Minimap Icons /9


Abyss Area /5
Abyss
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | abyss cannot touch this [1] |
Abyss Jewel mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Banishing | 1 | Suffix | (30—40)% increased Damage with Hits and Ailments against Abyssal Monsters Damage | abyss_jewel_summoner 0 default 0 |
| of Marshalling | 1 | Suffix | Minions deal (30—40)% increased Damage with Hits and Ailments against Abyssal Monsters Damage Minion | abyss_jewel_summoner 0 default 0 |
Map mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Area contains 1 additional Abysses Areas contain Abysses map extra content weighting [0] | synthesis_area 0 default 1000 | |
| 1 | MemoryAltar | Area contains 1 additional Abysses Abysses in Area have (75—150)% increased chance to lead to an Abyssal Depths Areas contain Abysses | default 400 |
Crafting Bench /1
Misc mods /51
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Scarabs | 68 | Chest | Suffix | Contains (1—3) additional Abyss Scarabs | drops_no_scarabs 0 default 20 |
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Tecrod Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Ulaman Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Kurgal Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Amanamu Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Binding (100—8000) souls to phylacteries to sustain Zorath Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss to character start [1] local unique jewel x abyss ascendancy notables [1] | ||
| 1 | Atlas | Prefix | Your Maps contain 1 additional Abysses Your Maps contain Abysses 3 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
| 1 | Atlas | Prefix | Your Maps contain 2 additional Abysses Your Maps contain Abysses 15 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
| 1 | MapDevice | Unique | Area contains 1 additional Abysses Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 1 additional Abysses Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 2 additional Abysses Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 1 additional Abysses | ||
| 1 | MapDevice | Unique | Abyss Chasms in Area spawn 100% increased Monsters per fed soul | ||
| 1 | MapDevice | Unique | Area contains an Abyssal Depths | ||
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Abyss Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Abyss Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| of the Depths | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Depths | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Depths | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | Area contains 3 additional Abysses Areas contain Abysses | ||
| of Chasms | 1 | MemoryLines | Suffix | Areas contain additional Abysses Abysses have already fully opened Abysses contain monsters from Beyond this realm memory line type hash [-10246] | memory_line_niko 100 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain an Abyss | atlas_relic_small 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain an Abyss | atlas_relic_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain an Abyss | atlas_relic_small 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain an Abyss | atlas_relic_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(3—5)% chance to contain an Abyss per 2% increased Pack Size | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | (15—25)% increased quantity of Abyss Jewels found in your Maps | atlas_relic_small 1000 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps spawn (12—18)% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Monsters in your Maps grant (30—40)% increased Experience | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths have (40—60)% increased chance to lead to a Stygian Spire | atlas_relic_large 800 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps have (40—60)% increased chance to lead to an Abyssal Depths | atlas_relic_large 800 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | (300—350)% increased Rarity of Items Dropped by Abyssal Troves in your Maps | atlas_relic_small 1000 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels found in your Maps have (15—25)% chance to be Corrupted and have 5 or 6 random Modifiers | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels dropped by Abyssal Troves have a 1% chance to be Rare and Corrupted | atlas_relic_very_large 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (10—20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (10—20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (14—20)% chance to spawn 5 additional Rare Monsters | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (8—12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (8—12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyssal Troves and Stygian Spires in your Maps have (3—5)% chance to drop an Abyss Scarab | atlas_relic_very_large 600 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps spawn (8—12)% increased Monsters for each prior Pit closed | atlas_relic_very_large 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (3—5)% chance to spawn all Monsters as at least Magic for each prior Pit closed | atlas_relic_medium 400 default 0 |
| of Skittering | 68 | MapRelic | Suffix | Scarabs dropped in your Maps have (60—80)% increased chance to be Abyss Scarabs | atlas_relic_medium 500 default 0 |
| 1 | MapRelic | Unique | Scarabs found in your Maps cannot be Abyss Scarabs Your Maps have no chance to contain Abysses Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Abyssal Items |
Essence /1
| Name |
|---|
Item /8
Item drops after killing {0} monsters
Abyss Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Passive /22
and have 5 or 6 random Modifiers
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
Abyss The Help PanelAbyss The Help Panel
Abyss
Throughout the latter half of Path of Exile, you will find fissures (called Abysses) which open as you approach them, and monsters will spill out from below. You can pursue these cracks as they form, and they will lead to difficult encounters with great rewards.
Time is an important element when following an Abyss. Each Abyss you encounter will close after a short duration, but may spread further if you can slay enough monsters in time. If you're quick and a little bit lucky, an Abyss chest may appear at the end of the sequence of events. By slaying Abyss monsters you may be able to obtain items not found anywhere else:

TutorialPanelAbyssContent3
Abyss jewels are special jewels with their own pool of mods. Unlike ordinary jewels, Abyss jewels have multiple tiers of many of their mods, as well as level requirements. They can also be socketed in a new type of item socket -- the Abyssal socket -- as well as in the passive skill tree. Abyssal sockets can be found on the Stygian Vise belt base type. At higher levels, some Abyss events will lead into subterranean areas with special bosses. The most dangerous of these bosses can drop special Abyss league-exclusive unique items with Abyssal sockets.

