Incursion Unique /31 ⍟
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(140–220)% increased Armour and Energy Shield
+(30–60) to maximum Energy Shield
+(80–100) to maximum Life
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Your Energy Shield starts at zero
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
Cannot gain Mana during effect
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
(-40–90) to Maximum Charges
Loses all Charges when you enter a new area
Consumes Maximum Charges to use
Gain Vaal Souls equal to Charges Consumed when used
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(25–35) to Strength
Implicit Modifier magnitudes are tripled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
+12% to all Elemental Resistances
Trigger Commandment of Inferno on Critical Strike
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
+5% chance to Suppress Spell Damage
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
Incursion Item /34 ⍟
Harmony of Souls
Stack Size: 1 / 9
9x Shrieking Essence
Immortal Resolve
Stack Size: 1 / 6
Six-Linked Body Armour
Influenced Item
Perfection
Stack Size: 1 / 5
Jewellery
Item Level: 100
Shaper Item
The Admirer
Stack Size: 1 / 9
Atziri Item
The Army of Blood
Stack Size: 1 / 6
Bloodbond
The Beast
Stack Size: 1 / 6
Belly of the Beast
The Celestial Stone
Stack Size: 1 / 10
Opal Ring
Item Level: 100
Shaper Item
The Darkest Dream
Stack Size: 1 / 6
Severed in Sleep
Corrupted
The Dreamland
Stack Size: 1 / 8
Poorjoy's Asylum
The Fathomless Depths
Stack Size: 1 / 8
Lightpoacher
The Hale Heart
Stack Size: 1 / 4
Item
Item Level: 100
Elder Item
The Jeweller's Boon
Stack Size: 1 / 5
Five-Linked Body Armour
Influenced Item
The Master
Stack Size: 1 / 4
Bisco's Collar
The Mayor
Stack Size: 1 / 5
The Perandus Manor
Voidstone Count: 4
The Professor
Stack Size: 1 / 4
The Putrid Cloister
The Rite of Elements
Stack Size: 1 / 5
Level 21 Golem Gem
Corrupted
The Samurai's Eye
Stack Size: 1 / 3
Watcher's Eye
The Sword King's Salute
Stack Size: 1 / 7
Daresso's Salute
The Undaunted
Stack Size: 1 / 5
Nemesis Item
Corrupted
The Undisputed
Stack Size: 1 / 8
Merciless Vaal Axe
Item Level: 100
Elder Item
The Witch
Stack Size: 1 / 8
Kiara's Determination
Three Voices
Stack Size: 1 / 3
3x Essence
Vial of Awakening
Stack Size: 1 / 10
Vial of Consequence
Stack Size: 1 / 10
Vial of Dominance
Stack Size: 1 / 10
Vial of Fate
Stack Size: 1 / 10
Vial of Sacrifice
Stack Size: 1 / 10
Vial of Summoning
Stack Size: 1 / 10
Vial of the Ghost
Stack Size: 1 / 10
Vial of the Ritual
Stack Size: 1 / 10
Vial of Transcendence
Stack Size: 1 / 10
Incursion Gem /16
Attack Melee Slam Spell Nova Channelling Physical Fire Cold Lightning Chaos Trap Aura AoE Duration Vaal Critical
Name
Vaal Impurity of Fire (24)
Aura, Spell, AoE, Duration, Vaal, Fire
Vaal Earthquake (28)
Attack, AoE, Duration, Vaal, Slam, Melee
Name
Explosive Trap (1)
Trap, Spell, AoE, Fire, Physical
Explosive Trap of Shrapnel (1)
Trap, Spell, AoE, Fire, Physical
Explosive Trap of Magnitude (1)
Trap, Spell, AoE, Physical
Vaal Blade Vortex (12)
Critical, Spell, AoE, Duration, Vaal, Physical
Vaal Impurity of Ice (24)
Aura, Spell, AoE, Duration, Vaal, Cold
Flamethrower Trap (28)
Trap, Spell, Duration, AoE, Fire
Seismic Trap (28)
Trap, Spell, Duration, AoE, Physical
Seismic Trap of Swells (28)
Trap, Spell, AoE, Physical
Name
Vaal Blight (1)
Spell, Chaos, AoE, Duration, Vaal, Nova, Channelling
Siphoning Trap (10)
Trap, Spell, Duration, AoE, Cold
Vaal Impurity of Lightning (24)
