Roueur
Mort-vivantZone : Profondeurs abyssales
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre |
| Area | Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales |
| Tags | abyss_commander_monster, abyssal, bone_armour, bones, Lanceur de sorts, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Vie
299%
Armure
+75%
Évasion
+25%
Ailment Threshold
299%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Expérience
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
78
Vie
54,532
Armure
110,135
Score d'Évasion
8,334
Damage
756
Dégâts des sorts
756
Précision
856
Attack Time
1.8
Expérience
21,660
Minion Life
10,846
Minion Damage
626
Ailment Threshold
54,532
Chill
172
Shock
172
Brittle
976
Scorch
172
Sap
476
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 605—907
Chances de coup critique: 5%
Attack Time: 1.8 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 605—907
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
30% Davantage de Dégâts d'Attaque
La Durée de base est de 6 secondes
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 605—907
Chances de coup critique: 5%
Dégâts d'Attaque: 56%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
80% Davantage de Vitesse d'attaque
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Temps d'incantation: 4 sec.
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 1 Projectiles supplémentaires
25% d'Augmentation de la Vitesse des Projectiles
active skill projectile speed +% variation final [20]
always pierce [1]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
spell maximum base physical damage [923.9]
spell minimum base physical damage [615.9]
Object Type
version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Actor
{
actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
slow_animations_go_to_idle = false
on_event_face_for_EmptyActionSpell = "FaceTarget();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyss"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Thresher",
life = 2.99,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"AbyssBoneStalkerTriggeredProjectile",
"BoneStalkerWhirlingCharge",
"EmptyActionSpellAbyssBoneStalkerStealth",
"EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
"BoneStalkerAmbush",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
name = "AbyssBoneStalkerTriggeredProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
name = "BoneStalkerWhirlingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"combo_attack_first_hit_damage_+%_final",
},
levels = {
[1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
name = "EmptyActionSpellAbyssBoneStalkerStealth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
name = "BoneStalkerAmbush",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
| Family | SpiritCharge |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Life.corpse_sink_delay_ms | 4000 |
| Life.corpse_sink_time_ms | 20000 |
| Actor.actor | Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act |
| Actor.slow_animations_go_to_idle | false |
| Actor.on_event_face_for_EmptyActionSpell | FaceTarget(); |
Roueur
Mort-vivantZone : Ziggourat, Carte
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre |
| Area | Ziggourat, Carte |
| Tags | abyss_commander_monster, abyssal, bone_armour, bones, Lanceur de sorts, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Packs |
Vie
299%
Armure
+75%
Évasion
+25%
Ailment Threshold
299%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Expérience
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
105,532
Armure
174,710
Score d'Évasion
10,150
Damage
1,068
Dégâts des sorts
1,068
Précision
1,076
Attack Time
1.8
Expérience
23,188
Minion Life
19,945
Minion Damage
905
Ailment Threshold
105,532
Chill
334
Shock
334
Brittle
1,888
Scorch
334
Sap
922
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 854—1281
Chances de coup critique: 5%
Attack Time: 1.8 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 854—1281
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
30% Davantage de Dégâts d'Attaque
La Durée de base est de 6 secondes
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 854—1281
Chances de coup critique: 5%
Dégâts d'Attaque: 56%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
80% Davantage de Vitesse d'attaque
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Temps d'incantation: 4 sec.
