The Pantheon The Help Panel

The Pantheon The Help Panel

The Pantheon

The Pantheon lets you selectively enhance your character for the dangers that lay ahead. By defeating any of the major or minor gods in Part 2, your character gains access to that god's Pantheon power. You can have one major and one minor Pantheon power active at any given time. Each Pantheon power only enhances a narrow aspect of your character's survivability, so carefully consider what you are likely to soon face, and select a power that'll best help you. You can only change which Pantheon powers are active in a Town or Hideout, but doing so is entirely free.

Enhancing Your Pantheon

At later levels you can upgrade each power, broadening the protection it provides. To do so, you have to obtain a Divine Vessel and put it in your map device, then open a map that contains one of the map bosses displayed on the Pantheon.

Once you've defeated the map boss, your filled Divine Vessel will be waiting for you in the map device.
The Pantheon /12 ⍟

The Pantheon /12 ⍟

Major GodSoul of the Brine KingAct 6 The Brine King
You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Capture {0} Beach Map[T2]
30% increased Stun and Block Recovery

Capture {0} Crystal Ore Map[T12]
You cannot be Frozen if you've been Frozen Recently

Capture {0} Waterways Map[T14]
50% reduced Effect of Chill on you
Major GodSoul of ArakaaliAct 7 The Mother of Spiders
5% reduced Damage taken from Damage Over Time
10% chance to Avoid Lightning Damage from Hits

Capture {0} Jungle Valley Map[T4]
50% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently

Capture {0} Cells Map[T10]
30% reduced Effect of Shock on you
30% reduced Shock Duration on you

Capture {0} Spider Lair Map[T14]
+25% Chaos Resistance against Damage Over Time
Major GodSoul of SolarisAct 8 Solar Eclipse
6% additional Physical Damage Reduction while there
is only one nearby Enemy
20% chance to take 50% less Area Damage from Hits

Capture {0} Orchard Map[T3]
8% reduced Elemental Damage taken if you haven't
been Hit Recently

Capture {0} Core Map[T11]
Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently

Capture {0} Lava Lake Map[T15]
50% chance to avoid Ailments from Critical Strikes
Major GodSoul of LunarisAct 8 Lunar Eclipse
1% additional Physical Damage Reduction for each
nearby Enemy, up to 8%
1% increased Movement Speed for each
nearby Enemy, up to 8%

Capture {0} Pier Map[T2]
10% chance to avoid Projectiles

Capture {0} Mineral Pools Map[T10]
5% chance to Dodge Attack and Spell Hits if you've
been Hit Recently

Capture {0} Palace Map[T15]
Avoid Projectiles that have Chained
Minor GodSoul of AbberathAct 6 The Cloven One
5% reduced Fire Damage taken while moving
Unaffected by Burning Ground

Capture {0} Summit Map[T16]
50% reduced Ignite Duration on you
10% increased Movement Speed while on Burning Ground
Minor GodSoul of GruthkulAct 7 Queen of Despair
1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

Capture {0} Cemetery Map[T3]
Enemies that have Hit you with an Attack Recently have 8% reduced Attack Speed
Minor GodSoul of YugulAct 8 Reflection of Terror
You and your Minions take 25% reduced Reflected Damage
50% chance to Reflect Enemy Chills and Freezes

Capture {0} Terrace Map[T4]
5% reduced Cold Damage taken if you've
been Hit Recently
Minor GodSoul of ShakariAct 9 Queen of the Sands
5% reduced Chaos Damage taken
25% reduced Chaos Damage over Time taken while on Caustic Ground

Capture {0} Desert Spring Map[T2]
50% less Duration of Poisons on You
You cannot be Poisoned while there are at least 5 Poisons on you
Minor GodSoul of TukohamaAct 6 The Father of War
While stationary, gain 2% additional Physical Damage Reduction every second, up to a maximum of 8%

Capture {0} Siege Map[T4]
While stationary, gain 0.5% of Life Regenerated per second every second, up to a maximum of 2%
Minor GodSoul of RalakeshAct 7 The Master of a Million Faces
25% reduced Physical Damage over Time Damage taken while moving
25% chance to avoid Bleeding

Capture {0} Fields Map[T2]
Cannot be Blinded
You cannot be Maimed
Minor GodSoul of GarukhanAct 9 The Ruler of Highgate
+5% chance to Evade Attack Hits if you've
taken a Savage Hit Recently

Capture {0} Dig Map[T3]
6% increased Movement Speed if you haven't been Hit Recently
Minor GodSoul of RyslathaAct 6 The Puppet Mistress
Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently

Capture {0} Infested Valley Map[T5]
60% increased Life Recovery from Flasks used when on Low Life