Thresher
Recover 4% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
SpectreY
Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
AreaAbyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths, Abyssal Depths
Tagsabyss_commander_monster, abyssal, bone_armour, bones, caster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
300%Life
+75%Armour
+25%Evasion
300%Ailment Threshold
30 30 30 20Resistance
113%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 12Attack Distance
1.8 SecondAttack Time
±20%Damage Spread
250%Experience
120%Model Size
BoneStalkerAbyssType
BoneStalkerAbyssMetadata
105,885Life
28,464Armour
10,150Evasion
0Energy Shield
1,077Damage
1,077Spell Damage
538Accuracy
1.8Attack Time
33,125Experience
105,885Ailment Threshold
335Chill
335Shock
1,894Brittle
335Scorch
925Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 862–1293
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
Attack, Cooldown
Base Damage: 862–1293
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.8 Second
Cooldown Time: 5 Second
Deals 30% more Attack Damage
Base duration is 6 seconds
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Cooldown Time: 5 Second
Deals 44% less Attack Damage
80% more Attack Speed
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Cooldown Time: 8 Second
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 785.7 to 1179 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
25% increased Projectile Speed
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
85,685Life
25,244Armour
9,510Evasion
0Energy Shield
961Damage
961Spell Damage
499Accuracy
1.8Attack Time
32,515Experience
85,685Ailment Threshold
271Chill
271Shock
1,533Brittle
271Scorch
749Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 769–1153
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
Attack, Cooldown
Base Damage: 769–1153
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.8 Second
Cooldown Time: 5 Second
Deals 30% more Attack Damage
Base duration is 6 seconds
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
EmptyActionSpellAbyssBoneStalkerStealth
Cooldown Time: 8 Second
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 724.8 to 1087 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
25% increased Projectile Speed
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
54,714Life
19,824Armour
8,334Evasion
0Energy Shield
763Damage
763Spell Damage
428Accuracy
1.8Attack Time
30,943Experience
54,714Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 610–915
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
Attack, Cooldown
Base Damage: 610–915
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.8 Second
Cooldown Time: 5 Second
Deals 30% more Attack Damage
Base duration is 6 seconds
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
EmptyActionSpellAbyssBoneStalkerStealth
Cooldown Time: 8 Second
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 615.9 to 923.9 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
25% increased Projectile Speed
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
32,557Life
14,609Armour
7,041Evasion
0Energy Shield
569Damage
569Spell Damage
352Accuracy
1.8Attack Time
28,470Experience
32,557Ailment Threshold
103Chill
103Shock
582Brittle
103Scorch
284Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 455–683
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
Attack, Cooldown
Base Damage: 455–683
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.8 Second
Cooldown Time: 5 Second
Deals 30% more Attack Damage
Base duration is 6 seconds
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
EmptyActionSpellAbyssBoneStalkerStealth
Cooldown Time: 8 Second
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 501 to 751.5 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
25% increased Projectile Speed
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]
19,300Life
10,722Armour
5,924Evasion
0Energy Shield
422Damage
422Spell Damage
290Accuracy
1.8Attack Time
25,638Experience
19,300Ailment Threshold
61Chill
61Shock
345Brittle
61Scorch
169Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 338–507
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

BoneStalkerAmbush
Attack, Cooldown
Base Damage: 338–507
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.8 Second
Cooldown Time: 5 Second
Deals 30% more Attack Damage
Base duration is 6 seconds
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
EmptyActionSpellAbyssBoneStalkerStealth
Cooldown Time: 8 Second
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 406.1 to 609.1 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
25% increased Projectile Speed
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyss"] = {
    name = "Thresher",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "AbyssBoneStalkerTriggeredProjectile",
        "BoneStalkerWhirlingCharge",
        "EmptyActionSpellAbyssBoneStalkerStealth",
        "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        "BoneStalkerAmbush",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
    name = "AbyssBoneStalkerTriggeredProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
    name = "BoneStalkerWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
    name = "EmptyActionSpellAbyssBoneStalkerStealth",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
    name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
    name = "BoneStalkerAmbush",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
Recover 4% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
IdSpiritChargeTier2
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Thresher
    SpectreY
    Tagsabyssal, bone_armour, bones, caster, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    300%Life
    +75%Armour
    +25%Evasion
    300%Ailment Threshold
    30 30 30 20Resistance
    113%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 12Attack Distance
    1.8 SecondAttack Time
    ±20%Damage Spread
    250%Experience
    120%Model Size
    BoneStalkerAbyssType
    BoneStalkerAbyssSpectreMetadata
    105,885Life
    28,464Armour
    10,150Evasion
    0Energy Shield
    1,077Damage
    1,077Spell Damage
    538Accuracy
    1.8Attack Time
    33,125Experience
    105,885Ailment Threshold
    335Chill
    335Shock
    1,894Brittle
    335Scorch
    925Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Cooldown Time: 5 Second
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 785.7 to 1179 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    85,685Life
    25,244Armour
    9,510Evasion
    0Energy Shield
    961Damage
    961Spell Damage
    499Accuracy
    1.8Attack Time
    32,515Experience
    85,685Ailment Threshold
    271Chill
    271Shock
    1,533Brittle
    271Scorch
    749Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 724.8 to 1087 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    54,714Life
    19,824Armour
    8,334Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    428Accuracy
    1.8Attack Time
    30,943Experience
    54,714Ailment Threshold
    173Chill
    173Shock
    979Brittle
    173Scorch
    478Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 615.9 to 923.9 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    32,557Life
    14,609Armour
    7,041Evasion
    0Energy Shield
    569Damage
    569Spell Damage
    352Accuracy
    1.8Attack Time
    28,470Experience
    32,557Ailment Threshold
    103Chill
    103Shock
    582Brittle
    103Scorch
    284Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 501 to 751.5 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    19,300Life
    10,722Armour
    5,924Evasion
    0Energy Shield
    422Damage
    422Spell Damage
    290Accuracy
    1.8Attack Time
    25,638Experience
    19,300Ailment Threshold
    61Chill
    61Shock
    345Brittle
    61Scorch
    169Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre"] = {
        name = "Thresher",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Thresher
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    SpectreY
    Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
    AreaAbyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span, Abyssal Span
    Tagsabyssal, bone_armour, bones, caster, delve_monster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    300%Life
    +75%Armour
    +25%Evasion
    300%Ailment Threshold
    30 30 30 20Resistance
    113%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 12Attack Distance
    1.8 SecondAttack Time
    ±20%Damage Spread
    250%Experience
    120%Model Size
    BoneStalkerAbyssType
    BoneStalkerAbyssDelveMetadata
    105,885Life
    28,464Armour
    10,150Evasion
    0Energy Shield
    1,077Damage
    1,077Spell Damage
    538Accuracy
    1.8Attack Time
    33,125Experience
    105,885Ailment Threshold
    335Chill
    335Shock
    1,894Brittle
    335Scorch
    925Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Cooldown Time: 5 Second
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 785.7 to 1179 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    85,685Life
    25,244Armour
    9,510Evasion
    0Energy Shield
    961Damage
    961Spell Damage
    499Accuracy
    1.8Attack Time
    32,515Experience
    85,685Ailment Threshold
    271Chill
    271Shock
    1,533Brittle
    271Scorch
    749Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 724.8 to 1087 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    54,714Life
    19,824Armour
    8,334Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    428Accuracy
    1.8Attack Time
    30,943Experience
    54,714Ailment Threshold
    173Chill
    173Shock
    979Brittle
    173Scorch
    478Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 615.9 to 923.9 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    32,557Life
    14,609Armour
    7,041Evasion
    0Energy Shield
    569Damage
    569Spell Damage
    352Accuracy
    1.8Attack Time
    28,470Experience
    32,557Ailment Threshold
    103Chill
    103Shock
    582Brittle
    103Scorch
    284Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 501 to 751.5 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    19,300Life
    10,722Armour
    5,924Evasion
    0Energy Shield
    422Damage
    422Spell Damage
    290Accuracy
    1.8Attack Time
    25,638Experience
    19,300Ailment Threshold
    61Chill
    61Shock
    345Brittle
    61Scorch
    169Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssDelve"] = {
        name = "Thresher",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Thresher
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    SpectreN
    Tagsabyssal, bone_armour, bones, caster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    300%Life
    +75%Armour
    +25%Evasion
    300%Ailment Threshold
    30 30 30 20Resistance