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 1 Projectiles supplémentaires
25% d'Augmentation de la Vitesse des Projectiles
active skill projectile speed +% variation final [20]
always pierce [1]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
spell maximum base physical damage [1179]
spell minimum base physical damage [785.7]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssStandalone"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Thresher",
life = 2.99,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"AbyssBoneStalkerTriggeredProjectile",
"BoneStalkerWhirlingCharge",
"EmptyActionSpellAbyssBoneStalkerStealth",
"EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
"BoneStalkerAmbush",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
name = "AbyssBoneStalkerTriggeredProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
name = "BoneStalkerWhirlingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"combo_attack_first_hit_damage_+%_final",
},
levels = {
[1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
name = "EmptyActionSpellAbyssBoneStalkerStealth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
name = "BoneStalkerAmbush",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
| Family | SpiritCharge |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Roueur
Mort-vivant
Thresher
| Spectre | |
|---|---|
| Tags | abyssal, bone_armour, bones, Lanceur de sorts, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Vie
299%
Armure
+75%
Évasion
+25%
Ailment Threshold
299%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Expérience
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,236
Armure
50,383
Score d'Évasion
5,924
Damage
418
Dégâts des sorts
418
Précision
580
Attack Time
1.8
Expérience
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 335—502
Chances de coup critique: 5%
Attack Time: 1.8 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
30% Davantage de Dégâts d'Attaque
La Durée de base est de 6 secondes
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 56%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
80% Davantage de Vitesse d'attaque
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Temps d'incantation: 4 sec.
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 1 Projectiles supplémentaires
25% d'Augmentation de la Vitesse des Projectiles
active skill projectile speed +% variation final [20]
always pierce [1]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
spell maximum base physical damage [609.1]
spell minimum base physical damage [406.1]
Object Type
version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"
Actor
{
actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
slow_animations_go_to_idle = false
on_event_face_for_EmptyActionSpell = "FaceTarget();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Thresher",
life = 2.99,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"AbyssBoneStalkerTriggeredProjectile",
"BoneStalkerWhirlingCharge",
"EmptyActionSpellAbyssBoneStalkerStealth",
"EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
"BoneStalkerAmbush",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
name = "AbyssBoneStalkerTriggeredProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
name = "BoneStalkerWhirlingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"combo_attack_first_hit_damage_+%_final",
},
levels = {
[1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
name = "EmptyActionSpellAbyssBoneStalkerStealth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
name = "BoneStalkerAmbush",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true, false |
| Actor.actor | Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act |
| Actor.on_event_face_for_EmptyActionSpell | FaceTarget(); |
Roueur
Mort-vivantZone : Étendues abyssales
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre |
| Area | Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales |
| Tags | abyssal, bone_armour, bones, Lanceur de sorts, delve_monster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead |
Vie
299%
Armure
+75%
Évasion
+25%
Ailment Threshold
299%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Expérience
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,236
Armure
50,383
Score d'Évasion
5,924
Damage
418
Dégâts des sorts
418
Précision
580
Attack Time
1.8
Expérience
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 335—502
Chances de coup critique: 5%
Attack Time: 1.8 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
30% Davantage de Dégâts d'Attaque
La Durée de base est de 6 secondes
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 56%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
80% Davantage de Vitesse d'attaque
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Temps d'incantation: 4 sec.
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 1 Projectiles supplémentaires
25% d'Augmentation de la Vitesse des Projectiles
active skill projectile speed +% variation final [20]
always pierce [1]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
spell maximum base physical damage [609.1]
spell minimum base physical damage [406.1]
Object Type
version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Actor
{
actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
slow_animations_go_to_idle = false
on_event_face_for_EmptyActionSpell = "FaceTarget();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssDelve"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Thresher",
life = 2.99,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"AbyssBoneStalkerTriggeredProjectile",
"BoneStalkerWhirlingCharge",
"EmptyActionSpellAbyssBoneStalkerStealth",
"EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
"BoneStalkerAmbush",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
name = "AbyssBoneStalkerTriggeredProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
name = "BoneStalkerWhirlingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"combo_attack_first_hit_damage_+%_final",
},
levels = {
[1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
name = "EmptyActionSpellAbyssBoneStalkerStealth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
name = "BoneStalkerAmbush",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
| Family | SpiritCharge |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Roueur
Mort-vivantVous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
| Spectre | |
|---|---|
| Tags | abyssal, bone_armour, bones, Lanceur de sorts, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Vie
299%
Armure
+75%
Évasion
+25%
Ailment Threshold
299%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Expérience
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssCowardsTrial
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,236
Armure
50,383
Score d'Évasion
5,924
Damage
418
Dégâts des sorts
418
Précision
580
Attack Time
1.8
Expérience
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 335—502
Chances de coup critique: 5%
Attack Time: 1.8 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
30% Davantage de Dégâts d'Attaque
La Durée de base est de 6 secondes
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 56%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
80% Davantage de Vitesse d'attaque
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Temps d'incantation: 4 sec.
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 1 Projectiles supplémentaires
25% d'Augmentation de la Vitesse des Projectiles
active skill projectile speed +% variation final [20]
always pierce [1]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
spell maximum base physical damage [609.1]
spell minimum base physical damage [406.1]
Object Type
version 2
extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
Actor
{
actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
slow_animations_go_to_idle = false
basic_action = "Emerge"
on_event_face_for_EmptyActionSpell = "FaceTarget();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrial"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Thresher",
life = 2.99,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"AbyssBoneStalkerTriggeredProjectile",
"BoneStalkerWhirlingCharge",
"EmptyActionSpellAbyssBoneStalkerStealth",
"EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
"BoneStalkerAmbush",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
name = "AbyssBoneStalkerTriggeredProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
name = "BoneStalkerWhirlingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"combo_attack_first_hit_damage_+%_final",
},
levels = {
[1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
name = "EmptyActionSpellAbyssBoneStalkerStealth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
name = "BoneStalkerAmbush",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
| Family | SpiritCharge |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true, false |
| Actor.actor | Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act |
| Actor.on_event_face_for_EmptyActionSpell | FaceTarget(); |
Roueur
Mort-vivantVous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
undead description [1]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
undead description [1]
emerge speed +% [0,20]
Thresher
| Spectre | |
|---|---|
| Tags | abyssal, bone_armour, bones, Lanceur de sorts, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Vie
299%
Armure
+75%
Évasion
+25%
Ailment Threshold
299%
Résistance
Damage
112%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Expérience
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssCowardsTrialNoSink_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,236
Armure
50,383
Score d'Évasion
5,924
Damage
418
Dégâts des sorts
418
Précision
580
Attack Time
1.8
Expérience
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 335—502
Chances de coup critique: 5%
Attack Time: 1.8 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
30% Davantage de Dégâts d'Attaque
La Durée de base est de 6 secondes
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 335—502
Chances de coup critique: 5%
Dégâts d'Attaque: 56%
Attack Time: 1.8 sec.
Temps de recharge: 5 sec.
44% de Perte de Dégâts d'Attaque
80% Davantage de Vitesse d'attaque
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Temps d'incantation: 4 sec.
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Tire 1 Projectiles supplémentaires
25% d'Augmentation de la Vitesse des Projectiles
active skill projectile speed +% variation final [20]
always pierce [1]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
spell maximum base physical damage [609.1]
spell minimum base physical damage [406.1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
slow_animations_go_to_idle = false
basic_action = "Emerge"
on_event_face_for_EmptyActionSpell = "FaceTarget();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrialNoSink_"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Thresher",
life = 2.99,
damage = 1.12,
damageSpread = 0.2,
attackTime = 1.8,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"Melee",
"AbyssBoneStalkerTriggeredProjectile",
"BoneStalkerWhirlingCharge",
"EmptyActionSpellAbyssBoneStalkerStealth",
"EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
"BoneStalkerAmbush",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
name = "AbyssBoneStalkerTriggeredProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
name = "BoneStalkerWhirlingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"combo_attack_first_hit_damage_+%_final",
},
levels = {
[1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
name = "EmptyActionSpellAbyssBoneStalkerStealth",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
name = "BoneStalkerAmbush",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Vous Récupérez 4% de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
| Family | SpiritCharge |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















