MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Minimap Icons /2
UltimatumCaptureRune
UltimatumCaptureRune
UltimatumAltar
UltimatumAltar
Rewards /87
NameDetailMods
Doubles sacrificed Divination Cards
DoubleDivinationCards1
  • % increased Monster Damage
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards4
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Divination Cards
    DoubleDivinationCards5
  • 50% increased Monster Damage
  • 200% more Monster Life
  • Item and Mirrored Copy
    Mirrorable, Rare Item
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique1
  • 10% increased Monster Damage
  • 30% more Monster Life

  • Unique1_2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique2_2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique2_3
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique3
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique3_2
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique3_3
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique4
  • 10% increased Monster Damage
  • 30% more Monster Life

  • Unique5
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique6
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique7
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique8
  • 50% increased Monster Damage
  • 200% more Monster Life

  • Unique9
  • 20% increased Monster Damage
  • 70% more Monster Life

  • Unique10
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique11
  • 30% increased Monster Damage
  • 120% more Monster Life

  • Unique12
  • 50% increased Monster Damage
  • 200% more Monster Life
  • Doubles sacrificed Currency
    CurrencyChaos5
    CurrencyRerollRareChaos Orb x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyChaos10
    CurrencyRerollRareChaos Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyChaos20
    CurrencyRerollRareChaos Orb x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyBlessed10
    CurrencyImplicitModBlessed Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyBlessed20
    CurrencyImplicitModBlessed Orb x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyScouring15
    CurrencyConvertToNormalOrb of Scouring x15
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyScouring30
    CurrencyConvertToNormalOrb of Scouring x30
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyFusing10
    CurrencyRerollSocketLinksOrb of Fusing x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyFusing20
    CurrencyRerollSocketLinksOrb of Fusing x20
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegret20
    CurrencyPassiveSkillRefundOrb of Regret x20
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegret40
    CurrencyPassiveSkillRefundOrb of Regret x40
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyGemcutters5
    CurrencyGemQualityGemcutter's Prism x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyGemcutters10
    CurrencyGemQualityGemcutter's Prism x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyGemcutters20
    CurrencyGemQualityGemcutter's Prism x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyVaal5
    CurrencyVaalVaal Orb x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyVaal10
    CurrencyVaalVaal Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyVaal20
    CurrencyVaalVaal Orb x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyRegal5
    CurrencyUpgradeMagicToRareRegal Orb x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyRegal10
    CurrencyUpgradeMagicToRareRegal Orb x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyAwakenedSextant5
    DeckStacked Deck x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyAwakenedSextant10
    DeckStacked Deck x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyStackedDeck5
    DeckStacked Deck x5
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyStackedDeck10
    DeckStacked Deck x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyDivine1
    CurrencyModValuesDivine Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyDivine4
    CurrencyModValuesDivine Orb x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyDivine8
    CurrencyModValuesDivine Orb x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient1
    AncientOrbAncient Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient2
    AncientOrbAncient Orb x2
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAncient4
    AncientOrbAncient Orb x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment1
    AnnullOrbOrb of Annulment x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment4
    AnnullOrbOrb of Annulment x4
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyAnnulment8
    AnnullOrbOrb of Annulment x8
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted1
    CurrencyAddModToRareExalted Orb x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyExalted4
    CurrencyAddModToRareExalted Orb x4
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyExalted8
    CurrencyAddModToRareExalted Orb x8
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyUnmaking3
    RegretOrbOrb of Unmaking x3
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyUnmaking10
    RegretOrbOrb of Unmaking x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyUnmaking20
    RegretOrbOrb of Unmaking x20
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyHarbinger3
    HarbingerOrbHarbinger's Orb x3
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    CurrencyHorizon10
    HorizonOrbOrb of Horizons x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyVeiledChaos3
    VeiledExaltedOrbVeiled Exalted Orb x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    CurrencyChisel10
    CurrencyMapQualityCartographer's Chisel x10
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencyChisel20
    CurrencyMapQualityCartographer's Chisel x20
  • % increased Monster Damage
  • Doubles sacrificed Currency
    CurrencySacredOrb1
    SacredOrbSacred Orb x1
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    CurrencyFracturingOrb1
    FracturingOrbCombinedFracturing Orb x1
  • 30% increased Monster Damage
  • 120% more Monster Life

  • HardModeCommonUncommon
  • 10% increased Monster Damage
  • 30% more Monster Life

  • HardModeUncommonRare
  • 20% increased Monster Damage
  • 70% more Monster Life

  • HardModeRareMythic
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    HardModeChanceOrb1
    CurrencyUpgradeRandomlyOrb of Chance x1
  • % increased Monster Damage
  • Doubles sacrificed Currency
    HardModeChanceOrb2
    CurrencyUpgradeRandomlyOrb of Chance x2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeChanceOrb3
    CurrencyUpgradeRandomlyOrb of Chance x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlterationOrb1
    CurrencyRerollMagicOrb of Alteration x1
  • % increased Monster Damage
  • Doubles sacrificed Currency
    HardModeAlterationOrb2
    CurrencyRerollMagicOrb of Alteration x2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlterationOrb3
    CurrencyRerollMagicOrb of Alteration x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeFusingOrb1
    CurrencyRerollSocketLinksOrb of Fusing x1
  • % increased Monster Damage
  • Doubles sacrificed Currency
    HardModeFusingOrb2
    CurrencyRerollSocketLinksOrb of Fusing x2
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeFusingOrb3
    CurrencyRerollSocketLinksOrb of Fusing x3
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlchemyOrb1
    CurrencyUpgradeToRareOrb of Alchemy x1
  • 10% increased Monster Damage
  • 30% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlchemyOrb2
    CurrencyUpgradeToRareOrb of Alchemy x2
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeAlchemyOrb3
    CurrencyUpgradeToRareOrb of Alchemy x3
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    HardModeChaosOrb1
    CurrencyRerollRareChaos Orb x1
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeChaosOrb2
    CurrencyRerollRareChaos Orb x2
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Doubles sacrificed Currency
    HardModeVaalOrb1
    CurrencyVaalVaal Orb x1
  • 20% increased Monster Damage
  • 70% more Monster Life
  • Doubles sacrificed Currency
    HardModeVaalOrb2
    CurrencyVaalVaal Orb x2
  • 30% increased Monster Damage
  • 120% more Monster Life
  • Encounter Types /5
    NameDetail
    Defeat waves of enemiesMonsters Slain
    SurviveSurvival Duration
    Protect the AltarAttackers Slain
    Stand in the Stone CirclesStone Circles Conquered
    BossBoss
    Modifiers /78
    ChokingMiasma
    Tier: 1
    A cloud that deals Chaos Damage over Time will follow you
    Choking vapours seek the living.
    ChokingMiasma
    Tier: 2
    A large cloud that deals Chaos Damage over Time will follow you
    Miasma spreads.
    ChokingMiasma
    Tier: 3
    A large and fast cloud that deals Chaos Damage over Time will follow you
    The vapours are inescapable.
    ChokingMiasma
    Tier: 4
    A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
    A hateful grip will steal your breath.
    StormcallerRunes
    Tier: 1
    Runes will appear that will call deadly Lightning storms if you remain in them
    The storm approaches.
    StormcallerRunes
    Tier: 2
    Large runes will appear that will call deadly Lightning storms if you remain in them
    The storm comes swiftly.
    StormcallerRunes
    Tier: 3
    Many large runes will appear that will call deadly Lightning storms if you remain in them
    Lightning always strikes twice.
    StormcallerRunes
    Tier: 4
    Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
    The tempest is nigh.
    Flamethrower
    Tier: 1
    Skulls will appear that spit Fire if you remain near them
    Slay them amongst the flames.
    Flamethrower
    Tier: 2
    Many skulls will appear that spit Fire if you remain near them
    The wind conspires with the flames.
    Flamethrower
    Tier: 3
    Many skulls will appear that pursue you and spit Fire when near you
    Flames beget more flames.
    Flamethrower
    Tier: 4
    Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
    The flames bite upon your heels.
    FrostInfection
    Tier: 1
    Frozen pustules will periodically appear and explode when you approach
    Vengeance is cold indeed.
    FrostInfection
    Tier: 2
    Many frozen pustules will periodically appear and rapidly explode when you approach
    Death's cold grip is inescapable.
    FrostInfection
    Tier: 3
    Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
    Hate begets hate.
    FrostInfection
    Tier: 4
    Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
    Death is swift... and cold.
    GraveyardDemonModifier
    Tier: 1
    A patch of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Zombies
    Those you slay will seek their vengeance.
    GraveyardDemonModifier
    Tier: 2
    Multiple patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Zombies
    Confront that which you release.
    RuinGraveyardDemonModifier
    Tier: 3
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Zombies
    Fail on reaching 7 Ruin
    Death is already creeping upon you.
    RuinGraveyardDemonModifier
    Tier: 4
    Many patches of Unhallowed Ground will appear that Hinder players and prevent them recovering Life and Energy Shield, and cause slain Monsters to resurrect as Ruin-inflicting Zombies
    Fail on reaching 7 Ruin
    Your world will fall to ruin.
    RestlessDead
    Tier: 1
    Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
    Night's madness drains away all hope.
    RestlessDead
    Tier: 2
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
    Can you feel death coiling around your heart?
    RestlessDeadRuin
    Tier: 3
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
    Fail on reaching 7 Ruin
    Ruin hides in every corner.
    RestlessDeadRuin
    Tier: 4
    Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
    Fail on reaching 7 Ruin
    Your world will fall to ruin.
    Revenant
    Tier: 1
    An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks
    Fail on reaching 7 Ruin
    Ruin seeks you.
    Revenant
    Tier: 2
    An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells
    Fail on reaching 7 Ruin
    Ruin arrives suddenly.
    Revenant
    Tier: 3
    An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells
    Fail on reaching 7 Ruin
    Mystic pain will bring ruin.
    Revenant
    Tier: 4
    An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations
    Fail on reaching 7 Ruin
    Everywhere your gaze falls, there shall be only ruin.
    Sawblade
    Tier: 1
    Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
    Shrapnel and shards abound.
    Sawblade
    Tier: 2
    Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
    Relentless assault.
    Sawblade
    Tier: 3
    Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
    Be torn to shreds.
    Sawblade
    Tier: 4
    Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
    To shreds.
    PhysicalTotem
    Tier: 1
    An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
    Steel and pain.
    ElementalTotem
    Tier: 1
    An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
    The fire of summer burns within.
    BloodAltar
    Tier: 1
    A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
    Corruption starts in the blood.
    BloodAltar
    Tier: 2
    A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
    A festering ring encroaches upon you.
    QuicksandDemonModifier
    Tier: 1
    A pit of slowing Quicksand will periodically appear
    Best be quick...
    QuicksandDemonModifier
    Tier: 2
    A large pit of slowing Quicksand will periodically appear
    No escaping fate.
    QuicksandDemonModifier
    Tier: 3
    Many large pits of slowing Quicksand will periodically appear
    Be still!
    QuicksandDemonModifier
    Tier: 4
    Many large pits of slowing Quicksand that reduce Life Recovery Rate by 50% will periodically appear
    Ruin surrounds you.
    EncounterDaemonEffect
    Tier: 1
    BossTrialMaster
    CantLeaveArea
    Tier: 1
    The encounter area will be much smaller
    Stray too far and find pain.
    MonsterAppliesRuin
    Tier: 1
    A Monster type will apply Ruin with its special ability
    Fail on reaching 7 Ruin
    You will fall to ruin.
    MonsterAppliesRuin
    Tier: 2
    A Monster type will apply double Ruin with its special ability
    Fail on reaching 7 Ruin
    Ruin arrives suddenly.
    MonsterAppliesRuin
    Tier: 3
    Two Monster types will apply double Ruin with their special abilities
    Fail on reaching 7 Ruin
    Ruin surrounds you.
    MonsterAppliesRuin
    Tier: 4
    Two Monster types will apply quadruple Ruin with their special abilities
    Fail on reaching 7 Ruin
    A single touch may spell your ruin.
    ReducedRecovery
    Tier: 1
    60% Reduced Life, Mana, and Energy Shield Recovery Rate
    A weight upon the soul.
    ReducedRecovery
    Tier: 2
    90% Reduced Life, Mana, and Energy Shield Recovery Rate
    Heart and spirit, burdened.
    LessenedReach
    Tier: 1
    Players have 60% less Area of Effect and Projectile Speed
    Your reach exceeds your grasp.
    BuffsExpireFaster
    Tier: 1
    Buffs expire five times faster on Players
    Time is your enemy.
    LessCooldownRecovery
    Tier: 1
    Cooldowns take five times longer to recharge
    Fight the slowing of your own heart.
    EscalatingDamageTaken
    Tier: 1
    For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
    Mortality seeks you in kind.
    EscalatingMonsterSpeed
    Tier: 1
    Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
    Your enemies hasten.
    ChaoticTouch
    Tier: 1
    Monsters deal 80% of Physical Damage Added as Chaos Damage
    Your opponents bring night's madness.
    UnluckyCrits
    Tier: 1
    Your Critical Strike Chance is Unlucky
    Monsters take 50% reduced Extra Damage from Critical Strikes
    Be diminished.
    HinderingFlasks
    Tier: 1
    Using a Flask Hinders you by 50% for 4 seconds
    You shall suffer your own bile.
    LimitedFlasks
    Tier: 1
    Cannot gain Flask Charges
    Your blood betrays you.
    CurseAilmentReflection
    Tier: 1
    Curses and Non-damaging Ailments you apply are Reflected
    Monsters are unaffected by Curses
    You shall suffer your own bile.
    LightningDamageFromMana
    Tier: 1
    Take 1000% of Mana costs as Lightning Damage
    Your thoughts crackle with pain.
    ScatteredProjectiles
    Tier: 1
    Your Projectiles fly in random directions
    Monsters fire additional Projectiles
    Your own volleys turn against you.
    SharedAuras
    Tier: 1
    Your Auras that affect Allies also affect Enemies
    Confront that which you release.
    OccasionalImpotence
    Tier: 1
    You and your Minions deal no damage for 2 seconds every 8 seconds
    Your arteries constrict.
    SiphonedCharges
    Tier: 1
    Lose a Power, Frenzy, and Endurance Charge every second
    Monsters gain Power, Frenzy, and Endurance Charges on hit
    The sun is setting on your success.
    PlayerDebuffMinusMaxElementalResistancesModifier
    Tier: 1
    Players have -9% to all maximum Resistances
    Cling to life.
    ReducedNonCurseAuraModifier
    Tier: 1
    Players have 50% reduced effect of Non-Curse Auras from Skills
    Be diminished.
    CannotBlockModifier
    Tier: 1
    You cannot Block
    Be diminished.
    UnstoppableMonsters
    Tier: 1
    Monsters cannot be Slowed or Stunned
    An unstoppable tide.
    LethalRareMonsters
    Tier: 1
    Rare Monsters have 2 additional Modifiers
    You must be a glutton for punishment.
    ShieldingMonsters
    Tier: 1
    Monsters have 50% chance to Block Attack and Spell Damage
    A wall arises between you and victory.
    PreciseMonsters
    Tier: 1
    Monster Hits cannot be Evaded
    An arrow falls, and I know where.
    OverwhelmingMonsters
    Tier: 1
    Monster Hits Overwhelm all Physical Damage Reduction
    The riddle of steel has no answer.
    DeadlyMonsters
    Tier: 1
    Monster Hits are always Critical Strikes
    Cut straight to the heart of the matter.
    PrismaticMonsters
    Tier: 1
    Monsters gain 50% of Physical Damage as Extra Damage of each Element
    All the colours of death.
    ResistantMonsters
    Tier: 1
    Monsters have +50% to all Resistances
    The horde adapts.
    DexterousMonsters
    Tier: 1
    Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
    Victory requires a keen eye.
    SiphoningMonsters
    Tier: 1
    Monster Hits remove 10% of current Energy Shield and Mana
    Faith and intellect burn alike.
    MonstersAlwayBleedPoisonModifier
    Tier: 1
    Monsters Poison and Bleed on Hit
    Death spreads within your veins.
    ResistantMonstersModifier
    Tier: 1
    Monster Elemental Resistances cannot be Penetrated
    A wall arises between you and victory.
    Ultimatum Monster /56
    NameModifiersSpectre
    Trial ChieftainY
    Trial ApeY
    Trial ApeN
    Trial HorrorN
    Trial HorrorY
    Heart EaterN
    Chaos DiscipleN
    Daemonmonster penalty against minions damage +% final vs player minions [-40]N
    InvisibleN
    DaemonN
    Daemonmonster penalty against minions damage +% final vs player minions [-20]N
    DaemonY
    Daemonmonster penalty against minions damage +% final vs player minions [-40]
    150% increased Action Speed
    N
    Wrought VoidcoreY
    Wrought WintercoreY
    Wrought FlamecoreY
    Wrought StormcoreY
    Frosted CogworkY
    Cogwork Projectionmonster no drops or experience [1]N
    Brittle CogworkN
    Brittle CogworkY
    Stormcharged CogworkY
    Powered CogworkN
    Powered CogworkY
    Trial InvokerY
    Trial WindchaserY
    Trial GalecallerY
    Trial FlamechaserY
    Trial EmbercallerY
    Trial StormchaserY
    Trial SparkcallerY
    Trial ScalperY
    Trial Scalpermonster no drops or experience [1]N
    Trial LurkerY
    Trial TitanY
    Hulking TitanY
    Trial GuardY
    Trial GruntY
    Ancient SpearmanY
    Trial MachinistY
    Enslaved GeistGain 100% of Physical Damage as Extra Cold DamageY
    Enslaved Spiritmonster no drops or experience [1]N
    QuetzlingY
    Vicious SerpentN
    Spitting SerpentN
    Wart ArachY
    Needle ArachY
    Young Needle ArachY
    Shackled Phantasmmonster no drops or experience [1]
    monster no beyond portal [1]
    N
    The Trialmaster15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    N
    Wrought StriderY
    Harmonised LocusN
    Trial ChampionY
    Trial Championmonster no drops or experience [1]N
    Revenantmonster no drops or experience [1]
    Gain 100% of Physical Damage as Extra Cold Damage
    Your hits can't be Evaded
    N
    Enslaved SpiritGain 100% of Physical Damage as Extra Cold DamageY
    Ultimatum Quest /1
    TrialmasterTutorial
    MasterQuest
    Act 11
    Your path has led you to an entity of Chaos. Approach him.
    Text Audio /1
    TypeNameQuantity
    UltimatumThe Trialmaster931
    Monsters mods /24
    NameLevelPre/SufDescriptionWeight
    1Uniqueultimatum monster damage +% final [5]
    1Uniqueultimatum monster damage +% final [10]
    1Uniqueultimatum monster damage +% final [15]
    1Uniqueultimatum monster damage +% final [20]
    1Uniqueultimatum monster damage +% final [25]
    1Uniqueultimatum monster damage +% final [30]
    1Uniqueultimatum monster damage +% final [35]
    1Uniqueultimatum monster damage +% final [40]
    1Uniqueultimatum monster damage +% final [45]
    1Uniqueultimatum monster damage +% final [60]
    1Uniqueultimatum monster damage +% final [75]
    1Uniqueultimatum monster damage +% final [90]
    1Uniqueultimatum monster life +% final [15]
    1Uniqueultimatum monster life +% final [32]
    1Uniqueultimatum monster life +% final [52]
    1Uniqueultimatum monster life +% final [75]
    1Uniqueultimatum monster life +% final [101]
    1Uniqueultimatum monster life +% final [131]
    1Uniqueultimatum monster life +% final [166]
    1Uniqueultimatum monster life +% final [206]
    1Uniqueultimatum monster life +% final [252]
    1Uniqueultimatum monster life +% final [375]
    1Uniqueultimatum monster life +% final [540]
    1Uniqueultimatum monster life +% final [764]
    Map mods /2
    NameLevelPre/SufDescriptionWeight
    of Ordeals80SuffixVaal Vessel contains an additional Ultimatum Aspectuber_tier_map 0
    map_device 0
    secret_area 2
    default 0
    1MemoryAltarAreas contain an Ultimatum Encounter
    Ultimatum Encounters in Area grant rewards as though you completed an additional Round
    map ultimatum league [1]
    default 400
    Trinket mods /2
    NameLevelPre/SufDescriptionWeight
    of Superstition60Suffix1% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist Dropdefault 50
    of Superstition80Suffix2% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist Dropdefault 25
    Crafting Bench /1
    ModRequireItemClassesUnlock
    Areas contain an Ultimatum Encounter
    Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs
    map ultimatum league [1]
    4x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
    Misc mods /73
    NameLevelDomainPre/SufDescriptionWeight
    of Scarabs68ChestSuffixContains (1—3) additional Ultimatum Scarabdrops_no_scarabs 0
    default 20
    1AtlasPrefixYour Maps contain an Ultimatum Encounter
    3 uses remaining
    map ultimatum league [100]
    unique_map 0
    no_monster_packs 0
    default 50
    1AtlasPrefixYour Maps contain an Ultimatum Encounter
    15 uses remaining
    map ultimatum league [100]
    unique_map 0
    no_monster_packs 0
    default 50
    1AtlasPrefixYour Maps contain an Ultimatum Encounter
    3 uses remaining
    map ultimatum league [1]
    no_monster_packs 0
    unique_map 0
    default 50
    1AtlasPrefixYour Maps contain an Ultimatum Encounter
    15 uses remaining
    map ultimatum league [1]
    no_monster_packs 0
    unique_map 0
    default 50
    1AtlasPrefixYour Maps contain an Ultimatum Encounter
    3 uses remaining
    map ultimatum league [1]
    no_monster_packs 0
    unique_map 0
    default 100
    1AtlasPrefixYour Maps contain an Ultimatum Encounter
    15 uses remaining
    map ultimatum league [1]
    no_monster_packs 0
    unique_map 0
    default 100
    1MapDeviceUniqueAreas contain an Ultimatum Encounter
    map ultimatum league [1]
    1MapDeviceUniqueAreas contain an Ultimatum Encounter
    Ultimatum Monsters in Area grant 100% increased Experience
    map ultimatum league [1]
    1MapDeviceUniqueAreas contain an Ultimatum Encounter
    Ultimatum Monsters in Area grant 100% increased Experience
    Ultimatum Encounters in Area grant rewards as though you completed an additional Round
    map ultimatum league [1]
    1MapDeviceUniqueAreas contain an Ultimatum Encounter
    Ultimatum Monsters in Area grant 200% increased Experience
    Ultimatum Encounters in Area grant rewards as though you completed 2 additional Rounds
    map ultimatum league [1]
    1MapDeviceUniqueUltimatum Monsters in Area grant 150% increased Experience
    Ultimatum Encounters in Area grant rewards as though you completed 2 additional Rounds
    1MapDeviceUniqueUltimatum Encounters lead to a Unique Boss if possible
    1MapDeviceUniqueUltimatum Encounters in Area will only offer Catalysts as Rewards to the Map Owner
    1MapDeviceUniqueUltimatum Encounter Rewards offering Catalysts will offer Inscribed Ultimatums to the Map Owner instead
    1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Ultimatum Scarabprimordial_altar_downside 0
    tangle_altar 3187
    default 0
    1PrimordialAltarUniqueFinal Boss drops (2—4) additional Ultimatum Scarabsprimordial_altar_downside 0
    tangle_altar 3187
    default 0
    of Metamorphosis1SentinelSuffix(1—1.5)% chance for Empowered Enemies to have an Ultimatum Reward
    local sentinel drone difficulty + [4]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Metamorphosis1SentinelSuffix(1.6—2)% chance for Empowered Enemies to have an Ultimatum Reward
    local sentinel drone difficulty + [6]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Metamorphosis1SentinelSuffix(2.1—3)% chance for Empowered Enemies to have an Ultimatum Reward
    local sentinel drone difficulty + [8]
    special_sentinel_mod 0
    sentinel_c 0
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps have (15—20)% increased chance for
    the final Round to include a Boss
    atlas_relic_small 600
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have (80—100)% increased chance to contain an Ultimatum Encounteratlas_relic_small 2000
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have (144—180)% increased chance to contain an Ultimatum Encounteratlas_relic_medium 2000
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have (192—240)% increased chance to contain an Ultimatum Encounteratlas_relic_large 2000
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have (224—280)% increased chance to contain an Ultimatum Encounteratlas_relic_very_large 2000
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have +(15—25)% chance to contain an Ultimatum Encounteratlas_relic_small 2000
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have +(30—45)% chance to contain an Ultimatum Encounteratlas_relic_medium 2000
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have +(40—60)% chance to contain an Ultimatum Encounteratlas_relic_large 2000
    default 0
    Trialmaster's68MapRelicPrefixYour Maps have +(45—70)% chance to contain an Ultimatum Encounteratlas_relic_very_large 2000
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps spawn (15—20)% increased number of Monstersatlas_relic_large 600
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Monsters in your Maps grant (40—60)% increased Experienceatlas_relic_large 500
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps grant rewards as though you completed an additional Roundatlas_relic_very_large 750
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps have (40—60)% increased chance to
    require you to protect the Altar
    atlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Altars in your Maps have (30—40)% increased Lifeatlas_relic_medium 300
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Stone Circles in your Maps have (15—20)% increased radiusatlas_relic_medium 300
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Boss drops a full stack of a random Catalystatlas_relic_very_large 500
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Rewards in your Maps have (20—25)% chance to be duplicatedatlas_relic_very_large 750
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Rewards in your Maps have (25—35)% increased chance to be Inscribed Ultimatumsatlas_relic_medium 800
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Rewards in your Maps have (20—30)% increased chance to be Unique Itemsatlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixInscribed Ultimatums found in your Maps have (40—60)% increased chance to reward Unique Itemsatlas_relic_large 300
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Rewards in your Maps have (20—30)% increased chance to be Jewelleryatlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps only requiring you to Survive
    have (3—5)% reduced duration
    atlas_relic_medium 300
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Rewards in your Maps have (20—30)% increased chance to be Currency Itemsatlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixInscribed Ultimatums found in your Maps have (40—60)% increased chance to reward Currency Itemsatlas_relic_large 300
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps requiring you to Defeat waves of Enemies
    require killing (3—5)% reduced number of Enemies
    atlas_relic_medium 300
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps have (40—60)% increased chance to
    require you to defeat waves of Enemies
    atlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps have (40—60)% increased chance to
    require you to Stand in the Stone Circles
    atlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Rewards in your Maps have (20—30)% increased chance to be Divination Cardsatlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixInscribed Ultimatums found in your Maps have (40—60)% increased chance to reward Divination Cardsatlas_relic_large 300
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Rewards in your Maps have (20—30)% increased chance to be Gemsatlas_relic_small 200
    default 0
    of Ultimatum68MapRelicSuffixUltimatum Encounters in your Maps have (40—60)% increased chance to
    only require you to Survive
    atlas_relic_small 200
    default 0
    of Skittering68MapRelicSuffixScarabs dropped in your Maps have (60—80)% increased chance to be Ultimatum Scarabsatlas_relic_medium 500
    default 0
    1MapRelicUniqueYour Maps have no chance to contain Ultimatum Encounters
    Scarabs found in your Maps cannot be Ultimatum Scarabs
    Your Maps have +5% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    1MapRelicUniquePlayers cannot choose which Ultimatum Modifier is applied each Round
    Ultimatum Encounters in your Maps last up to 13 Rounds
    Cannot have a Boss in the final Round
    1MapRelicUniqueUltimatum Monsters in your Maps apply Ruin with their special abilities
    Fail on reaching 7 Ruin
    Ultimatum Monsters and Modifiers in your Maps deal (50—60)% less Damage
    1MapRelicUniqueUltimatum Modifiers in your Maps start a Tier higher if possible
    Ultimatum Encounters in your Maps get 3% reduced Radius each Round
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Currency Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Unique Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Gems
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Maps
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Abyssal Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Breach Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Essences
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Map Fragments
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Fossils
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Divination Cards
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Legion Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Blight Oils
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Delirium Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Heist Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Corrupted Rare Items
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Inscribed Ultimatums
    1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Catalysts
    Item /6
    LesserScarabUltimatum
    Ultimatum Scarab
    Stack Size: 1 / 20
    Limit: 1
    Area contains an Ultimatum Encounter
    NormalScarabUltimatum
    Ultimatum Scarab of Bribing
    Stack Size: 1 / 20
    Limit: 2
    Ultimatum Monsters grant 150% increased Experience
    Ultimatum Encounters grant rewards as though you completed 2 additional Rounds
    GreaterScarabUltimatum
    Ultimatum Scarab of Dueling
    Stack Size: 1 / 20
    Limit: 1
    Ultimatum Encounters in Area will always lead to a Unique Boss if possible
    Tier4ScarabUltimatum
    Ultimatum Scarab of Catalysing
    Stack Size: 1 / 20
    Limit: 1
    Ultimatum Encounters in Area will only offer Catalysts
    as Rewards to the Map Owner
    AltTier4ScarabUltimatum
    Ultimatum Scarab of Inscription
    Stack Size: 1 / 20
    Limit: 1
    Ultimatum Encounter rewards in Area offering Catalysts
    will offer Inscribed Ultimatums to the Map Owner instead
    AtlasMissionUltimatum
    AtlasMissionUltimatumChaotic Astrolabe
    Stack Size: 1 / 10
    Adds a Shaped Region containing Ultimatum encounters to a quadrant of the Atlas
    Complete at least 7 Ultimatum waves to successfully complete Maps within this Shaped Region
    Ultimatum Monsters have increased Difficulty and Reward for each
    completed Map within the Shaped Region
    Your Maps contain an Ultimatum Encounter
    astrolabe enabled map [1]
    chaotic astrolabe enabled map [1]
    Unique /3
    2UniqueAtlasRelic1x1
    2% increased Maps found in your Maps
    Players cannot choose which Ultimatum Modifier is applied each Round
    Ultimatum Encounters in your Maps last up to 13 Rounds
    Cannot have a Boss in the final Round
    2UniqueAtlasRelic1x1
    2% increased Maps found in your Maps
    Ultimatum Monsters in your Maps apply Ruin with their special abilities
    Fail on reaching 7 Ruin
    Ultimatum Monsters and Modifiers in your Maps deal (50—60)% less Damage
    3UniqueAtlasRelic1x1
    2% increased Maps found in your Maps
    Ultimatum Modifiers in your Maps start a Tier higher if possible
    Ultimatum Encounters in your Maps get 3% reduced Radius each Round
    [3 Random Ultimatum Modifiers]
    Passive /24
    Mastery: Ultimatum
    Your Maps have +30% chance to contain an Ultimatum Encounter
    Scarabs dropped in your Maps have 30% increased chance to be Ultimatum Scarabs
    Mastery: Ultimatum
    Ultimatum Encounters in your Maps get 3% reduced Radius each Round
    Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
    Mastery: Ultimatum
    Ultimatum Encounters in your Maps have 100% increased chance to
    require you to protect the Altar
    Ultimatum Altars in your Maps have 50% increased Life
    Mastery: Ultimatum
    Ultimatum Boss drops a full stack of a random Catalyst
    Ultimatum Encounters in your Maps have 30% increased chance for
    the final Round to include a Boss
    Mastery: Ultimatum
    Ultimatum Modifiers in your Maps start a Tier higher if possible
    Ultimatum Rewards in your Maps have 25% chance to be duplicated
    Mastery: Ultimatum
    Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items
    Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
    Mastery: Ultimatum
    Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items
    Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
    Mastery: Ultimatum
    Ultimatum Encounters in your Maps have 100% increased chance to
    require you to defeat waves of Enemies
    Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
    require killing 20% reduced number of Enemies
    Mastery: Ultimatum
    Ultimatum Encounters in your Maps have 100% increased chance to
    require you to Stand in the Stone Circles
    Ultimatum Stone Circles in your Maps have 25% increased radius
    Mastery: Ultimatum
    Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards
    Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
    Mastery: Ultimatum
    Ultimatum Encounters in your Maps have 100% increased chance to
    only require you to Survive
    Ultimatum Encounters in your Maps only requiring you to Survive
    have 20% reduced duration
    Your Maps have no chance to contain the Sacred Grove
    Scarabs found in your Maps cannot be Harvest Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Abysses
    Scarabs found in your Maps cannot be Abyss Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Breaches
    Scarabs found in your Maps cannot be Breach Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Expedition Encounters
    Scarabs found in your Maps cannot be Expedition Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Legion Encounters
    Scarabs found in your Maps cannot be Legion Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Ultimatum Encounters
    Scarabs found in your Maps cannot be Ultimatum Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Blight Encounters
    Scarabs found in your Maps cannot be Blight Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Ritual Altars
    Scarabs found in your Maps cannot be Ritual Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Ore Deposits
    Scarabs found in your Maps cannot be Kalguuran Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Your Maps have no chance to contain Mirrors of Delirium
    Scarabs found in your Maps cannot be Delirium Scarabs
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
    Your Maps have no chance to contain Smuggler's Caches
    Your Maps have +2% chance to contain other Extra Content that can
    be turned off through Atlas Passives
    (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
    Players cannot choose which Ultimatum Modifier is applied each Round
    Ultimatum Encounters in your Maps last up to 13 Rounds
    Cannot have a Boss in the final Round
    Mastery: Ultimatum
    Ultimatum Monsters in your Maps apply Ruin with their special abilities
    Fail on reaching 7 Ruin
    Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage

    Community Wiki

    Edit

    Ultimatum league

    Mirage Patch Notes

    • Added a modifier to Ultimatums that prevents players being able to Block.

    Affliction Patch Notes

    • Ultimatum has been added to the core game, replacing Metamorph. You will have approximately an 8% chance to find the Trialmaster and his Trials of Chaos in Maps.
    • Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
    • You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
    • Ultimatum modifiers have been rebalanced, some new modifiers have been added and some previous modifiers have been removed.
    • Ultimatum modifiers that previously had 3 tiers of difficulty, such as Stormcaller Runes, now have 4 tiers of difficulty.
    • Monsters in Ultimatum Encounters no longer drop loot, other than The Trialmaster, though they still grant experience.
    • Added a new Tainted Catalyst that can be obtained from the Trialmaster. It applies a random quality type and amount of quality to a Corrupted Ring, Amulet or Belt, and replaces other quality types.
    • Catalysts are now rewards from Ultimatum, and are affected by Map Item Quantity.
    • Vaal Aspects, previously known as Ultimatum Aspects, combine into a new Unique Jewel instead of the The Tower of Ordeals Map.
    • The Tower of Ordeals Unique Engraved Ultimatum Map can no longer be opened in a Map Device.
    • You can once again vendor 5 Inscribed Ultimatums for a new Inscribed Ultimatum.
    • Added a round count display between rounds in Ultimatum Encounters.
    • Kirac can now offer Map Missions to complete an Ultimatum, replacing Missions for constructing and slaying a Metamorph.
    • Kirac can now offer Maps for purchase with the "Area contains an Ultimatum Encounter" implicit modifier, instead of ones with the "Area contains Metamorph Monsters" implicit Map modifier.
    • Catalysts are no longer offered as Ritual Rewards, or a reward type for Delirium Rewards.
    • Mysterious Incubators can no longer drop Catalysts.
    • Metamorph rewards from Heist, Expedition, Betrayal, Delirium, Legion and Eldritch Altars have been replaced with Ultimatum rewards.
    • Existing Amorphous Delirium Orbs will be replaced with Challenging Delirium Orbs, which add layers of Delirium with the Ultimatum Item rewards type to Maps. This is the only source of Challenging Delirium Orbs, these are unobtainable as item drops or from any other source.
    • Existing Morphing Incubators will be replaced with Challenging Incubators, which can be added to an equippable item, dropping an Ultimatum Item after killing a certain amount of Monsters. This is the only source of Challenging Incubators, these are unobtainable as item drops or from any other source.
    • Expedition Remnant modifiers in Expedition sites that grant Runic Monsters and Chests a chance to drop Catalysts have been replaced with modifiers that drop Heist Contracts instead.
    • Reduced the amount of Catalysts obtained from Heist Chests, Expedition Chests, Betrayal Chests, and Vaal Unique Strongboxes, as well as the amount of Catalysts offered by Tujen.
    • Metamorph Scarabs have been replaced with Ultimatum Scarabs. Each Scarab guarantees an Ultimatum encounter in an Area, with higher-tier Scarabs granting increased Experience from Ultimatum Monsters, or causing Ultimatum Encounters to grant additional rewards as though you completed additional rounds. Existing Metamorph Scarabs will be converted to Ultimatum Scarabs.
    • The Metamorph Map Crafting Option and Metamorph Sextant modifiers have been replaced with Ultimatum versions.
    • The 5 Metamorph clusters on the Atlas Passive Tree have been replaced with Ultimatum Clusters.
    • Added a new Ultimatum Cluster which contains the Face The Ultimatum Notable Passive. This Notable provides your maps with a +15% chance to contain an Ultimatum Encounter, while the 3 small Passives in this cluster each provide your maps with a +5% chance to contain an Ultimatum Encounter.
    • Added a new Ultimatum Cluster which contains the Prove Yourself Worthy and Stand Your Ground Notable Passives. The 7 small Passives in this cluster either cause Ultimatum Encounters in your Maps to spawn 8% increased number of Monsters, your Maps to have +5% chance to contain an Ultimatum Encounter, or Ultimatum Monsters in your Maps to grant 10% increased Experience.
    • The Prove Yourself Worthy Notable Passive causes Ultimatum Modifiers in your Maps to start a Tier higher if possible, and causes Ultimatum Rewards in your Maps to have a 25% chance to be duplicated. The Stand Your Ground Notable Passive causes Ultimatum Encounters in your Maps to get 3% reduced Radius each Round, and also causes them to grant rewards as though you completed an additional Round.
    • Added a new Ultimatum Cluster which contains the Ruinous Wager Keystone as well as the Conquer The Stones, Survive The Assault, Slaughter Them All, and Protect The Altar Notable Passives. The entry small Passive provides your maps with a +5% chance to contain an Ultimatum Encounter.
    • The new Ruinous Wager Keystone Passive causes Ultimatum Monsters in your Maps to apply Ruin with their special abilities, Ultimatum Monsters and Modifiers in your Maps to deal 50% less Damage, and causes Ultimatum Encounters to Fail on reaching 7 Ruin.
    • The Conquer The Stones Notable Passive causes Ultimatum Encounters in your Map to have 100% increased chance to require you to Stand in the Stone Circles, with these types of encounters having 25% increased radius. The small Passive prior causes Ultimatum Stone Circles in your Maps to have 15% increased radius.
    • The Survive The Assault Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to only require you to Survive, with these types of encounters having 20% reduced duration. The small Passive prior causes Ultimatum Encounters in your Maps only requiring you to Survive to have 10% reduced duration.
    • The Slaughter Them All Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to defeat waves of Enemies, with these types of encounters requiring killing 20% reduced number of Enemies. The small Passive prior causes Ultimatum Encounters in your Maps requiring you to defeat waves of Enemies to require killing 10% reduced number of Enemies.
    • The Protect The Altar Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to protect the Altar, and Ultimatum Altars in your Maps to have 50% increased Life. The small Passive prior causes Ultimatum Altars in your Maps to have 25% increased Life.
    • Added a new Ultimatum Cluster that contains the Gruelling Gauntlet Keystone, as well as the Worthy of the Past, Worthy of the Present, and Worthy of the Future Notable Passives. The 6 small Passives in this cluster each cause Ultimatum Rewards in your Maps to have a 10% increased chance to be Inscribed Ultimatums.
    • The new Gruelling Gauntlet Keystone Passive causes Ultimatum Encounters in your Maps to last 3 additional Rounds, but makes it so you cannot choose which Ultimatum Modifier is applied each Round, and cannot have a Boss in the final Round.
    • The Worthy of the Past Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Unique Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Unique Items.
    • The Worthy of the Present Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Currency Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Currency Items.
    • The Worthy of the Future Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Divination Cards, and Ultimatum Rewards in your Maps to have 50% increased chance to be Divination Cards.
    • Added a new Ultimatum Cluster which contains the Brave The Tower Notable Passive. This Notable causes the Ultimatum Boss to drop a full stack of random Catalysts, and Ultimatum Encounters in your Maps to have 30% increased chance for the final Round to include a Boss. The 4 small Passives in this cluster each cause Ultimatum Encounters in your Maps to have 10% increased chance for the final Round to include a Boss.
    • The Ethics Review Notable Atlas Passive has been replaced with a new Notable, Servant of Order. It causes your Maps to have no chance to contain Ultimatum Encounters, and a +2% chance to contain other Extra Content.
    • Shepherd of Souls, granted by the Yaomac's Accord Unique Sceptre, no longer causes other Vaal Skills to gain 50% of the consumed Souls when you use a Vaal Skill, and no longer causes Non-Vaal Skills to deal 30% less Damage. Instead, it now causes Vaal Non-Aura Skills to have 80% less Soul Cost, and Vaal Non-Aura Skills to have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds.
    • Accelerating and Unstable Catalysts can now be obtained from Catalyst sources outside of Ultimatum encounters.
    • The Metamorph Stash Tab has been converted to an Ultimatum Stash Tab, which can hold 5000 of each type of Catalyst and 60 Inscribed Ultimatums.
    • The Metamorph Stash Tab Affinity has been replaced with Ultimatum.

    Kalandra Patch Notes

    • The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced The Tower of Ordeals Unique Map.

    Introduction

    Ultimatum league is a challenge league. It launched on April 16, 2021 (UTC), alongside the Version 3.14.0 patch. It is excepted to end the league on July 19, 2021 (UTC).

    In this league, the Trialmaster offers the Trials of Chaos, where you must battle against waves of monsters in an enclosed area with a dangerous modifier added to earn a reward. With each win, you can either claim your prize or start a new wave with an additional modifier added to it for bigger and better rewards, but if you lose, all the rewards you've obtained are lost.

    League mechanic

    In every area of the game, player encounters the Trialmaster which offers the Trials of Chaos.

    Trials of Chaos

    Ultimatum, also known as Trials of Chaos, is the league mechanic of Ultimatum league.

    The Trialmaster and an altar spawns in zones. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a mod before beginning the trial.

    There are four possible objectives:

    • Defeat waves of enemies
    • Survive: Don't die until the timer runs out.
    • Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
    • Protect the Altar: Kill enough enemies without letting the altar be destroyed.

    Once you complete a wave, you will be given two choices: end the trial and receive your rewards, or start another wave by selecting a new modifier to add.

    If you die, stay outside of the circle for too long, or receive 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed.

    Each trial can last up to 3 to 9 waves, with more possible waves at higher zone levels.

    At red tier maps (area level 78+), there is a chance to be offered a 10th wave, which teleports you to a boss arena to fight the Trialmaster. (1% chance at T11-13, 2% at T14+).

    Inscribed Ultimatum

    An Inscribed Ultimatum can be found as a random drop. The Inscribed Ultimatum requires the specified item to be offered and have a set of pre-selected mods. Inscribed Ultimatums can be used in a map device to open a portal to the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.

    Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and there is only one wave that lasts significantly longer.

    Partying

    When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

    In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.

    Minimap

    These new icons are introduced to the minimap:


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