Support Gem Quality /3
ItemStats
Life Leech SupportSupported Skills deal (0–10)% increased Damage while Leeching Life
Mana Leech SupportSupported Skills deal (0–10)% increased Damage while Leeching Mana
Energy Leech SupportSupported Skills deal (0–10)% increased Damage while Leeching Energy Shield
Item mods /37
NameLevelPre/SufDescriptionWeight
The Shaper's68PrefixSocketed Gems are supported by Level 15 Life Leech gemboots_shaper 800
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 15 Mana Leech gemgloves_shaper 800
default 0
The Elder's68Prefix(15–25)% increased Maximum total Life Recovery per second from Leech resource lifeamulet_elder 800
default 0
Crusader's75Prefix10% increased Maximum total Life Recovery per second from Leech resource lifegloves_crusader 250
default 0
Crusader's75Prefix15% increased Maximum total Energy Shield Recovery per second from Leech defencesgloves_crusader 250
default 0
Crusader's68Prefix(35–40)% increased total Recovery per second from Life Leech resource lifering_crusader 500
default 0
Crusader's75Prefix(41–45)% increased total Recovery per second from Life Leech resource lifering_crusader 500
default 0
Crusader's80Prefix(46–50)% increased total Recovery per second from Life Leech resource lifering_crusader 500
default 0
Crusader's68Prefix(15–25)% increased Maximum total Life Recovery per second from Leech resource lifeamulet_crusader 250
default 0
Crusader's68Prefix(15–25)% increased Maximum total Energy Shield Recovery per second from Leech defencesamulet_crusader 250
default 0
of the Crusade68Suffix(18–22)% increased Damage while Leeching damagesword_crusader 500
default 0
of the Crusade70Suffix(23–26)% increased Damage while Leeching damagesword_crusader 500
default 0
of the Crusade73Suffix(27–30)% increased Damage while Leeching damagesword_crusader 500
default 0
of the Crusade68Suffix(32–36)% increased Damage while Leeching damage2h_sword_crusader 500
default 0
of the Crusade70Suffix(37–41)% increased Damage while Leeching damage2h_sword_crusader 500
default 0
of the Crusade73Suffix(42–45)% increased Damage while Leeching damage2h_sword_crusader 500
default 0
45ScourgeUpsideMinions Leech (0.2–0.3)% of Damage as Life resource life minionhelmet 250
default 0
68ScourgeUpsideMinions Leech (0.4–0.5)% of Damage as Life resource life minionhelmet 250
default 0
68ScourgeUpsideMinions Leech (0.6–0.7)% of Damage as Life resource life minionhelmet 250
default 0
68ScourgeDownsideCannot Leech Life resource lifegloves 500
default 0
68ScourgeDownsideCannot Leech Manaamulet 500
default 0
68ScourgeDownsideCannot Leech Energy Shieldhelmet 500
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Mana Leechone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Mana Leechtwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Life Leechone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Life Leechtwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Energy Leechone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Energy Leechtwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Mana Leechone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Mana Leechtwo_hand_weapon 25
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Life Leechone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Life Leechtwo_hand_weapon 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Energy Leechone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Energy Leechtwo_hand_weapon 25
default 0
1WeaponTree20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
shield 500
one_hand_weapon 1000
default 0
1WeaponTree40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shieldranged 0
two_hand_weapon 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Energy Leechcrucible_unique_staff 1000
default 0
Enchantment Modifier /2
NameLevelPre/SufDescriptionWeight
Enchantment Devouring Totem Leech Per Second 166Enchantment24% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Enchantment Devouring Totem Leech Per Second 275Enchantment36% increased Devouring Totem Leech per second resource lifehelmet 100
default 0
Monsters mods /8
NameLevelPre/SufDescriptionWeight
1UniqueEnemies Cannot Leech Life From you
Enemies Cannot Leech Mana From you
default 1000
1Unique100% increased Maximum total Life Recovery per second from Leech
100% increased Maximum total Mana Recovery per second from Leech
resource life mana
Remnant of Corruption1EssenceEnemies Cannot Leech Life From you
essence corrupt spawn monster on death variation [4]
1Essence7% increased Damage
700% more maximum Life
8% increased Character Size
30% reduced Damage taken
Enemies Cannot Leech Life From you
resource life damage
1UniqueEnemies Cannot Leech Life From you
1Unique5000% increased Maximum total Mana Recovery per second from Leech resource mana
of Congealment34SuffixEnemies Cannot Leech Life From youdefault 3000
1Uniqueresist life leech % [50]
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
of Vampirism1SuffixMinions Leech (0.3–0.5)% of Damage as Life resource life minionabyss_jewel_summoner 800
default 0
