Stag Acolyte

SpectreY
Area[48] The Western Forest [48] The Riverways [49] The Southern Forest [51] The Crossroads
ModFires Split Arrows

stance_movement_speed_+%_final [100]
Tagsred_blood, human, humanoid
Damage65%
Life146%
Ailment Threshold146%
Critical Strike Chance5%
TypeBanditBowStag
Attack Distance6 ~ 40
Attack Time1.995 Second
Damage Spread20%
Evasion+10%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Stag Acolyte373781236.51.9951112416161940300000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Stag Acolyte334771102.81.995924814198874000000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Stag Acolyte25905875.81.995623110940753700000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Stag Acolyte19246653.61.99539657872624400000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Stag Acolyte139984851.99525145642514900000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 3 additional Arrows
Deals 120% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
51Stag Acolyte75502011.99510101749256500000
Melee18OnlyLastTarget
SplitArrow 6
Flee12NoRepeat TargetNear TargetIsEnemy
MonsterSnipe10TargetIsEnemy
ChangeToStance29TargetNear TargetIsEnemy
Melee 3
stance stance2
ChangeToStance1150TargetNotNear TargetIsEnemy
ChangeToStance13TargetIsEnemy
Flee15NoRepeat TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Bandits/StagBandit"] = {
    name = "Stag Acolyte",
    life = 1.46,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BanditStagSplitArrow",
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BanditStagSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {2, 0, 10, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {3, 0, 20, -30, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [3] = {4, 0, 30, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreY
Area[48] The Western Forest [48] The Riverways [49] The Southern Forest [51] The Crossroads [53] The Ashen Fields
ModFires Split Arrows

stance_movement_speed_+%_final [100]
Tagsred_blood, human, humanoid
Damage60%
Life96%
Ailment Threshold96%
Critical Strike Chance5%
TypeBanditBow
Attack Distance6 ~ 40
Attack Time1.995 Second
Damage Spread20%
Evasion+10%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Stag Acolyte345031141.41.995731416161940300000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Stag Acolyte3090210181.995608114198874000000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Stag Acolyte23912808.51.995409710940753700000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Stag Acolyte17765603.31.99526077872624400000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 4 additional Arrows
Deals 130% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Stag Acolyte12921447.71.99516535642514900000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BanditStagSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 3 additional Arrows
Deals 120% of Damage
30% reduced Projectile Speed

skill_can_fire_arrows Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
Cooldown Time: 4 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
53Stag Acolyte7589205.91.9957382015279500000
Melee18OnlyLastTarget
SplitArrow 6
Flee12NoRepeat TargetNear TargetIsEnemy
MonsterSnipe10TargetIsEnemy
ChangeToStance29TargetNear TargetIsEnemy
Melee 3
stance stance2
ChangeToStance1150TargetNotNear TargetIsEnemy
ChangeToStance13TargetIsEnemy
Flee15NoRepeat TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resists FireResists ColdResists LightningResists Chaos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Bandits/StagBanditNoHat"] = {
    name = "Stag Acolyte",
    life = 0.96,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "BanditStagSplitArrow",
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BanditStagSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {2, 0, 10, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
        [2] = {3, 0, 20, -30, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [3] = {4, 0, 30, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}