Stonebeak, Battle Fowl
[71] Canyon

Stonebeak, Battle Fowl

SpectreN
Area[71] Canyon
Modcannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [1]
summon_totem_cast_speed_+% [0]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, humanoid, beast, demon, gladiator
Damage160%
Life300%
Ailment Threshold300%
Critical Strike Chance5%
TypeCockerelBowMapBoss
Attack Distance6 ~ 60
Attack Time1.605 Second
Damage Spread20%
Evasion+50%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

CockerelCausticArrowMapBoss
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 8 seconds
Deals 445.1 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
ground_caustic_art_variation [2]

projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

CockerelMapBossVaalRainOfArrows
Vaal Rain of Arrows
Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.
Base duration is 1.5 seconds
skill_art_variation [1]

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit no_movement_speed Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal Type95 CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 8 Second

CockerelMapBossSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 5 additional Arrows
skill_can_fire_arrows [1]
Deals 80% of Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Stonebeak, Battle Fowl575052448.61.605228571616112822040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

CockerelCausticArrowMapBoss
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 8 seconds
Deals 400.4 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
ground_caustic_art_variation [2]

projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

CockerelMapBossVaalRainOfArrows
Vaal Rain of Arrows
Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.
Base duration is 1.5 seconds
skill_art_variation [1]

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit no_movement_speed Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal Type95 CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 8 Second

CockerelMapBossSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 5 additional Arrows
skill_can_fire_arrows [1]
Deals 80% of Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Stonebeak, Battle Fowl515042183.91.605190021419811918040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

CockerelCausticArrowMapBoss
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 8 seconds
Deals 323.6 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
ground_caustic_art_variation [2]

projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

CockerelMapBossVaalRainOfArrows
Vaal Rain of Arrows
Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.
Base duration is 1.5 seconds
skill_art_variation [1]

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit no_movement_speed Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal Type95 CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 8 Second

CockerelMapBossSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 5 additional Arrows
skill_can_fire_arrows [1]
Deals 80% of Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Stonebeak, Battle Fowl398541734.41.605128041094010278040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

CockerelCausticArrowMapBoss
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 8 seconds
Deals 247.2 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
ground_caustic_art_variation [2]

projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

CockerelMapBossVaalRainOfArrows
Vaal Rain of Arrows
Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.
Base duration is 1.5 seconds
skill_art_variation [1]

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit no_movement_speed Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal Type95 CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 8 Second

CockerelMapBossSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 5 additional Arrows
skill_can_fire_arrows [1]
Deals 80% of Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Stonebeak, Battle Fowl296091294.31.605814778728514040404025

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

CockerelCausticArrowMapBoss
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Base duration is 8 seconds
Deals 221.8 Base Chaos Damage per second
Gain 25% of your Physical Damage as Extra Chaos Damage
skill_can_fire_arrows [1]
active_skill_area_of_effect_radius_+%_final [0]
ground_caustic_art_variation [2]

projectile_damage_modifiers_apply_to_skill_dot visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Area Duration SkillCanTrap SkillCanMine SkillCanTotem DamageOverTime ChaosSkill Triggerable
Cast Time: 1 Second

CockerelMapBossVaalRainOfArrows
Vaal Rain of Arrows
Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.
Base duration is 1.5 seconds
skill_art_variation [1]

base_is_projectile is_area_damage rain_of_arrows_pin global_always_hit no_movement_speed Attack ProjectileAttack Area ProjectileDamage SkillCanTotem SkillCanTrap SkillCanMine Duration Vaal Type95 CantUseFistOfWar
Cast Time: 1 Second
Cooldown Time: 8 Second

CockerelMapBossSplitArrow
Split Arrow
Fires multiple arrows at different targets.
Fires 5 additional Arrows
skill_can_fire_arrows [1]
Deals 80% of Damage

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine Triggerable PhysicalSkill
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
71Stonebeak, Battle Fowl260591147.91.605677268947887040404025
Melee20OnlyLastTarget
Melee 10
SplitArrow20OnlyLastTarget
SplitArrow 10
CausticArrow60OnlyLastTarget NoRepeat
RainOfArrows 40
Flee4NoRepeat TargetIsEnemy
Flee12NoRepeat EnemyNearMe TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.3
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowMapBoss"] = {
    name = "Stonebeak, Battle Fowl",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "CockerelCausticArrowMapBoss",
        "CockerelMapBossVaalRainOfArrows",
        "CockerelMapBossSplitArrow",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CockerelCausticArrowMapBoss"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.043,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "physical_damage_%_to_add_as_chaos",
        "skill_can_fire_arrows",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_caustic_art_variation",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {8000, 1.35, 25, 1, 0, 2, levelRequirement = 66, statInterpolation = {1, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CockerelMapBossVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Type95] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
        "global_always_hit",
        "no_movement_speed",
    },
    levels = {
        [1] = {1500, 1, levelRequirement = 66, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CockerelMapBossSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_additional_arrows",
        "physical_damage_+%",
        "skill_can_fire_arrows",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {5, 0, 1, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modcannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [1]
summon_totem_cast_speed_+% [0]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, humanoid, beast, demon, gladiator
Damage160%
Life300%
Ailment Threshold300%
Critical Strike Chance5%
TypeCockerelBowMapBoss
Attack Distance6 ~ 60
Attack Time1.605 Second
Damage Spread20%
Evasion+50%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowMapBossElder"] = {
    name = "Stonebeak, Battle Fowl",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}