Map mods /3
NameLevelPre/SufDescriptionWeight
Congealing69PrefixMonsters cannot be Leeched from
Found Items have 3% chance to drop Corrupted in Area
20% increased Quantity of Items found in this Area
uber_tier_map 0
secret_area 400
default 0
of Congealment1SuffixMonsters cannot be Leeched from
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 0
top_tier_map 600
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Congealment1SuffixMonsters cannot be Leeched from
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
uber_tier_map 0
top_tier_map 0
maven_map 600
primordial_map 600
default 0
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
of Congealment78SuffixMonsters cannot be Leeched from
heist contract alert level +% final [0]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 300
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Vorici's60Prefix(54–60)% increased Damage while Leeching damagegloves 2000
amulet 2000
default 0
Crafting Bench /2
ModRequireItemClassesUnlock
(31–36)% increased Damage while Leeching3x Chaos OrbGloves · AmuletBetrayal Unveil, Vorici
(37–43)% increased Damage while Leeching1x Exalted OrbGloves · AmuletBetrayal Unveil, Vorici
Misc mods /21
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueLife and Mana Leech are instant during effect
Pactbreaker's78FlaskUnique(80–90)% reduced Amount Recovered
(200–250)% increased Recovery rate
Life Leech is instant during Effect
life_flask 0
default 0
hybrid_flask 0
1JewelCorrupted1% increased total Recovery per second from Life Leech for each Corrupted Item Equipped resource lifejewel 0
default 0
1JewelCorrupted1% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped resource manajewel 0
default 0
1JewelUnique(10–20)% reduced total Recovery per second from Life Leech resource life
1JewelUnique(25–30)% increased Damage while Leeching damage
1JewelUniqueWith 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead resource life chaos
1JewelUnique20% increased total Recovery per second from Life Leech resource lifejewel 1
default 0
1JewelUnique20% increased total Recovery per second from Mana Leech resource manajewel 1
default 0
35ExpeditionRelicPrefixDamage cannot Leech Life from Monsters
Damage cannot Leech Mana from Monsters
default 1000
of Congealment1CrucibleMapSuffixMonsters cannot be Leeched from
map item drop quantity +% [14]
map item drop rarity +% [8]
uber_tier_map 0
crucible_map_low 1000
crucible_map_high 1000
default 0
of the Lamprey70TinctureSuffix(8–12)% of Leech is Instant against Low Life Enemies attacktincture 100
default 0
of the Leech70TinctureSuffix(13–16)% of Leech is Instant against Low Life Enemies attacktincture 100
default 0
of the Bloodsucker81TinctureSuffix(17–25)% of Leech is Instant against Low Life Enemies attacktincture 50
default 0
of the Berserker45CharmSuffix(3–5)% of Leech is Instantstr_animal_charm 500
default 0
of the Berserker72CharmSuffix(6–8)% of Leech is Instantstr_animal_charm 250
default 0
of the Slayer70CharmSuffixCannot be Stunned while Leechingdex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer70CharmSuffixYou are Unaffected by Bleeding while Leechingdex_animal_charm 50
str_animal_charm 50
default 0
Slayer's45CharmPrefix(10–20)% increased Maximum Recovery per Life Leechdex_animal_charm 250
str_animal_charm 250
default 0
Slayer's72CharmPrefix(21–30)% increased Maximum Recovery per Life Leechdex_animal_charm 125
str_animal_charm 125
default 0
of Congealment1UberMapSuffixMonsters cannot be Leeched from
20% increased Quantity of Items found in this Area
52% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 30
default 0
Unique /24
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
+(20–30) to Strength
+(20–30) to Dexterity
+(200–300) to Armour
Cannot Leech when on Low Life
Skills which Exert an Attack have (20–40)% chance to not count that Attack
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
+(100–120) to maximum Mana
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(10–20)% of Damage taken Recouped as Mana
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
Corrupted
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
+2 to Level of Socketed Minion Gems
Minions have (10–20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(40–60) to maximum Energy Shield
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
+100 Strength Requirement
(20–25)% increased Warcry Speed
Life Leech from Exerted Attacks is instant
Non-Exerted Attacks deal no Damage
Passive /6
10% increased maximum Life
Enemies Cannot Leech Life From you
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
You have no Life Regeneration
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Maximum total Life Recovery per second from Leech
100% increased total Recovery per second from Life Leech
40% increased Damage while Leeching
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
Ascendancy Passive /3
Ascendancy: Berserker
Character: Marauder
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
Ascendancy: Necromancer
Character: Witch
1% additional Physical Damage Reduction per Minion, up to 10%