Community Wiki
Abyss league
Crucible Patch Notes
- Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.
- It is now possible for a Stygian Spire to spawn in the place of an Abyssal Trove at the end of an Abyss, which will drop all of the jewels and other items you would normally receive as well as a Stygian Vise.
- Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
- Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
- Ulaman, Sovereign of the Well has had their life increased, and can now use their Cleave skill from further away. The speed of the projectiles from their spirit-spending ability has been reduced, though their damage has been increased. They now spawn more geysers, which have had both their damage and duration increased also.
- Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer. Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced. The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
- Stygian Spires no longer gain a reduced Damage Taken buff upon using their skills. Instead, they now spawn with a reduced Damage Taken buff which tapers off over 5 seconds, and their life has been increased. The thresholds they spawn minions has also been adjusted.
- The Awakened Depths Atlas Notable Passive no longer causes Abyssal Depths in your Maps to have 100% increased chance to contain a Lich (as that would be silly), and now causes Abysses in your Maps to have 100% increased chance to lead to an Abyssal Depths (previously 50%). This is still a 50% chance in Ruthless.
- The Lightless Legion Atlas Notable Passive has been renamed to Inspired Darkness. It no longer grants Monster Level, increased number of Magic and Rare Monsters, or increased Pack Size for Abyssal Depths in your Maps. Instead, it now provides "Stygian Spires in your Maps drop Items with +1 to Item Level".
- The two small Atlas Passives prior to Inspired Darkness no longer grant "Abyssal Depths in your Maps have 15% increased Pack Size". Instead, they now provide "Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire".
- The two small Atlas Passives following Inspired Darkness no longer grant 10% increased Quantity of Items dropped in Abyssal Depths in your Maps. Instead, they now provide "Abysses in your maps have 5% increased chance to lead to an Abyssal Depths" and "Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire".
We've also taken the opportunity to revisit Abyss Unique Items, and have made the following changes:
- The Shroud of the Lightless Unique Body Armour no longer has 6-10% increased maximum Life, 9-15% increased maximum Mana, or "Socketed Gems are supported by level 25 Elemental Penetration. Instead, it now has 3% increased maximum Life per Abyss Jewel affecting you, 3% increased maximum Mana per Abyss Jewel affecting you, and Penetrate 4% Elemental Resistances per Abyss Jewel affecting you. There are also now 2- and 3-Abyssal Socket variations of Shroud of the Lightless.
- The Tombfist Unique Gloves no longer provides 4-6% increased maximum Life. It now has 5-10% increased Attack Speed. It can also now roll 2 random modifiers that require a specific Abyss Jewel socketed, from a pool of 6 modifiers (previously 2 set modifiers).
- The Lightpoacher Unique Helmet no longer has Recover 4% of Life when you lose a Spirit Charge. It now has 100% chance to gain a Spirit Charge on Kill (previously 15-20%), and Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge.
- The Darkness Enthroned Unique Belt now has 50-100% increased Effect of Socketed Abyss Jewels (previously 75%).
- The Bubonic Trail Unique Boots no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and 16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel.
- The Tecrod's Gaze Unique Jewel now has "40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%" (previously 20%, up to a maximum of 100%) and "+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%" (previously +10%, up to a maximum of +50%).
- Abyss Scarabs have been reviewed to account for these changes, here's what they now provide:
- Rusted Abyss Scarabs cause an Area to contain an additional Abyss.
- Polished Abyss Scarabs cause an Area to contain an additional Abyss, and cause Abysses in Area to spawn 50% increased Monsters.
- Gilded Abyss Scarabs cause an Area to contain an additional Abyss, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
- Winged Abyss Scarabs case an Area to contain 2 additional Abysses, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
Ultimatum Patch Notes
Abyss Changes
- You can now find Abyss Scarabs from various sources. Each Scarab guarantees an Abyss encounter in an Area, with higher-tier Scarabs containing additional Abyss encounters, an additional Abyssal Jewel from Abyssal Troves, or increased chance for an Abyss in an Area to lead to an Abyssal Depths encounter.
- Rare Abyss Jewels that drop from Abyssal Troves now use the well-rolled modifier system.
- Added several new Abyss Jewel modifiers. Various existing Abyss Jewel modifiers have also been updated. Please read the Abyss Jewel Balance section for more information.
Harvest Patch Notes
Abyss Changes
- The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
- Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
Bestiary Patch Notes
Abyss Changes
- Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
- Abyssal Depths can no longer appear in areas below level 70.
- Stygian Vise belts can now only be found by completing an Abyssal Depths area.
- The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
- A new Sextant mod has been added which grants an additional Abyss.
Introduction
The Abyss league and Hardcore Abyss league were a pair of challenge leagues. The leagues started on December 8, 2017 alongside the release of the War for the Atlas expansion and ended on 2018-02-27 New Zealand time or 2018-02-26 US time.
This league introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped in generic Skill tree slots or in Abyssal sockets found on specific gear pieces.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Abyss league were immediately moved to the permanent Standard league.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas have:
- Areas can contain Abysses
map extra content weighting [1]
Mechanics
The league mechanics are Abysses, which can spawn in almost all areas of the game. Abysses are marked with a green dot on the minimap. They are triggered by walking over the green, glowing area. This opens a crack in the ground that can be followed to a gaping pit. Enemies spawn along the crack, and a rare enemy spawns from the pit. If enough enemies are defeated in a short time - particularly, but not necessarily, the rare enemy - a second crack opens and the process repeats once or twice. From the last pit, an Abyssal Trove may spawn, which usually contains one to three Abyss items listed below. At higher levels, a portal to the Abyssal Depths may open instead.
Abysses in this league can spawn from the first act, and Abyssal Depths can spawn as early as level 40 zones. Stygian Vises could also drop from Abyssal Troves.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
<War for the Atlas> 3.1Abyss
- League
- Patch Notes
- Abyss
- Currency
Lightless Astrolabe
- Item
- Stygian Vise
- Unrevealed
- Abyss Scarab of Edifice
- Abyss Scarab of Profound Depth


























