VillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Crafting Bench /792
ModRequireItemClassesUnlock
Two Sockets1x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Three Sockets3x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Four Sockets10x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Five Sockets70x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldIvory Temple Map
Six Sockets350x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldCanyon Map
Two Linked Sockets1x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Three Linked Sockets3x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Four Linked Sockets5x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Five Linked Sockets150x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldPrimordial Blocks Map
Six Linked Sockets1500x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldSilo Map
At Least One Red Socket4x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Red Sockets25x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Red Sockets120x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Green Socket4x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Green Sockets25x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Green Sockets120x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Blue Socket4x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Blue Sockets25x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Blue Sockets120x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Red and One Green Socket15x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Red and One Blue Socket15x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Green and One Blue Socket15x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Red and One Green Socket100x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Red and One Blue Socket100x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Green and One Red Socket100x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Green and One Blue Socket100x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Blue and One Green Socket100x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Blue and One Red Socket100x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
Fortune Favours the Brave3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 5
Area contains 2 additional Abysses
Areas can contain Abysses
Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 4
Area contains 3 additional Imprisoned Monsters
Areas can contain Imprisoned Monsters
Scarabs dropped in Area have 50% increased chance to be Essence Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Area is inhabited by 3 additional Rogue Exiles
Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
map extra content weighting [1]
map ignore rogue exile rarity bias [1]
3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 4
Area contains 4 additional Shrines
Scarabs dropped in Area have 50% increased chance to be Domination Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Area contains 4 additional Strongboxes
Scarabs found in Area have 50% increased chance to be Ambush Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Area is haunted by 4 additional Tormented Spirits
Scarabs dropped in Area have 50% increased chance to be Torment Scarabs
map extra content weighting [1]
2x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 2
Slaying Enemies close together can attract monsters from Beyond this realm
Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Area contains a Blight Encounter
Scarabs dropped in Area have 50% increased chance to be Blight Scarabs
map blight league [1]
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 4
Area contains 3 additional Harbingers
Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 4
Area contains 3 additional Smuggler's Caches
map extra content weighting [1]
map heist league [1]
5x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 9
Area contains an additional Legion Encounter
Scarabs dropped in Area have 50% increased chance to be Legion Scarabs
map extra content weighting [1]
map legion league [1]
3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Area contains an Expedition Encounter
Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs
5x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 9
Areas contain a Mirror of Delirium
Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs
map affliction league [1]
6x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 12
Areas contain Ritual Altars
Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs
map extra content weighting [1]
5x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 9
Areas contain an Ultimatum Encounter
Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs
map ultimatum league [1]
4x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Area contains The Sacred Grove
Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs
map extra content weighting [1]
map harvest league [1]
6x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 12
Area contains 2 additional Ore Deposits
Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs
5x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 9
+(15—25) to maximum Life1x CurrencyRerollMagicOrb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Fire Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Cold Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Lightning Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15—20) to Strength1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15—20) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
+(15—20) to Intelligence1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
Remove Crafted Mods1x CurrencyConvertToNormalOrb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21—28)% to Fire Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Fire Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21—28)% to Cold Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Cold Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21—28)% to Lightning Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Lightning Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10—12)% to Fire and Cold Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Fire and Cold Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Fire and Cold Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10—12)% to Cold and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Cold and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Cold and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10—12)% to Fire and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Fire and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Fire and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(5—8)% to all Elemental Resistances6x CurrencyRerollMagicOrb of AlterationRing · AmuletAspirant's Trial
+(9—12)% to all Elemental Resistances1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(4—6)% to all Elemental Resistances
Minions have +(5—8)% to all Elemental Resistances
6x CurrencyRerollMagicOrb of AlterationRing · AmuletAspirant's Trial
+(7—9)% to all Elemental Resistances
Minions have +(9—12)% to all Elemental Resistances
1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(21—25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26—30) to Strength2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverTropical Island Map
+(21—25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26—30) to Dexterity2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverTropical Island Map
+(21—25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26—30) to Intelligence2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverTropical Island Map
+(6—9) to all Attributes3x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10—13) to all Attributes6x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
(10—14)% increased Movement Speed3x CurrencyAddModToMagicOrb of AugmentationBootsThe City of Sarn
(15—19)% increased Movement Speed2x CurrencyRerollRareChaos OrbBootsThe Chamber of Innocence
(20—24)% increased Movement Speed4x CurrencyRerollRareChaos OrbBootsEpilogue
+(26—40) to maximum Life6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
+(41—55) to maximum Life2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56—70) to maximum Life4x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldSulphur Vents Map
+(71—85) to maximum Life4x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins Map
(0.3—0.5)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceRing · Amulet · Gloves · QuiverCourthouse Map
(0.6—0.8)% of Physical Attack Damage Leeched as Life4x CurrencyUpgradeRandomlyOrb of ChanceAmuletLava Lake Map
(2—2.4)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCourthouse Map
(2.6—3)% of Physical Attack Damage Leeched as Life4x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand MeleeLava Lake Map
(2—2.4)% of Physical Attack Damage Leeched as Mana1x CurrencyUpgradeMagicToRareRegal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLava Lake Map
+(55—64) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationTwo Hand MeleeDefault
+(65—74) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationTwo Hand MeleeThe Beacon
+(75—84) to maximum Mana2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Feeding Trough
+(85—94) to maximum Mana4x CurrencyRerollRareChaos OrbTwo Hand MeleeSulphur Vents Map
+(35—44) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedDefault
+(45—54) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
+(55—64) to maximum Mana2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65—74) to maximum Mana4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedSulphur Vents Map
+(25—34) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltDefault
+(35—44) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
+(45—54) to maximum Mana2x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(20—30)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31—40)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldRacecourse Map
(30—45)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
(46—60)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedRacecourse Map
(40—59)% increased Physical Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60—79)% increased Physical Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80—99)% increased Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100—129)% increased Physical Damage4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(37—51)% increased Spell Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Ancient Pyramid
(52—66)% increased Spell Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeShavronne's Tower
(67—81)% increased Spell Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Boiling Lake
(82—99)% increased Spell Damage4x CurrencyAddModToRareExalted OrbTwo Hand MeleeFlooded Mine Map
(25—34)% increased Spell Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
(35—44)% increased Spell Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
(45—54)% increased Spell Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(55—66)% increased Spell Damage4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(11—20)% increased Damage over Time6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
(21—30)% increased Damage over Time2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedStrand Map
(15—23)% increased Elemental Damage with Attack Skills6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24—32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltLava Chamber Map
(8—10)% increased Attack Speed6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
(11—15)% increased Attack Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(16—20)% increased Attack Speed4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeMoon Temple Map
(11—13)% increased Attack Speed4x CurrencyAddModToRareExalted OrbOne Hand Ranged · Two Hand RangedMoon Temple Map
(7—12)% increased Attack Speed2x CurrencyRerollRareChaos OrbGloves · Quiver · ShieldThe Dried Lake
(15—20)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Dried Lake
(21—26)% increased Cast Speed2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Vastiri Desert
(27—32)% increased Cast Speed4x CurrencyAddModToRareExalted OrbTwo Hand MeleeMoon Temple Map
(10—13)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
(14—17)% increased Cast Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(18—21)% increased Cast Speed4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedMoon Temple Map
(37—51)% increased Fire Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(52—66)% increased Fire Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Dread Thicket
(67—81)% increased Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
(25—34)% increased Fire Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35—44)% increased Fire Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45—54)% increased Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
(9—12)% increased Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
(13—16)% increased Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
(37—51)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Crystal Veins
(52—66)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Causeway
(67—81)% increased Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
(25—34)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35—44)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45—54)% increased Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
(9—12)% increased Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
(13—16)% increased Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
(37—51)% increased Lightning Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(52—66)% increased Lightning Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(67—81)% increased Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
(25—34)% increased Lightning Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35—44)% increased Lightning Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45—54)% increased Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(9—12)% increased Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
(13—16)% increased Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
(37—51)% increased Chaos Damage2x CurrencyUpgradeRandomlyOrb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(52—66)% increased Chaos Damage4x CurrencyUpgradeRandomlyOrb of ChanceTwo Hand MeleeThe Ossuary
(67—81)% increased Chaos Damage3x CurrencyUpgradeMagicToRareRegal OrbTwo Hand MeleeCemetery Map
(25—34)% increased Chaos Damage2x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35—44)% increased Chaos Damage4x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45—54)% increased Chaos Damage3x CurrencyUpgradeMagicToRareRegal OrbOne Hand Melee · One Hand RangedCemetery Map
(9—12)% increased Chaos Damage3x CurrencyUpgradeRandomlyOrb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
(13—16)% increased Chaos Damage3x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
+(91—120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121—200) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201—300) to Accuracy Rating2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDefiled Cathedral Map
+(91—120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121—150) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151—220) to Accuracy Rating2x CurrencyRerollRareChaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldDefiled Cathedral Map
(9—12)% increased Global Physical Damage3x CurrencyUpgradeRandomlyOrb of ChanceShield · AmuletThe Sewers
(13—16)% increased Global Physical Damage3x CurrencyUpgradeToRareOrb of AlchemyShield · AmuletThe Ossuary
(26—35)% increased Armour4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
+(50—75) to Armour4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100—150) to Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250—320) to Armour2x CurrencyRerollRareChaos OrbBody Armour · ShieldGrave Trough Map
(26—35)% increased Evasion Rating4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
+(50—75) to Evasion Rating4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100—150) to Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250—320) to Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · ShieldGrave Trough Map
(26—35)% increased Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
+(17—22) to maximum Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35—45) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56—69) to maximum Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · ShieldGrave Trough Map
(10—12)% increased maximum Energy Shield1x CurrencyRerollRareChaos OrbAmuletTerrace Map
(13—15)% increased maximum Energy Shield2x CurrencyRerollRareChaos OrbAmuletFields Map
+(21—25) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyAmulet · RingTerrace Map
+(26—30) to maximum Energy Shield2x CurrencyRerollRareChaos OrbAmulet · RingFields Map
(26—35)% increased Armour and Evasion4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour and Evasion1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour and Evasion2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
(26—35)% increased Armour and Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
(26—35)% increased Evasion and Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Evasion and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Evasion and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGrave Trough Map
Adds (19—21) to (32—41) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38—46) to (73—85) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60—72) to (110—128) Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedArsenal Map
Adds (11—12) to (19—23) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22—27) to (42—49) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35—41) to (63—73) Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
Adds (8—11) to (16—20) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12—17) to (26—30) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Dread Thicket
Adds (19—21) to (32—41) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38—46) to (73—85) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60—72) to (110—128) Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedPrimordial Pool Map
Adds (11—12) to (19—23) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22—27) to (42—49) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35—41) to (63—73) Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
Adds (6—8) to (14—18) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11—15) to (23—27) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Causeway
Adds (2—5) to (46—64) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6—9) to (104—139) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10—14) to (162—197) Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedBramble Valley Map
Adds (1—3) to (27—37) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3—5) to (60—80) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6—8) to (100—113) Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
Adds (1—4) to (32—36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1—5) to (41—48) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (9—12) to (18—21) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11—15) to (23—27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18—24) to (36—42) Physical Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6—8) to (13—15) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7—11) to (16—19) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13—17) to (26—30) Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (3—5) to (6—8) Physical Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5—7) to (8—10) Physical Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6—8) to (14—18) Chaos Damage to Attacks6x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11—15) to (23—27) Chaos Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (16—21) to (31—36) Fire Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
Adds (28—38) to (57—66) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (41—55) to (83—96) Fire Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
Adds (12—16) to (23—27) Fire Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (21—28) to (42—49) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (31—41) to (61—71) Fire Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
Adds (14—19) to (28—33) Cold Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Crystal Veins
Adds (26—34) to (52—60) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Causeway
Adds (38—50) to (75—88) Cold Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
Adds (10—13) to (19—22) Cold Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (17—23) to (34—40) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (25—33) to (50—58) Cold Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
Adds (1—5) to (59—63) Lightning Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
Adds (3—9) to (109—115) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (4—13) to (159—168) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
Adds (1—4) to (39—42) Lightning Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (2—6) to (73—77) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (3—9) to (106—112) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(17—19)% increased Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(20—24)% increased Critical Strike Chance2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedWharf Map
(25—27)% increased Critical Strike Chance4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFactory Map
+(17—19)% to Global Critical Strike Multiplier6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
+(20—24)% to Global Critical Strike Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedWharf Map
+(25—28)% to Global Critical Strike Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFactory Map
(45—75)% increased Spell Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeOrchard Map
(76—105)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbTwo Hand MeleeWharf Map
(30—49)% increased Spell Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedOrchard Map
(50—69)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedWharf Map
(17—21)% increased Global Critical Strike Chance9x CurrencyRerollMagicOrb of AlterationQuiver · AmuletOrchard Map
(22—27)% increased Global Critical Strike Chance1x CurrencyRerollRareChaos OrbQuiver · AmuletWharf Map
(5—10)% increased Flask Effect Duration2x CurrencyFlaskQualityGlassblower's BaubleBeltLabyrinth Trial in The Bath House
(11—15)% increased Flask Effect Duration4x CurrencyFlaskQualityGlassblower's BaubleBeltCore Map
(15—20)% chance to Avoid being Stunned1x CurrencyUpgradeMagicToRareRegal OrbHelmet · GlovesThe Ascent
(21—25)% chance to Avoid being Stunned2x CurrencyUpgradeMagicToRareRegal OrbHelmet · GlovesForking River Map
(16—20)% chance to Avoid Elemental Ailments1x CurrencyRerollRareChaos OrbBoots · ShieldThe Ascent
(21—25)% chance to Avoid Elemental Ailments2x CurrencyRerollRareChaos OrbBoots · ShieldForking River Map
(24—30)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots · GlovesThe Ascent
(31—40)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots · GlovesForking River Map
(31—40)% increased Chance to Block9x CurrencyRerollMagicOrb of AlterationShieldRelic Chambers Map
(41—50)% increased Chance to Block3x CurrencyRerollRareChaos OrbShieldChateau Map
(3—4)% Chance to Block Spell Damage4x CurrencyUpgradeRandomlyOrb of ChanceShieldRelic Chambers Map
(5—6)% Chance to Block Spell Damage3x CurrencyUpgradeMagicToRareRegal OrbShieldChateau Map
(5—6)% increased Life Regeneration rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsPort Map
(7—8)% increased Life Regeneration rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsBeach Map
2% additional Physical Damage Reduction2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldPort Map
3% additional Physical Damage Reduction4x CurrencyRerollRareChaos OrbBody Armour · ShieldBeach Map
+(3—4)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsPort Map
+(5—6)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsBeach Map
+(5—7)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldPort Map
+(8—10)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbBody Armour · ShieldBeach Map
(9—11)% increased Energy Shield Recharge Rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsPort Map
(12—14)% increased Energy Shield Recharge Rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsBeach Map
(16—20)% faster start of Energy Shield Recharge2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldPort Map
(21—25)% faster start of Energy Shield Recharge4x CurrencyRerollRareChaos OrbBody Armour · ShieldBeach Map
5% reduced Damage taken from Damage Over Time2x CurrencyUpgradeMagicToRareRegal OrbShieldCrimson Temple Map
Light Radius is based on Energy Shield instead of Life4x CurrencyRerollRareChaos OrbHelmet · RingResidence Map
Minions have (11—15)% increased maximum Life4x CurrencyAddModToMagicOrb of AugmentationShield · RingThe Lunaris Temple Level 2
Minions have (16—20)% increased maximum Life2x CurrencyUpgradeToRareOrb of AlchemyShieldCoves Map
Minions deal (10—20)% increased Damage3x CurrencyRerollRareChaos OrbGlovesThe Lunaris Temple Level 2
Minions have (13—17)% increased Movement Speed4x CurrencyAddModToMagicOrb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18—22)% increased Movement Speed2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletCoves Map
Minions deal (37—51)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Minions deal (52—66)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCoves Map
Minions deal (67—81)% increased Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions deal (25—34)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Minions deal (35—44)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCoves Map
Minions deal (45—54)% increased Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedHaunted Mansion Map
(52—66)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67—81)% increased Trap Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCastle Ruins Map
(35—44)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45—54)% increased Trap Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCastle Ruins Map
(52—66)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67—81)% increased Mine Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCastle Ruins Map
(35—44)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45—54)% increased Mine Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCastle Ruins Map
(17—20)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21—23)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCastle Ruins Map
(9—12)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13—15)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCastle Ruins Map
(17—20)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21—23)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCastle Ruins Map
(9—12)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13—15)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCastle Ruins Map
(3—5)% increased Attack Speed2x CurrencyUpgradeToRareOrb of AlchemyRingThe Dried Lake
(6—9)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationShield · AmuletThe Dried Lake
(15—20)% increased Warcry Speed6x CurrencyRerollMagicOrb of AlterationAmuletThe Dried Lake
Warcries cannot Exert Travel Skills1x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Used when an adjacent Flask is used5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Reused at the end of this Flask's effect5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when Charges reach full5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Use a Guard Skill5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Use a Travel Skill5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Frozen5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Chilled5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Shocked5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Ignited5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you start Bleeding5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Poisoned5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Block5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you take a Savage Hit5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you use a Life Flask5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Remove Enchantments3x CurrencyConvertToNormalOrb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · QuiverDefault
Moving while Bleeding doesn't cause you to take extra Damage2x CurrencyRerollRareChaos OrbShield · QuiverThe Ascent
+(31—36)% Chaos Resistance against Damage Over Time4x CurrencyRerollMagicOrb of AlterationBeltCrimson Temple Map
+(37—43)% Chaos Resistance against Damage Over Time2x CurrencyRerollRareChaos OrbBeltCrimson Temple Map
(41—50)% chance to Avoid Bleeding4x CurrencyRerollMagicOrb of AlterationBootsThe Ascent
(51—60)% chance to Avoid Bleeding2x CurrencyRerollRareChaos OrbBootsForking River Map
(41—50)% reduced Ignite Duration on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Ignite Duration on you2x CurrencyRerollRareChaos OrbRingForking River Map
(41—50)% reduced Effect of Chill on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Effect of Chill on you2x CurrencyRerollRareChaos OrbRingForking River Map
(41—50)% reduced Effect of Shock on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Effect of Shock on you2x CurrencyRerollRareChaos OrbRingForking River Map
(16—20)% reduced Effect of Curses on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(21—25)% reduced Effect of Curses on you2x CurrencyRerollRareChaos OrbRingForking River Map
(11—15)% reduced Effect of Freeze on you4x CurrencyRerollMagicOrb of AlterationHelmetThe Ascent
(16—20)% reduced Effect of Freeze on you2x CurrencyRerollRareChaos OrbHelmetForking River Map
Adds (9—11) to (16—21) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19—23) to (37—42) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Dread Thicket
Adds (9—11) to (16—21) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Crystal Veins
Adds (19—23) to (37—42) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Causeway
Adds (1—4) to (32—36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3—6) to (52—70) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Chamber of Sins Level 1
(20—60)% increased Damage with Vaal Skills1x CurrencyVaalVaal OrbGlovesThe Caverns
Regenerate (12—20) Life per second
Regenerate (1.8—3) Mana per second
1x CurrencyUpgradeToRareOrb of AlchemyAmuletThe Archives
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(81—85)% increased Physical Damage
(13—15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(86—94)% increased Physical Damage
(16—17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(95—105)% increased Physical Damage
(18—20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(81—85)% increased Physical Damage
(13—15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(86—94)% increased Physical Damage
(16—17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(95—105)% increased Physical Damage
(18—20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(81—85)% increased Physical Damage
(13—15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(86—94)% increased Physical Damage
(16—17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(95—105)% increased Physical Damage
(18—20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDry Sea Map
(81—85)% increased Physical Damage
(13—15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(86—94)% increased Physical Damage
(16—17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(95—105)% increased Physical Damage
(18—20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
(60—64)% increased Fire Damage
(21—24)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeArsenal Map
(65—72)% increased Fire Damage
(25—28)% chance to Ignite
3x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
(73—80)% increased Fire Damage
(29—34)% chance to Ignite
8x CurrencyRerollRareChaos OrbTwo Hand MeleeArsenal Map
(36—41)% increased Fire Damage
(13—15)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedArsenal Map
(42—50)% increased Fire Damage
(16—17)% chance to Ignite
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
(51—60)% increased Fire Damage
(18—20)% chance to Ignite
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedArsenal Map
(60—64)% increased Cold Damage
(21—24)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleePrimordial Pool Map
(65—72)% increased Cold Damage
(25—28)% chance to Freeze
3x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
(73—80)% increased Cold Damage
(29—34)% chance to Freeze
8x CurrencyRerollRareChaos OrbTwo Hand MeleePrimordial Pool Map
(36—41)% increased Cold Damage
(13—15)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedPrimordial Pool Map
(42—50)% increased Cold Damage
(16—17)% chance to Freeze
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
(51—60)% increased Cold Damage
(18—20)% chance to Freeze
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
(60—64)% increased Lightning Damage
(21—24)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeBramble Valley Map
(65—72)% increased Lightning Damage
(25—28)% chance to Shock
3x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
(73—80)% increased Lightning Damage
(29—34)% chance to Shock
8x CurrencyRerollRareChaos OrbTwo Hand MeleeBramble Valley Map
(36—41)% increased Lightning Damage
(13—15)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedBramble Valley Map
(42—50)% increased Lightning Damage
(16—17)% chance to Shock
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(51—60)% increased Lightning Damage
(18—20)% chance to Shock
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedBramble Valley Map
(53—60)% increased Chaos Damage
Chaos Skills have (15—17)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCemetery Map
(61—68)% increased Chaos Damage
Chaos Skills have (18—20)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbTwo Hand MeleeCemetery Map
(69—75)% increased Chaos Damage
Chaos Skills have (21—23)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbTwo Hand MeleeCemetery Map
(35—39)% increased Chaos Damage
Chaos Skills have (7—8)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCemetery Map
(40—45)% increased Chaos Damage
Chaos Skills have (9—10)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCemetery Map
(46—50)% increased Chaos Damage
Chaos Skills have (11—12)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCemetery Map
(60—64)% increased Spell Damage
(16—20)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeFlooded Mine Map
(65—72)% increased Spell Damage
(21—25)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(73—80)% increased Spell Damage
(26—30)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(36—41)% increased Spell Damage
(7—9)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedFlooded Mine Map
(42—50)% increased Spell Damage
(10—12)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(51—60)% increased Spell Damage
(13—15)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(53—58)% increased Spell Damage
Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(59—66)% increased Spell Damage
Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbTwo Hand MeleeFlooded Mine Map
(67—75)% increased Spell Damage
Gain (7—8)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyAddModToRareExalted OrbTwo Hand MeleeFlooded Mine Map
(38—40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(41—45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFlooded Mine Map
(46—50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedFlooded Mine Map
Minions have (26—32)% increased maximum Life
Minions deal (26—32)% increased Damage
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (33—38)% increased maximum Life
Minions deal (33—38)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (39—45)% increased maximum Life
Minions deal (39—45)% increased Damage
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (16—19)% increased maximum Life
Minions deal (16—19)% increased Damage
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (20—24)% increased maximum Life
Minions deal (20—24)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (25—28)% increased maximum Life
Minions deal (25—28)% increased Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (19—21)% increased Attack Speed
Minions have (19—21)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (22—24)% increased Attack Speed
Minions have (22—24)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (25—28)% increased Attack Speed
Minions have (25—28)% increased Cast Speed
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedHaunted Mansion Map
Minions have (10—11)% increased Attack Speed
Minions have (10—11)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (12—13)% increased Attack Speed
Minions have (12—13)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedHaunted Mansion Map
Minions have (14—15)% increased Attack Speed
Minions have (14—15)% increased Cast Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedHaunted Mansion Map
+(25—27)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeMesa Map
+(28—30)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeMesa Map
+(31—35)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeMesa Map
+(14—15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedMesa Map
+(16—17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedMesa Map
+(18—20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedMesa Map
+(25—27)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeOvergrown Shrine Map
+(28—30)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeOvergrown Shrine Map
+(31—35)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeOvergrown Shrine Map
+(14—15)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
+(16—17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
+(18—20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
+(25—27)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeCourtyard Map
+(28—30)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCourtyard Map
+(31—35)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeCourtyard Map
+(14—15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(16—17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(18—20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(25—27)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeIceberg Map
+(28—30)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeIceberg Map
+(31—35)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeIceberg Map
+(14—15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedIceberg Map
+(16—17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedIceberg Map
+(18—20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedIceberg Map
Attacks with this Weapon Penetrate (6—7)% Elemental Resistances4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedLava Chamber Map
Attacks with this Weapon Penetrate (8—10)% Elemental Resistances4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedLava Chamber Map
Attacks with this Weapon Penetrate (11—13)% Elemental Resistances4x CurrencyAddModToRareExalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedLava Chamber Map
Attacks with this Weapon Penetrate (6—7)% Chaos Resistance8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCemetery Map
Attacks with this Weapon Penetrate (8—10)% Chaos Resistance4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCemetery Map
Attacks with this Weapon Penetrate (11—13)% Chaos Resistance4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCemetery Map
(6—7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
(8—10)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
3% chance to deal Double Damage2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(4—5)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(12—14)% increased Armour and Evasion
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour and Evasion
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour and Evasion
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Evasion and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Evasion Rating
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Evasion Rating
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Evasion Rating
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour, Evasion and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCold River Map
(15—17)% increased Armour, Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCold River Map
(18—21)% increased Armour, Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCold River Map
(12—14)% increased Armour and Evasion
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour and Evasion
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour and Evasion
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Evasion and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Evasion Rating
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Evasion Rating
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Evasion Rating
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour, Evasion and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCold River Map
(15—17)% increased Armour, Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCold River Map
(18—21)% increased Armour, Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCold River Map
(12—14)% increased Armour and Evasion
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour and Evasion
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour and Evasion
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Armour and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Evasion and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Armour
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Evasion Rating
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Evasion Rating
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Evasion Rating
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
(12—14)% increased Armour, Evasion and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCold River Map
(15—17)% increased Armour, Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCold River Map
(18—21)% increased Armour, Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCold River Map
+(10—15) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(16—20) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(21—25) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(10—15) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(16—20) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(21—25) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(10—15) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(16—20) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+(21—25) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverTropical Island Map
+1 to Minimum Endurance Charges4x CurrencyAddModToRareExalted OrbRing · AmuletCage Map
+1 to Minimum Power Charges4x CurrencyAddModToRareExalted OrbRing · AmuletGraveyard Map
+1 to Minimum Frenzy Charges4x CurrencyAddModToRareExalted OrbRing · AmuletAshen Wood Map
+(26—30) to maximum Mana
Regenerate 2 Mana per second
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletRacecourse Map
+(31—35) to maximum Mana
Regenerate 3 Mana per second
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletRacecourse Map
+(36—40) to maximum Mana
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbRing · AmuletRacecourse Map
+(26—30) to maximum Mana
3% reduced Mana Cost of Skills
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletWasteland Map
+(31—35) to maximum Mana
4% reduced Mana Cost of Skills
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletWasteland Map
+(36—40) to maximum Mana
5% reduced Mana Cost of Skills
4x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
+(26—30) to maximum Mana
4% of Damage taken Recouped as Mana
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletRacecourse Map
+(31—35) to maximum Mana
5% of Damage taken Recouped as Mana
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletRacecourse Map
+(36—40) to maximum Mana
6% of Damage taken Recouped as Mana
4x CurrencyRerollRareChaos OrbRing · AmuletRacecourse Map
3% increased Attack and Cast Speed8x CurrencyRerollMagicOrb of AlterationAmulet · QuiverMoon Temple Map
4% increased Attack and Cast Speed4x CurrencyUpgradeToRareOrb of AlchemyAmulet · QuiverMoon Temple Map
(5—6)% increased Attack and Cast Speed3x CurrencyRerollRareChaos OrbAmulet · QuiverMoon Temple Map
(13—14)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeRandomlyOrb of ChanceBootsFrozen Cabins Map
(15—17)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeToRareOrb of AlchemyBootsFrozen Cabins Map
(18—20)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyRerollRareChaos OrbBootsFrozen Cabins Map
(13—14)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeRandomlyOrb of ChanceBootsFrozen Cabins Map
(15—17)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeToRareOrb of AlchemyBootsFrozen Cabins Map
(18—20)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyRerollRareChaos OrbBootsFrozen Cabins Map
(13—14)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyUpgradeRandomlyOrb of ChanceBootsFrozen Cabins Map
(15—17)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyUpgradeToRareOrb of AlchemyBootsFrozen Cabins Map
(18—20)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyRerollRareChaos OrbBootsFrozen Cabins Map
+(105—150) to Armour and Evasion Rating8x CurrencyRerollMagicOrb of AlterationBelt · QuiverGrave Trough Map
+(151—213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverGrave Trough Map
+(214—285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbBelt · QuiverGrave Trough Map
+(105—150) to Armour
+(11—15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBeltGrave Trough Map
+(151—213) to Armour
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBeltGrave Trough Map
+(214—285) to Armour
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBeltGrave Trough Map
+(105—150) to Evasion Rating
+(11—15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBelt · QuiverGrave Trough Map
+(151—213) to Evasion Rating
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverGrave Trough Map
+(214—285) to Evasion Rating
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBelt · QuiverGrave Trough Map
20% reduced Flask Charges gained
Flasks applied to you have (8—10)% increased Effect
2x CurrencyRerollRareChaos OrbBeltCore Map
33% reduced Flask Charges gained
Flasks applied to you have (11—14)% increased Effect
4x CurrencyAddModToRareExalted OrbBeltCore Map
(6—8)% increased Cooldown Recovery Rate2x CurrencyRerollRareChaos OrbBeltReef Map
(9—12)% increased Cooldown Recovery Rate4x CurrencyAddModToRareExalted OrbBeltReef Map
(5—6)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCage Map
(3—4)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCage Map
(5—6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedGraveyard Map
(3—4)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedGraveyard Map
(5—6)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedAshen Wood Map
(3—4)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedAshen Wood Map
(20—25)% of Physical Damage Converted to Fire Damage4x CurrencyRerollRareChaos OrbGlovesLair Map
(20—25)% of Physical Damage Converted to Cold Damage4x CurrencyRerollRareChaos OrbGlovesLair Map
(20—25)% of Physical Damage Converted to Lightning Damage4x CurrencyRerollRareChaos OrbGlovesLair Map
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x CurrencyRerollRareChaos OrbHelmetHaunted Mansion Map
(16—22)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeRandomlyOrb of ChanceBoots · AmuletAtoll Map
(23—30)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeMagicToRareRegal OrbBoots · AmuletAtoll Map
(4—5)% increased Effect of your Curses2x CurrencyRerollRareChaos OrbShieldNecropolis Map
(6—7)% increased Effect of your Curses4x CurrencyAddModToRareExalted OrbShieldNecropolis Map
(6—7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour · HelmetBelfry Map
(8—9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour · HelmetBelfry Map
+(1000—1600) to Armour during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour · ShieldBelfry Map
+(1601—2200) to Armour during Soul Gain Prevention3x CurrencyVaalVaal OrbBody Armour · ShieldBelfry Map
+(2201—3000) to Armour during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour · ShieldBelfry Map
You have Onslaught during Soul Gain Prevention3x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
(30—40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
(41—50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
(51—60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x CurrencyVaalVaal OrbBoots · GlovesBelfry Map
+1 to Level of Socketed AoE Gems
(8—10)% increased Area of Effect
4x CurrencyRerollRareChaos OrbHelmetMausoleum Map
+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
4x CurrencyRerollRareChaos OrbHelmetGardens Map
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x CurrencyRerollRareChaos OrbHelmetPit Map
+(25—31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedShrine Map
+(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedShrine Map
+(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedShrine Map
+(17—21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedShrine Map
+(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedShrine Map
+(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedShrine Map
(14—16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedShrine Map
(17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedShrine Map
(20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedShrine Map
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedShrine Map
(8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedShrine Map
(10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedShrine Map
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationBody Armour · BeltShrine Map
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · BeltShrine Map
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBody Armour · BeltShrine Map
(9—10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x CurrencyRerollMagicOrb of AlterationQuiverGraveyard Map
(11—12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x CurrencyUpgradeToRareOrb of AlchemyQuiverGraveyard Map
(13—14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x CurrencyRerollRareChaos OrbQuiverGraveyard Map
(11—12)% increased Global Critical Strike Chance
(14—16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x CurrencyRerollMagicOrb of AlterationGloves · QuiverFactory Map
(13—14)% increased Global Critical Strike Chance
(17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverFactory Map
(15—16)% increased Global Critical Strike Chance
(20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverFactory Map
(11—12)% increased Global Critical Strike Chance
Adds (10—11) to (14—16) Chaos Damage if you've dealt a Critical Strike Recently
6x CurrencyRerollMagicOrb of AlterationGloves · QuiverFactory Map
(13—14)% increased Global Critical Strike Chance
Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverFactory Map
(15—16)% increased Global Critical Strike Chance
Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverFactory Map
+(28—33) to maximum Life
Regenerate 2 Mana per second
6x CurrencyRerollMagicOrb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
+(34—40) to maximum Life
Regenerate 3 Mana per second
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
+(41—45) to maximum Life
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
Regenerate 15 Life per second
+(28—33) to maximum Mana
6x CurrencyRerollMagicOrb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
Regenerate 20 Life per second
+(34—40) to maximum Mana
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
Regenerate 25 Life per second
+(41—45) to maximum Mana
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCity Square Map
(18—20)% increased Totem Placement speed6x CurrencyAddModToMagicOrb of AugmentationBoots · AmuletLookout Map
(21—25)% increased Totem Placement speed3x CurrencyUpgradeToRareOrb of AlchemyBoots · AmuletLookout Map
(26—30)% increased Totem Placement speed3x CurrencyRerollRareChaos OrbBoots · AmuletLookout Map
Adds (6—7) to (9—10) Fire Damage
Adds (6—7) to (9—10) Cold Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletMineral Pools Map
Adds (8—9) to (11—13) Fire Damage
Adds (8—9) to (11—13) Cold Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletMineral Pools Map
Adds (10—12) to (14—16) Fire Damage
Adds (10—12) to (14—16) Cold Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletMineral Pools Map
Adds (6—7) to (9—10) Fire Damage
Adds 1 to (14—16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletMineral Pools Map
Adds (8—9) to (11—13) Fire Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletMineral Pools Map
Adds (10—12) to (14—16) Fire Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletMineral Pools Map
Adds (6—7) to (9—10) Cold Damage
Adds 1 to (14—16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletMineral Pools Map
Adds (8—9) to (11—13) Cold Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletMineral Pools Map
Adds (10—12) to (14—16) Cold Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletMineral Pools Map
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
9x CurrencyRerollMagicOrb of AlterationBeltFactory Map
(16—18)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet · BootsGrave Trough Map
(19—22)% increased Evasion Rating while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · BootsGrave Trough Map
(23—25)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · BootsGrave Trough Map
8% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet · GlovesGrave Trough Map
(9—10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · GlovesGrave Trough Map
(11—12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · GlovesGrave Trough Map
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationRingAtoll Map
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingAtoll Map
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x CurrencyRerollRareChaos OrbRingAtoll Map
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourGrave Trough Map
Recover (23—25)% of Mana and Energy Shield when you Focus
grant focus skill [1]
6x CurrencyRerollMagicOrb of AlterationBody ArmourFields Map
Recover (26—28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourFields Map
Recover (29—31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x CurrencyRerollRareChaos OrbBody ArmourFields Map
(16—20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedMaze Map
(21—25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedMaze Map
(26—30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedMaze Map
(7—9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · ShieldMaze Map
(10—12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · ShieldMaze Map
(13—15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldMaze Map
(22—25)% increased Attack and Cast Speed while Focused
grant focus skill [1]
6x CurrencyRerollMagicOrb of AlterationGlovesMoon Temple Map
(26—30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x CurrencyUpgradeToRareOrb of AlchemyGlovesMoon Temple Map
(31—36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbGlovesMoon Temple Map
(16—20)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmetAtoll Map
(21—25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyUpgradeToRareOrb of AlchemyHelmetAtoll Map
(26—30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmetAtoll Map
You are Immune to Ailments while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBootsAtoll Map
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbAmuletLava Lake Map
+5 to maximum Fortification while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationBody ArmourGrave Trough Map
+6 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourGrave Trough Map
+7 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbBody ArmourGrave Trough Map
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
3x CurrencyRerollRareChaos OrbHelmetThe Refinery
(11—15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourRacecourse Map
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
3x CurrencyRerollRareChaos OrbGlovesHaunted Mansion Map
(12—14)% increased Damage4x CurrencyRerollRareChaos OrbRing · BeltJungle Valley Map
(15—17)% increased Damage4x CurrencyAddModToRareExalted OrbRing · BeltJungle Valley Map
+1 to Level of Socketed Support Gems8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPalace Map
+2 to Level of Socketed Support Gems4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPalace Map
Channelling Skills have -1 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletWasteland Map
Channelling Skills have -2 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
Channelling Skills have -3 to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
Non-Channelling Skills have -4 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletWasteland Map
Non-Channelling Skills have -5 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
Non-Channelling Skills have (-7—-6) to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletWasteland Map
(31—36)% increased Damage while Leeching3x CurrencyRerollRareChaos OrbGloves · AmuletLava Lake Map
(37—43)% increased Damage while Leeching4x CurrencyAddModToRareExalted OrbGloves · AmuletLava Lake Map
+(6—7)% to Quality of Socketed Gems8x CurrencyGemQualityGemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArid Lake Map
+(7—8)% to Quality of Socketed Gems4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArid Lake Map
Adds (11—13) to (16—17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedAtoll Map
Adds (14—16) to (18—20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedAtoll Map
Adds (7—8) to (10—11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedAtoll Map
Adds (9—11) to (12—14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedAtoll Map
Hits can't be Evaded4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeFoundry Map
(19—23)% increased Damage during any Flask Effect2x CurrencyUpgradeToRareOrb of AlchemyGlovesArachnid Tomb Map
(24—28)% increased Damage during any Flask Effect4x CurrencyRerollRareChaos OrbGlovesArachnid Tomb Map
(36—40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x CurrencyUpgradeRandomlyOrb of ChanceHelmetArcade Map
(41—45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x CurrencyUpgradeMagicToRareRegal OrbHelmetArcade Map
Gain (11—13)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPark Map
Gain (14—16)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPark Map
Gain (5—6)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPark Map
Gain (7—8)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPark Map
Gain (11—13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPlaza Map
Gain (14—16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPlaza Map
Gain (5—6)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPlaza Map
Gain (7—8)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPlaza Map
Gain (11—13)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedArena Map
Gain (14—16)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedArena Map
Gain (5—6)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldArena Map
Gain (7—8)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldArena Map
Gain (11—13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedTower Map
Gain (14—16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedTower Map
Gain (5—6)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldTower Map
Gain (7—8)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldTower Map
5% increased Attributes2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourTropical Island Map
6% increased Attributes4x CurrencyRerollRareChaos OrbBody ArmourTropical Island Map
Banner Skills have (12—15)% increased Aura Effect2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnderground Sea Map
Banner Skills have (16—20)% increased Aura Effect4x CurrencyRerollRareChaos OrbBody ArmourUnderground Sea Map
Trigger Level 10 Summon Spectral Wolf on Kill3x CurrencyRerollRareChaos OrbAmuletPromenade Map
(10—14)% increased Warcry Buff Effect2x CurrencyUpgradeToRareOrb of AlchemyHelmetVolcano Map
(15—18)% increased Warcry Buff Effect4x CurrencyRerollRareChaos OrbHelmetVolcano Map
80% chance to Avoid being Frozen4x CurrencyRerollRareChaos OrbBootsForking River Map
100% chance to Avoid being Frozen4x CurrencyAddModToRareExalted OrbBootsForking River Map
(12—13)% increased Global Critical Strike Chance
+(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x CurrencyUpgradeToRareOrb of AlchemyRingFactory Map
(14—16)% increased Global Critical Strike Chance
+(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x CurrencyRerollRareChaos OrbRingFactory Map
(11—13)% increased Global Physical Damage
(11—13)% increased Chaos Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingDry Sea Map
(14—16)% increased Global Physical Damage
(14—16)% increased Chaos Damage
4x CurrencyRerollRareChaos OrbRingDry Sea Map
(11—13)% increased Fire Damage
(11—13)% increased Lightning Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingMineral Pools Map
(14—16)% increased Fire Damage
(14—16)% increased Lightning Damage
4x CurrencyRerollRareChaos OrbRingMineral Pools Map
Regenerate 3% of Life per second during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
50% Chance to Avoid being Stunned during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
(20—30)% increased Rarity of Items found during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
(45—55)% of Damage from your Hits cannot be Reflected during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
15% of Damage Taken from Hits is Leeched as Life during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskArachnid Tomb Map
+(15—19) to Dexterity and Intelligence
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMoon Temple Map
+(20—24) to Dexterity and Intelligence
(13—16)% increased Attack Speed
4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeMoon Temple Map
+(15—19) to Strength and Intelligence
(15—20)% increased Critical Strike Chance
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedFactory Map
+(20—24) to Strength and Intelligence
(21—25)% increased Critical Strike Chance
4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedFactory Map
+(15—19) to Strength and Dexterity
+(161—200) to Accuracy Rating
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDefiled Cathedral Map
+(20—24) to Strength and Dexterity
+(201—250) to Accuracy Rating
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDefiled Cathedral Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedSummit Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13—16)% increased Attack Speed
4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeSummit Map
(12—14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedSummit Map
(15—18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSummit Map
(19—24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedSummit Map
(8—9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedSummit Map
(10—12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedSummit Map
(13—16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedSummit Map
+(9—10)% to Fire and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(11—12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(13—15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(9—10)% to Lightning and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(11—12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(13—15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(9—10)% to Cold and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(11—12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(13—15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBog Map
+(10—15) to Strength
(21—25)% chance to Avoid being Ignited
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Strength
(21—25)% chance to Avoid being Ignited
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Strength
(21—25)% chance to Avoid being Ignited
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(10—15) to Dexterity
(21—25)% chance to Avoid being Frozen
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Dexterity
(21—25)% chance to Avoid being Frozen
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Dexterity
(21—25)% chance to Avoid being Frozen
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(10—15) to Intelligence
(21—25)% chance to Avoid being Shocked
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Intelligence
(21—25)% chance to Avoid being Shocked
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Intelligence
(21—25)% chance to Avoid being Shocked
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
(7—8)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet · BeltCastle Ruins Map
(9—10)% increased Trap Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · BeltCastle Ruins Map
(11—12)% increased Trap Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · BeltCastle Ruins Map
(7—8)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet · HelmetCastle Ruins Map
(9—10)% increased Mine Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · HelmetCastle Ruins Map
(11—12)% increased Mine Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · HelmetCastle Ruins Map
(11—13)% increased Brand Attachment range6x CurrencyAddModToMagicOrb of AugmentationAmulet · GlovesFungal Hollow Map
(14—16)% increased Brand Attachment range3x CurrencyUpgradeToRareOrb of AlchemyAmulet · GlovesFungal Hollow Map
(17—20)% increased Brand Attachment range4x CurrencyRerollRareChaos OrbAmulet · GlovesFungal Hollow Map
(5—8)% increased maximum Life
(5—8)% increased maximum Mana
6x CurrencyRerollRareChaos OrbBody ArmourCity Square Map
(5—7)% Chance to Block Attack Damage4x CurrencyRerollRareChaos OrbBody ArmourChateau Map
(6—8)% Chance to Block Spell Damage4x CurrencyRerollRareChaos OrbBody ArmourChateau Map
(20—25)% chance to Avoid Elemental Ailments
(20—25)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourForking River Map
(6—7)% increased Area of Effect
(9—10)% increased Area Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesMausoleum Map
(8—9)% increased Area of Effect
(11—13)% increased Area Damage
3x CurrencyRerollRareChaos OrbGlovesMausoleum Map
(10—12)% increased Area of Effect
(14—16)% increased Area Damage
4x CurrencyAddModToRareExalted OrbGlovesMausoleum Map
(10—12)% increased Projectile Speed
(9—10)% increased Projectile Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesGardens Map
(13—16)% increased Projectile Speed
(11—13)% increased Projectile Damage
3x CurrencyRerollRareChaos OrbGlovesGardens Map
(17—20)% increased Projectile Speed
(14—16)% increased Projectile Damage
4x CurrencyAddModToRareExalted OrbGlovesGardens Map
(9—10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyUpgradeToRareOrb of AlchemyGlovesPit Map
(11—13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyRerollRareChaos OrbGlovesPit Map
(14—16)% increased Melee Damage
+0.1 metres to Melee Strike Range
4x CurrencyAddModToRareExalted OrbGlovesPit Map
Focus has (21—25)% increased Cooldown Recovery Rate3x CurrencyRerollRareChaos OrbBootsReef Map
Reroll the Rarity of a non-Unique item1x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing RodDefault
Prefixes Cannot Be Changed2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Coward's Trial
Suffixes Cannot Be Changed2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverOba's Cursed Trove
Can have up to 3 Crafted Modifiers2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Putrid Cloister
Cannot roll Attack Modifiers1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCaer Blaidd, Wolfpack's Den
Cannot roll Caster Modifiers1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverWhakawairua Tuahu
Bestiary Recipe /78
NameRecipe
Create Currency Items: A Stack of 8 Chromatic OrbsRhoaBestiaryBoss
Create Currency Items: A Stack of 4 Jeweller's OrbsShieldCrab
Create Currency Items: Orb of FusingSandSpitter
Create Currency Items: A Stack of 10 Random CurrencyIguanaBestiaryBoss
Create Currency Items: A Stack of 2 Orbs of BindingSandSpitter ShieldCrab
Create Currency Items: A Stack of 3 Orbs of UnmakingHellion2 CaveBeast
Create a Unique: ItemCrabParasite
Create a Unique: RingHellion1
Create a Unique: AmuletBloodChieftain
Create a Unique: BeltBloodMonkeyBestiaryBoss
Create a Unique: FlaskGoatmanBestiaryBoss
Create a Unique: HelmetCaveBeast
Create a Unique: Body ArmourDropBearBestiaryBoss
Create a Unique: BootsKiweth
Create a Unique: GlovesScaleSpider
Create a Unique: Claw or DaggerSquid
Create a Unique: Mace or SceptreSnake1
Create a Unique: Shield or QuiverRootSpiderBestiaryBoss
Create a Unique: Sword or AxeSnake2
Create a Unique: StaffInsectSpawner
Create a Unique: BowSpikerBestiaryBoss
Create a Unique: WandSandLeaper
Create a Unique: MapBullBestiaryBoss
Create a Rare: TalismanSeawitchSpawnBestiaryBoss
Create an Item: 23% Quality Corrupted GemHoundBestiaryBoss
Create an Item: Level 21 Corrupted GemPitbullBestiaryBoss
Create an Item: Fully-linked Six-socket RareVultureBestiaryBoss
Create an Item: Shaper Guardian, Elder Guardian or Conqueror MapGreenPlatedScorpionTier3
Create an Item: Synthesis Unique MapBlueRhexLargeTier3
Create an Item: A valuable ScarabBlueNessaCrabTier3
Create an Item: Nightmare MapBlueGoatmanTier3
Create an Imprint: Of a Magic ItemGemFrog
Corrupt a Map: To have an Implicit ModifierParasiticSquid
Corrupt a Map: TwiceParasiticSquid Scorpion
Transform an Item: from an Amulet into a Talisman
Does not work on Influenced items
Hellion2
Transform an Item: Adds 500m Experience to an Exceptional Support GemRedBrambleHulkTier
Transform an Item: Reroll a Synthesis Implicit ModifierGreenVultureParasiteTier3
Modify Mods on an Item: Add a Suffix, Remove a Random Prefix
Only works on rare items
Lynx
Modify Mods on an Item: Add a Prefix, Remove a Random Suffix
Only works on rare items
Wolf
Modify Mods on an Item: Add a Mod to a Shaper ItemRootSpiderBestiaryBoss Frog
Modify Mods on an Item: Add a Mod to an Elder ItemSnake2 Frog
Modify Mods on an Item: Add a Mod to a Redeemer ItemInsectSpawner Frog
Modify Mods on an Item: Add a Mod to a Hunter ItemSquid Frog
Modify Mods on an Item: Add a Mod to a Crusader ItemSpikerBestiaryBoss Frog
Modify Mods on an Item: Add a Mod to a Warlord ItemSandLeaper Frog
Modify Mods on an Item: Add a Mod to a Rare Map
Only works on rare maps
CrabParasite Snake1
Modify Mods on an Item: Add a crafted Meta-modifier to a non-Unique ItemRedBeastTier3
Modify Mods on an Item: Reroll a Watcher's Eye Modifier
Cannot reroll Maximum Life, Mana or Energy Shield modifiers
RedHellionTier3
Split an Item: Into Two Items, with Half the Mods on Each Item
Does not work on Influenced or Split items
PlagueSpider
Split an Item: Into Three Items, with Two Mods on Each Item
Does not work on Influenced or Split items
PlagueSpider GullGoliath
Convert this Unique Item: Into Another Random Unique ItemScorpion
Add a Mod to a Life or Mana Flask: Adds "of Convection"
Requires Flask to have no existing Suffix
Grants Immunity to Chill for (6—8) seconds if used while Chilled
Grants Immunity to Freeze for (6—8) seconds if used while Frozen
Add a Mod to a Life or Mana Flask: Adds "of Damping"
Requires Flask to have no existing Suffix
Grants Immunity to Ignite for (6—8) seconds if used while Ignited
Removes all Burning when used
Add a Mod to a Life or Mana Flask: Adds "of Sealing"
Requires Flask to have no existing Suffix
Grants Immunity to Bleeding for (6—8) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (6—8) seconds if used while affected by Corrupted Blood
Add a Mod to a Life or Mana Flask: Adds "of Earthing"
Requires Flask to have no existing Suffix
Grants Immunity to Shock for (6—8) seconds if used while Shocked
Add a Mod to a Life or Mana Flask: Adds "of the Antitoxin"
Requires Flask to have no existing Suffix
Grants Immunity to Poison for (6—8) seconds if used while Poisoned
Add a Mod to a Life or Mana Flask: Adds "of Warding"
Requires Flask to have no existing Suffix
Removes Curses on use
Add a Mod to a Utility Flask: Adds "of the Lizard"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
Add a Mod to a Utility Flask: Adds "of the Skunk"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Poison during Effect
Add a Mod to a Utility Flask: Adds "of the Conger"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Shock during Effect
Add a Mod to a Utility Flask: Adds "of the Deer"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Freeze and Chill during Effect
Add a Mod to a Utility Flask: Adds "of the Urchin"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
Open a Portal: to Farrul's DenTiger
Open a Portal: to Saqawal's RoostMarakethBird
Open a Portal: to Fenumus' LairPlatedSpider
Open a Portal: to Craiceann's CoveCrabSpider
Craft an Aspect Skill onto an Item: Aspect of the Cat skill
Aspect of the Cat
SpiritBossTiger
Craft an Aspect Skill onto an Item: Aspect of the Avian skill
Aspect of the Avian
SpiritBossRex
Craft an Aspect Skill onto an Item: Aspect of the Spider skill
Aspect of the Spider
SpiritBossScorpion
Craft an Aspect Skill onto an Item: Aspect of the Crab skill
Aspect of the Crab
SpiritBossCrab
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skillSpiritBossTiger GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skillSpiritBossRex GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skillSpiritBossScorpion GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skillSpiritBossCrab GullGoliath
Sacrifice an Exceptional Support Gem: for 3 high Level, high Quality Support Gems
Resultant gems are not Exceptional
GreenSquidTier3
Apply a Hinekora's Lock: To a Magic ItemGemFrog GullGoliath
Modify an Item: to Have Maximum Possible LinksSandSpitter GullGoliath
Modify an Item: to Have Maximum Possible Number of SocketsShieldCrab GullGoliath
Bestiary Recipe Ruthless /62
NameRecipe
Enchant a Utility Flask: Adds "Used when an adjacent Flask is used"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Reused at the end of this Flask's effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when Charges reach full"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Guard Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Travel Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Hit a Rare or Unique Enemy, if not already in effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Frozen"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Chilled"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Shocked"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Ignited"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you start Bleeding"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Poisoned"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Block"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you take a Savage Hit"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you use a Life Flask"
Replaces any existing Enchantment
Create a Talisman: Breakrib TalismanRhoaBestiaryBoss
Create a Talisman: Ashscale TalismanShieldCrab
Create a Talisman: Lone Antler TalismanSandSpitter
Create a Talisman: Deep One TalismanCrabParasite
Create a Talisman: Chrysalis TalismanHellion1
Create a Talisman: Writhing TalismanBloodChieftain
Create a Talisman: Mandible TalismanBloodMonkeyBestiaryBoss
Create a Talisman: Bonespire TalismanGoatmanBestiaryBoss
Create a Talisman: Deadhand TalismanCaveBeast
Create a Talisman: Undying Flesh TalismanDropBearBestiaryBoss
Create a Talisman: Black Maw TalismanKiweth
Create a Talisman: Splitnewt TalismanScaleSpider
Create a Talisman: Clutching TalismanSeawitchSpawnBestiaryBoss
Create a Talisman: Horned TalismanSquid
Create a Talisman: Primal Skull TalismanSnake1
Create a Talisman: Hexclaw TalismanRootSpiderBestiaryBoss
Create a Talisman: Fangjaw TalismanSnake2
Create a Talisman: Wereclaw TalismanInsectSpawner
Create a Talisman: Monkey Twins TalismanSpikerBestiaryBoss
Create a Talisman: Three Hands TalismanSandLeaper
Create a Talisman: Longtooth TalismanBullBestiaryBoss
Create a Talisman: Rotfeather TalismanHoundBestiaryBoss
Create a Talisman: Three Rat TalismanPitbullBestiaryBoss
Create a Talisman: Avian Twins Talisman (Fire)PlagueSpider
Create a Talisman: Avian Twins Talisman (Lightning)VultureBestiaryBoss
Create a Talisman: Avian Twins Talisman (Cold)Hellion2
Create a Talisman: Monkey Paw Talisman (Power)Lynx
Create a Talisman: Monkey Paw Talisman (Frenzy)Wolf
Create a Talisman: Monkey Paw Talisman (Endurance)Frog
Transform an Item: from an Amulet into a Talisman
Does not work on Influenced items
IguanaBestiaryBoss
Create an Imprint: Of a Magic ItemGemFrog
Corrupt a Map: To have an Implicit ModifierParasiticSquid
Corrupt a Map: TwiceParasiticSquid Scorpion
Convert this Unique Item: Into Another Random Unique ItemScorpion
Open a Portal: to Farrul's DenTiger
Open a Portal: to Saqawal's RoostMarakethBird
Open a Portal: to Fenumus' LairPlatedSpider
Open a Portal: to Craiceann's CoveCrabSpider
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Cat skillSpiritBossTiger
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Avian skillSpiritBossRex
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Spider skillSpiritBossScorpion
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Crab skillSpiritBossCrab
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skillSpiritBossTiger GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skillSpiritBossRex GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skillSpiritBossScorpion GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skillSpiritBossCrab GullGoliath
Apply a Hinekora's Lock: To a Magic ItemGemFrog GullGoliath
Crafting Bench Topic /2
NPCName
HelenaAlright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold.
HelenaI could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy.
Crafting Bench
Category: Utility
Creates an object in your hideout
Crafting Bench HideoutCraftingBench /6
NameShow Full Descriptions
Shop TagUtility
CategoryHideout Item
Hideout Doodad CategoryUtility
Path of Exile 11
Path of Exile 20
MetadataMetadata/Items/HideoutInteractables/HideoutCraftingBench

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Crafting Bench

The Crafting Bench lets players craft a modifier into Equipment or modify sockets and links at the cost of some Currency. It can be found in the player's Hideout.

Mechanics

Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:

  • The item cannot already have a mod of that type.
  • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod.

Players can remove a crafted mod from an item with an CurrencyConvertToNormalOrb of Scouring. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.

There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of CurrencyVaalVaal Orb as the required currency.

For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.

Unlock locations

Crafting recipes are discovered in various locations across multiple content. The type of location depends on which category of recipe it is, or in other words which master it belongs to.

  • Recipes are found in various locations in Wraeclast and Oriath, as well as maps, which Helena will appraise.
  • Unveiling Veiled items adds experience towards that recipe.
  • Socket crafting recipes can be found in the Azurite Mine at specific kinds of nodes.

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