Thresher
Undead
Recover 4% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
SpectreY
Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
AreaAbyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths
Tagsabyss_commander_monster, abyssal, bone_armour, bones, Caster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
Life
299%
Armour
+75%
Evasion
+25%
Ailment Threshold
299%
Resistance
30 30 30 20
Damage
112%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Experience
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyss
Level
68
Life
19,236
Armour
50,383
Evasion Rating
5,924
Damage
418
Spell Damage
418
Accuracy
580
Attack Time
1.8
Experience
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 335–502
Critical Strike Chance: 5%
Attack Time: 1.8 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 335–502
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.8 sec
Cooldown Time: 5 sec
Deals 30% more Attack Damage
Base duration is 6 seconds
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 335–502
Critical Strike Chance: 5%
Attack Damage: 56%
Attack Time: 1.8 sec
Cooldown Time: 5 sec
Deals 44% less Attack Damage
80% more Attack Speed
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Cast Time: 1 sec
Cooldown Time: 8 sec
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Cast Time: 4 sec
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 406.1 to 609.1 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
25% increased Projectile Speed
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]

Object Type

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
	slow_animations_go_to_idle = false
	on_event_face_for_EmptyActionSpell = "FaceTarget();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
}

Render
{
     //turn_duration = 0.4
}

StateMachine
{
	define_state = "epk"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}

Life 
{
on_death = "HideMeshSegment( glow_meshShape );" 
on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyss"] = {
    name = "Thresher",
    life = 2.99,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "AbyssBoneStalkerTriggeredProjectile",
        "BoneStalkerWhirlingCharge",
        "EmptyActionSpellAbyssBoneStalkerStealth",
        "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        "BoneStalkerAmbush",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
    name = "AbyssBoneStalkerTriggeredProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
    name = "BoneStalkerWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
    },
    levels = {
        [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
    name = "EmptyActionSpellAbyssBoneStalkerStealth",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
    name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
    name = "BoneStalkerAmbush",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Recover 4% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • keyval
    Life.corpse_sink_delay_ms4000
    Life.corpse_sink_time_ms20000
    Actor.actorMetadata/Monsters/BoneStalker/BoneStalkerAbyss.act
    Actor.slow_animations_go_to_idlefalse
    Actor.on_event_face_for_EmptyActionSpellFaceTarget();
    Thresher
    Undead
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    SpectreY
    Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
    AreaZiggurat Map
    Tagsabyss_commander_monster, abyssal, bone_armour, bones, Caster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Ziggurat Map: Thresher, Primeval Watcher, Primeval Hunter, Risen Watcher
  • Thresher, Pit Maw, Wellwing Matriarch
  • Life
    299%
    Armour
    +75%
    Evasion
    +25%
    Ailment Threshold
    299%
    Resistance
    30 30 30 20
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Experience
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssStandalone
    Level
    84
    Life
    105,532
    Armour
    174,710
    Evasion Rating
    10,150
    Damage
    1,068
    Spell Damage
    1,068
    Accuracy
    1,076
    Attack Time
    1.8
    Experience
    23,188
    Minion Life
    19,945
    Minion Damage
    905
    Ailment Threshold
    105,532
    Chill
    334
    Shock
    334
    Brittle
    1,888
    Scorch
    334
    Sap
    922
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 854–1281
    Critical Strike Chance: 5%
    Attack Time: 1.8 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 854–1281
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 854–1281
    Critical Strike Chance: 5%
    Attack Damage: 56%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Cast Time: 4 sec
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 785.7 to 1179 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssStandalone"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Thresher
    Undead
    SpectreY
    Tagsabyssal, bone_armour, bones, Caster, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    299%
    Armour
    +75%
    Evasion
    +25%
    Ailment Threshold
    299%
    Resistance
    30 30 30 20
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Experience
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssSpectre
    Level
    68
    Life
    19,236
    Armour
    50,383
    Evasion Rating
    5,924
    Damage
    418
    Spell Damage
    418
    Accuracy
    580
    Attack Time
    1.8
    Experience
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Time: 1.8 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 56%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Cast Time: 4 sec
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Actor.actorMetadata/Monsters/BoneStalker/BoneStalkerAbyss.act
    Actor.on_event_face_for_EmptyActionSpellFaceTarget();
    Thresher
    Undead
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    SpectreY
    Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
    AreaAbyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span
    Tagsabyssal, bone_armour, bones, Caster, delve_monster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Life
    299%
    Armour
    +75%
    Evasion
    +25%
    Ailment Threshold
    299%
    Resistance
    30 30 30 20
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Experience
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssDelve
    Level
    68
    Life
    19,236
    Armour
    50,383
    Evasion Rating
    5,924
    Damage
    418
    Spell Damage
    418
    Accuracy
    580
    Attack Time
    1.8
    Experience
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Time: 1.8 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 56%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Cast Time: 4 sec
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssDelve"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Thresher
    Undead
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    SpectreN
    Tagsabyssal, bone_armour, bones, Caster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    299%
    Armour
    +75%
    Evasion
    +25%
    Ailment Threshold
    299%
    Resistance
    30 30 30 20
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Experience
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssCowardsTrial
    Level
    68
    Life
    19,236
    Armour
    50,383
    Evasion Rating
    5,924
    Damage
    418
    Spell Damage
    418
    Accuracy
    580
    Attack Time
    1.8
    Experience
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Time: 1.8 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 56%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Cast Time: 4 sec
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrial"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Actor.actorMetadata/Monsters/BoneStalker/BoneStalkerAbyss.act
    Actor.on_event_face_for_EmptyActionSpellFaceTarget();
    Thresher
    Undead
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    undead description [1]
    emerge speed +% [0,20]
    SpectreN
    Tagsabyssal, bone_armour, bones, Caster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    299%
    Armour
    +75%
    Evasion
    +25%
    Ailment Threshold
    299%
    Resistance
    30 30 30 20
    Damage
    112%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Experience
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssCowardsTrialNoSink_
    Level
    68
    Life
    19,236
    Armour
    50,383
    Evasion Rating
    5,924
    Damage
    418
    Spell Damage
    418
    Accuracy
    580
    Attack Time
    1.8
    Experience
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Time: 1.8 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Critical Strike Chance: 5%
    Attack Damage: 56%
    Attack Time: 1.8 sec
    Cooldown Time: 5 sec
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Cast Time: 4 sec
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1 sec
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrialNoSink_"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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