Élémentaire de cendres infesté
Fabrication
Résiste à toutes les Tourelles de feu
Blighted Cinder Elemental
SpectreN
Tagsblight_monster, cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Vie
700%
Armure
+50%
Ailment Threshold
700%
Résistance
75 0 0 0
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
BlightFireMonster
Metadata
BlightFireMonster
Niveau
68
Vie
45,033
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
523
Dégâts des sorts
523
Précision
290
Attack Time
1.17
Expérience
10,255
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 418–628
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Life
{
	on_death = "RemoveEffects();"
	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
	on_death = "HideMeshSegment( mossmonster_runebossShape );"
	on_spawned_dead = "RemoveEffects();"
	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
}

Targetable
{
	display_info_string = "MonsterReplicatesOnDeathInfoString"
}

Render
{
	//turn_duration = 0.6
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireMonster"] = {
    name = "Blighted Cinder Elemental",
    life = 7,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Résiste à toutes les Tourelles de feu
IdBlightFireType__
FamilyBlightMonsterType
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • is blight fire monster Min: 1 Max: 1 Global
  • Edit

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