Ultimatum Unique /16 ⍟
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
+25% Chance to Block Attack Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
+22% Chance to Block Attack Damage while wielding a Staff
(60–90)% increased Unveiled Modifier magnitudes
veiled mod seed [2,60000]
veiled mod type [6]


Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
Corrupted
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(17–21)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
(8–10)% increased Attack Speed
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
+(10–20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Four random modifiers]
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Three random modifiers]
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
Ultimatum Gem /9
Attack Spell Physical Chaining Aura Support Duration AoE
Name
Lifetap Support (8)
Support, Duration
Exsanguinate (12)
Spell, Chaining, Physical, Duration
Exsanguinate of Transmission (12)
Spell, Chaining, Physical, Duration
Corrupting Fever (16)
Spell, Duration, Physical
Cruelty Support (18)
Support, Duration
Petrified Blood (24)
Spell
Reap (28)
Spell, Physical, AoE, Duration
Arrogance Support (31)
Aura, Support
Bloodthirst Support (31)
Attack, Physical, Support
Minimap Icons /2 ⍟
UltimatumAltar
UltimatumCaptureRune
Ultimatum Item /38 ⍟
A Modest Request
Stack Size: 1 / 3
Megalomaniac
Corrupted
Accelerating Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring, amulet or belt
Replaces other quality types
Apothecary's Gloves
Armour: 108–124
Energy Shield: 29–33
Requires Level 70, 46 Str, 59 Int
(14–18)% increased Damage over Time
Artillery Quiver
Requires Level 74
(20–30)% increased Totem Placement speed
Blighted Incubator
Stack Size: 1 / 10
Adds an incubated Blight item to an equippable item
Item drops after killing {0} monsters
Broken Promises
Stack Size: 1 / 2
Diamond Ring
Item Level: 87
Two-Implicit
Synthesised
Brush, Paint and Palette
Stack Size: 1 / 5
The Artist
Deadly Joy
Stack Size: 1 / 6
Torrent's Reclamation
Two-Implicit
Corrupted
Fugitive Boots
Evasion Rating: 112–129
Energy Shield: 32–37
Requires Level 70, 56 Dex, 76 Int
+(13–17)% to Chaos Resistance
Grasping Mail
Armour: 217–250
Evasion Rating: 217–250
Energy Shield: 44–51
Movement Speed: -0.03%
Requires Level 70, 60 Str, 60 Dex, 60 Int
Iolite Ring
Requires Level 78
(17–23)% increased Chaos Damage
Luminous Trove
Stack Size: 1 / 7
Voices
Corrupted
Maddening Incubator
Stack Size: 1 / 10
Adds an incubated Delirium item to an equippable item
Item drops after killing {0} monsters
Noxious Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Prejudice
Stack Size: 1 / 7
Item
Influenced Item
Sambodhi's Wisdom
Stack Size: 1 / 3
Disabled
Seaglass Amulet
Requires Level 74
(10–15)% faster start of Energy Shield Recharge
Tainted Oil
Stack Size: 1 / 10
The Adventuring Spirit
Stack Size: 1 / 6
Victario's Influence
The Card Sharp
Stack Size: 1 / 4
Divination Scarab
The Enthusiasts
Stack Size: 1 / 3
Victario's Influence
Two-Implicit
Corrupted
The Eternal War
Stack Size: 1 / 4
Timeless Jewel
Two-Implicit
Corrupted
The Hook
Stack Size: 1 / 8
Level 21 Transfigured Gem
Quality: +23%
Corrupted
The Shortcut
Quicksilver Flask of the Cheetah
Item Level: 100
Unstable Catalyst
Stack Size: 1 / 10
Adds quality that enhances Critical modifiers on a ring, amulet or belt
Replaces other quality types
Vaal Reliquary Key
Area Level: 75
Winter's Embrace
Stack Size: 1 / 2
Circle of Fear
Three-Implicit
Synthesised
Veiled Chaos Orb
Rusted Abyss Scarab
Polished Abyss Scarab
Gilded Abyss Scarab
Winged Abyss Scarab
Rusted Blight Scarab
Polished Blight Scarab
Gilded Blight Scarab
Winged Blight Scarab
Morphing Incubator
Encounter Types /5 ⍟
NameDetail
Defeat waves of enemiesMonsters Slain
SurviveSurvival Duration
Protect the AltarAttackers Slain
Stand in the Stone CirclesStone Circles Conquered
Boss
Rewards /86 ⍟
NameDetailMods
Doubles sacrificed Divination Cards
DoubleDivinationCards1
  • % increased Monster Damage
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards4
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards5
  • 50% increased Monster Damage
  • 200% more Monster Life
  • Item and Mirrored Copy
    Mirrorable, Rare Item
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique1
  • 10% increased Monster Damage
  • 30% more Monster Life

  • Unique1_2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique2_2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique2_3
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique3
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique3_2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique3_3
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique4
  • 10% increased Monster Damage
  • 30% more Monster Life

  • Unique5
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique6
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique7
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique8
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique9
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique10
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique11
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique12
  • 50% increased Monster Damage
  • 200% more Monster Life
  • Doubles sacrificed Currency
    CurrencyChaos5
    Chaos Orb x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyChaos10
    Chaos Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyChaos20
    Chaos Orb x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyBlessed10
    Blessed Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyBlessed20
    Blessed Orb x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyScouring15
    Orb of Scouring x15
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyScouring30
    Orb of Scouring x30
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyFusing10
    Orb of Fusing x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyFusing20
    Orb of Fusing x20
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegret20
    Orb of Regret x20
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegret40
    Orb of Regret x40
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyGemcutters5
    Gemcutter's Prism x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyGemcutters10
    Gemcutter's Prism x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyGemcutters20
    Gemcutter's Prism x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyVaal5
    Vaal Orb x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyVaal10
    Vaal Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyVaal20
    Vaal Orb x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyRegal5
    Regal Orb x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegal10
    Regal Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyAwakenedSextant5
    Stacked Deck x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyAwakenedSextant10
    Stacked Deck x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyStackedDeck5
    Stacked Deck x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyStackedDeck10
    Stacked Deck x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyDivine1
    Divine Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyDivine4
    Divine Orb x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyDivine8
    Divine Orb x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient1
    Ancient Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient2
    Ancient Orb x2
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient4
    Ancient Orb x4
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment1
    Orb of Annulment x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment4
    Orb of Annulment x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment8
    Orb of Annulment x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted1
    Exalted Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted4
    Exalted Orb x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted8
    Exalted Orb x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyUnmaking3
    Orb of Unmaking x3
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyUnmaking10
    Orb of Unmaking x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyUnmaking20
    Orb of Unmaking x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyHarbinger3
    Harbinger's Orb x3
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyHorizon10
    Orb of Horizons x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyVeiledChaos3
    Veiled Orb x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyChisel10
    Cartographer's Chisel x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyChisel20
    Cartographer's Chisel x20
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencySacredOrb1
    Sacred Orb x1
  • 30% increased Monster Damage
  • 120% more Monster Life

  • HardModeCommonUncommon
  • 10% increased Monster Damage
  • 30% more Monster Life

  • HardModeUncommonRare
  • 20% increased Monster Damage
  • 70% more Monster Life

  • HardModeRareMythic
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    HardModeChanceOrb1
    Orb of Chance x1
  • % increased Monster Damage
  • Doubles sacrificed Currency
    HardModeChanceOrb2
    Orb of Chance x2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeChanceOrb3
    Orb of Chance x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlterationOrb1
    Orb of Alteration x1
  • % increased Monster Damage
  • Doubles sacrificed Currency
    HardModeAlterationOrb2
    Orb of Alteration x2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlterationOrb3
    Orb of Alteration x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeFusingOrb1
    Orb of Fusing x1
  • % increased Monster Damage
  • Doubles sacrificed Currency
    HardModeFusingOrb2
    Orb of Fusing x2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeFusingOrb3
    Orb of Fusing x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlchemyOrb1
    Orb of Alchemy x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlchemyOrb2
    Orb of Alchemy x2
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlchemyOrb3
    Orb of Alchemy x3
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    HardModeChaosOrb1
    Chaos Orb x1
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeChaosOrb2
    Chaos Orb x2
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    HardModeVaalOrb1
    Vaal Orb x1
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeVaalOrb2
    Vaal Orb x2
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Modifiers /75 ⍟
    Tier: 1
    A cloud that deals Chaos Damage over Time will follow you
    Choking vapours seek the living.
    Tier: 2
    A large cloud that deals Chaos Damage over Time will follow you
    Miasma spreads.
    Tier: 3
    A large and fast cloud that deals Chaos Damage over Time will follow you
    The vapours are inescapable.
    Tier: 4
    A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
    A hateful grip will steal your breath.
    Tier: 1
    Runes will appear that will call deadly Lightning storms if you remain in them
    The storm approaches.
    Tier: 2
    Large runes will appear that will call deadly Lightning storms if you remain in them
    The storm comes swiftly.
    Tier: 3
    Many large runes will appear that will call deadly Lightning storms if you remain in them
    Lightning always strikes twice.
    Tier: 4
    Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
    The tempest is nigh.
    Tier: 1
    Runes will appear that will call deadly Lightning storms if you remain in them
    The storm approaches.
    Tier: 2
    Large runes will appear that will call deadly Lightning storms if you remain in them
    The storm comes swiftly.
    Tier: 1
    Skulls will appear that spit Fire if you remain near them
    Slay them amongst the flames.
    Tier: 2
    Many skulls will appear that spit Fire if you remain near them
    The wind conspires with the flames.
    Tier: 3
    Many skulls will appear that pursue you and spit Fire when near you
    Flames beget more flames.
    Tier: 4
    Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
    The flames bite upon your heels.
    Tier: 1
    Skulls will appear that spit Fire if you remain near them
    Slay them amongst the flames.
    Tier: 2
    Many skulls will appear that spit Fire if you remain near them
    The wind conspires with the flames.
    Tier: 3
    Many skulls will appear that pursue you and spit Fire when near you
    Flames beget more flames.
    Tier: 4
    Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
    The flames bite upon your heels.
    Tier: 1
    Frozen pustules will periodically appear and explode when you approach
    Vengeance is cold indeed.
    Tier: 2
    Many frozen pustules will periodically appear and rapidly explode when you approach
    Death's cold grip is inescapable.
    Tier: 3
    Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
    Hate begets hate.
    Tier: 4
    Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
    Death is swift... and cold.
    Tier: 1
    Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
    Night's madness drains away all hope.
    Tier: 2
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
    Can you feel death coiling around your heart?
    Tier: 3
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
    Fail on reaching 7 Ruin
    Ruin hides in every corner.
    Tier: 4
    Many patches of Unhallowed Ground will appear that Hinder players and prevent them recovering Life and Energy Shield, and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
    Fail on reaching 7 Ruin
    Your world will fall to ruin.
    Tier: 1
    Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
    Night's madness drains away all hope.
    Tier: 2
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
    Can you feel death coiling around your heart?
    Tier: 3
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
    Fail on reaching 7 Ruin
    Ruin hides in every corner.
    Tier: 4
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
    Fail on reaching 7 Ruin
    Your world will fall to ruin.
    Tier: 1
    An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks
    Fail on reaching 7 Ruin
    Ruin seeks you.
    Tier: 2
    An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells
    Fail on reaching 7 Ruin
    Ruin arrives suddenly.
    Tier: 3
    An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells
    Fail on reaching 7 Ruin
    Mystic pain will bring ruin.
    Tier: 4
    An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations
    Fail on reaching 7 Ruin
    Everywhere your gaze falls, there shall be only ruin.
    Tier: 1
    Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
    Shrapnel and shards abound.
    Tier: 2
    Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
    Relentless assault.
    Tier: 3
    Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
    Be torn to shreds.
    Tier: 4
    Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
    To shreds.
    Tier: 1
    An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
    Steel and pain.
    Tier: 1
    An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
    The fire of summer burns within.
    Tier: 1
    A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
    Corruption starts in the blood.
    Tier: 2
    A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
    A festering ring encroaches upon you.
    Tier: 1
    BossTrialMaster
    Tier: 1
    The encounter area will be much smaller
    Stray too far and find pain.
    Tier: 1
    A Monster type will apply Ruin with its special ability
    Fail on reaching 7 Ruin
    You will fall to ruin.
    Tier: 2
    A Monster type will apply double Ruin with its special ability
    Fail on reaching 7 Ruin
    Ruin arrives suddenly.
    Tier: 3
    Two Monster types will apply double Ruin with their special abilities
    Fail on reaching 7 Ruin
    Ruin surrounds you.
    Tier: 4
    Two Monster types will apply quadruple Ruin with their special abilities
    Fail on reaching 7 Ruin
    A single touch may spell your ruin.
    Tier: 1
    60% Reduced Life, Mana, and Energy Shield Recovery Rate
    A weight upon the soul.
    Tier: 2
    90% Reduced Life, Mana, and Energy Shield Recovery Rate
    Heart and spirit, burdened.
    Tier: 1
    Players have 60% less Area of Effect and Projectile Speed
    Your reach exceeds your grasp.
    Tier: 1
    Buffs expire five times faster on Players
    Time is your enemy.
    Tier: 1
    Cooldowns take five times longer to recharge
    Fight the slowing of your own heart.
    Tier: 1
    For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
    Mortality seeks you in kind.
    Tier: 1
    Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
    Your enemies hasten.
    Tier: 1
    Monsters deal 80% of Physical Damage Added as Chaos Damage
    Your opponents bring night's madness.
    Tier: 1
    Your Critical Strike Chance is Unlucky
    Monsters take 50% reduced Extra Damage from Critical Strikes
    Be diminished.
    Tier: 1
    Using a Flask Hinders you by 50% for 4 seconds
    You shall suffer your own bile.
    Tier: 1
    Cannot gain Flask Charges
    Your blood betrays you.
    Tier: 1
    Curses and Non-damaging Ailments you apply are Reflected
    Monsters are unaffected by Curses
    You shall suffer your own bile.
    Tier: 1
    Take 1000% of Mana costs as Lightning Damage
    Your thoughts crackle with pain.
    Tier: 1
    Your Projectiles fly in random directions
    Monsters fire additional Projectiles
    Your own volleys turn against you.
    Tier: 1
    Your Auras that affect Allies also affect Enemies
    Confront that which you release.
    Tier: 1
    You and your Minions deal no damage for 2 seconds every 8 seconds
    Your arteries constrict.
    Tier: 1
    Lose a Power, Frenzy, and Endurance Charge every second
    Monsters gain Power, Frenzy, and Endurance Charges on hit
    The sun is setting on your success.
    Tier: 1
    Monsters cannot be Slowed or Stunned
    An unstoppable tide.
    Tier: 1
    Rare Monsters have 2 additional Modifiers
    You must be a glutton for punishment.
    Tier: 1
    Monsters have 50% chance to Block Attack and Spell Damage
    A wall arises between you and victory.
    Tier: 1
    Monster Hits cannot be Evaded
    An arrow falls, and I know where.
    Tier: 1
    Monster Hits Overwhelm all Physical Damage Reduction
    The riddle of steel has no answer.
    Tier: 1
    Monster Hits are always Critical Strikes
    Cut straight to the heart of the matter.
    Tier: 1
    Monsters gain 50% of Physical Damage as Extra Damage of each Element
    All the colours of death.
    Tier: 1
    Monsters have +50% to all Resistances
    The horde adapts.
    Tier: 1
    Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
    Victory requires a keen eye.
    Tier: 1
    Monster Hits remove 10% of current Energy Shield and Mana
    Faith and intellect burn alike.
    Ultimatum Monster /57 ⍟
    NameModifiersSpectre
    Trial ChieftainY
    Trial ApeY
    Trial ApeN
    Trial HorrorN
    Trial HorrorY
    Heart EaterN
    Chaos DiscipleN
    Daemonmonster penalty against minions damage +% final vs player minions [-40]N
    InvisibleN
    DaemonN
    Daemonmonster penalty against minions damage +% final vs player minions [-20]N
    DaemonY
    Daemonhinder aura behaviour variation [1]N
    Daemonmonster penalty against minions damage +% final vs player minions [-40]
    150% increased Action Speed
    N
    Wrought VoidcoreY
    Wrought WintercoreY
    Wrought FlamecoreY
    Wrought StormcoreY
    Frosted CogworkY
    Cogwork Projectionmonster no drops or experience [1]N
    Brittle CogworkN
    Brittle CogworkY
    Stormcharged CogworkY
    Powered CogworkN
    Powered CogworkY
    Trial InvokerY
    Trial WindchaserY
    Trial GalecallerY
    Trial FlamechaserY
    Trial EmbercallerY
    Trial StormchaserY
    Trial SparkcallerY
    Trial ScalperY
    Trial Scalpermonster no drops or experience [1]N
    Trial LurkerY
    Trial TitanY
    Hulking TitanY
    Trial GuardY
    Trial GruntY
    Ancient SpearmanY
    Trial MachinistY
    Enslaved GeistGain 100% of Physical Damage as Extra Cold DamageY
    Enslaved Spiritmonster no drops or experience [1]N
    QuetzlingY
    Vicious SerpentN
    Spitting SerpentN
    Wart ArachY
    Needle ArachY
    Young Needle ArachY
    Shackled Phantasmmonster no drops or experience [1]
    monster no beyond portal [1]
    N
    The TrialmasterMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    N
    Wrought StriderY
    Harmonised LocusN
    Trial ChampionY
    Trial Championmonster no drops or experience [1]N
    Revenantmonster no drops or experience [1]
    Gain 100% of Physical Damage as Extra Cold Damage
    Your hits can't be Evaded
    N
    Enslaved SpiritGain 100% of Physical Damage as Extra Cold DamageY
    Ultimatum Quest /1 ⍟
    MasterQuest
    Act: 11
    Your path has led you to an entity of Chaos. Approach him.
    Text Audio /1 ⍟
    TypeNameQuantity
    UltimatumThe Trialmaster931

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    Ultimatum league

    Affliction Patch Notes

    • Ultimatum has been added to the core game, replacing Metamorph. You will have approximately an 8% chance to find the Trialmaster and his Trials of Chaos in Maps.
    • Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
    • You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
    • Ultimatum modifiers have been rebalanced, some new modifiers have been added and some previous modifiers have been removed.
    • Ultimatum modifiers that previously had 3 tiers of difficulty, such as Stormcaller Runes, now have 4 tiers of difficulty.
    • Monsters in Ultimatum Encounters no longer drop loot, other than The Trialmaster, though they still grant experience.
    • Added a new Tainted Catalyst that can be obtained from the Trialmaster. It applies a random quality type and amount of quality to a Corrupted Ring, Amulet or Belt, and replaces other quality types.
    • Catalysts are now rewards from Ultimatum, and are affected by Map Item Quantity.
    • Vaal Aspects, previously known as Ultimatum Aspects, combine into a new Unique Jewel instead of the The Tower of Ordeals Map.
    • The Tower of Ordeals Unique Engraved Ultimatum Map can no longer be opened in a Map Device.
    • You can once again vendor 5 Inscribed Ultimatums for a new Inscribed Ultimatum.
    • Added a round count display between rounds in Ultimatum Encounters.
    • Kirac can now offer Map Missions to complete an Ultimatum, replacing Missions for constructing and slaying a Metamorph.
    • Kirac can now offer Maps for purchase with the "Area contains an Ultimatum Encounter" implicit modifier, instead of ones with the "Area contains Metamorph Monsters" implicit Map modifier.
    • Catalysts are no longer offered as Ritual Rewards, or a reward type for Delirium Rewards.
    • Mysterious Incubators can no longer drop Catalysts.
    • Metamorph rewards from Heist, Expedition, Betrayal, Delirium, Legion and Eldritch Altars have been replaced with Ultimatum rewards.
    • Existing Amorphous Delirium Orbs will be replaced with Challenging Delirium Orbs, which add layers of Delirium with the Ultimatum Item rewards type to Maps. This is the only source of Challenging Delirium Orbs, these are unobtainable as item drops or from any other source.
    • Existing Morphing Incubators will be replaced with Challenging Incubators, which can be added to an equippable item, dropping an Ultimatum Item after killing a certain amount of Monsters. This is the only source of Challenging Incubators, these are unobtainable as item drops or from any other source.
    • Expedition Remnant modifiers in Expedition sites that grant Runic Monsters and Chests a chance to drop Catalysts have been replaced with modifiers that drop Heist Contracts instead.
    • Reduced the amount of Catalysts obtained from Heist Chests, Expedition Chests, Betrayal Chests, and Vaal Unique Strongboxes, as well as the amount of Catalysts offered by Tujen.
    • Metamorph Scarabs have been replaced with Ultimatum Scarabs. Each Scarab guarantees an Ultimatum encounter in an Area, with higher-tier Scarabs granting increased Experience from Ultimatum Monsters, or causing Ultimatum Encounters to grant additional rewards as though you completed additional rounds. Existing Metamorph Scarabs will be converted to Ultimatum Scarabs.
    • The Metamorph Map Crafting Option and Metamorph Sextant modifiers have been replaced with Ultimatum versions.
    • The 5 Metamorph clusters on the Atlas Passive Tree have been replaced with Ultimatum Clusters.
    • Added a new Ultimatum Cluster which contains the Face The Ultimatum Notable Passive. This Notable provides your maps with a +15% chance to contain an Ultimatum Encounter, while the 3 small Passives in this cluster each provide your maps with a +5% chance to contain an Ultimatum Encounter.
    • Added a new Ultimatum Cluster which contains the Prove Yourself Worthy and Stand Your Ground Notable Passives. The 7 small Passives in this cluster either cause Ultimatum Encounters in your Maps to spawn 8% increased number of Monsters, your Maps to have +5% chance to contain an Ultimatum Encounter, or Ultimatum Monsters in your Maps to grant 10% increased Experience.
    • The Prove Yourself Worthy Notable Passive causes Ultimatum Modifiers in your Maps to start a Tier higher if possible, and causes Ultimatum Rewards in your Maps to have a 25% chance to be duplicated. The Stand Your Ground Notable Passive causes Ultimatum Encounters in your Maps to get 3% reduced Radius each Round, and also causes them to grant rewards as though you completed an additional Round.
    • Added a new Ultimatum Cluster which contains the Ruinous Wager Keystone as well as the Conquer The Stones, Survive The Assault, Slaughter Them All, and Protect The Altar Notable Passives. The entry small Passive provides your maps with a +5% chance to contain an Ultimatum Encounter.
    • The new Ruinous Wager Keystone Passive causes Ultimatum Monsters in your Maps to apply Ruin with their special abilities, Ultimatum Monsters and Modifiers in your Maps to deal 50% less Damage, and causes Ultimatum Encounters to Fail on reaching 7 Ruin.
    • The Conquer The Stones Notable Passive causes Ultimatum Encounters in your Map to have 100% increased chance to require you to Stand in the Stone Circles, with these types of encounters having 25% increased radius. The small Passive prior causes Ultimatum Stone Circles in your Maps to have 15% increased radius.
    • The Survive The Assault Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to only require you to Survive, with these types of encounters having 20% reduced duration. The small Passive prior causes Ultimatum Encounters in your Maps only requiring you to Survive to have 10% reduced duration.
    • The Slaughter Them All Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to defeat waves of Enemies, with these types of encounters requiring killing 20% reduced number of Enemies. The small Passive prior causes Ultimatum Encounters in your Maps requiring you to defeat waves of Enemies to require killing 10% reduced number of Enemies.
    • The Protect The Altar Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to protect the Altar, and Ultimatum Altars in your Maps to have 50% increased Life. The small Passive prior causes Ultimatum Altars in your Maps to have 25% increased Life.
    • Added a new Ultimatum Cluster that contains the Gruelling Gauntlet Keystone, as well as the Worthy of the Past, Worthy of the Present, and Worthy of the Future Notable Passives. The 6 small Passives in this cluster each cause Ultimatum Rewards in your Maps to have a 10% increased chance to be Inscribed Ultimatums.
    • The new Gruelling Gauntlet Keystone Passive causes Ultimatum Encounters in your Maps to last 3 additional Rounds, but makes it so you cannot choose which Ultimatum Modifier is applied each Round, and cannot have a Boss in the final Round.
    • The Worthy of the Past Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Unique Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Unique Items.
    • The Worthy of the Present Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Currency Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Currency Items.
    • The Worthy of the Future Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Divination Cards, and Ultimatum Rewards in your Maps to have 50% increased chance to be Divination Cards.
    • Added a new Ultimatum Cluster which contains the Brave The Tower Notable Passive. This Notable causes the Ultimatum Boss to drop a full stack of random Catalysts, and Ultimatum Encounters in your Maps to have 30% increased chance for the final Round to include a Boss. The 4 small Passives in this cluster each cause Ultimatum Encounters in your Maps to have 10% increased chance for the final Round to include a Boss.
    • The Ethics Review Notable Atlas Passive has been replaced with a new Notable, Servant of Order. It causes your Maps to have no chance to contain Ultimatum Encounters, and a +2% chance to contain other Extra Content.
    • Shepherd of Souls, granted by the Yaomac's Accord Unique Sceptre, no longer causes other Vaal Skills to gain 50% of the consumed Souls when you use a Vaal Skill, and no longer causes Non-Vaal Skills to deal 30% less Damage. Instead, it now causes Vaal Non-Aura Skills to have 80% less Soul Cost, and Vaal Non-Aura Skills to have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds.
    • Accelerating and Unstable Catalysts can now be obtained from Catalyst sources outside of Ultimatum encounters.
    • The Metamorph Stash Tab has been converted to an Ultimatum Stash Tab, which can hold 5000 of each type of Catalyst and 60 Inscribed Ultimatums.
    • The Metamorph Stash Tab Affinity has been replaced with Ultimatum.

    Kalandra Patch Notes

    • The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced The Tower of Ordeals Unique Map.

    Introduction

    Ultimatum league is a challenge league. It launched on April 16, 2021 (UTC), alongside the Version 3.14.0 patch. It is excepted to end the league on July 19, 2021 (UTC).

    In this league, the Trialmaster offers the Trials of Chaos, where you must battle against waves of monsters in an enclosed area with a dangerous modifier added to earn a reward. With each win, you can either claim your prize or start a new wave with an additional modifier added to it for bigger and better rewards, but if you lose, all the rewards you've obtained are lost.

    League mechanic

    In every area of the game, player encounters the Trialmaster which offers the Trials of Chaos.

    Trials of Chaos

    Ultimatum, also known as Trials of Chaos, is the league mechanic of Ultimatum league.

    The Trialmaster and an altar spawns in zones. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a mod before beginning the trial.

    There are four possible objectives:

    • Defeat waves of enemies
    • Survive: Don't die until the timer runs out.
    • Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
    • Protect the Altar: Kill enough enemies without letting the altar be destroyed.

    Once you complete a wave, you will be given two choices: end the trial and receive your rewards, or start another wave by selecting a new modifier to add.

    If you die, stay outside of the circle for too long, or receive 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed.

    Each trial can last up to 3 to 9 waves, with more possible waves at higher zone levels.

    At red tier maps (area level 78+), there is a chance to be offered a 10th wave, which teleports you to a boss arena to fight the Trialmaster. (1% chance at T11-13, 2% at T14+).

    Inscribed Ultimatum

    An Inscribed Ultimatum can be found as a random drop. The Inscribed Ultimatum requires the specified item to be offered and have a set of pre-selected mods. Inscribed Ultimatums can be used in a map device to open a portal to the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.

    Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and there is only one wave that lasts significantly longer.

    Partying

    When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

    In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.

    Minimap

    These new icons are introduced to the minimap:


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