Ascendancy Classes The Help Panel

Ascendancy Classes The Help Panel

Ascendancy Classes

Although any class in Path of Exile can eventually reach any passive skill on the passive skill tree, each class has their own distinct set of Ascendancy classes. A Witch can, for example, eventually become an Elementalist, but a Templar cannot. You can unlock your Ascendancy class by completing the Labyrinth and using the Altar of Ascendancy in the final room. Higher-tier Labyrinths then grant two more Ascendancy points when you reach the Altar of Ascendancy, for a total of 8 points.

Once you've chosen your Ascendancy, you can change it by returning to the Labyrinth, refunding any allocated Ascendancy points (Refunding an Ascendancy point costs five refund points each), and selecting a new class at the Altar of Ascendancy.

Ascendancy Classes /7 ⍟

Ascendancy Classes /7 ⍟

Ascendancy passives /142 ⍟

Ascendancy passives /142 ⍟

NameCategoryShow Full Descriptions
Unstoppable
Unstoppable
Notable10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Unbreakable
JuggernautArmourNotable
NotableArmour received from Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
Unyielding
Unyielding
Notable8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Undeniable
Undeniable
Notable+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Unflinching
Unflinching
Notable30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
Unrelenting
Unrelenting
Notable1% additional Physical Damage Reduction per Endurance Charge
8% reduced Elemental Damage taken while at Maximum Endurance Charges
+4% to Chaos Resistance per Endurance Charge
Untiring
Unbreakable
Notable40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
War Bringer
WarBringer
NotableWarcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently
Rite of Ruin
RiteOfRuin
NotableLose 0.1% of Life per second per Rage while you are not losing Rage
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Defy Pain
DefyPain
NotableGain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
Flawless Savagery
CloakedAgony
NotableAdds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
Crave the Slaughter
CombatFrenzy
NotableGain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
Aspect of Carnage
AspectOfCarnage
Notable10% increased Damage taken
40% more Damage
Blitz
Blitz
Notable2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
Gain a Blitz Charge on Critical Strike
+20 to Maximum Blitz Charges
Arohongui, Moon's Presence
ArohunguiMoonsPresence
NotableTotems are Immune to Fire Damage
Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
25% increased Area of Effect while you have a Totem
Ngamahu, Flame's Advance
NgamahuFlamesAdvance
Notable50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds
Hinekora, Death's Fury
HinekoraDeathsFury
Notable1% of Fire Damage Leeched as Life
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
10% increased Strength
Tasalio, Cleansing Water
TasalioCleansingWater
Notable+100% to Fire Resistance
20% of Physical Damage from Hits taken as Fire Damage
20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
Unaffected by Ignite
Tukohama, War's Herald
TukomahaWarsHerald
Notable2% of Damage dealt by your Totems is Leeched to you as Life
100% increased Effect of Buffs your Ancestor Totems grant while Active
Ancestor Totems have 100% increased Activation range
Tawhoa, Forest's Strength
TawhoaForestsStrength
NotableTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy
Ramako, Sun's Light
RamakoSunsLight
Notable+25% to Fire Damage over Time Multiplier
25% chance to Ignite
Damage Penetrates 15% Fire Resistance
Valako, Storm's Embrace
ValakoStormsEmbrace
NotableRegenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently
+1 to Maximum Endurance Charges
Way of the Poacher
AvatarOfFrenzy
Notable20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
Avatar of the Slaughter
WayOfThePoacher
Notable10% increased Evasion Rating per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Attack Damage per Frenzy Charge
Rapid Assault
AvatarOfOnslaught
NotableOnslaught
Avatar of the Chase
RapidAssault
Notable100% increased Effect of Onslaught on you
10% more chance to Evade Attacks during Onslaught
Quartz Infusion
AvatarOfPhasing
Notable+40% chance to Suppress Spell Damage
Phasing
Avatar of the Veil
QuartzInfusion
Notable50% chance to Avoid Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Focal Point
Mark
Notable75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Ricochet
Ricochet
NotableSkills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Endless Munitions
Additionalprojectile
NotableSkills fire 2 additional Projectiles
Far Shot
FarShot
NotableFar Shot
Projectile Barrages have no spread
Rupturing
SharpAndVenomous
NotableCritical Strikes which inflict Bleeding also inflict Rupture
Gathering Winds
GatherWinds
NotableGain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
8% increased Action Speed
Occupying Force
Mirage
NotableMirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Wind Ward
ProtectiveWinds
Notable3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Nature's Adrenaline
NaturesAdrenaline
Notable15% increased Movement Speed during any Flask Effect
20% increased Attack Speed during any Flask Effect
Master Surgeon
MasterSurgeon
NotableRemoves Bleeding when you use a Flask
Removes Corrupted Blood when you use a Flask
Gain a Flask Charge when you deal a Critical Strike
Recover 6% of Life when you use a Flask
Nature's Boon
AlchemistGift
NotableFlasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
Master Alchemist
MasterAlchemist
NotableMagic Utility Flasks applied to you have 20% increased Effect
Removes Elemental Ailments when you use a Flask
Veteran Bowyer
MasterFletcher