1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
Ascendancy: Slayer
Character: Duelist
100% increased Maximum Recovery per Life Leech
Life Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
Cluster Jewel Passive /2
8% increased maximum Life
6% increased Attack Speed while Leeching
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
VaalKeystoneImmortal Ambition
Energy Shield starts at zero
Cannot Recharge or Regenerate Energy Shield
Lose 5% of Energy Shield per second
Life Leech effects are not removed when Unreserved Life is Filled
Life Leech effects Recover Energy Shield instead while on Full Life

You may live forever, so long as someone remains to be sacrificed.
Glorious Vanity: Ahuana
KaruiKeystoneStrength of Blood
Life Recovery from Non-Instant Leech is not applied
2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech

Wreathed in madness and blood, you are unstoppable.
Lethal Pride: Kaom
Elevated modifier List /4
NameLvModsElevated Mods
The Shaper's68Socketed Gems are Supported by Level 15 Mana Leech
Group: 1661
Socketed Gems are Supported by Level 20 Mana Leech
(20–30)% increased Maximum total Mana Recovery per second from Leech
Crusader's7510% increased Maximum total Life Recovery per second from Leech
Group: 2734
20% increased Maximum total Life Recovery per second from Leech
Crusader's7515% increased Maximum total Energy Shield Recovery per second from Leech
Group: 2734
30% increased Maximum total Energy Shield Recovery per second from Leech
The Shaper's68Socketed Gems are supported by Level 15 Life Leech
Group: 1033
Socketed Gems are supported by Level 20 Life Leech
Skill Gem /1
Item mods /130
NameLevelPre/SufDescriptionWeight
Remora's50Prefix(0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
Lamprey's60Prefix(0.6–0.8)% of Physical Attack Damage Leeched as Life resource life physical attackranged 0
amulet 500
default 0
Vampire's70Prefix(1–1.2)% of Physical Attack Damage Leeched as Life resource life physical attackranged 0
amulet 250
default 0
1Unique2% of Fire Damage Leeched as Life resource life elemental fireamulet 1000
quiver 1000
two_hand_weapon 1000
weapon 200
default 0
1Unique2% of Cold Damage Leeched as Life resource life elemental coldamulet 1000
quiver 1000
two_hand_weapon 1000
weapon 200
default 0
1Unique2% of Lightning Damage Leeched as Life resource life elemental lightningamulet 1000
quiver 1000
two_hand_weapon 1000
weapon 200
default 0
50Corrupted0.5% of Cold Damage Leeched as Life resource life elemental coldhelmet 1000
amulet 1000
quiver 1000
default 0
50Corrupted0.5% of Fire Damage Leeched as Life resource life elemental firehelmet 1000
amulet 1000
quiver 1000
default 0
50Corrupted0.5% of Lightning Damage Leeched as Life resource life elemental lightninghelmet 1000
amulet 1000
quiver 1000
default 0
Remora's9Unique(0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attackweapon 1000
default 0
Lamprey's25Unique(0.6–0.8)% of Physical Attack Damage Leeched as Life resource life physical attackranged 0
weapon 500
default 0
Vampire's72Unique(1–1.2)% of Physical Attack Damage Leeched as Life resource life physical attackranged 0
weapon 250
default 0
Remora's50Prefix(0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attackweapon 1000
default 0
Lamprey's60Prefix(0.6–0.8)% of Physical Attack Damage Leeched as Life resource life physical attackranged 0
weapon 500
default 0
Vampire's70Prefix(1–1.2)% of Physical Attack Damage Leeched as Life resource life physical attackranged 0
weapon 250
default 0
The Elder's68Prefix(0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fireamulet_elder 800
default 0
The Shaper's68Prefix(0.3–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet_shaper 800
default 0
The Shaper's68Prefix(0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightningamulet_shaper 800
default 0
The Elder's68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_elder 800
default 0
Crusader's68Prefix(0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightningamulet_crusader 500
default 0
Warlord's68Prefix(0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fireamulet_adjudicator 500
default 0
Redeemer's68Prefix(0.3–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet_eyrie 500
default 0
Hunter's68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_basilisk 500
default 0
Hunter's68Prefix(0.3–0.5)% of Chaos Damage Leeched as Life resource life chaosamulet_basilisk 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 500
axe_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 250
axe_crusader 250
2h_sword_crusader 250
2h_axe_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 150
axe_crusader 150
2h_sword_crusader 150
2h_axe_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 100
axe_crusader 100
2h_sword_crusader 100
2h_axe_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
resource life damage physical attack
sword_crusader 50
axe_crusader 50
2h_sword_crusader 50
2h_axe_crusader 50
default 0
