Abismo Único /62
Joya de Ojo fantasmal que te esté afectando, hasta un máximo de +30%
Al invocar a la Efigie de Doedre se activan las habilidades de maldición de maleficio engarzadas
Los maleficios de las habilidades engarzadas pueden aplicar 5 maldiciones adicionales
su vida máxima como daño de rayo que no puede electrocutar
cada joya de Ojo hipnótico que te esté afectando, hasta un máximo de 40%
No puedes ser aturdido
El 123% del daño físico de las espadas se gana como daño de fuego extra
No te afecta el Suelo incendiado
Eres inmune al congelamiento, al escarchamiento y a la quemadura
Velocidades de ataque, de lanzamiento de hechizos y de movimiento aumentadas un 20%)
Merodeador: Las habilidades cuerpo a cuerpo tienen área de efecto aumentada un 25%
Duelista: El 1% del daño de los ataques se absorbe como vida
Exploradora: Velocidad de movimiento aumentada un 7%
Sombra: +0.5% a la probabilidad de golpe crítico
Bruja: Regeneras un 0.5% de maná por segundo
Templario: El daño penetra el 5% de las resistencias elementales
Heredera: +25 a todos los atributos
Se considera que tienes la cantidad máxima de cargas de frenesí
Se considera que tienes la cantidad máxima de cargas de poder
tus habilidades han infligido un golpe crítico recientemente
Los espectros no viajan entre áreas
Joya del ojo asesino que te esté afectando, hasta un máximo de 200%
Joya del ojo asesino que te esté afectando, hasta un máximo de +100%
Puede consumir 4 gemas de asistencia que no estén corruptas
No ha consumido ninguna gema
cuerpo a cuerpo aumentado un 3% por cada 10 de fuerza
Joya de Ojo observador que te esté afectando, hasta un máximo de 20%
Abismo Gema/14
Nombre | |
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![]() | Asistencia de Llamado ancestral (4) |
Nombre | |
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![]() | Asistencia de Arquero ilusorio (4) |
![]() | Asistencia de Salva (4) |
![]() | Exhumar (10) |
![]() | Muertos volátiles (12) |
![]() | Muertos volátiles de confinamiento (12) |
![]() | Muertos volátiles de ebullición (12) |
![]() | Cremación (28) |
![]() | Cremación de exhumación (28) |
![]() | Cremación del volcán (28) |
Minimap Icons /2


Abismo Objeto /12
Grado de Mapa:16
Corrupto Sin Identificar

Corrupto
Calidad: +1-20%
Corrupto
Abismo monstruo /24
Nombre | Modificadores | Spectre |
---|---|---|
Observador Primitivo | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Observador Resucitado | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Cazador Primitivo | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Cazador Resucitado | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Ladrón de Cadáveres | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] base secondary skill effect duration [2000] spell maximum action distance +% [-55] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Ladrón Resucitado | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] base secondary skill effect duration [2000] spell maximum action distance +% [-55] | N |
Terror de Oscuridad | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Ala de Pozo | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Acechador de las profundidades | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Acechador Resucitado | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] cannot be used as minion [1] | N |
Trillador | Recuperas un 4% de vida cuando pierdes una Carga de espíritu maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Trillador Resucitado | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
Fauces de foso | Recuperas un 4% de vida cuando pierdes una Carga de espíritu maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Fauces Resucitadas | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
Pesadilla de oscuridad | Recuperas un 4% de vida cuando pierdes una Carga de espíritu maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Pesadilla de oscuridad | emerge speed +% [0,20] | N |
Matriarca ala de pozo | Recuperas un 4% de vida cuando pierdes una Carga de espíritu maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Ulaman, Soberano del pozo | Recuperas un 1% de vida cuando pierdes una Carga de espíritu maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] projectile speed variation +% [8] Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% display monster mod nemesis test [0] No puede ser empujado cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Amanamu, Señor de los oscuros | Recuperas un 1% de vida cuando pierdes una Carga de espíritu maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% No puede ser empujado cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Aguja estigia | emerge speed +% [0,20] No te pueden aturdir No puede ser empujado | N |
Gusano de pozo | Recuperas un % de vida cuando pierdes una Carga de espíritu maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] No puede ser empujado | N |
Larva oscura | emerge speed +% [0,30] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Larva oscura | emerge speed +% [0,20] cannot be used as minion [1] monster no drops or experience [1] | N |
Acechador del pozo | Recuperas un 4% de vida cuando pierdes una Carga de espíritu maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Abyss El panel de Ayuda
Abyss El panel de Ayuda
Abyss
A lo largo de la segunda mitad de la historia de Path of Exile, encontrarás unas grietas en el suelo (llamadas abismos) que se abrirán cuando te acerques a ellas y de cuyas profundidades surgirán monstruos. Puedes seguir estas grietas a medida que se forman y te llevarán a encuentros difíciles con grandes recompensas.