NotableGain 15% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% Elemental Resistances
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Nature's Reprisal
MasterHerbalist
Notable40% of Physical Damage Converted to Chaos Damage
15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
Master Toxicist
Master%20Toxicist
NotableWhen you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
Profane Bloom
LotusExtract
NotableCursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Unholy Authority
FatefulEchoes
NotableYou can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Vile Bastion
SoulCatalyst
NotableRegenerate 40 Energy Shield per second
Regenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Void Beacon
VoidBeacon
NotableNearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Forbidden Power
VowOfDamnation
Notable6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
+1 to Maximum Power Charges
Withering Presence
WitheringPresence
Notable+60% to Chaos Resistance
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
Frigid Wake
FrigidWake
NotableCannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Liege of the Primordial
LiegeOfThePrimordial
Notable100% increased Effect of Buffs granted by your Golems
Summoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
Mastermind of Discord
PrimevalForce
NotableExposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Heart of Destruction
PendulumOfDestruction
NotableGain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
Bastion of Elements
IridescentFlesh
NotableTriggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
Elemancer
ElemancerIcon
NotableSummoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
+1 to maximum number of Summoned Golems
Shaper of Flames
IgniteSpecialisation
NotableHits always Ignite
All Damage can Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
Shaper of Storms
ShockSpecialisation
NotableHits always Shock
Shocks from your Hits always increase Damage taken by at least 15%
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shaper of Winter
ChillSpecialisation
NotableAll Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
Mindless Aggression
GenericMinionNotable
NotableMinions have 10% increased Movement Speed
Minions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Unnatural Strength
OffensiveMinionNotable
NotableMinions have Unholy Might
Bone Barrier
DefensiveMinionNotable
NotableGrants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
Mistress of Sacrifice
GiftsOfTheDamned
NotableYour Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
40% increased Skill Effect Duration
Essence Glutton
EssenceGlutton
NotableFor each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Commander of Darkness
CommandingTheDarkness
NotableAuras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
Plaguebringer
PlagueBringer
NotableIf you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Corpse Pact
CorpseConsumptionNotable2
Notable2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Headsman
BaneOfLegends
NotableKill Enemies that have 20% or lower Life when Hit by your Skills
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Overwhelm
CriticalAttacks
NotableBase Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Bane of Legends
Headman
Notable10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
20% more Damage with Hits and Ailments against Unique Enemies
Endless Hunger
EndlessHunger
Notable20% of Overkill Damage is Leeched as Life
20% increased Attack Speed while Leeching
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
Brutal Fervour
BrutalFervor
Notable100% increased Maximum Recovery per Life Leech
Life Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
Impact
Impact
Notable50% increased Global Accuracy Rating
+4 to Melee Strike Range
5% increased Area of Effect per Enemy killed recently, up to 50%
Deal up to 15% more Melee Damage to Enemies, based on proximity
Masterful Form
Charges
NotableYour Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
Gratuitous Violence
GLADViolence
NotableBleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
Blood in the Eyes
GLADBloodInEyes
NotableAttacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Outmatch and Outlast
GLADOutmatchOutlast
Notable25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Painforged
GLADPainForged
Notable+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
Violent Retaliation
GLADViolentRetaliation
NotableAttack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
Reigning Veteran
GLADVersitileCombatant
Notable+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
Arena Challenger
GLADBloodAndSand
Notable2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges
Fortitude
Fortitude
NotableYou have 20 Fortification
Players take 1% less Damage from Hits per Fortification.
Unstoppable Hero
Unstopable
Notable20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
Conqueror
Conqueror
Notable100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Worthy Foe
WorthyFoe
NotableEnemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
Inpirational
Notable30% increased effect of Non-Curse Auras from your Skills
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
Banner Skills have no Reservation
When you create a Banner, it gains 40% of the Stages of your placed Banner
First to Strike, Last to Fall
FirstStrikeLastFall
NotableYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Master of Metal
ImpalePassiveNotable
NotableImpales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Righteous Providence
ElementalMastery
Notable1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Inevitable Judgement
ElementalForce
NotableCritical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Augury of Penitence
