Sun Rune
Currency
Stack Size: 1 / 250
The Sun, magnanimous on its throne, gifts
heat and light to all those it surveys.
Can be used for Runesmithing Weapons at the Kingsmarch Blacksmith. Shift click to unstack.
Sun Rune KalguuranRune1 /9
NameShow Full Descriptions
DropLevel 1
BaseType Sun Rune
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/KalguuranRune1
Tagscurrency
IconArt/2DItems/Currency/Settlers/VillageRune2
MTX Tab Stacks5000
ReferenceCommunity Wiki
Vendor recipe
製造材料 Recipe /1
OfferYour OfferNote
Bound Rune
5x Sun Rune
Crafting Bench /40 ⍟
ModRequireItemClassesUnlock
Adds (8–10) to (15–18) Fire Damage1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (25–29) Fire Damage8x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (17–24) to (35–41) Fire Damage55x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (14–20) to (29–33) Fire Damage1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (23–31) to (47–54) Fire Damage8x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (32–44) to (65–76) Fire Damage55x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Ignite1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Ignite1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Cast Level 10 Fire Burst on Hit12x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy41x Sun Rune
110x Bound Rune
One Hand Sword
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy110x Sun Rune
41x Bound Rune
One Hand Sword
25% chance to Trigger Level 10 Summon Raging Spirit on Kill9x Life Rune
5x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second25x Life Rune
15x Sun Rune
Dagger and Rune Dagger · Wand
(0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
30x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill7x War Rune
6x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger
No Physical Damage
Has (50–100)% increased Elemental Damage
500x River Rune
500x Bound Rune
500x Sun Rune
Two Hand Sword
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
70x Sun Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
44x Bound Rune
44x River Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (20–30)% increased Damage if you've Hit Recently50x River Rune
50x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre
Recover (1–3)% of Life on Kill13x Bounty Rune
15x Life Rune
14x Sun Rune
Two Hand Axe
(20–30)% of Attack Physical Damage Converted to Fire Damage30x Bounty Rune
27x War Rune
41x Sun Rune
Two Hand Sword
(10–15)% chance to Cover Enemies in Ash on Hit88x Bounty Rune
77x Sun Rune
Staff and Warstaff
+1 to Level of all Fire Spell Skill Gems75x Journey Rune
35x Sun Rune
Staff and Warstaff
(15–25)% chance to inflict Fire Exposure on Hit16x Journey Rune
20x Bounty Rune
24x Sun Rune
Wand
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Sun Rune
Dagger and Rune Dagger
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon155x Mountain Rune
155x Sun Rune
155x Bound Rune
One Hand Sword
Point Blank68x Mountain Rune
131x Bounty Rune
85x Sun Rune
Wand
(10–20)% chance to inflict Corrosion on Hit with Spells11x Time Rune
75x Sun Rune
Dagger and Rune Dagger
Gain Arcane Surge after Spending a total of 200 Life8x Time Rune
55x Bound Rune
78x Sun Rune
Wand
Insufficient Life doesn't prevent your Melee Attacks6x Time Rune
42x Sun Rune
52x River Rune
One Hand Mace and Sceptre
Curse Enemies with Punishment on Hit3x Time Rune
11x Journey Rune
24x Sun Rune
One Hand Axe
(5–10)% chance to gain an Endurance Charge on Kill4x Time Rune
13x Bounty Rune
22x Sun Rune
Claw
(10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks5x Time Rune
18x War Rune
32x Sun Rune
Claw
+1 to maximum number of Summoned Golems16x Time Rune
36x Life Rune
52x Sun Rune
Bow
Life Leech from Hits with this Weapon is instant11x Power Rune
66x War Rune
77x Sun Rune
One Hand Mace and Sceptre
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown4x Power Rune
88x Sun Rune
88x War Rune
One Hand Axe
Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds4x Power Rune
33x Sun Rune
33x Bound Rune
33x River Rune
Two Hand Mace
Melee Strike Skills deal Splash Damage to surrounding targets3x Power Rune
40x Mountain Rune
80x Sun Rune
Claw
(7–10)% increased Fire Damage per 1% Fire Resistance above 75%4x Power Rune
44x Sun Rune
55x River Rune
Two Hand Axe