Shock and Horror

SpectreN
Area[75] Mineral Pools [79] Oba's Cursed Trove
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
Extra Lightning Damage
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [5]
totem_life_+% [857]
cannot_be_taunted_when_taunted_ms [0]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
ModelModel Viewer
Damage200%
Life400%
Energy Shield From Life100%
Ailment Threshold400%
Critical Strike Chance5%
TypeSeaWitchMapBossLightning
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 264.2 to 792.5 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Shock and Horror575052860.61.5304751616185483047540404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 245.5 to 736.6 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Shock and Horror515042551.31.5253361419879452533640404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 219.8 to 659.5 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
79Shock and Horror421652147.91.5186751167971121867540404025
Spark12TargetMediumNear
Spark 8
TriggerSpawnersTriggerSpawnersShockAndHorror100 OnLessThan75PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror2100OnLessThan50PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror3100OnLessThan25PercentLife
SummonSpecificMonsters8ForceTargetEnemy IHaveFewerThanFiveMinions
SummonSpecificMonsters30ForceTargetEnemy IHaveFewerThanThreeMinions
SeawitchLightningBeam15OnlyLastTarget TargetIsPlayer

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Stats
{
	mana_regeneration_rate_per_minute_% = 600
}

Transitionable
{
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Render
{
     //turn_duration = 0.4
}
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSpark"] = {
    name = "Shock and Horror",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterSpark",
        "TriggerSpawnersShockAndHorror",
        "TriggerSpawnersShockAndHorror2",
        "TriggerSpawnersShockAndHorror3",
        "SeawitchLightningBeam",
        "ShockAndHorrorSummonLightningWarpTotem",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.8375,
    incrementalEffectiveness = 0.0261,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {1.1, 3.3, 3500, 1, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror"] = {
    name = "TriggerSpawnersShockAndHorror",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror2"] = {
    name = "TriggerSpawnersShockAndHorror2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror3"] = {
    name = "TriggerSpawnersShockAndHorror3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SeawitchLightningBeam"] = {
    name = "SeawitchLightningBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.74,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "track_skill_used_index",
    },
    levels = {
        [1] = {120000, 15, levelRequirement = 66, statInterpolation = {1, 1},  },
        [2] = {140000, 15, levelRequirement = 67, statInterpolation = {1, 1},  },
        [3] = {160000, 15, levelRequirement = 68, statInterpolation = {1, 1},  },
        [4] = {180000, 15, levelRequirement = 69, statInterpolation = {1, 1},  },
        [5] = {200000, 15, levelRequirement = 70, statInterpolation = {1, 1},  },
        [6] = {220000, 15, levelRequirement = 71, statInterpolation = {1, 1},  },
        [7] = {240000, 15, levelRequirement = 72, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ShockAndHorrorSummonLightningWarpTotem"] = {
    name = "ShockAndHorrorSummonLightningWarpTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {398, 3, 30, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
Extra Lightning Damage
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [5]
totem_life_+% [857]
cannot_be_taunted_when_taunted_ms [0]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
ModelModel Viewer
Damage200%
Life400%
Energy Shield From Life100%
Ailment Threshold400%
Critical Strike Chance5%
TypeSeaWitchMapBossLightning
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSparkElder"] = {
    name = "Shock and Horror",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
Extra Lightning Damage
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [5]
totem_life_+% [857]
cannot_be_taunted_when_taunted_ms [0]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon
ModelModel Viewer
Damage200%
Life400%
Energy Shield From Life100%
Ailment Threshold400%
Critical Strike Chance5%
TypeSeaWitchMapBossLightning
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 264.2 to 792.5 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Shock and Horror575052860.61.5304751616185483047540404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 245.5 to 736.6 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Shock and Horror515042551.31.5253361419879452533640404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 211.8 to 635.5 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Shock and Horror398542026.21.5170721094068521707240404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 175.6 to 526.9 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Shock and Horror2960915121.510863787256761086340404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Spark
MonsterSpark
Spark
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 145.1 to 435.2 Lightning Damage
Base duration is 3.5 seconds
base_is_projectile [1]
Fires 2 additional Projectiles

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Cast Time: 0.65 Second
TriggerSpawners
TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SeawitchLightningBeam
SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [160000]
track_skill_used_index [15]

Spell DamageOverTime
Cast Time: 1 Second
Cooldown Time: 20 Second
TriggerSpawners
TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
TriggerSpawners
TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
Triggerable
Cast Time: 1 Second
Cooldown Time: 1000 Second
SummonSpecificMonsters
ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Shock and Horror2153611221.5688856424681688840404025
Spark12TargetMediumNear
Spark 8
TriggerSpawnersTriggerSpawnersShockAndHorror100 OnLessThan75PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror2100OnLessThan50PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror3100OnLessThan25PercentLife
SummonSpecificMonsters8ForceTargetEnemy IHaveFewerThanFiveMinions
SummonSpecificMonsters30ForceTargetEnemy IHaveFewerThanThreeMinions
SeawitchLightningBeam15OnlyLastTarget TargetIsPlayer

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Stats
{
	mana_regeneration_rate_per_minute_% = 600
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Render
{
     //turn_duration = 0.4
}
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSparkShaper"] = {
    name = "Shock and Horror",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterSpark",
        "TriggerSpawnersShockAndHorror",
        "TriggerSpawnersShockAndHorror2",
        "TriggerSpawnersShockAndHorror3",
        "SeawitchLightningBeam",
        "ShockAndHorrorSummonLightningWarpTotem",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.8375,
    incrementalEffectiveness = 0.0261,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {1.1, 3.3, 3500, 1, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror"] = {
    name = "TriggerSpawnersShockAndHorror",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror2"] = {
    name = "TriggerSpawnersShockAndHorror2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror3"] = {
    name = "TriggerSpawnersShockAndHorror3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SeawitchLightningBeam"] = {
    name = "SeawitchLightningBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.74,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "track_skill_used_index",
    },
    levels = {
        [1] = {120000, 15, levelRequirement = 66, statInterpolation = {1, 1},  },
        [2] = {140000, 15, levelRequirement = 67, statInterpolation = {1, 1},  },
        [3] = {160000, 15, levelRequirement = 68, statInterpolation = {1, 1},  },
        [4] = {180000, 15, levelRequirement = 69, statInterpolation = {1, 1},  },
        [5] = {200000, 15, levelRequirement = 70, statInterpolation = {1, 1},  },
        [6] = {220000, 15, levelRequirement = 71, statInterpolation = {1, 1},  },
        [7] = {240000, 15, levelRequirement = 72, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ShockAndHorrorSummonLightningWarpTotem"] = {
    name = "ShockAndHorrorSummonLightningWarpTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {398, 3, 30, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}