Ultimatum Unique /16
Ghastly Eye Jewel affecting you, up to a maximum of +30%
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
you consume a total of 12 Steel Shards
Murderous Eye Jewel affecting you, up to a maximum of 200%
Murderous Eye Jewel affecting you, up to a maximum of +100%
have fewer than 5 Poisons on you
Searching Eye Jewel affecting you, up to a maximum of 20%
Ultimatum Gem/9
Name | |
---|---|
Lifetap Support (8) | |
Exsanguinate (12) | |
Exsanguinate of Transmission (12) | |
Corrupting Fever (16) | |
Cruelty Support (18) | |
Petrified Blood (24) | |
Reap (28) | |
Arrogance Support (31) | |
Bloodthirst Support (31) |
Ultimatum Area /3
Minimap Icons /2
Ultimatum Item /38
Corrupted
Replaces other quality types
Item drops after killing {0} monsters
Item Level: 87
Two-Implicit
Synthesised
Two-Implicit
Corrupted
Corrupted
Item drops after killing {0} monsters
Replaces other quality types
Influenced Item
Two-Implicit
Corrupted
Two-Implicit
Corrupted
Quality: +23%
Corrupted
Item Level: 100
Replaces other quality types
Three-Implicit
Synthesised
Encounter Types /5
Name | Detail |
---|---|
Defeat waves of enemies | Monsters Slain |
Survive | Survival Duration |
Protect the Altar | Attackers Slain |
Stand in the Stone Circles | Stone Circles Conquered |
Boss |
Rewards /86
Name | Detail | Mods |
---|---|---|
Doubles sacrificed Divination Cards DoubleDivinationCards1 | ||
Doubles sacrificed Divination Cards DoubleDivinationCards2 | ||
Doubles sacrificed Divination Cards DoubleDivinationCards3 | ||
Doubles sacrificed Divination Cards DoubleDivinationCards4 | ||
Doubles sacrificed Divination Cards DoubleDivinationCards5 | ||
Item and Mirrored Copy Mirrorable, Rare Item | ||
Unique1 | ||
Unique1_2 | ||
Unique2 | ||
Unique2_2 | ||
Unique2_3 | ||
Unique3 | ||
Unique3_2 | ||
Unique3_3 | ||
Unique4 | ||
Unique5 | ||
Unique6 | ||
Unique7 | ||
Unique8 | ||
Unique9 | ||
Unique10 | ||
Unique11 | ||
Unique12 | ||
Doubles sacrificed Currency CurrencyChaos5 | Chaos Orb x5 | |
Doubles sacrificed Currency CurrencyChaos10 | Chaos Orb x10 | |
Doubles sacrificed Currency CurrencyChaos20 | Chaos Orb x20 | |
Doubles sacrificed Currency CurrencyBlessed10 | Blessed Orb x10 | |
Doubles sacrificed Currency CurrencyBlessed20 | Blessed Orb x20 | |
Doubles sacrificed Currency CurrencyScouring15 | Orb of Scouring x15 | |
Doubles sacrificed Currency CurrencyScouring30 | Orb of Scouring x30 | |
Doubles sacrificed Currency CurrencyFusing10 | Orb of Fusing x10 | |
Doubles sacrificed Currency CurrencyFusing20 | Orb of Fusing x20 | |
Doubles sacrificed Currency CurrencyRegret20 | Orb of Regret x20 | |
Doubles sacrificed Currency CurrencyRegret40 | Orb of Regret x40 | |
Doubles sacrificed Currency CurrencyGemcutters5 | Gemcutter's Prism x5 | |
Doubles sacrificed Currency CurrencyGemcutters10 | Gemcutter's Prism x10 | |
Doubles sacrificed Currency CurrencyGemcutters20 | Gemcutter's Prism x20 | |
Doubles sacrificed Currency CurrencyVaal5 | Vaal Orb x5 | |
Doubles sacrificed Currency CurrencyVaal10 | Vaal Orb x10 | |
Doubles sacrificed Currency CurrencyVaal20 | Vaal Orb x20 | |
Doubles sacrificed Currency CurrencyRegal5 | Regal Orb x5 | |
Doubles sacrificed Currency CurrencyRegal10 | Regal Orb x10 | |
Doubles sacrificed Currency CurrencyAwakenedSextant5 | Stacked Deck x5 | |
Doubles sacrificed Currency CurrencyAwakenedSextant10 | Stacked Deck x10 | |
