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Crafting Bench /5 ⍟

NavaliPrefixes Cannot Be Changed2x Exalted OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnbearable Whispers V Prophecy, Unbearable Whispers V
NavaliSuffixes Cannot Be Changed2x Exalted OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverThe Unbreathing Queen V Prophecy, The Unbreathing Queen V
NavaliCan have up to 3 Crafted Modifiers2x Exalted OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverThe Pale Court, The Pale Court
NavaliCannot roll Attack Modifiers1x Exalted OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverThe Plaguemaw V Prophecy, The Plaguemaw V
NavaliCannot roll Caster Modifiers5x Blessed OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverThe Feral Lord V Prophecy, The Feral Lord V

Navali /28 ⍟

IntroductionIs it choice that carries you here, or is it fate? I see a need in you. A need to peer into your future. A need to follow the right path. But your future has already been cast. So open your mind and embrace it.

Long ago, my people called me a {hatungo}. A wise woman. Now they call me a revenant. But it is not my fate to return to the Mother of Death just yet. For now I stand with one foot in this world, and the other foot in the realm of the dead. I'm an inquirer of the living and an interpreter of death.

I sense you have questions. For a gift of silver, I will answer them. But you seek more than answers. Riches. Power. These I can also provide, in a way... All you have to do is join me. Heed my words, but walk your path. The future is mine to tell, but yours to claim. It is time to fulfil your prophecy.

IntroductionAnd so your path leads you here, exile. Be careful where you step, for as one foot leads the other, so too does each foot leave its mark. A trace of what was. A guide to what will be.

IntroductionOur paths meet in the shell of a long-dead snail. An empire slow to see where its path was taking it. Built on the husk of another, and destined to be buried time and time again. This city will see great things yet, exile. But not in your lifetime.

IntroductionMany great things begin at the foot of a mountain, exile. So too do many tragedies. Often a path becomes a fork, and the echoes of your actions push you down one side or the other. Do you know where you are being carried? ...Would you like to?

IntroductionThe Mother of Death watches over this city with great interest. You have joined us just in time. Before you lies a great many paths, each walked by a different life. But each must come to the same end. Eventually.

WraeclastI travelled here through death's darkened halls, walking the paths of the Remembered. I am but a memory of the woman I was. A memory treasured and sustained by the Mother of Death.

Yama the WhiteI awoke in the halls of death with the life I once led little more than a dream half-remembered. Yama the White, my furry companion, stood before me with the Seeing Stone he holds now. Both were given a hair of Hinekora's dark knowledge, but each serves a separate purpose.

The Seeing Stone drags me deep into its core, where every instant into eternity is known all at once, like limitless rings on a tree trunk. Yama, like a torch in the mist, guides me back from the stone's infinite visions.

Karui GodsHinekora, my Mother of Death, is not the only god, exile. The Karui are watched over by many. Ngamahu lends us fire, which illuminates the path. Tawhoa gives us the trees and birds that line the path, so that we may enjoy beauty and peace. Tukohama provides us with weapons and knowledge of war, which lets us walk the path safely.

And in the final days of this world, Kitava, whose hunger knows no bounds, will take it all away.

Anarchy's EndThe tools of divination found on the body of an exile. I have seen it. There are more tools, and the exiles who hold them are gathering in number.

The Black StoneThe onyx amulet you have begun to reshape is special, and it's metamorphosis is not yet complete. Keep it somewhere safe, for there is more yet to do.

Day of SacrificeThe fragment you have recovered leads to a very dangerous realm. The Red Queen waits in her dark stronghold, and a thousand years of anger bubble just beneath the surface of her flawless, ill-gotten beauty.

The Pale CourtDark minds hide in dark places, but it was not always so.

The wise Red rulers were long-dead, and the strong seized power. But an unwise leader pulls the people towards ruin. So it came to pass that milk fresh from the nipple was soured, grass grew hard and sharp, and flesh walked the earth without a soul. Hinekora cast her net towards the new kings and queens, but four slipped through the holes and fled into darkness. There they remain. Beyond the reach of the Mother of Death. But not beyond her sight.

