Breach Unique /55 ⍟
Breach Unique /55 ⍟
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![]() | Abberath's Hooves Goathide Boots +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Ignite deals Fire Damage over time) Triggers Level 7 Abberath's Fury when Equipped 1% increased Fire Damage per 20 Strength Burning Hoofprints |
![]() | Angler's Plait Unset Ring Has 1 Socket You can catch Corrupted Fish(10–15)% increased Cast Speed 100% increased Fishing Line Strength 20% increased Quantity of Fish Caught 40% increased Rarity of Fish Caught (20–40)% increased Fish Bite Sensitivity (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once) Corrupted |
![]() | Arakaali's Fang Fiend Dagger 40% increased Global Critical Strike Chance(170–200)% increased Physical Damage Adds (8–13) to (20–30) Physical Damage Adds 1 to 59 Chaos Damage 100% chance to Trigger Level 1 Raise Spiders on Kill 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Choir of the Storm Lapis Amulet +(20–30) to Intelligence(10–20)% increased maximum Mana Critical Strike Chance is increased by Lightning Resistance 50% increased Lightning Damage Trigger Level 20 Lightning Bolt when you deal a Critical Strike |
![]() | Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (60–80)% increased Critical Strike Chance for Spells Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently |
![]() | Esh's Mirror Thorium Spirit Shield +(20–30) to Intelligence +(40–70) to maximum Life (80–100)% increased Energy Shield +(35–40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) Shock Reflection |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage(240–260)% increased Energy Shield +(40–70) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana (You are on Low Life if you have 50% of your Maximum Life or less) Reflect Shocks applied to you to all Nearby Enemies |
![]() | Ewar's Mirage Antique Rapier +25% to Global Critical Strike Multiplier(40–55)% increased Elemental Damage with Attack Skills Adds 1 to (45–55) Lightning Damage (16–22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand |
![]() | Hand of Thought and Motion Blinder +12 Life gained for each Enemy hit by Attacks(20–25)% increased Elemental Damage with Attack Skills Adds 1 to (50–60) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
![]() | Hand of Wisdom and Action Imperial Claw +46 Life gained for each Enemy hit by Attacks(25–30)% increased Elemental Damage with Attack Skills (8–12)% increased Dexterity (8–12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity |
![]() | Kitava's Feast Void Axe Socketed Gems are supported by Level 25 Melee Splash (200–240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 1% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Recover 5% of Life on Kill Enemies you hit are destroyed on Kill |
![]() | Light of Lunaris Jingling Spirit Shield (10–15)% increased Spell DamageAdds (35–39) to (54–60) Cold Damage to Spells (60–80)% increased Critical Strike Chance for Spells (475–600)% increased Energy Shield +(6–10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Lycosidae Rawhide Tower Shield +(10–20) to maximum Life+(120–160) to Armour +(30–40) to maximum Life Your hits can't be Evaded +(3–5)% Chance to Block Adds 250 to 300 Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
![]() | Malachai's Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 250 Energy Shield per second if all Equipped items are Corrupted (Flasks and Jewels are not Equipped) Regenerate 35 Mana per second if all Equipped Items are Corrupted Corrupted |
![]() | Ngamahu's Flame Abyssal Axe (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance 20% chance to Trigger Level 16 Molten Burst on Melee Hit |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating(4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating (14–20)% chance to gain Fortify when you Stun an Enemy with Melee Damage (Fortify grants 20% less Damage Taken from Hits, for 4 seconds) You have Onslaught while you have Fortify (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Presence of Chayula Onyx Amulet +(10–16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
![]() | Primordial Eminence Viridian Jewel Golems have (16–20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800–1000) to Armour Primordial |
![]() | Primordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial |
![]() | Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35–45)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | Severed in Sleep Cutlass 40% increased Global Accuracy Rating+(10–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Minions deal (20–30)% increased Damage Minions have +17% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Minions Recover 20% of Life on Killing a Poisoned Enemy |
![]() | Shade of Solaris Sage Wand (17–21)% increased Spell DamageGain (10–20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds |
![]() | Sin's Rebirth Stibnite Flask Creates a Smoke Cloud on UseGain Unholy Might during Flask Effect (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Immunity to Ignite during Flask effect Removes Burning on use |
![]() | Skin of the Lords Simple Robe local_unique_tabula_rasa_no_requirement_or_energy_shield [1] Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) You can only Socket Corrupted Gems in this item <Six Linked> <Random Keystone> Corrupted |
![]() | Skin of the Loyal Plate Vest Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) local_unique_tabula_rasa_no_requirement_or_energy_shield [1] <Six Linked> |
![]() | The Anima Stone Prismatic Jewel +1 to maximum number of Summoned Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
