Abyss Unique /62
pas de Dégâts par Objet de l'Ancien Équipé
Lorsque l'Effigie de Doedre est Invoquée, les Aptitudes de Calamité Enchâssées sont déclenchées
Les Calamités des Aptitudes Enchâssées peuvent infliger 5 Malédictions supplémentaires
leur Vie maximale sous forme de Dégâts de foudre qui ne peuvent Électrocuter
Vous ne pouvez pas subir d'Étourdissement
123% de vos Dégâts physiques à l'épée sont ajoutés en tant que Dégâts de feu
Insensibilité au Sol brûlant
Immunité au Gel, à la Frigorification et à l'Embrasement
20% d'Augmentation de la Vitesse d'attaque, d'incantation et de déplacement)
Maraudeur : les Aptitudes de mêlée ont 25% d'Augmentation de Zone d'effet
Duelliste : 1% des Dégâts d'Attaque Drainent de la Vie
Rôdeuse : 7% d'Augmentation de la Vitesse de déplacement
Ombre : +0.5% aux Chances de coup critique
Sorcière : 0.5% du Mana maximal Régénéré par seconde
Templier : 5% de Pénétration des Résistances élémentaires
Héritière : +25 à tous les Attributs
Vous êtes considérés comme ayant le maximum de Charges de frénésie
Vous êtes considérés comme ayant le maximum de Charges de pouvoir
vos Aptitudes ont infligé un Coup critique Récemment
Les Spectres ne peuvent pas changer de Zone
Peut consommer 4 Gemmes de soutien non Corrompues
N'a pas consommé de Gemmes
des Dégâts physiques de mêlée tous les 10 de Force
Vous n'infligez pas de Dégâts à l'exception des Dégâts de feu)
Abyss Gemme/14
Minimap Icons /2
Abyss Objet /12
Palier : 16
Corrompue, Non identifiée
Corrompu
Corrompue
Abyss monstre /24
Nom | Modificateurs | Spectre |
---|---|---|
Veilleur primitif | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Veilleur réanimé | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Chasseur primitif | emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Chasseur réanimé | emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Ravisseur de cadavres | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] base secondary skill effect duration [2000] spell maximum action distance +% [-55] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Voleur réanimé | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] base secondary skill effect duration [2000] spell maximum action distance +% [-55] | N |
Terreur sans-lumière | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Ailepuits | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Traqueur des profondeurs | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Traqueur réanimé | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] cannot be used as minion [1] | N |
Roueur | Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Roueur réanimé | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
Mâchoire de la fosse | Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Mâchoire réanimée | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] | N |
Cauchemar sans-lumière | Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Cauchemar sans-lumière | emerge speed +% [0,20] | N |
Matriarche ailepuits | Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Ulaman, Souverain du Puits | Vous Récupérez 1% de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] projectile speed variation +% [8] 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés display monster mod nemesis test [0] Vous ne pouvez pas être Repoussé(e) cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Amanamu, Suzeraine des Sans-lumière | Vous Récupérez 1% de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] 100% d'Augmentation de l'Expérience octroyée par les Monstres 15000% d'Augmentation de la Rareté des Objets cédés Vous ne pouvez pas être Repoussé(e) cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Cime stygienne | emerge speed +% [0,20] Vous ne pouvez pas être Étourdi Vous ne pouvez pas être Repoussé(e) | N |
Ver de fosse | Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Vous ne pouvez pas être Repoussé(e) | N |
Larve sans-lumière | emerge speed +% [0,30] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Larve sans-lumière | emerge speed +% [0,20] cannot be used as minion [1] monster no drops or experience [1] | N |
Rampant du Puits | Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] emerge speed +% [0,20] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Les Abysses IntroductionLes Abysses Introduction
Les Abysses
Vous commencerez à trouver des Abysses dans la deuxième moitié de Path of Exile. Ce sont des fissures qui s'élargissent lorsque vous vous en approchez et libèrent des monstres venant des profondeurs de la terre. Vous pouvez poursuivre ces failles à mesure qu'elles se forment ; elles vous mèneront à des combats difficiles qui vous récompenseront grandement.
Le temps est un aspect important avec les Abysses. Chaque Abysse que vous entreprendrez se refermera après une courte durée, mais peut se propager plus loin si vous parvenez à tuer suffisamment de monstres abyssaux à temps. Si vous faites preuve de rapidité, et avec un peu de chance, un Trésor abyssal pourra faire surface à l'issue des événements. En tuant des monstres abyssaux, vous pourrez mettre la main sur des objets qui n'existent nulle part ailleurs :
Les Joyaux abyssaux sont des joyaux spéciaux dotés de modificateurs exclusifs. Contrairement aux joyaux ordinaires, les Joyaux abyssaux ont plusieurs paliers pour la majorité de leurs modificateurs, ainsi qu'un prérequis de niveau. Ils peuvent être insérés dans des Châsses abyssales, un nouveau type de châsse d'objet ; vous pouvez également les enchâsser dans votre arbre des talents passifs. Les Châsses abyssales se trouvent sur un nouveau type d'objet de base : le Carcan stygien. À haut niveau, certains événements liés aux Abysses peuvent vous emmener dans des zones souterraines contenant des boss spéciaux. Les plus dangereux de ces boss peuvent céder des objets uniques spéciaux dotés de Châsses abyssales. Ces objets uniques sont une exclusivité de la ligue Abysse.
Les Joyaux abyssaux sont une catégorie spéciale de joyaux qui disposent de leur propre liste de mods. Contrairement aux joyaux habituels, les Joyaux abyssaux ont un prérequis de niveau, et la plupart de leurs mods ont plusieurs paliers. Ils peuvent également être insérés dans des Châsses abyssales, en plus des châsses de l'Arbre des Talents passifs. Les Châsses abyssales sont des châsses particulières qui existent sur certains objets, comme le Carcan stygien — un type de base de ceinture. Dans les niveaux les plus élevés, certains Abysses peuvent déboucher sur un trou béant que vous pouvez emprunter. Dans ces profondeurs résident des boss très dangereux qui détiennent des objets uniques exclusifs à la ligue Abyss dotés de Châsses abyssales.
Community Wiki
Abyss league
Crucible Patch Notes
- Abyssal Depths now always contain a Lich. Because the rate of encountering Abyssal Liches is unchanged, Abyssal Depths are rarer than before.
- It is now possible for a Stygian Spire to spawn in the place of an Abyssal Trove at the end of an Abyss, which will drop all of the jewels and other items you would normally receive as well as a Stygian Vise.
- Abyssal Depths can now only appear in level 78 or above areas (previously 70 or above).
- Abyssal Depths now always spawn at the fourth hole, if they were going to spawn at all, instead of immediately after a single hole.
- Ulaman, Sovereign of the Well has had their life increased, and can now use their Cleave skill from further away. The speed of the projectiles from their spirit-spending ability has been reduced, though their damage has been increased. They now spawn more geysers, which have had both their damage and duration increased also.
- Amanamu, Liege of the Lightless' has had their life increased, and is now more likely to use their Thrust attack, and Mortar Projectiles summoned during the fight now last longer. Amanamu's channelled projectile attack now deals more damage, though their turn speed when channelling this has been reduced. The health of Stygian Spires and Stygian Hearts spawned in this fight has been increased.
- Stygian Spires no longer gain a reduced Damage Taken buff upon using their skills. Instead, they now spawn with a reduced Damage Taken buff which tapers off over 5 seconds, and their life has been increased. The thresholds they spawn minions has also been adjusted.
- The Awakened Depths Atlas Notable Passive no longer causes Abyssal Depths in your Maps to have 100% increased chance to contain a Lich (as that would be silly), and now causes Abysses in your Maps to have 100% increased chance to lead to an Abyssal Depths (previously 50%). This is still a 50% chance in Ruthless.
- The Lightless Legion Atlas Notable Passive has been renamed to Inspired Darkness. It no longer grants Monster Level, increased number of Magic and Rare Monsters, or increased Pack Size for Abyssal Depths in your Maps. Instead, it now provides "Stygian Spires in your Maps drop Items with +1 to Item Level".
- The two small Atlas Passives prior to Inspired Darkness no longer grant "Abyssal Depths in your Maps have 15% increased Pack Size". Instead, they now provide "Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire".
- The two small Atlas Passives following Inspired Darkness no longer grant 10% increased Quantity of Items dropped in Abyssal Depths in your Maps. Instead, they now provide "Abysses in your maps have 5% increased chance to lead to an Abyssal Depths" and "Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire".
We've also taken the opportunity to revisit Abyss Unique Items, and have made the following changes:
- The Shroud of the Lightless Unique Body Armour no longer has 6-10% increased maximum Life, 9-15% increased maximum Mana, or "Socketed Gems are supported by level 25 Elemental Penetration. Instead, it now has 3% increased maximum Life per Abyss Jewel affecting you, 3% increased maximum Mana per Abyss Jewel affecting you, and Penetrate 4% Elemental Resistances per Abyss Jewel affecting you. There are also now 2- and 3-Abyssal Socket variations of Shroud of the Lightless.
- The Tombfist Unique Gloves no longer provides 4-6% increased maximum Life. It now has 5-10% increased Attack Speed. It can also now roll 2 random modifiers that require a specific Abyss Jewel socketed, from a pool of 6 modifiers (previously 2 set modifiers).
- The Lightpoacher Unique Helmet no longer has Recover 4% of Life when you lose a Spirit Charge. It now has 100% chance to gain a Spirit Charge on Kill (previously 15-20%), and Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge.
- The Darkness Enthroned Unique Belt now has 50-100% increased Effect of Socketed Abyss Jewels (previously 75%).
- The Bubonic Trail Unique Boots no longer provide 30% increased Movement Speed, 4-6% increased maximum Life, or 10% increased Damage for each type of Abyss Jewel affecting you. Instead, it now has 24-32% increased Movement Speed while affected by a Magic Abyss Jewel", 40-60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel, and 16-24% increased Reservation Efficiency while affected by a Unique Abyss Jewel.
- The Tecrod's Gaze Unique Jewel now has "40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%" (previously 20%, up to a maximum of 100%) and "+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%" (previously +10%, up to a maximum of +50%).
- Abyss Scarabs have been reviewed to account for these changes, here's what they now provide:
- Rusted Abyss Scarabs cause an Area to contain an additional Abyss.
- Polished Abyss Scarabs cause an Area to contain an additional Abyss, and cause Abysses in Area to spawn 50% increased Monsters.
- Gilded Abyss Scarabs cause an Area to contain an additional Abyss, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
- Winged Abyss Scarabs case an Area to contain 2 additional Abysses, cause Abysses in Area to spawn 50% increased Monsters, and Abysses in area that do not lead to an Abyssal Depths to lead to a Stygian Spire.
Ultimatum Patch Notes
Abyss Changes
- You can now find Abyss Scarabs from various sources. Each Scarab guarantees an Abyss encounter in an Area, with higher-tier Scarabs containing additional Abyss encounters, an additional Abyssal Jewel from Abyssal Troves, or increased chance for an Abyss in an Area to lead to an Abyssal Depths encounter.
- Rare Abyss Jewels that drop from Abyssal Troves now use the well-rolled modifier system.
- Added several new Abyss Jewel modifiers. Various existing Abyss Jewel modifiers have also been updated. Please read the Abyss Jewel Balance section for more information.
Harvest Patch Notes
Abyss Changes
- The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
- Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
Bestiary Patch Notes
Abyss Changes
- Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
- Abyssal Depths can no longer appear in areas below level 70.
- Stygian Vise belts can now only be found by completing an Abyssal Depths area.
- The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
- A new Sextant mod has been added which grants an additional Abyss.
Introduction
The Abyss league and Hardcore Abyss league were a pair of challenge leagues. The leagues started on December 8, 2017 alongside the release of the War for the Atlas expansion and ended on 2018-02-27 New Zealand time or 2018-02-26 US time.
This league introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped in generic Skill tree slots or in Abyssal sockets found on specific gear pieces.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Abyss league were immediately moved to the permanent Standard league.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas have:
- Areas can contain Abysses
map extra content weighting [1]
Mechanics
The league mechanics are Abysses, which can spawn in almost all areas of the game. Abysses are marked with a green dot on the minimap. They are triggered by walking over the green, glowing area. This opens a crack in the ground that can be followed to a gaping pit. Enemies spawn along the crack, and a rare enemy spawns from the pit. If enough enemies are defeated in a short time - particularly, but not necessarily, the rare enemy - a second crack opens and the process repeats once or twice. From the last pit, an Abyssal Trove may spawn, which usually contains one to three Abyss items listed below. At higher levels, a portal to the Abyssal Depths may open instead.
Abysses in this league can spawn from the first act, and Abyssal Depths can spawn as early as level 40 zones. Stygian Vises could also drop from Abyssal Troves.
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