Feral Chimeral
สัตว์ร้าย
สกุล: Rhoa
กลุ่ม: Reptile
chance to apply suppression on hit % [20]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
stance movement speed +% final [100]
SpectreY
Areaโอเอซิส, ห้องทดลองนิรันดร
Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
Packs
  • โอเอซิส: Feral Chimeral
  • ห้องทดลองนิรันดร: Vaulting Croaker, Feral Chimeral
  • Feral Chimeral
  • พลังชีวิต
    125%
    Energy Shield From Life
    50%
    การหลบหลีก
    +20%
    Ailment Threshold
    125%
    ค่าต้านทาน
    30 0 0 30
    Damage
    84%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    125%
    Model Size
    100%
    Type
    IguanaFire
    Metadata
    Iguana3
    เลเวล
    68
    พลังชีวิต
    8,042
    ค่าเกราะ
    28,790
    การหลบหลีก
    5,687
    โล่พลังงาน
    3,064
    Damage
    314
    ความเสียหายเวท
    314
    ความแม่นยำ
    290
    Attack Time
    1.005
    ค่าประสบการณ์
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    IguanaProjectileFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 251–377
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    คูลดาวน์: 3.5 วินาที
    สร้างความเสียหาย ลดลง อีก 60%
    เพิ่มความเร็วกระสุน 50%
    base is projectile [1]
    monster projectile variation [26]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 251–377
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/Iguana3"] = {
        name = "Feral Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileFire"] = {
        name = "IguanaProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {26, -60, -60, 30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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