王卫精英 SmallCrabBleached

王卫精英
怪物群规模:5-12 个怪物
怪物群包含 怪物群头目
蟹类野兽
怪物群头目:
废水混种
Sulphurspawn

王卫精英 chaos-bleachedcrabs1

王卫精英
怪物群规模:4-8 个怪物
怪物群包含 怪物群头目
蟹类野兽
怪物群头目:
废水混种
Sulphurspawn
王卫精英
野兽
属类:
组别: 甲壳
科目: 水渊
Sulphurspawn
幽魂Y
地区沸水湖泊, 永恒的实验室, 卡兰德之湖, 卡兰德之湖, 卡兰德之湖
标签animal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, hard_armour, insect, is_unarmed, melee, not_int, physical_affinity, red_blood, slow_movement
Packs
  • 沸水湖泊: 废水混种, 王卫精英
  • 永恒的实验室: 废水混种, 王卫精英
  • 生命
    100%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BrineKingMinionBleached
    Metadata
    BrineKingMinionBleached
    等级
    68
    生命
    6,433
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingMinionBleached"] = {
        name = "Sulphurspawn",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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