Aura, Spell, AoE, Duration, Vaal, Lightning
Lightning Spire Trap (28)
Trap, Critical, Spell, Duration, AoE, Lightning
Lightning Spire Trap of Zapping (28)
Trap, Spell, Duration, AoE, Lightning
Lightning Spire Trap of Overloading (28)
Trap, Spell, Duration, AoE, Lightning
Incursion Monster /49 ⍟
NameModifiersSpectre
Vaal Saucer TurretN
DaemonN
Alva, Master ExplorerN
The Vaal OmnitectAction Speed cannot be modified to below 70% of base value
You cannot Recharge Energy Shield
Your Energy Shield starts at zero
Chaos Damage taken does not bypass Energy Shield
is incursion temple boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Vaal ZealotY
Vaal FanaticY
Vaal AdvocateY
Risen Vaal ZealotY
Risen Vaal FanaticY
Risen Vaal AdvocateY
Tacati, Architect of ToxinsN
Ahuana, Architect of CeremoniesN
Topotante, Architect of StormsN
Matatl, Architect of FortificationsN
Uromoti, Architect of ExpansionN
Xipocado, Royal ArchitectN
Juatalotli, Architect of the HoardN
Paquate, Architect of CorruptionN
Hayoxi, Architect of DestructionN
Atmohua, Architect of IronN
Ticaba, Architect of the ArenaN
Cholotl, Architect of the WarN
Zilquapa, Architect of the BreachN
Zalatl, Architect of ThaumaturgyN
Estazunti, Architect of the VaultN
Azcapa, Architect of the GuildN
Jiquani, Architect of IndustryN
Quipolatl, Architect of the NexusN
Guatelitzi, Architect of FleshN
Citaqualotl, Architect of the SwarmN
Puhuarte, Architect of the ForgeN
Xopec, Architect of PowerN
Tzamoto, Architect of TormentsN
Zantipi, Architect of ConcealmentN
Opiloti, Architect of StrifeN
Ancient ConstructY
Serpentine ConstructY
Vaal FallenY
Enhanced Vaal FallenY
Vaal Slayermonster casts elemental hit text [1]Y
Colossal Vaal FallenY
Bramble CobraY
Blood ChieftainY
Blood ApeY
Chimeric CroakerY
Plumed Chimeralchance to apply suppression on hit % [20]Y
SoulseekerGain 100% of Physical Damage as Extra Cold DamageN
Shadow PriestGain 100% of Physical Damage as Extra Cold DamageN
ShadestalkerGain 100% of Physical Damage as Extra Cold DamageN
Incursion Mod /143 ⍟
NameLevelDomainPre/SufDescriptionWeight
Citaqualotl's1ItemPrefixMinions deal (90–95)% increased Damage damage minion
Citaqualotl's1ItemPrefixMinions deal (133–138)% increased Damage damage minion
Citaqualotl's1ItemPrefix+2 to Level of Socketed Minion Gems minion gem
Citaqualotl's50ItemPrefixMinions deal (90–95)% increased Damage damage minion
Citaqualotl's50ItemPrefixMinions deal (133–138)% increased Damage damage minion
Citaqualotl's50ItemPrefixMinions deal (50–66)% increased Damage
Minions have 5% chance to deal Double Damage damage minion
Sceptres, Wands
Citaqualotl's50ItemPrefixMinions deal (85–94)% increased Damage
Minions have 5% chance to deal Double Damage damage minion
Staves, Warstaves
Citaqualotl's50ItemPrefix+2 to Level of Socketed Minion Gems minion gem
Guatelitzi's1ItemPrefix+(70–79) to maximum Life
(3–5)% increased maximum Life resource life
Rings, Amulets, Belts
Guatelitzi's1ItemPrefix+(110–119) to maximum Life
(8–10)% increased maximum Life resource life
Guatelitzi's1ItemPrefix+(44–47) to maximum Energy Shield
(7–10)% increased maximum Energy Shield defences
Amulets, Rings, Belts
Guatelitzi's1ItemPrefix+(44–47) to maximum Energy Shield
Regenerate 0.4% of Energy Shield per second defences
Guatelitzi's50ItemPrefix+(70–79) to maximum Life
2% increased maximum Life resource life
Rings, Amulets, Belts
Guatelitzi's50ItemPrefix+(110–119) to maximum Life
(8–10)% increased maximum Life resource life
Body Armours