ElementalDomination
NotableNearby Enemies deal 8% less Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Sanctuary
Sanctify
NotableConsecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
Pious Path
GloryOfTheSavant
NotableConsecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Instruments of Zeal
InstrumentsofZeal
NotableGain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges
Instruments of Virtue
InstrumentsOfVirtue
Notable10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
Divine Guidance
MindOverBody
Notable30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
Sanctuary of Thought
MindOverBeing
NotableGain 20% of Maximum Mana as Extra Maximum Energy Shield
25% increased Mana Reservation Efficiency of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
50% less Mana Cost of Skills
Pursuit of Faith
SpiritualEmpowerment
Notable100% increased Totem Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed
Ritual of Awakening
AncestralZeal
Notable5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Conviction of Power
DiscipleOfRuin
Notable+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Illuminated Devotion
ItemAugment
NotableNon-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Arcane Blessing
ArcaneSurge
Notable50% increased Effect of Arcane Surge on you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Sign of Purpose
SignOfPurpose
NotableBrands have 100% more Activation Frequency if 75% of Attached Duration expired
Brand Recall has 100% increased Cooldown Recovery Rate
Time of Need
TimeOfNeed
Notable80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second
Radiant Faith
RadientFaith
NotableGrants Armour equal to 160% of your Reserved Life to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Bastion of Hope
ShieldMastery
Notable+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Harmony of Purpose
HarmonyOfPurpose
NotableNearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Unwavering Faith
UnwaveringFaith
NotableAuras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
Radiant Crusade
Radient%20Crusade
Notable+20% to all Elemental Resistances
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
Unwavering Crusade
Unwavering%20Crusade
NotableNearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
Unstable Infusion
UnstableInfusion
Notable10% chance to gain a Power Charge on Critical Strike
20% chance to gain a Power Charge on Non-Critical Strike
+1 to Maximum Power Charges
Deadly Infusion
DeadlyInfusion
Notable+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Ambush and Assassinate
Ambush
Notable15% more Damage with Hits and Ailments against Enemies that are on Low Life
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Low Life
Critical Strikes have Culling Strike
Opportunistic
Assassinate
NotableDamage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Toxic Delivery
ToxicDelivery
NotablePoison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Noxious Strike
NoxiousStrike
Notable40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
Mistwalker
Elusive
NotableGain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Swift Killer
UncontrolledVigour
Notable200% increased Charge Duration
+2 to Maximum Frenzy Charges
Polymath
PolymathTrickster
Notable3% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Heartstopper
ImmuneToDoT
NotableEvery 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
trickster damage over time taken +% final [-40]
trickster hit damage taken +% final [-40]
Escape Artist
HeedfulRecovery
Notable+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Spellbreaker
SupressionEnergyShieldTrickster
Notable+20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
One Step Ahead
OneStepAheadTrickster
NotableYour Action Speed is at least 108% of base value
Your Action Speed is at most 90%.
Pyromaniac
BlindedAssult
NotableImmune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Born in the Shadows
ShadowsDarknessBlind
NotableCannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
Explosives Expert
ExplosivesExpert
Notable+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Bomb Specialist
BombSpecialist
NotableYou gain 5% increased Area of Effect for each Mine
25% increased Mine Throwing Speed if you Detonated Mines Recently
Mines have 25% increased Detonation Speed
Perfect Crime
PerfectCrime
NotableYou gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Cost of Skills that throw Traps
Demolitions Specialist
DemolitionSpecialist
Notable150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40%
Chain Reaction
ChainReaction
Notable50% increased Cooldown Recovery Rate for throwing Traps
Skills used by Traps have 50% increased Area of Effect
When your Traps Trigger, your nearby Traps also Trigger
Path of the Ranger
Dex
NotableCan Allocate Passives from the Ranger's starting point
Path of the Witch
Int
NotableCan Allocate Passives from the Witch's starting point
Path of the Marauder
Str
NotableCan Allocate Passives from the Marauder's starting point
Path of the Duelist
StrDex
NotableCan Allocate Passives from the Duelist's starting point
Path of the Shadow
DexInt
NotableCan Allocate Passives from the Shadow's starting point
Path of the Templar
StrInt
NotableCan Allocate Passives from the Templar's starting point
Marauder Ascendancy
Ascendancy
Notable
Ranger Ascendancy
Ascendancy
Notable
Witch Ascendancy
Ascendancy
Notable
Duelist Ascendancy
Ascendancy
Notable
Templar Ascendancy
Ascendancy
Notable
Shadow Ascendancy
Ascendancy
Notable
Soul Drinker
SoulThiefTrickster
Notable2% of Damage Leeched as Energy Shield
20% increased Attack and Cast Speed while Leeching Energy Shield
Energy Shield Leech effects are not removed when Energy Shield is Filled

