Weapon Unique /274 ⍟
Weapon Unique /274 ⍟
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![]() | Lifesprig Driftwood Wand (8–12)% increased Spell Damage+(15–20) to maximum Life +(15–20) to maximum Mana (20–28)% increased Spell Damage (5–8)% increased Cast Speed +1 to Level of Socketed Spell Gems Regenerate (6–8) Life over 1 second when you Cast a Spell |
![]() | Abberath's Horn Goat's Horn (10–14)% increased Spell Damage(20–30)% increased Fire Damage Adds (4–6) to (8–12) Fire Damage to Spells (40–60)% increased Global Critical Strike Chance +10 Life gained on Killing Ignited Enemies 25% reduced Ignite Duration on Enemies |
![]() | Storm Prison Carved Wand (11–15)% increased Spell Damage(40–60)% increased Physical Damage Adds 1 to (35–45) Lightning Damage (15–25)% increased Mana Regeneration Rate +1 to Maximum Power Charges (25–35)% chance to gain a Power Charge on Kill |
![]() | The Poet's Pen Carved Wand (11–15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8–12)% increased Attack Speed Trigger a Socketed Spell when you Attack with this Weapon |
![]() | Ashcaller Quartz Wand (18–22)% increased Spell Damage10% chance to Trigger Level 8 Summon Raging Spirit on Kill +(15–25)% to Fire Damage over Time Multiplier Adds (4–6) to (7–9) Fire Damage to Spells (20–30)% increased Burning Damage (16–22)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Reverberation Rod Spiraled Wand (15–19)% increased Spell Damage+(10–30) to Intelligence +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Spell Echo |
![]() | Amplification Rod Spiraled Wand (15–19)% increased Spell Damage+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Intensify Socketed Gems are Supported by Level 10 Spell Echo Socketed Gems are Supported by Level 10 Controlled Destruction +(10–30) to Intelligence |
![]() | Tulborn Spiraled Wand (15–19)% increased Spell Damage(10–15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells per Power Charge +(20–25) Mana gained on Killing a Frozen Enemy |
![]() | Twyzel Sage Wand (17–21)% increased Spell DamageSocketed Gems fire an additional Projectile (80–120)% increased Physical Damage Adds (5–8) to (13–17) Physical Damage (5–10)% increased Attack Speed (10–20)% increased Critical Strike Chance |
![]() | Shade of Solaris Sage Wand (17–21)% increased Spell DamageGain (10–20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds |
![]() | Replica Twyzel Sage Wand (17–21)% increased Spell Damage(5–10)% increased Attack Speed (20–40)% increased Critical Strike Chance Attacks fire an additional Projectile |
![]() | Midnight Bargain Engraved Wand (22–26)% increased Spell Damage+(10–20) to Intelligence Minions have (20–30)% increased Movement Speed Minions deal (50–70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation |
![]() | Replica Midnight Bargain Engraved Wand (22–26)% increased Spell Damage+(10–20) to Intelligence Minions have (40–50)% increased Movement Speed Minions deal (50–70)% increased Damage +6 to maximum number of Raging Spirits Reserves 30% of Life Cannot be used with Chaos Inoculation +3 to maximum number of Summoned Phantasms |
![]() | Eclipse Solaris Crystal Wand (29–33)% increased Spell DamageAdds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (Blinded enemies have their Chance to Hit halved) (120–140)% increased Critical Strike Chance against Blinded Enemies |
![]() | Corona Solaris Crystal Wand (29–33)% increased Spell DamageTriggers Level 20 Blinding Aura when Equipped Adds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius (120–140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies |
![]() | Obliteration Demon's Horn (31–35)% increased Spell DamageAdds (25–50) to (85–125) Physical Damage (26–32)% increased Critical Strike Chance Gain (13–15)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
![]() | Moonsorrow Imbued Wand (33–37)% increased Spell Damage+10 to Intelligence (250–275)% increased Physical Damage (30–40)% increased Spell Damage 10% increased Cast Speed (20–30)% increased Lightning Damage 10% chance to Blind Enemies on hit (Blinded enemies have their Chance to Hit halved) Socketed Gems are supported by Level 20 Blind |
![]() | Apep's Rage Opal Wand (38–42)% increased Spell DamageAdds (90–130) to (140–190) Chaos Damage to Spells (25–30)% increased Cast Speed +(5–10)% to Chaos Resistance +40 to Total Mana Cost of Skills Poisons you inflict deal Damage 20% faster (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) |
![]() | Piscator's Vigil Tornado Wand (35–39)% increased Spell DamageNo Physical Damage (10–18)% increased Attack Speed +(340–400) to Accuracy Rating (20–30)% increased Critical Strike Chance Attacks with this Weapon have (100–115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistance |
![]() | Tulfall Tornado Wand (35–39)% increased Spell Damage(10–15)% increased Cast Speed 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10–15)% increased Cold Damage per Frenzy Charge |
![]() | Shimmeron Tornado Wand (35–39)% increased Spell Damage(30–40)% increased Spell Damage Adds (26–35) to (95–105) Lightning Damage to Spells +(6–10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Replica Tulfall Tornado Wand (35–39)% increased Spell Damage(15–25)% increased Cast Speed Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15–20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge when you Hit a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges |
![]() | Void Battery Prophecy Wand (36–40)% increased Spell Damage+(40–50) to maximum Mana 80% reduced Spell Damage (10–20)% increased Cast Speed (50–65)% increased Global Critical Strike Chance +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge |
![]() | Goredrill Skinning Knife 30% increased Global Critical Strike Chance(50–70)% increased Physical Damage Adds (1–2) to (3–5) Physical Damage +(10–15) to Dexterity 30% increased Critical Strike Chance 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 40% increased Attack Damage against Bleeding Enemies |
![]() | Sanguine Gambol Skinning Knife 30% increased Global Critical Strike Chance(50–70)% increased Physical Damage Adds (70–85) to (110–118) Physical Damage +(10–15) to Dexterity 30% increased Critical Strike Chance 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 40% increased Attack Damage against Bleeding Enemies You have Crimson Dance if you have dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Dexterity (20–40)% increased Physical Damage Adds (3–6) to (9–13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Extra gore |
![]() | Replica Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Strength (20–40)% increased Physical Damage Adds (3–6) to (9–13) Physical Damage 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore |
![]() | Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10–20) to Dexterity (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Replica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10–20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) Shock Attackers for 4 seconds on Block (Shock increases Damage taken by 15%) |
![]() | Mightflay Flaying Knife 30% increased Global Critical Strike Chance+25 to Strength (80–100)% increased Physical Damage Adds 12 to 24 Physical Damage +10 Life gained for each Enemy hit by Attacks |
![]() | Widowmaker Boot Blade 30% increased Global Critical Strike ChanceAdds (35–40) to (55–60) Physical Damage (22–30)% increased Critical Strike Chance +(30–40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Heartbreaker Royal Skean 30% increased Global Critical Strike Chance+(40–50) to maximum Mana +50 to maximum Energy Shield (60–70)% increased Spell Damage 10% faster start of Energy Shield Recharge Your Spells have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Replica Heartbreaker Royal Skean 30% increased Global Critical Strike Chance(60–70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40–50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | The Consuming Dark Fiend Dagger 40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems (40–60)% increased Fire Damage +(20–40) to Intelligence 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arakaali's Fang Fiend Dagger 40% increased Global Critical Strike Chance(170–200)% increased Physical Damage Adds (8–13) to (20–30) Physical Damage Adds 1 to 59 Chaos Damage 100% chance to Trigger Level 1 Raise Spiders on Kill 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Bino's Kitchen Knife Slaughter Knife 30% increased Global Critical Strike ChanceAdds (50–60) to (120–140) Physical Damage +(8–12)% to Chaos Resistance +(15–25)% to Global Critical Strike Multiplier (40–50)% increased Critical Strike Chance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second 30% increased Damage over Time |
![]() | Taproot Ambusher 30% increased Global Critical Strike Chance(180–200)% increased Physical Damage (10–15)% increased Attack Speed (15–20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 0.5% of Attack Damage Leeched as Life against Maimed Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (15–20)% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Hidden Blade Ambusher 30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Goblinedge Ambusher 30% increased Global Critical Strike Chance(200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (Recently refers to the past 4 seconds) (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike |
![]() | Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
![]() | Replica Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
![]() | Mark of the Doubting Knight Platinum Kris 50% increased Global Critical Strike Chance(250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances +5% Chance to Block Attack Damage while Dual Wielding 50% chance to Cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 50% chance to Cause Poison on Critical Strike (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Divinarius Imperial Skean 30% increased Global Critical Strike Chance(50–70)% increased Spell Damage +30 Life gained on Kill +10 Mana gained on Kill 10% increased Area of Effect (125–175)% increased Critical Strike Chance for Spells if you've Killed Recently (Recently refers to the past 4 seconds) +(40–60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently |
![]() | White Wind Imperial Skean 30% increased Global Critical Strike ChanceAdds (160–190) to (280–320) Cold Damage (10–15)% increased Attack Speed +(1000–1500) to Evasion Rating (15–25)% chance to Dodge Attack Hits while your Off Hand is empty (100–200)% increased Cold Damage while your Off Hand is empty |
![]() | Vulconus Demon Dagger 40% increased Global Critical Strike ChanceAdds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) (160–200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire |
![]() | Last Resort Nailed Fist +3 Life gained for each Enemy hit by Attacks25% increased Attack Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) (80–100)% increased Physical Damage Adds 2 to 10 Physical Damage 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low Life |
![]() | Replica Last Resort Nailed Fist +3 Life gained for each Enemy hit by Attacks50% increased Attack Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) (80–100)% increased Physical Damage 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life |
![]() | Wildslash Awl +7 Life gained for each Enemy hit by Attacks+(10–15) to Strength +(10–15) to Dexterity 15% reduced Global Accuracy Rating Adds (2–6) to (16–22) Physical Damage (10–15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills |
![]() | Hand of Thought and Motion Blinder +12 Life gained for each Enemy hit by Attacks(20–25)% increased Elemental Damage with Attack Skills Adds 1 to (50–60) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence |
![]() | Al Dhih Timeworn Claw +19 Life gained for each Enemy hit by Attacks(100–120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds |
![]() | Mortem Morsu Fright Claw +20 Life gained for each Enemy hit by Attacks(75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) 60% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Cybil's Paw Thresher Claw +25 Life gained for each Enemy hit by Attacks+(30–40) to maximum Mana (8–12)% increased Cast Speed 8% increased Spell Damage per 5% Chance to Block Attack Damage +(5–8) Life gained for each Enemy hit by your Spells |
![]() | Ornament of the East Gut Ripper +44 Life gained for each Enemy hit by Attacks+1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 10 Faster Attacks (160–180)% increased Physical Damage (10–15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
![]() | Advancing Fortress Gut Ripper +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30–50) to maximum Life Reflects (71–90) Physical Damage to Melee Attackers |
![]() | Replica Advancing Fortress Gut Ripper +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield (Defences are Armour, Evasion Rating and Energy Shield) Adds 45 to 75 Fire Damage if you've Blocked Recently (Recently refers to the past 4 seconds) |
![]() | The Wasp Nest Throat Stabber +40 Life gained for each Enemy hit by Attacks(150–170)% increased Physical Damage (20–25)% increased Attack Speed (20–25)% increased Critical Strike Chance +(330–350) to Accuracy Rating 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 Poisons |
![]() | Bloodseeker Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life1.2% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (150–170)% increased Physical Damage Adds 10 to 12 Physical Damage 5% increased Movement Speed 5% increased Attack Speed Life Leech from Hits with this Weapon is instant |
![]() | Law of the Wilds Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 20 Summon Spectral Wolf on Critical Strike with this Weapon local_use_skill_on_crit_% [20] (15–20)% increased Attack Speed (22–28)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier |
![]() | Essentia Sanguis Vaal Claw 2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws (140–180)% increased Physical Damage Adds 1 to 200 Lightning Damage (20–30)% increased Attack Speed +(30–40) to maximum Energy Shield 50% reduced Maximum Recovery per Energy Shield Leech Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost Reaver (Leech Energy Shield instead of Life. Maximum total Recovery per second from Energy Shield Leech is doubled. 50% less Energy Shield Recharge Rate) |
![]() | Allure Vaal Claw 2% of Physical Attack Damage Leeched as Life(110–130)% increased Physical Damage Adds (15–20) to (30–40) Physical Damage (8–12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal Skill (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Replica Allure Vaal Claw 2% of Physical Attack Damage Leeched as Life(110–130)% increased Physical Damage Adds (15–20) to (30–40) Physical Damage (8–12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Enemies Taunted by you take 10% increased Damage |
![]() | Izaro's Dilemma Imperial Claw +46 Life gained for each Enemy hit by Attacks(40–60)% increased Physical Damage Adds 20 to 50 Physical Damage (10–15)% increased Attack Speed +(300–400) to Accuracy Rating 100% increased Global Physical Damage while Frozen |
![]() | Touch of Anguish Imperial Claw +46 Life gained for each Enemy hit by AttacksAdds (40–50) to (130–150) Physical Damage 30% increased Cold Damage (30–40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges Critical Strikes do not inherently Freeze 10% chance to Freeze |
![]() | Hand of Wisdom and Action Imperial Claw +46 Life gained for each Enemy hit by Attacks(25–30)% increased Elemental Damage with Attack Skills (8–12)% increased Dexterity (8–12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity |
![]() | Rive Terror Claw 2% of Physical Attack Damage Leeched as Life(60–80)% increased Physical Damage Adds (25–35) to (50–65) Physical Damage 25% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit |
![]() | The Scourge Terror Claw 2% of Physical Attack Damage Leeched as LifeAdds (35–50) to (100–125) Physical Damage (10–15)% increased Attack Speed Minions have (10–15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit Recently (Recently refers to the past 4 seconds) |
![]() | The Screaming Eagle Jade Hatchet +(10–15) to maximum Life Adds (10–15) to (25–30) Physical Damage 10% increased Movement Speed +(5–7) Life gained on Kill Socketed Gems are supported by Level 2 Chance to Flee |
![]() | The Gryphon Jade Hatchet Socketed Gems are supported by Level 2 Chance to Flee (170–190)% increased Physical Damage Adds (10–15) to (25–30) Physical Damage +(10–15) to maximum Life +(5–7) Life gained on Kill 10% increased Movement Speed 15% increased Movement Speed if you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Dreadarc Cleaver Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage 5% increased Movement Speed (7–10)% increased Attack Speed +(15–25)% to Fire Resistance Curse Enemies with Flammability on Hit, with 40% increased Effect |
![]() | Dreadsurge Cleaver Adds (5–15) to (20–25) Physical Damage Adds (223–250) to (264–280) Fire Damage 5% increased Movement Speed (7–10)% increased Attack Speed +(15–25)% to Fire Resistance Hits ignore Enemy Monster Fire Resistance while you are Ignited |
![]() | Relentless Fury Decorative Axe You gain Onslaught for 3 seconds on Culling Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Adds (3–5) to (7–10) Physical Damage (60–80)% increased Physical Damage 2% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Cannot be Chilled during Onslaught Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Moonbender's Wing Tomahawk Trigger Level 15 Lightning Warp on Hit with this Weapon local_skills_granted_by_item_are_supported_by_level_x_unique_trigger_support [1] local_use_skill_on_hit_% [100] (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage |
![]() | Soul Taker Siege Axe (100–140)% increased Physical Damage Adds 10 to 20 Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Replica Soul Taker Siege Axe (100–140)% increased Physical Damage Adds 10 to 20 Physical Damage (60–80)% increased Critical Strike Chance +(20–25)% to Cold Resistance Your Physical Damage can Freeze (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) Eldritch Battery (Spend Energy Shield before Mana for Skill Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) |
![]() | Actum Butcher Axe Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Jack, the Axe Vaal Hatchet Grants Level 20 Thirst for Blood Skill (130–150)% increased Physical Damage Adds (11–14) to (18–23) Physical Damage 25% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon play_jack_the_axe_sounds [1] |
![]() | Rigwald's Savagery Royal Axe Adds (50–70) to (135–165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10–15)% increased Attack Speed +25 to Maximum Rage while wielding a Sword |
![]() | Dyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 100% increased Damage with Ignite inflicted on Chilled Enemies 25% chance to Ignite when in Main Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Chill reduces Enemy Action Speed by 10%) |
![]() | Oni-Goroshi Charan's Sword 40% increased Global Accuracy RatingUses both hand slots (70–90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed) While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level |
![]() | Demigod's Authority Golden Blade +(16–24) to all Attributes30% increased Rarity of Items found You and Nearby Allies have 30% increased Item Rarity 5% increased Character Size |
![]() | Redbeak Rusted Sword 40% increased Global Accuracy Rating+(20–30) to maximum Life 50% increased Physical Damage 100% increased Damage when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) Adds 2 to 6 Physical Damage 10% increased Attack Speed +2 Life gained for each Enemy hit by Attacks |
![]() | Dreadbeak Rusted Sword 40% increased Global Accuracy Rating100% increased Damage when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 50% increased Physical Damage Adds (83–91) to (123–130) Physical Damage 10% increased Attack Speed +(20–30) to maximum Life +2 Life gained for each Enemy hit by Attacks You have Onslaught while on Low Life (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Princess Sabre 40% increased Global Accuracy Rating(20–50)% increased Physical Damage Adds (3–4) to (5–8) Physical Damage 15% increased Attack Speed 10% increased Damage taken from Skeletons Gain (25–30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Ghosts |
![]() | The Tempestuous Steel War Sword 40% increased Global Accuracy RatingAdds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage Gain 15% of Physical Attack Damage as Extra Fire Damage Hits can't be Evaded |
![]() | Replica Tempestuous Steel War Sword 40% increased Global Accuracy RatingAdds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | The Goddess Scorned Elegant Sword +190 to Accuracy Rating(250–300)% increased Physical Damage +(40–50)% to Fire Resistance (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier 100% of Physical Damage Converted to Fire Damage Cannot be Ignited Ignites you inflict deal Damage 50% faster (They will deal the same total damage over a shorter duration) Uses both hand slots You can only deal Damage with this Weapon or Ignite |
![]() | Lakishu's Blade Elegant Sword +190 to Accuracy Rating(60–80)% increased Physical Damage Adds (5–8) to (10–14) Physical Damage (10–15)% increased Attack Speed (30–40)% reduced Stun and Block Recovery 20% chance to Avoid being Stunned Socketed Gems are supported by Level 1 Multistrike |
![]() | Ephemeral Edge Dusk Blade 40% increased Global Accuracy Rating+10 to Intelligence 150% increased Physical Damage (40–50)% increased maximum Energy Shield (0.6–1)% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 50% increased Global Critical Strike Chance 10% reduced maximum Life |
![]() | Story of the Vaal Variscite Blade +240 to Accuracy Rating(110–120)% increased Physical Damage (10–15)% increased Attack Speed +(20–30) Life gained on Kill 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Severed in Sleep Cutlass 40% increased Global Accuracy Rating+(10–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Minions deal (20–30)% increased Damage Minions have +17% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Minions Recover 20% of Life on Killing a Poisoned Enemy |
![]() | United in Dream Cutlass 40% increased Global Accuracy RatingGrants Level 15 Envy Skill Minions deal (30–40)% increased Damage Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Minions Leech 5% of Damage as Life against Poisoned Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage (17–25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit (Maimed enemies have 30% reduced Movement Speed) |
![]() | Replica Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Prismatic Eclipse Twilight Blade 40% increased Global Accuracy RatingAdds (60–70) to (71–80) Physical Damage +8% Chance to Block Attack Damage while Dual Wielding 12% increased Global Attack Speed per Green Socket 25% increased Global Physical Damage with Weapons per Red Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +2 to Melee Strike Range per White Socket (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies |
![]() | Ichimonji Corsair Sword 40% increased Global Accuracy RatingAdds (5–10) to (13–20) Physical Damage (80–95)% increased Physical Damage (20–25)% increased Attack Speed 5% reduced Mana Reserved Allies' Aura Buffs do not affect you Your Aura Buffs do not affect allies 10% increased Effect of Buffs on you |
![]() | Scaeva Gladius 40% increased Global Accuracy RatingAdds (75–92) to (125–154) Physical Damage (15–25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 8% increased Global Defences per White Socket (Defences are Armour, Evasion Rating and Energy Shield) (60–80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand |
![]() | The Iron Mass Gladius 40% increased Global Accuracy Rating(140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might has_unholy_might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand Summoned Skeleton Warriors deal Triple Damage with this Weapon if you've Hit with this Weapon Recently (Recently refers to the past 4 seconds) |
![]() | Hyaon's Fury Legion Sword 40% increased Global Accuracy RatingAdds 1 to (550–650) Lightning Damage (7–10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge (15–20)% increased Lightning Damage per Frenzy Charge +20 Life gained on Kill per Frenzy Charge sound_on_kill_wolf_call [1] |
![]() | The Rippling Thoughts Legion Sword 40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | The Saviour Legion Sword 40% increased Global Accuracy Ratingsummon_mirage_warrior_on_crit [100] Triggers Level 20 Reflection when Equipped (40–50)% increased Physical Damage Adds (16–22) to (40–45) Physical Damage (8–12)% increased Attack Speed (8–12)% increased Critical Strike Chance |
![]() | The Surging Thoughts Legion Sword 40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | Rebuke of the Vaal Vaal Blade +460 to Accuracy RatingAdds (49–98) to (101–140) Physical Damage Adds (49–98) to (101–140) Fire Damage Adds (49–98) to (101–140) Cold Damage Adds 1 to (210–250) Lightning Damage Adds (49–98) to (101–140) Chaos Damage (10–20)% increased Attack Speed |
![]() | Varunastra Vaal Blade +460 to Accuracy Rating(40–60)% increased Physical Damage Adds (30–45) to (80–100) Physical Damage +(2–3) Mana gained for each Enemy hit by Attacks Counts as all One Handed Melee Weapon Types |
![]() | Dreamfeather Eternal Sword +475 to Accuracy RatingAdds (30–50) to (65–80) Physical Damage +(180–200) to Evasion Rating 3% increased Movement Speed (20–25)% increased Attack Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion Rating |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy RatingUses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance Gain (66–99)% of Sword Physical Damage as Extra Fire Damage 33% increased Ignite Duration on Enemies Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing (Blinded enemies have their Chance to Hit halved) Cannot be Frozen, Chilled or Ignited with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local_six_linked_sockets [1] use_goddess_player_audio [1] |
![]() | Beltimber Blade Eternal Sword +475 to Accuracy Rating(185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently (Recently refers to the past 4 seconds) Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Grelwood Shank Eternal Sword +475 to Accuracy Rating(185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently (Recently refers to the past 4 seconds) Point Blank (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) Iron Reflexes while stationary (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Replica Dreamfeather Eternal Sword +475 to Accuracy RatingAdds (40–65) to (70–100) Physical Damage (5–10)% increased Attack Speed +(180–200) to Armour 3% reduced Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
![]() | Rigwald's Command Midnight Blade 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60–80) to (150–180) Physical Damage +(350–400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Razor of the Seventh Sun Midnight Blade 40% increased Global Accuracy RatingAdds (90–110) to (145–170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) 100% increased Burning Damage if you've Ignited an Enemy Recently (Recently refers to the past 4 seconds) Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies |
![]() | Ahn's Might Midnight Blade 40% increased Global Accuracy RatingAdds (80–115) to (150–205) Physical Damage (15–25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400–500) to Accuracy Rating while at Maximum Frenzy Charges |
![]() | The Goddess Bound Whalebone Rapier +25% to Global Critical Strike Multiplier(250–300)% increased Physical Damage Adds 3 to 7 Fire Damage +(20–40) to Evasion Rating 20% reduced Rarity of Items found 20% increased Attack Speed 30% increased Global Critical Strike Chance +1 to Level of Socketed Melee Gems 30% increased Movement Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) Uses both hand slots |
![]() | Aurumvorax Basket Rapier +25% to Global Critical Strike Multiplier(120–150)% increased Physical Damage 20% reduced Rarity of Items found +(40–60)% to all Elemental Resistances +3 Life gained for each Enemy hit by Attacks |
![]() | Fidelitas' Spike Jagged Foil +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40–50) Lightning Damage (25–30)% increased Attack Speed +2 Life gained for each Enemy hit by Attacks (15–20)% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Herald of Thunder has 50% increased Buff Effect |
![]() | Ewar's Mirage Antique Rapier +25% to Global Critical Strike Multiplier(40–55)% increased Elemental Damage with Attack Skills Adds 1 to (45–55) Lightning Damage (16–22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand |
![]() | Chitus' Needle Elegant Foil +25% to Global Critical Strike Multiplier(140–160)% increased Physical Damage +30 to Strength +30 to maximum Mana 5% increased Movement Speed 30% increased Elemental Damage +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Daresso's Passion Estoc +25% to Global Critical Strike MultiplierAdds (30–38) to (40–50) Physical Damage Adds (30–38) to (40–50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60–80)% increased Damage while you have no Frenzy Charges |
![]() | Paradoxica Vaal Rapier +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage ![]() ![]() |
![]() | Replica Paradoxica Vaal Rapier +25% to Global Critical Strike Multiplier ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Cospri's Malice Jewelled Foil +25% to Global Critical Strike MultiplierNo Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies Trigger a Socketed Cold Spell on Melee Critical Strike |
![]() | Gorebreaker Spiked Club 10% reduced Enemy Stun Threshold(300–360)% increased Physical Damage 20% reduced Attack Speed (10–20)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (30–50)% increased Stun Duration on Enemies Extra gore |
![]() | Brightbeak War Hammer 10% reduced Enemy Stun Threshold(50–75)% increased Physical Damage 45% increased Attack Speed +(20–30)% to Fire Resistance +(20–30)% to Lightning Resistance 25% increased Critical Strike Chance |
![]() | Lavianga's Wisdom War Hammer 10% reduced Enemy Stun Threshold(160–200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15–25)% increased Area of Effect (10–20)% increased Area Damage |
![]() | Flesh-Eater Dream Mace 10% reduced Enemy Stun Threshold(60–80)% increased Physical Damage Adds 10 to 15 Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 3% of Attack Damage Leeched as Life against Bleeding Enemies |
![]() | Clayshaper Rock Breaker 15% reduced Enemy Stun ThresholdAdds (24–30) to (34–40) Physical Damage (8–10)% increased Attack Speed Minions have (20–30)% increased maximum Life Minions deal (5–8) to (12–16) Added Attack Physical Damage +1 to maximum number of Summoned Golems Grants Level 12 Summon Stone Golem Skill |
![]() | Frostbreath Ornate Mace 15% reduced Enemy Stun ThresholdAdds (26–32) to (36–42) Physical Damage Adds (26–32) to (36–42) Cold Damage (8–14)% increased Attack Speed +(40–50)% to Fire Resistance (35–50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies |
![]() | Replica Frostbreath Ornate Mace 15% reduced Enemy Stun ThresholdAdds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) Attacks with this Weapon deal Double Damage to Chilled Enemies |
![]() | Mjölner Gavel 15% reduced Enemy Stun Threshold(80–120)% increased Physical Damage +200 Strength Requirement +300 Intelligence Requirement Skills Chain +1 times (30–40)% increased Lightning Damage with Attack Skills Trigger a Socketed Lightning Spell on Hit Socketed Lightning Spells deal 100% increased Spell Damage if Triggered |
![]() | Cameria's Maul Gavel 15% reduced Enemy Stun Threshold(140–180)% increased Physical Damage Adds (10–20) to (30–50) Cold Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | Cameria's Avarice Gavel 15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy (140–180)% increased Physical Damage Adds (11–14) to (17–21) Physical Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | Callinellus Malleus Auric Mace 15% reduced Enemy Stun ThresholdAdds (5–10) to (15–23) Physical Damage (150–200)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) Cannot Knock Enemies Back All Attack Damage Chills when you Stun (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Nebuloch Nightmare Mace 10% reduced Enemy Stun ThresholdAdds (45–60) to (100–120) Physical Damage Gain (30–40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently (Recently refers to the past 4 seconds) |
![]() | Axiom Perpetuum Bronze Sceptre 12% increased Elemental DamageAdds (2–3) to (5–6) Fire Damage to Spells Adds (2–3) to (5–6) Cold Damage to Spells Adds 1 to (10–12) Lightning Damage to Spells (4–6)% increased Cast Speed (100–140)% increased Critical Strike Chance for Spells |
![]() | Spine of the First Claimant Iron Sceptre 14% increased Elemental Damage(100–140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies (30–50)% increased Cold Damage (5–10)% increased Attack Speed (4–8)% increased Cast Speed 5% chance to Freeze +(25–35)% to Cold Damage over Time Multiplier |
![]() | Brutus' Lead Sprinkler Ritual Sceptre 16% increased Elemental DamageAdds (8–13) to (26–31) Physical Damage 20% increased Physical Damage (15–20)% increased Attack Speed 30% increased Fire Damage (30–40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage(40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit (Blinded enemies have their Chance to Hit halved) Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) +1 Maximum Energy Shield per Level +1 Maximum Mana per Level |
![]() | Bitterdream Shadow Sceptre 22% increased Elemental DamageSocketed Gems are Supported by Level 1 Bonechill Socketed Gems are Supported by Level 1 Hypothermia Socketed Gems are Supported by Level 1 Ice Bite Socketed Gems are Supported by Level 1 Cold Penetration Socketed Gems are Supported by Level 10 Added Cold Damage Socketed Gems are Supported by Level 1 Inspiration |
![]() | Replica Bitterdream Shadow Sceptre 22% increased Elemental DamageSocketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 10 Immolate Socketed Gems are Supported by Level 1 Unbound Ailments Socketed Gems are Supported by Level 10 Ice Bite Socketed Gems are Supported by Level 1 Inspiration Socketed Gems are Supported by Level 10 Innervate |
![]() | Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Minions deal (30–40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage Summoned Skeletons have Avatar of Fire (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Replica Earendel's Embrace Grinning Fetish 18% increased Elemental Damage+(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Nycta's Lantern Crystal Sceptre 30% increased Elemental Damage+2 to Level of Socketed Fire Gems Socketed Gems are Supported by Level 10 Fire Penetration (20–30)% increased Spell Damage (150–200)% increased Physical Damage +(6–10) Life gained for each Enemy hit by Attacks 25% increased Light Radius Socketed Gems deal 63 to 94 additional Fire Damage |
![]() | The Supreme Truth Crystal Sceptre 30% increased Elemental Damage+1 to Level of Socketed Gems (80–100)% increased Physical Damage (10–20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental Damage 60% increased Intelligence Requirement |
![]() | Cerberus Limb Blood Sceptre 24% increased Elemental Damage(70–100)% increased Spell Damage (15–20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
![]() | The Black Cane Royal Sceptre 24% increased Elemental Damage+(20–30) to Intelligence (8–15)% increased Cast Speed (40–60)% increased Mana Regeneration Rate Minions deal (40–60)% increased Damage Each Summoned Phantasm grants you Phantasmal Might (Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack) |
![]() | Death's Hand Karui Sceptre 26% increased Elemental DamageAdds (35–46) to (85–128) Physical Damage 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (25–50)% increased Critical Strike Chance |
![]() | Sign of the Sin Eater Tyrant's Sekhem 26% increased Elemental Damage+(10–30) to Strength and Intelligence Grants Level 30 Smite Skill redirect_elemental_ailments_to_aura_owner [1] Enemies inflict Elemental Ailments on you instead of nearby Allies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Balefire Opal Sceptre 40% increased Elemental DamageGrants Level 25 Scorching Ray Skill (12–20)% increased Cast Speed Recover (1–3)% of Life on Kill Recover (1–3)% of Mana on Kill 10% increased Scorching Ray beam length |
![]() | Singularity Platinum Sceptre 30% increased Elemental DamageAdds (30–40) to (60–70) Lightning Damage to Spells (14–18)% increased Cast Speed (6–8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed (Hindered enemies have reduced movement speed) (60–80)% increased Damage with Hits and Ailments against Hindered Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Doon Cuebiyari Vaal Sceptre 32% increased Elemental Damage+(50–70) to Strength +(20–30) to maximum Mana (15–18)% increased Cast Speed 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off Hand Socketed Gems are Supported by Level 30 Iron Will |
![]() | Doryani's Catalyst Vaal Sceptre 32% increased Elemental DamageAdds (65–85) to (100–160) Physical Damage (6–10)% increased Cast Speed (11–15)% increased Attack Speed (30–40)% increased Global Critical Strike Chance (80–100)% increased Elemental Damage Socketed Gems are Supported by Level 20 Elemental Proliferation 0.2% of Elemental Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Breath of the Council Carnal Sceptre 32% increased Elemental Damage(260–310)% increased Physical Damage (80–100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills have 40% increased Skill Effect Duration |
![]() | Mon'tregul's Grasp Void Sceptre 40% increased Elemental DamageRaised Zombies have +5000 to maximum Life Raised Zombies deal (80–100)% more Physical Damage Raised Zombies have +(25–30)% to all Resistances Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage 50% reduced maximum number of Raised Zombies 25% increased Raised Zombie Size |
![]() | Augyre Void Sceptre 40% increased Elemental Damage(180–220)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds (40% more Elemental Damage if you've Crit in the past 8 seconds, Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes) You have Resolute Technique while you do not have Elemental Overload (Your hits can't be Evaded. Never deal Critical Strikes) 100% increased Physical Damage while you have Resolute Technique |
![]() | Nebulis Void Sceptre [One to three random synthesis implicit modifiers](15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Cold Resistance above 75% (15–20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
![]() | Replica Nebulis Void Sceptre 40% increased Elemental Damage(15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (Missing Resistance is the amount your Resistance is below the maximum) (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% |
![]() | Silverbranch Crude Bow (80–100)% increased Physical Damage 10% increased Attack Speed +30 to Accuracy Rating +10 Mana gained on Kill +1 to Level of Socketed Bow Gems |
![]() | Silverbough Crude Bow (80–100)% increased Physical Damage 10% increased Attack Speed +30 to Accuracy Rating +10 Mana gained on Kill +1 to Level of Socketed Bow Gems +1 to Level of Socketed Gems Adds (15–25) to (50–60) Physical Damage |
![]() | Quill Rain Short Bow +(10–20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating 30% less Damage |
![]() | Replica Quill Rain Short Bow Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | Storm Cloud Long Bow Adds 1 to 85 Lightning Damage No Physical Damage (36–50)% increased Attack Speed |
![]() | The Tempest Long Bow No Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | Roth's Reach Recurve Bow +(15–25)% to Global Critical Strike Multiplier(60–80)% increased Physical Damage (20–40)% increased Elemental Damage with Attack Skills (4–8)% increased Attack Speed Skills Chain +1 times 30% increased Projectile Speed |
![]() | Xoph's Inception Bone Bow (70–90)% increased Physical Damage +(20–30) Life gained on Killing Ignited Enemies Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Doomfletch Royal Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of a random Element |
![]() | Doomfletch's Prism Royal Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | Death's Harp Death Bow (30–50)% increased Critical Strike Chance(100–125)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire an additional Arrow |
![]() | Iron Commander Death Bow (30–50)% increased Critical Strike Chance(14–20)% increased Attack Speed (14–20)% increased Totem Life Adds (8–12) to (16–24) Physical Damage (14–20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity |
![]() | Death's Opus Death Bow (30–50)% increased Critical Strike Chance(100–125)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire an additional Arrow Adds (10–20) to (30–35) Physical Damage |
![]() | Replica Iron Commander Death Bow (30–50)% increased Critical Strike Chance(14–20)% increased Attack Speed (14–20)% increased Totem Life Adds (8–12) to (16–24) Physical Damage (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
![]() | Infractem Decimation Bow (30–50)% increased Critical Strike Chance+(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (110–125)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets |
![]() | Replica Infractem Decimation Bow (30–50)% increased Critical Strike Chance+(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (110–125)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time |
![]() | The Crimson Storm Steelwood Bow 6% increased Movement Speed(140–170)% increased Physical Damage (25–35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) ![]() |
![]() | Xoph's Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (265–330)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Recover (40–60) Life when you Ignite an Enemy |
![]() | Null's Inclination Ranger Bow Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance +212 Intelligence Requirement Trigger Socketed Minion Spells on Kill with this Weapon Minions deal 1% increased Damage per 10 Dexterity |
![]() | Hopeshredder Ranger Bow Adds (130–150) to (270–300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating (15–25)% increased Attack Speed 12 to 14 Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge (No chance to avoid damage can be higher than 75%) 0.5% of Attack Damage Leeched as Life per Frenzy Charge (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 200 Cold Damage taken per second per Frenzy Charge while moving |
![]() | Chin Sol Assassin Bow +(15–25)% to Global Critical Strike Multiplier+(10–20) to Dexterity (200–260)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed 50% More Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Knockback pushes Enemies away when Hit) |
![]() | Darkscorn Assassin Bow +(15–25)% to Global Critical Strike Multiplier(130–150)% increased Physical Damage Adds (15–20) to (25–30) Physical Damage 20% increased Attack Speed (15–30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arborix Assassin Bow +(15–25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (95–115) to (240–265) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (Recently refers to the past 4 seconds) (20–30)% increased Attack Speed if you haven't Cast Dash recently (100–160)% increased Evasion Rating if you've Cast Dash recently (20–30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron Reflexes (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Voltaxic Rift Spine Bow Adds 1 to (275–325) Lightning Damage (10–15)% increased Attack Speed 60% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) 10% chance to Shock Shock Enemies as though dealing 300% more Damage Your Shocks can increase Damage taken by up to a maximum of 100% |
![]() | Reach of the Council Spine Bow Socketed Gems are Supported by Level 20 Greater Volley (50–75)% increased Physical Damage Adds (15–30) to (70–95) Physical Damage (8–12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times |
![]() | Lioneye's Glare Imperial Bow (20–24)% increased Elemental Damage with Attack Skills+(80–100) to maximum Mana (150–175)% increased Physical Damage Adds (6–12) to (20–32) Physical Damage (10–20)% increased Attack Speed Hits can't be Evaded Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | Replica Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | Nuro's Harp Harbinger Bow (30–50)% increased Critical Strike ChanceNo Physical Damage Adds (120–140) to (180–210) Cold Damage (10–15)% increased Attack Speed (10–30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy (You are Chilled while standing in Chilled Ground) Create Consecrated Ground when you Shatter an Enemy (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance) 40% increased Effect of Chilled Ground |
![]() | Slivertongue Harbinger Bow (30–50)% increased Critical Strike ChanceAdds (110–125) to (245–265) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
![]() | Fencoil Gnarled Branch +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap (40–50)% increased Global Damage (10–20)% increased maximum Life (10–20)% increased maximum Mana |
![]() | The Blood Thorn Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) 100% increased Physical Damage (5–10)% increased Attack Speed Reflects (22–44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block, with 20% increased Effect (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) |
![]() | Mirebough Gnarled Branch +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 16 Trap Socketed Gems are Supported by Level 16 Cluster Trap Socketed Gems are Supported by Level 16 Trap And Mine Damage (10–20)% increased maximum Mana (10–20)% increased maximum Life (40–50)% increased Global Damage |
![]() | Replica Blood Thorn Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) 100% increased Fire Damage (5–10)% increased Attack Speed Curse Enemies with Flammability on Block, with 20% increased Effect (Flammability is a Hex which inflicts -25% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 9 seconds) Reflects (22–44) Fire Damage to Attackers on Block |
![]() | Replica Fencoil Gnarled Branch +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems (40–50)% increased Global Damage (10–20)% increased maximum Life (10–20)% increased maximum Mana |
![]() | Dying Breath Iron Staff +18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your Skills |
![]() | Pillar of the Caged God Iron Staff +18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 Strength |
![]() | Realmshaper Iron Staff +18% Chance to Block Attack Damage while wielding a StaffAdds (10–15) to (20–25) Fire Damage Adds (10–15) to (20–25) Cold Damage +1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire (30–50)% increased Elemental Damage |
![]() | Realm Ender Iron Staff +18% Chance to Block Attack Damage while wielding a StaffAdds (10–15) to (20–25) Fire Damage Adds (10–15) to (20–25) Cold Damage +1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire (30–50)% increased Elemental Damage +2 to Level of Socketed Elemental Gems |
![]() | Xirgil's Crank Coiled Staff +20% Chance to Block Attack Damage while wielding a Staff+1 to Level of all Spell Skill Gems +15% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (60–80)% increased Spell Damage Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block +(70–100) to maximum Energy Shield |
![]() | The Stormheart Royal Staff +18% Chance to Block Attack Damage while wielding a Staff(80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance Cannot be Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage Cannot be Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (30–40)% chance to Shock Attackers for 4 seconds on Block (Shock increases Damage taken by 15%) |
![]() | The Whispering Ice Vile Staff +18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems Grants Level 1 Icestorm Skill sound_on_rare_kill_ice_whisper [1] (14–18)% increased Intelligence (8–12)% increased Cast Speed 1% increased Spell Damage per 10 Intelligence |
![]() | Tremor Rod Military Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40–60)% increased Spell Damage (15–20)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) Mines can be Detonated an additional time |
![]() | Sire of Shards Serpentine Staff +20% Chance to Block Attack Damage while wielding a Staff+(15–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) +(5–7)% to all Elemental Resistances 20% increased Light Radius (60–100)% increased Projectile Damage Socketed Gems fire Projectiles in a circle Socketed Gems fire 4 additional Projectiles |
![]() | Martyr of Innocence Highborn Staff +18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) Adds (315–360) to (450–540) Fire Damage Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) 100% increased Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited |
![]() | Witchhunter's Judgment Highborn Staff +18% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Brandsurge Skill Brand Skills have (50–100)% increased Duration |
![]() | Femurs of the Saints Primordial Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60–80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre |
![]() | The Searing Touch Lathi +18% Chance to Block Attack Damage while wielding a Staff+(40–60)% to Fire Damage over Time Multiplier (70–90)% increased Fire Damage 10% increased Cast Speed +2 to Level of all Fire Spell Skill Gems |
![]() | Cane of Unravelling Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Chaos Spell Skill Gems (20–30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +(40–55)% to Chaos Damage over Time Multiplier Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge |
![]() | Soulwrest Ezomyte Staff +20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100–140)% increased Spell Damage (25–30)% increased Cast Speed (80–100)% increased Mana Regeneration Rate Minions deal (45–51) to (66–78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second (Recently refers to the past 4 seconds) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff(140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | Taryn's Shiver Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Cold Spell Skill Gems (50–60)% increased Spell Damage (40–50)% increased Cold Damage (10–20)% increased Cast Speed 8% chance to Freeze Enemies Frozen by you take 20% increased Damage |
![]() | Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (60–80)% increased Critical Strike Chance for Spells Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently |
![]() | Disintegrator Maelström Staff +25% Chance to Block Attack Damage while wielding a StaffAdds (220–240) to (270–300) Physical Damage Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 25% chance to gain a Siphoning Charge when you use a Skill Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently (Recently refers to the past 4 seconds) |
![]() | Replica Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (40–50)% increased Critical Strike Chance Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently |
![]() | Agnerod East Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Lightning Spell Skill Gems +(80–120) to Intelligence (30–50)% increased Lightning Damage 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) 40% increased Strength Requirement Damage Penetrates 20% Lightning Resistance |
![]() | Agnerod North Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Lightning Spell Skill Gems +(80–120) to Intelligence (30–50)% increased Lightning Damage 15% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) 40% increased Strength Requirement Damage Penetrates 20% Lightning Resistance |
![]() | Agnerod South Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Lightning Spell Skill Gems +(80–120) to Intelligence (30–50)% increased Lightning Damage +5% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) 40% increased Strength Requirement Damage Penetrates 20% Lightning Resistance |
![]() | Agnerod West Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Lightning Spell Skill Gems +(80–120) to Intelligence (30–50)% increased Lightning Damage Adds (5–15) to (100–140) Lightning Damage to Spells 40% increased Strength Requirement Damage Penetrates 20% Lightning Resistance |
![]() | The Enmity Divine Imperial Staff +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160–185) to (200–225) Physical Damage (30–40)% increased Critical Strike Chance |
![]() | The Yielding Mortality Imperial Staff +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160–185) to (200–225) Physical Damage (30–40)% increased Critical Strike Chance |
![]() | Pledge of Hands Judgement Staff +20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo (120–160)% increased Spell Damage 100% increased maximum Mana |
![]() | Hegemony's Era Judgement Staff +20% Chance to Block Spell Damage while wielding a StaffAdds (135–145) to (160–175) Physical Damage +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (12–16)% increased Attack Speed (10–20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage |
![]() | The Grey Spire Judgement Staff +20% Chance to Block Spell Damage while wielding a StaffHas no Sockets (250–300)% increased Global Damage (20–30)% increased Attack Speed +(1–4)% to all maximum Resistances (Maximum Resistances cannot be raised above 90%) |
![]() | Limbsplit Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength (80–100)% increased Physical Damage Adds 5 to 10 Physical Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | The Cauteriser Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength (80–100)% increased Physical Damage Adds 5 to 10 Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Wideswing Poleaxe +10 to Strength (120–160)% increased Physical Damage +(120–150) to Accuracy Rating +10 Mana gained on Kill Socketed Gems are Supported by Level 20 Increased Area of Effect +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Reaper's Pursuit Shadow Axe Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (100–125)% increased Physical Damage (30–40)% increased Rarity of Items found +10 Life gained on Kill 15% increased Movement Speed when on Full Life Hits can't be Evaded |
![]() | The Harvest Jasper Chopper (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 3% increased Global Critical Strike Chance per Level Gain a Flask Charge when you deal a Critical Strike |
![]() | Replica Harvest Jasper Chopper (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | The Blood Reaper Headsman Axe +100 to maximum Life 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (180–200)% increased Physical Damage Regenerate 20 Life per second 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Uul-Netol's Kiss Labrys (140–170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Ngamahu's Flame Abyssal Axe (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance 20% chance to Trigger Level 16 Molten Burst on Melee Hit |
![]() | Kaom's Primacy Karui Chopper (100–140)% increased Physical Damage +20 Life gained on Kill +(150–250) to Accuracy Rating Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage |
![]() | Wings of Entropy Ezomyte Axe (7–10)% Chance to Block Spell Damage +(8–12)% Chance to Block Attack Damage while Dual Wielding (60–80)% increased Physical Damage Adds (75–100) to (165–200) Fire Damage in Main Hand Adds (75–100) to (165–200) Chaos Damage in Off Hand Counts as Dual Wielding |
![]() | Sinvicta's Mettle Ezomyte Axe (140–152)% increased Physical Damage (8–12)% increased Attack Speed Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill |
![]() | Replica Wings of Entropy Ezomyte Axe (7–10)% Chance to Block Spell Damage +(8–12)% Chance to Block Attack Damage while Dual Wielding (60–80)% increased Physical Damage Counts as Dual Wielding +(8–10)% to Off Hand Critical Strike Chance (50–70)% more Main Hand attack speed |
![]() | Atziri's Disfavour Vaal Axe 25% chance to Maim on Hit+2 to Level of Socketed Support Gems Adds (205–220) to (250–270) Physical Damage (12–16)% increased Attack Speed +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) 25% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Hezmana's Bloodlust Vaal Axe 25% chance to Maim on Hit(100–125)% increased Physical Damage Adds (7–10) to (15–25) Physical Damage 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 40% increased Attack Speed if you've taken a Savage Hit Recently (Recently refers to the past 4 seconds) (A Hit that removes at least 15% of Maximum Life is a Savage Hit) Attacks have Blood Magic (Spend Life instead of Mana for Skills with Blood Magic) |
![]() | Uul-Netol's Embrace Vaal Axe 25% chance to Maim on Hit(280–320)% increased Physical Damage (25–30)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy |
![]() | Kingmaker Despot Axe (170–200)% increased Physical Damage (7–12)% increased Attack Speed (30–40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have Fortify (Fortify grants 20% less Damage Taken from Hits) |
![]() | Debeon's Dirge Despot Axe Adds (310–350) to (460–500) Cold Damage 15% increased Movement Speed if you've used a Warcry Recently (Recently refers to the past 4 seconds) 150% increased Elemental Damage if you've used a Warcry Recently Warcries Knock Back and Interrupt Enemies in a smaller Area |
![]() | Kitava's Feast Void Axe Socketed Gems are supported by Level 25 Melee Splash (200–240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 1% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Recover 5% of Life on Kill Enemies you hit are destroyed on Kill |
![]() | Shiversting Bastard Sword 60% increased Global Accuracy Rating(80–100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Cannot be Frozen |
![]() | Edge of Madness Etched Greatsword 60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems (40–60)% increased Physical Damage 1% increased Chaos Damage per Level Adds (60–68) to (90–102) Chaos Damage Adds 1 to 2 Physical Damage to Attacks per Level |
![]() | Queen's Decree Ornate Sword +185 to Accuracy RatingMinions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
![]() | Queen's Escape Ornate Sword +185 to Accuracy RatingMinions have (30–40)% increased maximum Life Minions have (80–100)% increased Movement Speed (150–200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
![]() | Rigwald's Charge Highland Blade +305 to Accuracy Rating(120–150)% increased Physical Damage 10% increased Movement Speed 20% increased Attack Speed +(300–350) to Accuracy Rating |
![]() | Terminus Est Tiger Sword +360 to Accuracy Rating(180–220)% increased Physical Damage 10% increased Movement Speed 20% increased Attack Speed +10 Mana gained on Kill Gain a Frenzy Charge on Critical Strike (50–75)% increased Critical Strike Chance |
![]() | The Dancing Dervish Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Corrupted |
![]() | Hiltless Reaver Sword 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Blood Magic Adds (90–115) to (230–260) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | The Dancing Duo Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) Triggers Level 15 Manifest Dancing Dervish on Rampage Manifested Dancing Dervish disables both weapon slots Manifested Dancing Dervish dies when Rampage ends Manifest Dancing Dervish also manifests a copy of Dancing Dervish |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier(220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 50% increased Melee Damage against Bleeding Enemies Cannot Leech Life from Critical Strikes 30% chance to Blind Enemies on Critical Strike (Blinded enemies have their Chance to Hit halved) 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Doomsower Lion Sword +50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect (30–50)% increased Physical Damage Adds (65–75) to (100–110) Physical Damage (6–12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red (Life Leeched per Second is doubled, Maximum total Recovery per second from Life Leech is doubled, Life Regeneration has no effect.) |
![]() | Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425–475) to (550–600) Fire Damage (10–15)% increased Attack Speed 20% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) 10% increased Physical Damage taken 10% increased Fire Damage taken Gain a Frenzy Charge if an Attack Ignites an Enemy Culling Strike against Burning Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Starforge Infernal Sword 30% increased Elemental Damage with Attack Skills(200–300)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) 20% increased Area of Effect for Attacks Deal no Elemental Damage |
![]() | Voidforge Infernal Sword 30% increased Elemental Damage with Attack Skills(30–60)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage |
![]() | Replica Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (385–440) to (490–545) Cold Damage (10–15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy |
![]() | Hrimnor's Hymn Sledgehammer 45% increased Stun Duration on Enemies+10 to Strength 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (40–50)% increased Stun Duration on Enemies |
![]() | Hrimnor's Dirge Sledgehammer 45% increased Stun Duration on Enemies+10 to Strength 1% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (40–50)% increased Stun Duration on Enemies Gain 50% of Physical Damage as Extra Cold Damage |
![]() | Quecholli Jagged Maul 30% increased Stun Duration on Enemies+(25–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds 5 to 25 Physical Damage (80–100)% increased Physical Damage +10 Life gained on Kill Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage |
![]() | Panquetzaliztli Jagged Maul 30% increased Stun Duration on Enemies(80–100)% increased Physical Damage Adds (94–98) to (115–121) Physical Damage +(25–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Recover 5% of Life on Kill Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage |
![]() | Geofri's Baptism Brass Maul 30% increased Stun Duration on Enemies200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Geofri's Devotion Brass Maul 30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed 200% increased Physical Damage Adds (42–47) to (66–71) Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Chober Chaber Great Mallet 30% increased Stun Duration on Enemies(200–220)% increased Physical Damage +1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 25% increased maximum Mana Minions have (20–40)% increased maximum Life 20% reduced Strength Requirement 15% increased Skill Effect Duration |
