Gold List /32 ⍟
Ruthless Gold List /703 ⍟
Atlas Passive /600 ⍟
Normal | Ruthless |
---|---|
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Your Maps have +1% chance to contain an Abyss per 2% increased Pack Size | Underground Kingdom Your Maps have 125% increased chance to contain an Abyss |
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel | Abyssal Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel | Abyssal Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel | Abyssal Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket | Abyssal Trove Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket | Votive Hoard 800% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps |
Abyss Monsters in your Maps grant 10% increased Experience Abysses in your Maps spawn 5% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers | Corrupted Gaze Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 20% Chance to be Rare and Corrupted |
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire | Stygian Spire Chance Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire |
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire | Stygian Spire Chance Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire |
Stygian Spires in your Maps drop Items with +1 to Item Level | Inspired Darkness Stygian Spires in your Maps drop Items with +1 to Item Level |
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths | Abyssal Depths Chance Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths |
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths | Abyssal Depths Chance Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths |
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths | Awakened Depths Abysses in your Maps have 50% increased chance to lead to an Abyssal Depths |
Abysses in your Maps spawn 5% increased Monsters | Abysses in your Maps spawn 3% increased Monsters |
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abysses in your Maps spawn 5% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abysses in your Maps spawn 5% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Your Maps have +4% chance to contain an Abyss | Abyss Chance Your Maps have 50% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab | Ancient Conflict Abyss Pits in your Maps have 5% chance to spawn 5 additional Rare Monsters |
Abyss Cracks in your Maps have 5% chance to spawn all Monsters as Magic for each prior Pit in that Abyss | Darkness Rising Abyss Pits in your Maps have 8% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 8% chance to spawn 100% increased Monsters |
5% increased Quantity of Items dropped in Incursions in your Maps | Incursion Item Quantity 3% increased Quantity of Items dropped in Incursions in your Maps |
5% increased Quantity of Items dropped in Incursions in your Maps | Incursion Item Quantity 3% increased Quantity of Items dropped in Incursions in your Maps |
Incursions in your Maps have 5% increased Pack Size | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Incursions in your Maps have 5% increased Pack Size | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Killing non-resident Architects in your Maps has 10% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Killing non-resident Architects in your Maps has 40% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) | Resource Reallocation Killing non-resident Architects in your Maps has 25% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) |
Incursions in your Maps have 5% increased Pack Size | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
5% increased Quantity of Items dropped in Incursions in your Maps | Incursion Item Quantity 3% increased Quantity of Items dropped in Incursions in your Maps |
5% increased Quantity of Items dropped in Incursions in your Maps | Incursion Item Quantity 3% increased Quantity of Items dropped in Incursions in your Maps |
Incursions in your Maps have 33% chance for all Monsters to be at least Magic Time gained from Kills is Doubled for Incursions in your Maps | Time Dilation Time gained from Kills is Doubled for Incursions in your Maps |
Your Maps have a 8% chance to contain 20 additional Rogue Exiles | Ruckus Your Maps have a 2% chance to contain 10 additional Rogue Exiles |
Rogue Exiles in your Maps are Possessed by a Tormented Spirit | Exiled Will Rogue Exiles in your Maps have 25% chance to be Possessed by a Tormented Spirit |
Your Maps have a 10% chance to contain an additional Rogue Exile | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Your Maps have a 10% chance to contain an additional Rogue Exile | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Your Maps have a 10% chance to contain an additional Rogue Exile | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards Rogue Exiles in your Maps have 100% more Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area) | Rogue Trader 800% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps Rogue Exiles in your Maps have 100% more Life (Wild Rogue Exiles are Rogue Exiles that are spawned randomly within the Area) |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards (Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.) | Royal Guard Map Bosses have 5% chance to be accompanied by two Rogue Exiles |
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast | Bestiary Beast Duplication Chance 2% chance to create a copy of Beasts Captured in your Maps |
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast | Bestiary Beast Duplication Chance 2% chance to create a copy of Beasts Captured in your Maps |
3% chance to create a copy of Beasts Captured in your Maps | Bestiary Beast Duplication Chance 2% chance to create a copy of Beasts Captured in your Maps |
3% chance to create a copy of Beasts Captured in your Maps | Bestiary Beast Duplication Chance 2% chance to create a copy of Beasts Captured in your Maps |
Your Maps with Einhar Missions have 8% chance to contain additional Packs of Beasts instead of other Monsters | Great Migration Your Maps with Einhar Missions have 5% chance to contain additional Packs of Beasts instead of other Monsters |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Red Beasts in your Maps have 4% chance to appear in Pairs | Bestiary Red Beast Pair Chance Red Beasts in your Maps have 3% chance to appear in Pairs |
Red Beasts in your Maps have 4% chance to appear in Pairs | Bestiary Red Beast Pair Chance Red Beasts in your Maps have 3% chance to appear in Pairs |
Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts | Big Game Yellow Beasts in your Maps have 5% chance to be replaced with Red Beasts |
Beyond Demons in your Maps grant 10% increased Experience | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal | Beyond Portal Chance Slaying Enemies in your Maps has a 10% increased chance to spawn a Beyond Portal |
Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal | Beyond Portal Chance Slaying Enemies in your Maps has a 10% increased chance to spawn a Beyond Portal |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Demons in your Maps grant 10% increased Experience | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
Beyond Demons in your Maps grant 10% increased Experience | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash 30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash | Swarming Hive Beyond Demons in your Maps have 100% increased chance to be followers of K'tash |
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat 30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat (Basic Currency includes any currency that drops from non-league content) | Pale Clarion Beyond Demons in your Maps have 100% increased chance to be followers of Beidat |
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr 30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr | Voracious Throng Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr |
5% increased Quantity of Items dropped by Beyond Demons in your Maps | Beyond Demon Item Quantity 3% increased Quantity of Items dropped by Beyond Demons in your Maps |
5% increased Quantity of Items dropped by Beyond Demons in your Maps | Beyond Demon Item Quantity 3% increased Quantity of Items dropped by Beyond Demons in your Maps |
5% increased Quantity of Items dropped by Beyond Demons in your Maps | Beyond Demon Item Quantity 3% increased Quantity of Items dropped by Beyond Demons in your Maps |
5% increased Quantity of Items dropped by Beyond Demons in your Maps | Beyond Demon Item Quantity 3% increased Quantity of Items dropped by Beyond Demons in your Maps |
Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest 2% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option | Blight Encounter Chance Your Maps have 50% increased chance to contain a Blight Encounter |
5% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
8% chance for Blight Chests to contain an additional Reward Varieties of Items contained in 1 Blight Chest in your Maps are Lucky | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
Blight Map Crafting Option is always available 50% reduced cost of the Blight Map Crafting Option | Mycelial Swarm Lanes of Blight Encounters in your Maps have 20% chance for an additional Reward Chest |
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Varieties of Items contained in 3 Blight Chests in your Maps are Lucky Blight Chests in your Maps have 80% more chance to contain Blighted Maps | Epidemiology Blighted Chests in your Maps have 50% increased chance to contain a Blighted Map |
5% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Blight Bosses in your Maps have 25% chance to add an additional Reward | Blight Boss Additional Reward Blight Bosses in your Maps have 5% chance to add an additional Reward |
Blight Bosses in your Maps have 25% chance to add an additional Reward | Blight Boss Additional Reward Blight Bosses in your Maps have 5% chance to add an additional Reward |
Blight Bosses in your Maps drop an additional Anointed Jewellery Item Blight Encounters in your Maps contain up to 1 additional Blight Boss | Distilled Fungus Blight Encounters in your Maps contain up to 1 additional Blight Boss |
Blight Bosses in your Maps have 25% chance to add an additional Reward | Blight Boss Additional Reward Blight Bosses in your Maps have 5% chance to add an additional Reward |
Blight Bosses in your Maps have 25% chance to add an additional Reward | Blight Boss Additional Reward Blight Bosses in your Maps have 5% chance to add an additional Reward |
Your Maps have +4% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 50% increased chance to contain a Blight Encounter |
Blight Encounters in your Maps spawn 8% more Non-Unique Monsters | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Your Maps have +4% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 50% increased chance to contain a Blight Encounter |
Blight Encounters in your Maps spawn 8% more Non-Unique Monsters | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Maps found in your Maps have 3% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier | Spores on the Wind Your Maps have 125% increased chance to contain a Blight Encounter |
Blight Chests in your Maps have 10% chance to contain an Oil Extractor Oils found in your Maps have 25% chance to be 1 tier higher (An Oil Extractor destroys an Anointed Item to recover one of the Oils that was used to apply that Anointment) | Blightspawn Oils found in your Maps have 25% chance to be 1 tier higher |
Blight Encounters in your Maps spawn 4% more Non-Unique Monsters Maps found in your Maps have 1% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier | Blight Pack Size and Chance Your Maps have 25% increased chance to contain a Blight Encounter Blight Encounters in your Maps spawn 2% more Non-Unique Monsters |
Blight Chests in your Maps have 5% increased chance to contain Blighted Maps or Oils | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
Blight Chests in your Maps have 5% increased chance to contain Blighted Maps or Oils | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
Blight Chests in your Maps have 5% increased chance to contain Blighted Maps or Oils | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
Blight Chests in your Maps have 5% increased chance to contain Blighted Maps or Oils | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
8% chance for Blight Chests to contain an additional Reward Varieties of Items contained in 1 Blight Chest in your Maps are Lucky | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
20% reduced Cost of Building and Upgrading Towers | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
20% reduced Cost of Building and Upgrading Towers | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
Your Maps have +4% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 50% increased chance to contain a Blight Encounter |
Your Maps have +4% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 50% increased chance to contain a Blight Encounter |
Your Maps have +4% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 50% increased chance to contain a Blight Encounter |
Your Maps have +10% chance to contain a Blight Encounter | Fungal Bloom Your Maps have 125% increased chance to contain a Blight Encounter |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
Your Maps have +10% chance to contain Breaches | Probing for Weaknesses Your Maps have 125% increased chance to contain a Breach |
Breaches in your Maps spawn 8% increased Magic Monsters | Breach Magic Monster Chance Breaches in your Maps spawn 5% increased Magic Monsters |
Breaches in your Maps spawn 8% increased Magic Monsters | Breach Magic Monster Chance Breaches in your Maps spawn 5% increased Magic Monsters |
Breaches in your Maps have 20% increased chance to contain a Boss Breach Bosses in your Maps have 20% chance to drop double Breach Splinters | Gatekeepers Breaches in your Maps have 50% increased chance to contain a Boss |
Breaches in your Maps have 8% increased chance to contain a Boss | Breach Boss Chance Breaches in your Maps have 5% increased chance to contain a Boss |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless | Within Their Grasp Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone |
Breaches in your Maps have 8% increased chance to contain a Boss | Breach Boss Chance Breaches in your Maps have 5% increased chance to contain a Boss |
Breaches in your Maps have 8% increased chance to contain a Boss | Breach Boss Chance Breaches in your Maps have 5% increased chance to contain a Boss |
Breaches in your Maps spawn 4% increased Magic Monsters Your Maps have +2% chance to contain Breaches | Breach Magic Monsters and Chance Your Maps have 25% increased chance to contain a Breach Breaches in your Maps spawn 2% increased Magic Monsters |
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps | Breach Chest Splinters 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps Breaches in your Maps contain 1 additional Clasped Hand | Breach Chest Splinters 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps | Breach Chest Splinters 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Breaches in your Maps spawn 3 additional Rare Monsters Breaches in your Maps spawn 30% increased Magic Monsters | Evolving Hives Breaches in your Maps spawn 2 additional Rare Monsters Breaches in your Maps spawn 20% increased Magic Monsters |
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Monster Splinters 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Your Maps which contain Breaches have 4% chance to contain an additional Breach Your Maps which contain Breaches have 3% chance to contain two additional Breaches Your Maps which contain Breaches have 2% chance to contain three additional Breaches Your Maps which contain Breaches have 1% chance to contain ten additional Breaches | Eve of Invasion Your Maps which contain Breaches have 2% chance to contain ten additional Breaches |
Breaches in your Maps have 20% increased Monster density Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item | Otherworldly Artefacts Breaches in your Maps have 20% increased Monster density |
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Monster Splinters 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
Breaches in your Maps have 3% increased Monster density 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Density and Monster Splinters Breaches in your Maps have 3% increased Monster density 5% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
Your Maps have +4% chance to contain Breaches | Breach Chance Your Maps have 50% increased chance to contain a Breach |
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Monster Splinters 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Splinters from Monsters and Clasped Hands 5% increased Quantity of Breach Splinters found in Breach Hands in your Maps 5% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand | Power Struggle Breach Boss' Clasped Hands in your Maps have 2% chance to spawn a Breach Boss when opened Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Searing Exarch Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Searing Exarch |
50% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps | The Light of Dawn 8% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Searing Exarch Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Searing Exarch |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Searing Exarch Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Searing Exarch |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Searing Exarch Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Searing Exarch |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Your Maps have +4% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Your Maps have +10% chance to contain a Mirror of Delirium | That Which You Seek Your Maps have 125% increased chance to contain a Mirror of Delirium |
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Your Maps have +4% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Your Maps have +4% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Maps found in your Maps have 1% chance to have layers of Delirium | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Maps found in your Maps have 3% chance to have layers of Delirium | Pathological Your Maps have 125% increased chance to contain a Mirror of Delirium |
Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses Delirium Encounters in your Maps have 2% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Your Maps have +4% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps have 8% chance to generate three additional Reward types | Compulsive Hoarder Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels |
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels | Delusions of Persecution Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters |
Your Maps have +4% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress 3% increased Stack size of Simulacrum Splinters found in your Maps | Delirious Monster Quantity and Additional Splinters 2% increased Quantity of Items Dropped by Delirious Monsters 3% increased Stack size of Simulacrum Splinters found in your Maps |
Delirious Monsters Killed in your Maps provide 10% increased Reward Progress | Delirious Monster Quantity 3% increased Quantity of Items Dropped by Delirious Monsters |
Your Maps have +4% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 50% increased chance to contain a Mirror of Delirium |
Delirious Monsters Killed in your Maps provide 10% increased Reward Progress | Delirious Monster Quantity 3% increased Quantity of Items Dropped by Delirious Monsters |
Delirium Reward Types in your Maps gain +1 to count on Map Completion | Imagined Pursuits Cluster Jewels from Delirium Rewards have a 10% chance to be Rare and Corrupted |
Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb | Paranoid Fixation Delirium Monsters in your Maps have 25% increased Pack Size |
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters | Guarded Hoards Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters |
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps You gain 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps (Maximum Resistances cannot be raised above 90%) | Packed with Energy You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps You gain 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps (Maximum Resistances cannot be raised above 90%) |
Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion | Sulphite Infusion Your White Tier Maps grant 40 additional Voltaxic Sulphite on Completion Your Yellow Tier Maps grant 70 additional Voltaxic Sulphite on Completion Your Red Tier Maps grant 100 additional Voltaxic Sulphite on Completion |
Your Maps contain an additional Shrine | Supplication Your Maps have +10% chance to contain a Shrine |
Your Maps have a 10% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Your Maps have a 10% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
20% increased Effect of Shrine Buffs on Players in your Maps | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
30% increased Effect of Shrine Buffs on Players in your Maps Shrines in your Maps grant a random additional Shrine Effect | Syncretism 50% increased Effect of Shrine Buffs on Players in your Maps |
Your Maps have a 10% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Your Maps have a 10% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Your Maps have a 10% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 2% increased Pack Size Monster Packs Influenced by The Shaper in your Maps have 2% increased Pack Size |
Final Map Boss in each Map has 3% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has 3% chance to drop a Shaper Guardian Map (Tier 14+) | Remnants of the Past Final Map Boss in each Map has 1% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has 1% chance to drop a Shaper Guardian Map (Tier 14+) |
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 2% increased Pack Size Monster Packs Influenced by The Shaper in your Maps have 2% increased Pack Size |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Your Maps contain an additional Essence | Prolific Essence Your Maps have +8% chance to contain an Essence |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Your Maps have 5% chance to contain an additional Essence | Essence Chance Your Maps have +1% chance to contain an Essence |
Your Maps have 5% chance to contain an additional Essence | Essence Chance Your Maps have +1% chance to contain an Essence |
Essences found in your Maps are a tier higher | Amplified Energies Essences found in your Maps have 25% chance to be a tier higher |
Your Maps have 5% chance to contain an additional Essence | Essence Chance Your Maps have +1% chance to contain an Essence |
Your Maps have 5% chance to contain an additional Essence | Essence Chance Your Maps have +1% chance to contain an Essence |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption | Remnant of Corruption Essence Chance Monsters Imprisoned by Essences have a 2% chance to contain a Remnant of Corruption |
Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released Corrupting Imprisoned Monsters in your Maps cannot release them | Crystal Resonance Monsters Imprisoned by at least 4 Essences in your Maps will be Duplicated when released Corrupting Imprisoned Monsters in your Maps cannot release them |
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption | Remnant of Corruption Essence Chance Monsters Imprisoned by Essences have a 2% chance to contain a Remnant of Corruption |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +1% chance to contain an Essence |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +1% chance to contain an Essence |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +1% chance to contain an Essence |
Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences | Imprisoned Monsters in your Maps have 5% chance to have 3 additional Essences |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Your Maps have +12% chance to contain an Expedition Encounter | Hunt for Answers Your Maps have 125% increased chance to contain an Expedition Encounter |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Remnants in your Maps have 30% chance to have an additional Suffix Modifier Expeditions in your Maps have +2 Remnants | Ancient Writings Expeditions in your Maps have +2 Remnants |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps Your Maps contain 20% increased number of Runic Monster Markers | Buried Knowledge 20% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps Your Maps contain 20% increased number of Runic Monster Markers |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Your Maps have +4% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 50% increased chance to contain an Expedition Encounter |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Your Maps contain an additional Harbinger | Ominous Arrival Your Maps have a 8% chance to contain an additional Harbinger |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss | Harbingers in your Maps have 10% chance to be replaced by a powerful Harbinger boss |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have +5% chance to contain The Sacred Grove | Harvest Chance Your Maps have 50% increased chance to contain The Sacred Grove |
Your Maps have +5% chance to contain The Sacred Grove | Harvest Chance Your Maps have 50% increased chance to contain The Sacred Grove |
Your Maps have +5% chance to contain The Sacred Grove | Harvest Chance Your Maps have 50% increased chance to contain The Sacred Grove |
Your Maps have +15% chance to contain The Sacred Grove | Call of the Grove Your Maps have 125% increased chance to contain The Sacred Grove |
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters | Harvest Chance Your Maps have 50% increased chance to contain The Sacred Grove |
Harvest Monsters in your Maps grant 200% increased Experience Harvested Plants in your Maps have 10% chance to spawn an additional Monster | Bountiful Harvest Harvest Monsters in your Maps grant 100% increased Experience Harvested Plants in your Maps have 10% chance to spawn an additional Monster |
Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant Harvests in your Maps have 10% chance for the unchosen Crop to not wilt | Heart of the Grove Harvest Crops in your Maps have 30% increased chance to contain a Tier 4 Plant Harvests in your Maps have 10% chance for the unchosen Crop to not wilt |
Your Maps have +5% chance to contain The Sacred Grove | Harvest Chance Your Maps have 50% increased chance to contain The Sacred Grove |
Your Maps have +5% chance to contain The Sacred Grove | Additional Lifeforce from Harvest and Chance Your Maps have 25% increased chance to contain The Sacred Grove Harvest Monsters in your Maps drop 2% increased Quantity of Lifeforce |
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters | Harvest Chance Your Maps have 50% increased chance to contain The Sacred Grove |
Your Maps have +5% chance to contain The Sacred Grove | Harvest Chance Your Maps have 50% increased chance to contain The Sacred Grove |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 50% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 50% increased chance to contain a Smuggler's Cache |
Your Maps have +12% chance to contain a Smuggler's Cache | Secret Stash Your Maps have 125% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 50% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 50% increased chance to contain a Smuggler's Cache |
Blueprints that drop in your Maps have 10% chance to be fully Revealed Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints | Casing the Joint Blueprints that drop in your Maps have 10% chance to be fully Revealed |
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area | No Honour Among Thieves Your Maps that contain Smuggler's Caches have a 3% chance to contain 6 additional Smuggler's Caches |
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 50% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 50% increased chance to contain a Smuggler's Cache |
8% increased Heist Contracts found in your Maps | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 50% increased chance to contain a Smuggler's Cache |
8% increased Heist Contracts found in your Maps | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
8% increased Heist Contracts found in your Maps | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
8% increased Blueprints found in your Maps | Heist Blueprint Chance Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints |
8% increased Blueprints found in your Maps | Heist Blueprint Chance Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints |
8% increased Blueprints found in your Maps | Heist Blueprint Chance Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Leaders in your Maps drop an additional Veiled Item Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader | Effective Leadership Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader |
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps drop 200% more Items when Bargained with for Items Immortal Syndicate Members in your Maps are 200% more likely to offer to Bargain for Items | Bribery 800% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps |
Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank | Test of Loyalty Immortal Syndicate Members Executed in your Maps have 50% chance to gain an additional Rank |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (Safehouses which have already been Located can still be randomly selected) | Intelligence Gathering Completing your Maps grants 2 Intelligence for a random Immortal Syndicate Safehouse (Safehouses which have already been Located can still be randomly selected) |
Your Maps have +2% chance to contain a Trial of Ascendancy | Labyrinth Trial Chance Your Maps have +1% chance to contain a Trial of Ascendancy |
Your Maps have +2% chance to contain a Trial of Ascendancy | Labyrinth Trial Chance Your Maps have +1% chance to contain a Trial of Ascendancy |
Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess Your Maps have +4% chance to contain a Trial of Ascendancy | Trial of Glory Your Maps have +5% chance to contain a Trial of Ascendancy |
Your Maps have +2% chance to contain a Trial of Ascendancy | Labyrinth Trial Chance Your Maps have +1% chance to contain a Trial of Ascendancy |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 50% increased chance to contain a Legion Encounter |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 50% increased chance to contain a Legion Encounter |
Your Maps have +10% chance to contain a Legion Encounter | Monumental Your Maps have 125% increased chance to contain a Legion Encounter |
Legion Sergeants in your Maps have 6% additional chance to have Rewards | Legion Sergeant Rarity 200% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 50% increased chance to contain a Legion Encounter |
Legion Encounters in your Maps have 10% increased Duration Legion Sergeants in your Maps have 3% additional chance to have Rewards | Legion Sergeant Rarity and Duration Legion Encounters in your Maps have 10% increased Duration 100% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
Legion Encounters in your Maps contain 2 additional Sergeants Legion Sergeants in your Maps have 20% additional chance to have Rewards | Chain of Command Legion Encounters in your Maps contain 2 additional Sergeants |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 50% increased chance to contain a Legion Encounter |
Your Maps have +10% chance to contain a Legion Encounter | Your Maps have 125% increased chance to contain a Legion Encounter |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 50% increased chance to contain a Legion Encounter |
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated | Legion Duplicate Splinter Chance Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated |
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated | Legion Duplicate Splinter Chance Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated |
Legion Encounters with a General in your Maps have both Generals Legion Encounters in your Maps are 60% more likely to include a General (Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema) | Face Off Legion Encounters with a General in your Maps have both Generals |
Each Legion in your Maps contains an additional War Hoard Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range | War Supplies Each Legion in your Maps contains an additional War Hoard |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 50% increased chance to contain a Legion Encounter |
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | Legion Chest Duplicate Splinter Chance Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monster Duplicate Splinter Chance Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated |
Legion Encounters in your Maps have 10% increased Duration Legion Sergeants in your Maps have 3% additional chance to have Rewards | Legion Sergeant Rarity and Duration Legion Encounters in your Maps have 10% increased Duration 100% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | Legion Chest Duplicate Splinter Chance Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated |
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated | Legion Duplicate Splinter Chance Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 50% increased chance to contain a Legion Encounter |
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated | Legion Chest Duplicate Splinter Chance Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated |
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated | Legion Monster Duplicate Splinter Chance Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated |
Your Maps have +4% chance to contain a Legion Encounter | Legion Monster Duplicate Splinter Chance Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated |
0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | Emblematic 0.5% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps |
Legion Chests in your Maps contain an additional Random Reward | Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range |
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have | Logistical Support Legion Monsters in your Maps have 25% increased Pack Size |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
10% chance on Completing your Maps to gain a free use of a random Map Crafting option Maps found have 15% chance to be 1 tier higher | Shaping the Mountains Monsters deal 15% extra Physical Damage as Fire Maps found have 8% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
3% chance on Completing your Maps to gain a free use of a special Map Crafting option Maps found have 15% chance to be 1 tier higher | Shaping the Skies Monsters deal 15% extra Physical Damage as Lightning Maps found have 8% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Final Map Boss in each Map has 5% chance to drop an additional connected Map Maps found have 10% chance to be 1 tier higher | Shaping the World Monsters deal 15% extra Physical Damage as Cold Maps found have 8% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Maps found have 5% chance to be 1 tier higher | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
