Percia, Indebted Poacher

Percia, Indebted Poacher

SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
Tagsno_bloodlines, human, humanoid
Immunecorpse_cannot_be_destroyed [1]
Damage140%
Life280%
Energy Shield From Life33%
Ailment Threshold280%
Critical Strike Chance5%
TypePerandusSupportGuard
Attack Distance6 ~ 60
Attack Time1.35 Second
Damage Spread20%
Armour+33%
Evasion+33%
Accuracy+100%

PerandusBlastRain1
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Deals 62.5% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second

PerandusFlammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Percia, Indebted Poacher287531802.21.3521333214941136970403737370

PerandusBlastRain1
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Deals 62.5% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second

PerandusFlammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Percia, Indebted Poacher257521607.31.3517735188831056758533737370

PerandusBlastRain1
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Deals 62.5% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second

PerandusFlammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Percia, Indebted Poacher199271276.51.351195114550911339443737370

PerandusBlastRain1
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Deals 62.5% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second

PerandusFlammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Percia, Indebted Poacher14804952.61.35760410470754925093737370

PerandusBlastRain1
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
50% of Physical Damage Converted to Fire Damage
active_skill_area_of_effect_radius_+%_final [0]
Fires 4 additional Arrows
blast_rain_arrow_delay_ms [80]
Deals 62.5% of Base Attack Damage

base_is_projectile is_area_damage skill_can_fire_arrows Attack ProjectileAttack FireSkill SkillCanMirageArcher Area ProjectileDamage Type73 SkillCanTotem SkillCanTrap SkillCanMine Triggerable Type95
Cast Time: 1 Second

PerandusFlammability
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
+5 seconds to Base duration
active_skill_area_of_effect_radius_+%_final [0]
Cursed enemies have -30% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Cast Time: 0.5 Second
Cooldown Time: 15 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Percia, Indebted Poacher10768706.91.3548227504622615913737370
stance Bow
#When the parent is asleep
Wait 3
BlastRain15IAmFurtherThan70UnitsFromParent
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move15TargetIsParent IAmFurtherThan20UnitsFromParent
Wait3IAmWithin20UnitsOfParent
#PROXIMITY BUBBLE
#Primary Skills
BlastRain240IAmWithin50UnitsOfParent InsideProximityShield
FireWeakness90TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear IAmWithin50UnitsOfParent InsideProximityShield
FireWeakness15TargetIsCurseable TargetNotFar TargetNotNear IAmWithin50UnitsOfParent InsideProximityShield
#Movement Skills
Flee90TargetNear TargetIsEnemy IAmWithin20UnitsOfParent InsideProximityShield
Advance15TargetFar TargetIsEnemy IAmWithin20UnitsOfParent InsideProximityShield
StrafeLeft30TargetNotNear TargetIsEnemy NoRepeat IAmWithin20UnitsOfParent InsideProximityShield
StrafeRight30TargetNotNear TargetIsEnemy NoRepeat IAmWithin20UnitsOfParent InsideProximityShield
#NO PROXIMITY BUBBLE
#Primary Skills
BlastRain240NotInsideProximityShield
FireWeakness90TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear NotInsideProximityShield
FireWeakness15TargetIsCurseable TargetNotFar TargetNotNear NotInsideProximityShield
#Movement Skills
Flee15TargetNear TargetIsEnemy IAmWithin50UnitsOfParent NotInsideProximityShield
Advance9TargetFar TargetIsEnemy IAmWithin50UnitsOfParent NotInsideProximityShield
StrafeLeft9TargetNotNear TargetIsEnemy NoRepeat IAmWithin50UnitsOfParent NotInsideProximityShield
StrafeRight9TargetNotNear TargetIsEnemy NoRepeat IAmWithin50UnitsOfParent NotInsideProximityShield

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
} 

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardSupport4"] = {
    name = "Percia, Indebted Poacher",
    life = 2.8,
    energyShield = 0.33,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "PerandusFlammability",
        "PerandusBlastRain1",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
        "curse_area_of_effect_+%",
    },
    levels = {
        [1] = {5000, 0, -20, 25, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {5000, 0, -20, 25, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {5000, 0, -25, 25, 0, levelRequirement = 41, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {5000, 0, -25, 25, 0, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {5000, 0, -30, 25, 0, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {5000, 0, -30, 25, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {5000, 0, -40, 25, 0, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusBlastRain1"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.Type73] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Type95] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "base_number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 0, 4, 80, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}