    113%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 12Attack Distance
    1.8 SecondAttack Time
    ±20%Damage Spread
    250%Experience
    120%Model Size
    BoneStalkerAbyssType
    BoneStalkerAbyssCowardsTrialMetadata
    105,885Life
    28,464Armour
    10,150Evasion
    0Energy Shield
    1,077Damage
    1,077Spell Damage
    538Accuracy
    1.8Attack Time
    33,125Experience
    105,885Ailment Threshold
    335Chill
    335Shock
    1,894Brittle
    335Scorch
    925Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Cooldown Time: 5 Second
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 785.7 to 1179 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    85,685Life
    25,244Armour
    9,510Evasion
    0Energy Shield
    961Damage
    961Spell Damage
    499Accuracy
    1.8Attack Time
    32,515Experience
    85,685Ailment Threshold
    271Chill
    271Shock
    1,533Brittle
    271Scorch
    749Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 724.8 to 1087 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    54,714Life
    19,824Armour
    8,334Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    428Accuracy
    1.8Attack Time
    30,943Experience
    54,714Ailment Threshold
    173Chill
    173Shock
    979Brittle
    173Scorch
    478Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 615.9 to 923.9 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    32,557Life
    14,609Armour
    7,041Evasion
    0Energy Shield
    569Damage
    569Spell Damage
    352Accuracy
    1.8Attack Time
    28,470Experience
    32,557Ailment Threshold
    103Chill
    103Shock
    582Brittle
    103Scorch
    284Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 501 to 751.5 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    19,300Life
    10,722Armour
    5,924Evasion
    0Energy Shield
    422Damage
    422Spell Damage
    290Accuracy
    1.8Attack Time
    25,638Experience
    19,300Ailment Threshold
    61Chill
    61Shock
    345Brittle
    61Scorch
    169Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrial"] = {
        name = "Thresher",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Thresher
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    undead description [1]
    emerge speed +% [0,20]
    SpectreN
    Tagsabyssal, bone_armour, bones, caster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    300%Life
    +75%Armour
    +25%Evasion
    300%Ailment Threshold
    30 30 30 20Resistance
    113%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 12Attack Distance
    1.8 SecondAttack Time
    ±20%Damage Spread
    250%Experience
    120%Model Size
    BoneStalkerAbyssType
    BoneStalkerAbyssCowardsTrialNoSink_Metadata
    105,885Life
    28,464Armour
    10,150Evasion
    0Energy Shield
    1,077Damage
    1,077Spell Damage
    538Accuracy
    1.8Attack Time
    33,125Experience
    105,885Ailment Threshold
    335Chill
    335Shock
    1,894Brittle
    335Scorch
    925Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 862–1293
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Cooldown Time: 5 Second
    Deals 44% less Attack Damage
    80% more Attack Speed
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 785.7 to 1179 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    85,685Life
    25,244Armour
    9,510Evasion
    0Energy Shield
    961Damage
    961Spell Damage
    499Accuracy
    1.8Attack Time
    32,515Experience
    85,685Ailment Threshold
    271Chill
    271Shock
    1,533Brittle
    271Scorch
    749Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 769–1153
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 724.8 to 1087 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    54,714Life
    19,824Armour
    8,334Evasion
    0Energy Shield
    763Damage
    763Spell Damage
    428Accuracy
    1.8Attack Time
    30,943Experience
    54,714Ailment Threshold
    173Chill
    173Shock
    979Brittle
    173Scorch
    478Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 615.9 to 923.9 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    32,557Life
    14,609Armour
    7,041Evasion
    0Energy Shield
    569Damage
    569Spell Damage
    352Accuracy
    1.8Attack Time
    28,470Experience
    32,557Ailment Threshold
    103Chill
    103Shock
    582Brittle
    103Scorch
    284Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 501 to 751.5 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]
    19,300Life
    10,722Armour
    5,924Evasion
    0Energy Shield
    422Damage
    422Spell Damage
    290Accuracy
    1.8Attack Time
    25,638Experience
    19,300Ailment Threshold
    61Chill
    61Shock
    345Brittle
    61Scorch
    169Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.8 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.8 Second
    Cooldown Time: 5 Second
    Deals 30% more Attack Damage
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    EmptyActionSpellAbyssBoneStalkerStealth
    Cooldown Time: 8 Second
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Deals 406.1 to 609.1 Physical Damage
    Projectiles Pierce all Targets
    Fires an additional Projectile
    25% increased Projectile Speed
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrialNoSink_"] = {
        name = "Thresher",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Recover 4% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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