![]() | Trypanon Great Mallet 30% increased Stun Duration on Enemies50% reduced Attack Speed All Attacks with this Weapon are Critical Strikes |
![]() | Chaber Cairn Great Mallet 30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems (200–220)% increased Physical Damage Adds (25–35) to (45–55) Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 30% increased Skill Effect Duration |
![]() | Replica Trypanon Great Mallet 30% increased Stun Duration on Enemies-5000 to Accuracy Rating All Attacks with this Weapon are Critical Strikes |
![]() | Jorrhast's Blacksteel Steelhead 45% increased Stun Duration on Enemies(150–200)% increased Physical Damage (8–12)% increased Cast Speed (8–12)% increased Attack Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy 25% chance to Trigger Level 20 Animate Weapon on Kill |
![]() | Voidhome Dread Maul 30% increased Stun Duration on Enemies150% increased Physical Damage 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (30–50)% reduced Rarity of Items found 50% increased Attack Speed (30–50)% reduced Experience gain |
![]() | Marohi Erqi Karui Maul 45% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Pulverise (200–230)% increased Physical Damage Adds 30 to 40 Physical Damage 10% reduced Attack Speed 10% reduced Movement Speed (40–50)% increased Stun Duration on Enemies -100 to Accuracy Rating |
![]() | Brain Rattler Meatgrinder 5% chance to deal Double DamageAdds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed |
![]() | Tidebreaker Imperial Maul 10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun Adds (70–80) to (340–375) Physical Damage +40 to Intelligence 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Kongor's Undying Rage Terror Maul 25% chance to double Stun DurationAdds (43–56) to (330–400) Physical Damage You gain Onslaught for 4 seconds on Critical Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage (30–40)% increased Critical Strike Chance |
![]() | Replica Kongor's Undying Rage Terror Maul 25% chance to double Stun DurationAdds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | Song of the Sirens Fishing Rod Siren Worm Bait (40–50)% reduced Quantity of Fish Caught (50–60)% increased Rarity of Fish Caught You can catch Exotic Fish |
![]() | Reefbane Fishing Rod (30–40)% increased Cast Speed Thaumaturgical Lure (10–20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish |
Armour Unique /392 ⍟
Armour Unique /392 ⍟
Show Full Descriptions | |
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![]() | Lycosidae Rawhide Tower Shield +(10–20) to maximum Life+(120–160) to Armour +(30–40) to maximum Life Your hits can't be Evaded +(3–5)% Chance to Block Adds 250 to 300 Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
![]() | Trolltimber Spire Cedar Tower Shield +(20–30) to maximum Life(130–150)% increased Armour +(40–60) to maximum Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Titucius' Span Reinforced Tower Shield +(10–20) to maximum Life(60–80)% increased Armour +(30–50) to maximum Life (-80–-50) Physical Damage taken from Projectile Attacks 200% increased Armour against Projectiles +25% Chance to Block Projectile Attack Damage |
![]() | Redblade Banner Painted Tower Shield +(20–30) to maximum Life(80–100)% increased Armour +(50–60) to maximum Life 20% increased Taunt Duration (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum Life(120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds) Adds (12–15) to (30–35) Fire Damage to Spells and Attacks |
![]() | Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life40% increased Totem Damage +(80–100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic (Removes all mana. Spend Life instead of Mana for Skills) Mortal Conviction (You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana.) |
![]() | Replica Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life+(80–100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) Blood Magic (Removes all mana. Spend Life instead of Mana for Skills) Mortal Conviction (You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana.) |
![]() | The Surrender Ezomyte Tower Shield +(30–40) to maximum LifeGrants Level 30 Reckoning Skill (130–170)% increased Armour +(65–80) to maximum Life Recover 250 Life when you Block +6% Chance to Block +1500 Armour if you've Blocked Recently (Recently refers to the past 4 seconds) |
![]() | The Anticipation Ezomyte Tower Shield +(30–40) to maximum Life(120–160)% increased Armour +(50–70) to maximum Life +6% Chance to Block +1000 Armour if you've Blocked Recently (Recently refers to the past 4 seconds) Permanently Intimidate Enemies on Block (Intimidated enemies take 10% increased Attack Damage) |
![]() | Ahn's Heritage Colossal Tower Shield +(10–20) to maximum Life(50–100)% increased Armour +(60–80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block Attack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges (Maximum Resistances cannot be raised above 90%) You have Onslaught while at maximum Endurance Charges (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Lioneye's Remorse Pinnacle Tower Shield +(20–30) to maximum Life(200–250)% increased Armour 20% increased Stun and Block Recovery +(160–180) to maximum Life 5% reduced Movement Speed -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
![]() | Magna Eclipsis Pinnacle Tower Shield +(20–30) to maximum Life+2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (200–250)% increased Armour +(60–80) to maximum Life +(80–100) to Evasion Rating and Energy Shield |
![]() | Crest of Perandus Pine Buckler 3% increased Movement Speed+(60–80) to maximum Life 0.6% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Regenerate (5–7.5) Life per second +30% to Lightning Resistance +5% Chance to Block |
![]() | Kaltenhalt Painted Buckler 6% increased Movement Speed(60–100)% increased Evasion Rating +5% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) +50% to Cold Resistance Gain (10–15)% of Physical Damage as Extra Cold Damage Reflects (25–50) Cold Damage to Melee Attackers +5% Chance to Block |
![]() | Kaltensoul Painted Buckler 6% increased Movement Speed(60–100)% increased Evasion Rating +5% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) +50% to Cold Resistance Gain (10–15)% of Physical Damage as Extra Cold Damage Reflects (25–50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold Damage |
![]() | Chalice of Horrors War Buckler 9% increased Movement Speed+1 to Level of Socketed Curse Gems (30–50)% increased Evasion Rating +(50–70) to maximum Energy Shield +(40–50) to maximum Life Curse Skills have 100% increased Skill Effect Duration +5% Chance to Block 10% Chance to Cause Monster to Flee on Block |
![]() | Thirst for Horrors War Buckler 9% increased Movement Speed+1 to Level of Socketed Curse Gems (30–50)% increased Evasion Rating +(50–70) to maximum Energy Shield +(40–50) to maximum Life Curse Skills have 100% increased Skill Effect Duration +5% Chance to Block 10% Chance to Cause Monster to Flee on Block 1% of Damage Leeched as Life against Cursed Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Mutewind Pennant Enameled Buckler 6% increased Movement Speed(80–100)% increased Evasion Rating +(20–40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry (Onslaught grants 20% increased Attack, Cast, and Movement Speed) 25% increased Warcry Buff Effect Call to Arms (Using Warcries is Instant. Warcries share their Cooldown) |
![]() | Great Old One's Ward Corrugated Buckler 3% increased Movement SpeedAdds (8–12) to (15–20) Physical Damage to Attacks (6–10)% increased Attack Speed +(50–70) to maximum Life (8–12)% Chance to Block Spell Damage |
![]() | Atziri's Mirror Golden Buckler 6% increased Movement Speed+(40–60) to Intelligence (180–200)% increased Evasion Rating +(20–30)% to all Elemental Resistances 50% reduced Duration of Curses on you Hex Reflection +10% Chance to Block Attack Damage while not Cursed +20% Chance to Block Spell Damage while Cursed |
![]() | Atziri's Reflection Golden Buckler 6% increased Movement Speed+(40–60) to Intelligence (180–200)% increased Evasion Rating +(180–200) to maximum Energy Shield +(20–30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (15–20)% increased Effect of your Curses |
![]() | Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing (No chance to avoid damage can be higher than 75%) You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently (Recently refers to the past 4 seconds) You have Phasing if you have Blocked Recently |
![]() | Replica Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently (Recently refers to the past 4 seconds) +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently |
![]() | Thousand Teeth Temu Vaal Buckler 3% increased Movement Speed(100–120)% increased Evasion Rating +(70–90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +5% Chance to Block Reflects 1 to 1000 Physical Damage to Attackers on Block 10% of Damage you Reflect to Enemies when Hit is gained as Life |
![]() | Matua Tupuna Tarnished Spirit Shield (5–10)% increased Spell Damage+2 to Level of Socketed Minion Gems +(15–25) to maximum Mana (40–80)% increased Energy Shield 10% increased effect of Non-Curse Auras from your Skills 10% increased effect of Non-Curse Auras from your Skills on your Minions Spreads Tar when you take a Critical Strike ground_tar_on_take_crit_duration_ms [4500] ground_tar_on_take_crit_monvement_speed_pluspercent [-50] (Tar reduces Enemy Movement Speed by 50%) |
![]() | Brinerot Flag Tarnished Spirit Shield (5–10)% increased Spell Damage+3 to Level of Socketed Warcry Gems (8–12)% increased Cast Speed +(70–90) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50% (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
![]() | Whakatutuki o Matua Tarnished Spirit Shield (5–10)% increased Spell Damage+3 to Level of Socketed Minion Gems +(40–80) to maximum Energy Shield (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills 20% increased effect of Non-Curse Auras from your Skills on your Minions Spreads Tar when you Block ground_tar_on_block_duration_ms [4500] (Tar reduces Enemy Movement Speed by 50%) If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second (Recently refers to the past 4 seconds) |
![]() | Light of Lunaris Jingling Spirit Shield (10–15)% increased Spell DamageAdds (35–39) to (54–60) Cold Damage to Spells (60–80)% increased Critical Strike Chance for Spells (475–600)% increased Energy Shield +(6–10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Sentari's Answer Brass Spirit Shield 10% Chance to Block Spell Damage +(20–30) to Intelligence (4–8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit |
![]() | Kongming's Stratagem Ivory Spirit Shield (15–20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) 30% reduced Spell Damage taken from Blinded Enemies No Chance to Block |
![]() | Apep's Slumber Ancient Spirit Shield (5–10)% increased Spell DamageAdds (20–22) to (30–37) Chaos Damage +(80–100) to maximum Energy Shield +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned (Maximum Resistances cannot be raised above 90%) Regenerate 50 Energy Shield per Second per Poison on you, up to 250 per second Poisons on you expire 50% slower |
![]() | The Eternal Apple Chiming Spirit Shield (10–15)% increased Spell DamageYou lose all Endurance Charges on reaching maximum Endurance Charges Trigger a Socketed Warcry Skill when you lose Endurance Charges +(60–80) to maximum Life +(17–23)% to Chaos Resistance 50% increased Warcry Cooldown Recovery Rate Cannot Block |
![]() | Esh's Mirror Thorium Spirit Shield +(20–30) to Intelligence +(40–70) to maximum Life (80–100)% increased Energy Shield +(35–40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) Shock Reflection |
![]() | Manastorm Fossilised Spirit Shield (15–20)% increased Spell Damage(80–120)% increased Energy Shield +(50–70) to maximum Mana (30–50)% increased Mana Regeneration Rate When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 seconds |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage(240–260)% increased Energy Shield +(40–70) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana (You are on Low Life if you have 35% of your Maximum Life or less) Reflect Shocks applied to you to all Nearby Enemies |
![]() | Apep's Supremacy Vaal Spirit Shield (5–10)% increased Spell DamageAdds (50–55) to (72–80) Chaos Damage +(130–150) to maximum Energy Shield (30–50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned (Maximum Resistances cannot be raised above 90%) Poisons on you expire 50% slower |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage(210–250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Rathpith Globe Titanium Spirit Shield (10–15)% Chance to Block Spell Damage (120–160)% increased Energy Shield 10% increased maximum Life Sacrifice 4% of your Life when you Use or Trigger a Spell Skill 2% increased Critical Strike Chance for Spells per 100 Player Maximum Life 2% increased Spell Damage per 100 Player Maximum Life |
![]() | Bitterbind Point Titanium Spirit Shield (30–50)% increased Spell Damage (180–220)% increased Energy Shield Spectres have (50–100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) Your Raised Spectres also gain Arcane Surge when you do (40–50)% increased Critical Strike Chance for Spells per Raised Spectre |
![]() | Wheel of the Stormsail Rotted Round Shield 60% increased Block Recovery+(5–10) to Armour (30–40)% increased Rarity of Items found Curse Skills have 25% increased Skill Effect Duration 100% increased Duration of Curses on you +5% Chance to Block |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block, with 20% increased Effect (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) |
![]() | Shattershard Crimson Round Shield Trigger Level 20 Shield Shatter when you Block (120–150)% increased Armour and Evasion +(80–100) to maximum Life +(8–12)% Chance to Block |
![]() | Daresso's Courage Baroque Round Shield 120% increased Block Recovery20% increased Global Physical Damage (100–120)% increased Armour and Evasion +(10–20)% to all Elemental Resistances +30% Chance to Block Spell Damage while on Low Life +(3–6)% Chance to Block +20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently (Recently refers to the past 4 seconds) +20% chance to Block Spell Damage if you have Blocked Attack Damage Recently |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion (30–50)% chance to avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Blinded enemies have their Chance to Hit halved) |
![]() | Vix Lunaris Cardinal Round Shield +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200–250)% increased Armour and Evasion +(60–80) to maximum Life Cannot be Frozen |
![]() | Springleaf Plank Kite Shield +4% to all Elemental Resistances(80–120)% increased Armour and Energy Shield 50% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) |
![]() | The Oak Plank Kite Shield +4% to all Elemental Resistances(80–120)% increased Armour and Energy Shield +(100–150) to maximum Life 50% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) |
![]() | Emperor's Vigilance Steel Kite Shield (16–22)% Chance to Block Spell Damage (300–400)% increased Armour and Energy Shield (10–15)% increased maximum Life Cannot Block while you have no Energy Shield Damage from Blocked Hits cannot bypass Energy Shield Damage from Unblocked hits always bypasses Energy Shield Glancing Blows (Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits) |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances+(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Saffell's Frame Branded Kite Shield +4% to all Elemental Resistances(15–20)% Chance to Block Spell Damage (20–30)% increased Spell Damage +10% to all Elemental Resistances +4% to all maximum Resistances (Maximum Resistances cannot be raised above 90%) Cannot Block Attacks |
![]() | Aegis Aurora Champion Kite Shield (10–20)% increased Elemental Damage with Attack Skills (300–400)% increased Armour and Energy Shield +10% to all Elemental Resistances +5% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) +6% Chance to Block Replenishes Energy Shield by 2% of Armour when you Block |
![]() | Rise of the Phoenix Mosaic Kite Shield +8% to all Elemental Resistances(80–100)% increased Armour and Energy Shield +(40–60) to maximum Life Regenerate (15–20) Life per second +5% to maximum Fire Resistance (Maximum Resistances cannot be raised above 90%) +(20–25)% to Fire Resistance +25% to Fire Resistance while on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 10% increased Movement Speed when on Low Life Cannot be Ignited while on Low Life |
![]() | Prism Guardian Archon Kite Shield +12% to all Elemental Resistances+2 to Level of Socketed Aura Gems Socketed Gems have Blood Magic Socketed Gems have 25% reduced Mana Reservation +(20–30) to Dexterity +25% to all Elemental Resistances |
![]() | Broken Faith Archon Kite Shield +12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Create Profane Ground instead of Consecrated Ground (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have +1% to Critical Strike Chance) |
![]() | The Unshattered Will Archon Kite Shield +12% to all Elemental ResistancesGrants Summon Harbinger of Focus Skill +(60–80) to maximum Life +(10–15)% to all Elemental Resistances +(30–50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50–70)% increased Damage |
![]() | Invictus Solaris Archon Kite Shield +12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200–250)% increased Armour and Energy Shield +(60–80) to maximum Life Cannot be Ignited |
![]() | Unyielding Flame Archon Kite Shield +12% to all Elemental ResistancesTrigger Commandment of Inferno on Critical Strike (50–70)% increased Global Critical Strike Chance +(60–80) to maximum Life +(20–30)% to Fire Resistance (8–12)% increased Attack Speed if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (8–12)% increased Cast Speed if you've dealt a Critical Strike Recently |
![]() | The Immortal Will Archon Kite Shield +12% to all Elemental ResistancesGrants Summon Greater Harbinger of Focus Skill +(60–80) to maximum Life +(10–15)% to all Elemental Resistances +(30–50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50–70)% increased Damage |
![]() | Glitterdisc Burnished Spiked Shield 4% chance to Dodge Attack Hits(120–140)% increased Evasion and Energy Shield +(30–50) to maximum Life +(20–30) to maximum Energy Shield 10% increased Rarity of Items found 25% chance to Avoid Fire Damage from Hits (No chance to avoid damage can be higher than 75%) You always Ignite while Burning (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Maligaro's Lens Compound Spiked Shield 2% chance to Dodge Spell Hits(10–15)% increased Attack Speed (10–20)% increased maximum Life -50% to all Elemental Resistances 10% increased Area of Effect Nearby allies Recover 1% of your Maximum Life when you Die |
![]() | Zeel's Amplifier Polished Spiked Shield 4% chance to Dodge Attack Hits(40–50)% increased Spell Damage +(60–80) to maximum Energy Shield +(50–70) to maximum Life 1% increased Area of Effect per Enemy killed recently, up to 50% (Recently refers to the past 4 seconds) You have Zealot's Oath if you haven't been hit recently (Life Regeneration is applied to Energy Shield instead.) |
![]() | Qotra's Regulator Sovereign Spiked Shield 4% chance to Dodge Spell Hits(160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | Perepiteia Ezomyte Spiked Shield [One to three random synthesis implicit modifiers]+(1–3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1–20)% increased Attack Speed (1–20)% increased Cast Speed (300–400)% increased Evasion and Energy Shield +(1–75) to maximum Mana (1–20)% increased Movement Speed |
![]() | Leper's Alms Mirrored Spiked Shield 4% chance to Dodge Attack Hits(500–600)% increased Evasion and Energy Shield +(60–80) to maximum Life 40% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) +(3–4)% Chance to Block Shared Suffering (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Font of Thunder Mirrored Spiked Shield 4% chance to Dodge Attack Hits(500–600)% increased Evasion and Energy Shield (25–40)% increased Mana Regeneration Rate +50% chance to be Shocked (Shock increases Damage taken by 15%, for 2 seconds) 40% of Cold Damage taken as Lightning 40% of Fire Damage taken as Lightning |
![]() | Jaws of Agony Supreme Spiked Shield 4% chance to Dodge Spell Hits(18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(60–80) to maximum Life (-18–-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap Grants Level 25 Bear Trap Skill |
![]() | Ezomyte Peak Iron Hat 20% increased Global Physical Damage +(15–25) to Armour +(25–50) to maximum Life Cannot Evade Enemy Attacks |
![]() | Ezomyte Hold Iron Hat 20% increased Global Physical Damage +(15–25) to Armour +(25–50) to maximum Life Cannot Evade Enemy Attacks Cannot be Stunned |
![]() | The Baron Close Helmet +2 to Level of Socketed Minion Gems Minions have (10–20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life |
![]() | The Formless Flame Siege Helmet +(100–120) to Armour +(40–50) to maximum Life -20 Fire Damage taken from Hits Armour is increased by Uncapped Fire Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Hrimnor's Resolve Samnite Helmet (30–40)% increased Fire Damage (100–120)% increased Armour +(50–70) to maximum Life +30% to Cold Resistance Cannot be Chilled or Frozen if you have used a Fire Skill Recently |
![]() | Abyssus Ezomyte Burgonet +(20–25) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–80)% increased Armour (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance Fire Resistance is 75% |
![]() | Replica Abyssus Ezomyte Burgonet +(20–25) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken |
![]() | The Formless Inferno Royal Burgonet (80–120)% increased Armour +(40–50) to maximum Life -30% to Fire Resistance 8% of Physical Damage from Hits taken as Fire Damage Armour is increased by Uncapped Fire Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Goldrim Leather Cap +(30–50) to Evasion Rating 10% increased Rarity of Items found +(30–40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers |
![]() | Fairgraves' Tricorne Tricorne +(15–30) to maximum Mana Adds 6 to 12 Cold Damage to Attacks 70% increased Evasion Rating 15% increased Stun and Block Recovery +(20–30)% to Lightning Resistance Cannot be Shocked |
![]() | Heatshiver Leather Hood (20–30)% increased Cold Damage if you have used a Fire Skill Recently (20–30)% increased Fire Damage if you have used a Cold Skill Recently (80–100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance |
![]() | Frostferno Leather Hood +2 to Level of Socketed Fire Gems +2 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 30 Cold to Fire (450–500)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire and Cold Resistances |
![]() | Rat's Nest Ursine Pelt 15% increased Attack Speed (60–75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20–25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
![]() | Starkonja's Head Silken Hood 50% reduced Damage when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) +(50–70) to Dexterity 10% increased Attack Speed 25% increased Global Critical Strike Chance (100–130)% increased Evasion Rating +(80–100) to maximum Life 150% increased Global Evasion Rating when on Low Life |
![]() | Saqawal's Flock Silken Hood Trigger Level 20 Tornado when you gain Avian's Might or Avian's Flight (60–80)% increased Evasion Rating +(40–60) to maximum Life +(30–40)% to Lightning Resistance (10–15)% increased Movement Speed |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance (50–55)% reduced Lightning Resistance Cold Resistance is 75% |
![]() | Alpha's Howl Sinner Tricorne +2 to Level of Socketed Aura Gems (80–100)% increased Evasion Rating +(20–30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 8% reduced Mana Reserved |
![]() | Assailum Sinner Tricorne Grants Level 20 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills deal 33% less Damage +(350–500) to Accuracy Rating +(350–500) to Evasion Rating (7–10)% chance to Dodge Attack Hits while Channelling (7–10)% chance to Dodge Spell Hits while Channelling |
![]() | Replica Alpha's Howl Sinner Tricorne +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 8% reduced Mana Reserved You cannot be Hindered |
![]() | Obscurantis Lion Pelt +(800–1000) to Accuracy Rating (100–120)% increased Evasion Rating +(50–80) to maximum Life 1% increased Projectile Attack Damage per 200 Accuracy Rating |
![]() | Crown of Thorns Vine Circlet +(60–80) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +5 Physical Damage taken from Attack Hits Pain Attunement (You are on Low Life if you have 35% of your Maximum Life or less) (30% more Spell Damage when on Low Life) |
![]() | Martyr's Crown Vine Circlet +(60–80) to maximum Energy Shield +(110–130) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +5 Physical Damage taken from Attack Hits Pain Attunement (You are on Low Life if you have 35% of your Maximum Life or less) (30% more Spell Damage when on Low Life) |
![]() | Asenath's Mark Iron Circlet (10–15)% increased Attack Speed (10–15)% increased Cast Speed 30% increased Mana Regeneration Rate +(30–50) to maximum Energy Shield (10–15)% increased Stun and Block Recovery 5% increased Movement Speed |
![]() | Asenath's Chant Iron Circlet Trigger a Socketed Spell when you Attack with a Bow (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(100–120) to maximum Energy Shield (30–40)% increased Stun and Block Recovery 30% increased Mana Regeneration Rate 5% increased Movement Speed |
![]() | Wreath of Phrecia Iron Circlet Has no Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value Increases and Reductions to Light Radius also apply to Damage (15–25)% increased Light Radius Deal no Chaos Damage |
![]() | Mark of the Red Covenant Tribal Circlet +(30–50) to maximum Energy Shield Minions have (25–45)% increased Movement Speed Summoned Raging Spirits deal (130–150)% increased Damage 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Hits always Ignite Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets |
![]() | Wraithlord Bone Circlet +2 to Level of Socketed Minion Gems (120–150)% increased Energy Shield Minions Regenerate 1% of Life per second +1000 to Spectre maximum Life |
![]() | Plume of Pursuit Bone Circlet (20–30)% reduced Cast Speed (80–130)% increased Energy Shield Non-critical strikes deal 80% less Damage Spell Skills always deal Critical Strikes on final Repeat Spell Skills cannot deal Critical Strikes except on final Repeat |
![]() | Doedre's Scorn Lunaris Circlet +2 to Level of Socketed Curse Gems +(20–30) to Intelligence +(100–120) to maximum Energy Shield Curse Skills have (30–50)% increased Skill Effect Duration 20% increased Elemental Damage (10–20)% increased Damage with Hits and Ailments per Curse on Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Maw of Conquest Steel Circlet (60–80)% increased Critical Strike Chance for Spells (200–250)% increased Energy Shield +(50–70) to maximum Life Unaffected by Poison (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (10–20)% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Chitus' Apex Necromancer Circlet +(20–30) to Strength +(20–30) to maximum Mana +10% to all Elemental Resistances 5% increased Experience gain (10–20)% increased Elemental Damage |
![]() | Fenumus' Toxins Necromancer Circlet Adds (16–21) to (31–36) Chaos Damage to Spells (220–250)% increased Energy Shield 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web (6–10)% chance to Poison per Power Charge (15–20)% increased Damage with Poison per Power Charge Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead |
![]() | The Devouring Diadem Necromancer Circlet +1 to Level of Socketed Gems Socketed Gems have 20% reduced Mana Reservation Trigger Level 15 Feast of Flesh every 5 seconds (180–220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery (Spend Energy Shield before Mana for Skill Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) ![]() |
![]() | Flamesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Fire Resistance (30–40)% increased Elemental Damage 25% chance to Scorch Enemies Cannot inflict Ignite (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) 10% increased Elemental Damage per Sextant affecting the area |
![]() | Galesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Cold Resistance (30–40)% increased Elemental Damage 25% chance to inflict Brittle Cannot inflict Freeze or Chill (Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) 10% increased Elemental Damage per Sextant affecting the area |
![]() | Thundersight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Lightning Resistance (30–40)% increased Elemental Damage 25% chance to Sap Enemies Cannot inflict Shock (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) 10% increased Elemental Damage per Sextant affecting the area |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% |
![]() | Rime Gaze Mind Cage Socketed Gems are Supported by Level 20 Concentrated Effect 30% increased Cold Damage +(40–60) to maximum Mana (180–200)% increased Energy Shield 50% reduced Energy Shield Recharge Rate +(16–22)% to Cold Damage over Time Multiplier |
![]() | Scold's Bridle Mind Cage (80–100)% increased Spell Damage 15% reduced Cast Speed +(30–60) to maximum Mana Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage |
![]() | Hale Negator Mind Cage Has 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) (6–8)% increased maximum Life Recover (2–3)% of Energy Shield when you lose a Spirit Charge Recover (2–3)% of Life when you lose a Spirit Charge Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit (A Hit that removes at least 15% of Maximum Life is a Savage Hit) +1 to Maximum Spirit Charges per Abyss Jewel affecting you |
![]() | Crown of Eyes Hubris Circlet +(300–350) to Accuracy Rating (120–150)% increased Energy Shield -30% to Fire Resistance (0.4–0.8)% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (0.2–0.4)% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value |
![]() | Ylfeban's Trickery Hubris Circlet Trigger Level 10 Shock Ground when Hit Adds 1 to (60–80) Lightning Damage to Spells and Attacks (130–170)% increased Energy Shield +(25–35)% to Lightning Resistance 20% chance to Curse non-Cursed Enemies with a random Hex on Hit |
![]() | Eber's Unification Hubris Circlet Trigger Level 10 Void Gaze when you use a Skill +(50–80) to maximum Mana (150–180)% increased Energy Shield 50% increased Stun and Block Recovery Gain (5–8)% of Elemental Damage as Extra Chaos Damage |
![]() | Indigon Hubris Circlet (150–180)% increased Energy Shield (6–10)% increased maximum Mana Recover (8–10)% of Life when you use a Mana Flask Non-instant Mana Recovery from Flasks is also Recovered as Life (50–60)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently (Recently refers to the past 4 seconds) (20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000% |
