Scavenging Vulture

SpectreY
Area[50] The Broken Bridge [51] The Crossroads
Modstance_movement_speed_+%_final [100]
Tagscannot_be_monolith, red_blood, beast, flying
Damage121%
Life132%
Ailment Threshold132%
Critical Strike Chance5%
TypeVultureParasite
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVulture
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
skill_art_variation [3]

is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Scavenging Vulture316281730.61.5100571616185480030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVulture
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
skill_art_variation [3]

is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Scavenging Vulture283271543.51.583611419879450030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVulture
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
skill_art_variation [3]

is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Scavenging Vulture219201225.91.556341094068520030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVulture
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
skill_art_variation [3]

is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Scavenging Vulture16285914.81.53585787256760030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVulture
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
skill_art_variation [3]

is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Scavenging Vulture11845678.81.52273564246810030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVulture
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
skill_art_variation [3]

is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
51Scavenging Vulture6389281.31.5913174923320015015
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ChangeToStance245TargetNotMediumNear TargetIsEnemy
stance stance2
Advance90OnlyLastTarget TargetNotMediumNear
LeapSlam90TargetNotMediumNear GlobalCooldown=250
Wait150AllyNearMe EnemyNotMediumNearTarget
ChangeToStance1150TargetMediumNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.4
}
Resists FireResists ColdResists LightningResists Chaos
0000
015015
030030
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VultureParasite/VultureParasite2"] = {
    name = "Scavenging Vulture",
    life = 1.32,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.21,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlamVulture",
        "DanceOnCorpse",
        "VultureWait",
        "VultureWait2",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterLeapSlamVulture"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-65, 3, levelRequirement = 33, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Type46] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VultureWait"] = {
    name = "VultureWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VultureWait2"] = {
    name = "VultureWait2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {1},  },
    },
}
SpectreY
Area
Modstance_movement_speed_+%_final [100]
Tagscannot_be_monolith, red_blood, beast, flying
Damage121%
Life132%
Ailment Threshold132%
Critical Strike Chance5%
TypeVultureParasite
Attack Distance6 ~ 9
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVultureMetamorphosis
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Scavenging Vulture316281730.61.5100571616185480030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVultureMetamorphosis
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Scavenging Vulture283271543.51.583611419879450030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVultureMetamorphosis
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Scavenging Vulture219201225.91.556341094068520030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVultureMetamorphosis
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Scavenging Vulture16285914.81.53585787256760030030

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

DanceOnCorpse
Type46Cast Time: 1 Second
Cooldown Time: 30 Second

MonsterLeapSlamVultureMetamorphosis
Leap Slam
Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.
Deals 35% of Damage
is_area_damage cast_time_overrides_attack_duration Attack Area Melee AttackCanRepeat MovementSkill TravelSkill SlamSkill
Cast Time: 2 Second
Cooldown Time: 4 Second

VultureWait
Base duration is 0.3 secondsCast Time: 1 Second
Cooldown Time: 5 Second

VultureWait2
Base duration is 0.8 secondsCast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Scavenging Vulture11845678.81.52273564246810030030
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
LeapSlam90TargetNotMediumNear GlobalCooldown=250
stance stance2
ChangeToStance1150TargetMediumNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.4
}
Resists FireResists ColdResists LightningResists Chaos
0000
015015
030030
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VultureParasite/VultureParasiteMetamorphosis"] = {
    name = "Scavenging Vulture",
    life = 1.32,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.21,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlamVultureMetamorphosis",
        "DanceOnCorpse",
        "VultureWait",
        "VultureWait2",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterLeapSlamVultureMetamorphosis"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-65, levelRequirement = 33, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Type46] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VultureWait"] = {
    name = "VultureWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VultureWait2"] = {
    name = "VultureWait2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {1},  },
    },
}