El tiempo es un elemento importante cuando persigues un abismo. Cada abismo que encuentres se cerrará después de un corto tiempo, pero podrá extenderse si puedes matar una cantidad suficiente de monstruos de abismo a tiempo. Si eres rápido y tienes algo de suerte, puede aparecer un cofre de abismo al final de la secuencia de eventos. Si matas monstruos de abismo, podrás obtener objetos que no se encuentran en ningún otro lugar:

Las joyas de Abismo son joyas especiales con su propio grupo de modificadores. A diferencia de las joyas ordinarias, las joyas de Abismo tienen múltiples grados de muchos de sus modificadores, así como también requerimientos de nivel. Pueden ser engarzadas en un nuevo tipo de engarce de ítem (el engarce Abisal) y también en el árbol de habilidades pasivas. Los engarces Abisales pueden encontrarse en un nuevo tipo base: la Faja Estigia. A niveles altos, algunos eventos de Abismo conducirán hacia áreas subterráneas con jefes especiales. Los jefes más peligrosos pueden arrojar ítems únicos especiales con engarces Abisales exclusivos de la liga de Abismo.
Las joyas de abismo o joyas abisales son joyas especiales que tienen su propio grupo de modificadores. A diferencia de las joyas normales, las joyas de abismo tienen múltiples grados de muchos de sus modificadores, así como requisitos de nivel. También se pueden engarzar en un nuevo tipo de engarce de objeto: el engarce abisal, así como engarzar en el árbol de habilidades pasivas. Los engarces Abisales se pueden encontrar en el tipo base de cinturón Faja estigia. En niveles superiores, algunos eventos de abismo te llevarán a explorar áreas subterráneas con jefes especiales. Los más peligrosos de estos jefes pueden arrojar unos objetos únicos exclusivos de la liga Abyss que tienen engarces abisales.

Community Wiki
Abyss league
Crucible Patch Notes
- Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.
- It is now possible for a Stygian Spire to spawn in the place of an Abyssal Trove at the end of an Abyss, which will drop all of the jewels and other items you would normally receive as well as a Stygian Vise.
- Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
- Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
- Ulaman, Sovereign of the Well has had their life increased, and can now use their Cleave skill from further away. The speed of the projectiles from their spirit-spending ability has been reduced, though their damage has been increased. They now spawn more geysers, which have had both their damage and duration increased also.
- Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer. Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced. The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
- Stygian Spires no longer gain a reduced Damage Taken buff upon using their skills. Instead, they now spawn with a reduced Damage Taken buff which tapers off over 5 seconds, and their life has been increased. The thresholds they spawn minions has also been adjusted.
- The Awakened Depths Atlas Notable Passive no longer causes Abyssal Depths in your Maps to have 100% increased chance to contain a Lich (as that would be silly), and now causes Abysses in your Maps to have 100% increased chance to lead to an Abyssal Depths (previously 50%). This is still a 50% chance in Ruthless.
- The Lightless Legion Atlas Notable Passive has been renamed to Inspired Darkness. It no longer grants Monster Level, increased number of Magic and Rare Monsters, or increased Pack Size for Abyssal Depths in your Maps. Instead, it now provides "Stygian Spires in your Maps drop Items with +1 to Item Level".
- The two small Atlas Passives prior to Inspired Darkness no longer grant "Abyssal Depths in your Maps have 15% increased Pack Size". Instead, they now provide "Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire".
- The two small Atlas Passives following Inspired Darkness no longer grant 10% increased Quantity of Items dropped in Abyssal Depths in your Maps. Instead, they now provide "Abysses in your maps have 5% increased chance to lead to an Abyssal Depths" and "Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire".
We've also taken the opportunity to revisit Abyss Unique Items, and have made the following changes:
- The Shroud of the Lightless Unique Body Armour no longer has 6-10% increased maximum Life, 9-15% increased maximum Mana, or "Socketed Gems are supported by level 25 Elemental Penetration. Instead, it now has 3% increased maximum Life per Abyss Jewel affecting you, 3% increased maximum Mana per Abyss Jewel affecting you, and Penetrate 4% Elemental Resistances per Abyss Jewel affecting you. There are also now 2- and 3-Abyssal Socket variations of Shroud of the Lightless.
- The Tombfist Unique Gloves no longer provides 4-6% increased maximum Life. It now has 5-10% increased Attack Speed. It can also now roll 2 random modifiers that require a specific Abyss Jewel socketed, from a pool of 6 modifiers (previously 2 set modifiers).
- The Lightpoacher Unique Helmet no longer has Recover 4% of Life when you lose a Spirit Charge. It now has 100% chance to gain a Spirit Charge on Kill (previously 15-20%), and Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge.
- The Darkness Enthroned Unique Belt now has 50-100% increased Effect of Socketed Abyss Jewels (previously 75%).
- The Bubonic Trail Unique Boots no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and 16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel.
- The Tecrod's Gaze Unique Jewel now has "40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%" (previously 20%, up to a maximum of 100%) and "+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%" (previously +10%, up to a maximum of +50%).
- Abyss Scarabs have been reviewed to account for these changes, here's what they now provide:
- Rusted Abyss Scarabs cause an Area to contain an additional Abyss.
- Polished Abyss Scarabs cause an Area to contain an additional Abyss, and cause Abysses in Area to spawn 50% increased Monsters.
- Gilded Abyss Scarabs cause an Area to contain an additional Abyss, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
- Winged Abyss Scarabs case an Area to contain 2 additional Abysses, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
Ultimatum Patch Notes
Abyss Changes
- You can now find Abyss Scarabs from various sources. Each Scarab guarantees an Abyss encounter in an Area, with higher-tier Scarabs containing additional Abyss encounters, an additional Abyssal Jewel from Abyssal Troves, or increased chance for an Abyss in an Area to lead to an Abyssal Depths encounter.
- Rare Abyss Jewels that drop from Abyssal Troves now use the well-rolled modifier system.
- Added several new Abyss Jewel modifiers. Various existing Abyss Jewel modifiers have also been updated. Please read the Abyss Jewel Balance section for more information.
Harvest Patch Notes
Abyss Changes
- The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
- Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
Bestiary Patch Notes
Abyss Changes
- Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
- Abyssal Depths can no longer appear in areas below level 70.
- Stygian Vise belts can now only be found by completing an Abyssal Depths area.
- The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
- A new Sextant mod has been added which grants an additional Abyss.
Introduction
The Abyss league and Hardcore Abyss league were a pair of challenge leagues. The leagues started on December 8, 2017 alongside the release of the War for the Atlas expansion and ended on 2018-02-27 New Zealand time or 2018-02-26 US time.
This league introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped in generic Skill tree slots or in Abyssal sockets found on specific gear pieces.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Abyss league were immediately moved to the permanent Standard league.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas have:
- Areas can contain Abysses
map extra content weighting [1]
Mechanics
The league mechanics are Abysses, which can spawn in almost all areas of the game. Abysses are marked with a green dot on the minimap. They are triggered by walking over the green, glowing area. This opens a crack in the ground that can be followed to a gaping pit. Enemies spawn along the crack, and a rare enemy spawns from the pit. If enough enemies are defeated in a short time - particularly, but not necessarily, the rare enemy - a second crack opens and the process repeats once or twice. From the last pit, an Abyssal Trove may spawn, which usually contains one to three Abyss items listed below. At higher levels, a portal to the Abyssal Depths may open instead.
Abysses in this league can spawn from the first act, and Abyssal Depths can spawn as early as level 40 zones. Stygian Vises could also drop from Abyssal Troves.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.