Guatelitzi's50ItemPrefix+(44–47) to maximum Energy Shield
3% increased maximum Energy Shield defences
Amulets, Rings, Belts
Guatelitzi's50ItemPrefix+(44–47) to maximum Energy Shield
Regenerate 0.4% of Energy Shield per second defences
Amulets, Rings, Belts
Guatelitzi's50ItemPrefix+(44–47) to maximum Energy Shield
Lose 0.4% of Energy Shield per second defences
Matatl's1ItemPrefix30% increased Movement Speed
5% increased Movement Speed if you haven't been Hit Recently speed
Matatl's1ItemPrefix30% increased Movement Speed
(10–15)% chance to Avoid Bleeding speed
Matatl's1ItemPrefix30% increased Movement Speed
(10–15)% chance to Avoid being Poisoned speed
Matatl's1ItemPrefix(90–95)% increased Trap Damage damage
Matatl's1ItemPrefix(133–138)% increased Trap Damage damage
Matatl's1ItemPrefix+2 to Level of Socketed Trap Gems gem
Matatl's50ItemPrefix30% increased Movement Speed
5% increased Movement Speed if you haven't been Hit Recently speed
Boots
Matatl's50ItemPrefix30% increased Movement Speed
(10–15)% chance to Avoid Bleeding speed
Boots
Matatl's50ItemPrefix30% increased Movement Speed
(10–15)% chance to Avoid being Poisoned speed
Boots
Matatl's50ItemPrefix(90–95)% increased Trap Damage damage Sceptres, Rune Daggers, Wands, Daggers
Matatl's50ItemPrefix(133–138)% increased Trap Damage damage Warstaves, Staves
Matatl's50ItemPrefix(90–95)% increased Mine Damage damage Wands, Sceptres, Rune Daggers, Daggers
Matatl's50ItemPrefix(133–138)% increased Mine Damage damage Staves, Warstaves
Matatl's50ItemPrefix+2 to Level of Socketed Trap or Mine Gems gem Staves, Warstaves
of Citaqualotl1ItemSuffixMinions have (13–15)% increased Attack Speed
Minions have (13–15)% increased Cast Speed attack caster speed minion
of Citaqualotl1ItemSuffix(17–20)% increased Minion Duration minion
of Citaqualotl50ItemSuffixMinions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed attack caster speed minion
Sceptres, Wands
of Citaqualotl50ItemSuffixMinions have (36–40)% increased Attack Speed
Minions have (36–40)% increased Cast Speed attack caster speed minion
Staves, Warstaves
of Citaqualotl50ItemSuffix(17–20)% increased Minion Duration minion Wands, Sceptres
of Citaqualotl50ItemSuffix(27–30)% increased Minion Duration minion Staves, Warstaves
of Guatelitzi1ItemSuffixRegenerate (16–20) Life per second
Regenerate 0.4% of Life per second resource life
Amulets, Belts, Rings
of Guatelitzi50ItemSuffixRegenerate (32–40) Life per second
Regenerate 0.4% of Life per second resource life
Amulets, Belts, Rings
of Guatelitzi50ItemSuffixLose (32–40) Life per second
Lose 0.4% of Life per second resource life
of Matatl1ItemSuffix(20–22)% increased Trap Throwing Speed speed
of Matatl1ItemSuffix(17–20)% increased Trap Duration
(14–15)% increased Cooldown Recovery Rate for throwing Traps
of Matatl1ItemSuffixSkills used by Traps have (22–25)% increased Area of Effect
of Matatl50ItemSuffix(20–22)% increased Trap Throwing Speed speed Wands, Rune Daggers, Daggers, Sceptres
of Matatl50ItemSuffix(30–33)% increased Trap Throwing Speed speed Warstaves, Staves
of Matatl50ItemSuffix(20–22)% increased Mine Throwing Speed speed Rune Daggers, Sceptres, Wands, Daggers
of Matatl50ItemSuffix(30–33)% increased Mine Throwing Speed speed Staves, Warstaves
of Matatl50ItemSuffix(17–20)% increased Trap Duration
(14–15)% increased Cooldown Recovery Rate for throwing Traps
Wands, Rune Daggers, Sceptres, Daggers
of Matatl50ItemSuffix(26–30)% increased Trap Duration