![]() | The Peregrine Visored Sallet +500 to Accuracy Rating (40–60)% increased Armour and Evasion (20–30)% increased Rarity of Items found +30% to Lightning Resistance 0.4% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 10% increased Movement Speed |
![]() | Deidbell Gilded Sallet Adds 10 to 20 Physical Damage to Attacks +(20–30) to Strength +(20–30) to Dexterity +(200–300) to Armour 20% increased Melee Damage Cannot Leech when on Low Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (You are on Low Life if you have 35% of your Maximum Life or less) |
![]() | Deidbellow Gilded Sallet Adds 10 to 20 Physical Damage to Attacks +(20–30) to Strength +(20–30) to Dexterity +(200–300) to Armour 20% increased Melee Damage Cannot Leech when on Low Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (You are on Low Life if you have 35% of your Maximum Life or less) If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed (Recently refers to the past 4 seconds) |
![]() | Skullhead Secutor Helm (60–80)% increased Armour and Evasion +(50–70) to maximum Life +(50–70) to maximum Mana +(10–20)% to all Elemental Resistances Minions have +10% Chance to Block Attack Damage Minions have +(300–350) to Armour Minions Regenerate 2% of Life per second |
![]() | Black Sun Crest Lacquered Helmet +1 to Level of Socketed Gems (100–150)% increased Armour 40% reduced Light Radius (5–15)% increased Dexterity (5–15)% increased Strength (5–15)% increased Intelligence |
![]() | The Fledgling Lacquered Helmet (150–200)% increased Armour and Evasion (30–50)% increased Projectile Speed (30–50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Crest of Desire Fluted Bascinet Has 1 Socket +(5–8) to Level of Socketed Gems +(30–50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100–150)% increased Armour and Evasion |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 18 Melee Physical Damage Socketed Gems are Supported by Level 18 Faster Attacks Socketed Gems are supported by Level 18 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200–300)% increased Armour and Evasion +(200–220) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Devoto's Devotion Nightmare Bascinet 10% reduced Global Physical Damage +(50–65) to Dexterity 16% increased Attack Speed (150–200)% increased Armour and Evasion +(15–25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
![]() | Honourhome Soldier Helmet +(1–2) to Level of Socketed Gems Adds 1 to 13 Lightning Damage to Spells and Attacks (100–150)% increased Armour and Energy Shield (10–20)% increased Rarity of Items found (10–20)% reduced Mana Cost of Skills |
![]() | Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) Elemental Resistances are Zero |
![]() | Replica Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block Defences are Zero (Defences are Armour, Evasion Rating and Energy Shield) (18–22)% increased Elemental Resistances |
![]() | Mask of the Spirit Drinker Crusader Helmet (60–80)% increased Armour and Energy Shield +(30–50) to maximum Life Your Energy Shield starts at zero Cannot gain Energy Shield Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield |
![]() | Mindspiral Aventail Helmet (10–15)% increased Cold Damage (10–15)% increased Lightning Damage +(100–120) to maximum Mana Gain (5–10)% of Maximum Mana as Extra Maximum Energy Shield Enemies Cannot Leech Mana From you (5–10)% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) Cannot Leech Mana |
![]() | Kitava's Thirst Zealot Helmet 15% reduced Cast Speed (70–80)% increased Armour and Energy Shield +(30–50) to maximum Mana 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana to Use a Skill |
![]() | Geofri's Crest Great Crown +1 to Level of Socketed Gems (60–80)% increased Armour and Energy Shield +(15–20)% to Fire Resistance +(15–20)% to Cold Resistance +(15–20)% to Lightning Resistance +(20–30)% to Chaos Resistance |
![]() | Lightpoacher Great Crown Has 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10–15)% to all Elemental Resistances Recover (4–5)% of Life when you lose a Spirit Charge (15–20)% chance to gain a Spirit Charge on Kill +1 to Maximum Spirit Charges per Abyss Jewel affecting you |
![]() | Geofri's Legacy Great Crown +1 to Level of Socketed Gems (60–80)% increased Armour and Energy Shield +(15–20)% to Fire Resistance +(15–20)% to Cold Resistance +(15–20)% to Lightning Resistance +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate |
![]() | Forbidden Shako Great Crown Socketed Gems are Supported by Level (15–25) (1–134) +(25–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Forbidden Shako Great Crown Socketed Gems are Supported by Level (1–10) (1–134) Socketed Gems are Supported by Level (25–35) (1–134) +(25–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Craiceann's Chitin Magistrate Crown (4–6)% Chance to Block Spell Damage (140–180)% increased Armour and Energy Shield (4–7)% increased maximum Life Cannot lose Crab Barriers if you have lost Crab Barriers Recently (Recently refers to the past 4 seconds) +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers |
![]() | Mask of the Stitched Demon Magistrate Crown +(40–50) to Intelligence +(160–180) to maximum Energy Shield Strength provides no bonus to Maximum Life Intelligence provides no bonus to Maximum Mana +1 to Maximum Life per 2 Intelligence Your Energy Shield starts at zero Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy Shield |
![]() | Crown of the Tyrant Magistrate Crown Has 1 Socket +(50–175) to maximum Life resist_all_% [-10] Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket |
![]() | Mask of the Tribunal Magistrate Crown [One to three random synthesis implicit modifiers]+(25–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (150–200)% increased Armour and Energy Shield Nearby Allies have (4–6)% increased Defences per 100 Strength you have (Defences are Armour, Evasion Rating and Energy Shield) Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 1% reduced Mana Reserved per 250 total Attributes |
![]() | The Broken Crown Prophet Crown Socketed Gems are supported by Level 20 Cast on Death 20% increased Damage when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) +(10–15) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–100)% increased Armour and Energy Shield 20% reduced Mana Regeneration Rate +(50–70) to maximum Energy Shield +(43–61)% to Chaos Resistance |
![]() | The Brine Crown Prophet Crown (240–300)% increased Armour and Energy Shield +(80–100) to maximum Life +(30–50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) |
![]() | Speaker's Wreath Prophet Crown +(20–40) to Dexterity (10–15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited Enemies |
![]() | Crown of the Inward Eye Prophet Crown 333% increased Armour and Energy Shield (9–21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
![]() | Voll's Vision Praetor Crown +(260–300) to Armour +(26–32)% to Fire Resistance +(8–16)% to Chaos Resistance 20% increased Light Radius (8–12)% increased Maximum Life if no Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Regenerate 100 Life per second if no Equipped Items are Corrupted |
![]() | Malachai's Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 250 Energy Shield per second if all Equipped items are Corrupted (Flasks and Jewels are not Equipped) Regenerate 35 Mana per second if all Equipped Items are Corrupted Corrupted |
![]() | Ahn's Contempt Praetor Crown +(15–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (60–140)% increased Armour and Energy Shield +(60–70) to maximum Life -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges |
![]() | Memory Vault Praetor Crown +(130–160) to maximum Energy Shield +(150–200) to maximum Mana (30–40)% increased Mana Regeneration Rate +(20–30)% to Fire Resistance 10% increased Mana Reserved Gain Armour equal to your Reserved Mana |
![]() | Viridi's Veil Praetor Crown +(1–2) to Level of Socketed Gems (120–160)% increased Armour and Energy Shield +(15–25)% to all Elemental Resistances Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped (Unlucky things are rolled twice and the worst result used) You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot |
![]() | Curtain Call Plague Mask +23 to maximum Life (10–15)% reduced Mine Throwing Speed Mines have (40–50)% increased Detonation Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity (Throwing Mines takes 10% more time for each additional Mine thrown) Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence |
![]() | Malachai's Simula Iron Mask (15–30)% increased Spell Damage +20 to Strength (20–30)% increased Lightning Damage +10% to Lightning Resistance Blood Magic (Removes all mana. Spend Life instead of Mana for Skills) Mortal Conviction (You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana.) |
![]() | Malachai's Awakening Iron Mask +20 to Strength (15–30)% increased Spell Damage +10% to all Elemental Resistances Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved Blood Magic (Removes all mana. Spend Life instead of Mana for Skills) Mortal Conviction (You can only have one Permanent Non-Banner Aura on you from your Skills. Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana.) |
![]() | Leer Cast Festival Mask 30% reduced Damage +(20–30) to Dexterity +(20–30) to maximum Life +(20–30) to maximum Mana You and nearby allies gain 15% increased Damage |
![]() | Replica Leer Cast Festival Mask +(20–30) to Dexterity +(20–30) to maximum Life +(20–30) to maximum Mana 60% reduced Mana Regeneration Rate You and nearby Allies have 30% increased Mana Regeneration Rate 30% increased Mana Regeneration Rate |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Your Cold Damage can Ignite but not Freeze or Chill (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Your Lightning Damage can Freeze but not Shock (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Willclash Golden Mask (350–400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3–5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
![]() | The Gull Raven Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (Create Lesser Shrine has an initial Cooldown before it can Trigger) (120–150)% increased Evasion and Energy Shield +(60–80) to maximum Life +(30–45) to maximum Energy Shield +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you |
![]() | The Tempest's Binding Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Harbinger of Storms Skill +(100–150) to Evasion Rating +(60–80) to maximum Life +(40–60) to maximum Energy Shield +(10–15)% to all Elemental Resistances |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) 25% chance to inflict Fire Exposure on Hit (Fire Exposure applies -10% to Fire Resistance for 4 seconds) Nearby Enemies have 50% increased Fire and Cold Resistances |
![]() | The Tempest's Liberation Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Greater Harbinger of Storms Skill +(100–150) to Evasion Rating +(60–80) to maximum Life +(40–60) to maximum Energy Shield +(10–15)% to all Elemental Resistances |
![]() | Crown of the Pale King Regicide Mask (150–200)% increased Evasion and Energy Shield +(60–80) to maximum Life (0.4–0.8)% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Reflects 100 to 150 Physical Damage to Melee Attackers 30% of Damage you Reflect to Enemies when Hit is gained as Life |
![]() | Gorgon's Gaze Regicide Mask Grants Level 20 Petrification Statue Skill (200–250)% increased Energy Shield +(60–80) to maximum Life (5–10)% increased Attack and Cast Speed 5% additional Physical Damage Reduction while moving 5% reduced Elemental Damage taken while stationary |
![]() | Mind of the Council Harlequin Mask (230–260)% increased Evasion and Energy Shield (20–30)% increased maximum Mana 10% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) +20% chance to be Shocked (Shock increases Damage taken by 15%, for 2 seconds) 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill +(15–20) to maximum Energy Shield |
![]() | Farrul's Bite Harlequin Mask Grants Level 20 Aspect of the Cat Skill (180–220)% increased Evasion and Energy Shield +(25–35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | The Vertex Vaal Mask +1 to Level of Socketed Gems (245–280)% increased Evasion and Energy Shield +(30–40) to maximum Energy Shield +(24–30)% to Chaos Resistance Enemies Cannot Leech Mana From you Socketed Gems have 50% reduced Mana Cost |
![]() | Fractal Thoughts Vaal Mask (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | Heretic's Veil Deicide Mask +1 to Level of Socketed Curse Gems Socketed Gems are Supported by Level 22 Blasphemy Socketed Curse Gems have 12% reduced Mana Reservation (90–110)% increased Evasion and Energy Shield +(40–50) to maximum Energy Shield |
![]() | Demigod's Immortality Golden Visage +(8–16)% to all Elemental Resistances+(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) 10% increased Character Size |
![]() | Maw of Mischief Bone Helmet Minions deal (15–20)% increased DamageGrants Level 20 Death Wish Skill +(45–65) to maximum Life (20–30)% reduced Mana Cost of Minion Skills Minions are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | Ancient Skull Bone Helmet Minions deal (15–20)% increased Damage(150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | Bramblejack Plate Vest Adds 2 to 4 Physical Damage to Attacks +(12–20) to maximum Life -2 Physical Damage taken from Attack Hits 40% of Melee Physical Damage taken reflected to Attacker |
![]() | Wall of Brambles Plate Vest Adds 2 to 4 Physical Damage to Attacks +2000 to Armour +(12–20) to maximum Life -2 Physical Damage taken from Attack Hits 40% of Melee Physical Damage taken reflected to Attacker |
![]() | Skin of the Loyal Plate Vest Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) local_unique_tabula_rasa_no_requirement_or_energy_shield [1] <Six Linked> |
![]() | Solaris Lorica Copper Plate +(10–20) to Strength (60–80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage does not bypass Energy Shield (-40–-30) Chaos Damage taken |
![]() | Greed's Embrace Golden Plate 20% reduced Movement Speed (10–15)% increased Quantity of Items found (30–50)% increased Rarity of Items found -10% to Fire Resistance +(20–30)% to Cold Resistance -20% to Lightning Resistance 30% reduced Strength Requirement |
![]() | Craiceann's Carapace Golden Plate Grants Level 20 Aspect of the Crab Skill (300–350)% increased Armour +(100–120) to maximum Life +(25–30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab Barriers |
![]() | Lioneye's Vision Crusader Plate Socketed Gems are Supported by Level 15 Pierce (200–250)% increased Armour +(60–100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +160 Dexterity Requirement Enemy Projectiles Pierce you |
![]() | Iron Heart Crusader Plate (80–100)% increased Armour 10% reduced Movement Speed (8–12)% Chance to Block Attack Damage Cannot Block Spells Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength |
![]() | The Iron Fortress Crusader Plate Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength 10% reduced Movement Speed (80–100)% increased Armour +1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky (Unlucky things are rolled twice and the worst result used) +(60–120) to Strength |
![]() | Death's Oath Astral Plate +(8–12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill +(40–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (10–15)% increased Attack Speed (180–220)% increased Armour +(60–70) to maximum Life 1% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) You take 450 Chaos Damage per second for 3 seconds on Kill Gore Footprints frenzy_charge_blood_dance_art_variation [0] |
![]() | Blunderbore Astral Plate +(8–12)% to all Elemental Resistances+(500–700) Strength Requirement (80–120)% increased Armour (50–75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff |
![]() | The Brass Dome Gladiator Plate 30% reduced Chance to Block Attack and Spell Damage (600–650)% increased Armour 10% reduced Movement Speed 50% increased Shock Duration on you Take no Extra Damage from Critical Strikes |
![]() | Kaom's Heart Glorious Plate Has no Sockets +500 to maximum Life (20–40)% increased Fire Damage |
![]() | Perfidy Glorious Plate (25–40)% increased Melee Damage +(60–90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second War Banner has (100–200)% increased Adrenaline duration Dread Banner has (100–200)% increased Fortify duration |
![]() | Replica Kaom's Heart Glorious Plate Has no Sockets (30–40)% increased Lightning Damage +500 to maximum Mana |
![]() | Briskwrap Strapped Leather 10% increased Attack Speed +(120–180) to Evasion Rating +(30–40)% to Cold Resistance 5% increased Movement Speed (20–25)% increased Mana Recovery from Flasks 15% increased Dexterity |
![]() | Wildwrap Strapped Leather 10% increased Attack Speed +(600–700) to Evasion Rating +(30–40)% to Cold Resistance 5% increased Movement Speed (20–25)% increased Mana Recovery from Flasks 15% increased Dexterity 1% increased Damage per 15 Dexterity |
![]() | Ashrend Buckskin Tunic Socketed Gems are Supported by Level 10 Added Fire Damage (80–100)% increased Evasion Rating +(30–50) to maximum Life +(40–50)% to Fire Resistance (-7–-5) Physical Damage taken from Attack Hits Cannot be Ignited (10–15)% increased Physical Damage with Ranged Weapons |
![]() | Foxshade Wild Leather +(20–30) to Dexterity Adds 5 to 12 Physical Damage to Attacks (50–70)% increased Evasion Rating 10% increased Movement Speed +500 to Evasion Rating while on Full Life |
![]() | Fox's Fortune Wild Leather Adds 5 to 12 Physical Damage to Attacks +(20–30) to Dexterity +1500 to Evasion Rating while on Full Life +(400–500) to Evasion Rating (120–150)% increased Evasion Rating 10% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are on Full Life (Unlucky things are rolled twice and the worst result used) |
![]() | The Snowblind Grace Coronal Leather +(30–40) to Dexterity (30–50)% increased Evasion Rating +(40–60) to maximum Life 10% chance to Dodge Spell Hits 25% increased Arctic Armour Buff Effect Evasion Rating is increased by Uncapped Cold Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Bronn's Lithe Cutthroat's Garb (200–250)% increased Evasion Rating 10% increased Movement Speed 10% increased Attack Speed +2 to Level of Socketed Movement Gems (35–50)% increased Damage with Movement Skills 15% increased Attack and Cast Speed if you've used a Movement Skill Recently (Recently refers to the past 4 seconds) |
![]() | The Rat Cage Sharkskin Tunic (100–120)% increased Evasion Rating +(160–200) to maximum Life -50% to Fire Resistance 15% increased Movement Speed 20% increased Fire Damage taken 10% of Fire Damage from Hits taken as Physical Damage unique_rat_cage_chance_to_squeak_when_hit_by_fire_damage [1] |
![]() | Queen of the Forest Destiny Leather +(60–70) to maximum Life (200–240)% increased Evasion Rating 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% (-50–-40) Physical Damage taken from Hits by Animals +(6–10)% to Fire Resistance +(26–40)% to Cold Resistance +(11–25)% to Lightning Resistance |
![]() | Kintsugi Exquisite Leather (100–120)% increased Evasion Rating +(60–80) to maximum Life +30% to Fire Resistance 20% less Damage taken if you have not been Hit Recently (Recently refers to the past 4 seconds) 50% increased Evasion Rating if you have been Hit Recently |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Rhoa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion (Maimed enemies have 30% reduced Movement Speed) (10–15)% increased Attack and Movement Speed while you have a Bestial Minion |
![]() | Hyrri's Ire Zodiac Leather +(40–50) to Dexterity Adds (105–145) to (160–200) Cold Damage to Bow Attacks (140–220)% increased Evasion Rating 25% increased Chill Duration on Enemies 10% chance to Dodge Attack Hits 10% chance to Dodge Spell Hits |
![]() | The Perfect Form Zodiac Leather (5–10)% increased Dexterity (30–50)% increased Evasion Rating +(50–80) to maximum Life -30% to Cold Resistance Arctic Armour has 100% reduced Mana Reservation Evasion Rating is increased by Uncapped Cold Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) Phase Acrobatics (30% Chance to Dodge Spell Hits) |
![]() | Replica Perfect Form Zodiac Leather (5–10)% increased Dexterity (30–50)% increased Evasion Rating +(50–80) to maximum Life -30% to Cold Resistance Flesh and Stone has 100% reduced Mana Reservation Evasion Rating is increased by Uncapped Cold Resistance (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) Hollow Palm Technique (You count as Dual Wielding while you are Unencumbered 60% more Attack Speed while you are Unencumbered 14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered) |
![]() | Cospri's Will Assassin's Garb 3% increased Movement Speed(120–160)% increased Evasion Rating +(17–29)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies 60% chance to Poison on Hit against Cursed Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Thousand Ribbons Simple Robe +6 to maximum Life +6 to maximum Mana +(10–20) to maximum Energy Shield Adds 2 to 3 Fire Damage to Spells and Attacks Adds 2 to 3 Cold Damage to Spells and Attacks Adds 1 to 4 Lightning Damage to Spells and Attacks +(10–20) to Evasion Rating +(5–10)% to Fire Resistance +(5–10)% to Cold Resistance +(5–10)% to Lightning Resistance Socketed Gems are Supported by Level 5 Elemental Proliferation |
![]() | Skin of the Lords Simple Robe local_unique_tabula_rasa_no_requirement_or_energy_shield [1] Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) You can only Socket Corrupted Gems in this item <Six Linked> <Random Keystone> Corrupted |
![]() | Cloak of Flame Scholar's Robe +(30–50)% to Fire Resistance 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (30–50)% increased Ignite Duration on Enemies 20% of Physical Damage from Hits taken as Fire Damage Reflects 15 Fire Damage to Melee Attackers |
![]() | Zahndethus' Cassock Sage's Robe Adds 1 to 40 Lightning Damage to Attacks (125–150)% increased Energy Shield +(40–50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block consecrate_on_block_%_life_regen_per_minute [360] consecrate_on_block_base_radius [18] consecrate_on_block_duration_ms [8000] (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance) |
![]() | Dialla's Malefaction Sage's Robe Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +1 to Level Gems Socketed in Green Sockets have +10% to Quality Gems Socketed in Blue Sockets gain 25% increased Experience Has no Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Covenant Spidersilk Robe Socketed Gems are Supported by Level 15 Added Chaos Damage Socketed Gems have Blood Magic +(20–30) to Intelligence 10% increased maximum Life (210–250)% increased Energy Shield |
![]() | Soul Mantle Spidersilk Robe (100–120)% increased Energy Shield (20–25)% increased Spell Damage +1 to maximum number of Summoned Totems 50% increased Totem Life Inflicts a random Hex on you when your Totems die, with 80% more Effect Socketed Gems are Supported by Level 20 Spell Totem |
![]() | The Coming Calamity Destroyer Regalia (80–100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% +2 to Level of Socketed Herald Gems |
![]() | Cloak of Tawm'r Isley Savant's Robe (150–200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit (Blinded enemies have their Chance to Hit halved) Socketed Minion Gems are Supported by Level 16 Life Leech Found Magic Items drop Identified |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers](180–230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Action Speed cannot be modified to below base value Nearby Allies' Action Speed cannot be modified to below base value Never deal Critical Strikes Nearby Enemies cannot deal Critical Strikes |
![]() | Vis Mortis Necromancer Silks (200–220)% increased Energy Shield +(20–30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage |
![]() | Fleshcrafter Necromancer Silks (100–150)% increased Energy Shield Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Chaos Damage does not bypass Minions' Energy Shield Minions have (50–100)% faster start of Energy Shield Recharge While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances |
![]() | Shavronne's Wrappings Occultist's Vestment (3–10)% increased Spell Damage(100–150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30–40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield |
![]() | Infernal Mantle Widowsilk Robe +1 to Level of Socketed Fire Gems (25–35)% increased Fire Damage 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 25% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 35% of your Maximum Mana or less) |
![]() | Doedre's Skin Widowsilk Robe Socketed Gems are Supported by Level 20 Blasphemy Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills ignore Curse Limit +(30–40) to Intelligence (130–150)% increased Energy Shield |
![]() | Fenumus' Shroud Widowsilk Robe +(30–40) to Intelligence (120–140)% increased Energy Shield Regenerate (80–100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50–70)% increased Aspect of the Spider Area of Effect |
![]() | The Beast Fur Shawl Vaal Regalia 40% increased Spell Damage (110–130)% increased Energy Shield +(15–25) to maximum Energy Shield 10% increased Area of Effect 5% increased Damage taken (30–40)% increased Energy Shield Recovery rate |
![]() | The Queen's Hunger Vaal Regalia Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5–10)% increased Cast Speed (100–130)% increased Energy Shield (6–10)% increased maximum Life ![]() ![]() ![]() |
![]() | Viper's Scales Full Scale Armour (80–100)% increased Armour and Evasion +(30–40) to maximum Life +(15–25)% to Cold Resistance 5% increased Movement Speed Cannot be Poisoned 20% chance to Poison on Hit with Attacks (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Gruthkul's Pelt Wyrmscale Doublet 100% increased Global Physical Damage +(200–240) to maximum Life +(20–40)% to Cold Resistance Regenerate 5% of Life per second 15% increased Character Size Spell Skills deal no Damage Your Spells are disabled |
![]() | Belly of the Beast Full Wyrmscale (150–200)% increased Armour +(10–15)% to all Elemental Resistances (30–40)% increased maximum Life 50% increased Flask Life Recovery rate Extra gore |
![]() | Lightning Coil Desert Brigandine +(60–80) to maximum Life Adds 1 to (20–30) Lightning Damage to Attacks (90–120)% increased Armour and Evasion -60% to Lightning Resistance 30% of Physical Damage from Hits taken as Lightning Damage |
![]() | Daresso's Defiance Full Dragonscale (160–200)% increased Armour and Evasion +(60–90) to maximum Life (0.4–0.6)% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 6% chance to Dodge Attack Hits You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (60–100)% increased Onslaught Effect |
![]() | Cherrubim's Maleficence Triumphant Lamellar +(70–100) to maximum Life (160–200)% increased Armour and Evasion (50–80)% increased Chaos Damage 100% increased total Recovery per second from Life Leech |
![]() | Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life Aspect of the Cat Reserves no Mana +2 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth |
![]() | Replica Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life +2 seconds to Cat's Agility Duration Aspect of the Cat Reserves no Mana Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | Voll's Protector Holy Chainmail (100–150)% increased Armour and Energy Shield 50% reduced maximum Mana Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges) |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence (140–160)% increased Armour and Energy Shield +(50–75)% to Cold Resistance Cannot be Chilled 150% increased Chill Duration on Enemies |
![]() | Crystal Vault Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence (140–160)% increased Armour and Energy Shield +(50–75)% to Cold Resistance Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15–20)% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) |
![]() | Ambu's Charge Crusader Chainmail (180–220)% increased Armour and Energy Shield +(60–80) to maximum Life +15% to all Elemental Resistances Gain an Endurance Charge when you take a Critical Strike Share Endurance Charges with nearby party members Regenerate 2% of Life per second if you have been Hit Recently (Recently refers to the past 4 seconds) |
![]() | Replica Ambu's Charge Crusader Chainmail (180–220)% increased Armour and Energy Shield +(60–80) to maximum Life +15% to all Elemental Resistances Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 25% reduced Light Radius Reflects 30 Chaos Damage to Melee Attackers 100% chance to create Desecrated Ground when you Block desecrate_on_block_base_chaos_damage_to_deal_per_minute [15000] desecrate_on_block_base_radius [16] desecrate_on_block_duration_ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) 30% of Physical Damage Converted to Chaos Damage |
![]() | Rotting Legion Loricated Ringmail Socketed Gems are Supported by Level 1 Meat Shield (100–140)% increased Armour and Energy Shield +(50–80) to maximum Life (5–8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised Zombie |
![]() | Kingsguard Conquest Chainmail +(60–90) to maximum Life +(50–70) to maximum Mana (150–170)% increased Armour and Energy Shield Gain 100 Life when you lose an Endurance Charge 30% increased Endurance Charge Duration |
![]() | Geofri's Sanctuary Elegant Ringmail (50–75)% increased Armour and Energy Shield +(60–70) to maximum Life +(30–40) to maximum Energy Shield +(14–18)% to all Elemental Resistances +2 maximum Energy Shield per 5 Strength Zealot's Oath (Life Regeneration is applied to Energy Shield instead.) |
![]() | Loreweave Elegant Ringmail Has 6 Sockets Adds (4–10) to (14–36) Physical Damage to Attacks +(8–24) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% |
![]() | Replica Loreweave Elegant Ringmail Has 6 Sockets Adds (4–10) to (14–36) Physical Damage to Attacks +(8–24) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (200–250)% increased Armour and Energy Shield (7–10)% increased maximum Life +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) You have Fungal Ground around you while stationary |
![]() | The Ivory Tower Saint's Hauberk +(40–70) to Intelligence +30 to maximum Energy Shield per 100 Reserved Life +(80–100) to maximum Mana Regenerate 2% of Energy Shield per second Chaos Damage is taken from Mana before Life |
![]() | Doryani's Prototype Saint's Hauberk (150–200)% increased Armour and Energy Shield +(60–90) to maximum Life Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | Incandescent Heart Saintly Chainmail (220–240)% increased Armour and Energy Shield +(80–90) to maximum Life (0.8–1)% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Gain (10–20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20–30)% increased Light Radius Light Radius is based on Energy Shield instead of Life |
![]() | Chains of Command Saintly Chainmail (150–190)% increased Armour and Energy Shield +(60–90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets animate_guardian_and_weapon_track_on_kill [1] Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy animate_guardian_and_weapon_track_on_kill [1] 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy You cannot have non-Animated Minions |