45ScourgeUpside(0.2–0.3)% of Physical Attack Damage Leeched as Life resource life physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68ScourgeUpside(0.31–0.4)% of Physical Attack Damage Leeched as Life resource life physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68ScourgeUpside(0.41–0.5)% of Physical Attack Damage Leeched as Life resource life physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
45ScourgeUpside(0.2–0.3)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Cold Damage Leeched as Life resource life elemental coldamulet 250
default 0
45ScourgeUpside(0.2–0.3)% of Fire Damage Leeched as Life resource life elemental fireamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Fire Damage Leeched as Life resource life elemental fireamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Fire Damage Leeched as Life resource life elemental fireamulet 250
default 0
45ScourgeUpside(0.2–0.3)% of Lightning Damage Leeched as Life resource life elemental lightningamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Lightning Damage Leeched as Life resource life elemental lightningamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Lightning Damage Leeched as Life resource life elemental lightningamulet 250
default 0
45ScourgeUpside(0.2–0.3)% of Chaos Damage Leeched as Life resource life chaosamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Chaos Damage Leeched as Life resource life chaosamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Chaos Damage Leeched as Life resource life chaosamulet 250
default 0
45ScourgeUpside(0.2–0.3)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
75BlueImplicit0.2% of Fire Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Fire Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Fire Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Fire Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Fire Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Fire Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Fire Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Fire Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Fire Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Fire Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Fire Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Fire Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Fire Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Fire Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Fire Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit0.2% of Cold Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Cold Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Cold Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Cold Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Cold Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Cold Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Cold Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit0.2% of Lightning Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Lightning Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Lightning Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Lightning Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Lightning Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Lightning Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Lightning Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Lightning Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Lightning Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Lightning Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Lightning Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Lightning Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Lightning Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Lightning Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Lightning Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit0.2% of Physical Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Physical Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Physical Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit0.2% of Chaos Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Chaos Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Chaos Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Chaos Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Chaos Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Chaos Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Chaos Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Chaos Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Chaos Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Chaos Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Chaos Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Chaos Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Chaos Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Chaos Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Chaos Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
12WeaponTree30% increased total Recovery per second from Life Leech
0.5% of Attack Damage Leeched as Life
one_hand_weapon 500
default 0
64WeaponTree30% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
