Tormented Blasphemer

Tormented Blasphemer

SpectreN
Area
Modmonster_dropped_item_quantity_+% [100]
monster_dropped_item_rarity_+% [600]
phase_through_objects [1]
drop_additional_rare_items [1]
Tagsghost_blood, ghost
ModelModel Viewer
ImmuneQuick
level_33_or_lower_life_+%_final [-20]
level_33_or_lower_damage_+%_final [-20]
cant_touch_this [1]
cant_possess_this [1]
Damage0%
Life120%
Ailment Threshold120%
Critical Strike Chance5%
TypeTormentedSpirit
Attack Distance6 ~ 6
Attack Time0 Second
Damage Spread0%
Accuracy+100%
Haunt
Haunt
Cast Time: 1 Second
TormentSpiritPause
TormentSpiritPause
Cast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Tormented Blasphemer28753009143161618548030303020
Haunt
Haunt
Cast Time: 1 Second
TormentSpiritPause
TormentSpiritPause
Cast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Tormented Blasphemer25752007601141987945030303020
Haunt
Haunt
Cast Time: 1 Second
TormentSpiritPause
TormentSpiritPause
Cast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Tormented Blasphemer19927005122109406852030303020
Haunt
Haunt
Cast Time: 1 Second
TormentSpiritPause
TormentSpiritPause
Cast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Tormented Blasphemer1480400325978725676030303020
Haunt
Haunt
Cast Time: 1 Second
TormentSpiritPause
TormentSpiritPause
Cast Time: 1 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Tormented Blasphemer1076800206656424681030303020
TormentSpiritPause10000IsNotOnCooldown
ChangeToStance210NotOnFullLife TargetIsEnemy
ChangeToStance210NotOnFullEnergyShield TargetIsEnemy
ChangeToStance220EnemyInAggroRangeOfMe TargetIsEnemy
stance stance2
TormentSpiritFlee100TargetIsEnemy TargetNear TargetIsPlayer
TormentSpiritFlee50TargetIsEnemy TargetMediumNear TargetIsPlayer
TormentSpiritFlee30TargetIsEnemy TargetNotFar TargetIsPlayer
StrafeLeft20TargetIsEnemy TargetFar TargetIsPlayer
StrafeRight20TargetIsEnemy TargetFar TargetIsPlayer
TormentSpiritFlee6TargetIsEnemy TargetFar TargetIsPlayer
Haunt1000TargetIsRare TargetIsAlly TargetIsNotPlayer TargetCanBePossessed EnemyNotFarFromTarget IgnoresTaunt
Haunt1000TargetIsUnique TargetIsAlly TargetIsNotPlayer TargetCanBePossessed EnemyNotFarFromTarget IgnoresTaunt
Haunt2000TargetIsRare TargetIsAlly TargetIsNotPlayer TargetHasNoTormentMod TargetCanBePossessed IgnoresTaunt
Haunt2000TargetIsUnique TargetIsAlly TargetIsNotPlayer TargetHasNoTormentMod TargetCanBePossessed IgnoresTaunt
TormentSpiritPause10000IsNotOnCooldown

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "TormentSpiritFlee"
}

Stats
{
	set_monster_no_drops_if_death_timer_expired = 1
	set_is_tormented_spirit = 1
	set_suppress_phasing_visual = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.6
	preload_buff_visual = "torment_touched"
	preload_buff_visual = "torment_possessed"
}

Targetable
{
	no_highlight = true
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
}
Resists FireResists ColdResists LightningResists Chaos
Part 11010105
Part 220202012
Maps30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Spirit/TormentedBlasphemer"] = {
    name = "Tormented Blasphemer",
    life = 1.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Haunt",
        "TormentSpiritPause",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Haunt"] = {
    name = "Haunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TormentSpiritPause"] = {
    name = "TormentSpiritPause",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}