Legion Atlas Tree Modifiers /20
Mastery: Legion
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Mastery: Legion
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Mastery: Legion
0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Mastery: Legion
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated
Mastery: Legion
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated
Mastery: Legion
Quantity: 3
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Mastery: Legion
Quantity: 2
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Mastery: Legion
Quantity: 2
Legion Encounters in your Maps have 10% increased Duration
Legion Sergeants in your Maps have 3% additional chance to have Rewards
Legion Sergeants in your Maps have 3% additional chance to have Rewards
Mastery: Legion
Each Legion in your Maps contains an additional War Hoard
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Mastery: Legion
Quantity: 2
Legion Encounters in your Maps are 20% more likely to include a General
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
Mastery: Legion
Legion Encounters in your Maps have 75% increased chance to include a Vaal army
Mastery: Legion
Legion Encounters in your Maps have 40% increased Duration
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Mastery: Legion
Legion Encounters in your Maps contain 2 additional Sergeants
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Mastery: Legion
Legion Sergeants in your Maps have 6% additional chance to have Rewards
Legion Shop /22
Cult of Darkness Pet
Summons your pet
Cult of Darkness Portrait Frame
Adds the Cult of Darkness Portrait Frame to this character.
Cult of Darkness Weapon Effect
Adds the Cult of Darkness Weapon Effect to any equipped weapon.
Cult of Apocalypse Portrait Frame
Adds the Cult of Apocalypse Portrait Frame to this character.
Cult of Apocalypse Hood
Changes the appearance of any equipped helmet to the Cult of Apocalypse Hood.
Cult of Apocalypse Helmet
Changes the appearance of any equipped helmet to the Cult of Apocalypse Helmet.
Cult of Apocalypse Boots
Changes the appearance of any equipped boots to the Cult of Apocalypse Boots.
Cult of Apocalypse Gloves
Changes the appearance of any equipped gloves to the Cult of Apocalypse Gloves.
Cult of Apocalypse Body Armour
Changes the appearance of any equipped body armour to the Cult of Apocalypse Body Armour.
Blood Knight Portrait Frame
Adds the Blood Knight Portrait Frame to this character.
Blood Knight Wings
Adds the Blood Knight Wings back attachment to any equipped body armour.
Blood Knight Weapon Effect
Adds the Blood Knight Weapon Effect to any equipped weapon.
Blood Guardian Helmet
Changes the appearance of any equipped helmet to the Blood Guardian Helmet.
Blood Guardian Boots
Changes the appearance of any equipped boots to the Blood Guardian Boots.
Blood Guardian Gloves
Changes the appearance of any equipped gloves to the Blood Guardian Gloves.
Blood Guardian Body Armour
Changes the appearance of any equipped body armour to the Blood Guardian Body Armour.
Blood Guardian Portrait Frame
Adds the Blood Guardian Portrait Frame to this character.
Monolith Crown
Changes the appearance of any equipped helmet to the Monolith Helmet.
Monolith Aura Effect
Your Aura becomes a Monolith Effect.
Monolith Wings
Adds the Monolith Wings back attachment to any equipped body armour.
Legion Brimmed Hat
Changes the appearance of any equipped helmet to the Legion Brimmed Hat.
Legion Portal Effect
This character's portals use the Legion Portal Effect.
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 default 0 | |
1 | WeaponTree | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors | ranged 0 two_hand_weapon 1000 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Frozen Legion Cooldown Recovery 1 | 66 | Enchantment | Frozen Legion has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Cooldown Recovery 2 | 75 | Enchantment | Frozen Legion has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 1 | 66 | Enchantment | Frozen Legion has +1 Cooldown Use attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 2 | 75 | Enchantment | Frozen Legion has +2 Cooldown Uses attack | helmet 100 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Area contains an additional Legion Encounter map extra content weighting [0] map legion league [1] | default 1000 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Few | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Legion Splinters drop | heist_equipment_reward 1000 default 0 |
of the Many | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Legion Splinters drop | heist_equipment_reward 800 default 0 |
of the Countless | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Legion Splinters drop | heist_equipment_reward 600 default 0 |
of the Legion | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Legion Splinters drop | heist_equipment_reward 400 default 0 |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 40 | Suffix | 1% chance to receive additional Legion items when opening a Reward Chest in a Heist drop | default 100 |
of Superstition | 50 | Suffix | 2% chance to receive additional Legion items when opening a Reward Chest in a Heist drop | default 75 |
of Superstition | 70 | Suffix | 3% chance to receive additional Legion items when opening a Reward Chest in a Heist drop | default 50 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains an additional Legion Encounter map extra content weighting [1] map legion league [1] | 5x Chaos Orb | Map | Level 9 |
Misc mods /36
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Scarabs | 68 | Chest | Suffix | Contains (1–3) additional Legion Scarab | drops_no_scarabs 0 default 20 |
1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | Atlas | Prefix | Your Maps contain an additional Legion Encounter 3 uses remaining map extra content weighting [1] map legion league [1] | no_monster_packs 0 unique_map 0 default 250 | |
1 | Atlas | Prefix | Your Maps contain an additional Legion Encounter 15 uses remaining map extra content weighting [1] map legion league [1] | no_monster_packs 0 unique_map 0 default 250 | |
1 | MapDevice | Unique | Area contains an additional Legion Encounter Each Legion is accompanied by a General Each Legion contains a War Hoard map extra content weighting [1] map legion league [1] | ||
1 | MapDevice | Unique | Area contains 2 additional Legion Encounters Each Legion is accompanied by a General Each Legion contains a War Hoard map extra content weighting [1] map legion league [1] | ||
1 | MapDevice | Unique | Area contains an additional Legion Encounter map extra content weighting [1] map legion league [1] | ||
1 | MapDevice | Unique | Legion Encounters contain 5 additional Sergeants | ||
1 | MapDevice | Unique | Each Legion is accompanied by a General | ||
1 | MapDevice | Unique | Legion Encounters in Area will always contain the Maraketh | ||
1 | MapDevice | Unique | Legion Monsters can be broken out of Stasis multiple times Legion Monsters gain increased Difficulty and Reward for each time they are broken out | ||
1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
1 | MapDevice | Unique | 15% more Monster Life 10% increased Monster Damage map num legion fragments [1] resource life damage | ||
1 | MapDevice | Unique | is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
1 | MapDevice | Unique | is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
1 | MapDevice | Unique | is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
1 | MapDevice | Unique | is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
1 | MapDevice | Unique | is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters deal 10% increased Damage for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop additional Legion Splinters | expedition_eternalempire_remnant 1000 expedition_eternalempire_remnant2 1000 expedition_eternalempire_remnant3 1000 expedition_eternalempire_remnant4 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain additional Legion Splinters | expedition_eternalempire_remnant 1000 expedition_eternalempire_remnant2 1000 expedition_eternalempire_remnant3 1000 expedition_eternalempire_remnant4 1000 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Legion Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Legion Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
of the Legion | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Legion | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Legion | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
1 | MemoryLines | Unique | Area contains an additional Legion Encounter map legion league [1] |
Item /6
Timeless Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Legion reward type
Legion Scarab
Stack Size: 1 / 20
Limit: 5
Area contains an additional Legion Encounter
Legion Scarab of Officers
Stack Size: 1 / 20
Limit: 1
Legion Factions in Area have 5 additional Sergeants
Legion Scarab of Command
Stack Size: 1 / 20
Limit: 1
Legion Factions in Area are accompanied by a General
Legion Scarab of The Sekhema
Stack Size: 1 / 20
Limit: 1
Legion Encounters in Area always contain the Maraketh Faction
Legion Scarab of Eternal Conflict
Stack Size: 1 / 20
Limit: 1
Legion Monsters in Area can be broken out of Stasis multiple times
Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out
Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out
Unique /1
Socketed Gems are Supported by Level 30 Infernal Legion
+(60–100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
+(60–100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
Passive /19
Mastery: Legion
Legion Encounters in your Maps contain 2 additional Sergeants
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Mastery: Legion
Legion Encounters in your Maps have 40% increased Duration
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Mastery: Legion
Each Legion in your Maps contains an additional War Hoard
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Mastery: Legion
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Mastery: Legion
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred