Undying Degenerate
ปีศาจ
monster casts freezing pulse text [1]
SpectreY
Areaท่าเทียบเรือ, ทางผ่านธัญพืช, Concealed Caldarium, Concealed Caldarium
Tagsนักเวท, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Packs
  • ท่าเทียบเรือ, ทางผ่านธัญพืช: Undying Degenerate, Undying Degenerate
  • พลังชีวิต
    100%
    ค่าเกราะ
    +30%
    การหลบหลีก
    +30%
    Ailment Threshold
    100%
    ค่าต้านทาน
    20 20 20 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerMaleFreezingPulse3
    เลเวล
    57
    พลังชีวิต
    3,050
    ค่าเกราะ
    15,457
    การหลบหลีก
    4,134
    โล่พลังงาน
    0
    Damage
    266
    ความเสียหายเวท
    266
    ความแม่นยำ
    187
    Attack Time
    1.245
    ค่าประสบการณ์
    7,413
    Ailment Threshold
    3,050
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 212–319
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFreezingPulseWhirlwind
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    คลื่นเยือกแข็ง (Freezing Pulse)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 125%
    เวลาร่าย: 0.65 วินาที
    กระสุนน้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกกระสุนวิ่งผ่าน กระสุนนี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
    สร้างความเสียหาย น้ำแข็ง 126 ถึง 189
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleFreezingPulse3"] = {
        name = "Undying Degenerate",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFreezingPulseWhirlwind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFreezingPulseWhirlwind"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.7999999523163, 4.1999998092651, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster casts freezing pulse text [1]
    IdMonsterCastsFreezingPulseText
    FamilyMonsterCastsFreezingPulseText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts freezing pulse text Min: 1 Max: 1 Global
  • Undying Degenerate
    ปีศาจ
    monster casts freezing pulse text [1]
    SpectreY
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Stinking Undying, Undying Untouchable, Undying Degenerate, Undying Initiate, Undying Patrician, Undying Initiate, Undying Patrician, Stinking Undying, Undying Degenerate, Undying Worker
  • พลังชีวิต
    100%
    ค่าเกราะ
    +30%
    การหลบหลีก
    +30%
    Ailment Threshold
    100%
    ค่าต้านทาน
    20 20 20 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerMaleFreezingPulse3Hellscape
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    37,427
    การหลบหลีก
    6,161
    โล่พลังงาน
    0
    Damage
    467
    ความเสียหายเวท
    467
    ความแม่นยำ
    290
    Attack Time
    1.245
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 374–560
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFreezingPulseWhirlwind
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    คลื่นเยือกแข็ง (Freezing Pulse)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 125%
    เวลาร่าย: 0.65 วินาที
    กระสุนน้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกกระสุนวิ่งผ่าน กระสุนนี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
    สร้างความเสียหาย น้ำแข็ง 632.3 ถึง 948.5
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleFreezingPulse3Hellscape"] = {
        name = "Undying Degenerate",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFreezingPulseWhirlwind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFreezingPulseWhirlwind"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.7999999523163, 4.1999998092651, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster casts freezing pulse text [1]
    IdMonsterCastsFreezingPulseText
    FamilyMonsterCastsFreezingPulseText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts freezing pulse text Min: 1 Max: 1 Global
  • Undying Degenerate
    ปีศาจ
    monster casts freezing pulse text [1]
    SpectreY
    Areaท่าเทียบเรือ, ทางผ่านธัญพืช
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • ท่าเทียบเรือ, ทางผ่านธัญพืช: Undying Degenerate, Undying Degenerate
  • พลังชีวิต
    100%
    ค่าเกราะ
    +30%
    การหลบหลีก
    +30%
    Ailment Threshold
    100%
    ค่าต้านทาน
    20 20 20 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerFemaleFreezingPulse3
    เลเวล
    57
    พลังชีวิต
    3,050
    ค่าเกราะ
    15,457
    การหลบหลีก
    4,134
    โล่พลังงาน
    0
    Damage
    266
    ความเสียหายเวท
    266
    ความแม่นยำ
    187
    Attack Time
    1.245
    ค่าประสบการณ์
    7,413
    Ailment Threshold
    3,050
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MonsterFreezingPulseWhirlwind
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    คลื่นเยือกแข็ง (Freezing Pulse)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 125%
    เวลาร่าย: 0.65 วินาที
    กระสุนน้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกกระสุนวิ่งผ่าน กระสุนนี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
    สร้างความเสียหาย น้ำแข็ง 126 ถึง 189
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    base is projectile [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 212–319
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleFreezingPulse3"] = {
        name = "Undying Degenerate",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFreezingPulseWhirlwind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFreezingPulseWhirlwind"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.7999999523163, 4.1999998092651, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster casts freezing pulse text [1]
    IdMonsterCastsFreezingPulseText
    FamilyMonsterCastsFreezingPulseText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts freezing pulse text Min: 1 Max: 1 Global
  • Undying Degenerate
    ปีศาจ
    monster casts freezing pulse text [1]
    SpectreY
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Stinking Undying, Undying Untouchable, Undying Degenerate, Undying Initiate, Undying Patrician, Undying Initiate, Undying Patrician, Stinking Undying, Undying Degenerate, Undying Worker
  • พลังชีวิต
    100%
    ค่าเกราะ
    +30%
    การหลบหลีก
    +30%
    Ailment Threshold
    100%
    ค่าต้านทาน
    20 20 20 0
    Damage
    125%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    CityStalkerFemaleFreezingPulse3Hellscape
    เลเวล
    68
    พลังชีวิต
    6,433
    ค่าเกราะ
    37,427
    การหลบหลีก
    6,161
    โล่พลังงาน
    0
    Damage
    467
    ความเสียหายเวท
    467
    ความแม่นยำ
    290
    Attack Time
    1.245
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MonsterFreezingPulseWhirlwind
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    คลื่นเยือกแข็ง (Freezing Pulse)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 125%
    เวลาร่าย: 0.65 วินาที
    กระสุนน้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกกระสุนวิ่งผ่าน กระสุนนี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
    สร้างความเสียหาย น้ำแข็ง 632.3 ถึง 948.5
    กระสุน เจาะทะลุ ทุกเป้าหมาย
    base is projectile [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 374–560
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleFreezingPulse3Hellscape"] = {
        name = "Undying Degenerate",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFreezingPulseWhirlwind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFreezingPulseWhirlwind"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.7999999523163, 4.1999998092651, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster casts freezing pulse text [1]
    IdMonsterCastsFreezingPulseText
    FamilyMonsterCastsFreezingPulseText
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster casts freezing pulse text Min: 1 Max: 1 Global
  • Edit

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