![]() | The Anticipation Ezomyte Tower Shield +(30–40) to maximum Life(120–160)% increased Armour +(50–70) to maximum Life +6% Chance to Block +1000 Armour if you've Blocked Recently (Recently refers to the past 4 seconds) Permanently Intimidate Enemies on Block (Intimidated enemies take 10% increased Attack Damage) |
![]() | The Blue Dream Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Blue Nightmare Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Brine Crown Prophet Crown (240–300)% increased Armour and Energy Shield +(80–100) to maximum Life +(30–50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) |
![]() | The Formless Flame Siege Helmet +(100–120) to Armour +(40–50) to maximum Life -20 Fire Damage taken from Hits Armour is increased by Uncapped Fire Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Formless Inferno Royal Burgonet (80–120)% increased Armour +(40–50) to maximum Life -30% to Fire Resistance 8% of Physical Damage from Hits taken as Fire Damage Armour is increased by Uncapped Fire Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Green Dream Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Green Nightmare Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at 35% of its value Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Halcyon Jade Amulet +(20–30) to Dexterity(10–20)% increased Cold Damage +(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze 60% increased Damage if you've Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | The Infinite Pursuit Goliath Greaves +(30–60) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity(20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit (Blinded enemies have their Chance to Hit halved) Damage Penetrates 20% Cold Resistance against Chilled Enemies |
![]() | The Perfect Form Zodiac Leather (5–10)% increased Dexterity (30–50)% increased Evasion Rating +(50–80) to maximum Life -30% to Cold Resistance Arctic Armour has 100% reduced Reservation Evasion Rating is increased by Uncapped Cold Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) Phase Acrobatics (30% Chance to Dodge Spell Hits) |
![]() | The Red Dream Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Red Nightmare Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Red Trail Titan Greaves (60–80)% increased Armour +(60–70) to maximum Life 25% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Gore Footprints frenzy_charge_blood_dance_art_variation [0] |
![]() | The Snowblind Grace Coronal Leather +(30–40) to Dexterity (30–50)% increased Evasion Rating +(40–60) to maximum Life 10% chance to Dodge Spell Hits 25% increased Arctic Armour Buff Effect Evasion Rating is increased by Uncapped Cold Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Surrender Ezomyte Tower Shield +(30–40) to maximum LifeGrants Level 30 Reckoning Skill (130–170)% increased Armour +(65–80) to maximum Life Recover 250 Life when you Block +6% Chance to Block +1500 Armour if you've Blocked Recently (Recently refers to the past 4 seconds) |
![]() | Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life40% increased Totem Damage +(80–100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic (Removes all mana. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana. Spend Life instead of Mana for effects of Skills) Mortal Conviction (You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life.) |
![]() | Tulborn Spiraled Wand (15–19)% increased Spell Damage(10–15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells per Power Charge +(20–25) Mana gained on Killing a Frozen Enemy |
![]() | Tulfall Tornado Wand (35–39)% increased Spell Damage(10–15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10–15)% increased Cold Damage per Frenzy Charge |
![]() | United in Dream Cutlass 40% increased Global Accuracy RatingGrants Level 15 Envy Skill Minions deal (30–40)% increased Damage Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Minions Leech 5% of Damage as Life against Poisoned Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Uul-Netol's Embrace Vaal Axe 25% chance to Maim on Hit(280–320)% increased Physical Damage (25–30)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy |
![]() | Uul-Netol's Kiss Labrys (140–170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Voice of the Storm Lapis Amulet +(20–30) to Intelligence+(10–15) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (10–20)% increased maximum Mana Critical Strike Chance is increased by Lightning Resistance Trigger Level 12 Lightning Bolt when you deal a Critical Strike |
![]() | Voll's Vision Praetor Crown +(260–300) to Armour +(26–32)% to Fire Resistance +(8–16)% to Chaos Resistance 20% increased Light Radius (8–12)% increased Maximum Life if no Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Regenerate 100 Life per second if no Equipped Items are Corrupted |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength10% increased maximum Life +(20–40)% to Fire Resistance 10% increased Strength Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) Avatar of Fire (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Xoph's Heart Amber Amulet +(20–30) to Strength+(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Cover Enemies in Ash when they Hit you (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) |
![]() | Xoph's Inception Bone Bow (70–90)% increased Physical Damage +(20–30) Life gained on Killing Ignited Enemies Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Xoph's Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (265–330)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Recover (40–60) Life when you Ignite an Enemy |