![]() | Bloodbond Bone Armour Grants Level 15 Blood Offering Skill (100–120)% increased Evasion and Energy Shield (15–25)% increased maximum Life Minions have (20–30)% increased maximum Life Regenerate 1% of Life per second Minions have (6–10)% chance to Dodge Attack Hits |
![]() | Cloak of Defiance Lacquered Garb (300–400)% increased Evasion and Energy Shield +(100–150) to maximum Mana 10% of Damage is taken from Mana before Life Regenerate 1% of Mana per second Mind Over Matter (30% of Damage is taken from Mana before Life) |
![]() | Victario's Influence Lacquered Garb (120–150)% increased Evasion and Energy Shield +1 to Level of Socketed Aura Gems Socketed Gems have 30% reduced Mana Reservation Socketed Gems are Supported by Level 30 Generosity (10–15)% increased effect of Non-Curse Auras from your Skills (20–40)% increased Area of Effect of Aura Skills |
![]() | Dendrobate Sentinel Jacket Socketed Gems are Supported by Level 10 Lesser Poison (130–150)% increased Evasion and Energy Shield +40 to maximum Energy Shield +(15–25)% to all Elemental Resistances (75–100)% increased Damage with Poison if you have at least 300 Dexterity (15–25)% increased Poison Duration if you have at least 150 Intelligence |
![]() | Expedition's End Sentinel Jacket (100–150)% increased Evasion and Energy Shield (5–10)% increased maximum Life All Damage with Hits can Freeze (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | Carcass Jack Varnished Coat (120–150)% increased Evasion and Energy Shield +(50–70) to maximum Life +(9–12)% to all Elemental Resistances (40–50)% increased Area of Effect (40–50)% increased Area Damage Extra gore |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead |
![]() | Saqawal's Nest Blood Raiment +(25–75) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) +(30–40)% to Lightning Resistance (6–10)% reduced Mana Reserved 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield |
![]() | The Eternity Shroud Blood Raiment Trigger Level 20 Glimpse of Eternity when Hit (100–150)% increased Evasion and Energy Shield +(70–100) to maximum Life +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | Replica Eternity Shroud Blood Raiment Trigger Level 20 Shade Form when Hit (100–150)% increased Evasion and Energy Shield +(70–100) to maximum Life +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | Tinkerskin Sadist Garb (140–170)% increased Evasion and Energy Shield +(60–90) to maximum Life (10–15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy (While you have Phasing, your movement is not blocked by Enemies) Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy |
![]() | Inpulsa's Broken Heart Sadist Garb +(60–80) to maximum Life (20–50)% increased Damage if you have Shocked an Enemy Recently (15–25)% increased Effect of Shock Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock |
![]() | Doppelgänger Guise Sadist Garb Grants Level 20 Unhinge Skill (40–60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (15–25)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane |
![]() | The Restless Ward Carnal Armour +(20–25) to maximum Mana+(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield 1% increased Movement Speed per Frenzy Charge 100% increased Endurance, Frenzy and Power Charge Duration Regenerate (20–30) Life per second per Endurance Charge |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum ManaHas 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) Socketed Gems are Supported by Level 25 Elemental Penetration 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield (6–10)% increased maximum Life (9–15)% increased maximum Mana 1% increased Maximum Life per Abyss Jewel affecting you 1% increased Maximum Mana per Abyss Jewel affecting you |
![]() | Replica Shroud of the Lightless Carnal Armour +(20–25) to maximum ManaHas 6 Abyssal Sockets (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Replica Restless Ward Carnal Armour +(20–25) to maximum Mana(220–250)% increased Evasion and Energy Shield +(60–80) to maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100–140) Life per second per Endurance Charge |
![]() | Atziri's Splendour Sacrificial Garb (380–420)% increased Armour +(90–100) to maximum Life +(20–24)% to all Elemental Resistances +100 Life gained on Kill +100 Mana gained on Kill |
![]() | Shadowstitch Sacrificial Garb (250–350)% increased Armour, Evasion and Energy Shield Has an additional Implicit Mod +(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Recover (3–5)% of Life on Kill Recover (3–5)% of Energy Shield on Kill (-6–-4)% to all Resistances for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped 6% increased Maximum Life for each Corrupted Item Equipped local_six_linked_sockets [1] Corrupted |
![]() | Demigod's Dominance Golden Mantle +(15–25)% to all Elemental Resistances+1 to Level of Socketed Gems +(30–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Stormcharger Plated Greaves +(1–50)% to Lightning Resistance 20% increased Movement Speed 50% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) 30% of Physical Damage Converted to Lightning Damage (15–25)% increased Effect of Lightning Ailments |
![]() | Windscream Reinforced Greaves (50–80)% increased Armour 15% increased Movement Speed +(10–15)% to all Elemental Resistances (10–20)% increased Elemental Damage You can apply an additional Curse |
![]() | Windshriek Reinforced Greaves (200–250)% increased Armour +(10–15)% to all Elemental Resistances 25% increased Movement Speed (10–20)% increased Elemental Damage You can apply an additional Curse 60% increased Area of Effect of Hex Skills |
![]() | Torchoak Step Antique Greaves (80–120)% increased Armour (30–50)% increased Totem Life 25% increased Movement Speed (30–50)% increased Totem Placement speed Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit |
![]() | Redblade Tramplers Ancient Greaves Adds (2–5) to (7–10) Physical Damage to Attacks (150–200)% increased Armour 25% increased Movement Speed (5–10)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) +(20–30)% to Fire Resistance Unaffected by Burning Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) +(50–70) to maximum Life |
![]() | The Infinite Pursuit Goliath Greaves +(30–60) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack |
![]() | Craiceann's Tracks Goliath Greaves (150–180)% increased Armour +(50–70) to maximum Life +(25–30)% to Cold Resistance 25% increased Movement Speed Cannot be Stunned if you have at least 10 Crab Barriers You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit |
![]() | Kaom's Roots Titan Greaves +(150–200) to maximum Life Has no Sockets Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) Cannot be Knocked Back Action Speed cannot be modified to below base value |
![]() | The Red Trail Titan Greaves (60–80)% increased Armour +(60–70) to maximum Life 25% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) Gore Footprints frenzy_charge_blood_dance_art_variation [0] |
![]() | Doryani's Delusion Titan Greaves Grants Level 25 Purity of Fire Skill Adds (25–30) to (40–45) Fire Damage to Spells and Attacks (100–120)% increased Armour +(50–70) to maximum Life 30% increased Movement Speed |
![]() | Replica Red Trail Titan Greaves (60–80)% increased Armour +(60–70) to maximum Life 25% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary 15% increased Movement Speed while Poisoned Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | Seven-League Step Rawhide Boots 50% increased Movement Speed |
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating 10% increased Movement Speed 10% increased Movement Speed for you and nearby Allies (5–10)% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) 15% increased Movement Speed |
![]() | Abberath's Hooves Goathide Boots +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Ignite deals Fire Damage over time) Triggers Level 7 Abberath's Fury when Equipped 1% increased Fire Damage per 20 Strength Burning Hoofprints |
![]() | Deerstalker Deerskin Boots +(35–45) to maximum Life (160–200)% increased Evasion Rating (14–18)% increased Trap Throwing Speed 15% increased Movement Speed for 9 seconds on Throwing a Trap Socketed Gems are Supported by Level 11 Trap 15% increased Movement Speed |
![]() | Goldwyrm Nubuck Boots 10% increased Movement Speed (14–20)% increased Quantity of Items found 60% increased Mana Regeneration Rate +(40–50)% to Fire Resistance |
![]() | The Blood Dance Sharkskin Boots +(30–40) to Dexterity 20% increased Movement Speed 2% increased Movement Speed per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Kill 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life Gore Footprints frenzy_charge_blood_dance_art_variation [1] |
![]() | Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 10% chance to Dodge Spell Hits while Phasing |
![]() | Replica Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) 10% increased Movement Speed if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | Sin Trek Stealth Boots +(20–30) to Dexterity +(20–30) to Intelligence +(100–150) to maximum Energy Shield (80–100)% increased Evasion Rating 30% increased Movement Speed Enemies Cannot Leech Life From you |
![]() | Garukhan's Flight Stealth Boots +(30–40) to Dexterity (320–380)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity |
![]() | Atziri's Step Slink Boots +(55–75) to maximum Life 180% increased Evasion Rating 30% increased Movement Speed (14–16)% chance to Dodge Spell Hits |
![]() | Farrul's Chase Slink Boots Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110–150)% increased Evasion Rating +(50–70) to maximum Life 20% increased Movement Speed (40–50)% chance to avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth |
![]() | Wanderlust Wool Shoes +5 to Dexterity +(10–20) to maximum Energy Shield 20% increased Movement Speed (20–40)% increased Mana Regeneration Rate Cannot be Frozen |
![]() | Wondertrap Velvet Slippers +(5–10) to Strength +(5–10) to Dexterity +(5–10) to Intelligence +(10–16) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 10% increased Movement Speed |
![]() | Greedtrap Velvet Slippers +(5–10) to Strength +(5–10) to Dexterity +(5–10) to Intelligence +(90–110) to maximum Energy Shield (10–16)% increased Quantity of Items found when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 20% increased Movement Speed |
![]() | Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems (5–15)% increased Movement Speed |
![]() | Replica Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5–15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy |
![]() | Shavronne's Pace Scholar Boots +10 to Dexterity +(20–30) to Intelligence (100–140)% increased Energy Shield (10–15)% increased Stun and Block Recovery 20% increased Movement Speed when on Full Life 15% increased Movement Speed |
![]() | Shavronne's Gambit Scholar Boots +10 to Dexterity +(20–30) to Intelligence (100–140)% increased Energy Shield (10–15)% increased Stun and Block Recovery 20% increased Movement Speed when on Full Life Regenerate 1% of Energy Shield per second 15% increased Movement Speed |
![]() | Rainbowstride Conjurer Boots (4–6)% Chance to Block Spell Damage +(40–60) to maximum Mana (140–180)% increased Energy Shield +20% to all Elemental Resistances 25% increased Movement Speed |
![]() | Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 25% increased Movement Speed 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
![]() | Replica Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 5% increased Damage per Power Charge Regenerate 0.5% of Life per second per Power Charge 5% increased Movement Speed per Power Charge |
![]() | Steppan Eard Sorcerer Boots +(20–30) to maximum Energy Shield (50–80)% increased Energy Shield 30% increased Movement Speed Unaffected by Desecrated Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground 20% increased Movement Speed on Shocked Ground |
![]() | Skyforth Sorcerer Boots +(60–120) to maximum Mana 30% increased Movement Speed 25% chance to gain a Power Charge on Critical Strike 6% reduced Mana Reserved You have no Life Regeneration Stun Threshold is based on 500% of your Mana instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Dusktoe Ironscale Boots (40–60)% increased Armour and Evasion +(20–30) to maximum Life 15% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (15–20) to (25–30) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Duskblight Ironscale Boots Trigger Level 1 Stalking Pustule on Kill (120–150)% increased Armour and Evasion +(50–60) to maximum Life 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Lioneye's Paws Bronzescale Boots Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) |
![]() | Replica Lioneye's Paws Bronzescale Boots Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) |
![]() | Mutewind Whispersteps Serpentscale Boots (100–150)% increased Evasion Rating 25% increased Movement Speed +(20–30)% to Cold Resistance (50–70)% increased Critical Strike Chance for Spells Adds (25–30) to (40–50) Cold Damage to Spells Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Legacy of Fury Wyrmscale Boots (200–300)% increased Armour and Evasion (-15–-10)% to all Elemental Resistances 30% increased Movement Speed Drops Scorched Ground while moving, lasting 4 seconds (Scorched Enemies have -10% to Elemental Resistances) (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second |
![]() | Saqawal's Talons Hydrascale Boots Grants Level 20 Aspect of the Avian Skill (100–150)% increased Armour and Evasion (20–30)% increased Movement Speed (-2–2) seconds to Avian's Flight Duration Regenerate 100 Life per Second while you have Avian's Flight Regenerate 12 Mana per Second while you have Avian's Flight |
![]() | Darkray Vectors Dragonscale Boots +(20–40)% to Lightning Resistance 25% reduced Light Radius 5% increased Movement Speed per Frenzy Charge 2% chance to Dodge Attack Hits per Frenzy Charge 40% reduced Frenzy Charge Duration +1 to Maximum Frenzy Charges (40–70)% increased Armour and Evasion |
![]() | Wake of Destruction Mesh Boots Adds 1 to 120 Lightning Damage to Attacks (20–60)% increased Armour and Energy Shield +(10–20) Life gained on Kill 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds (Shock increases Damage taken by 15%) |
![]() | Ralakesh's Impatience Riveted Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 20% increased Movement Speed Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
![]() | Alberon's Warpath Soldier Boots (15–18)% increased Strength Adds 1 to 80 Chaos Damage to Attacks +(180–220) to Armour +(9–12)% to Chaos Resistance 20% increased Movement Speed +1 to maximum number of Skeletons |
![]() | Replica Alberon's Warpath Soldier Boots (15–18)% increased Strength +(180–220) to Armour +(9–12)% to Chaos Resistance 20% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Gang's Momentum Legion Boots (160–180)% increased Armour and Energy Shield 25% increased Movement Speed +(50–60)% to Fire Resistance (10–15)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (25–40)% increased Damage against Ignited Enemies |
![]() | March of the Legion Legion Boots +2 to Level of Socketed Aura Gems Socketed Gems are Supported by Level 25 Blessing (250–300)% increased Armour and Energy Shield +(12–18)% to all Elemental Resistances (20–30)% increased Movement Speed |
![]() | Death's Door Crusader Boots +(20–40) to Strength 200% increased Armour and Energy Shield +(10–15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Bleeding cannot be inflicted on you |
![]() | Nomic's Storm Strapped Boots +(20–30) to Dexterity +(30–50) to Evasion Rating +(15–30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy Shield |
![]() | Sundance Clasped Boots 10% increased Attack Speed (80–120)% increased Evasion Rating (20–30)% increased Rarity of Items found +(30–40)% to Fire Resistance 20% increased Movement Speed |
![]() | Sunspite Clasped Boots 10% increased Attack Speed (260–300)% increased Evasion and Energy Shield (20–30)% increased Rarity of Items found +(30–40)% to Fire Resistance 20% increased Movement Speed (10–20)% increased Movement Speed while Ignited +25% chance to be Ignited (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Regenerate (75–125) Life per second while Ignited |
![]() | Dance of the Offered Shackled Boots +(50–60) to maximum Mana +(15–20)% to Lightning Resistance 25% increased Movement Speed You have Onslaught while not on Low Mana (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Lose (30–40) Mana per Second |
![]() | Brinerot Whalers Trapper Boots 20% increased Global Physical Damage +(80–100) to maximum Energy Shield +(20–30)% to Lightning Resistance 25% increased Movement Speed (20–40)% increased Projectile Damage Unaffected by Shocked Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Omeyocan Carnal Boots (15–20)% increased maximum Mana +(25–30)% to Lightning Resistance 30% increased Movement Speed 2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20% You have Onslaught while not on Low Mana (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Lose 7% of Mana per Second |
![]() | Corpsewalker Carnal Boots Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed (20–40)% increased Damage if you have Consumed a corpse Recently (Recently refers to the past 4 seconds) For each nearby corpse, Regenerate 0.25% Life per second, up to 3% |
![]() | Fenumus' Spinnerets Assassin's Boots (160–200)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance +(17–23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40–50)% increased Aspect of the Spider Debuff Duration |
![]() | The Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (50–80)% increased Cooldown Recovery Rate of Travel Skills (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Replica Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints |
![]() | Bubonic Trail Murder Boots Has 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) Triggers Level 20 Death Walk when Equipped (4–6)% increased maximum Life 30% increased Movement Speed 10% increased Damage for each type of Abyss Jewel affecting you |
![]() | Replica Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing (While you have Phasing, your movement is not blocked by Enemies) You have Phasing if you've Killed Recently (Recently refers to the past 4 seconds) Projectiles Chain +1 times while you have Phasing Celestial Footprints |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20–40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage |
![]() | Lochtonial Caress Iron Gauntlets (10–15)% reduced maximum Mana (10–15)% increased Cast Speed (10–15)% increased Attack Speed +(20–30) to maximum Life 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | Giantsbane Bronze Gauntlets Adds (3–6) to (10–12) Physical Damage to Attacks +(30–40) to Strength (80–100)% increased Armour Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Meginord's Vise Steel Gauntlets +100 to Strength 10% increased Global Physical Damage (40–60)% increased Armour Regenerate 2% of Life per second with at least 400 Strength |
![]() | Winds of Change Ancient Gauntlets +(30–60) to maximum Life 30% increased Projectile Speed (5–10)% reduced Movement Speed 10% chance to Knock Enemies Back on hit (Knockback pushes Enemies away when Hit) (30–50)% increased Projectile Damage |
![]() | Empire's Grasp Goliath Gauntlets +(400–600) to Armour Socketed Gems are Supported by Level 10 Knockback Knockback direction is reversed (Knockback pushes Enemies away when Hit) |
![]() | Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence +(60–75) to maximum Life (200–220)% increased Armour (25–35)% increased Global Critical Strike Chance You have Vaal Pact if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Life Leeched per Second is doubled, Maximum total Recovery per second from Life Leech is doubled, Life Regeneration has no effect.) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Adds (150–225) to (525–600) Lightning Damage to Unarmed Attacks (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed (You are Unarmed as long as you have no Equipped Weapons) +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Replica Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence +(60–75) to maximum Life (200–220)% increased Armour (25–35)% increased Global Critical Strike Chance You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Craiceann's Pincers Titan Gauntlets (150–200)% increased Armour Regenerate (50–70) Life per second +(30–40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Maligaro's Virtuosity Deerskin Gloves +(20–30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60–80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
![]() | Oskarm Nubuck Gloves (30–40)% increased Global Accuracy Rating +(40–50) to maximum Life (-20–-10)% to Chaos Resistance (7–8)% chance to Dodge Spell Hits Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy 2% increased Attack Critical Strike Chance per 200 Accuracy Rating |
![]() | Great Old One's Tentacles Eelskin Gloves Adds (8–12) to (15–20) Physical Damage to Attacks +(50–70) to maximum Life (10–20)% chance to Impale Enemies on Hit with Attacks (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mercenary's Lot Slink Gloves +(80–120) to Evasion Rating (5–8)% increased Attack and Cast Speed Mark Skills have (10–15)% increased Cast Speed (30–50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies |
![]() | Sadima's Touch Wool Gloves Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5–10)% increased Quantity of Items found |
![]() | Doedre's Tenure Velvet Gloves +20 to Intelligence +32 to maximum Energy Shield (50–60)% increased Spell Damage 15% reduced Cast Speed |
![]() | Doedre's Malevolence Velvet Gloves +20 to Intelligence (50–60)% increased Spell Damage Adds (48–56) to (73–84) Chaos Damage to Spells 15% reduced Cast Speed +(64–96) to maximum Energy Shield Skills Supported by Unleash have (30–50)% increased Seal gain frequency |
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit, with 40% increased Effect Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage |
![]() | Vixen's Entrapment Embroidered Gloves Trigger Socketed Curse Skill when you cast a Curse Skill +(50–90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) You can apply an additional Curse Curse Skills have (10–20)% increased Cast Speed |
![]() | Demon Stitcher Satin Gloves (15–20)% increased Cast Speed +(50–70) to maximum Energy Shield +(50–70) to maximum Life Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell |
![]() | Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Faster Casting +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana |
![]() | Replica Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Voidbringer Conjurer Gloves +1 to Level of Socketed Elemental Gems (125–150)% increased Critical Strike Chance for Spells (180–250)% increased Energy Shield +(40–80) to Total Mana Cost of Skills +(15–20) Energy Shield gained on Kill |
![]() | Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
![]() | Replica Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | Allelopathy Sorcerer Gloves Grants Level 22 Blight Skill (20–30)% increased Damage over Time (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Replica Allelopathy Sorcerer Gloves Grants Level 22 Wintertide Brand (20–30)% increased Damage over Time (100–120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20–30)% increased Chill Effect |
![]() | Flesh and Spirit Ironscale Gauntlets (80–120)% increased Armour and Evasion (6–9)% increased Attack Speed Regenerate (3–4) Life per second Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently (Recently refers to the past 4 seconds) Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Slitherpinch Bronzescale Gauntlets +(40–50) to Dexterity 0.6% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (60–100)% increased Evasion Rating 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (5–10)% increased Attack Speed |
![]() | Vaal Caress Bronzescale Gauntlets +(50–70) to maximum Life (120–140)% increased Armour and Evasion +40% to Cold Resistance +2 to Level of Socketed Vaal Gems You gain Onslaught for 5 seconds on using a Vaal Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Aurseize Steelscale Gauntlets (40–60)% increased Armour and Evasion 5% reduced Movement Speed (40–50)% increased Rarity of Items found +15% to all Elemental Resistances |
![]() | Tombfist Steelscale Gauntlets Has 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) (4–6)% increased maximum Life With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks (Intimidated enemies take 10% increased Attack Damage) With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks (Maimed enemies have 30% reduced Movement Speed) |
![]() | Haemophilia Serpentscale Gauntlets 25% increased Damage over Time +(20–30) to Strength Attacks have 25% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (25–40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect (120–160)% increased Armour and Evasion +(50–70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges (You gain Rampage bonuses for Killing multiple Enemies in quick succession) Lose all Endurance Charges when Rampage ends |
![]() | Farrul's Pounce Hydrascale Gauntlets (100–140)% increased Armour and Evasion +(50–70) to maximum Life +(400–500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) You have Crimson Dance while you have Cat's Stealth (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Breathstealer Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(30–50) to maximum Mana +(10–16)% to all Elemental Resistances (5–10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster (Blighted Spores last for 10 seconds and have a random Aura) |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Elemental Damage per Frenzy Charge |
![]() | Worldcarver Dragonscale Gauntlets Trigger Level 20 Arcane Wake after Spending a total of 200 Mana +(200–300) to Accuracy Rating (120–150)% increased Armour and Evasion +(60–80) to maximum Life 3% increased Attack Speed for each Map Item Modifier affecting the Area 6% increased Attack Damage for each Map Item Modifier affecting the Area |
![]() | Shackles of the Wretched Chain Gloves (40–60)% increased Stun and Block Recovery Hexes applied by Socketed Curse Skills are Reflected back to you You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4–6) Frenzy Charges to allies on Death |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Command of the Pit Riveted Gloves Has 2 Abyssal Sockets (Only Abyss Jewels can be Socketed in Abyssal Sockets) (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance 50% less Poison Duration Your Cold Damage can Poison (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Cold Skills have 20% chance to Poison on Hit |
![]() | Replica Volkuur's Guidance Zealot Gloves Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | Hand of the Fervent Zealot Gloves (70–130)% increased Armour and Energy Shield +(50–70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | Southbound Soldier Gloves Adds (30–36) to (44–50) Cold Damage to Attacks +(40–50)% to Cold Resistance (12–16)% increased maximum Life Your Hits can only Kill Frozen Enemies 25% increased Freeze Duration on Enemies 50% increased Herald of Ice Damage |
![]() | Saqawal's Winds Soldier Gloves (140–180)% increased Armour and Energy Shield +(30–60) to maximum Life +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Null and Void Legion Gloves +(20–30) to Strength +(50–70) to maximum Life (150–180)% increased Armour and Energy Shield (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers]+(15–25) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed at Full Life |
![]() | Repentance Crusader Gloves (120–180)% increased Armour and Energy Shield 500% increased Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) Iron Will (Strength's damage bonus applies to Spell Damage as well) (0–30)% reduced Spell Damage +(8–16) to maximum Energy Shield |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (Loses all but 1 Implicit Modifier if this Modifier is lost) (150–200)% increased Armour and Energy Shield (7–12)% increased maximum Life +(20–30)% to Fire and Lightning Resistances |
![]() | Ondar's Clasp Wrapped Mitts Adds 1 to 13 Lightning Damage to Attacks +(50–80) to Accuracy Rating 20% increased Movement Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 30% increased Attack Speed when on Full Life |
![]() | Facebreaker Strapped Mitts 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) +30% to Global Critical Strike Multiplier (600–800)% more Physical Damage with Unarmed Attacks (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Extra gore |
![]() | Architect's Hand Strapped Mitts +(30–40) to Dexterity (100–125)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed |
![]() | Shadows and Dust Clasped Mitts (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier Creates a Smoke Cloud on Rampage (Enemies standing in Smoke Clouds are Blinded) Gain Unholy Might for 3 seconds on Rampage (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills which throw Traps have Blood Magic (Spend Life instead of Mana for Skills with Blood Magic) Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances |
![]() | The Embalmer Carnal Mitts Socketed Gems are Supported by Level 20 Vile Toxins Adds (13–17) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–29)% to Chaos Resistance (20–25)% increased Poison Duration |
![]() | Fenumus' Weave Carnal Mitts Grants Level 20 Aspect of the Spider Skill (120–170)% increased Evasion and Energy Shield +(40–50) to maximum Life (6–9)% increased Attack and Cast Speed (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances (20–30)% chance to Sap Enemies in Chilling Areas (Chilled Ground and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (15–20)% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Snakebite Assassin's Mitts (150–180)% increased Evasion Rating +(60–70) to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) +5% to Damage over Time Multiplier for Poison per Frenzy Charge |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity (150–200)% increased Evasion and Energy Shield +(50–60) to maximum Life +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped +6 to Maximum Life per Elder Item Equipped 8% increased Effect of non-Damaging Ailments per Elder Item Equipped (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Remove an Ailment when you use a Flask if all Equipped Items are Elder Items |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked (Shock increases Damage taken by 15%, for 2 seconds) Shocks you inflict spread to other Enemies within a Radius of 15 |
![]() | Thunderfist Murder Mitts Adds 1 to 100 Lightning Damage to Attacks +(25–30) to maximum Energy Shield 10% increased Attack Speed 10% increased Stun Duration on Enemies 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) Socketed Gems are Supported by Level 18 Added Lightning Damage |
![]() | Malachai's Mark Murder Mitts (80–100)% increased Evasion and Energy Shield +(60–80) to maximum Life +(15–25) Life gained on Kill +(15–25) Energy Shield gained on Kill Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Recently refers to the past 4 seconds) |
Other Unique /453 ⍟
Other Unique /453 ⍟
Show Full Descriptions | |