Beyond SightI have not heard of such a cult, nor have I seen visions of them, but if you say you witnessed their presence in Wraeclast, then I believe you.

Be careful. If they can avoid the gaze of the Seeing Stone then they may be beyond the grasp of even the Mother of Death. And that is truly something to fear.

The WarmongersRats on a sinking ship fight to the death for a splinter of dry wood, not knowing that it too will soon be at the bottom of the sea. We are not the only rats on this ship.

Deadly RivalryI sense great anger across the land, directed at you. There is another, exiled like you, who wants you dead. For this individual, anger and desperation blur the lines of mortality.

Eber, the PlaguemawThe old red ones left this land barren. Crops grew stunted and disease filled the air. If you don't feed an animal it will soon cast a hungry eye upon its brothers and sisters, and man is no different. The Plaguemaw and his people soon feasted on their own, devouring the very life essence of the young and innocent.

Yriel, Feral LordWhen the rains stopped, the Lord fed his farms with the blood of the beasts. But blood carries corruption with it, and the crops soon towered, monstrous and thorned. In the thick jungle of his own making, it was not only he who turned feral.

Inya, the Unbearable WhispersWisdom and knowledge are not one and the same. The queen's thirst for learning was unending. As she tore through the pages of countless tomes, her knowledge grew and her wisdom slipped away, buckling beneath the weight of insanity.

Volkuur, the Unbreathing QueenSometimes death is a thief, quick on its feet and quicker with a blade. Sometimes it is a vine, slowly growing tighter and tighter around your neck. But death is not a toy. The unbreathing queen has raised an army of soulless corpses. Her actions mock death, turning it into little more than an obstacle for her puppetry of the flesh.

Ancient RivalriesWraeclast teems with the memories of a violent past. Although the flesh and minds of its original inhabitants are long-gone, their emotions - anger, fear, envy - remain in the artifacts they have left behind.

Doedre Darktongue, Marceus Lioneye, Shavronne of Umbra, Maligaro, Victario. If these names mean nothing to you now, they will soon. Keep an eye out for their long-lost possessions. Each holds the memory of failure, sadness and a desire for revenge.

Path of the ThaumaturgistThe great thaumaturgists of the past considered themselves artists of the highest calibre. Their paints were the hidden energies that flow around and through us. Their canvas: the finely-woven fabric of reality itself. And like every great artist, there were times when their brush strokes wavered, when errors were made. Unfortunately, their errors have persisted far longer than their great creations.

The Ambitious BanditThieves make do with what they can find or take by force. When thieves outnumber their victims, they must look farther and farther for what they can take. It is their own greed that carries them into danger.

Invite to HideoutSo you've finally found yourself a dwelling. Perhaps you have room for another lost soul?

_no_room_for_prophecies_Too many prophecies remain unfulfilled. Do not risk fracturing your fate.

_not_enough_silver_coins_Wisdom of one's fate has a price, and you do not have the silver to pay it.
Guidance is priced in silver. If the price is not paid, the stone will stay silent.
Return when you can pay the silver fee. Only then will your fate be known.

_unknown_error_No amount of silver will help if the wrong questions are asked.
The stone is silent. Please come back later.

IntroductionThank you for freeing me. The Mother of Death likes to play these little tricks on me. To remind me of my place. But she also sent you here to help.

Let me return the favour, exile. We will meet again in town, and then I will help you illuminate your path.

Talk to NavaliI'm sure we will see each other again soon.

Incursion Rooms Flavour /87 ⍟

EntranceThe tomb unsealed, what will it yield?
Apex of Atzoatl'Tis not the meek who reach the peak.
Poison GardenSweet scents mask foul intents.
Sacrificial ChamberSacred words read to bless the dead.
Tempest GeneratorWhite mists form a quiet storm.
Trap WorkshopFrom the hollows, death soon follows.
Surveyor's StudyBorders drawn; liberties gone.
Royal Meeting RoomA few beguile the rank and file.
Storage RoomRelics rust and gather dust.
Corruption ChamberPowers dance with fate and chance.
Explosives RoomCogs assemble to make walls tremble.
Armourer's WorkshopAn opus penned through metal's bend.
Sparring RoomA sharpened blade breaks the charade.
GuardhouseStoic they stand at their Queen's demand.
Splinter Research LabThe Dreamer's call has entranced the Vaal.
Gemcutter's WorkshopDestruction stems from within these gems.
VaultDarkness drifts through gilded gifts.
Jeweller's WorkshopEarth demolished, mined and polished.
WorkshopThe constant din drowns many a sin.
Shrine of EmpowermentEnergies bloom within the gloom.
Pools of RestorationCold and cruel, this pristine pool.
HatcheryDarkness blessed this vile nest.
Flame WorkshopBeneath your feet flows sweltering heat.
Lightning WorkshopSparks jump between arms of the machine.
Cultivar ChamberMadness feeds the vile seeds.
Hall of OfferingsRed gifts flow to the pits below.
Hurricane EngineThunder booms through hewn stone rooms.
Temple Defense WorkshopSanguine wine sups steel spines.
Office of CartographyDark magics guide a nation's divide.
Hall of LordsFrom on high they send countless to die.
WarehousesSecrets encased by names now erased.
Catalyst of CorruptionFlesh kissed by the crimson mist.
Demolition LabStone walls shaking with the might of unmaking.
ArmouryFresh recruits drag iron suits.
Arena of ValourCries fill the halls, blood stains the walls.
BarracksGlory charms the men at arms.
Breach Containment ChamberEyes peer through a seam from beyond the dark dream.
Department of ThaumaturgyThe thaumaturge's vice extracts a high price.
TreasuryLives shattered for gold scattered.
Jewellery ForgeWealth engorged by the heat of the forge.
Engineering DepartmentMetal moans in fearful tones.
Sanctum of UnityVicious affairs atop the stairs.
Sanctum of VitalitySons and daughters drowned in these waters.
Automaton LabForged forms assemble in swarms.
Omnitect ForgeFlames desire to empower the spire.
Omnitect Reactor PlantPower flows to where no man goes.
Toxic GroveToxins pave a verdant grave.
Apex of AscensionForm sliced through, but born anew.
Storm of CorruptionDarkness flies across the skies.
Defense Research LabWhirring blades and barricades.
Atlas of WorldsDevices baroque hide worlds bespoke.
Throne of AtziriA vision, sublime, untouched by time.
Museum of ArtifactsHeirlooms, rotten, long-forgotten.
Locus of CorruptionDarkness coalesces, imbues, and blesses.
Shrine of UnmakingFlames and smoke soar; what was is no more.
Chamber of IronA bacchanalia of the finest regalia.
Hall of ChampionsBlood spills for cheap thrills.
Hall of WarDeath dwells in small cells.
House of the OthersThe Dreamer's reach extends through the breach.
Doryani's InstituteThe enlightened fall victim to Doryani's dark dictum.
Wealth of the VaalAn empire's stash survives the ash.
Glittering HallsThe stones of old, wreathed in gold.
FactoryThe world burns, the cog turns.
Temple NexusThe temple's heart, a work of art.
Sanctum of ImmortalityFlesh rending for life unending.
Hybridisation ChamberCaught between meat and machine.
Crucible of FlameEarth torn asunder births a mechanical wonder.
Conduit of LightningArcs emerge to power the scourge.
ChasmTread steady and slow lest you end up below.
PassagewaysCruel acts debase this tight space.
HallsSmoothed stones hide bleached bones.
TunnelsWorn hands etch an echoing stretch.
PitsEach well drenched with rotting stench.
Banquet HallMen in fetters feed their betters.
TombsThe scent of death fills every breath.
AntechamberMadness claws from inky maws.
CellarShadows choke; a lightless yoke.
CloisterCold clay smothers decay.
Torment CellsThey rot for ages in iron cages.
Torture CagesIron bars tell of the criminal swell.
Sadist's Den'Til the end of time they pay for their crime.
Strongbox ChamberGuarding treasures of extravagant pleasures.
Hall of LocksLocked in the dark, awaiting a mark.
Court of Sealed DeathMillennia passed, released at last.
Hall of MettleFought and died for cowards that hide.
Hall of HeroesTheir deeds inspire, their spirits never tire.
Hall of LegendsTheir names outlast the crumbling past.