ธาตุขี้เถ้าติดโรคร้าย
หุ่นกล
ทนทานต่อ ป้อมไฟ
Blighted Cinder Elemental
Spectre | N |
---|---|
Tags | blight_monster, cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
พลังชีวิต
700%
ค่าเกราะ
+50%
Ailment Threshold
700%
ค่าต้านทาน
75 0 0 0
Damage
140%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
BlightFireMonster
Metadata
BlightFireMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
45,033
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
523
ความเสียหายเวท
523
ความแม่นยำ
290
Attack Time
1.17
ค่าประสบการณ์
10,255
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 418–628
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Life { on_death = "RemoveEffects();" on_death = "HideMeshSegment( mossmonster_basesecondShape );" on_death = "HideMeshSegment( mossmonster_basethirdShape );" on_death = "HideMeshSegment( mossmonster_runebossShape );" on_spawned_dead = "RemoveEffects();" on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );" on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );" on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );" } Targetable { display_info_string = "MonsterReplicatesOnDeathInfoString" } Render { //turn_duration = 0.6 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireMonster"] = { name = "Blighted Cinder Elemental", life = 7, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ทนทานต่อ ป้อมไฟ
Id | BlightFireType__ |
---|---|
Family | BlightMonsterType |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |