狂炎术者
亡灵
undead description [1]
技能可以额外发射 2 个投射物
immune to lava damage [1]
Incinerated Mage
幽魂Y
地区火葬场, 远古之印
标签bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 火葬场: 烈火咒师, 狂炎术者
  • WorldAreas#820, WorldAreas#887, WorldAreas#980, 远古之印: 枯骨之炎, 狂炎术者
  • 狂炎术者
  • 生命
    84%
    生命转为护盾
    100%
    护甲
    +15%
    异常状态临界值
    84%
    抗性
    40 0 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterFire
    Metadata
    SkeletonCasterFireMultipleProjectiles2
    等级
    68
    生命
    5,404
    护甲
    33,109
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1709 - 2665 火焰伤害
    50% 的几率点燃敌人
    base is projectile [1]
    ignite damage +% [33]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterFireMultipleProjectiles2"] = {
        name = "Incinerated Mage",
        life = 0.84,
        energyShield = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileFire"] = {
        name = "SkeletonProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_ignite_%",
            "ignite_damage_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 全域
  • 焚尽法师
    亡灵
    undead description [1]
    技能可以额外发射 2 个投射物
    immune to lava damage [1]
    Incinerated Mage
    幽魂Y
    标签bone_armour, bones, 施法, fire_affinity, is_unarmed, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 烈火咒师, 焚尽法师, 火炎祭骨
  • 生命
    84%
    生命转为护盾
    100%
    护甲
    +15%
    异常状态临界值
    84%
    抗性
    40 0 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterFire
    Metadata
    SkeletonCasterFireMultipleProjectiles2Hellscape
    等级
    68
    生命
    5,404
    护甲
    33,109
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1709 - 2665 火焰伤害
    50% 的几率点燃敌人
    base is projectile [1]
    ignite damage +% [33]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/skeleton_glowhands/glowhand_fire.ao, L_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterFireMultipleProjectiles2Hellscape"] = {
        name = "Incinerated Mage",
        life = 0.84,
        energyShield = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileFire"] = {
        name = "SkeletonProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_ignite_%",
            "ignite_damage_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 全域
  • 狂炎术者
    亡灵
    undead description [1]
    技能可以额外发射 2 个投射物
    Incinerated Mage
    幽魂Y
    地区永恒的实验室
    标签bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, not_dex, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Packs
  • 永恒的实验室: 苍白斗士, 狂炎术者, 不灭之弦
  • 生命
    84%
    生命转为护盾
    100%
    护甲
    +15%
    异常状态临界值
    84%
    抗性
    40 0 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonCasterFire
    Metadata
    SkeletonCasterFireMultipleProjectiles2Magic
    等级
    68
    生命
    5,404
    护甲
    33,109
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    224
    法术伤害
    224
    命中
    290
    攻击间隔
    1.605
    经验值
    12,306
    异常状态临界值
    5,404
    冰缓
    17
    Shock
    17
    Brittle
    97
    Scorch
    17
    Sap
    47
    SkeletonProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1.95 秒
    造成 1709 - 2665 火焰伤害
    50% 的几率点燃敌人
    base is projectile [1]
    ignite damage +% [33]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/SkeletonCaster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonCasterFireMultipleProjectiles2Magic"] = {
        name = "Incinerated Mage",
        life = 0.84,
        energyShield = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "SkeletonProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonProjectileFire"] = {
        name = "SkeletonProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.95,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "base_chance_to_ignite_%",
            "ignite_damage_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, 50, 33, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [3] = {2.7000000476837, 4.210000038147, -40, 50, 33, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • Edit

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