Ultimatum Unique /16 ⍟
IconName
GhastlyEyeUniqueAmanamu's Gaze Ghastly Eye Jewel
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
PortentOfAFalseGodAtziri's Rule Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
CatarinaStaffCane of Kulemak Serpentine Staff
+20% Chance to Block Attack Damage while wielding a Staff
(60–90)% increased Unveiled Modifier magnitudes
veiled mod seed [2,60000]
veiled mod type [6]


VaalCorruptionHelmetGlimpse of Chaos Vaal Mask
Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero

Corrupted
VaalRageGlovesHateforge Ancient Gauntlets
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
HypnoticEyeUniqueKurgal's Gaze Hypnotic Eye Jewel
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
MahuxotlShieldMahuxotl's Machination Steel Kite Shield
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, Life Regeneration has no effect.)
IpochotlWandRelic of the Pact Spiraled Wand
(15–19)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
ShardQuiverSteelworm Broadhead Arrow Quiver
(8–10)% increased Attack Speed
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
MurderousEyeUniqueTecrod's Gaze Murderous Eye Jewel
+(10–20) to Strength
20% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +50%
AtaitolBootsTemptation Step Shagreen Boots
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
GoddessScalesThe Scales of Justice Chiming Spirit Shield
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
VaalUnsetRingTriumvirate Authority Unset Ring
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Four random modifiers]
VaalUnsetRingTriumvirate Authority Unset Ring
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Three random modifiers]
SearchingEyeUniqueUlaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
OnatzliSceptreYaomac's Accord Vaal Sceptre
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills)
Ultimatum Item /39 ⍟
IconName
InventoryIconA Modest Request
Stack Size: 1 / 3
Megalomaniac
Corrupted
SpeedModifierCatalystSpeedModifierCatalystAccelerating Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring, amulet or belt
Replaces other quality types
ChemistGlovesApothecary's Gloves
Armour: 108–124
Energy Shield: 29–33
Requires Level 70, 46 Str, 59 Int
(14–18)% increased Damage over Time
ChiselQuiverArtillery Quiver
Requires Level 74
(20–30)% increased Totem Placement speed
IncubationBlightBlighted Incubator
Stack Size: 1 / 10
Adds an incubated Blight item to an equippable item
Item drops after killing {0} monsters
InventoryIconBroken Promises
Stack Size: 1 / 2
Diamond Ring
Item Level: 87
Two-Implicit
Synthesised
InventoryIconBrush, Paint and Palette
Stack Size: 1 / 5
The Artist
TempleMapChronicle of Atzoatl
Area Level: 1
InventoryIconDeadly Joy
Stack Size: 1 / 6
Torrent's Reclamation
Two-Implicit
Corrupted
HalfTonedBootsFugitive Boots
Evasion Rating: 112–129
Energy Shield: 32–37
Requires Level 70, 56 Dex, 76 Int
+(13–17)% to Chaos Resistance
GreaterScarabAbyssGilded Abyss Scarab
Stack Size: 1 / 10
Area contains 2 additional Abysses
Abysses in Areas spawn 50% increased Monsters
GreaterScarabBlightGilded Blight Scarab
Stack Size: 1 / 10
Area contains a Blight Encounter
Blight Encounters contain an additional Blight Boss
50% chance for Blight Chests to contain an additional Reward
GraspingMailGrasping Mail
Armour: 217–250
Evasion Rating: 217–250
Energy Shield: 44–51
Movement Speed: -3%
Requires Level 70, 60 Str, 60 Dex, 60 Int
UltimatumTrialBaseInscribed Ultimatum
Area Level: 1
ChaosDmgRingIolite Ring
Requires Level 80
(17–23)% increased Chaos Damage
InventoryIconLuminous Trove
Stack Size: 1 / 7
Voices
Corrupted
IncubationDeliriumMaddening Incubator
Stack Size: 1 / 10
Adds an incubated Delirium item to an equippable item
Item drops after killing {0} monsters
IncubationMetamorphMorphing Incubator
Stack Size: 1 / 10
Adds an incubated Metamorph item to an equippable item
Item drops after killing {0} monsters
ChaosPhysicalCatalystChaosPhysicalCatalystNoxious Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
NormalScarabAbyssPolished Abyss Scarab
Stack Size: 1 / 10
Area contains an additional Abyss
Abysses in Areas spawn 50% increased Monsters
NormalScarabBlightPolished Blight Scarab
Stack Size: 1 / 10
Area contains a Blight Encounter
Blight Encounters contain an additional Blight Boss
InventoryIconPrejudice
Stack Size: 1 / 7
Item
Influenced Item
LesserScarabAbyssRusted Abyss Scarab
Stack Size: 1 / 10
Area contains an additional Abyss
LesserScarabBlightRusted Blight Scarab
Stack Size: 1 / 10
Area contains a Blight Encounter
InventoryIconSambodhi's Wisdom
Stack Size: 1 / 3
Armour
Quality: +30%
CrescentAmuletSeaglass Amulet
Requires Level 74
(10–15)% faster start of Energy Shield Recharge
VaalOilVaalOilTainted Oil
Stack Size: 1 / 10
InventoryIconThe Adventuring Spirit
Stack Size: 1 / 6
Victario's Influence
InventoryIconThe Card Sharp
Stack Size: 1 / 4
Divination Scarab
InventoryIconThe Enthusiasts
Stack Size: 1 / 3
Victario's Influence
Two-Implicit
Corrupted
InventoryIconThe Eternal War
Stack Size: 1 / 4
Timeless Jewel
Two-Implicit
Corrupted
InventoryIconThe Hook
Stack Size: 1 / 8
Level 21 Gem
Alternate Quality: +23%
Corrupted
InventoryIconThe Shortcut
Quicksilver Flask of the Cheetah
Item Level: 100
CriticalModifierCatalystCriticalModifierCatalystUnstable Catalyst
Stack Size: 1 / 10
Adds quality that enhances Critical modifiers on a ring, amulet or belt
Replaces other quality types
VaultMap4Vaal Reliquary Key
Area Level: 75
VeiledChaosOrbVeiledChaosOrbVeiled Chaos Orb
Stack Size: 1 / 10
Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier.
Tier4ScarabAbyssWinged Abyss Scarab
Stack Size: 1 / 10
Area contains 3 additional Abysses
Abysses in Areas spawn 100% increased Monsters
Tier4ScarabBlightWinged Blight Scarab
Stack Size: 1 / 10
Area contains a Blight Encounter
Blight Encounters contain an additional Blight Boss
50% chance for Blight Chests to contain an additional Reward
Lanes of Blight Encounters in Areas have an additional Reward Chest
InventoryIconWinter's Embrace
Stack Size: 1 / 2
Circle of Fear
Three-Implicit
Synthesised
Ultimatum Quest /1 ⍟
IconName
TrialmasterTutorialA Choice of Futures Normal
Act: 1
Your path has led you to an entity of Chaos. Approach him.
Ultimatum Gem /8
Attack Spell Physical Chaining Aura Support Duration AoE
Name
LifeTapLifetap Support (8)
Support, Duration
BloodTendrilsSkillGemExsanguinate (12)
Spell, Chaining, Physical, Duration
CorruptedBloodStreamCorrupting Fever (16)
Spell, Duration, Physical
FragilityCruelty Support (18)
Support, Duration
PetrifiedBloodGemPetrified Blood (24)
Spell
BloodreapGemReap (28)
Spell, Physical, AoE, Duration
BloodMagicArrogance Support (31)
Aura, Support
BloodPriceSupportGemBloodthirst Support (31)
Attack, Physical, Support
Ultimatum Monster /82 ⍟
NameModifiersSpectre
Trial Chieftainmonster no map drops [1]Y
Trial ChieftainY
Trial Apemonster no map drops [1]Y
Trial Apemonster no map drops [1]N
Trial ApeY
Trial Horrormonster no map drops [1]N
Trial HorrorY
Trial Horrormonster no map drops [1]Y
Heart EaterN
Chaos Disciplemonster no map drops [1]N
Daemonmonster penalty against minions damage +% final vs player minions [-40]N
DaemonN
Daemonmonster penalty against minions damage +% final vs player minions [-20]N
DaemonY
Daemonhinder aura behaviour variation [1]N
Wrought Voidcoremonster no map drops [1]Y
Wrought VoidcoreY
Wrought Wintercoremonster no map drops [1]Y
Wrought WintercoreY
Wrought Flamecoremonster no map drops [1]Y
Wrought FlamecoreY
Wrought Stormcoremonster no map drops [1]Y
Wrought StormcoreY
Frosted Cogworkmonster no map drops [1]Y
Cogwork Projectionmonster no drops or experience [1]N
Brittle CogworkN
Frosted CogworkY
Brittle CogworkY
Stormcharged Cogworkmonster no map drops [1]Y
Powered CogworkN
Stormcharged CogworkY
Powered CogworkY
Trial Invokermonster no map drops [1]Y
Trial InvokerY
Trial Windchasermonster no map drops [1]Y
Trial WindchaserY
Trial GalecallerY
Trial Galecallermonster no map drops [1]Y
Trial Flamechasermonster no map drops [1]Y
Trial FlamechaserY
Trial Embercallermonster no map drops [1]Y
Trial EmbercallerY
Trial Stormchasermonster no map drops [1]Y
Trial StormchaserY
Trial Sparkcallermonster no map drops [1]Y
Trial SparkcallerY
Trial Scalpermonster no map drops [1]Y
Trial Scalpermonster no drops or experience [1]N
Trial ScalperY
Trial Lurkermonster no map drops [1]Y
Trial LurkerY
Trial Titanmonster no map drops [1]Y
Trial TitanY
Trial Guardmonster no map drops [1]Y
Trial GuardY
Trial Gruntmonster no map drops [1]Y
Trial GruntY
Trial MachinistY
Trial Machinistmonster no map drops [1]Y
Enslaved GeistGain 100% of Physical Damage as Extra Cold Damage
monster no map drops [1]
Y
Enslaved Spiritmonster no drops or experience [1]N
Enslaved GeistGain 100% of Physical Damage as Extra Cold DamageY
Quetzlingmonster no map drops [1]Y
Vicious Serpentmonster no map drops [1]N
Spitting Serpentmonster no map drops [1]N
Wart ArachY
Wart Arachmonster no map drops [1]Y
Needle Arachmonster no map drops [1]Y
Needle ArachY
Young Needle Arachmonster no map drops [1]Y
Young Needle ArachY
Shackled Phantasmmonster no drops or experience [1]
monster no beyond portal [1]
N
The Trialmastermonster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
N
Wrought Stridermonster no map drops [1]Y
Wrought StriderY
Harmonised Locusmonster no map drops [1]N
Trial Championmonster no map drops [1]Y
Trial Championmonster no drops or experience [1]N
Trial ChampionY
Revenantmonster no drops or experience [1]
Gain 100% of Physical Damage as Extra Cold Damage
Your hits can't be Evaded
N
Enslaved SpiritGain 100% of Physical Damage as Extra Cold Damage
monster no map drops [1]
Y
Enslaved SpiritGain 100% of Physical Damage as Extra Cold DamageY
Minimap Icons /2 ⍟
IconCode
UltimatumAltar
UltimatumCaptureRune
Encounter Types /5 ⍟
NameDetail
Defeat waves of enemiesMonsters Slain
SurviveSurvival Duration
Protect the AltarAttackers Slain
Stand in the Stone CirclesStone Circles Conquered
Boss
Modifiers /47 ⍟
IconName
ChokingMiasmaChoking Miasma
A cloud that deals Chaos Damage over Time will follow you
ChokingMiasmaChoking Miasma II
A large cloud that deals Chaos Damage over Time will follow you
ChokingMiasmaChoking Miasma III
A large and fast cloud that deals Chaos Damage over Time will follow you
StormcallerRunesStormcaller Runes
Runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunesStormcaller Runes II
Large runes will appear that will call deadly Lightning storms if you remain in them
StormcallerRunesStormcaller Runes III
Many large runes will appear that will call deadly Lightning storms if you remain in them
FlamethrowerRaging Dead
Skulls will appear that spit Fire if you remain near them
FlamethrowerRaging Dead II
Many skulls will appear that spit Fire if you remain near them
FlamethrowerRaging Dead III
Many skulls will appear that pursue you and spit Fire when near you
FrostInfectionBlistering Cold
Frozen pustules will periodically appear and explode when you approach
FrostInfectionBlistering Cold II
Many frozen pustules will periodically appear and rapidly explode when you approach
FrostInfectionBlistering Cold III
Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
RestlessDeadRestless Ground
Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
RestlessDeadRestless Ground II
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
RestlessDeadRuinRestless Ground III
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
RevenantStalking Ruin
An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks
Fail on reaching 7 Ruin
RevenantStalking Ruin II
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells
Fail on reaching 7 Ruin
RevenantStalking Ruin III
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells
Fail on reaching 7 Ruin
SawbladeRazor Dance
Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
SawbladeRazor Dance II
Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
SawbladeRazor Dance III
Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
PhysicalTotemTotem of Costly Might
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
ElementalTotemTotem of Costly Potency
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
EncounterDaemonEffectThe Trialmaster
CantLeaveAreaLimited Arena
The encounter area will be much smaller
MonsterAppliesRuinRuin
A Monster type will apply Ruin with its special ability
Fail on reaching 7 Ruin
MonsterAppliesRuinRuin II
A Monster type will apply double Ruin with its special ability
Fail on reaching 7 Ruin
MonsterAppliesRuinRuin III
Two Monster types will apply double Ruin with their special abilities
Fail on reaching 7 Ruin
ReducedRecoveryReduced Recovery
30% Reduced Life, Mana, and Energy Shield Recovery Rate
ReducedRecoveryReduced Recovery II
60% Reduced Life, Mana, and Energy Shield Recovery Rate
LessenedReachLessened Reach
Players have 50% less Area of Effect and Projectile Speed
BuffsExpireFasterBuffs Expire Faster
Buffs expire three times faster on players
LessCooldownRecoveryLess Cooldown recovery
Cooldowns take five times longer to recharge
EscalatingDamageTakenEscalating Damage Taken
For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50%
EscalatingMonsterSpeedEscalating Monster Speed
All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50%
ChaoticTouchBonus Chaos Damage
Monsters deal 30% of Physical Damage Added as Chaos Damage
UnluckyCritsUnlucky Criticals
Your Critical Strike Chance is Unlucky
HinderingFlasksHindering Flasks
Using a Flask Hinders you by 50% for 4 seconds
LimitedFlasksLimited Flasks
Using a Flask removes any existing Flask effects
CurseAilmentReflectionAilment and Curse Reflection
Curses and Non-damaging Ailments you apply are Reflected
LightningDamageFromManaLightning Damage from Mana Costs
Take 50% of Mana costs as Lightning Damage
LightningDamageFromManaLightning Damage from Mana Costs
Take 200% of Mana costs as Lightning Damage
LightningDamageFromManaLightning Damage from Mana Costs
Take 1000% of Mana costs as Lightning Damage
ScatteredProjectilesRandom Projectiles
Your Projectiles fly in random directions
Monsters fire additional Projectiles
SharedAurasTreacherous Auras
Your Auras that affect Allies also affect Enemies
OccasionalImpotenceOccasional Impotence
You and your Minions deal no damage for 2 seconds every 8 seconds
SiphonedChargesSiphoned Charges
Lose a Power, Frenzy, and Endurance Charge every second
Monsters gain Power, Frenzy, and Endurance Charges on hit
Rewards /53 ⍟
NameDetailMods
Doubles sacrificed Divination Cards
DoubleDivinationCards1
  • 0% increased Monster Damage
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards4
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards5
  • 50% increased Monster Damage
  • 200% more Monster Life
  • Item and Mirrored Copy
    Mirrorable, Rare Item
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique1
  • 0% increased Monster Damage

  • Unique2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique3
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique4
  • 10% increased Monster Damage
  • 30% more Monster Life

  • Unique5
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique6
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique7
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique8
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique9
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique10
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyChaos5
    CurrencyRerollRareChaos Orb x5
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyChaos10
    CurrencyRerollRareChaos Orb x10
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyBlessed10
    CurrencyImplicitModBlessed Orb x10
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyBlessed20
    CurrencyImplicitModBlessed Orb x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyScouring15
    CurrencyConvertToNormalOrb of Scouring x15
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyScouring30
    CurrencyConvertToNormalOrb of Scouring x30
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyFusing10
    CurrencyRerollSocketLinksOrb of Fusing x10
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyFusing20
    CurrencyRerollSocketLinksOrb of Fusing x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyRegret20
    CurrencyPassiveSkillRefundOrb of Regret x20
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegret40
    CurrencyPassiveSkillRefundOrb of Regret x40
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyGemcutters5
    CurrencyGemQualityGemcutter's Prism x5
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyGemcutters10
    CurrencyGemQualityGemcutter's Prism x10
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyVaal5
    CurrencyVaalVaal Orb x5
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyVaal10
    CurrencyVaalVaal Orb x10
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyRegal5
    CurrencyUpgradeMagicToRareRegal Orb x5
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegal10
    CurrencyUpgradeMagicToRareRegal Orb x10
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAwakenedSextant5
    AtlasRadiusTier3Awakened Sextant x5
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyAwakenedSextant10
    AtlasRadiusTier3Awakened Sextant x10
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyStackedDeck5
    DeckStacked Deck x5
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyStackedDeck10
    DeckStacked Deck x10
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyDivine1
    CurrencyModValuesDivine Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyDivine4
    CurrencyModValuesDivine Orb x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyDivine8
    CurrencyModValuesDivine Orb x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient1
    AncientOrbAncient Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient2
    AncientOrbAncient Orb x2
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient4
    AncientOrbAncient Orb x4
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment1
    AnnullOrbOrb of Annulment x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment4
    AnnullOrbOrb of Annulment x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment8
    AnnullOrbOrb of Annulment x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted1
    CurrencyAddModToRareExalted Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted4
    CurrencyAddModToRareExalted Orb x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted8
    CurrencyAddModToRareExalted Orb x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyUnmaking3
    RegretOrbOrb of Unmaking x3
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyHarbinger3
    HarbingerOrbHarbinger's Orb x3
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyHorizon10
    HorizonOrbOrb of Horizons x10
  • 0% increased Monster Damage
  • Doubles sacrificed Currency
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    VeiledChaosOrbVeiled Chaos Orb x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
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    CurrencyMapQualityCartographer's Chisel x10
  • 0% increased Monster Damage
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    UltimatumThe Trialmaster693

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    Ultimatum league

    Kalandra Patch Notes

    • The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced The Tower of Ordeals Unique Map.

    Introduction

    Ultimatum league is a challenge league. It launched on April 16, 2021 (UTC), alongside the Version 3.14.0 patch. It is excepted to end the league on July 19, 2021 (UTC).

    In this league, the Trialmaster offers the Trials of Chaos, where you must battle against waves of monsters in an enclosed area with a dangerous modifier added to earn a reward. With each win, you can either claim your prize or start a new wave with an additional modifier added to it for bigger and better rewards, but if you lose, all the rewards you've obtained are lost.

    League mechanic

    In every area of the game, player encounters the Trialmaster which offers the Trials of Chaos.

    Trials of Chaos

    Ultimatum, also known as Trials of Chaos, is the league mechanic of Ultimatum league.

    The Trialmaster and an altar spawns in zones. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a mod before beginning the trial.

    There are four possible objectives:

    • Defeat waves of enemies
    • Survive: Don't die until the timer runs out.
    • Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
    • Protect the Altar: Kill enough enemies without letting the altar be destroyed.

    Once you complete a wave, you will be given two choices: end the trial and receive your rewards, or start another wave by selecting a new modifier to add.

    If you die, stay outside of the circle for too long, or receive 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed.

    Each trial can last up to 3 to 9 waves, with more possible waves at higher zone levels.

    At red tier maps (area level 78+), there is a chance to be offered a 10th wave, which teleports you to a boss arena to fight the Trialmaster. (1% chance at T11-13, 2% at T14+).

    Inscribed Ultimatum

    An Inscribed Ultimatum can be found as a random drop. The Inscribed Ultimatum requires the specified item to be offered and have a set of pre-selected mods. Inscribed Ultimatums can be used in a map device to open a portal to the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.

    Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and there is only one wave that lasts significantly longer.

    Partying

    When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

    In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.

    Minimap

    These new icons are introduced to the minimap:


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