Ascendancy Classes The Help PanelAscendancy Classes The Help Panel
Ascendancy Classes
Although any class in Path of Exile can eventually reach any passive skill on the passive skill tree, each class has their own distinct set of Ascendancy classes. A Witch can, for example, eventually become an Elementalist, but a Templar cannot. You can unlock your Ascendancy class by completing the Labyrinth and using the Altar of Ascendancy in the final room. Higher-tier Labyrinths then grant two more Ascendancy points when you reach the Altar of Ascendancy, for a total of 8 points.
Once you've chosen your Ascendancy, you can change it by returning to the Labyrinth, refunding any allocated Ascendancy points (Refunding an Ascendancy point costs five refund points each), and selecting a new class at the Altar of Ascendancy.
Ascendancy Classes /7 ⍟
Ascendancy Classes /7 ⍟
Character | Ascendancy |
---|---|
Marauder | Juggernaut Berserker Chieftain |
Ranger | Raider Deadeye Pathfinder |
Witch | Occultist Elementalist Necromancer |
Duelist | Slayer Gladiator Champion |
Templar | Inquisitor Hierophant Guardian |
Shadow | Assassin Trickster Saboteur |
Scion | Ascendant |
Ascendancy passives /141 ⍟
Ascendancy passives /141 ⍟
Name | Category | Show Full Descriptions |
---|---|---|
Unstoppable![]() | Notable | 10% increased Movement Speed Cannot be Stunned Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value |
Unbreakable![]() | Notable | Regenerate 2% of Life per second 5% reduced Damage taken Armour received from Body Armour is doubled 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Unyielding![]() | Notable | 8% increased Damage per Endurance Charge 6% increased Area of Effect per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge |
Undeniable![]() | Notable | +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength |
Unflinching![]() | Notable | 30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges |
Unrelenting![]() | Notable | 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge |
War Bringer![]() | Notable | Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently |
Rite of Ruin![]() | Notable | Lose 0.1% of Life per second per Rage while you are not losing Rage Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage |
Defy Pain![]() | Notable | 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance |
Flawless Savagery![]() | Notable | Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance +25% to Critical Strike Multiplier |
Crave the Slaughter![]() | Notable | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage |
Aspect of Carnage![]() | Notable | 10% increased Damage taken 40% more Damage |
Blitz![]() | Notable | 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge Gain a Blitz Charge on Critical Strike +20 to Maximum Blitz Charges |
Arohongui, Moon's Presence![]() | Notable | Totems are Immune to Fire Damage Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage 25% increased Area of Effect while you have a Totem |
Ngamahu, Flame's Advance![]() | Notable | 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds |
Hinekora, Death's Fury![]() | Notable | 1% of Fire Damage Leeched as Life Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 10% increased Strength |
Tasalio, Cleansing Water![]() | Notable | +100% to Fire Resistance 20% of Physical Damage from Hits taken as Fire Damage 20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently Unaffected by Ignite |
Tukohama, War's Herald![]() | Notable | 2% of Damage dealt by your Totems is Leeched to you as Life 100% increased Effect of Buffs your Ancestor Totems grant while Active Ancestor Totems have 100% increased Activation range |
Tawhoa, Forest's Strength![]() | Notable | Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy |
Ramako, Sun's Light![]() | Notable | +25% to Fire Damage over Time Multiplier 25% chance to Ignite Damage Penetrates 15% Fire Resistance |
Valako, Storm's Embrace![]() | Notable | Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently +1 to Maximum Endurance Charges |
Way of the Poacher![]() | Notable | 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges |
Avatar of the Slaughter![]() | Notable | 10% increased Evasion Rating per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Attack Damage per Frenzy Charge |
Rapid Assault![]() | Notable | Onslaught |
Avatar of the Chase![]() | Notable | 100% increased Onslaught Effect 10% more chance to Evade Attacks during Onslaught |
Quartz Infusion![]() | Notable | +40% chance to Suppress Spell Damage Phasing |
Avatar of the Veil![]() | Notable | 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances |
Focal Point![]() | Notable | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies |
Ricochet![]() | Notable | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Endless Munitions![]() | Notable | Skills fire 2 additional Projectiles |
Far Shot![]() | Notable | Far Shot Projectile Barrages have no spread |
Rupturing![]() | Notable | Critical Strikes which inflict Bleeding also inflict Rupture |
Gathering Winds![]() | Notable | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force 8% increased Action Speed |
Occupying Force![]() | Notable | Mirage Archers are not attached to you Cannot Summon Mirage Archers while near your Mirage Archers +2 to maximum number of Summoned Mirage Archers |
Wind Ward![]() | Notable | 3% less Damage taken per Gale Force Lose all Gale Force when Hit |
Nature's Adrenaline![]() | Notable | 15% increased Movement Speed during any Flask Effect 20% increased Attack Speed during any Flask Effect |
Master Surgeon![]() | Notable | Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Gain a Flask Charge when you deal a Critical Strike Recover 6% of Life when you use a Flask |
Nature's Boon![]() | Notable | 6% reduced Elemental Damage taken Flasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges |
Master Alchemist![]() | Notable | Removes Elemental Ailments when you use a Flask 20% chance to Freeze, Shock and Ignite during any Flask Effect |
Veteran Bowyer![]() | Notable | Gain 15% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% Elemental Resistances Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges |
Nature's Reprisal![]() | Notable | 40% of Physical Damage Converted to Chaos Damage 15% more Chaos Damage with Attack Skills Chaos Skills have 30% increased Area of Effect |
Master Toxicist![]() | Notable | When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage |
Profane Bloom![]() | Notable | Your Hexes can affect Hexproof Enemies Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
Malediction![]() | Notable | You can apply an additional Curse 15% increased Effect of your Curses Enemies you Curse have Malediction |
Vile Bastion![]() | Notable | Regenerate 40 Energy Shield per second Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield |
Void Beacon![]() | Notable | Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate |
Forbidden Power![]() | Notable | 6% increased Area of Effect per Power Charge 6% increased Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges |
Withering Presence![]() | Notable | +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time |
Frigid Wake![]() | Notable | Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits |
Liege of the Primordial![]() | Notable | 100% increased Effect of Buffs granted by your Golems Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems |
Mastermind of Discord![]() | Notable | Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently |
Heart of Destruction![]() | Notable | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence |
Bastion of Elements![]() | Notable | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage |
Elemancer![]() | Notable | Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem +1 to maximum number of Summoned Golems |
Shaper of Flames![]() | Notable | Hits always Ignite All Damage can Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire |
Shaper of Storms![]() | Notable | Hits always Shock Shocks from your Hits always increase Damage taken by at least 15% All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning |
Shaper of Winter![]() | Notable | All Damage with Hits can Chill Chills from your Hits always reduce Action Speed by at least 15% 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Your Chills can reduce Action Speed by up to a maximum of 40% |
Mindless Aggression![]() | Notable | Minions have 10% increased Movement Speed Minions deal 30% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed |
Unnatural Strength![]() | Notable | +2 to Level of all Minion Skill Gems |
Bone Barrier![]() | Notable | Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life |
Mistress of Sacrifice![]() | Notable | Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you 40% increased Skill Effect Duration |
Essence Glutton![]() | Notable | For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 4% of Mana over 2 seconds when you Consume a corpse |
Commander of Darkness![]() | Notable | Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances |
Plaguebringer![]() | Notable | If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage |
Corpse Pact![]() | Notable | 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked Corpses you Spawn have 50% increased Maximum Life |
Headsman![]() | Notable | Kill Enemies that have 20% or lower Life when Hit by your Skills Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy |
Overwhelm![]() | Notable | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Bane of Legends![]() | Notable | 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage with Hits and Ailments against Unique Enemies |
Endless Hunger![]() | Notable | 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching |
Brutal Fervour![]() | Notable | 100% increased Maximum Recovery per Life Leech Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching |
Impact![]() | Notable | 50% increased Global Accuracy Rating +4 to Melee Strike Range Deal up to 15% more Melee Damage to Enemies, based on proximity 5% increased Area of Effect per Enemy killed recently, up to 50% |
Masterful Form![]() | Notable | Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges |
Gratuitous Violence![]() | Notable | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time |
Blood in the Eyes![]() | Notable | Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage |
Outmatch and Outlast![]() | Notable | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Painforged![]() | Notable | +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage |
Violent Retaliation![]() | Notable | Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds |
Reigning Veteran![]() | Notable | +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage |
Arena Challenger![]() | Notable | 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance +10 to Maximum Challenger Charges |
Fortitude![]() | Notable | You have 20 Fortification Players take 1% less Damage from Hits per Fortification. |
Unstoppable Hero![]() | Notable | 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified |
Conqueror![]() | Notable | 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets |
Worthy Foe![]() | Notable | Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Inspirational![]() | Notable | 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills have no Reservation When you create a Banner, it gains 40% of the Stages of your placed Banner |
First to Strike, Last to Fall![]() | Notable | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline |
Master of Metal![]() | Notable | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |
Righteous Providence![]() | Notable | 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence |
Inevitable Judgement![]() | Notable | Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Augury of Penitence![]() | Notable | Nearby Enemies deal 8% less Elemental Damage Nearby Enemies take 16% increased Elemental Damage |
Sanctuary![]() | Notable | Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary |
Pious Path![]() | Notable | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies 50% increased Effect of Consecrated Ground you create Effects of Consecrated Ground you create Linger for 4 seconds |
Instruments of Zeal![]() | Notable | Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges |
Instruments of Virtue![]() | Notable | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage |
Divine Guidance![]() | Notable | 30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind |
Sanctuary of Thought![]() | Notable | Gain 20% of Maximum Mana as Extra Maximum Energy Shield 25% increased Mana Reservation Efficiency of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% 50% less Mana Cost of Skills |
Pursuit of Faith![]() | Notable | 100% increased Totem Duration +1 to maximum number of Summoned Totems 100% increased Totem Placement speed |
Ritual of Awakening![]() | Notable | 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem |
Conviction of Power![]() | Notable | +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges |
Illuminated Devotion![]() | Notable | Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge |
Arcane Blessing![]() | Notable | 50% increased Effect of Arcane Surge on you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell |
Sign of Purpose![]() | Notable | Brands have 100% more Activation Frequency if 75% of Attached Duration expired Brand Recall has 100% increased Cooldown Recovery Rate |
Time of Need![]() | Notable | 80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second |
Radiant Faith![]() | Notable | Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies |
Bastion of Hope![]() | Notable | +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage |
Harmony of Purpose![]() | Notable | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit |
Unwavering Faith![]() | Notable | Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies |
Radiant Crusade![]() | Notable | +20% to all Elemental Resistances While there are at least five nearby Allies, you and nearby Allies have Onslaught While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage |
Unwavering Crusade![]() | Notable | Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit |
Unstable Infusion![]() | Notable | 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges |
Deadly Infusion![]() | Notable | +5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges |
Ambush and Assassinate![]() | Notable | 15% more Damage with Hits and Ailments against Enemies that are on Low Life 100% more Critical Strike Chance against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life Critical Strikes have Culling Strike |
Opportunistic![]() | Notable | Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby |
Toxic Delivery![]() | Notable | Poison you inflict with Critical Strikes deals 25% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% |
Noxious Strike![]() | Notable | 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill |
Mistwalker![]() | Notable | Gain Elusive on Critical Strike 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive |
Swift Killer![]() | Notable | +1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling |
Patient Reaper![]() | Notable | Recover 3% of Life on Kill Recover 3% of Energy Shield on Kill Recover 3% of Mana on Kill 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently |
Heartstopper![]() | Notable | Every 10 seconds, take no Damage over Time for 5 seconds |
Escape Artist![]() | Notable | +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour |
Prolonged Pain![]() | Notable | 20% increased Skill Effect Duration 10% reduced Damage taken from Damage Over Time 20% more Damage over Time |
Weave the Arcane![]() | Notable | 30% increased maximum Mana Movement Skills Cost no Mana 20% increased Attack and Cast Speed if you've used a Movement Skill Recently 30% chance to Recover 10% of Mana when you use a Skill |
