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Ascendancy /1

CharacterAscendancy
ScionAscendant

Ascendant /30 /30

NameCategoryShow Full Descriptions
Path of the Ranger
NotableCan Allocate Passives from the Ranger's starting point
Path of the Witch
NotableCan Allocate Passives from the Witch's starting point
Path of the Marauder
NotableCan Allocate Passives from the Marauder's starting point
Path of the Duelist
NotableCan Allocate Passives from the Duelist's starting point
Path of the Shadow
NotableCan Allocate Passives from the Shadow's starting point
Path of the Templar
NotableCan Allocate Passives from the Templar's starting point
Strength
+40 to Strength
Dexterity
+40 to Dexterity
Intelligence
+40 to Intelligence
Strength and Dexterity
+20 to Strength and Dexterity
Strength and Intelligence
+20 to Strength and Intelligence
Dexterity and Intelligence
+20 to Dexterity and Intelligence
Juggernaut
Gain an Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
4% chance to Dodge Attack Hits
20% increased Attack Damage
Deadeye
Projectiles Pierce 2 additional Targets
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
50% increased Global Accuracy Rating
Moving while Bleeding doesn't cause you to take extra Damage
Pathfinder
Damage Penetrates 6% of Enemy Elemental Resistances
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for your Flasks to not consume Charges
Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Elementalist
40% increased Effect of Heralds on you
Damage Penetrates 10% of Enemy Elemental Resistances
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Golems
Cannot take Reflected Elemental Damage
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 25% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Slayer
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you've Killed Recently
50% reduced Maximum Recovery per Life Leech
Cannot take Reflected Physical Damage
Gladiator
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
10% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
25% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
10% chance to Fortify on Melee hit
20% chance to Impale Enemies on Hit with Attacks
You and nearby Allies have 8% increased Movement Speed
Inquisitor
+30% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
Damage Penetrates 6% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
20% increased Spell Damage while you have Arcane Surge
Guardian
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 5 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Assassin
40% chance to Poison on Hit
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Kill
Trickster
15% chance to gain a Frenzy Charge and a Power Charge on Kill
50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Regenerate 15 Mana per second if you've used a Movement Skill Recently
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Saboteur
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second