Your Maps have +10% chance to contain a Metamorph Encounter | Intrinsic Darkness Your Maps have 125% increased chance to contain a Metamorph Encounter |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
+1 Metamorph Monster Samples in your Maps have Rewards | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
Metamorph Vat Meters in your Maps require 10% reduced Power to fill | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
Metamorph Vat Meters in your Maps require 10% reduced Power to fill | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
+1 Metamorph Monster Samples in your Maps have Rewards | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
+1 Metamorph Monster Samples in your Maps have Rewards | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
30% chance for Rewards from Metamorphs in your Maps to be Doubled Metamorphs in your Maps deal 15% more Damage Metamorphs in your Maps have 150% more Life | Fine Specimens 15% chance for Rewards from Metamorphs in your Maps to be Doubled Metamorphs in your Maps deal 15% more Damage Metamorphs in your Maps have 150% more Life |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
3% chance for Rewards from Metamorphs in your Maps to be Doubled | Metamorph Double Reward Chance 2% chance for Rewards from Metamorphs in your Maps to be Doubled |
Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample Itemised Samples found in your Maps have an additional Reward | Organ Donor Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample |
3% chance for Rewards from Metamorphs in your Maps to be Doubled | Metamorph Double Reward Chance 2% chance for Rewards from Metamorphs in your Maps to be Doubled |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Double Reward Chance 2% chance for Rewards from Metamorphs in your Maps to be Doubled |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Double Reward Chance 2% chance for Rewards from Metamorphs in your Maps to be Doubled |
Your Maps have 40% chance to contain a rogue Metamorph | Escaped Experiment Your Maps have 10% chance to contain a rogue Metamorph |
Monster Samples found in your Maps have 10% increased chance to have Catalyst Rewards | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Double Reward Chance 2% chance for Rewards from Metamorphs in your Maps to be Doubled |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
Metamorph Vat Meters in your Maps require 10% reduced Power to fill | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
Metamorph Vat Meters in your Maps require 10% reduced Power to fill | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
Monsters in your Maps that drop Metamorph Organs have 10% chance to upgrade their Rarity | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
Your Maps have +4% chance to contain a Metamorph Encounter | Metamorph Double Reward Chance 2% chance for Rewards from Metamorphs in your Maps to be Doubled |
Monsters in your Maps that drop Metamorph Organs have 10% chance to upgrade their Rarity | Metamorph Vat Size Metamorph Vat Meters in your Maps require 5% reduced Power to fill |
3% chance for Rewards from Metamorphs in your Maps to be Doubled | Metamorph Chance Your Maps have 50% increased chance to contain a Metamorph Encounter |
Metamorphs in your Maps have a random Modifier to Dropped Items 250% increased Quantity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them 1000% increased Rarity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them | Wealth of Knowledge 150% increased Rarity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them |
Metamorphs have 10% chance to drop an additional Catalyst for each Magic Monster Sample used to create them Metamorphs have 20% chance to drop an additional Catalyst for each Rare Monster Sample used to create them Metamorphs have 50% chance to drop an additional Catalyst for each Unique Monster Sample used to create them | Catalysing Fluids Monsters in your Maps that drop Metamorph Organs have 20% chance to upgrade their Rarity |
Metamorphs in your Maps grant 1000% increased Experience per 10% of Vat Filled Metamorphs in your Maps have 0.5% chance to drop an additional Metamorph Scarab for each 10% of Vat Filled | Unethical Experiments Metamorphs in your Maps grant 500% increased Experience per 10% of Vat Filled |
Your Maps have +5% chance to contain Ritual Altars | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Your Maps have +5% chance to contain Ritual Altars | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Your Maps have +5% chance to contain Ritual Altars | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Your Maps have +15% chance to contain Ritual Altars | Sacred Lands Your Maps have 125% increased chance to contain Ritual Altars |
25% increased chance of Ritual Altars with Special Rewards | Ritual Special Reward Chance 10% increased chance of Ritual Altars with Special Rewards |
25% increased chance of Ritual Altars with Special Rewards | Ritual Special Reward Chance 10% increased chance of Ritual Altars with Special Rewards |
Your Maps have +5% chance to contain Ritual Altars | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Your Maps have +5% chance to contain Ritual Altars | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Your Maps have +5% chance to contain Ritual Altars | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel | Sacrificial Due Completing the final Ritual Altar in your Maps has 10% chance to drop a Blood-filled Vessel |
Your Maps have +5% chance to contain Ritual Altars | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute | Ritual Chance Your Maps have 50% increased chance to contain Ritual Altars |
Final Map Boss in each Map has 1% chance to drop an additional Scarab | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Final Map Boss in each Map has 1% chance to drop an additional Scarab | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Final Map Boss in each Map has 1% chance to drop an additional Scarab | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Final Map Boss in each Map has 1% chance to drop an additional Scarab | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Final Map Boss in each Map has 1% chance to drop additional Map Currency Items | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Final Map Boss in each Map has 1% chance to drop additional Map Currency Items | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Final Map Boss in each Map has 1% chance to drop additional Map Currency Items | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Final Map Boss in each Map has 1% chance to drop additional Map Currency Items | Map Modifier Effect 3% increased effect of Modifiers on your Non-Unique Maps |
Your Maps contain an additional Strongbox | Twice Tempted Your Maps have +10% chance to contain a Strongbox |
Strongboxes in your Maps are Corrupted Strongboxes in your Maps are at least Rare | Tamper-Proof Strongboxes in your Maps are Corrupted Strongboxes in your Maps are at least Magic |
Strongboxes opened in your Maps have 2% chance to be openable again | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes opened in your Maps have 2% chance to be openable again | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes opened in your Maps have 2% chance to be openable again | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes in your Maps have 6% chance to be an Operative's Strongbox (Operative's Strongboxes contain Scarabs) | Secret Operations Strongboxes opened in your Maps have 10% chance to be openable again |
10% increased Quantity of Items contained in Strongboxes in your Maps | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox | Strongboxes in your Maps have 25% increased chance to be an Arcanist's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox | Strongboxes in your Maps have 25% increased chance to be a Cartographer's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox | Gemcutter's Strongbox Chance Strongboxes in your Maps have 25% increased chance to be a Gemcutter's Strongbox |
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox | Strongboxes in your Maps have 25% increased chance to be an Arcanist's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox | Strongboxes in your Maps have 25% increased chance to be a Cartographer's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox | Gemcutter's Strongbox Chance Strongboxes in your Maps have 25% increased chance to be a Gemcutter's Strongbox |
Divination Cards from Strongboxes in your Maps are Duplicated | Vault of Mysteries Gems contained in Strongboxes in your Maps are Duplicated |
+1.5% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 11+) | Vivid Memories +0.3% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 11+) |
4% increased Synthesised Monster Pack size | Synthesis Monster Pack Size 3% increased Synthesised Monster Pack size |
4% increased Synthesised Monster Pack size | Synthesis Monster Pack Size 3% increased Synthesised Monster Pack size |
4% increased Synthesised Monster Pack size | Synthesis Monster Pack Size 3% increased Synthesised Monster Pack size |
4% increased Synthesised Monster Pack size | Synthesis Monster Pack Size 3% increased Synthesised Monster Pack size |
4% increased Synthesised Monster Pack size | Synthesis Monster Pack Size 3% increased Synthesised Monster Pack size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Eater of Worlds Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Eater of Worlds |
20% increased chance to find Eater of Worlds Altars in your Maps | The Shadow of Hunger 20% increased chance to find Eater of Worlds Altars in your Maps |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Eater of Worlds Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Eater of Worlds |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Eater of Worlds Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Eater of Worlds |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Eater of Worlds Item Quantity 3% increased Quantity of Items Dropped by Monsters Influenced by The Eater of Worlds |
20% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps | Tormented Spirit Chance Your Maps have +1% chance to be haunted by a Tormented Spirit |
20% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps | Tormented Spirit Chance Your Maps have +1% chance to be haunted by a Tormented Spirit |
Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched | Seance Your Maps have 10% chance for up to 5 Rare Monsters to be Possessed and their Minions are Touched |
20% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps | Tormented Spirit Chance Your Maps have +1% chance to be haunted by a Tormented Spirit |
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit | Your Maps have +1% chance to be haunted by a Tormented Spirit |
Map Bosses have 10% chance to be surrounded by Tormented Spirits 30% more Quantity of Items dropped by Possessed Monsters in your Maps | Unrelenting Torment Map Bosses have 10% chance to be surrounded by Tormented Spirits |
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit | Your Maps have +1% chance to be haunted by a Tormented Spirit |
Your Maps are haunted by an additional Tormented Spirit | Paranormal Meeting Your Maps have +10% chance to be haunted by a Tormented Spirit |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Vaal Side Areas in your Maps have 20% chance to be an Alluring Vaal Side Area Your Maps have +4% chance to contain a Vaal Side Area (Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments) | For Love of the Queen Items dropped by Unique Monsters have 12% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage Unique Bosses in Vaal Side Areas in your Maps have 100% more Life Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated | Unimaginable Horrors Items dropped by Rare Monsters have 8% chance to be Corrupted |
+5% to Quality of Maps offered by Kirac Missions in your Maps | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
+5% to Quality of Maps offered by Kirac Missions in your Maps | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
+5% to Quality of Maps offered by Kirac Missions in your Maps | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
Gain 1 additional Kirac Mission each day Your Maps have 3% chance to grant an additional Kirac Mission on Completion | Commissioned Officer Your Maps have 2% chance to grant an additional Kirac Mission on Completion |
5% chance for Scouting Reports in your Maps to drop as Blighted Scouting Reports instead 5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps 5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps (Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map) (Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps) (Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone) | Expect the Unexpected +15% to Quality of Maps offered by Kirac Missions in your Maps |
60% increased Atlas Scouting Reports found in your Maps | 50% increased Atlas Scouting Reports found in your Maps |
Your Maps have 1% chance to grant an additional Kirac Mission on Completion | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
Your Maps have 1% chance to grant an additional Kirac Mission on Completion | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
Your Maps have 1% chance to grant an additional Kirac Mission on Completion | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
Your Maps have 1% chance to grant an additional Kirac Mission on Completion | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
+5% to Quality of Maps offered by Kirac Missions in your Maps | Kirac Map Quality Kirac Mission Areas have 2% increased Pack Size |
Your Maps have 1% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Your Maps have 1% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Your Maps have 1% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
20% increased Atlas Scouting Reports found in your Maps 20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps (Comprehensive Scouting Reports reroll all of Kirac's Atlas Missions, adding additional mission options that can include new outcomes) | Planar Tactician 10% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps (Vaal Scouting Reports reroll all of Kirac's Atlas Missions, corrupting all non-Unique Maps.) |
Kirac Mission Areas have 5% increased Pack Size | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Kirac Mission Areas have 5% increased Pack Size | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Kirac Mission Areas have 5% increased Pack Size | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
20% increased Atlas Scouting Reports found in your Maps 10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps (Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.) | Solidarity 10% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps (Singular Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Unique map) |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
0.5% chance for Map Drops to be Duplicated | Map Rarity 3% increased Rarity of Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in your Maps |
1% increased Quantity of Items found in your Maps 5% increased Rarity of Items found in your Maps | Item Rarity 2% increased Rarity of Items found in your Maps |
1% increased Quantity of Items found in your Maps 5% increased Rarity of Items found in your Maps | Item Rarity 2% increased Rarity of Items found in your Maps |
1% increased Quantity of Items found in your Maps 5% increased Rarity of Items found in your Maps | Item Rarity 2% increased Rarity of Items found in your Maps |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
2% increased effect of Modifiers on your Non-Unique Maps | Higher Map Tier Chance Maps found have 2% chance to be 1 tier higher |
Your Maps have no chance to contain the Sacred Grove Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Black Thumb Your Maps have no chance to contain the Sacred Grove |
Your Maps have no chance to contain Abysses Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Loved by the Sun Your Maps have no chance to contain Abysses |
Your Maps have no chance to contain Breaches Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Dimensional Barrier Your Maps have no chance to contain Breaches |
Your Maps have no chance to contain Expedition Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Trade Embargo Your Maps have no chance to contain Expedition Encounters |
Your Maps have no chance to contain Legion Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Sealed Domain Your Maps have no chance to contain Legion Encounters |
Your Maps have no chance to contain Metamorph Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Ethics Review Your Maps have no chance to contain Metamorph Encounters |
Your Maps have no chance to contain Blight Encounters Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Fungal Remission Your Maps have no chance to contain Blight Encounters |
Your Maps have no chance to contain Ritual Altars Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Secular Focus Your Maps have no chance to contain Ritual Altars |
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Straight and Narrow Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches |
Your Maps have no chance to contain Mirrors of Delirium Your Maps have +2% chance to contain other Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) | Ominous Silence Your Maps have no chance to contain Mirrors of Delirium |
Your Maps cannot be modified by Fragments other than Divine Vessels Your Maps have 50% more Base chance to contain Extra Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, and Tormented Spirits are Extra Content) (Fragments are non-Map items that can be used in a Map Device) | Stream of Consciousness If your Maps would contain a randomly encountered Master, they instead grant that Master's Mission when completed |
Maps found have 200% more chance to be Favoured Maps Non-Favoured Maps found in your Maps drop as Basic Currency Items instead (Basic Currency includes any currency that drops from non-league content) | Singular Focus Maps found have 100% more chance to be Favoured Maps |
Notable Atlas Passive Skills grant nothing 100% increased effect of Small Atlas Passive Skills (Atlas Passive Skills that are not Notable, Keystones or Gateways are Small) | Wandering Path Notable Atlas Passive Skills grant nothing Grants 20 Atlas Passive Skill Point |
Small Atlas Passive Skills grant nothing Your Maps have 1% increased Pack Size per Allocated Notable Atlas Passive Skill (Atlas Passive Skills that are not Notable, Keystones or Gateways are Small) | Grand Design Small Atlas Passive Skills grant nothing (Atlas Passive Skills that are not Notable, Keystones or Gateways are Small) Grants 20 Atlas Passive Skill Point |
The Shaper's Realm is level 85 The Shaper's and The Elder's full power are unleashed in The Shaper's Realm The Shaper and The Elder in The Shaper's Realm have 100% increased chance to drop an Orb of Dominance shapers realm map monster damage taken +% final [-70] | Cosmic Wounds The Shaper's Realm is level 85 The Shaper's and The Elder's full power are unleashed in The Shaper's Realm shapers realm map monster damage taken +% final [-70] |
The Absence of Mercy and Empathy is level 85 The Maven's full power is unleashed in The Absence of Mercy and Empathy The Maven drops an Elevated Sextant maven boss map monster damage taken +% final [-50] | Throw the Gauntlet The Absence of Mercy and Empathy is level 85 The Maven's full power is unleashed in The Absence of Mercy and Empathy maven boss map monster damage taken +% final [-50] |
The Cortex is level 85 Venarius' full power is unleashed in the Cortex Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers 100% increased effect of Additional Modifiers in the Cortex cortex map monster damage taken +% final [-70] | Memento Mori The Cortex is level 85 Venarius' full power is unleashed in the Cortex 100% increased effect of Additional Modifiers in the Cortex cortex map monster damage taken +% final [-70] |
The Eye of the Storm is level 85 Sirus' full power is unleashed in The Eye of the Storm Sirus has 20% chance to drop an Awakened Support Gem sirus boss map monster damage taken +% final [-70] | The Perfect Storm The Eye of the Storm is level 85 Sirus' full power is unleashed in The Eye of the Storm sirus boss map monster damage taken +% final [-70] |
The Absence of Patience and Wisdom is level 85 The Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom Eldritch Currency Items dropped by The Searing Exarch have 50% chance to be Duplicated searing exarch boss map monster damage taken +% final [-70] | Thirst for Knowledge The Absence of Patience and Wisdom is level 85 The Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom searing exarch boss map monster damage taken +% final [-70] |
The Absence of Symmetry and Harmony is level 85 The Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony The Eater of Worlds has 25% chance to drop an additional Exceptional Eldritch Ichor eater of worlds boss map monster damage taken +% final [-70] | Insatiable Appetite The Absence of Symmetry and Harmony is level 85 The Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony eater of worlds boss map monster damage taken +% final [-70] |
Maps found cannot be your Favoured Maps Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured | Shadow Shaping Maps found cannot be your Favoured Maps |
Rusted Scarabs instead grant 5% increased Pack Size Polished Scarabs instead grant 7% increased Pack Size Gilded Scarabs instead grant 10% increased Pack Size Winged Scarabs instead grant 15% increased Pack Size | Rusted Scarabs instead grant 3% increased Pack Size Polished Scarabs instead grant 5% increased Pack Size Gilded Scarabs instead grant 7% increased Pack Size |
Delirium Fog in your Maps never dissipates Delirium Orbs cannot be found in your Maps Simulacrum Splinters cannot be found in your Maps | Delirium Fog in your Maps never dissipates Simulacrum Splinters cannot be found in your Maps Delirium Encounters in your Maps have no Reward types |
Your Maps have +40% chance to contain a random Master encounter Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value Your Maps do not grant Master Missions when Completed (Randomly encountered Masters are Alva, Einhar, Jun and Niko) | Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value Your Maps do not grant Master Missions when Completed |
Vaal Side Areas in your Maps are no longer Corrupted (Currency items can be used on non-Corrupted Vaal Side Areas) | Final Map Boss in each Map drops Vaal Items instead of Adjacent Maps |
The Maven casts Up the Stakes, summoning 1 to 3 additional Bosses when Witnessing Map Bosses Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses | The Maven has a 20% chance to cast Up the Stakes summoning 1 to 3 additional Bosses when Witnessing Map Bosses Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses |
All possible League Map Crafting Options are Available while six Gateways are Allocated | Maps have an extra random Prefix and Suffix while six Gateways are Allocated |
League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated 100% more cost of Map Crafting Options | Your Maps are opened with 3 additional random Unallocated Notable Atlas Passives |
Fortune Favours the Brave applies an additional random Option 100% more cost of the Fortune Favours the Brave Map Crafting Option | Chance for Maps to have 1 or 2 types of Bonus Content is 0% +10% chance for Maps to have 3 types of Bonus Content (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Metamorph Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches and Master Missions are Bonus Content) |
Bestiary Recipe Ruthless /42 ⍟
Name | Recipe |
---|---|
Create a Talisman: Breakrib Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Ashscale Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Lone Antler Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Deep One Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Chrysalis Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Writhing Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Mandible Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Bonespire Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Deadhand Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Undying Flesh Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Black Maw Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Splitnewt Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Clutching Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Horned Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Primal Skull Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Hexclaw Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Fangjaw Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Wereclaw Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Monkey Twins Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Three Hands Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Longtooth Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Rotfeather Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Three Rat Talisman | ![]() ![]() ![]() ![]() |
Create a Talisman: Avian Twins Talisman (Fire) | ![]() ![]() ![]() ![]() |
Create a Talisman: Avian Twins Talisman (Lightning) | ![]() ![]() ![]() ![]() |
Create a Talisman: Avian Twins Talisman (Cold) | ![]() ![]() ![]() ![]() |
Create a Talisman: Monkey Paw Talisman (Power) | ![]() ![]() ![]() ![]() |
Create a Talisman: Monkey Paw Talisman (Frenzy) | ![]() ![]() ![]() ![]() |
Create a Talisman: Monkey Paw Talisman (Endurance) | ![]() ![]() ![]() ![]() |
Create Currency Items: A Stack of 5 Random Currency | ![]() ![]() ![]() ![]() |
Create an Imprint: Of a Magic Item | ![]() ![]() ![]() ![]() |
Corrupt an Item: To have 30% Quality Only works on armour and weapons | ![]() ![]() ![]() ![]() |
Corrupt an Item: Double Corrupt a Map | ![]() ![]() ![]() ![]() |
Convert this Unique Item: Into Another Random Unique Item | ![]() ![]() ![]() ![]() |
Open a Portal: to Farrul's Den | ![]() ![]() ![]() ![]() |
Open a Portal: to Saqawal's Roost | ![]() ![]() ![]() ![]() |
Open a Portal: to Fenumus' Lair | ![]() ![]() ![]() ![]() |
Open a Portal: to Craiceann's Cove | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Cat skill Aspect of the Cat | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Avian skill Aspect of the Avian | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Spider skill Aspect of the Spider | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Crab skill Aspect of the Crab | ![]() ![]() ![]() ![]() |
Quest Reward
Quest Reward
Marauder | Witch | Scion | Ranger | Duelist | Shadow | Templar | |
---|---|---|---|---|---|---|---|
The Twilight Strand | Heavy Strike | Fireball | Spectral Throw | Burning Arrow | Double Strike | Viper Strike | Glacial Hammer |
Map Costs /16 ⍟
Tier | Costs |
---|---|
1 | Normal: 2x![]() Normal: 5000x ![]() Magic: 3x ![]() Magic: 5000x ![]() Rare: 5x ![]() Rare: 5000x ![]() Unique: 10x ![]() Unique: 5000x ![]() |
2 | Normal: 2x![]() Normal: 5000x ![]() Magic: 3x ![]() Magic: 5000x ![]() Rare: 5x ![]() Rare: 5000x ![]() Unique: 10x ![]() Unique: 5000x ![]() |
3 | Normal: 3x![]() Normal: 6000x ![]() Magic: 4x ![]() Magic: 6000x ![]() Rare: 6x ![]() Rare: 6000x ![]() Unique: 10x ![]() Unique: 6000x ![]() |
4 | Normal: 3x![]() Normal: 6000x ![]() Magic: 4x ![]() Magic: 6000x ![]() Rare: 6x ![]() Rare: 6000x ![]() Unique: 10x ![]() Unique: 6000x ![]() |
5 | Normal: 4x![]() Normal: 7000x ![]() Magic: 5x ![]() Magic: 7000x ![]() Rare: 7x ![]() Rare: 7000x ![]() Unique: 10x ![]() Unique: 7000x ![]() |
6 | Normal: 2x![]() Normal: 10000x ![]() Magic: 2x ![]() ![]() Magic: 20000x ![]() Rare: 2x ![]() ![]() Rare: 20000x ![]() Unique: 10x ![]() Unique: 10000x ![]() |
7 | Normal: 2x![]() Normal: 10000x ![]() Magic: 2x ![]() ![]() Magic: 20000x ![]() Rare: 2x ![]() ![]() Rare: 20000x ![]() Unique: 10x ![]() Unique: 10000x ![]() |
8 | Normal: 3x![]() Normal: 15000x ![]() Magic: 3x ![]() ![]() Magic: 30000x ![]() Rare: 3x ![]() ![]() Rare: 30000x ![]() Unique: 10x ![]() Unique: 15000x ![]() |
9 | Normal: 3x![]() Normal: 15000x ![]() Magic: 3x ![]() ![]() Magic: 30000x ![]() Rare: 3x ![]() ![]() Rare: 30000x ![]() Unique: 10x ![]() Unique: 15000x ![]() |
10 | Normal: 4x![]() Normal: 20000x ![]() Magic: 4x ![]() ![]() Magic: 40000x ![]() Rare: 4x ![]() ![]() Rare: 40000x ![]() Unique: 10x ![]() Unique: 20000x ![]() |
11 | Normal: 3x![]() Normal: 50000x ![]() Magic: 4x ![]() Magic: 50000x ![]() Rare: 5x ![]() Rare: 50000x ![]() Unique: 10x ![]() Unique: 50000x ![]() |
12 | Normal: 4x![]() Normal: 60000x ![]() Magic: 5x ![]() Magic: 60000x ![]() Rare: 6x ![]() Rare: 60000x ![]() Unique: 10x ![]() Unique: 60000x ![]() |
13 | Normal: 5x![]() Normal: 70000x ![]() Magic: 6x ![]() Magic: 70000x ![]() Rare: 7x ![]() Rare: 70000x ![]() Unique: 10x ![]() Unique: 70000x ![]() |
14 | Normal: 6x![]() Normal: 80000x ![]() Magic: 7x ![]() Magic: 80000x ![]() Rare: 8x ![]() Rare: 80000x ![]() Unique: 10x ![]() Unique: 80000x ![]() |
15 | Normal: 7x![]() Normal: 90000x ![]() Magic: 8x ![]() Magic: 90000x ![]() Rare: 9x ![]() Rare: 90000x ![]() Unique: 10x ![]() Unique: 90000x ![]() |
16 | Normal: 8x![]() Normal: 100000x ![]() Magic: 9x ![]() Magic: 100000x ![]() Rare: 10x ![]() Rare: 100000x ![]() Unique: 10x ![]() Unique: 100000x ![]() |
Community Wiki
Ruthless mode
Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes.
This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.
What Ruthless is not
Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.
Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.
Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.
Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.
What Ruthless is
Ruthless is a mode about friction, tension and anticipation. It's quite difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.
Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.
Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.
Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.
Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.
Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.
Item Scarcity
The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.
In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.
The rate of finding magic, rare and unique items has been massively reduced throughout all game content.
Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.
Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.
Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.
Limited Crafting
In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.
The drop rate of crafting currency items has been massively decreased.
The rate at which you receive shards of crafting currency when vendoring items has been decreased.
Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.
Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.
When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.
Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.
Skill and Support Gem Changes
In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.
Gems cannot be purchased from vendors.
The Fixture of Fate and Death to Purity quests each award you a token that can be traded to Siosa for any Skill Gem other than ones specifically excluded.
Percentage Reservation Skills (such as Auras) are not offered as quest rewards and are drop-only. Blood and Sand is the only exception to this. Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.
Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.
Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.
Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap, Charged Dash, Phase Run and Withering Step. Venom Gyre relies on Whirling Blades and is hence also not available.
Additional Changes
Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.
A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.
Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.
Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.
Onslaught does not grant movement speed in Ruthless. This is related to the absence of movement skills.
If you die near a quest boss in the campaign, a chunk of its life is recovered.
Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.
Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile. Additionally, Quicksilver Flasks have had their duration reduced.
Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.
There's a Ruthless-specific Atlas Passive Skill Tree.
Content from past leagues is encountered less often than in regular Path of Exile.
You do not accumulate free daily Atlas Missions.
Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.
Map Modifiers do not provide Rarity or Pack Size. They provide Quantity and twice as much of an increased chance to drop maps. These stats work multiplicatively together to increase map drops. For example, the mod that causes Monsters Poison on Hit provides 6% increased Quantity of Items and a 12% increase of Maps Found in your Maps.
League spawns work differently where the chance for extra content is first decided, and then what content spawns is picked from the pool of available outcomes. As an example, we have a 25% chance to spawn league content, so 1 in every 4 maps has additional content. This additional content is picked between all choices from Abyss, Breach, Harvest, etc. If you were to block one of those from spawning, it will make all remaining content have a higher chance of appearing. Atlas passives related to each league also only serve to make that content more likely, but does not increase the total extra content that appears.
The Uber Lab does not grant ascendancy points.
The Pantheon system is disabled.
Kitava in Act 10 always drops a random T1 map.
Kirac Missions have been adjusted such that they do not let you jump tiers of maps you haven't otherwise completed. His shop has also been similarly adjusted.
Unique Maps have been rebalanced to be more inline with Ruthless.
Orbs of Unmaking cost 1 Chance Orb from Kirac.
Master Missions are not guaranteed to appear in the campaign.
Kirac sells white maps for Orbs of Transmutation, yellow maps for Chance Orbs and red maps for Alchemy Orbs.
The Item Rarity Support cannot be obtained.
The formula for player quantity has been changed such that it suffers from harsher diminishing returns.
Essences can only be used to upgrade to rare, and cannot be used to reroll rares. Fossils functionally do this as well, as Chaotic Resonators do not exist in this mode.
The levels where you start finding four socket, five socket and six socket items have been adjusted.
Voidstones do not upgrade maps. This may change in the future
Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.
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