4000, 0, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 2313, 2784, 4000, 0, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 2333, 2920, 4000, 0, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 2353, 3055, 4000, 0, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 2370, 3189, 4000, 0, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 2387, 3323, 4000, 0, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 2402, 3455, 4000, 0, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 2416, 3588, 4000, 0, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 2429, 3718, 4000, 0, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 2441, 3848, 4000, 0, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 2451, 3978, 4000, 0, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 2458, 4106, 4000, 0, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 2465, 4234, 4000, 0, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 2469, 4361, 4000, 0, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 2522, 4487, 4000, 0, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 2575, 4613, 4000, 0, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 2628, 4737, 4000, 0, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 2655, 4860, 4000, 0, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.8, 1.2, 2679, 4983, 4000, 0, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0541,
    incrementalEffectiveness = 0.0445,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4.32, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusSunder1"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_melee_attack_repeat_count",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, 15, 2, levelRequirement = 15, statInterpolation = {1, 1, 1},  },
    },
}