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Ascendancy class

Ascendancy classes are subclasses that grant an access to an Ascendancy skill tree specific for the character class chosen.

Overview

Choosing an Ascendancy class after completing the Labyrinth for the first time allows the player to gain access to a new Ascendancy skill tree specific for the class chosen. Each character class comes with three associated Ascendancy classes (except for Scion, who only has one) for a total of 19 Ascendancy classes.

The first time the player completes a version of the Labyrinth, the player will receive two Ascendancy skill points to allocate in the ascendancy skill tree. The first three Labyrinths can be unlocked via playing through the Acts, resulting in six Ascendancy skill points. Two more skill points are unlocked when the Eternal Labyrinth, which is unlocked post-game via Maps, is completed, which means players can spend a total of eight Ascendancy skill points.

Ascendancy skill tree

The Ascendancy skill tree is a small skill tree that a character has access to when the Labyrinth has been completed. Each Ascendancy class has its own tree. It functions similarly to the larger passive skill tree; the player earns Ascendancy skill points, which can be spent on allocating nodes granting passive bonuses. The Ascendancy skill tree is shown on the regular passive skill tree, in a tab near the character's starting location.

Layout

Ascendancy passive skills are significantly more powerful than regular passive skills, and will heavily impact the way a character is played. A character can only spend a maximum of eight points on the tree; however, the last two points are not available until significantly later when end-game maps can be cleared. The skill trees - aside from the Ascendant's - also follow a certain format. Most classes have 12 to 16 passive skills in each tree, and each potent "notable" skill is gated by generic, lesser node, so it takes two points to reach them. Certain notables require the player to allocate another notable first, so they take up four points. A character will only be able to have one four-pointer skill until the Eternal Labyrinth is cleared.

The Ascendant follows a different format: each Ascendancy Class passive takes 3 point to reach, gated by an attribute passive then a free skill point, and obtaining a second starting point (plus two skill points) requires 5 points to reach, which is gated by a free skill point. After clearing the Merciless Labyrinth, the Ascendant can have either 2 Ascendancy Class passives or 1 Ascendancy Class passive and its base class's starting point. After clearing the Eternal Labyrinth, the Ascendant can have two Ascendancy Class skills plus one class's starting point, which results in 5 free skill points. The Ascendant can choose not to take a second starting point and take an attribute skill and a skill point instead, but this is not recommended as two free skill points is almost always worth more than attributes. Consequently, the Ascendant does not reach a power spike until completing the Cruel Labyrinth and cannot start allocating points from another class's starting point until completing the Merciless Labyrinth.

Refunding

Refunding one Ascendancy skill point requires five regular refund points. When all points are refunded, use the Altar of Ascendancy in the Labyrinth treasure room in any difficulty to select a new Ascendancy class.

Classes


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