Berserker Ascendancy /15
Ascendancy: Berserker
Character: Marauder
30% increased total Recovery per second from Life Leech
10% increased Physical Damage
Ascendancy: Berserker
Character: Marauder
15% increased Critical Strike Chance
10% increased Physical Damage
Ascendancy: Berserker
Character: Marauder
5% increased Attack Speed
10% increased Physical Damage
Ascendancy: Berserker
Character: Marauder
Gain 1 Rage on Attack Hit
10% increased Physical Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Ascendancy: Berserker
Character: Marauder
Gain 1 Rage on Attack Hit
10% increased Physical Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Ascendancy: Berserker
Character: Marauder
20% increased Warcry Speed
10% increased Physical Damage
Ascendancy: Berserker
Character: Marauder
Warcries Exert twice as many Attacks
Ascendancy: Berserker
Character: Marauder
Lose 0.1% of Life per second per Rage while you are not losing Rage
50% increased Rage Effect
(Every Rage has an inherent effect of 1% more Attack Damage, and modifiers can add extra effects to Rage)
Ascendancy: Berserker
Character: Marauder
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
Ascendancy: Berserker
Character: Marauder
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
(Recently refers to the past 4 seconds)
Ascendancy: Berserker
Character: Marauder
Every Rage also grants 1% increased Attack Speed
Inherent Rage Loss starts 2 seconds later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Ascendancy: Berserker
Character: Marauder
10% increased Damage taken
40% more Damage
Ascendancy: Berserker
Character: Marauder
15% increased Critical Strike Chance
10% increased Physical Damage
Ascendancy: Berserker
Character: Marauder
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
Gain a Blitz Charge on Critical Strike
+20 to Maximum Blitz Charges
(Blitz Charges have a base Duration of 5 seconds)
Ascendancy: Berserker
Character: Marauder
Berserker
Ascendancy: Berserker
Character: Marauder
Berserker Attr /15
NameShow Full Descriptions
IDAscendancyBerserkerStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDBerserker
PassiveSkillsHash29294
Berserker
Ascendancy: Ascendant
Character: Scion
5% increased Damage taken
15% more Damage
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Cannot be Stunned while you have at least 25 Rage
Inherent Rage Loss starts 1 second later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Recently refers to the past 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You can only take one of the three Marauder Ascendancy passives)
(Recently refers to the past 4 seconds)
(Base Maximum Rage is 30)
(You lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Berserker Attr /16
NameShow Full Descriptions
IDAscendancyAscendant32
IconArt/2DArt/SkillIcons/passives/Ascendants/Berserker.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash4194
Ruthless mode
5% increased Damage taken
15% more Damage
10% of Leech is Instant
Inherent Rage Loss starts 1 second later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)

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Berserker (Ascendant passive)

Berserker is an Ascendancy passive skill for the Ascendant based on the Berserker Ascendancy class.

This passive grants more damage and life and mana leech to attacks if the user has killed in the past 4 seconds, at the cost of increased damage taken. It also grants Rage when hitting an enemy (with a short cooldown between gaining rage) and stun immunity while having at least 25 Rage.


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