(21–22)% increased Cooldown Recovery Rate for throwing Traps
Warstaves, Staves
of Matatl50ItemSuffix(17–20)% increased Mine Duration
Mines have (14–15)% increased Detonation Speed speed
Sceptres, Wands, Rune Daggers, Daggers
of Matatl50ItemSuffix(26–30)% increased Mine Duration
Mines have (21–22)% increased Detonation Speed speed
Warstaves, Staves
of Matatl50ItemSuffixSkills used by Traps have (22–25)% increased Area of Effect Wands, Sceptres, Daggers, Rune Daggers
of Matatl50ItemSuffixSkills used by Traps have (33–37)% increased Area of Effect Staves, Warstaves
of Matatl50ItemSuffixSkills used by Mines have (22–25)% increased Area of Effect Rune Daggers, Wands, Sceptres, Daggers
of Matatl50ItemSuffixSkills used by Mines have (33–37)% increased Area of Effect Warstaves, Staves
of Puhuarte1ItemSuffix+(46–48)% to Fire Resistance
(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire resistance
Helmets
of Puhuarte1ItemSuffix+(46–48)% to Cold Resistance
(9–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold resistance
Helmets
of Puhuarte1ItemSuffix+(46–48)% to Lightning Resistance
(9–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning resistance
Helmets
of Puhuarte1ItemSuffix+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life resource life elemental fire resistance
of Puhuarte1ItemSuffix+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life resource life elemental cold resistance
of Puhuarte1ItemSuffix+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life resource life elemental lightning resistance
of Puhuarte1ItemSuffix+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies damage elemental fire resistance
of Puhuarte1ItemSuffix+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies damage elemental cold resistance
of Puhuarte1ItemSuffix+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies elemental lightning resistance critical
of Puhuarte50ItemSuffix+(46–48)% to Fire Resistance
(3–5)% of Physical Damage from Hits taken as Fire Damage physical elemental fire resistance
Helmets
of Puhuarte50ItemSuffix+(46–48)% to Cold Resistance
(3–5)% of Physical Damage from Hits taken as Cold Damage physical elemental cold resistance
Helmets
of Puhuarte50ItemSuffix+(46–48)% to Lightning Resistance
(3–5)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning resistance
Helmets
of Puhuarte50ItemSuffix+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life resource life elemental fire resistance
Amulets
of Puhuarte50ItemSuffix+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life resource life elemental cold resistance
Amulets
of Puhuarte50ItemSuffix+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life resource life elemental lightning resistance
Amulets
of Puhuarte50ItemSuffix+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies damage elemental fire resistance
Gloves
of Puhuarte50ItemSuffix+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies damage elemental cold resistance
Gloves
of Puhuarte50ItemSuffix+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies elemental lightning resistance critical
Gloves
of Puhuarte50ItemSuffix+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched by Enemy as Life resource life elemental fire resistance
of Puhuarte50ItemSuffix+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched by Enemy as Life resource life elemental cold resistance
of Puhuarte50ItemSuffix+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched by Enemy as Life resource life elemental lightning resistance