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![]() | Blackheart Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to maximum Life Adds 1 to 3 Chaos Damage to Attacks 5% increased Global Physical Damage Regenerate (2–4) Life per second 10% chance to Cause Monsters to Flee |
![]() | Le Heup of All Iron Ring Adds 1 to 4 Physical Damage to Attacks+(10–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (10–30)% increased Rarity of Items found +(10–30)% to all Elemental Resistances (10–30)% increased Damage |
![]() | Voidheart Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to maximum Life Adds 1 to 3 Chaos Damage to Attacks 5% increased Global Physical Damage Regenerate (2–4) Life per second 10% chance to Cause Monsters to Flee Melee Attacks have (20–40)% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Melee Attacks have (30–50)% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Warden's Brand Iron Ring Adds 1 to 4 Physical Damage to AttacksAdds (5–15) to (25–50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy |
![]() | Circle of Guilt Iron Ring [One to three random synthesis implicit modifiers]+(10–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds (8–10) to (13–15) Physical Damage +(350–400) to Armour [Random Herald of Purity modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Dexterity 25% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (40–60)% increased Damage with Poison You are Chilled when you are Poisoned (Chill reduces Enemy Action Speed by 10% for 2 seconds) Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter |
![]() | Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Attacks have 25% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (40–60)% increased Damage with Bleeding You are Chilled while you are Bleeding (Chill reduces Enemy Action Speed by 10% for 2 seconds) Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter |
![]() | Kaom's Sign Coral Ring +(20–30) to maximum Life+(10–20) to Strength +(2–4) Life gained for each Enemy hit by your Attacks +1 to Maximum Endurance Charges |
![]() | Bloodboil Coral Ring +(20–30) to maximum LifeAdds (12–15) to (25–30) Fire Damage to Attacks +(20–40) to maximum Life +(10–15)% to Cold Resistance 75% reduced Effect of Chill on you (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) 10% increased Movement Speed while Ignited |
![]() | Sibyl's Lament Coral Ring +(20–30) to maximum LifeAdds (8–15) to (20–28) Fire Damage to Attacks (20–30)% increased Elemental Damage with Attack Skills (10–20)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage |
![]() | Kaom's Way Coral Ring +(20–30) to maximum Life+(10–20) to Strength +(2–4) Life gained for each Enemy hit by your Attacks +1 to Maximum Endurance Charges Regenerate 0.4% of Life per second per Endurance Charge |
![]() | Winterweave Coral Ring +(20–30) to maximum LifeAdds (12–15) to (25–30) Fire Damage to Attacks Adds (12–15) to (25–30) Cold Damage to Attacks +(20–40) to maximum Life +(25–30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed |
![]() | Doedre's Damning Paua Ring +(20–30) to maximum Mana+(5–10) to Intelligence +5% to all Elemental Resistances +5 Mana gained on Kill You can apply an additional Curse |
![]() | Perandus Signet Paua Ring +(20–30) to maximum Mana+(25–30) to maximum Mana (45–65)% increased Mana Regeneration Rate 2% increased Experience gain 2% increased Intelligence for each Unique Item Equipped (Flasks and Jewels are not Equipped) 3% additional chance for Slain monsters to drop Scrolls of Wisdom |
![]() | Praxis Paua Ring +(20–30) to maximum Mana+(30–60) to maximum Mana Regenerate (3–6) Mana per second (-8–-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Replica Doedre's Damning Paua Ring +(20–30) to maximum Mana+(5–10) to Intelligence +5% to all Elemental Resistances +5 Mana gained on Kill You can apply one fewer Curse (25–35)% increased Effect of your Curses |
![]() | Fated End Paua Ring +(20–30) to maximum Mana+(20–40) to Intelligence Curse Skills have (8–12)% increased Cast Speed Hexes you inflict have their Effect increased by twice their Doom instead (Hexes can gain Doom up to a maximum of 30. The effect of a Hex is increased by the amount of Doom it has) Hexes have (-20–20)% reduced Doom gain rate Hexes expire 0.5 seconds after reaching maximum Doom |
![]() | Andvarius Gold Ring (6–15)% increased Rarity of Items found+10 to Dexterity (50–70)% increased Rarity of Items found -20% to all Elemental Resistances |
![]() | Ventor's Gamble Gold Ring (6–15)% increased Rarity of Items found+(0–60) to maximum Life (-10–10)% reduced Quantity of Items found (-40–40)% reduced Rarity of Items found (-25–50)% to Fire Resistance (-25–50)% to Cold Resistance (-25–50)% to Lightning Resistance |
![]() | The Highwayman Gold Ring (6–15)% increased Rarity of Items found(15–25)% increased Rarity of Items found 5% increased Movement Speed 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Total Recovery per second from Life Leech is Doubled |
![]() | Kikazaru Topaz Ring +(20–30)% to Lightning Resistance+(10–15) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Regenerate 1 Life per second per Level (20–40)% increased Mana Regeneration Rate 40% reduced Effect of Curses on you |
![]() | Valako's Sign Topaz Ring +(20–30)% to Lightning Resistance+(20–40) to maximum Mana 20% increased Lightning Damage 25% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) 40% increased Damage with Hits against Shocked Enemies 1% of Damage Leeched as Life against Shocked Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Putembo's Valley Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Mountain Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Meadow Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Precursor's Emblem Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Regret Topaz Ring [One to three random synthesis implicit modifiers]+(20–30) to Intelligence Adds 1 to (48–60) Lightning Damage +(20–30)% to Lightning Resistance [Random Herald of Thunder modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Astral Projector Topaz Ring +(20–30)% to Lightning Resistance+(30–50) to Intelligence (20–25)% increased Spell Damage 30% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players Nova Spells Cast at the targeted location instead of around you |
![]() | Storm Secret Topaz Ring +(20–30)% to Lightning Resistance+(20–30) to Intelligence (20–30)% increased Lightning Damage (10–15)% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy |
![]() | Dream Fragments Sapphire Ring +(20–30)% to Cold Resistance50% increased Mana Regeneration Rate 20% increased maximum Mana Cannot be Chilled Cannot be Frozen +(30–40)% to Cold Resistance |
![]() | Pyre Sapphire Ring +(20–30)% to Cold Resistance+(25–35)% to Fire Resistance (60–80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies you hit are destroyed on Kill |
![]() | Tasalio's Sign Sapphire Ring +(20–30)% to Cold ResistanceAdds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() | Snakepit Sapphire Ring +(20–30)% to Cold Resistance(20–40)% increased Spell Damage (5–10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce |
![]() | Uzaza's Meadow Sapphire Ring +(20–30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Mountain Sapphire Ring +(20–30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Valley Sapphire Ring +(20–30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Fear Sapphire Ring [One to three random synthesis implicit modifiers]+(20–30) to Dexterity Adds (20–25) to (26–35) Cold Damage +(20–30)% to Cold Resistance [Random Herald of Ice modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Replica Tasalio's Sign Sapphire Ring +(20–30)% to Cold ResistanceAdds (15–20) to (25–35) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies |
![]() | Mokou's Embrace Ruby Ring +(20–30)% to Fire Resistance+(25–40)% to Cold Resistance (15–25)% increased Fire Damage 20% increased Attack Speed while Ignited 20% increased Cast Speed while Ignited (5–10)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) +25% chance to be Ignited |
![]() | Ngamahu's Sign Ruby Ring +(20–30)% to Fire ResistanceAdds (8–10) to (12–14) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) +(15–25) to Strength Recover (20–30) Life when you Ignite an Enemy |
![]() | Emberwake Ruby Ring +(20–30)% to Fire Resistance(30–40)% increased Fire Damage (5–10)% increased Cast Speed 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) You can inflict an additional Ignite on an Enemy Ignited Enemies Burn (50–65)% slower |
![]() | Ahkeli's Mountain Ruby Ring +(20–30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Meadow Ruby Ring +(20–30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Valley Ruby Ring +(20–30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Anguish Ruby Ring [One to three random synthesis implicit modifiers]+(20–30) to Strength Adds (20–25) to (26–35) Fire Damage +(20–30)% to Fire Resistance [Random Herald of Ash modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance+(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Replica Emberwake Ruby Ring +(20–30)% to Fire Resistance(30–40)% increased Fire Damage (5–10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Ignites you inflict deal Damage (35–45)% faster (They will deal the same total damage over a shorter duration) |
![]() | Lori's Lantern Prismatic Ring +(8–10)% to all Elemental Resistances+10% to all Elemental Resistances (6–8)% increased Movement Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 31% increased Light Radius +(20–25)% to Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low Life (Unlucky things are rolled twice and the worst result used) |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances30% increased Elemental Damage with Attack Skills +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Thief's Torment Prismatic Ring +(8–10)% to all Elemental Resistances(10–16)% increased Quantity of Items found +(16–24)% to all Elemental Resistances +(40–60) Life gained for each Enemy hit by your Attacks 50% reduced Effect of Curses on you +30 Mana gained for each Enemy hit by your Attacks Can't use other Rings |
![]() | Shavronne's Revelation Moonstone Ring +(15–25) to maximum Energy Shield+(60–75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: +100 to maximum Mana Right ring slot: Regenerate 3% of Energy Shield per second Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: +100 to maximum Energy Shield Left ring slot: Regenerate 40 Mana per Second |
![]() | Timeclasp Moonstone Ring +(15–25) to maximum Energy Shield(10–15)% increased Attack Speed (5–10)% increased Cast Speed 15% increased Mana Regeneration Rate +(15–25) to maximum Energy Shield Temporal Chains has 50% reduced Effect on you |
![]() | Heartbound Loop Moonstone Ring +(15–25) to maximum Energy ShieldRegenerate (10–15) Life per second (20–40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion Death |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield+(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Timetwist Moonstone Ring +(15–25) to maximum Energy Shield(10–15)% increased Attack Speed (5–10)% increased Cast Speed +(40–45) to maximum Energy Shield 15% increased Mana Regeneration Rate (-10–10)% reduced Skill Effect Duration Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Death Rush Amethyst Ring +(9–13)% to Chaos Resistance(0.6–0.8)% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +(260–300) to Armour +(300–350) to Accuracy Rating +(15–20)% to Chaos Resistance You gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) +(40–50) to maximum Life |
![]() | Ming's Heart Amethyst Ring +(9–13)% to Chaos Resistance(5–10)% reduced maximum Energy Shield +(40–50)% to Chaos Resistance (5–10)% reduced maximum Life Gain 20% of Physical Damage as Extra Chaos Damage |
![]() | Circle of Nostalgia Amethyst Ring [One to three random synthesis implicit modifiers]+(10–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds (15–20) to (21–30) Chaos Damage +(17–23)% to Chaos Resistance [Random Herald of Agony modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Blackflame Amethyst Ring +(9–13)% to Chaos Resistance+(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite use_unique_blackflame_ignite_effect [1] Withered does not expire on Enemies Ignited by you +(20–25)% to Fire and Chaos Resistances |
![]() | Gifts from Above Diamond Ring (20–30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30–35)% increased Global Critical Strike Chance (10–15)% increased Light Radius (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
![]() | Romira's Banquet Diamond Ring (20–30)% increased Global Critical Strike Chance+(40–60) to maximum Mana 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +333 to Accuracy Rating +(15–25)% to Global Critical Strike Multiplier Gain a Power Charge on Non-Critical Strike Lose all Power Charges on Critical Strike |
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning ResistancesAdds (20–25) to (30–50) Fire Damage to Spells and Attacks (25–30)% increased Lightning Damage +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Ignite deals Fire Damage over time) |
![]() | Berek's Grip Two-Stone Ring +(12–16)% to Cold and Lightning Resistances(25–30)% increased Cold Damage Adds 1 to (50–70) Lightning Damage to Spells and Attacks +(30–40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 1% of Damage Leeched as Energy Shield against Frozen Enemies (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (30–40)% increased Mana Regeneration Rate (15–25)% increased Lightning Damage 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Berek's Pass Two-Stone Ring +(12–16)% to Fire and Cold Resistances+(30–40) to maximum Energy Shield Adds (20–25) to (30–50) Cold Damage to Spells and Attacks (25–30)% increased Fire Damage 30% increased Damage while Ignited +5000 to Armour while Frozen |
![]() | Rigwald's Crest Two-Stone Ring +(12–16)% to Fire and Cold Resistances(20–30)% increased Fire Damage (20–30)% increased Cold Damage (20–30)% increased Mana Regeneration Rate 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill |
![]() | Voideye Unset Ring Has 1 Socket+5 to Level of Socketed Gems |
![]() | Malachai's Artifice Unset Ring Has 1 SocketSocketed Gems have Elemental Equilibrium (Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements) -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are White |
![]() | Brinerot Mark Unset Ring Has 1 Socket+(15–25) to maximum Energy Shield (20–25)% increased Spell Damage +(20–40)% to Lightning Resistance +3 to Level of Socketed Golem Gems 25% increased Effect of Buffs granted by Socketed Golem Skills Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield |
![]() | Redblade Band Unset Ring Has 1 Socket+(30–40) to Strength (20–30)% increased Fire Damage +3 to Level of Socketed Golem Gems +(30–40) to maximum Life Socketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second |
![]() | Mutewind Seal Unset Ring Has 1 SocketAdds (5–10) to (11–15) Physical Damage to Attacks (5–10)% increased Attack Speed +3 to Level of Socketed Golem Gems (3–5)% chance to Dodge Attack Hits Socketed Golem Skills have 20% increased Attack and Cast Speed Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Pariah Unset Ring Has 1 Socket+2 to Level of Socketed Gems (5–10)% increased Attack and Cast Speed +100 to Maximum Life per Red Socket +100 to Maximum Energy Shield per Blue Socket +100 to Maximum Mana per Green Socket 15% increased Item Quantity per White Socket |
![]() | Essence Worm Unset Ring Has 1 Socket+2 to Level of Socketed Aura Gems Socketed Gems Reserve No Mana 40% increased Mana Reserved |
![]() | Angler's Plait Unset Ring Has 1 Socket You can catch Corrupted Fish(10–15)% increased Cast Speed 100% increased Fishing Line Strength 20% increased Quantity of Fish Caught 40% increased Rarity of Fish Caught (20–40)% increased Fish Bite Sensitivity (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once) Corrupted |
![]() | The Hungry Loop Unset Ring Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems |
![]() | Mark of Submission Unset Ring Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on Hit |
![]() | Vivinsect Unset Ring Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 10% increased Mana Reservation +(15–25) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped ![]() |
![]() | Profane Proxy Unset Ring Has 1 Socket+3 to Level of Socketed Curse Gems +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
![]() | Replica Malachai's Artifice Unset Ring Has 1 SocketSocketed Gems have Secrets of Suffering (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are White |
![]() | Replica Voideye Unset Ring Has 1 Socket+30% to Quality of Socketed Gems |
![]() | Rotblood Promise Unset Ring Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% reduced Mana Reservation +(20–30) to Intelligence 20% reduced Effect of Curses on you (15–25)% increased Damage with Hits and Ailments against Cursed Enemies |
![]() | Mark of the Elder Steel Ring Adds (3–4) to (10–14) Physical Damage to AttacksAdds (26–32) to (42–48) Cold Damage to Attacks (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item 20% chance to Trigger Level 20 Tentacle Whip on Kill |
![]() | Stormfire Opal Ring (15–25)% increased Elemental Damage(40–45)% increased Mana Regeneration Rate +(20–30)% to Fire and Lightning Resistances (4–6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently (Recently refers to the past 4 seconds) Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite |
![]() | Mark of the Shaper Opal Ring (15–25)% increased Elemental DamageAdds (13–18) to (50–56) Lightning Damage to Spells (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill |
![]() | Atziri's Foible Paua Amulet (20–30)% increased Mana Regeneration Rate+100 to maximum Mana (16–24)% increased maximum Mana (80–100)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sidhebreath Paua Amulet (20–30)% increased Mana Regeneration Rate+25% to Cold Resistance Minions have (10–15)% increased maximum Life Minions have (10–15)% increased Movement Speed Minions deal (5–9) to (11–15) additional Cold Damage (10–15)% reduced Mana Cost of Minion Skills |
![]() | Zerphi's Heart Paua Amulet (20–30)% increased Mana Regeneration RateAdds (48–53) to (58–60) Chaos Damage Items and Gems have 50% increased Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill |
![]() | Sacrificial Heart Paua Amulet (20–30)% increased Mana Regeneration RateAdds (22–27) to (34–38) Fire Damage Adds (20–23) to (31–35) Cold Damage Adds (1–3) to (47–52) Lightning Damage Gain a Power Charge when you use a Vaal Skill 10 Life gained for each Enemy Hit if you have used a Vaal Skill Recently (Recently refers to the past 4 seconds) 10% increased Movement Speed if you have used a Vaal Skill Recently |
![]() | Replica Atziri's Foible Paua Amulet Regenerate (1–2)% of Life per second+100 to maximum Life (20–25)% increased Life Recovery rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Araku Tiki Coral Amulet Regenerate (2–4) Life per second+(30–50) to maximum Life +100 to Evasion Rating while on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) +(20–30)% to Fire Resistance Regenerate 1% of Life per second while on Low Life |
![]() | Ngamahu Tiki Coral Amulet Regenerate (2–4) Life per second+(30–50) to maximum Life +(20–30)% to Fire Resistance +100 to Evasion Rating while on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) Regenerate 1% of Life per second while on Low Life (50–70)% increased Fire Damage |
![]() | The Primordial Chain Coral Amulet Regenerate (2–4) Life per second+3 to maximum number of Summoned Golems You cannot have non-Golem Minions 25% reduced Golem Size Golems Deal (35–45)% less Damage Golems have (35–45)% less Life Golems have (80–100)% increased Movement Speed Primordial |
![]() | Tavukai Coral Amulet Regenerate (2–4) Life per second+(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (60–80)% increased Damage Summoned Raging Spirits have (80–100)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | The Anvil Amber Amulet +(20–30) to Strength10% reduced Attack Speed 10% reduced Cast Speed +(400–500) to Armour +(34–48) Life gained when you Block +(18–24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage 8% Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on Block |
![]() | Blood of Corruption Amber Amulet +(20–30) to StrengthAdds 19 to 43 Chaos Damage to Attacks +(17–29)% to Chaos Resistance (-10–-5)% to all Elemental Resistances Grants Level 10 Gluttony of Elements Skill Corrupted |
![]() | Xoph's Heart Amber Amulet +(20–30) to Strength+(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Cover Enemies in Ash when they Hit you (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength10% increased maximum Life +(20–40)% to Fire Resistance 10% increased Strength Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) Avatar of Fire (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Karui Ward Jade Amulet +(20–30) to Dexterity+(20–30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity+(40–80) to maximum Life +(20–40) to maximum Mana Items and Gems have 10% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) 5% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Cannot gain Power Charges 20% increased Duration of Elemental Ailments on Enemies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Karui Charge Jade Amulet +(20–30) to Dexterity+(20–30) to Strength 10% increased Movement Speed +100 to Accuracy Rating 30% increased Projectile Speed (5–10)% increased Attack Speed 30% increased Projectile Damage |
![]() | The Halcyon Jade Amulet +(20–30) to Dexterity(10–20)% increased Cold Damage +(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze 60% increased Damage if you've Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity(20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit (Blinded enemies have their Chance to Hit halved) Damage Penetrates 20% Cold Resistance against Chilled Enemies |
![]() | Hyrri's Truth Jade Amulet +(20–30) to DexterityGrants Level 22 Precision Skill +(25–35) to Dexterity Adds (12–15) to (24–28) Physical Damage to Attacks Adds (11–15) to (23–28) Cold Damage to Attacks +(23–28)% to Global Critical Strike Multiplier (0.8–1)% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Precision has 50% less Mana Reservation |
![]() | Fury Valve Jade Amulet +(20–30) to Dexterity(15–25)% increased Evasion Rating +(15–20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20–30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards |
![]() | Willowgift Jade Amulet +(20–30) to Dexterity10% reduced Strength 15% increased Dexterity (-30–-20)% to Fire Resistance +(30–40)% to Cold Resistance Fortify Buffs you create instead grant 30% more Evasion Rating (15–25)% increased Attack and Cast Speed while you have Fortify |
![]() | Replica Karui Ward Jade Amulet +(20–30) to Dexterity+(20–30) to Intelligence +100 to Accuracy Rating 10% increased Movement Speed 30% increased Area of Effect 30% increased Area Damage |
![]() | Replica Hyrri's Truth Jade Amulet +(20–30) to DexterityGrants Level 22 Hatred Skill +(25–35) to Dexterity Adds (12–15) to (24–28) Physical Damage to Attacks Adds (11–15) to (23–28) Cold Damage to Attacks +(23–28)% to Global Critical Strike Multiplier (0.8–1)% of Cold Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Hatred has 50% less Mana Reservation |
![]() | Marylene's Fallacy Lapis Amulet +(20–30) to Intelligence+(80–100) to Evasion Rating +(80–120) to Accuracy Rating +(210–240)% to Global Critical Strike Multiplier (10–15)% increased Light Radius -40% less Critical Strike Chance Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Stone of Lazhwar Lapis Amulet +(20–30) to Intelligence(12–15)% Chance to Block Spell Damage (10–15)% increased Cast Speed +(30–50) to maximum Mana |
![]() | Tear of Purity Lapis Amulet +(20–30) to Intelligence+(5–10) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) +(20–40) to maximum Life Grants Level 10 Purity of Elements Skill 5% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Voice of the Storm Lapis Amulet +(20–30) to Intelligence+(10–15) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (10–20)% increased maximum Mana Critical Strike Chance is increased by Lightning Resistance Trigger Level 12 Lightning Bolt when you deal a Critical Strike |
![]() | Choir of the Storm Lapis Amulet +(20–30) to Intelligence(10–20)% increased maximum Mana Critical Strike Chance is increased by Lightning Resistance 50% increased Lightning Damage Trigger Level 20 Lightning Bolt when you deal a Critical Strike |
![]() | The Ephemeral Bond Lapis Amulet +(20–30) to Intelligence(25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | The Ignomon Gold Amulet (12–20)% increased Rarity of Items found+10 to Dexterity Adds 12 to 24 Fire Damage to Attacks +(100–150) to Evasion Rating +(100–150) to Accuracy Rating +20% to Fire Resistance |
![]() | Winterheart Gold Amulet (12–20)% increased Rarity of Items found+(20–30) to Dexterity +(50–70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 20% of Life per second while Frozen |
![]() | The Ascetic Gold Amulet (12–20)% increased Rarity of Items found(10–15)% increased Quantity of Items found with a Magic Item Equipped (Flasks and Jewels are not Equipped) (80–100)% increased Rarity of Items found with a Normal Item Equipped |
![]() | Bisco's Collar Gold Amulet (12–20)% increased Rarity of Items found(35–50)% increased Quantity of Items Dropped by Slain Normal Enemies (100–150)% increased Rarity of Items Dropped by Slain Magic Enemies |
![]() | The Effigon Gold Amulet (12–20)% increased Rarity of Items found+25 to Dexterity Adds 12 to 24 Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +(20–30)% to Fire Resistance Your Hits can't be Evaded by Blinded Enemies Damage Penetrates 10% Fire Resistance against Blinded Enemies |
![]() | Perquil's Toe Gold Amulet (12–20)% increased Rarity of Items foundLightning Damage of Enemies Hitting you is Lucky (Lucky things are rolled twice and the best result used) +(40–50) to Dexterity Nearby Allies' Damage with Hits is Lucky (5–8)% increased Movement Speed |
![]() | Replica Winterheart Gold Amulet (12–20)% increased Rarity of Items found+(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Astramentis Onyx Amulet +(10–16) to all Attributes+(80–100) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) -4 Physical Damage taken from Attack Hits |
![]() | Carnage Heart Onyx Amulet +(10–16) to all Attributes+(20–40) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) +(10–20)% to all Elemental Resistances Extra gore 50% increased total Recovery per second from Life Leech (30–40)% increased Damage while Leeching (1.2–2)% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Eye of Chayula Onyx Amulet +(10–16) to all Attributes20% reduced maximum Life 30% increased Rarity of Items found Cannot be Stunned |
![]() | Hinekora's Sight Onyx Amulet +(10–16) to all Attributes+1000 to Accuracy Rating (6–10)% chance to Dodge Attack Hits (6–10)% chance to Dodge Spell Hits Cannot be Blinded |
![]() | Presence of Chayula Onyx Amulet +(10–16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes+(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (5–10)% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock |
![]() | Impresence Onyx Amulet +(10–16) to all AttributesAdds (20–24) to (33–36) Cold Damage +(50–70) to maximum Life (45–50)% increased Mana Regeneration Rate +(20–25)% to Cold Resistance Frostbite has 100% reduced Mana Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes+(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life enemy_+50%_critical_strike_chance_against_self [2] Hits against Nearby Enemies have 50% increased Critical Strike Chance Purity of Lightning Reserves no Mana |
![]() | Solstice Vigil Onyx Amulet +(10–16) to all Attributes(30–40)% increased Damage +(50–70) to maximum Life Regenerate (8–10) Mana per second Temporal Chains has 100% reduced Mana Reservation if Cast as an Aura Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy (Shaper's Presence causes effects on you and nearby allies to expire 20% slower) (Effects cannot be slowed below 25% of their normal expiry rate) |
![]() | Leadership's Price Onyx Amulet +(10–16) to all Attributes(-3–3)% to maximum Fire Resistance (Maximum Resistances cannot be raised above 90%) (-3–3)% to maximum Cold Resistance (-3–3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock Corrupted |
![]() | Victario's Acuity Turquoise Amulet +(16–24) to Dexterity and Intelligence+(30–40)% to Lightning Resistance +(8–10)% to Chaos Resistance 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge 5% increased Projectile Damage per Power Charge |
![]() | Ungil's Harmony Turquoise Amulet +(16–24) to Dexterity and Intelligence+(30–50) to maximum Life +(30–50) to maximum Mana (250–350)% increased Global Critical Strike Chance Your Critical Strikes do not deal extra Damage 40% increased Stun and Block Recovery |
![]() | Warped Timepiece Turquoise Amulet +(16–24) to Dexterity and Intelligence(10–15)% increased Movement Speed (10–15)% increased Cast Speed (10–15)% increased Attack Speed (10–15)% reduced Skill Effect Duration 30% increased total Recovery per second from Life, Mana, or Energy Shield Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Maligaro's Cruelty Turquoise Amulet +(16–24) to Dexterity and Intelligence(4–8)% increased maximum Life (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge 3% increased Poison Duration per Power Charge |
![]() | Badge of the Brotherhood Turquoise Amulet +(16–24) to Dexterity and Intelligence(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7–10)% increased Effect of Elusive on you per Power Charge (Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
![]() | Voll's Devotion Agate Amulet +(16–24) to Strength and Intelligence+(30–40) to maximum Life +(20–30) to maximum Energy Shield +(15–20)% to all Elemental Resistances 30% reduced Power Charge Duration 30% reduced Endurance Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | Shaper's Seed Agate Amulet +(16–24) to Strength and Intelligence(30–50)% increased Mana Regeneration Rate Regenerate 2% of Life per second Nearby Allies gain 2% of Life Regenerated per second Nearby Allies gain 40% increased Mana Regeneration Rate |
![]() | The Aylardex Agate Amulet +(16–24) to Strength and Intelligence+(30–50) to maximum Life +(50–70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80–100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
![]() | Extractor Mentis Agate Amulet +(16–24) to Strength and Intelligence+(30–50) to Strength 10% chance to gain Onslaught for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) 10% chance to gain Unholy Might for 10 seconds on Kill (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill Recover 1% of Life on Kill |
![]() | Daresso's Salute Citrine Amulet +(16–24) to Strength and Dexterity50% reduced maximum Energy Shield +(30–40)% to Fire Resistance +(30–40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) 60% increased Melee Damage when on Full Life |
