Effigy of Menace
Construct
Gain 35% of Maximum Life as Extra Maximum Energy Shield
1000% increased Armour
stance movement speed +% final [100]
SpectreN
Tagsbeast, caster, chaos_affinity, cold_affinity, construct, extra_extra_small_height, fast_movement, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast
Life
320%
Armour
+20%
Evasion
+10%
Ailment Threshold
320%
Resistance
30 30 30 20
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
SnakeSlitherBossLake
Metadata
SnakeMeleeBossLake_
Level
68
Life
20,587
Armour
34,548
Evasion
5,213
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.095
Experience
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
+57% more Damage with Bleeding
Causes Bleeding
skill can fire arrows [1]
MonsterFrostWallInvasion
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 sec
Cooldown Time: 9 sec
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
Deals 118.1 to 177.2 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
+8 metres to Wall length
MonsterGroundCausticInvasion
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 125.9 to 167.9 Chaos Damage
Deals 233.1 Base Chaos Damage per second
Base duration is 7.5 seconds
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SnakeMeleeBossLake_"] = {
    name = "Effigy of Menace",
    life = 3.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterFrostWallInvasion",
        "MonsterPunctureInvasion",
        "MonsterGroundCausticInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFrostWallInvasion"] = {
    name = "Frost Wall",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "wall_expand_delay_ms",
        "wall_maximum_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4000, 400, 80, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPunctureInvasion"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundCausticInvasion"] = {
    name = "MonsterGroundCausticInvasion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2500, -80, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.30000001192093, 0.40000000596046, 1.5, 5000, -80, -25, 2, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.30000001192093, 0.40000000596046, 2, 7500, 0, 33, -80, -25, 2, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
Gain 35% of Maximum Life as Extra Maximum Energy Shield
IdMonsterImplicitAuraEnergyShield1
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level4 (Effective: 3)
Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 Global
  • Craft Tagsdefences energy_shield
    Energy Shield Aura
    Radius: 50
    Allies have Energy Shield
    Gain 35% of Maximum Life as Extra Maximum Energy Shield
    1000% increased Armour
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Edit

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