of Tacati1ItemSuffixAdds (17–24) to (36–40) Chaos Damage to Spells
(29–32)% increased Cast Speed damage chaos caster speed
of Tacati1ItemSuffixAdds (24–32) to (49–57) Chaos Damage to Spells
(44–49)% increased Cast Speed damage chaos caster speed
of Tacati1ItemSuffixAdds (23–36) to (49–61) Chaos Damage
(26–27)% increased Attack Speed damage chaos attack speed
of Tacati1ItemSuffixAdds (23–36) to (49–61) Chaos Damage
(14–16)% increased Attack Speed damage chaos attack speed
of Tacati1ItemSuffix+(31–35)% to Chaos Resistance
(9–10)% reduced Chaos Damage taken over time chaos resistance
Shields, Body Armours
of Tacati1ItemSuffix(26–30)% increased Chaos Damage
(13–18)% increased Poison Duration poison damage chaos ailment
of Tacati1ItemSuffix(26–30)% increased Chaos Damage
30% chance to Poison on Hit poison damage chaos attack ailment
of Tacati1ItemSuffixAdds (23–36) to (49–61) Chaos Damage
(31–35)% increased Damage with Poison poison damage chaos attack ailment
of Tacati1ItemSuffixAdds (17–24) to (36–40) Chaos Damage to Spells
(31–35)% increased Damage with Poison poison damage chaos caster ailment
of Tacati50ItemSuffixAdds (17–24) to (36–40) Chaos Damage to Spells
(29–32)% increased Cast Speed damage chaos caster speed
Rune Daggers, Sceptres, Wands, Daggers
of Tacati50ItemSuffixAdds (24–32) to (49–57) Chaos Damage to Spells
(44–49)% increased Cast Speed damage chaos caster speed
Warstaves, Staves
of Tacati50ItemSuffixAdds (23–36) to (49–61) Chaos Damage
(26–27)% increased Attack Speed damage chaos attack speed
One Hand Swords, One Hand Axes, One Hand Maces, Two Hand Swords, Claws, Sceptres, Two Hand Axes, Thrusting One Hand Swords, Rune Daggers, Two Hand Maces, Warstaves, Staves, Daggers
of Tacati50ItemSuffixAdds (23–36) to (49–61) Chaos Damage
(14–16)% increased Attack Speed damage chaos attack speed
Bows, Wands
of Tacati50ItemSuffix+(31–35)% to Chaos Resistance
(5–7)% reduced Chaos Damage taken over time chaos resistance
Shields, Body Armours
of Tacati50ItemSuffix(26–30)% increased Chaos Damage
(13–18)% increased Poison Duration poison damage chaos ailment
Thrusting One Hand Swords, One Hand Swords, Bows, Rune Daggers, Claws, Two Hand Swords, Daggers
of Tacati50ItemSuffix(26–30)% increased Chaos Damage
30% chance to Poison on Hit poison damage chaos attack ailment
Two Hand Swords, Thrusting One Hand Swords, One Hand Swords, Bows, Claws, Rune Daggers, Daggers
of Tacati50ItemSuffixAdds (23–36) to (49–61) Chaos Damage
(31–35)% increased Damage with Poison poison damage chaos attack ailment
Two Hand Swords, Claws, Thrusting One Hand Swords, Rune Daggers, Bows, One Hand Swords, Daggers
of Tacati50ItemSuffixAdds (17–24) to (36–40) Chaos Damage to Spells
(31–35)% increased Damage with Poison poison damage chaos caster ailment
Daggers, Rune Daggers
Tacati's1ItemPrefix(155–169)% increased Physical Damage
Gain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaos attack
Bows, Wands, Two Hand Maces, One Hand Maces, One Hand Swords, Thrusting One Hand Swords, Claws, One Hand Axes, Rune Daggers, Sceptres, Two Hand Swords, Two Hand Axes, Daggers, Warstaves, Staves
Tacati's1ItemPrefix(70–74)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage damage chaos caster
Tacati's1ItemPrefix(105–110)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage damage chaos caster
Tacati's50ItemPrefix(155–169)% increased Physical Damage
Gain (3–5)% of Physical Damage as Extra Chaos Damage damage physical chaos attack
Bows, Wands, Two Hand Maces, One Hand Maces, One Hand Swords, Thrusting One Hand Swords, Claws, One Hand Axes, Rune Daggers, Sceptres, Two Hand Swords, Two Hand Axes, Daggers, Warstaves, Staves
Tacati's50ItemPrefix(70–74)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage damage chaos caster
Wands, Sceptres, Rune Daggers, Daggers
Tacati's50ItemPrefix(105–110)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage damage chaos caster
Staves, Warstaves
Topotante's1ItemPrefixAdds (5–7) to (11–13) Fire Damage to Attacks
25% of Physical Damage Converted to Fire Damage damage physical elemental fire attack
Topotante's1ItemPrefixAdds (5–7) to (10–12) Cold Damage to Attacks
25% of Physical Damage Converted to Cold Damage damage physical elemental cold attack
Topotante's1ItemPrefixAdds (1–2) to (22–23) Lightning Damage to Attacks
25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning attack
Topotante's1ItemPrefixAdds (59–79) to (118–138) Fire Damage
Attacks with this Weapon Penetrate (13–15)% Fire Resistance damage elemental fire attack
Topotante's1ItemPrefixAdds (109–147) to (220–256) Fire Damage
Attacks with this Weapon Penetrate (13–15)% Fire Resistance damage elemental fire attack
Topotante's1ItemPrefixAdds (53–72) to (107–124) Cold Damage
Attacks with this Weapon Penetrate (13–15)% Cold Resistance damage elemental cold attack
Topotante's1ItemPrefixAdds (100–132) to (197–230) Cold Damage
Attacks with this Weapon Penetrate (13–15)% Cold Resistance damage elemental cold attack
Topotante's1ItemPrefixAdds (7–17) to (198–224) Lightning Damage
Attacks with this Weapon Penetrate (13–15)% Lightning Resistance damage elemental lightning attack
Topotante's1ItemPrefixAdds (12–31) to (367–415) Lightning Damage
Attacks with this Weapon Penetrate (13–15)% Lightning Resistance damage elemental lightning attack
Topotante's1ItemPrefix(75–79)% increased Fire Damage
Adds (15–20) to (30–35) Fire Damage to Spells damage elemental fire caster
Topotante's1ItemPrefix(111–115)% increased Fire Damage
Adds (20–27) to (41–48) Fire Damage to Spells damage elemental fire caster
Topotante's1ItemPrefix(75–79)% increased Cold Damage
Adds (12–16) to (25–29) Cold Damage to Spells damage elemental cold caster
Topotante's1ItemPrefix(111–115)% increased Cold Damage
Adds (19–25) to (37–44) Cold Damage to Spells damage elemental cold caster
Topotante's1ItemPrefix(75–79)% increased Lightning Damage
Adds (1–4) to (53–56) Lightning Damage to Spells damage elemental lightning caster
Topotante's1ItemPrefix(111–115)% increased Lightning Damage
Adds (2–6) to (79–84) Lightning Damage to Spells damage elemental lightning caster
Topotante's50ItemPrefixAdds (5–7) to (11–13) Fire Damage to Attacks
25% of Physical Damage Converted to Fire Damage damage physical elemental fire attack
Gloves
Topotante's50ItemPrefixAdds (5–7) to (10–12) Cold Damage to Attacks
25% of Physical Damage Converted to Cold Damage damage physical elemental cold attack
Gloves
Topotante's50ItemPrefixAdds (1–2) to (22–23) Lightning Damage to Attacks
25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning attack
Gloves
Topotante's50ItemPrefixAdds (45–61) to (91–106) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack
Sceptres, Wands, Claws, Thrusting One Hand Swords, One Hand Maces, One Hand Swords, Rune Daggers, One Hand Axes, Bows, Daggers
Topotante's50ItemPrefixAdds (79–106) to (159–186) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack
Two Hand Swords, Two Hand Axes, Staves, Warstaves, Two Hand Maces