![]() | Eye of Innocence Citrine Amulet +(16–24) to Strength and Dexterity10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (50–70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | The Jinxed Juju Citrine Amulet +(16–24) to Strength and Dexterity+(30–40) to Intelligence +(23–31)% to Chaos Resistance (10–15)% increased Effect of your Curses (10–15)% increased effect of Non-Curse Auras from your Skills 10% of Damage from Hits is taken from your Spectres' Life before you (The damage they take will be divided evenly between them) |
![]() | The Felbog Fang Citrine Amulet +(16–24) to Strength and Dexterity+(30–50) to Intelligence (10–15)% increased Cast Speed (10–15)% increased Area of Effect Enemies Cursed by you are Hindered with 25% reduced Movement Speed if 25% of Curse Duration expired (Hindered enemies have reduced movement speed) Your Curses have 25% increased Effect if 50% of Curse Duration expired Enemies Cursed by you take 25% increased Damage if 75% of Curse Duration expired |
![]() | Retaliation Charm Citrine Amulet +(16–24) to Strength and Dexterity(25–40)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (30–50)% increased Critical Strike Chance against Blinded Enemies (40–50)% chance to Blind Enemies on Critical Strike (Blinded enemies have their Chance to Hit halved) Blind does not affect your Light Radius Blind you inflict is Reflected to you |
![]() | Star of Wraeclast Ruby Amulet +(20–30)% to Fire Resistance(30–50)% increased Cold Damage +(10–15)% to all Elemental Resistances 60% increased Area of Effect of Hex Skills You cannot be Cursed with Silence Grants Level 10 Frostblink Skill Frostblink has 50% increased Duration Corrupted |
![]() | Talisman of the Victor Jet Amulet +(8–12)% to all Elemental Resistances(3–6)% increased Movement Speed (5–10)% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) |
![]() | Gloomfang Blue Pearl Amulet (48–56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Lose (10–15) Life for each Enemy hit by your Spells Lose (20–25) Life for each Enemy hit by your Attacks Skills Chain +1 times (30–40)% increased Projectile Speed Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage |
![]() | Night's Hold Black Maw Talisman Has 1 Socket local_stat_monsters_pick_up_item [1]+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned Corrupted Corrupted |
![]() | Rigwald's Curse Wereclaw Talisman +(24–36)% to Global Critical Strike Multiplier local_stat_monsters_pick_up_item [1]+7% to Unarmed Attack Critical Strike Chance (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Modifiers to Claw Damage also apply to Unarmed Attack Damage Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance Corrupted Corrupted |
![]() | Blightwell Clutching Talisman (15–25)% increased Global Defences local_stat_monsters_pick_up_item [1]+(20–30) to maximum Energy Shield +(15–30)% to Fire Resistance +(15–30)% to Lightning Resistance 30% slower start of Energy Shield Recharge during any Flask Effect 400% increased Energy Shield Recharge Rate during any Flask Effect Corrupted Corrupted |
![]() | Natural Hierarchy Rotfeather Talisman (25–35)% increased Damage local_stat_monsters_pick_up_item [1](10–15)% increased Global Physical Damage (25–30)% increased Fire Damage (20–25)% increased Cold Damage (15–20)% increased Lightning Damage (30–35)% increased Chaos Damage Corrupted Corrupted |
![]() | Eyes of the Greatwolf Greatwolf Talisman Implicit Modifier magnitudes are doubled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted Corrupted |
![]() | Prismweave Rustic Sash (12–24)% increased Global Physical DamageAdds (7–8) to (15–16) Fire Damage to Attacks Adds (5–6) to (12–14) Cold Damage to Attacks Adds 1 to (30–34) Lightning Damage to Attacks +(6–8)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect 10% increased Elemental Damage with Attack Skills |
![]() | Feastbind Rustic Sash (12–24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks +(20–40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 50% increased Flask Charges gained during any Flask Effect 50% increased Mana Regeneration Rate during any Flask Effect |
![]() | Faminebind Rustic Sash (12–24)% increased Global Physical Damage+(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | The Retch Rustic Sash (12–24)% increased Global Physical Damage+(60–80) to maximum Life +(30–40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 60% increased Flask Effect Duration 30% reduced Flask Charges gained during any Flask Effect 200% of Life Leech applies to Enemies as Chaos Damage 15% increased Movement Speed during any Flask Effect |
![]() | Replica Prismweave Rustic Sash (12–24)% increased Global Physical DamageAdds (7–8) to (15–16) Fire Damage to Spells Adds (5–6) to (12–14) Cold Damage to Spells Adds 1 to (30–34) Lightning Damage to Spells +(6–8)% to all Elemental Resistances 10% increased Elemental Damage 30% increased Elemental Damage during any Flask Effect |
![]() | Bated Breath Chain Belt +(9–20) to maximum Energy Shield10% increased Damage +(15–25) to Intelligence +(20–30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
![]() | Maligaro's Restraint Chain Belt +(9–20) to maximum Energy ShieldAdds 1 to (30–50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you (Shock increases Damage taken by 15%, for 2 seconds) 15% increased Movement Speed while Shocked 60% increased Damage while Shocked |
![]() | Ascent From Flesh Chain Belt +(9–20) to maximum Energy Shield+300 to Evasion Rating +(75–80) to maximum Energy Shield +(10–15)% to all Elemental Resistances You have Phasing if Energy Shield Recharge has started Recently (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) 6% chance to Dodge Attack Hits while Phasing 10% increased Movement Speed while Phasing |
![]() | Coward's Chains Chain Belt +(9–20) to maximum Energy Shield(20–25)% increased Damage +(10–15) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (5–10)% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability (Unlucky things are rolled twice and the worst result used) You are Cursed with Vulnerability, with 40% increased Effect |
![]() | Coward's Legacy Chain Belt +(9–20) to maximum Energy Shield+(15–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (5–10)% increased Movement Speed 50% increased Effect of Curses on you You are Cursed with Vulnerability, with 80% increased Effect You count as on Low Life while you are Cursed with Vulnerability |
![]() | Chains of Emancipation Chain Belt +(9–20) to maximum Energy Shield+(60–80) to maximum Life +(17–23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage |
![]() | Replica Bated Breath Chain Belt +(9–20) to maximum Energy Shield(-25–-15) to Intelligence 10% increased Damage 50% increased Fishing Pool Consumption 20% increased Fishing Range (20–30)% increased Rarity of Fish Caught |
![]() | Headhunter Leather Belt +(25–40) to maximum Life+(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 20 seconds |
![]() | Immortal Flesh Leather Belt +(25–40) to maximum Life+(75–100) to maximum Life Regenerate (66.7–75) Life per second (-50–-40) Physical Damage taken from Attack Hits (-25–-15)% to all Elemental Resistances Regenerate (8–10) Mana per second 40% increased Armour while not Ignited, Frozen or Shocked |
![]() | Wurm's Molt Leather Belt +(25–40) to maximum Life+(20–30) to Strength +(20–30) to Intelligence 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 0.4% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +(10–20)% to Cold Resistance |
![]() | Umbilicus Immortalis Leather Belt +(25–40) to maximum Life(8–12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks apply to your Raised Zombies and Spectres |
![]() | Cyclopean Coil Leather Belt +(25–40) to maximum Life+(60–80) to maximum Life (5–15)% increased Attributes (Attributes are Strength, Dexterity, and Intelligence) Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute |
![]() | Gluttony Leather Belt +(25–40) to maximum Life+(60–80) to maximum Life You have Culling Strike against Cursed Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (20–28) Life gained for each Cursed Enemy hit by your Attacks (10–14) Mana gained for each Cursed Enemy hit by your Attacks Take (100–200) Physical Damage when you use a Movement Skill You have no Armour or Maximum Energy Shield |
![]() | Hyperboreus Leather Belt +(25–40) to maximum Life+(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed grant_focus_skill [1] (Chill reduces Enemy Action Speed for 2 seconds) Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) ![]() |
![]() | Leash of Oblation Leather Belt +(25–40) to maximum Life+(15–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) +(50–70) to maximum Life You can have an Offering of each type Offering Skills have 50% reduced Duration |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum LifeAdds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (Crushed lowers Physical Damage Reduction by 15%) (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage |
![]() | Replica Headhunter Leather Belt +(25–40) to maximum Life+(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Non-Bloodline Modifiers for 20 seconds |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life+(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength+(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 25% reduced Enemy Stun Threshold during any Flask Effect (The Stun Threshold determines how much Damage can Stun something) |
![]() | Meginord's Girdle Heavy Belt +(25–35) to Strength+25 to Strength Adds 5 to 15 Physical Damage to Attacks +(10–20)% to Cold Resistance 10% increased maximum Life 25% increased Flask Life Recovery rate |
![]() | Belt of the Deceiver Heavy Belt +(25–35) to Strength(15–25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30–40) to maximum Life +(10–15)% to all Elemental Resistances is_intimidated [1] Nearby Enemies are Intimidated (Intimidated enemies take 10% increased Attack Damage) |
![]() | Dyadian Dawn Heavy Belt +(25–35) to Strength+(70–85) to maximum Life +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance Deal no Physical Damage 1% of Attack Damage Leeched as Life against Chilled Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Ignites you inflict with Attacks deal Damage 35% faster (They will deal the same total damage over a shorter duration) |
![]() | Bisco's Leash Heavy Belt +(25–35) to Strength5% increased Quantity of Items found +(20–40)% to Cold Resistance Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) 1% increased Rarity of Items found per 15 Rampage Kills |
![]() | String of Servitude Heavy Belt +(25–35) to StrengthImplicit Modifier magnitudes are tripled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted |
![]() | Siegebreaker Heavy Belt +(25–35) to Strength(6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second |
![]() | Mother's Embrace Heavy Belt +(25–35) to Strength+(50–70) to maximum Life +(20–30)% to Cold Resistance Your Minions use your Flasks when summoned Minions have (25–40)% reduced Flask Charges used Minions have (50–80)% increased Flask Effect Duration |
![]() | Replica Siegebreaker Heavy Belt +(25–35) to Strength(6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second Minions have 5% chance to Maim Enemies on Hit with Attacks (Maimed enemies have 30% reduced Movement Speed) |
![]() | Survivor's Guilt Heavy Belt +(25–35) to Strength+(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold (The Stun Threshold determines how much Damage can Stun something) 10% reduced Armour per 50 Strength Imbalanced Guard (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%) |
![]() | Perandus Blazon Cloth Belt (15–25)% increased Stun and Block Recovery+(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (6–8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits |
![]() | Sunblast Cloth Belt (15–25)% increased Stun and Block Recovery20% increased Mana Regeneration Rate +(20–30)% to Fire Resistance 25% increased Light Radius 80% reduced Trap Duration (30–40)% increased Trap Damage |
![]() | Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery+(20–40) to Intelligence Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Immortal Ambition (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed at Full Life. Life Leech effects Recover Energy Shield instead while on Full Life) |
![]() | The Flow Untethered Cloth Belt (15–25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill (10–15)% increased Attack and Cast Speed (15–20)% increased Energy Shield Recovery rate (15–20)% increased Life Recovery rate (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | The Torrent's Reclamation Cloth Belt (15–25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill (10–15)% increased Attack and Cast Speed (15–20)% increased Energy Shield Recovery rate (15–20)% increased Life Recovery rate (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | Replica Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery+(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 20% of Maximum Life as Extra Maximum Energy Shield) |
![]() | The Druggery Cloth Belt (15–25)% increased Stun and Block Recovery+(20–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | Olesya's Delight Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Evasion Rating +(40–60)% to Cold Resistance (8–12)% increased Movement Speed Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges Gain Affliction Charges instead of Frenzy Charges (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge) |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery+(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Maximum Absorption Charges is equal to Maximum Power Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | The Magnate Studded Belt (20–30)% increased Stun Duration on Enemies+(40–50) to Strength (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength |
![]() | Ryslatha's Coil Studded Belt (20–30)% increased Stun Duration on Enemies(30–40)% more Maximum Physical Attack Damage (30–40)% less Minimum Physical Attack Damage Adds 1 to (15–20) Physical Damage to Attacks +(20–40) to Strength +(80–100) to maximum Life Gain 50 Life when you Stun an Enemy |
![]() | The Tactician Studded Belt (20–30)% increased Stun Duration on Enemies(25–40)% increased Global Physical Damage +(40–50) to Strength +(40–50) to Intelligence 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence |
![]() | The Nomad Studded Belt (20–30)% increased Stun Duration on Enemies(25–40)% increased Global Physical Damage +(40–50) to Strength +(40–50) to Dexterity 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating(4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating (14–20)% chance to gain Fortify when you Stun an Enemy with Melee Damage (Fortify grants 20% less Damage Taken from Hits) You have Onslaught while you have Fortify (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Auxium Crystal Belt +(60–80) to maximum Energy Shield+(45–55) to maximum Mana +(60–70) to maximum Energy Shield 0.2% of Attack Damage Leeched as Mana per Power Charge (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (20–25)% increased Elemental Damage with Attack Skills per Power Charge Chill Effect and Freeze Duration on you are based on 100% of Energy Shield |
![]() | Darkness Enthroned Stygian Vise Has 1 Abyssal SocketHas 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) 75% increased Effect of Socketed Jewels |
![]() | Blood of the Karui Sanctified Life Flask 100% increased Life Recovered (5–20)% increased Recovery rate Recover Full Life at the end of the Flask Effect |
![]() | Doedre's Elixir Greater Mana Flask Removes 20% of your maximum Energy Shield on use You take 10% of your maximum Life as Chaos Damage on use You gain a Frenzy Charge on use You gain a Power Charge on use You gain an Endurance Charge on use (120–150)% increased Charges used |
![]() | Zerphi's Last Breath Grand Mana Flask 50% increased Charges used Grants Last Breath when you Use a Skill during Flask Effect, for (450–600)% of Mana Cost (Last Breath recovers an amount of life per second based on mana cost. It lasts for 4 seconds, but is removed if you are hit) |
![]() | Lavianga's Spirit Sanctified Mana Flask (30–50)% increased Amount Recovered 100% increased Recovery rate Your Skills have no Mana Cost during Flask effect |
![]() | Replica Lavianga's Spirit Sanctified Mana Flask (30–50)% increased Amount Recovered 50% reduced Recovery rate (5–15)% increased Attack Speed during Flask effect (5–15)% increased Cast Speed during Flask effect 10% increased Mana Cost of Skills during Flask Effect |
![]() | Divination Distillate Large Hybrid Flask (40–60)% increased Rarity of Items found during Flask effect (12–18)% increased Quantity of Items found during Flask effect 25% increased Light Radius during Flask effect +50% to Elemental Resistances during Flask Effect |
![]() | The Writhing Jar Hallowed Hybrid Flask 2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit (10–20)% reduced Charges used Instant Recovery (65–75)% reduced Amount Recovered |
![]() | Coralito's Signature Diamond Flask Take 30 Chaos Damage per Second during Flask effect 25% chance to Poison on Hit during Flask effect (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Your Critical Strikes do not deal extra Damage during Flask effect (50–75)% increased Duration of Poisons you inflict during Flask effect Grants Perfect Agony during Flask effect (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Coruscating Elixir Ruby Flask Chaos Damage does not bypass Energy Shield during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds 100% increased Duration 0% reduced effect |
![]() | Dying Sun Ruby Flask (-10–10)% reduced Charges used (15–25)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect |
![]() | Taste of Hate Sapphire Flask 20% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (15–20)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect |
![]() | Vessel of Vinktar Topaz Flask (80–100)% increased Charges used Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken You are Shocked during Flask effect, causing 50% increased Damage taken Adds (15–25) to (70–90) Lightning Damage to Spells during Flask effect 20% of Lightning Damage Leeched as Life during Flask effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Rumi's Concoction Granite Flask +(14–20)% Chance to Block Attack Damage during Flask effect +(6–10)% Chance to Block Spell Damage during Flask effect |
![]() | Lion's Roar Granite Flask 75% chance to cause Enemies to Flee on use (20–25)% more Melee Physical Damage during effect Adds Knockback to Melee Attacks during Flask effect (Knockback pushes Enemies away when Hit) Knocks Back Enemies in an Area when you use a Flask |
![]() | Replica Rumi's Concoction Granite Flask You gain an Endurance Charge on use +(35–50)% Chance to Block Attack Damage during Flask effect +(20–30)% Chance to Block Spell Damage during Flask effect Petrified during Flask Effect 90% reduced Duration |
![]() | Rotgut Quicksilver Flask (50–100)% increased Charges used 50% chance to gain a Flask Charge when you deal a Critical Strike (10–30)% increased Movement Speed during Flask effect Consumes Frenzy Charges on use Gain Onslaught for 2 seconds per Frenzy Charge on use (Onslaught grants 20% increased Attack, Cast, and Movement Speed) 50% increased Duration 0% reduced effect |
![]() | Atziri's Promise Amethyst Flask Gain (15–20)% of Physical Damage as Extra Chaos Damage during effect Gain (10–15)% of Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Flask effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Forbidden Taste Quartz Flask Recover (75–100)% of Life on use 8% of Maximum Life taken as Chaos Damage per second |
![]() | Soul Catcher Quartz Flask Cannot gain Mana during effect Vaal Skills deal (80–120)% increased Damage during effect Vaal Skills used during effect have (20–40)% reduced Soul Gain Prevention Duration Vaal Skills have (80–120)% increased Critical Strike Chance during effect |
![]() | Soul Ripper Quartz Flask (-40–90) to Maximum Charges Loses all Charges when you enter a new area Consumes Maximum Charges to use Gain Vaal Souls equal to Charges Consumed when used |
![]() | Witchfire Brew Stibnite Flask Creates a Smoke Cloud on Use50% increased Charges used (25–40)% increased Damage Over Time during Flask Effect Grants Level 21 Despair Curse Aura during Flask Effect |
![]() | Sin's Rebirth Stibnite Flask Creates a Smoke Cloud on UseGain Unholy Might during Flask Effect (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Immunity to Ignite during Flask effect Removes Burning on use |
![]() | The Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on Use(25–50)% increased Duration 0% reduced effect Zealot's Oath during Flask effect Life Recovery from Flasks also applies to Energy Shield during Flask Effect (Life Regeneration is applied to Energy Shield instead.) (Life flask effects are still removed on full life) |
![]() | The Overflowing Chalice Sulphur Flask Creates Consecrated Ground on Use100% increased Charge Recovery (10–20)% increased Duration Gains no Charges during Effect of any Overflowing Chalice Flask 100% increased Charges gained by Other Flasks during Flask Effect |
![]() | Bottled Faith Sulphur Flask Creates Consecrated Ground on Use(30–50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1–2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies |
![]() | Replica Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on Use(25–50)% increased Duration 0% reduced effect Eldritch Battery during Flask effect Life Recovery from Flasks also applies to Energy Shield during Flask Effect (Spend Energy Shield before Mana for Skill Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) (Life flask effects are still removed on full life) |
![]() | Kiara's Determination Silver Flask Immune to Freeze, Chill, Curses and Stuns during Flask Effect 60% reduced Duration 0% reduced effect |
![]() | Cinderswallow Urn Silver Flask Recharges 1 Charge when you Consume an Ignited corpse Enemies Ignited by you during Flask Effect take 10% increased Damage Recover (1–3)% of Life when you Kill an Enemy during Flask Effect Recover (1–3)% of Mana when you Kill an Enemy during Flask Effect Recover (1–3)% of Energy Shield when you Kill an Enemy during Flask Effect ![]() |
![]() | The Wise Oak Bismuth Flask During Flask Effect, Damage Penetrates (10–15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest |
![]() | The Signal Fire Cured Quiver Adds 2 to 4 Fire Damage to Attacks+(10–30) to maximum Mana +(80–100) to Evasion Rating 10% increased Attack Speed 50% of Physical Damage Converted to Fire Damage Adds 5 to 10 Fire Damage to Bow Attacks Gain (25–35)% of Physical Damage as Extra Fire Damage |
![]() | Broadstroke Heavy Quiver Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage (10–15)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (20–30)% increased Stun Duration on Enemies |
![]() | Craghead Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Bow AttacksAdds 6 to 10 Physical Damage to Bow Attacks (20–25)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (60–80)% increased Stun Duration on Enemies 25% reduced Projectile Speed |
![]() | Cragfall Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Bow AttacksAdds 6 to 10 Physical Damage to Bow Attacks (20–25)% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) (60–80)% increased Stun Duration on Enemies 25% reduced Projectile Speed 50% chance to double Stun Duration |
![]() | Asphyxia's Wrath Two-Point Arrow Quiver (20–30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill (8–12)% increased Attack Speed +(30–40)% to Cold Resistance (30–40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7–10)% chance to Freeze Hexes on Slain Enemies are transferred to a nearby Enemy |
![]() | Rigwald's Quills Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating-10% to Fire Resistance +(20–30)% to Lightning Resistance +7 Life gained for each Enemy hit by your Attacks 20% reduced Projectile Speed (30–50)% increased Projectile Damage Projectiles Fork |
![]() | Skirmish Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating+(15–25) to Intelligence +(30–50) to maximum Mana (20–30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Attack Skills have +1 to maximum number of Summoned Totems |
![]() | Hyrri's Bite Sharktooth Arrow Quiver +(3–4) Life gained for each Enemy hit by your Attacks+(15–25) to Strength +(35–45) to Dexterity +(15–25) to Intelligence (7–10)% increased Attack Speed 10% increased Area of Effect +(2–3) Life gained for each Enemy hit by your Attacks Adds 10 to 20 Cold Damage to Attacks |
![]() | Hyrri's Demise Sharktooth Arrow Quiver +(3–4) Life gained for each Enemy hit by your Attacks+(15–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (7–10)% increased Attack Speed +(2–3) Life gained for each Enemy hit by your Attacks 10% increased Area of Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Maloney's Nightfall Blunt Arrow Quiver (25–35)% increased Stun Duration on Enemies+(50–70) to maximum Life Adds (8–10) to (14–16) Physical Damage to Bow Attacks 10% increased Attack Speed +(12–16)% to Chaos Resistance (40–60)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) 25% chance to create a Smoke Cloud when Hit (Enemies standing in Smoke Clouds are Blinded) |
![]() | The Fracturing Spinner Blunt Arrow Quiver (25–35)% increased Stun Duration on EnemiesGrants Summon Harbinger of Directions Skill Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(30–50) to Strength and Dexterity +(15–25)% to Fire and Cold Resistances |
![]() | The Shattered Divinity Blunt Arrow Quiver (25–35)% increased Stun Duration on EnemiesGrants Summon Greater Harbinger of Directions Skill Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(30–50) to Strength and Dexterity +(15–25)% to Fire and Cold Resistances |
![]() | Blackgleam Fire Arrow Quiver Adds 4 to 8 Fire Damage to Bow Attacks+(10–30) to maximum Mana +(80–100) to Evasion Rating 10% increased Attack Speed 50% of Physical Damage Converted to Fire Damage Adds 5 to 10 Fire Damage to Bow Attacks |
![]() | Rearguard Broadhead Arrow Quiver Adds 6 to 12 Physical Damage to Bow Attacks(20–24)% Chance to Block Attack Damage +(400–450) to Armour 50% increased Stun and Block Recovery (20–30)% increased Projectile Speed (15–20)% increased Projectile Damage (12–15)% Chance to Block Spell Damage |
![]() | Scorpion's Call Broadhead Arrow Quiver Adds 6 to 12 Physical Damage to Bow Attacks+(20–40) to Dexterity (150–200) Life Regenerated per Second while in Blood Stance (40–60)% increased Projectile Damage while in Blood Stance +(700–1000) to Evasion Rating while in Sand Stance (20–30)% increased Area of Effect while in Sand Stance (25–30)% increased Attack Speed if you've changed Stance Recently (Recently refers to the past 4 seconds) |
![]() | Drillneck Penetrating Arrow Quiver Arrows Pierce an additional Target+(40–50) to maximum Life Adds (10–14) to (19–24) Physical Damage to Bow Attacks +350 to Evasion Rating (8–12)% increased Attack Speed Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Voidfletcher Penetrating Arrow Quiver Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance +(20–40) Mana gained on Kill 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | Soul Strike Spike-Point Arrow Quiver (20–30)% increased Global Critical Strike Chance+30 to Dexterity Adds (13–18) to (26–32) Chaos Damage to Attacks (8–12)% increased Attack Speed +(100–120) to maximum Energy Shield 80% faster start of Energy Shield Recharge 40% reduced Energy Shield Recharge Rate |
![]() | Saemus' Gift Spike-Point Arrow Quiver (20–30)% increased Global Critical Strike Chance+(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Replica Soul Strike Spike-Point Arrow Quiver (20–30)% increased Global Critical Strike Chance+30 to Dexterity Adds (13–18) to (26–32) Physical Damage to Attacks (8–12)% increased Attack Speed +(60–80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Recovery per second from Life Leech |
![]() | Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) |
![]() | Replica Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Blinded enemies have their Chance to Hit halved) |
![]() | Brawn Crimson Jewel (4–6)% increased Strength (4–6)% increased Dexterity (10–15)% reduced Intelligence |
![]() | Inertia Crimson Jewel Dexterity from Passives in Radius is Transformed to Strength local_jewel_effect_base_radius [1500] +(16–24) to Strength |
![]() | Survival Skills Crimson Jewel 10% increased Global Physical Damage +50 to Armour |
![]() | Inspired Learning Crimson Jewel With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local_jewel_effect_base_radius [800] |
![]() | Martial Artistry Crimson Jewel +(3–4) to Melee Strike Range while Unarmed (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) Passive Skills in Radius also grant: 1% increased Attack Speed with Unarmed Attacks local_jewel_effect_base_radius [800] |
![]() | Spire of Stone Crimson Jewel 3% increased Totem Life per 10 Strength Allocated in Radius local_jewel_effect_base_radius [1500] Totems cannot be Stunned |
![]() | Mantra of Flames Crimson Jewel Adds (3–5) to (8–12) Fire Attack Damage per Buff on you Adds (2–3) to (5–8) Fire Spell Damage per Buff on you |
![]() | Combustibles Crimson Jewel 10% reduced Quantity of Items found (20–30)% increased Burning Damage Corrupted |
![]() | Fragile Bloom Crimson Jewel Maximum 10 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second |
![]() | Rain of Splinters Crimson Jewel (30–50)% reduced Totem Damage Totems fire 2 additional Projectiles |
![]() | Efficient Training Crimson Jewel +(16–24) to Strength Intelligence from Passives in Radius is Transformed to Strength local_jewel_effect_base_radius [1500] |
![]() | Atziri's Reign Crimson Jewel (15–20)% increased Vaal Skill Effect Duration Corrupted |
![]() | Blood Sacrifice Crimson Jewel Recover 1% of Mana on Kill Lose 1% of Life on Kill Lose 1% of Energy Shield on Kill Corrupted |
![]() | Warlord's Reach Crimson Jewel 8% increased Attack Damage +1 to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Conqueror's Efficiency Crimson Jewel 2% reduced Mana Reserved 4% increased Skill Effect Duration 3% reduced Mana Cost of Skills |
![]() | Ancient Waystones Crimson Jewel 60% reduced Mana Cost of Totem Skills that cast an Aura Corrupted |
![]() | Fragility Crimson Jewel -1 to Maximum Endurance Charges Corrupted |
![]() | Fireborn Crimson Jewel Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage local_jewel_effect_base_radius [1200] (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos) |
![]() | Energised Armour Crimson Jewel (15–20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local_jewel_effect_base_radius [1500] |
![]() | Might in All Forms Crimson Jewel Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local_jewel_effect_base_radius [1200] |
![]() | Izaro's Turmoil Crimson Jewel (18–25)% increased Fire Damage (18–25)% increased Cold Damage 2% chance to Freeze 2% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Vigil Crimson Jewel With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds local_jewel_effect_base_radius [1200] (10–15)% increased Armour |
![]() | Rapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 50% increased angle local_jewel_effect_base_radius [1200] With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy |
![]() | Weight of the Empire Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage local_jewel_effect_base_radius [1200] |
![]() | Emperor's Might Crimson Jewel 3% increased Character Size 10% increased Damage (4–6)% increased Strength |
![]() | Grand Spectrum Crimson Jewel +7% to all Elemental Resistances per Grand Spectrum number_of_stackable_unique_jewels [1] |
![]() | Coated Shrapnel Crimson Jewel Traps and Mines have a 25% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage local_jewel_effect_base_radius [800] |
![]() | Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35–45)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | The Red Dream Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Red Nightmare Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | Winter Burial Crimson Jewel (10–15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage local_jewel_effect_base_radius [1200] |
![]() | Wildfire Crimson Jewel (10–15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles local_jewel_effect_base_radius [1200] |
![]() | Overwhelming Odds Crimson Jewel (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Cleave grants Fortify on Hit With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10 local_jewel_effect_base_radius [1200] (Fortify grants 20% less Damage Taken from Hits) |
![]() | Might of the Meek Crimson Jewel 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing local_jewel_effect_base_radius [1500] |
![]() | Tempered Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius |
![]() | Combat Focus Crimson Jewel (10–15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold local_jewel_effect_base_radius [1200] With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage |
![]() | Transcendent Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius local_jewel_effect_base_radius [1200] +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
![]() | Thread of Hope Crimson Jewel Only affects Passives in Small Ring (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius) Passives in Radius can be Allocated without being connected to your tree (-20–-10)% to all Elemental Resistances |
![]() | Replica Conqueror's Efficiency Crimson Jewel 4% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost |
![]() | Replica Fragile Bloom Crimson Jewel Maximum 5 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Gain up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second |
![]() | Replica Blood Sacrifice Crimson Jewel Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Cannot Leech or Regenerate Mana |
![]() | Replica Primordial Might Crimson Jewel -1 to maximum number of Summoned Golems (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100–125)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | Fluid Motion Viridian Jewel +(16–24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity local_jewel_effect_base_radius [1500] |
![]() | Intuitive Leap Viridian Jewel Passives in Radius can be Allocated without being connected to your tree local_jewel_effect_base_radius [800] |
![]() | Lioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local_jewel_effect_base_radius [1200] |
![]() | Survival Instincts Viridian Jewel +20 to Dexterity +6% to all Elemental Resistances |
![]() | Hotheaded Viridian Jewel (10–20)% increased Movement Speed while Ignited (10–20)% increased Attack Speed while Ignited (10–20)% increased Cast Speed while Ignited |
![]() | Weight of Sin Viridian Jewel 15% reduced Movement Speed (15–20)% increased Chaos Damage Corrupted |
![]() | Careful Planning Viridian Jewel +(16–24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity local_jewel_effect_base_radius [1500] |
![]() | Hidden Potential Viridian Jewel (20–25)% increased Damage for each Magic Item Equipped (Flasks and Jewels are not Equipped) |
![]() | Sacrificial Harvest Viridian Jewel (20–30)% chance to gain an additional Vaal Soul on Kill Corrupted |
![]() | Self-Flagellation Viridian Jewel (10–20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted |
![]() | Poacher's Aim Viridian Jewel Projectiles Pierce an additional Target 10% increased Projectile Damage |
![]() | Conqueror's Longevity Viridian Jewel 8% increased Life Recovery from Flasks 2% chance to Dodge Attack Hits 3% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Chill of Corruption Viridian Jewel 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted |
![]() | Hungry Abyss Viridian Jewel With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead (Flasks and Jewels are not Equipped) Corrupted |
![]() | Pacifism Viridian Jewel -1 to Maximum Frenzy Charges Corrupted |
![]() | Pugilist Viridian Jewel 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius local_jewel_effect_base_radius [1500] 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | Cold Steel Viridian Jewel Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage local_jewel_effect_base_radius [1500] |
![]() | Static Electricity Viridian Jewel Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius Adds 1 to 2 Lightning Damage to Attacks local_jewel_effect_base_radius [1500] |
![]() | Volley Fire Viridian Jewel With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks local_jewel_effect_base_radius [1200] (7–10)% increased Projectile Damage |
![]() | Spirit Guards Viridian Jewel Minions deal (8–12)% increased Damage local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons |
![]() | Pitch Darkness Viridian Jewel (10–15)% increased Fire Damage With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy |
![]() | Steel Spirit Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits local_jewel_effect_base_radius [1200] |
![]() | Growing Agony Viridian Jewel (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
![]() | Cheap Construction Viridian Jewel 10% reduced Trap Duration Can have up to 1 additional Trap placed at a time |
![]() | Hair Trigger Viridian Jewel (15–25)% increased Trap Damage (40–60)% increased Trap Trigger Area of Effect |
![]() | Emperor's Cunning Viridian Jewel 3% increased Character Size 20% increased Global Accuracy Rating (4–6)% increased Dexterity |
![]() | Primordial Eminence Viridian Jewel Golems have (16–20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800–1000) to Armour Primordial |
![]() | The Green Dream Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Green Nightmare Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at 35% of its value Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | Ring of Blades Viridian Jewel (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles local_jewel_effect_base_radius [1200] |
![]() | Fight for Survival Viridian Jewel (10–15)% increased Cold Damage local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed |
![]() | Omen on the Winds Viridian Jewel (15–20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets local_jewel_effect_base_radius [1200] |
![]() | Might and Influence Viridian Jewel (10–15)% increased Attack Damage local_jewel_effect_base_radius [1200] With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for 4 seconds while wielding an Axe (Intimidated enemies take 10% increased Attack Damage) With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack Speed while wielding a Claw With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike Multiplier while wielding a Dagger With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage to surrounding targets while wielding a Mace With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased Accuracy Rating while wielding a Sword |
![]() | Collateral Damage Viridian Jewel (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect local_jewel_effect_base_radius [1200] |
![]() | Pure Talent Viridian Jewel While your Passive Skill Tree connects to the Duelist's starting location, you gain: 1% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) While your Passive Skill Tree connects to the Ranger's starting location, you gain: 7% increased Movement Speed While your Passive Skill Tree connects to the Shadow's starting location, you gain: +0.5% to Critical Strike Chance While your Passive Skill Tree connects to the Witch's starting location, you gain: 0.5% of Mana Regenerated per second While your Passive Skill Tree connects to the Templar's starting location, you gain: Damage Penetrates 5% Elemental Resistances While your Passive Skill Tree connects to the Scion's starting location, you gain: +25 to All Attributes (Attributes are Strength, Dexterity, and Intelligence) While your Passive Skill Tree connects to the Marauder's starting location, you gain: Melee Skills have 15% increased Area of Effect |
![]() | The Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Tempered Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius |
![]() | Transcendent Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius |
![]() | Unnatural Instinct Viridian Jewel Allocated Small Passive Skills in Radius grant nothing (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small) Grants all bonuses of Unallocated Small Passive Skills in Radius local_jewel_effect_base_radius [800] |
![]() | Divide and Conquer Viridian Jewel (10–15)% increased Attack Damage while holding a Shield With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times local_jewel_effect_base_radius [1200] With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles |
![]() | Quickening Covenant Viridian Jewel Minions have (12–16)% increased Attack Speed Minions have (12–16)% increased Cast Speed Minions have (10–12)% chance to Dodge Attack Hits Minions have (10–12)% chance to Dodge Spell Hits Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed local_jewel_effect_base_radius [1200] |
![]() | Replica Hotheaded Viridian Jewel (10–20)% increased Attack Speed while Chilled (10–20)% increased Cast Speed while Chilled (10–20)% increased Movement Speed while Chilled |
![]() | Replica Pure Talent Viridian Jewel While your Passive Skill Tree connects to the Marauder's starting location, you gain: 1% of Life Regenerated per second While your Passive Skill Tree connects to the Duelist's starting location, you gain: +2 to Melee Strike Range While your Passive Skill Tree connects to the Ranger's starting location, you gain: 20% increased Flask Charges gained While your Passive Skill Tree connects to the Shadow's starting location, you gain: 12% increased Attack and Cast Speed While your Passive Skill Tree connects to the Witch's starting location, you gain: 20% increased Skill Effect Duration While your Passive Skill Tree connects to the Templar's starting location, you gain: +4% Chance to Block Attack and Spell Damage While your Passive Skill Tree connects to the Scion's starting location, you gain: 30% increased Damage |
![]() | Replica Cheap Construction Viridian Jewel (100–120)% increased Critical Strike Chance with Traps Can have 5 fewer Traps placed at a time |
![]() | Lord of Steel Viridian Jewel 10% chance to Impale Enemies on Hit with Attacks (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect Call of Steel causes (20–25)% increased Reflected Damage |
![]() | To Dust Cobalt Jewel (10–20)% reduced Skeleton Duration Minions deal (8–12)% increased Damage (3–5)% increased Skeleton Movement Speed (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed |
![]() | Eldritch Knowledge Cobalt Jewel 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local_jewel_effect_base_radius [1200] |
![]() | Survival Secrets Cobalt Jewel 10% increased Elemental Damage Regenerate 3 Mana per second |
![]() | Fertile Mind Cobalt Jewel +(16–24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence local_jewel_effect_base_radius [1500] |
![]() | Malicious Intent Cobalt Jewel 5% chance to Gain Unholy Might for 4 seconds on Melee Kill (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Clear Mind Cobalt Jewel (20–30)% increased Mana Regeneration Rate (40–60)% increased Spell Damage while no Mana is Reserved |
![]() | Brute Force Solution Cobalt Jewel +(16–24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence local_jewel_effect_base_radius [1500] |
![]() | Vaal Sentencing Cobalt Jewel (80–120)% increased Vaal Skill Critical Strike Chance Corrupted |
![]() | Fevered Mind Cobalt Jewel +(5–10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage local_jewel_effect_base_radius [800] Corrupted |
![]() | Powerlessness Cobalt Jewel -1 to Maximum Power Charges Corrupted |
![]() | Assassin's Haste Cobalt Jewel 4% increased Movement Speed 10% increased Mana Regeneration Rate 4% increased Attack and Cast Speed |
![]() | Conqueror's Potency Cobalt Jewel 3% increased effect of Non-Curse Auras from your Skills Flasks applied to you have 8% increased Effect 4% increased Effect of your Curses |
![]() | Mutated Growth Cobalt Jewel 10% increased Experience Gain for Corrupted Gems Corrupted |
![]() | Corrupted Energy Cobalt Jewel With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield (Flasks and Jewels are not Equipped) Corrupted |
![]() | Brittle Barrier Cobalt Jewel 20% faster start of Energy Shield Recharge 10% increased Damage taken while on Full Energy Shield Corrupted |
![]() | Anatomical Knowledge Cobalt Jewel (6–8)% increased maximum Life Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local_jewel_effect_base_radius [1500] |
![]() | Energy From Within Cobalt Jewel (3–6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local_jewel_effect_base_radius [1500] |
![]() | Healthy Mind Cobalt Jewel (15–20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value local_jewel_effect_base_radius [1500] |
![]() | Rolling Flames Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch local_jewel_effect_base_radius [1200] |
![]() | Winter's Bounty Cobalt Jewel With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges local_jewel_effect_base_radius [1200] (10–15)% increased Cold Damage |
![]() | Spirited Response Cobalt Jewel (7–10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently local_jewel_effect_base_radius [1200] (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) (Recently refers to the past 4 seconds) |
![]() | Dead Reckoning Cobalt Jewel With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages local_jewel_effect_base_radius [1200] Minions have +(7–10)% to all Elemental Resistances |
![]() | Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage Hits have (140–200)% increased Critical Strike Chance against you |
![]() | Unstable Payload Cobalt Jewel (8–12)% Chance for Traps to Trigger an additional time |
![]() | Emperor's Wit Cobalt Jewel 3% increased Character Size 30% increased Global Critical Strike Chance (4–6)% increased Intelligence |
![]() | Unending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local_jewel_effect_base_radius [1200] (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Primordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial |
![]() | The Blue Dream Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | The Blue Nightmare Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local_jewel_effect_base_radius [1500] |
![]() | First Snow Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently local_jewel_effect_base_radius [1200] (Recently refers to the past 4 seconds) |
![]() | Frozen Trail Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second local_jewel_effect_base_radius [1200] With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles |
![]() | Inevitability Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local_jewel_effect_base_radius [1200] |
![]() | Spreading Rot Cobalt Jewel (7–13)% increased Chaos Damage With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local_jewel_effect_base_radius [1200] |
![]() | Hazardous Research Cobalt Jewel (10–15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles local_jewel_effect_base_radius [1200] (15–20)% reduced Spark Duration |
![]() | From Dust Cobalt Jewel Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown |
![]() | The Long Winter Cobalt Jewel (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst local_jewel_effect_base_radius [1200] With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
![]() | Soul's Wick Cobalt Jewel +2 to maximum number of Spectres (40–50)% reduced Mana Cost of Raise Spectre Spectres have (800–1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas |
![]() | Tempered Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius local_jewel_effect_base_radius [1200] 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius |
![]() | Transcendent Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius local_jewel_effect_base_radius [1200] +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
![]() | Fortress Covenant Cobalt Jewel Minions deal (35–45)% increased Damage Minions have +(10–12)% Chance to Block Attack Damage Minions have +(10–12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage local_jewel_effect_base_radius [1200] |
![]() | Replica Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited |
![]() | Replica Unstable Payload Cobalt Jewel Recover (20–30) Life when your Trap is triggered by an Enemy |
![]() | Endless Misery Cobalt Jewel (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect local_jewel_effect_base_radius [1200] |
![]() | Apex Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
![]() | Nadir Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
![]() | Emperor's Mastery Prismatic Jewel 3% increased Character Size 4% increased maximum Life (5–7)% increased Attributes (Attributes are Strength, Dexterity, and Intelligence) 5% increased Global Defences (Defences are Armour, Evasion Rating and Energy Shield) |
![]() | The Anima Stone Prismatic Jewel +1 to maximum number of Summoned Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Two random aura modifiers] |
![]() | Split Personality Prismatic Jewel This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location (Always counts the shortest possible path) +5 to Dexterity +5 to maximum Mana |
![]() | Glorious Vanity Timeless Jewel Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Militant Faith Timeless Jewel Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) [two random mods of devotion] |
![]() | Brutal Restraint Timeless Jewel Denoted service of (500–8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Elegant Hubris Timeless Jewel Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Lethal Pride Timeless Jewel Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui local_jewel_effect_base_radius [1500] Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills (Added Passive Skills are never considered to be in Radius by other Jewels) Adds 7 Small Passive Skills which grant nothing Corrupted |
![]() | Megalomaniac Medium Cluster Jewel 0 Adds 4 Passive Skills (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small) (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Added Small Passive Skills grant Nothing Corrupted |
![]() | One With Nothing Small Cluster Jewel Adds Hollow Palm Technique |
![]() | Kitava's Teachings Small Cluster Jewel Adds Disciple of Kitava |
![]() | The Interrogation Small Cluster Jewel Adds Secrets of Suffering |
![]() | Calamitous Visions Small Cluster Jewel Adds Lone Messenger |
![]() | Natural Affinity Small Cluster Jewel Adds Nature's Patience |
![]() | The Siege Small Cluster Jewel Adds Kineticism |
![]() | The Front Line Small Cluster Jewel Adds Veteran's Awareness |
![]() | Cortex Relic Chambers Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 83 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Replica Cortex Relic Chambers Map 200% increased Experience gain Monster Level: 84 Map has 8 additional random Modifiers Map has 5 additional Synthesis Global Modifiers |
![]() | Augmented Distant Memory Courthouse Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Whakawairua Tuahu Strand Map monster_slain_experience_+% [0] monster_dropped_item_quantity_+% [1500] monster_dropped_item_rarity_+% [1500] Area contains many Totems Rare Monsters each have a Nemesis Mod map_extra_content_weighting [1] Curses have 50% reduced effect on Monsters (40–60)% increased Quantity of Items found in this Area (120–160)% increased Rarity of Items found in this Area |
![]() | The Perandus Manor Chateau Map (30–40)% more Monster Life (200–300)% more Rare Monsters (200–300)% increased Rarity of Items found in this Area (60–100)% increased Quantity of Items found in this Area (100–150)% increased Experience gain (16–24)% increased Monster Damage |
![]() | Doryani's Machinarium Maze Map (20–50)% increased Experience gain Monster Level: 80 Found Items have 10% chance to drop Corrupted in Area Unique Boss is augmented by Player choices |
![]() | Maelström of Chaos Atoll Map (40–60)% increased Quantity of Items found in this Area 0% of Monster Damage is Converted to Lightning Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes (200–400)% increased Rarity of Items found in this Area |
![]() | Hallowed Ground Cemetery Map Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 100% increased Quantity of Items found in this Area 100% increased Rarity of Items found in this Area 0.5 Flask Charges recovered every 3 seconds Monster Level: (70–79) |
![]() | Pillars of Arun Dunes Map (100–150)% increased Quantity of Items found in this Area (200–300)% increased Rarity of Items found in this Area (60–100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (20–25)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed (20–25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills |
![]() | Replica Pillars of Arun Dunes Map (100–150)% increased Quantity of Items found in this Area (200–300)% increased Rarity of Items found in this Area (60–100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) 100% increased Monster Damage (20–25)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed (20–25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills |
![]() | Olmec's Sanctum Bone Crypt Map (120–200)% increased Quantity of Items found in this Area (40–50)% more Monster Life (30–40)% increased Monster Damage Final Boss drops higher Level Items |
![]() | Caer Blaidd, Wolfpack's Den Underground River Map Unique Boss drops 4 additional Maps (20–50)% more Magic Monsters 150% increased Quantity of Items found in this Area (20–50)% more Rare Monsters 150% increased Rarity of Items found in this Area 25% more Monster Life 20% increased Monster Damage |
![]() | Vaults of Atziri Vaal Pyramid Map Chests have (2500–3500)% increased Item Rarity Area contains no monsters map_disable_chest_drop_scaling [1] |
![]() | The Vinktar Square Courtyard Map 30% increased Quantity of Items found in this Area Monsters cannot be Shocked +35% Monster Lightning Resistance 20% more Monster Life 30% increased Monster Damage Monsters deal 35% extra Physical Damage as Lightning |
![]() | Mao Kun Shore Map 30% increased Quantity of Items found in this Area 0% of Monster Damage is Converted to Lightning Monsters deal (175–190)% extra Physical Damage as Lightning Monsters gain 3 Endurance Charges every 20 seconds Monsters gain 3 Power Charges every 20 seconds |
![]() | Untainted Paradise Tropical Island Map Area has increased monster variety Monsters drop no items Area is inhabited by wild Animals (300–400)% increased Experience gain |
![]() | The Twilight Temple Moon Temple Map Area has increased monster variety Area is inhabited by Lunaris fanatics Area is inhabited by Solaris fanatics Players are Cursed with Flammability, with 60% increased Effect (Flammability is a Hex which inflicts -25% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 9 seconds) Players are Cursed with Frostbite, with 60% increased Effect (Frostbite is a Hex which inflicts -25% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 9 seconds) (75–100)% increased Quantity of Items found in this Area (125–175)% increased Rarity of Items found in this Area (25–50)% increased Pack size 0% increased Experience gain |
![]() | Poorjoy's Asylum Temple Map (140–160)% more Monster Life 100% increased Quantity of Items found in this Area (140–160)% increased Monster Damage 25% increased Monster Movement Speed 25% increased Monster Attack Speed 25% increased Monster Cast Speed 250% increased Rarity of Items found in this Area 150% increased Experience gain Unique Boss drops (10–15) additional Rare (0–23) |
![]() | Replica Poorjoy's Asylum Temple Map 200% increased Experience gain 157% more Monster Life Monsters have 683% increased Critical Strike Chance +78% to Monster Critical Strike Multiplier 151% increased Monster Damage 25% increased Monster Movement Speed 25% increased Monster Attack Speed 25% increased Monster Cast Speed Area is a large Maze Unique Boss drops 11 additional Rare Quivers |
![]() | The Putrid Cloister Museum Map 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players are Cursed with Vulnerability, with 60% increased Effect (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players are Cursed with Conductivity, with 60% increased Effect (Conductivity is a Hex which inflicts -25% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 9 seconds) 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players are Cursed with Flammability, with 60% increased Effect (Flammability is a Hex which inflicts -25% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 9 seconds) 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players are Cursed with Frostbite, with 60% increased Effect (Frostbite is a Hex which inflicts -25% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 9 seconds) 18% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players are Cursed with Despair, with 60% increased Effect (Despair is a Hex which inflicts -20% Chaos Resistance, increases Damage taken from Damage over Time by 15% and grants 9 to 12 Added Chaos Damage to Hits against the target. It lasts 9 seconds) Unique Boss drops divination cards |
![]() | Altered Distant Memory Siege Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | The Coward's Trial Cursed Crypt Map Contains waves of Monsters Area contains additional waves of Ghosts Area contains additional waves of Phantasms Area contains additional waves of Zombies Contains additional waves of Undead Monsters Area contains additional waves of Raging Spirits Area contains additional waves of Bone Rhoas Area contains additional waves of Oriathan Zombies Area contains additional waves of Ravager Maws |
![]() | Hall of Grandmasters Promenade Map Contains the Immortalised Grandmasters PvP damage scaling in effect |
![]() | Acton's Nightmare Overgrown Shrine Map (220–250)% increased Rarity of Items found in this Area Restless Dead Area contains a Large Chest Area is a large Maze (80–100)% increased Quantity of Items found in this Area Area is inhabited by Skeletons Area has patches of Burning Ground map_ground_effect_patches_per_100_tiles [20] map_ground_effect_radius [14] |
![]() | Oba's Cursed Trove Primordial Blocks Map 40% increased Quantity of Items found in this Area (40–50)% more Monster Life (30–40)% increased Monster Damage Area has patches of desecrated ground map_ground_effect_patches_per_100_tiles [20] map_ground_effect_radius [10] Area becomes fatal after some time |
![]() | Death and Taxes Necropolis Map 150% increased Quantity of Items found in this Area Unique Boss deals (30–35)% increased Damage Unique Boss has (25–30)% increased Attack and Cast Speed Unique Boss gives 20000% increased Experience |
![]() | Twisted Distant Memory Park Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | Rewritten Distant Memory Basilica Map 100% increased Quantity of Items found in this Area 25% increased Pack size 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers |
![]() | The Beachhead Harbinger Map Area contains 6 extra Harbingers (40–60)% increased Quantity of Items found in this Area (40–60)% increased Rarity of Items found in this Area |
![]() | Infused Beachhead Harbinger Map 100% more Monster Life 100% increased Monster Damage Unique Boss drops an additional Harbinger Scroll Area contains 20 extra Harbingers |
![]() | Terror Ivory Watchstone +1 to Monster Level of Area (15–30)% more Monster Damage 12 uses remaining |
![]() | Stalwart Defenders Ivory Watchstone +1 to Monster Level of Area (20–40)% more Monster Life 12 uses remaining |
![]() | Misinformation Ivory Watchstone +1 to Monster Level of Area map_mod_effect_+%_for_non_unique_maps [Array] 12 uses remaining |
![]() | Irresistable Temptation Ivory Watchstone Map has 1 additional random Prefix 18 uses remaining |
![]() | Territories Unknown Ivory Watchstone Map has 1 additional random Suffix 18 uses remaining |
![]() | War Among the Stars Ivory Watchstone Area contains (4–7) additional packs of Elder Fiends Area contains (4–7) additional packs of Shaper Creations 12 uses remaining |
![]() | Booming Populace Ivory Watchstone (10–20)% increased Pack size 15 uses remaining |
![]() | Contract: Breaking the Unbreakable Preventative Contract |
![]() | Contract: Heart of Glory Familial Contract |
![]() | Contract: The Slaver King Vigilante Contract |
![]() | Contract: Death to Darnaw Naval Contract |
![]() | Contract: The Twins Vengeful Contract |
![]() | The Walls Platinum Haewark Hamlet Watchstone Breaches in Areas have (200–250)% increased chance to belong to Esh Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant 15 uses remaining |
![]() | The Claim Platinum Tirn's End Watchstone Abyss Monsters in Areas grant (20–25)% increased Experience Oils found in Areas have (40–50)% chance to be 1 tier higher Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack Harvest Crops in Areas have an extra chance to grow higher Tier Plants 15 uses remaining |
![]() | The Closest Peak Platinum Lex Proxima Watchstone Immortal Syndicate Members in Areas are (20–25)% more likely to be accompanied by reinforcements Items have 0.8% chance to drop fully Linked in Areas Missions in Areas grant (100–120)% increased Favour Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item 15 uses remaining |
![]() | Atop the Atlas Platinum Lex Ejoris Watchstone Unique Bosses drop 3 additional Basic Currency Items Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun Master Missions from completing Maps have {0}% increased chance to be Jun Tormented Spirits in Areas have (130–150)% increased Duration 15 uses remaining |
![]() | The Vast Horizon Platinum New Vastir Watchstone Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality 15 uses remaining |
![]() | The Builder Platinum Glennach Cairns Watchstone Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths (3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier 15 uses remaining |
![]() | Restless Cycles Platinum Valdo's Rest Watchstone Beyond Demons in Areas grant (20–25)% increased Experience Gems found in Areas have 3% chance to drop with 20% Quality Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option Areas have +(25–30)% chance to contain a Vaal Side Area 15 uses remaining |
![]() | The False Hope Platinum Lira Arthain Watchstone Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier Flasks found in Areas have (16–20)% chance to drop with 20% Quality (30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva Master Missions from completing Maps have {0}% increased chance to be Alva 15 uses remaining |