Harness the Void![]() | Notable | 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage |
Pyromaniac![]() | Notable | Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second |
Born in the Shadows![]() | Notable | Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit |
Explosives Expert![]() | Notable | +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies |
Bomb Specialist![]() | Notable | You gain 5% increased Area of Effect for each Mine 25% increased Mine Throwing Speed if you Detonated Mines Recently Mines have 25% increased Detonation Speed |
Perfect Crime![]() | Notable | You gain 10% increased Damage for each Trap 25% Chance for Traps to Trigger an additional time 25% reduced Cost of Skills that throw Traps |
Demolitions Specialist![]() | Notable | 150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40% |
Chain Reaction![]() | Notable | 50% increased Cooldown Recovery Rate for throwing Traps Skills used by Traps have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger |
Path of the Ranger![]() | Notable | Can Allocate Passives from the Ranger's starting point |
Path of the Witch![]() | Notable | Can Allocate Passives from the Witch's starting point |
Path of the Marauder![]() | Notable | Can Allocate Passives from the Marauder's starting point |
Path of the Duelist![]() | Notable | Can Allocate Passives from the Duelist's starting point |
Path of the Shadow![]() | Notable | Can Allocate Passives from the Shadow's starting point |
Path of the Templar![]() | Notable | Can Allocate Passives from the Templar's starting point |
Marauder Ascendancy![]() | Notable | |
Ranger Ascendancy![]() | Notable | |
Witch Ascendancy![]() | Notable | |
Duelist Ascendancy![]() | Notable | |
Templar Ascendancy![]() | Notable | |
Shadow Ascendancy![]() | Notable |
Community Wiki
Ascendancy class
Ascendancy classes are subclasses that grant an access to an Ascendancy skill tree specific for the character class chosen.
Overview
Choosing an Ascendancy class after completing the Labyrinth for the first time allows the player to gain access to a new Ascendancy skill tree specific for the class chosen. Each character class comes with three associated Ascendancy classes (except for Scion, who only has one) for a total of 19 Ascendancy classes.
The first time the player completes a version of the Labyrinth, the player will receive two Ascendancy skill points to allocate in the ascendancy skill tree. The first three Labyrinths can be unlocked via playing through the Acts, resulting in six Ascendancy skill points. Two more skill points are unlocked when the Eternal Labyrinth, which is unlocked post-game via Maps, is completed, which means players can spend a total of eight Ascendancy skill points.
Ascendancy skill tree
The Ascendancy skill tree is a small skill tree that a character has access to when the Labyrinth has been completed. Each Ascendancy class has its own tree. It functions similarly to the larger passive skill tree; the player earns Ascendancy skill points, which can be spent on allocating nodes granting passive bonuses. The Ascendancy skill tree is shown on the regular passive skill tree, in a tab near the character's starting location.
Layout
Ascendancy passive skills are significantly more powerful than regular passive skills, and will heavily impact the way a character is played. A character can only spend a maximum of eight points on the tree; however, the last two points are not available until significantly later when end-game maps can be cleared. The skill trees - aside from the Ascendant's - also follow a certain format. Most classes have 12 to 16 passive skills in each tree, and each potent "notable" skill is gated by generic, lesser node, so it takes two points to reach them. Certain notables require the player to allocate another notable first, so they take up four points. A character will only be able to have one four-pointer skill until the Eternal Labyrinth is cleared.
The Ascendant follows a different format: each Ascendancy Class passive takes 3 point to reach, gated by an attribute passive then a free skill point, and obtaining a second starting point (plus two skill points) requires 5 points to reach, which is gated by a free skill point. After clearing the Merciless Labyrinth, the Ascendant can have either 2 Ascendancy Class passives or 1 Ascendancy Class passive and its base class's starting point. After clearing the Eternal Labyrinth, the Ascendant can have two Ascendancy Class skills plus one class's starting point, which results in 5 free skill points. The Ascendant can choose not to take a second starting point and take an attribute skill and a skill point instead, but this is not recommended as two free skill points is almost always worth more than attributes. Consequently, the Ascendant does not reach a power spike until completing the Cruel Labyrinth and cannot start allocating points from another class's starting point until completing the Merciless Labyrinth.
Refunding
Refunding one Ascendancy skill point requires five regular refund points. When all points are refunded, use the Altar of Ascendancy in the Labyrinth treasure room in any difficulty to select a new Ascendancy class.
Classes
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