Doubles sacrificed Currency CurrencyStackedDeck5 | Stacked Deck x5 | |
Doubles sacrificed Currency CurrencyStackedDeck10 | Stacked Deck x10 | |
Doubles sacrificed Currency CurrencyDivine1 | Divine Orb x1 | |
Doubles sacrificed Currency CurrencyDivine4 | Divine Orb x4 | |
Doubles sacrificed Currency CurrencyDivine8 | Divine Orb x8 | |
Doubles sacrificed Currency CurrencyAncient1 | Ancient Orb x1 | |
Doubles sacrificed Currency CurrencyAncient2 | Ancient Orb x2 | |
Doubles sacrificed Currency CurrencyAncient4 | Ancient Orb x4 | |
Doubles sacrificed Currency CurrencyAnnulment1 | Orb of Annulment x1 | |
Doubles sacrificed Currency CurrencyAnnulment4 | Orb of Annulment x4 | |
Doubles sacrificed Currency CurrencyAnnulment8 | Orb of Annulment x8 | |
Doubles sacrificed Currency CurrencyExalted1 | Exalted Orb x1 | |
Doubles sacrificed Currency CurrencyExalted4 | Exalted Orb x4 | |
Doubles sacrificed Currency CurrencyExalted8 | Exalted Orb x8 | |
Doubles sacrificed Currency CurrencyUnmaking3 | Orb of Unmaking x3 | |
Doubles sacrificed Currency CurrencyUnmaking10 | Orb of Unmaking x10 | |
Doubles sacrificed Currency CurrencyUnmaking20 | Orb of Unmaking x20 | |
Doubles sacrificed Currency CurrencyHarbinger3 | Harbinger's Orb x3 | |
Doubles sacrificed Currency CurrencyHorizon10 | Orb of Horizons x10 | |
Doubles sacrificed Currency CurrencyVeiledChaos3 | Veiled Orb x3 | |
Doubles sacrificed Currency CurrencyChisel10 | Cartographer's Chisel x10 | |
Doubles sacrificed Currency CurrencyChisel20 | Cartographer's Chisel x20 | |
Doubles sacrificed Currency CurrencySacredOrb1 | Sacred Orb x1 | |
HardModeCommonUncommon | ||
HardModeUncommonRare | ||
HardModeRareMythic | ||
Doubles sacrificed Currency HardModeChanceOrb1 | Orb of Chance x1 | |
Doubles sacrificed Currency HardModeChanceOrb2 | Orb of Chance x2 | |
Doubles sacrificed Currency HardModeChanceOrb3 | Orb of Chance x3 | |
Doubles sacrificed Currency HardModeAlterationOrb1 | Orb of Alteration x1 | |
Doubles sacrificed Currency HardModeAlterationOrb2 | Orb of Alteration x2 | |
Doubles sacrificed Currency HardModeAlterationOrb3 | Orb of Alteration x3 | |
Doubles sacrificed Currency HardModeFusingOrb1 | Orb of Fusing x1 | |
Doubles sacrificed Currency HardModeFusingOrb2 | Orb of Fusing x2 | |
Doubles sacrificed Currency HardModeFusingOrb3 | Orb of Fusing x3 | |
Doubles sacrificed Currency HardModeAlchemyOrb1 | Orb of Alchemy x1 | |
Doubles sacrificed Currency HardModeAlchemyOrb2 | Orb of Alchemy x2 | |
Doubles sacrificed Currency HardModeAlchemyOrb3 | Orb of Alchemy x3 | |
Doubles sacrificed Currency HardModeChaosOrb1 | Chaos Orb x1 | |
Doubles sacrificed Currency HardModeChaosOrb2 | Chaos Orb x2 | |
Doubles sacrificed Currency HardModeVaalOrb1 | Vaal Orb x1 | |
Doubles sacrificed Currency HardModeVaalOrb2 | Vaal Orb x2 |
Modifiers /75
Ultimatum Monster /57
Name | Modifiers | Spectre |
---|---|---|
Trial Chieftain | Y | |
Trial Ape | Y | |
Trial Ape | N | |
Trial Horror | N | |
Trial Horror | Y | |
Heart Eater | N | |
Chaos Disciple | N | |
Daemon | monster penalty against minions damage +% final vs player minions [-40] | N |
Invisible | N | |
Daemon | N | |
Daemon | monster penalty against minions damage +% final vs player minions [-20] | N |
Daemon | Y | |
Daemon | hinder aura behaviour variation [1] | N |
Daemon | monster penalty against minions damage +% final vs player minions [-40] 150% increased Action Speed | N |
Wrought Voidcore | Y | |
Wrought Wintercore | Y | |
Wrought Flamecore | Y | |
Wrought Stormcore | Y | |
Frosted Cogwork | Y | |
Cogwork Projection | monster no drops or experience [1] | N |
Brittle Cogwork | N | |
Brittle Cogwork | Y | |
Stormcharged Cogwork | Y | |
Powered Cogwork | N | |
Powered Cogwork | Y | |
Trial Invoker | Y | |
Trial Windchaser | Y | |
Trial Galecaller | Y | |
Trial Flamechaser | Y | |
Trial Embercaller | Y | |
Trial Stormchaser | Y | |
Trial Sparkcaller | Y | |
Trial Scalper | Y | |
Trial Scalper | monster no drops or experience [1] | N |
Trial Lurker | Y | |
Trial Titan | Y | |
Hulking Titan | Y | |
Trial Guard | Y | |
Trial Grunt | Y | |
Ancient Spearman | Y | |
Trial Machinist | Y | |
Enslaved Geist | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Enslaved Spirit | monster no drops or experience [1] | N |
Quetzling | Y | |
Vicious Serpent | N | |
Spitting Serpent | N | |
Wart Arach | Y | |
Needle Arach | Y | |
Young Needle Arach | Y | |
Shackled Phantasm | monster no drops or experience [1] monster no beyond portal [1] | N |
The Trialmaster | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Cannot be Knocked Back | N |
Wrought Strider | Y | |
Harmonised Locus | N | |
Trial Champion | Y | |
Trial Champion | monster no drops or experience [1] | N |
Revenant | monster no drops or experience [1] Gain 100% of Physical Damage as Extra Cold Damage Your hits can't be Evaded | N |
Enslaved Spirit | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Ultimatum Quest /1
Text Audio /1
Type | Name | Quantity |
---|---|---|
Ultimatum | The Trialmaster | 931 |
Community Wiki
Ultimatum league
Affliction Patch Notes
- Ultimatum has been added to the core game, replacing Metamorph. You will have approximately an 8% chance to find the Trialmaster and his Trials of Chaos in Maps.
- Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
- You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
- Ultimatum modifiers have been rebalanced, some new modifiers have been added and some previous modifiers have been removed.
- Ultimatum modifiers that previously had 3 tiers of difficulty, such as Stormcaller Runes, now have 4 tiers of difficulty.
- Monsters in Ultimatum Encounters no longer drop loot, other than The Trialmaster, though they still grant experience.
- Added a new Tainted Catalyst that can be obtained from the Trialmaster. It applies a random quality type and amount of quality to a Corrupted Ring, Amulet or Belt, and replaces other quality types.
- Catalysts are now rewards from Ultimatum, and are affected by Map Item Quantity.
- Vaal Aspects, previously known as Ultimatum Aspects, combine into a new Unique Jewel instead of the The Tower of Ordeals Map.
- The Tower of Ordeals Unique Engraved Ultimatum Map can no longer be opened in a Map Device.
- You can once again vendor 5 Inscribed Ultimatums for a new Inscribed Ultimatum.
- Added a round count display between rounds in Ultimatum Encounters.
- Kirac can now offer Map Missions to complete an Ultimatum, replacing Missions for constructing and slaying a Metamorph.
- Kirac can now offer Maps for purchase with the "Area contains an Ultimatum Encounter" implicit modifier, instead of ones with the "Area contains Metamorph Monsters" implicit Map modifier.
- Catalysts are no longer offered as Ritual Rewards, or a reward type for Delirium Rewards.
- Mysterious Incubators can no longer drop Catalysts.
- Metamorph rewards from Heist, Expedition, Betrayal, Delirium, Legion and Eldritch Altars have been replaced with Ultimatum rewards.
- Existing Amorphous Delirium Orbs will be replaced with Challenging Delirium Orbs, which add layers of Delirium with the Ultimatum Item rewards type to Maps. This is the only source of Challenging Delirium Orbs, these are unobtainable as item drops or from any other source.
- Existing Morphing Incubators will be replaced with Challenging Incubators, which can be added to an equippable item, dropping an Ultimatum Item after killing a certain amount of Monsters. This is the only source of Challenging Incubators, these are unobtainable as item drops or from any other source.
- Expedition Remnant modifiers in Expedition sites that grant Runic Monsters and Chests a chance to drop Catalysts have been replaced with modifiers that drop Heist Contracts instead.
- Reduced the amount of Catalysts obtained from Heist Chests, Expedition Chests, Betrayal Chests, and Vaal Unique Strongboxes, as well as the amount of Catalysts offered by Tujen.
- Metamorph Scarabs have been replaced with Ultimatum Scarabs. Each Scarab guarantees an Ultimatum encounter in an Area, with higher-tier Scarabs granting increased Experience from Ultimatum Monsters, or causing Ultimatum Encounters to grant additional rewards as though you completed additional rounds. Existing Metamorph Scarabs will be converted to Ultimatum Scarabs.
- The Metamorph Map Crafting Option and Metamorph Sextant modifiers have been replaced with Ultimatum versions.
- The 5 Metamorph clusters on the Atlas Passive Tree have been replaced with Ultimatum Clusters.
- Added a new Ultimatum Cluster which contains the Face The Ultimatum Notable Passive. This Notable provides your maps with a +15% chance to contain an Ultimatum Encounter, while the 3 small Passives in this cluster each provide your maps with a +5% chance to contain an Ultimatum Encounter.
- Added a new Ultimatum Cluster which contains the Prove Yourself Worthy and Stand Your Ground Notable Passives. The 7 small Passives in this cluster either cause Ultimatum Encounters in your Maps to spawn 8% increased number of Monsters, your Maps to have +5% chance to contain an Ultimatum Encounter, or Ultimatum Monsters in your Maps to grant 10% increased Experience.
- The Prove Yourself Worthy Notable Passive causes Ultimatum Modifiers in your Maps to start a Tier higher if possible, and causes Ultimatum Rewards in your Maps to have a 25% chance to be duplicated. The Stand Your Ground Notable Passive causes Ultimatum Encounters in your Maps to get 3% reduced Radius each Round, and also causes them to grant rewards as though you completed an additional Round.
- Added a new Ultimatum Cluster which contains the Ruinous Wager Keystone as well as the Conquer The Stones, Survive The Assault, Slaughter Them All, and Protect The Altar Notable Passives. The entry small Passive provides your maps with a +5% chance to contain an Ultimatum Encounter.
- The new Ruinous Wager Keystone Passive causes Ultimatum Monsters in your Maps to apply Ruin with their special abilities, Ultimatum Monsters and Modifiers in your Maps to deal 50% less Damage, and causes Ultimatum Encounters to Fail on reaching 7 Ruin.
- The Conquer The Stones Notable Passive causes Ultimatum Encounters in your Map to have 100% increased chance to require you to Stand in the Stone Circles, with these types of encounters having 25% increased radius. The small Passive prior causes Ultimatum Stone Circles in your Maps to have 15% increased radius.
- The Survive The Assault Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to only require you to Survive, with these types of encounters having 20% reduced duration. The small Passive prior causes Ultimatum Encounters in your Maps only requiring you to Survive to have 10% reduced duration.
- The Slaughter Them All Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to defeat waves of Enemies, with these types of encounters requiring killing 20% reduced number of Enemies. The small Passive prior causes Ultimatum Encounters in your Maps requiring you to defeat waves of Enemies to require killing 10% reduced number of Enemies.
- The Protect The Altar Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to protect the Altar, and Ultimatum Altars in your Maps to have 50% increased Life. The small Passive prior causes Ultimatum Altars in your Maps to have 25% increased Life.
- Added a new Ultimatum Cluster that contains the Gruelling Gauntlet Keystone, as well as the Worthy of the Past, Worthy of the Present, and Worthy of the Future Notable Passives. The 6 small Passives in this cluster each cause Ultimatum Rewards in your Maps to have a 10% increased chance to be Inscribed Ultimatums.
- The new Gruelling Gauntlet Keystone Passive causes Ultimatum Encounters in your Maps to last 3 additional Rounds, but makes it so you cannot choose which Ultimatum Modifier is applied each Round, and cannot have a Boss in the final Round.
- The Worthy of the Past Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Unique Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Unique Items.
- The Worthy of the Present Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Currency Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Currency Items.
- The Worthy of the Future Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Divination Cards, and Ultimatum Rewards in your Maps to have 50% increased chance to be Divination Cards.
- Added a new Ultimatum Cluster which contains the Brave The Tower Notable Passive. This Notable causes the Ultimatum Boss to drop a full stack of random Catalysts, and Ultimatum Encounters in your Maps to have 30% increased chance for the final Round to include a Boss. The 4 small Passives in this cluster each cause Ultimatum Encounters in your Maps to have 10% increased chance for the final Round to include a Boss.
- The Ethics Review Notable Atlas Passive has been replaced with a new Notable, Servant of Order. It causes your Maps to have no chance to contain Ultimatum Encounters, and a +2% chance to contain other Extra Content.
- Shepherd of Souls, granted by the Yaomac's Accord Unique Sceptre, no longer causes other Vaal Skills to gain 50% of the consumed Souls when you use a Vaal Skill, and no longer causes Non-Vaal Skills to deal 30% less Damage. Instead, it now causes Vaal Non-Aura Skills to have 80% less Soul Cost, and Vaal Non-Aura Skills to have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds.
- Accelerating and Unstable Catalysts can now be obtained from Catalyst sources outside of Ultimatum encounters.
- The Metamorph Stash Tab has been converted to an Ultimatum Stash Tab, which can hold 5000 of each type of Catalyst and 60 Inscribed Ultimatums.
- The Metamorph Stash Tab Affinity has been replaced with Ultimatum.
Kalandra Patch Notes
- The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced The Tower of Ordeals Unique Map.
Introduction
Ultimatum league is a challenge league. It launched on April 16, 2021 (UTC), alongside the Version 3.14.0 patch. It is excepted to end the league on July 19, 2021 (UTC).
In this league, the Trialmaster offers the Trials of Chaos, where you must battle against waves of monsters in an enclosed area with a dangerous modifier added to earn a reward. With each win, you can either claim your prize or start a new wave with an additional modifier added to it for bigger and better rewards, but if you lose, all the rewards you've obtained are lost.
League mechanic
In every area of the game, player encounters the Trialmaster which offers the Trials of Chaos.
Trials of Chaos
Ultimatum, also known as Trials of Chaos, is the league mechanic of Ultimatum league.
The Trialmaster and an altar spawns in zones. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a mod before beginning the trial.
There are four possible objectives:
- Defeat waves of enemies
- Survive: Don't die until the timer runs out.
- Stand in Stone Circles: You must stand in each stone circle for a certain period of time.
- Protect the Altar: Kill enough enemies without letting the altar be destroyed.
Once you complete a wave, you will be given two choices: end the trial and receive your rewards, or start another wave by selecting a new modifier to add.
If you die, stay outside of the circle for too long, or receive 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed.
Each trial can last up to 3 to 9 waves, with more possible waves at higher zone levels.
At red tier maps (area level 78+), there is a chance to be offered a 10th wave, which teleports you to a boss arena to fight the Trialmaster. (1% chance at T11-13, 2% at T14+).
Inscribed Ultimatum
An Inscribed Ultimatum can be found as a random drop. The Inscribed Ultimatum requires the specified item to be offered and have a set of pre-selected mods. Inscribed Ultimatums can be used in a map device to open a portal to the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.
Unlike a regular Trial of Chaos, the entire arena is the trial zone (there is no out of bounds area) and there is only one wave that lasts significantly longer.
Partying
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.
Minimap
These new icons are introduced to the minimap:
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