Topotante's50ItemPrefixAdds (37–50) to (74–87) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack
Thrusting One Hand Swords, Bows, One Hand Axes, Sceptres, One Hand Maces, Rune Daggers, Wands, Claws, One Hand Swords, Daggers
Topotante's50ItemPrefixAdds (65–87) to (130–152) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack
Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves
Topotante's50ItemPrefixAdds (4–13) to (158–166) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack
Daggers, Claws, Bows, One Hand Maces, Wands, Rune Daggers, Sceptres, Thrusting One Hand Swords, One Hand Swords, One Hand Axes
Topotante's50ItemPrefixAdds (7–22) to (275–290) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack
Staves, Two Hand Maces, Two Hand Axes, Two Hand Swords, Warstaves
Topotante's50ItemPrefix(75–79)% increased Fire Damage
Adds (15–20) to (30–35) Fire Damage to Spells damage elemental fire caster
Sceptres, Wands, Shields
Topotante's50ItemPrefix(111–115)% increased Fire Damage
Adds (20–27) to (41–48) Fire Damage to Spells damage elemental fire caster
Warstaves, Staves
Topotante's50ItemPrefix(75–79)% increased Cold Damage
Adds (12–16) to (25–29) Cold Damage to Spells damage elemental cold caster
Wands, Sceptres, Shields
Topotante's50ItemPrefix(111–115)% increased Cold Damage
Adds (19–25) to (37–44) Cold Damage to Spells damage elemental cold caster
Staves, Warstaves
Topotante's50ItemPrefix(75–79)% increased Lightning Damage
Adds (1–4) to (53–56) Lightning Damage to Spells damage elemental lightning caster
Sceptres, Wands, Shields
Topotante's50ItemPrefix(111–115)% increased Lightning Damage
Adds (2–6) to (79–84) Lightning Damage to Spells damage elemental lightning caster
Warstaves, Staves
Xopec's1ItemPrefix+(69–73) to maximum Mana
(7–10)% increased maximum Mana resource mana
Xopec's1ItemPrefix+(74–78) to maximum Mana
Gain (2–3) Mana per Enemy Hit with Attacks resource mana attack
Xopec's1ItemPrefix+(74–78) to maximum Mana
Regenerate (5–7) Mana per second resource mana
Xopec's1ItemPrefix+(69–73) to maximum Mana
(6–10)% increased Mana Reservation Efficiency of Skills resource mana
Xopec's1ItemPrefix+(74–78) to maximum Mana
(-8–-6) to Total Mana Cost of Skills resource mana
Rings
Xopec's50ItemPrefix+(69–73) to maximum Mana
(7–10)% increased maximum Mana resource mana
Helmets, Gloves, Boots, Amulets
Xopec's50ItemPrefix+(74–78) to maximum Mana
Gain (2–3) Mana per Enemy Hit with Attacks resource mana attack
Rings
Xopec's50ItemPrefix+(74–78) to maximum Mana
Regenerate (5–7) Mana per second resource mana
Amulets, Rings
Xopec's50ItemPrefix+(69–73) to maximum Mana
(6–10)% increased Mana Reservation Efficiency of Skills resource mana
Helmets
Xopec's50ItemPrefix+(74–78) to maximum Mana
(-8–-6) to Total Mana Cost of Skills resource mana
Xopec's50ItemPrefix+(74–78) to maximum Mana
Non-Channelling Skills have (-8–-6) to Total Mana Cost resource mana
Rings
Xopec's50ItemPrefix+(74–78) to maximum Mana
Lose (5–7) Mana per second resource mana
Xopec's50ItemPrefix+(74–78) to maximum Mana
Non-Channelling Skills Cost (-8–-6) Mana resource mana
Minimap Icons /7 ⍟
IncursionArchitectReplace
IncursionArchitectUpgrade
IncursionCraftingBench
IncursionCraftingBenchGem
IncursionCraftingBenchSacrifice
IncursionDoorLocked
IncursionDoorOpen
Incursion Quest /1 ⍟
MasterQuest
Act: 7
Meet Alva in the wild to search for the lost Temple of Atzoatl.
Text Audio /1 ⍟
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IncursionAlva, Master Explorer110

