Blight Unique /23 ⍟
Blight Unique /23 ⍟
Show Full Descriptions | |
---|---|
![]() | Altered Distant Memory Siege Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Augmented Distant Memory Courthouse Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Badge of the Brotherhood Turquoise Amulet +(16–24) to Dexterity and Intelligence(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7–10)% increased Effect of Elusive on you per Power Charge (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
![]() | Breathstealer Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(30–50) to maximum Mana +(10–16)% to all Elemental Resistances (5–10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster (Blighted Spores last for 10 seconds and have a random Aura) |
![]() | Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
![]() | Cortex Relic Chambers Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 83 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance (50–55)% reduced Lightning Resistance Cold Resistance is 75% |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–80)% increased Armour (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance Fire Resistance is 75% |
![]() | Fortress Covenant Cobalt Jewel Minions deal (35–45)% increased Damage Minions have +(10–12)% Chance to Block Attack Damage Minions have +(10–12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage local_jewel_effect_base_radius [1200] |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Dexterity 25% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (40–60)% increased Damage with Poison You are Chilled when you are Poisoned (Chill reduces Enemy Action Speed by 10% for 2 seconds) Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Recently refers to the past 4 seconds) |
![]() | Quickening Covenant Viridian Jewel Minions have (12–16)% increased Attack Speed Minions have (12–16)% increased Cast Speed Minions have (10–12)% chance to Dodge Attack Hits Minions have (10–12)% chance to Dodge Spell Hits Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed local_jewel_effect_base_radius [1200] |
![]() | Rewritten Distant Memory Basilica Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Rotting Legion Loricated Ringmail Socketed Gems are Supported by Level 1 Meat Shield (100–140)% increased Armour and Energy Shield +(50–80) to maximum Life (5–8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised Zombie |
![]() | Siegebreaker Heavy Belt +(25–35) to Strength(6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (200–250)% increased Armour and Energy Shield (7–10)% increased maximum Life +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) You have Fungal Ground around you while stationary |
![]() | The Jinxed Juju Citrine Amulet +(16–24) to Strength and Dexterity+(30–40) to Intelligence +(23–31)% to Chaos Resistance (10–15)% increased Effect of your Curses (10–15)% increased effect of Non-Curse Auras from your Skills 10% of Damage from Hits is taken from your Spectres' Life before you (The damage they take will be divided evenly between them) |
![]() | The Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (50–80)% increased Cooldown Recovery Rate of Travel Skills (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Torchoak Step Antique Greaves (80–120)% increased Armour (30–50)% increased Totem Life 25% increased Movement Speed (30–50)% increased Totem Placement speed Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Twisted Distant Memory Park Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Attacks have 25% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (40–60)% increased Damage with Bleeding You are Chilled while you are Bleeding (Chill reduces Enemy Action Speed by 10% for 2 seconds) Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter |