Crafting Bench /798 ⍟
Crafting Bench /798 ⍟
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Niko | Two Sockets | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Grand Arena |
Niko | Three Sockets | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Grand Arena |
Niko | Four Sockets | 10x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Grand Arena |
Niko | Five Sockets | 70x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | Dungeon Map |
Niko | Six Sockets | 350x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | Infested Valley Map |
Niko | Two Linked Sockets | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | Kaom's Stronghold |
Niko | Three Linked Sockets | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | Kaom's Stronghold |
Niko | Four Linked Sockets | 5x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | Kaom's Stronghold |
Niko | Five Linked Sockets | 150x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | Cemetery Map |
Niko | Six Linked Sockets | 1500x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | Toxic Sewer Map |
Niko | At Least One Red Socket | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet | The Mines Level 1 |
Niko | At Least Two Red Sockets | 25x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Three Red Sockets | 120x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least One Green Socket | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet | The Mines Level 1 |
Niko | At Least Two Green Sockets | 25x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Three Green Sockets | 120x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least One Blue Socket | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet | The Mines Level 1 |
Niko | At Least Two Blue Sockets | 25x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Three Blue Sockets | 120x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least One Red and One Green Socket | 15x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least One Red and One Blue Socket | 15x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least One Green and One Blue Socket | 15x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Two Red and One Green Socket | 100x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Two Red and One Blue Socket | 100x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Two Green and One Red Socket | 100x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Two Green and One Blue Socket | 100x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Two Blue and One Green Socket | 100x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Niko | At Least Two Blue and One Red Socket | 100x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield | The Mines Level 1 |
Zana | map item drop quantity +% [1] | Map, Map Fragment | Level 1 | |
Zana | map item drop quantity +% [2] | Map, Map Fragment | Level 3 | |
Zana | map item drop quantity +% [3] | Map, Map Fragment | Level 5 | |
Zana | map item drop quantity +% [4] | Map, Map Fragment | Level 7 | |
Zana | map item drop quantity +% [5] | Map, Map Fragment | Level 9 | |
Zana | map item drop quantity +% [6] | Map, Map Fragment | Level 11 | |
Zana | map item drop quantity +% [7] | Map, Map Fragment | Level 13 | |
Zana | map item drop quantity +% [8] | Map, Map Fragment | Level 15 | |
Zana | Fortune Favours the Brave | 3x ![]() | Map | Level 5 |
Zana | Area is inhabited by 12 additional Rogue Exiles map extra content weighting [1] map ignore rogue exile rarity bias [1] | Map | Level 1 | |
Zana | Area contains 6 additional Shrines map extra content weighting [1] | Map | Level 1 | |
Zana | Slaying Enemies in a kill streak grants Rampage bonuses 20% increased Quantity of Items found in this Area | Map | Level 1 | |
Zana | Area contains 6 additional Strongboxes map extra content weighting [1] | Map | Level 1 | |
Zana | Area contains 5 additional Harbingers map extra content weighting [1] | Map | Level 1 | |
Zana | Area contains a Corrupting Tempest map tempest corrupted drops weight [1] | Map | Level 1 | |
Zana | Area contains (24–36) additional Strongboxes Area's inhabitants are lying in ambush | Map | Level 1 | |
Zana | Area contains an Alluring Vaal Side Area map upgrade vaal side area chance % [100] map vaal side area chance % [100] | Map | Level 1 | |
Zana | Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess map force labyrinth trial [100] map upgrade labyrinth trial chance % [100] | Map | Level 1 | |
Zana | Area is inhabited by 2 additional Rogue Exiles map extra content weighting [1] map ignore rogue exile rarity bias [1] | 2x ![]() | Map | Level 2 |
Zana | Area contains 3 additional Shrines map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Zana | Area can contain Breaches Area contains 2 additional Breaches map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Zana | Slaying Enemies close together can attract monsters from Beyond this realm map extra content weighting [1] | 5x ![]() | Map | Level 9 |
Zana | Area contains 3 additional Harbingers map extra content weighting [1] | 6x ![]() | Map | Level 12 |
Zana | Areas contain a Mirror of Delirium map affliction league [1] | 10x ![]() | Map | Level 15 |
Zana | Areas contain Ritual Altars map extra content weighting [1] | 13x ![]() | Map | Level 16 |
Helena | +(15–25) to maximum Life | 1x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Default |
Helena | +(16–20)% to Fire Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Default |
Helena | +(16–20)% to Cold Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Default |
Helena | +(16–20)% to Lightning Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Default |
Helena | +(15–20) to Strength | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Default |
Helena | +(15–20) to Dexterity | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | Default |
Helena | +(15–20) to Intelligence | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | Default |
Helena | Remove Crafted Mods | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Default |
Helena | +(21–28)% to Fire Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Belly of the Beast Level 2 |
Helena | +(29–35)% to Fire Resistance | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Doedre's Cesspool |
Helena | +(21–28)% to Cold Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Belly of the Beast Level 2 |
Helena | +(29–35)% to Cold Resistance | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Doedre's Cesspool |
Helena | +(21–28)% to Lightning Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Belly of the Beast Level 2 |
Helena | +(29–35)% to Lightning Resistance | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Doedre's Cesspool |
Helena | +(10–12)% to Fire and Cold Resistances | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Labyrinth Trial in The Lower Prison, The Lower Prison |
Helena | +(13–16)% to Fire and Cold Resistances | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Fire and Cold Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(10–12)% to Cold and Lightning Resistances | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Labyrinth Trial in The Lower Prison, The Lower Prison |
Helena | +(13–16)% to Cold and Lightning Resistances | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Cold and Lightning Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(10–12)% to Fire and Lightning Resistances | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Labyrinth Trial in The Lower Prison, The Lower Prison |
Helena | +(13–16)% to Fire and Lightning Resistances | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(17–20)% to Fire and Lightning Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Quiver | Merciless Aspirant's Trial, Aspirant's Trial |
Helena | +(5–8)% to all Elemental Resistances | 6x ![]() | Ring, Amulet | Aspirant's Trial, Aspirant's Trial |
Helena | +(9–12)% to all Elemental Resistances | 1x ![]() | Ring, Amulet | Eternal Aspirant's Trial, Aspirant's Trial |
Helena | +(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x ![]() | Ring, Amulet | Aspirant's Trial, Aspirant's Trial |
Helena | +(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x ![]() | Ring, Amulet | Eternal Aspirant's Trial, Aspirant's Trial |
Helena | +(21–25) to Strength | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Western Forest |
Helena | +(26–30) to Strength | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Residence Map |
Helena | +(21–25) to Dexterity | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | The Western Forest |
Helena | +(26–30) to Dexterity | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | Residence Map |
Helena | +(21–25) to Intelligence | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | The Western Forest |
Helena | +(26–30) to Intelligence | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | Residence Map |
Helena | +(6–9) to all Attributes | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | Labyrinth Trial in The Imperial Gardens, The Imperial Gardens |
Helena | +(10–13) to all Attributes | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | Labyrinth Trial in The Tunnel, The Tunnel |
Helena | (10–14)% increased Movement Speed | 3x ![]() | Boots | The Caverns |
Helena | (15–19)% increased Movement Speed | 2x ![]() | Boots | The Chamber of Innocence |
Helena | (20–24)% increased Movement Speed | 4x ![]() | Boots | Epilogue, Oriath |
Helena | +(26–40) to maximum Life | 6x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Beacon |
Helena | +(41–55) to maximum Life | 2x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Feeding Trough |
Helena | +(56–70) to maximum Life | 4x ![]() | Body Armour, Gloves, Boots, Helmet, Shield | Plateau Map |
Helena | +(71–85) to maximum Life | 4x ![]() | Body Armour | Mineral Pools Map |
Helena | (0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Ring, Amulet, Gloves, Quiver | Atoll Map |
Helena | (0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x ![]() | Amulet | Bazaar Map |
Helena | (0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Atoll Map |
Helena | (0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x ![]() | One Hand Melee, Two Hand Melee | Bazaar Map |
Helena | (0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Bazaar Map |
Helena | +(55–64) to maximum Mana | 3x ![]() | Two Hand Melee | Default |
Helena | +(65–74) to maximum Mana | 6x ![]() | Two Hand Melee | The Beacon |
Helena | +(75–84) to maximum Mana | 2x ![]() | Two Hand Melee | The Feeding Trough |
Helena | +(85–94) to maximum Mana | 4x ![]() | Two Hand Melee | Plateau Map |
Helena | +(35–44) to maximum Mana | 3x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Default |
Helena | +(45–54) to maximum Mana | 6x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | The Beacon |
Helena | +(55–64) to maximum Mana | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | The Feeding Trough |
Helena | +(65–74) to maximum Mana | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Plateau Map |
Helena | +(25–34) to maximum Mana | 3x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver, Belt | Default |
Helena | +(35–44) to maximum Mana | 6x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver, Belt | The Beacon |
Helena | +(45–54) to maximum Mana | 2x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver, Belt | The Feeding Trough |
Helena | (20–30)% increased Mana Regeneration Rate | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Ring, Amulet, Shield | Labyrinth Trial in The Chamber of Sins Level 2, The Chamber of Sins Level 2 |
Helena | (31–40)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Ring, Amulet, Shield | Peninsula Map |
Helena | (40–59)% increased Physical Damage | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Sewers |
Helena | (60–79)% increased Physical Damage | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Ossuary |
Helena | (80–99)% increased Physical Damage | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Quarry |
Helena | (100–129)% increased Physical Damage | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Wasteland Map |
Helena | (37–51)% increased Spell Damage | 4x ![]() | Two Hand Melee | The Ancient Pyramid |
Helena | (52–66)% increased Spell Damage | 8x ![]() | Two Hand Melee | Shavronne's Tower |
Helena | (67–81)% increased Spell Damage | 4x ![]() | Two Hand Melee | The Boiling Lake |
Helena | (82–99)% increased Spell Damage | 1x ![]() | Two Hand Melee | Cold River Map |
Helena | (25–34)% increased Spell Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Ancient Pyramid |
Helena | (35–44)% increased Spell Damage | 8x ![]() | One Hand Melee, One Hand Ranged | Shavronne's Tower |
Helena | (45–54)% increased Spell Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Boiling Lake |
Helena | (55–66)% increased Spell Damage | 1x ![]() | One Hand Melee, One Hand Ranged | Cold River Map |
Helena | (11–20)% increased Damage over Time | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Labyrinth Trial in The Crypt, The Crypt |
Helena | (21–30)% increased Damage over Time | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Vaal Pyramid Map |
Helena | (15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Ring, Amulet, Belt, Quiver | Labyrinth Trial in The Catacombs, The Catacombs |
Helena | (24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Quiver, Belt | Phantasmagoria Map |
Helena | (8–10)% increased Attack Speed | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Dried Lake |
Helena | (11–15)% increased Attack Speed | 2x ![]() | One Hand Melee, Two Hand Melee | The Vastiri Desert |
Helena | (16–20)% increased Attack Speed | 1x ![]() | One Hand Melee, Two Hand Melee | Lair Map |
Helena | (11–13)% increased Attack Speed | 1x ![]() | One Hand Ranged, Two Hand Ranged | Lair Map |
Helena | (7–12)% increased Attack Speed | 2x ![]() | Gloves, Quiver, Shield | The Dried Lake |
Helena | (15–20)% increased Cast Speed | 6x ![]() | Two Hand Melee | The Dried Lake |
Helena | (21–26)% increased Cast Speed | 2x ![]() | Two Hand Melee | The Vastiri Desert |
Helena | (27–32)% increased Cast Speed | 1x ![]() | Two Hand Melee | Lair Map |
Helena | (10–13)% increased Cast Speed | 6x ![]() | One Hand Melee, One Hand Ranged | The Dried Lake |
Helena | (14–17)% increased Cast Speed | 2x ![]() | One Hand Melee, One Hand Ranged | The Vastiri Desert |
Helena | (18–21)% increased Cast Speed | 1x ![]() | One Hand Melee, One Hand Ranged | Lair Map |
Helena | (37–51)% increased Fire Damage | 4x ![]() | Two Hand Melee | The Solaris Temple Level 2 |
Helena | (52–66)% increased Fire Damage | 8x ![]() | Two Hand Melee | The Dread Thicket |
Helena | (67–81)% increased Fire Damage | 4x ![]() | Two Hand Melee | Estuary Map |
Helena | (25–34)% increased Fire Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | (35–44)% increased Fire Damage | 8x ![]() | One Hand Melee, One Hand Ranged | The Dread Thicket |
Helena | (45–54)% increased Fire Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Estuary Map |
Helena | (9–12)% increased Fire Damage | 4x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | (13–16)% increased Fire Damage | 2x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Dread Thicket |
Helena | (37–51)% increased Cold Damage | 4x ![]() | Two Hand Melee | The Crystal Veins |
Helena | (52–66)% increased Cold Damage | 8x ![]() | Two Hand Melee | The Causeway |
Helena | (67–81)% increased Cold Damage | 4x ![]() | Two Hand Melee | Frozen Cabins Map |
Helena | (25–34)% increased Cold Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Crystal Veins |
Helena | (35–44)% increased Cold Damage | 8x ![]() | One Hand Melee, One Hand Ranged | The Causeway |
Helena | (45–54)% increased Cold Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Frozen Cabins Map |
Helena | (9–12)% increased Cold Damage | 4x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Crystal Veins |
Helena | (13–16)% increased Cold Damage | 2x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Causeway |
Helena | (37–51)% increased Lightning Damage | 4x ![]() | Two Hand Melee | The Lunaris Temple Level 2 |
Helena | (52–66)% increased Lightning Damage | 8x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
Helena | (67–81)% increased Lightning Damage | 4x ![]() | Two Hand Melee | Leyline Map |
Helena | (25–34)% increased Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Lunaris Temple Level 2 |
Helena | (35–44)% increased Lightning Damage | 8x ![]() | One Hand Melee, One Hand Ranged | The Chamber of Sins Level 1 |
Helena | (45–54)% increased Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Leyline Map |
Helena | (9–12)% increased Lightning Damage | 4x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Lunaris Temple Level 2 |
Helena | (13–16)% increased Lightning Damage | 2x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Chamber of Sins Level 1 |
Helena | (37–51)% increased Chaos Damage | 2x ![]() | Two Hand Melee | The Temple of Decay Level 2 |
Helena | (52–66)% increased Chaos Damage | 4x ![]() | Two Hand Melee | The Ossuary |
Helena | (67–81)% increased Chaos Damage | 3x ![]() | Two Hand Melee | Underground River Map |
Helena | (25–34)% increased Chaos Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Temple of Decay Level 2 |
Helena | (35–44)% increased Chaos Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Ossuary |
Helena | (45–54)% increased Chaos Damage | 3x ![]() | One Hand Melee, One Hand Ranged | Underground River Map |
Helena | (9–12)% increased Chaos Damage | 3x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Temple of Decay Level 2 |
Helena | (13–16)% increased Chaos Damage | 3x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Ossuary |
Helena | +(91–120) to Accuracy Rating | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Reliquary |
Helena | +(121–200) to Accuracy Rating | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Desecrated Chambers |
Helena | +(201–300) to Accuracy Rating | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Acid Caverns Map |
Helena | +(91–120) to Accuracy Rating | 4x ![]() | Gloves, Helmet, Ring, Amulet, Quiver, Shield | The Reliquary |
Helena | +(121–150) to Accuracy Rating | 2x ![]() | Gloves, Helmet, Ring, Amulet, Quiver, Shield | The Desecrated Chambers |
Helena | +(151–220) to Accuracy Rating | 2x ![]() | Gloves, Helmet, Ring, Amulet, Quiver, Shield | Acid Caverns Map |
Helena | (9–12)% increased Global Physical Damage | 3x ![]() | Shield, Amulet | The Sewers |
Helena | (13–16)% increased Global Physical Damage | 3x ![]() | Shield, Amulet | The Ossuary |
Helena | (26–35)% increased Armour | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | (41–50)% increased Armour | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (56–74)% increased Armour | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Silo Map |
Helena | +(50–75) to Armour | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | +(100–150) to Armour | 1x ![]() | Body Armour, Helmet, Shield | The Karui Fortress |
Helena | +(250–320) to Armour | 2x ![]() | Body Armour, Shield | Silo Map |
Helena | (26–35)% increased Evasion Rating | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | (41–50)% increased Evasion Rating | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (56–74)% increased Evasion Rating | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Silo Map |
Helena | +(50–75) to Evasion Rating | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | +(100–150) to Evasion Rating | 1x ![]() | Body Armour, Helmet, Shield | The Karui Fortress |
Helena | +(250–320) to Evasion Rating | 2x ![]() | Body Armour, Shield | Silo Map |
Helena | (26–35)% increased Energy Shield | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | (41–50)% increased Energy Shield | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (56–74)% increased Energy Shield | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Silo Map |
Helena | +(17–22) to maximum Energy Shield | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | +(35–45) to maximum Energy Shield | 1x ![]() | Body Armour, Helmet, Shield | The Karui Fortress |
Helena | +(56–69) to maximum Energy Shield | 2x ![]() | Body Armour, Shield | Silo Map |
Helena | (10–12)% increased maximum Energy Shield | 1x ![]() | Amulet | Shore Map |
Helena | (13–15)% increased maximum Energy Shield | 2x ![]() | Amulet | Academy Map |
Helena | +(21–25) to maximum Energy Shield | 1x ![]() | Amulet, Ring | Shore Map |
Helena | +(26–30) to maximum Energy Shield | 2x ![]() | Amulet, Ring | Academy Map |
Helena | (26–35)% increased Armour and Evasion | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | (41–50)% increased Armour and Evasion | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (56–74)% increased Armour and Evasion | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Silo Map |
Helena | (26–35)% increased Armour and Energy Shield | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | (41–50)% increased Armour and Energy Shield | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (56–74)% increased Armour and Energy Shield | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Silo Map |
Helena | (26–35)% increased Evasion and Energy Shield | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Crematorium |
Helena | (41–50)% increased Evasion and Energy Shield | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (56–74)% increased Evasion and Energy Shield | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | Silo Map |
Helena | Adds (19–21) to (32–41) Fire Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | Adds (38–46) to (73–85) Fire Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Dread Thicket |
Helena | Adds (60–72) to (110–128) Fire Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Estuary Map |
Helena | Adds (11–12) to (19–23) Fire Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | Adds (22–27) to (42–49) Fire Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Dread Thicket |
Helena | Adds (35–41) to (63–73) Fire Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Estuary Map |
Helena | Adds (8–11) to (16–20) Fire Damage to Attacks | 4x ![]() | Ring, Amulet, Gloves | The Solaris Temple Level 2 |
Helena | Adds (12–17) to (26–30) Fire Damage to Attacks | 2x ![]() | Ring, Amulet | The Dread Thicket |
Helena | Adds (19–21) to (32–41) Cold Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Crystal Veins |
Helena | Adds (38–46) to (73–85) Cold Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Causeway |
Helena | Adds (60–72) to (110–128) Cold Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Frozen Cabins Map |
Helena | Adds (11–12) to (19–23) Cold Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Crystal Veins |
Helena | Adds (22–27) to (42–49) Cold Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Causeway |
Helena | Adds (35–41) to (63–73) Cold Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Frozen Cabins Map |
Helena | Adds (6–8) to (14–18) Cold Damage to Attacks | 4x ![]() | Ring, Amulet, Gloves | The Crystal Veins |
Helena | Adds (11–15) to (23–27) Cold Damage to Attacks | 2x ![]() | Ring, Amulet | The Causeway |
Helena | Adds (2–5) to (46–64) Lightning Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Lunaris Temple Level 2 |
Helena | Adds (6–9) to (104–139) Lightning Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (10–14) to (162–197) Lightning Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Leyline Map |
Helena | Adds (1–3) to (27–37) Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Lunaris Temple Level 2 |
Helena | Adds (3–5) to (60–80) Lightning Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (6–8) to (100–113) Lightning Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Leyline Map |
Helena | Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | Ring, Amulet, Gloves | The Lunaris Temple Level 2 |
Helena | Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x ![]() | Ring, Amulet | The Chamber of Sins Level 1 |
Helena | Adds (9–12) to (18–21) Physical Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Sewers |
Helena | Adds (11–15) to (23–27) Physical Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Ossuary |
Helena | Adds (18–24) to (36–42) Physical Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Quarry |
Helena | Adds (6–8) to (13–15) Physical Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Sewers |
Helena | Adds (7–11) to (16–19) Physical Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Ossuary |
Helena | Adds (13–17) to (26–30) Physical Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Quarry |
Helena | Adds (3–5) to (6–8) Physical Damage to Attacks | 4x ![]() | Ring, Amulet, Quiver, Gloves | The Sewers |
Helena | Adds (5–7) to (8–10) Physical Damage to Attacks | 2x ![]() | Ring, Amulet, Quiver | The Ossuary |
Helena | Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x ![]() | Ring, Amulet, Quiver, Gloves | The Temple of Decay Level 2 |
Helena | Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x ![]() | Ring, Amulet, Quiver | The Ossuary |
Helena | Adds (16–21) to (31–36) Fire Damage to Spells | 4x ![]() | Two Hand Melee | The Solaris Temple Level 2 |
Helena | Adds (28–38) to (57–66) Fire Damage to Spells | 2x ![]() | Two Hand Melee | The Dread Thicket |
Helena | Adds (41–55) to (83–96) Fire Damage to Spells | 4x ![]() | Two Hand Melee | Estuary Map |
Helena | Adds (12–16) to (23–27) Fire Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | Adds (21–28) to (42–49) Fire Damage to Spells | 2x ![]() | One Hand Melee, One Hand Ranged | The Dread Thicket |
Helena | Adds (31–41) to (61–71) Fire Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | Estuary Map |
Helena | Adds (14–19) to (28–33) Cold Damage to Spells | 4x ![]() | Two Hand Melee | The Crystal Veins |
Helena | Adds (26–34) to (52–60) Cold Damage to Spells | 2x ![]() | Two Hand Melee | The Causeway |
Helena | Adds (38–50) to (75–88) Cold Damage to Spells | 4x ![]() | Two Hand Melee | Frozen Cabins Map |
Helena | Adds (10–13) to (19–22) Cold Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | The Crystal Veins |
Helena | Adds (17–23) to (34–40) Cold Damage to Spells | 2x ![]() | One Hand Melee, One Hand Ranged | The Causeway |
Helena | Adds (25–33) to (50–58) Cold Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | Frozen Cabins Map |
Helena | Adds (1–5) to (59–63) Lightning Damage to Spells | 4x ![]() | Two Hand Melee | The Lunaris Temple Level 2 |
Helena | Adds (3–9) to (109–115) Lightning Damage to Spells | 2x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
Helena | Adds (4–13) to (159–168) Lightning Damage to Spells | 4x ![]() | Two Hand Melee | Leyline Map |
Helena | Adds (1–4) to (39–42) Lightning Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | The Lunaris Temple Level 2 |
Helena | Adds (2–6) to (73–77) Lightning Damage to Spells | 2x ![]() | One Hand Melee, One Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (3–9) to (106–112) Lightning Damage to Spells | 4x ![]() | One Hand Melee, One Hand Ranged | Leyline Map |
Helena | (17–19)% increased Critical Strike Chance | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Thicket Map |
Helena | (20–24)% increased Critical Strike Chance | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Arsenal Map |
Helena | (25–27)% increased Critical Strike Chance | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Maze Map |
Helena | +(17–19)% to Global Critical Strike Multiplier | 6x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Thicket Map |
Helena | +(20–24)% to Global Critical Strike Multiplier | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Arsenal Map |
Helena | +(25–28)% to Global Critical Strike Multiplier | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Maze Map |
Helena | (45–75)% increased Critical Strike Chance for Spells | 6x ![]() | Two Hand Melee | Thicket Map |
Helena | (76–105)% increased Critical Strike Chance for Spells | 3x ![]() | Two Hand Melee | Arsenal Map |
Helena | (30–49)% increased Critical Strike Chance for Spells | 6x ![]() | One Hand Melee, One Hand Ranged | Thicket Map |
Helena | (50–69)% increased Critical Strike Chance for Spells | 3x ![]() | One Hand Melee, One Hand Ranged | Arsenal Map |
Helena | (17–21)% increased Global Critical Strike Chance | 9x ![]() | Quiver, Amulet | Thicket Map |
Helena | (22–27)% increased Global Critical Strike Chance | 1x ![]() | Quiver, Amulet | Arsenal Map |
Helena | (5–10)% increased Flask Effect Duration | 2x ![]() | Belt | Labyrinth Trial in The Bath House, The Bath House |
Helena | (11–15)% increased Flask Effect Duration | 4x ![]() | Belt | Cage Map |
Helena | (15–20)% chance to Avoid being Stunned | 1x ![]() | Helmet, Gloves | The Ascent |
Helena | (21–25)% chance to Avoid being Stunned | 2x ![]() | Helmet, Gloves | Forbidden Woods Map |
Helena | (16–20)% chance to Avoid Elemental Ailments | 1x ![]() | Boots, Shield | The Ascent |
Helena | (21–25)% chance to Avoid Elemental Ailments | 2x ![]() | Boots, Shield | Forbidden Woods Map |
Helena | (24–30)% reduced Effect of Chill and Shock on you | 1x ![]() | Boots, Gloves | The Ascent |
Helena | (31–40)% reduced Effect of Chill and Shock on you | 2x ![]() | Boots, Gloves | Forbidden Woods Map |
Helena | +(2–3)% Chance to Block | 9x ![]() | Shield | Ivory Temple Map |
Helena | +(4–5)% Chance to Block | 3x ![]() | Shield | Colosseum Map |
Helena | (2–3)% Chance to Block Spell Damage | 4x ![]() | Shield | Ivory Temple Map |
Helena | (4–5)% Chance to Block Spell Damage | 3x ![]() | Shield | Colosseum Map |
Helena | (5–6)% increased Life Regeneration rate | 2x ![]() | Helmet, Gloves, Boots | Moon Temple Map |
Helena | (7–8)% increased Life Regeneration rate | 4x ![]() | Helmet, Gloves, Boots | Gardens Map |
Helena | 2% additional Physical Damage Reduction | 2x ![]() | Body Armour, Shield | Moon Temple Map |
Helena | 3% additional Physical Damage Reduction | 4x ![]() | Body Armour, Shield | Gardens Map |
Helena | +(3–4)% chance to Suppress Spell Damage | 2x ![]() | Helmet, Gloves, Boots | Moon Temple Map |
Helena | +(5–6)% chance to Suppress Spell Damage | 4x ![]() | Helmet, Gloves, Boots | Gardens Map |
Helena | +(5–7)% chance to Suppress Spell Damage | 2x ![]() | Body Armour, Shield | Moon Temple Map |
Helena | +(8–10)% chance to Suppress Spell Damage | 4x ![]() | Body Armour, Shield | Gardens Map |
Helena | (9–11)% increased Energy Shield Recharge Rate | 2x ![]() | Helmet, Gloves, Boots | Moon Temple Map |
Helena | (12–14)% increased Energy Shield Recharge Rate | 4x ![]() | Helmet, Gloves, Boots | Gardens Map |
Helena | (16–20)% faster start of Energy Shield Recharge | 2x ![]() | Body Armour, Shield | Moon Temple Map |
Helena | (21–25)% faster start of Energy Shield Recharge | 4x ![]() | Body Armour, Shield | Gardens Map |
Helena | 5% reduced Damage taken from Damage Over Time | 2x ![]() | Shield | Mesa Map |
Helena | Item drops on Death if Equipped by an Animated Guardian | 1x ![]() | Body Armour | Grave Trough Map |
Helena | Light Radius is based on Energy Shield instead of Life | 4x ![]() | Helmet, Ring | Grave Trough Map |
Helena | Minions have (11–15)% increased maximum Life | 4x ![]() | Shield, Ring | The Lunaris Temple Level 2 |
Helena | Minions have (16–20)% increased maximum Life | 2x ![]() | Shield | Promenade Map |
Helena | Minions deal (10–20)% increased Damage | 3x ![]() | Gloves | The Lunaris Temple Level 2 |
Helena | Minions have (13–17)% increased Movement Speed | 4x ![]() | Ring, Amulet | The Lunaris Temple Level 2 |
Helena | Minions have (18–22)% increased Movement Speed | 2x ![]() | Ring, Amulet | Promenade Map |
Helena | Minions deal (37–51)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | The Lunaris Temple Level 2 |
Helena | Minions deal (52–66)% increased Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | Promenade Map |
Helena | Minions deal (67–81)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Shrine Map |
Helena | Minions deal (25–34)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | The Lunaris Temple Level 2 |
Helena | Minions deal (35–44)% increased Damage | 2x ![]() | One Hand Melee, One Hand Ranged | Promenade Map |
Helena | Minions deal (45–54)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Shrine Map |
Helena | (52–66)% increased Trap Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | (67–81)% increased Trap Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Pier Map |
Helena | (35–44)% increased Trap Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | (45–54)% increased Trap Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Pier Map |
Helena | (52–66)% increased Mine Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | (67–81)% increased Mine Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Pier Map |
Helena | (35–44)% increased Mine Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | (45–54)% increased Mine Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Pier Map |
Helena | (17–20)% increased Trap Throwing Speed | 6x ![]() | Two Hand Melee, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | (21–23)% increased Trap Throwing Speed | 2x ![]() | Two Hand Melee, Two Hand Ranged | Pier Map |
Helena | (9–12)% increased Trap Throwing Speed | 6x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | (13–15)% increased Trap Throwing Speed | 2x ![]() | One Hand Melee, One Hand Ranged | Pier Map |
Helena | (17–20)% increased Mine Throwing Speed | 6x ![]() | Two Hand Melee, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | (21–23)% increased Mine Throwing Speed | 2x ![]() | Two Hand Melee, Two Hand Ranged | Pier Map |
Helena | (9–12)% increased Mine Throwing Speed | 6x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | (13–15)% increased Mine Throwing Speed | 2x ![]() | One Hand Melee, One Hand Ranged | Pier Map |
Helena | (3–5)% increased Attack Speed | 2x ![]() | Ring | The Dried Lake |
Helena | (6–9)% increased Cast Speed | 6x ![]() | Shield, Amulet | The Dried Lake |
Helena | (15–20)% increased Warcry Speed | 6x ![]() | Amulet | The Dried Lake |
Helena | Warcries cannot Exert Travel Skills | 1x ![]() | Ring, Amulet, Belt | The Chamber of Innocence |
Helena | Used when an adjacent Flask is used | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Reused at the end of this Flask's effect | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when Charges reach full | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you Use a Guard Skill | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you Use a Travel Skill | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you become Frozen | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you become Chilled | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you become Shocked | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you become Ignited | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you start Bleeding | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you become Poisoned | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you Block | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you take a Savage Hit | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Used when you use a Life Flask | 5x ![]() 5x ![]() | Flask | Epilogue, Oriath |
Helena | Remove Enchantments | 3x ![]() | Flask, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Belt, Amulet, Ring, Quiver | Default |
Helena | Moving while Bleeding doesn't cause you to take extra Damage | 2x ![]() | Shield, Quiver | The Ascent |
Helena | +(31–36)% Chaos Resistance against Damage Over Time | 4x ![]() | Belt | Mesa Map |
Helena | +(37–43)% Chaos Resistance against Damage Over Time | 2x ![]() | Belt | Mesa Map |
Helena | (41–50)% chance to Avoid Bleeding | 4x ![]() | Boots | The Ascent |
Helena | (51–60)% chance to Avoid Bleeding | 2x ![]() | Boots | Forbidden Woods Map |
Helena | (41–50)% reduced Ignite Duration on you | 4x ![]() | Ring | The Ascent |
Helena | (51–60)% reduced Ignite Duration on you | 2x ![]() | Ring | Forbidden Woods Map |
Helena | (41–50)% reduced Effect of Chill on you | 4x ![]() | Ring | The Ascent |
Helena | (51–60)% reduced Effect of Chill on you | 2x ![]() | Ring | Forbidden Woods Map |
Helena | (41–50)% reduced Effect of Shock on you | 4x ![]() | Ring | The Ascent |
Helena | (51–60)% reduced Effect of Shock on you | 2x ![]() | Ring | Forbidden Woods Map |
Helena | (16–20)% reduced Effect of Curses on you | 4x ![]() | Ring | The Ascent |
Helena | (21–25)% reduced Effect of Curses on you | 2x ![]() | Ring | Forbidden Woods Map |
Helena | (11–15)% reduced Effect of Freeze on you | 4x ![]() | Helmet | The Ascent |
Helena | (16–20)% reduced Effect of Freeze on you | 2x ![]() | Helmet | Forbidden Woods Map |
Helena | Adds (9–11) to (16–21) Fire Damage to Attacks | 4x ![]() | Quiver | The Solaris Temple Level 2 |
Helena | Adds (19–23) to (37–42) Fire Damage to Attacks | 2x ![]() | Quiver | The Dread Thicket |
Helena | Adds (9–11) to (16–21) Cold Damage to Attacks | 4x ![]() | Quiver | The Crystal Veins |
Helena | Adds (19–23) to (37–42) Cold Damage to Attacks | 2x ![]() | Quiver | The Causeway |
Helena | Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | Quiver | The Lunaris Temple Level 2 |
Helena | Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x ![]() | Quiver | The Chamber of Sins Level 1 |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Unveil |
Jun | (61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Unveil |
Jun | (69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Two Hand Melee | Unveil |
Jun | (35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x ![]() | Two Hand Melee | Unveil |
Jun | (65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x ![]() | Two Hand Melee | Unveil |
Jun | (73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Unveil |
Jun | (59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Two Hand Melee | Unveil |
Jun | (67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Unveil |
Jun | (38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(25–27)% to Chaos Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Chaos Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Chaos Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Chaos Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(25–27)% to Physical Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Physical Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Physical Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Physical Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(25–27)% to Cold Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Cold Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Cold Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Cold Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(25–27)% to Fire Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Unveil |
Jun | +(28–30)% to Fire Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(31–35)% to Fire Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Unveil |
Jun | +(14–15)% to Fire Damage over Time Multiplier | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | (6–7)% chance to deal Double Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (8–10)% chance to deal Double Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 3% chance to deal Double Damage | 2x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (4–5)% chance to deal Double Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Armour +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | +(10–15) to Strength and Dexterity | 6x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Strength and Dexterity | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Strength and Dexterity | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(10–15) to Dexterity and Intelligence | 6x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Dexterity and Intelligence | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Dexterity and Intelligence | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(10–15) to Strength and Intelligence | 6x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Strength and Intelligence | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(21–25) to Strength and Intelligence | 4x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +1 to Minimum Endurance Charges | 1x ![]() | Ring, Amulet | Unveil |
Jun | +1 to Minimum Power Charges | 1x ![]() | Ring, Amulet | Unveil |
Jun | +1 to Minimum Frenzy Charges | 1x ![]() | Ring, Amulet | Unveil |
Jun | +(26–30) to maximum Mana Regenerate 2 Mana per second | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana Regenerate 3 Mana per second | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana Regenerate 4 Mana per second | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | 3% increased Attack and Cast Speed | 8x ![]() | Amulet, Quiver | Unveil |
Jun | 4% increased Attack and Cast Speed | 4x ![]() | Amulet, Quiver | Unveil |
Jun | (5–6)% increased Attack and Cast Speed | 3x ![]() | Amulet, Quiver | Unveil |
Jun | (13–14)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (13–14)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (13–14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Unveil |
Jun | (18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Unveil |
Jun | +(105–150) to Armour and Evasion Rating | 8x ![]() | Belt, Quiver | Unveil |
Jun | +(151–213) to Armour and Evasion Rating | 2x ![]() | Belt, Quiver | Unveil |
Jun | +(214–285) to Armour and Evasion Rating | 4x ![]() | Belt, Quiver | Unveil |
Jun | +(105–150) to Armour +(11–15) to maximum Energy Shield | 8x ![]() | Belt | Unveil |
Jun | +(151–213) to Armour +(16–20) to maximum Energy Shield | 2x ![]() | Belt | Unveil |
Jun | +(214–285) to Armour +(21–25) to maximum Energy Shield | 4x ![]() | Belt | Unveil |
Jun | +(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x ![]() | Belt, Quiver | Unveil |
Jun | +(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x ![]() | Belt, Quiver | Unveil |
Jun | +(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x ![]() | Belt, Quiver | Unveil |
Jun | (5–6)% chance for Flasks you use to not consume Charges | 3x ![]() | Belt | Unveil |
Jun | (7–8)% chance for Flasks you use to not consume Charges | 3x ![]() | Belt | Unveil |
Jun | 20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x ![]() | Belt | Unveil |
Jun | 33% reduced Flask Charges gained Flasks applied to you have (11–14)% increased Effect | 1x ![]() | Belt | Unveil |
Jun | (6–8)% increased Cooldown Recovery Rate | 2x ![]() | Belt | Unveil |
Jun | (9–12)% increased Cooldown Recovery Rate | 1x ![]() | Belt | Unveil |
Jun | (5–6)% increased Damage per Endurance Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Endurance Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (5–6)% increased Damage per Frenzy Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Frenzy Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (5–6)% increased Damage per Power Charge | 3x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (3–4)% increased Damage per Power Charge | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (20–25)% of Physical Damage Converted to Fire Damage | 4x ![]() | Gloves | Unveil |
Jun | (20–25)% of Physical Damage Converted to Cold Damage | 4x ![]() | Gloves | Unveil |
Jun | (20–25)% of Physical Damage Converted to Lightning Damage | 4x ![]() | Gloves | Unveil |
Jun | +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x ![]() | Helmet | Unveil |
Jun | (16–22)% increased Effect of Non-Damaging Ailments | 2x ![]() | Boots, Amulet | Unveil |
Jun | (23–30)% increased Effect of Non-Damaging Ailments | 2x ![]() | Boots, Amulet | Unveil |
Jun | (4–5)% increased Effect of your Curses | 2x ![]() | Shield | Unveil |
Jun | (6–7)% increased Effect of your Curses | 1x ![]() | Shield | Unveil |
Jun | (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x ![]() | Body Armour, Helmet | Unveil |
Jun | (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x ![]() | Body Armour, Helmet | Unveil |
Jun | +(1000–1600) to Armour during Soul Gain Prevention | 2x ![]() | Body Armour, Shield | Unveil |
Jun | +(1601–2200) to Armour during Soul Gain Prevention | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(2201–3000) to Armour during Soul Gain Prevention | 4x ![]() | Body Armour, Shield | Unveil |
Jun | You have Onslaught during Soul Gain Prevention | 3x ![]() | Boots, Gloves | Unveil |
Jun | (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x ![]() | Boots, Gloves | Unveil |
Jun | (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x ![]() | Boots, Gloves | Unveil |
Jun | (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x ![]() | Boots, Gloves | Unveil |
Jun | +1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x ![]() | Helmet, Gloves | Unveil |
Jun | +1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x ![]() | Helmet, Gloves | Unveil |
Jun | +1 to Level of Socketed Melee Gems +2 to Melee Strike Range | 4x ![]() | Helmet, Gloves | Unveil |
Jun | +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x ![]() | Body Armour, Belt | Unveil |
Jun | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour, Belt | Unveil |
Jun | Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour, Belt | Unveil |
Jun | (9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x ![]() | Quiver | Unveil |
Jun | (11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x ![]() | Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x ![]() | Quiver | Unveil |
Jun | (11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves, Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves, Quiver | Unveil |
Jun | (15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves, Quiver | Unveil |
Jun | (11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves, Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves, Quiver | Unveil |
Jun | (15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves, Quiver | Unveil |
Jun | +(28–33) to maximum Life Regenerate 2 Mana per second | 6x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(34–40) to maximum Life Regenerate 3 Mana per second | 2x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(41–45) to maximum Life Regenerate 4 Mana per second | 4x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | Regenerate 15 Life per second +(28–33) to maximum Mana | 6x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | Regenerate 20 Life per second +(34–40) to maximum Mana | 2x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | Regenerate 25 Life per second +(41–45) to maximum Mana | 4x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | (18–20)% increased Totem Placement speed | 6x ![]() | Boots, Amulet | Unveil |
Jun | (21–25)% increased Totem Placement speed | 3x ![]() | Boots, Amulet | Unveil |
Jun | (26–30)% increased Totem Placement speed | 3x ![]() | Boots, Amulet | Unveil |
Jun | Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x ![]() | Belt | Unveil |
Jun | (16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet, Boots | Unveil |
Jun | (19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x ![]() | Helmet, Boots | Unveil |
Jun | (23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet, Boots | Unveil |
Jun | 8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet, Gloves | Unveil |
Jun | (9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x ![]() | Helmet, Gloves | Unveil |
Jun | (11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet, Gloves | Unveil |
Jun | Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x ![]() | Ring | Unveil |
Jun | Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Unveil |
Jun | Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Unveil |
Jun | 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x ![]() | Body Armour | Unveil |
Jun | Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x ![]() | Body Armour | Unveil |
Jun | Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x ![]() | Body Armour | Unveil |
Jun | (16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (22–25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x ![]() | Gloves | Unveil |
Jun | (26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x ![]() | Gloves | Unveil |
Jun | (31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x ![]() | Gloves | Unveil |
Jun | (41–50)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Unveil |
Jun | (51–60)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Unveil |
Jun | (61–70)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Unveil |
Jun | You are Immune to Ailments while Focused grant focus skill [1] | 3x ![]() | Boots | Unveil |
Jun | You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x ![]() | Amulet | Unveil |
Jun | +5 to maximum Fortification while Focused grant focus skill [1] | 4x ![]() | Body Armour | Unveil |
Jun | +6 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | +7 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x ![]() | Helmet | Unveil |
Jun | (11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x ![]() | Body Armour | Unveil |
Jun | Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x ![]() | Gloves | Unveil |
Jun | (12–14)% increased Damage | 4x ![]() | Ring, Belt | Unveil, Leo |
Jun | (15–17)% increased Damage | 1x ![]() | Ring, Belt | Unveil, Leo |
Jun | +1 to Level of Socketed Support Gems | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Catarina |
Jun | +2 to Level of Socketed Support Gems | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Catarina |
Jun | Channelling Skills have -1 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Channelling Skills have -2 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Channelling Skills have -3 to Total Mana Cost | 4x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have -4 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have -5 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | (31–36)% increased Damage while Leeching | 3x ![]() | Gloves, Amulet | Unveil, Vorici |
Jun | (37–43)% increased Damage while Leeching | 1x ![]() | Gloves, Amulet | Unveil, Vorici |
Jun | +(6–7)% to Quality of Socketed Gems | 8x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Haku |
Jun | +(7–8)% to Quality of Socketed Gems | 1x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, Shield | Unveil, Haku |
Jun | Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, Tora |
Jun | Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, Tora |
Jun | Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil, Tora |
Jun | Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil, Tora |
Jun | Hits can't be Evaded | 3x ![]() | One Hand Melee, Two Hand Melee | Unveil, Vagan |
Jun | (19–23)% increased Damage during any Flask Effect | 2x ![]() | Gloves | Unveil, Guff |
Jun | (24–28)% increased Damage during any Flask Effect | 4x ![]() | Gloves | Unveil, Guff |
Jun | (36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x ![]() | Helmet | Unveil, Janus |
Jun | (41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x ![]() | Helmet | Unveil, Janus |
Jun | Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, It That Fled |
Jun | Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil, It That Fled |
Jun | 5% increased Attributes | 2x ![]() | Body Armour | Unveil, Hillock |
Jun | 6% increased Attributes | 4x ![]() | Body Armour | Unveil, Hillock |
Jun | (3–4)% of Physical Damage from Hits taken as Fire Damage (3–4)% of Physical Damage from Hits taken as Lightning Damage | 2x ![]() | Body Armour | Unveil, Gravicius |
Jun | (5–6)% of Physical Damage from Hits taken as Fire Damage (5–6)% of Physical Damage from Hits taken as Lightning Damage | 4x ![]() | Body Armour | Unveil, Gravicius |
Jun | Trigger Level 10 Summon Spectral Wolf on Kill | 3x ![]() | Amulet | Unveil, Jorgin |
Jun | (5–6)% of Physical Damage from Hits taken as Fire Damage | 4x ![]() | Helmet | Unveil, Korell |
Jun | (7–8)% of Physical Damage from Hits taken as Fire Damage | 1x ![]() | Helmet | Unveil, Korell |
Jun | 80% chance to Avoid being Frozen | 4x ![]() | Boots | Unveil, Rin |
Jun | 100% chance to Avoid being Frozen | 1x ![]() | Boots | Unveil, Rin |
Jun | (12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x ![]() | Ring | Unveil, Cameria |
Jun | (14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x ![]() | Ring | Unveil, Cameria |
Jun | (11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x ![]() | Ring | Unveil, Aisling |
Jun | (14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x ![]() | Ring | Unveil, Aisling |
Jun | (11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x ![]() | Ring | Unveil, Riker |
Jun | (14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x ![]() | Ring | Unveil, Riker |
Jun | Regenerate 3% of Life per second during Effect | 6x ![]() | Flask | Unveil |
Jun | 50% Chance to Avoid being Stunned during Effect | 6x ![]() | Flask | Unveil |
Jun | (20–25)% reduced Mana Cost of Skills during Effect | 6x ![]() | Flask | Unveil |
Jun | (20–30)% increased Rarity of Items found during Effect | 6x ![]() | Flask | Unveil |
Jun | (45–55)% reduced Reflected Damage taken during Effect | 6x ![]() | Flask | Unveil |
Jun | 15% of Damage Taken from Hits is Leeched as Life during Effect | 6x ![]() | Flask | Unveil |
Jun | +(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee, Two Hand Melee | Unveil |
Jun | +(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee, Two Hand Melee | Unveil |
Jun | (12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(9–10)% to Fire and Chaos Resistances | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Fire and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Fire and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(9–10)% to Lightning and Chaos Resistances | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Lightning and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Lightning and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(9–10)% to Cold and Chaos Resistances | 8x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Cold and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(13–15)% to Cold and Chaos Resistances | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour, Shield | Unveil |
Jun | (7–8)% increased Trap Throwing Speed | 6x ![]() | Amulet, Belt | Unveil |
Jun | (9–10)% increased Trap Throwing Speed | 3x ![]() | Amulet, Belt | Unveil |
Jun | (11–12)% increased Trap Throwing Speed | 4x ![]() | Amulet, Belt | Unveil |
Jun | (7–8)% increased Mine Throwing Speed | 6x ![]() | Amulet, Helmet | Unveil |
Jun | (9–10)% increased Mine Throwing Speed | 3x ![]() | Amulet, Helmet | Unveil |
Jun | (11–12)% increased Mine Throwing Speed | 4x ![]() | Amulet, Helmet | Unveil |
Jun | (11–13)% increased Brand Attachment range | 6x ![]() | Amulet, Gloves | Unveil |
Jun | (14–16)% increased Brand Attachment range | 3x ![]() | Amulet, Gloves | Unveil |
Jun | (17–20)% increased Brand Attachment range | 4x ![]() | Amulet, Gloves | Unveil |
Jun | (5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x ![]() | Body Armour | Unveil |
Jun | (5–7)% Chance to Block Attack Damage | 4x ![]() | Body Armour | Unveil |
Jun | (6–8)% Chance to Block Spell Damage | 4x ![]() | Body Armour | Unveil |
Jun | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x ![]() | Body Armour | Unveil |
Jun | (6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x ![]() | Amulet | Unveil |
Jun | (8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x ![]() | Amulet | Unveil |
Jun | (10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x ![]() | Amulet | Unveil |
Jun | (10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x ![]() | Amulet | Unveil |
Jun | (13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x ![]() | Amulet | Unveil |
Jun | (17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x ![]() | Amulet | Unveil |
Jun | (9–10)% increased Melee Damage +1 to Melee Strike Range | 3x ![]() | Amulet | Unveil |
Jun | (11–13)% increased Melee Damage +1 to Melee Strike Range | 3x ![]() | Amulet | Unveil |
Jun | (14–16)% increased Melee Damage +1 to Melee Strike Range | 1x ![]() | Amulet | Unveil |
Jun | Focus has (21–25)% increased Cooldown Recovery Rate | 3x ![]() | Boots | Unveil |
Prefixes Cannot Be Changed | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Coward's Trial | |
Suffixes Cannot Be Changed | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Oba's Cursed Trove | |
Can have up to 3 Crafted Modifiers | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Putrid Cloister | |
Cannot roll Attack Modifiers | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Caer Blaidd, Wolfpack's Den | |
Cannot roll Caster Modifiers | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Whakawairua Tuahu |
Crafting Bench HideoutCraftingBench /8
Crafting Bench HideoutCraftingBench /8
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Crafting Bench |
Class | Hideout Doodads |
Type | Metadata/Items/HideoutInteractables/HideoutCraftingBench |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
Shop | Utility |
Icon | Art/2DItems/Hideout/CraftingBench |
Reference | Community Wiki |
Bestiary Recipe /115 ⍟
Bestiary Recipe /115 ⍟
Category | Name | Recipe |
---|---|---|
Create Currency Items | A Stack of 8 Chromatic Orbs | ![]() |
Create Currency Items | A Stack of 4 Jeweller's Orbs | ![]() |
Create Currency Items | Orb of Fusing | ![]() |
Create Currency Items | A Stack of 10 Random Currency | ![]() |
Create Currency Items | A Stack of 2 Orbs of Binding | ![]() ![]() |
Create Currency Items | A Stack of 3 Orbs of Horizons | ![]() ![]() |
Create Currency Items | A Stack of 5 Random Currency | ![]() |
Create a Unique | Item | ![]() |
Create a Unique | Ring | ![]() |
Create a Unique | Amulet | ![]() |
Create a Unique | Belt | ![]() |
Create a Unique | Flask | ![]() |
Create a Unique | Helmet | ![]() |
Create a Unique | Body Armour | ![]() |
Create a Unique | Boots | ![]() |
Create a Unique | Gloves | ![]() |
Create a Unique | Claw or Dagger | ![]() |
Create a Unique | Mace or Sceptre | ![]() |
Create a Unique | Shield or Quiver | ![]() |
Create a Unique | Sword or Axe | ![]() |
Create a Unique | Staff | ![]() |
Create a Unique | Bow | ![]() |
Create a Unique | Wand | ![]() |
Create a Unique | Map | ![]() |
Create a Rare | Talisman | ![]() |
Create an Item | 23% Quality Corrupted Gem | ![]() |
Create an Item | Level 21 Corrupted Gem | ![]() |
Create an Item | Fully-linked Six-socket Rare | ![]() |
Create an Item | Shaper Guardian, Elder Guardian or Conqueror Map | ![]() |
Create an Item | Vaal Temple Map | ![]() |
Create an Imprint | Of a Magic Item | ![]() |
Corrupt an Item | To have 30% Quality Only works on armour and weapons | ![]() |
Corrupt an Item | Double Corrupt a Map | ![]() ![]() |
Transform an Item | From a Gilded Scarab to a Winged Scarab Scarab will be of the same type | ![]() |
Transform an Item | Increase level of non-Corrupted Awakened Gem by 1 | ![]() |
Transform an Item | Reroll an Awakened Support Gem Cannot result in Awakened Empower, Enhance or Enlighten | ![]() |
Transform an Item | Reroll a Synthesis Implicit Modifier | ![]() |
Modify Mods on an Item | Add a Suffix, Remove a Random Prefix Only works on rare items | ![]() |
Modify Mods on an Item | Add a Prefix, Remove a Random Suffix Only works on rare items | ![]() |
Modify Mods on an Item | Add a Mod to a Shaper Item | ![]() ![]() |
Modify Mods on an Item | Add a Mod to an Elder Item | ![]() ![]() |
Modify Mods on an Item | Add a Mod to a Redeemer Item | ![]() ![]() |
Modify Mods on an Item | Add a Mod to a Hunter Item | ![]() ![]() |
Modify Mods on an Item | Add a Mod to a Crusader Item | ![]() ![]() |
Modify Mods on an Item | Add a Mod to a Warlord Item | ![]() ![]() |
Modify Mods on an Item | Add a Mod to a Rare Map Only works on rare maps | ![]() ![]() |
Modify Mods on an Item | Add a crafted Meta-modifier to a non-Unique Item | ![]() |
Modify Mods on an Item | Reroll a Watcher's Eye Modifier Cannot reroll Maximum Life, Mana or Energy Shield modifiers | ![]() |
Split an Item Into Two | With Half the Mods on Each Item Does not work on Influenced or Split items | ![]() |
Convert this Unique Item | Into Another Random Unique Item | ![]() |
Add a Mod to a Life or Mana Flask | Adds "of Convection" Requires Flask to have no existing Suffix Grants Immunity to Chill for (6–8) seconds if used while Chilled Grants Immunity to Freeze for (6–8) seconds if used while Frozen | ![]() |
Add a Mod to a Life or Mana Flask | Adds "of Damping" Requires Flask to have no existing Suffix Grants Immunity to Ignite for (6–8) seconds if used while Ignited Removes all Burning when used | ![]() |
Add a Mod to a Life or Mana Flask | Adds "of Sealing" Requires Flask to have no existing Suffix Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood | ![]() |
Add a Mod to a Life or Mana Flask | Adds "of Earthing" Requires Flask to have no existing Suffix Grants Immunity to Shock for (6–8) seconds if used while Shocked | ![]() |
Add a Mod to a Life or Mana Flask | Adds "of the Antitoxin" Requires Flask to have no existing Suffix Grants Immunity to Poison for (6–8) seconds if used while Poisoned | ![]() |
Add a Mod to a Life or Mana Flask | Adds "of Warding" Requires Flask to have no existing Suffix Removes Curses on use | ![]() |
Add a Mod to a Utility Flask | Adds "of the Lizard" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | ![]() |
Add a Mod to a Utility Flask | Adds "of the Skunk" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Poison during Effect | ![]() |
Add a Mod to a Utility Flask | Adds "of the Conger" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Shock during Effect | ![]() |
Add a Mod to a Utility Flask | Adds "of the Deer" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Freeze and Chill during Effect | ![]() |
Add a Mod to a Utility Flask | Adds "of the Urchin" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Ignite during Effect Removes Burning on use | ![]() |
Open a Portal | to Farrul's Den | ![]() |
Open a Portal | to Saqawal's Roost | ![]() |
Open a Portal | to Fenumus' Lair | ![]() |
Open a Portal | to Craiceann's Cove | ![]() |
Craft an Aspect Skill onto an Item | Aspect of the Cat skill Aspect of the Cat | ![]() |
Craft an Aspect Skill onto an Item | Aspect of the Avian skill Aspect of the Avian | ![]() |
Craft an Aspect Skill onto an Item | Aspect of the Spider skill Aspect of the Spider | ![]() |
Craft an Aspect Skill onto an Item | Aspect of the Crab skill Aspect of the Crab | ![]() |
Gain Atlas Crafts | Gain a free use of each Map Crafting Option | ![]() |
Gain Atlas Crafts | Gain one of each Atlas Mission Colour of Mission is based on Level of Red Beast | ![]() |
Enchant a Utility Flask | Adds "Used when an adjacent Flask is used" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Reused at the end of this Flask's effect" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when Charges reach full" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you Use a Guard Skill" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you Use a Travel Skill" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you Hit a Rare or Unique Enemy, if not already in effect" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you become Frozen" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you become Chilled" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you become Shocked" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you become Ignited" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you start Bleeding" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you become Poisoned" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you Block" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you take a Savage Hit" Replaces any existing Enchantment | ![]() |
Enchant a Utility Flask | Adds "Used when you use a Life Flask" Replaces any existing Enchantment | ![]() |
Create a Talisman | Breakrib Talisman | ![]() |
Create a Talisman | Ashscale Talisman | ![]() |
Create a Talisman | Lone Antler Talisman | ![]() |
Create a Talisman | Deep One Talisman | ![]() |
Create a Talisman | Chrysalis Talisman | ![]() |
Create a Talisman | Writhing Talisman | ![]() |
Create a Talisman | Mandible Talisman | ![]() |
Create a Talisman | Bonespire Talisman | ![]() |
Create a Talisman | Deadhand Talisman | ![]() |
Create a Talisman | Undying Flesh Talisman | ![]() |
Create a Talisman | Black Maw Talisman | ![]() |
Create a Talisman | Splitnewt Talisman | ![]() |
Create a Talisman | Clutching Talisman | ![]() |
Create a Talisman | Horned Talisman | ![]() |
Create a Talisman | Primal Skull Talisman | ![]() |
Create a Talisman | Hexclaw Talisman | ![]() |
Create a Talisman | Fangjaw Talisman | ![]() |
Create a Talisman | Wereclaw Talisman | ![]() |
Create a Talisman | Monkey Twins Talisman | ![]() |
Create a Talisman | Three Hands Talisman | ![]() |
Create a Talisman | Longtooth Talisman | ![]() |
Create a Talisman | Rotfeather Talisman | ![]() |
Create a Talisman | Three Rat Talisman | ![]() |
Create a Talisman | Avian Twins Talisman (Fire) | ![]() |
Create a Talisman | Avian Twins Talisman (Lightning) | ![]() |
Create a Talisman | Avian Twins Talisman (Cold) | ![]() |
Create a Talisman | Monkey Paw Talisman (Power) | ![]() |
Create a Talisman | Monkey Paw Talisman (Frenzy) | ![]() |
Create a Talisman | Monkey Paw Talisman (Endurance) | ![]() |
Crafting Bench Topic /3 ⍟
Crafting Bench Topic /3 ⍟
NPC | Name |
---|---|
Helena | Alright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold. |
Helena | I could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy. |
Crafting Bench |
Community Wiki
Crafting Bench
The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some Currency. It can be found in the player's hideout.
Mechanics
Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:
- The item cannot already have a mod of that type.
- The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.
It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod.
Players can remove a crafted mod from an item with an Orb of Scouring. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.
There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of Vaal Orb as the required currency.
For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.
Unlock locations
Crafting recipes are discovered in various locations across multiple content. The type of location depends on which category of recipe it is, or in other words which master it belongs to.
- Recipes are found in various locations in Wraeclast and Oriath, as well as maps, which Helena will appraise.
- Unveiling Veiled items adds experience towards that recipe.
- Socket crafting recipes can be found in the Azurite Mine at specific kinds of nodes.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.