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Incursion league

Ultimatum Patch Notes

Incursion Changes

  • Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map Device. You will need access to the Map Device to use this convert function.
  • We have made a lot of changes to the Temple of Atzoatl. As you may know, specific rooms in the Temple of Atzoatl can drop unique Incursion items that can later be upgraded - many of these unique items have been improved (please read the Incursion Uniques Changes section for more information).
  • Previously, the temple's boss, the Omnitect, dropped random rare items with special Incursion modifiers on them. Now, it also drops rare items with Incursion modifiers based around the themes of the rooms your temple contains, and has a higher chance to drop Vials related to that room. Having higher tier rooms also causes more rare items to drop.
  • Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
  • The Explosives Rooms now contain some basic chests that can be opened with Flashpowder Kegs if you don't need them for opening a path elsewhere in the temple.
  • The Shrine of Empowerment room in the Temple of Atzoatl now randomly empowers one connected room that is tier 2 or below and upgrades it by one tier. The Sanctum of Unity room now randomly empowers two connected rooms that are tier 2 or below and upgrades them by one tier each.
  • The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class.
  • The "Monsters Killed" progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion.

Heist Patch Notes

Incursion Changes

  • The Hall of Mettle, Hall of Heroes, and Hall of Legends are now only available in Incursion Temples whose temporal exploration began in level 68 and above areas.

Delirium Patch Notes

Incursion Changes

  • If you're very lucky, you can now find double-corrupted Strings of Servitude from Incursion Temples of level 80 or greater.
  • Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Trap Workshop, Armourer's Workshop, Sparring Room, Shrine of Empowerment, Pools of Restoration, Hatchery, Flame Workshop, Lightning Workshop
  • Chests in the present-day Incursion Temple that previously contained either an Incursion Unique or a magic item with an Architect's mod now also drop 2 to 3 rare items with Architect's mods.
  • The Poison Garden's higher tiers now add more and larger poison pods, including some that contain monsters at tier 3.
  • Tempests from the Tempest Generator and its higher tiers now strike much more frequently and their effects last longer.
  • Based on the tier of the Surveyor's Study sequence of rooms, Architects throughout the present-day temple will now drop map-related currency items.
  • The Royal Meeting Room and its higher tiers now add more Magic monsters to the Temple. If you manage to find Atziri in there, her base life will now more closely match that of her Vaal Fragment equivalent.
  • Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple.
  • The Splinter Research Lab now contains a Breach. Higher tier versions of this room add additional Breaches and Clasped Hand chests.
  • The Jeweller's Workshop and its higer tiers now also grant increased item rarity across the present-day temple.
  • The Shrine of Empowerment now also grants monsters in the present-day temple increased attack and cast speed modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). The Sanctum of Unity (tier 2) now gives +1 to the level of monsters throughout the present-day temple, and the Temple Nexus (tier 3) now gives +1 to the level of both monsters and items throughout the present-day temple.
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
  • Based on the tier of the Torment Cells series of rooms, monsters throughout the present-day temple will now start Possessed beginning at tier 2.
  • A wider range of Strongboxes can now be found in the Strongbox Chamber and its higher tiers.
  • Incursion Temple crafting benches can now be used by characters on the same account other than the one that opened it.

Blight Patch Notes

Incursion Changes

  • Rebalanced the life regeneration Temple-wide modifier with respect to monsters of magic and rare rarity.
  • As mentioned above, you can now encounter Legion-themed rooms in the Temple of Atzoatl.
  • Reduced the life of Vaal Advocates and Enhanced Vaal Fallens by 25%
  • You can now find items that affect Mines from the Trap rooms of the Temple of Atzoatl.

Legion Patch Notes

Incursion Changes

  • It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva.

Betrayal Patch Notes

Temple of Atzoatl Changes

  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.

Introduciton

The Incursion league and Hardcore Incursion league were past challenge leagues. They launched on June 1, 2018.

In this league, players will run across Alva Valai, who creates an incursion that takes the player 2000 years back to the Temple of Atzoatl. While in an incursion, the player can open passages and kill architects to change or upgrade the room, which affects the Temple's layout in the future. After 11 incursions, the Temple in present time can be raided for loot and special altars which modify items.

All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Incursion league were immediately moved to the permanent Standard league.

Since version 3.5.0, the league mechanics of the Incursion leagues have been reworked as a core mechanic of the game. Alva, the NPC of the Incursion league, has become one of the Master of the game.

Minimap

These new icons are introduced to the minimap:

Modifiers

All areas have:

  • Areas contain Temporal Incursions

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.