Varhesh, Shimmering Aberration
[80] Terrace

Varhesh, Shimmering Aberration

SpectreN
Area[80] Terrace
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsbeast
ModelModel Viewer
Damage250%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeSilverFrogMap
Attack Distance6 ~ 12
Attack Time1.2 Second
Damage Spread20%
Armour+50%
Evasion+50%
Accuracy+100%
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
FrogGodCharge
150% increased Movement Speed
shield_charge_extra_distance [10]
Deals 130% of Base Attack Damage

ignores_proximity_shield is_area_damage Attack Melee Area MovementSkill
Cast Time: 1 Second
Cooldown Time: 10 Second
ConeStrike
FrogGodChompMap
Deals 300% of Damage
50% of Physical Damage Converted to Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage Attack Hit Area
Cast Time: 3.5 Second
Cooldown Time: 10 Second
FrogGodSplit
FrogGodSplit
Cast Time: 1.2 Second
Cooldown Time: 10 Second
LeapSlam
MonsterLeapSlamBehindEnemy
Leap Slam
skill_art_variation [0]
20% more Attack Speed

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second
EmptyActionSpell
EmptyActionSpellYugul
Cast Time: 1 Second
Cooldown Time: 18 Second
Hide
FrogGodHide
skill_cannot_be_interrupted skill_cannot_be_stunned DurationCast Time: 3.17 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Varhesh, Shimmering Aberration575052860.61.2304752424212822040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
FrogGodCharge
150% increased Movement Speed
shield_charge_extra_distance [10]
Deals 130% of Base Attack Damage

ignores_proximity_shield is_area_damage Attack Melee Area MovementSkill
Cast Time: 1 Second
Cooldown Time: 10 Second
ConeStrike
FrogGodChompMap
Deals 300% of Damage
50% of Physical Damage Converted to Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage Attack Hit Area
Cast Time: 3.5 Second
Cooldown Time: 10 Second
FrogGodSplit
FrogGodSplit
Cast Time: 1.2 Second
Cooldown Time: 10 Second
LeapSlam
MonsterLeapSlamBehindEnemy
Leap Slam
skill_art_variation [0]
20% more Attack Speed

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second
EmptyActionSpell
EmptyActionSpellYugul
Cast Time: 1 Second
Cooldown Time: 18 Second
Hide
FrogGodHide
skill_cannot_be_interrupted skill_cannot_be_stunned DurationCast Time: 3.17 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Varhesh, Shimmering Aberration515042551.31.2253362129711918040404025
Melee
Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
NewShieldCharge
FrogGodCharge
150% increased Movement Speed
shield_charge_extra_distance [10]
Deals 130% of Base Attack Damage

ignores_proximity_shield is_area_damage Attack Melee Area MovementSkill
Cast Time: 1 Second
Cooldown Time: 10 Second
ConeStrike
FrogGodChompMap
Deals 300% of Damage
50% of Physical Damage Converted to Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage Attack Hit Area
Cast Time: 3.5 Second
Cooldown Time: 10 Second
FrogGodSplit
FrogGodSplit
Cast Time: 1.2 Second
Cooldown Time: 10 Second
LeapSlam
MonsterLeapSlamBehindEnemy
Leap Slam
skill_art_variation [0]
20% more Attack Speed

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 1.4 Second
Cooldown Time: 4 Second
EmptyActionSpell
EmptyActionSpellYugul
Cast Time: 1 Second
Cooldown Time: 18 Second
Hide
FrogGodHide
skill_cannot_be_interrupted skill_cannot_be_stunned DurationCast Time: 3.17 Second
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
80Varhesh, Shimmering Aberration450002274.71.2206241869911070040404025
Move300NoEnemyInAggroRangeOfMe ForceTargetSilverStatue IgnoresTaunt TargetNotNear
Melee 600 OnlyLastTarget TargetNear TargetIsPlayer
Melee 200 OnlyLastTarget TargetIsPlayer
Melee 3
EmptyActionSpell3000OnLessThan33PercentLife
NewShieldCharge 2000 TargetNotMediumNear TargetNotFar TargetIsPlayer GlobalCooldown=3000
ConeStrike 2000 TargetNear TargetIsPlayer GlobalCooldown=3000
LeapSlam 200 CanTargetPastTarget TargetNotNear TargetNotFar TargetIsPlayer
NewShieldCharge 3 TargetNotMediumNear TargetNotFar GlobalCooldown=3000
ConeStrike 3 TargetNear GlobalCooldown=3000
Move -1 FightIsInState=1 ForceTargetSilverPool IsClosestOfSameType NotMeleeRange IgnoresTaunt
Hide -1 FightIsInState=1 ForceTargetSilverPool IsClosestOfSameType MeleeRange IgnoresTaunt

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	slow_animations_go_to_idle = false
}

Animated
{
	animated_object = "Metadata/Monsters/Frog/FrogGod/SilverFrog.ao"
}

Stats
{
	set_frog_god_number_of_orbs_to_summon = 1
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "mirror_images"
    on_state_mirror_images_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = 
	"
		PlayAnimation( jump_out02 );
		PauseAnimation();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Render
{
	preload_buff_visual = "silver_orb_aggressive"
}
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMap"] = {
    name = "Varhesh, Shimmering Aberration",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlamBehindEnemy",
        "FrogGodCharge",
        "FrogGodChompMap",
        "FrogGodSplit",
        "EmptyActionSpellYugul",
        "FrogGodHide",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterLeapSlamBehindEnemy"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, 20, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["FrogGodCharge"] = {
    name = "FrogGodCharge",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_attack_speed_+%_final",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 150, 0, 0, 10, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["FrogGodChompMap"] = {
    name = "FrogGodChompMap",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, 50, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["FrogGodSplit"] = {
    name = "FrogGodSplit",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionSpellYugul"] = {
    name = "EmptyActionSpellYugul",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["FrogGodHide"] = {
    name = "FrogGodHide",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsbeast
ModelModel Viewer
Damage250%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeSilverFrogMap
Attack Distance6 ~ 12
Attack Time1.2 Second
Damage Spread20%
Armour+50%
Evasion+50%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
Part 11515157
Part 230303020
Maps40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMapElder"] = {
    name = "Varhesh, Shimmering Aberration",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 12,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}