one_hand_weapon 500
default 0
12WeaponTree60% increased total Recovery per second from Life Leech
1% of Attack Damage Leeched as Life
two_hand_weapon 500
default 0
64WeaponTree60% increased total Recovery per second from Life Leech
1.6% of Attack Damage Leeched as Life
two_hand_weapon 500
default 0
1WeaponTree20% of Damage you Reflect to Enemies when Hit is leeched as Lifeshield 500
default 0
50WeaponTree30% of Damage you Reflect to Enemies when Hit is leeched as Lifeshield 500
default 0
1WeaponTree10% of Hexblast and Doom Blast Overkill Damage is Leeched as Lifetwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTree20% of Hexblast and Doom Blast Overkill Damage is Leeched as Lifeone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /3
NameLevelPre/SufDescriptionWeight
Enchantment Leech 153Enchantment0.4% of Damage Leeched as Life if you've Killed Recently resource lifeboots 100
default 0
Enchantment Leech 266Enchantment0.5% of Damage Leeched as Life if you've Killed Recently resource lifeboots 100
default 0
Enchantment Leech 375Enchantment0.6% of Damage Leeched as Life if you've Killed Recently resource lifeboots 100
default 0
Monsters mods /10
NameLevelPre/SufDescriptionWeight
of the Lamprey40Unique100% of Physical Attack Damage Leeched as Life resource life physical attackcaster 0
default 1000
1Unique100% of Physical Attack Damage Leeched as Life resource life physical attack
Vampiric13Unique25% increased Damage while Leeching Life
100% of Damage Leeched as Life
Enemies Cannot Leech Life From you
Life Leech effects are not removed when Unreserved Life is Filled
Enemies Cannot Leech Energy Shield From you
no_common_monster_mods 0
default 3000
1Unique100% of Damage Leeched as Life
Enemies Cannot Leech Life From you
Enemies Cannot Leech Energy Shield From you
1Unique8% of Physical Attack Damage Leeched as Life resource life physical attack
1Unique100% of Damage Leeched as Life resource life damage chaos attack
Cannibal's Touch1Torment500% of Damage Leeched as Life
100% increased total Recovery per second from Life Leech
resource life
default 1000
1Unique30% of Damage Leeched as Life resource life
1Unique10% of Physical Attack Damage Leeched as Life resource life physical attack
Remora's13Prefix100% of Damage Leeched as Life
500% increased total Recovery per second from Life Leech
default 3000
Fossil mods /6
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix0.2% of Fire Damage Leeched as Life resource life elemental fireabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix0.2% of Cold Damage Leeched as Life resource life elemental coldabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix0.2% of Lightning Damage Leeched as Life resource life elemental lightningabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix0.2% of Physical Damage Leeched as Life resource life physicalabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix0.2% of Chaos Damage Leeched as Life resource life chaosabyss_jewel 0
jewel 0
ring 600
default 0
of the Underground1Suffix0.3% of Attack Damage Leeched as Life resource life attackjewel 1000
abyss_jewel 1000
default 0
Veiled mods /2
NameLevelPre/SufDescriptionWeight
of the Order60SuffixYou have Vaal Pact while Focused
15% of Damage Leeched as Life while Focused
grant focus skill [1]
resource life
amulet 3000
default 0
of the Order60Suffix15% of Damage Taken from Hits is Leeched as Life during Effect resource lifeflask 1000
default 0
Crafting Bench /6
ModRequireItemClassesUnlock
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceRing · Amulet · Gloves · QuiverCells Map
(0.6–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceAmuletPark Map
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCells Map
(0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceOne Hand Melee · Two Hand MeleePark Map
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x Chaos OrbAmuletBetrayal Unveil
15% of Damage Taken from Hits is Leeched as Life during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
Misc mods /23
NameLevelDomainPre/SufDescriptionWeight
of Bloodshed10FlaskSuffix0.4% of Attack Damage Leeched as Life during Effect resource life attackutility_flask 600
default 0
of Gore20FlaskSuffix0.5% of Attack Damage Leeched as Life during Effect resource life attackutility_flask 600
default 0
of Carnage40FlaskSuffix0.6% of Attack Damage Leeched as Life during Effect resource life attackutility_flask 600
default 0
of Butchery60FlaskSuffix0.7% of Attack Damage Leeched as Life during Effect resource life attackutility_flask 600
default 0
of Bloodletting80FlaskSuffix0.8% of Attack Damage Leeched as Life during Effect resource life attackutility_flask 600
default 0
85FlaskUnique20% of Chaos Damage Leeched as Life during Effect resource life chaos
85FlaskUnique2% of Chaos Damage Leeched as Life during Effect resource life chaos
1FlaskUnique20% of Lightning Damage Leeched as Life during Effect resource life elemental lightning
Hungering1JewelUnique(0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attacknot_str 0
default 500
Hungering1JewelPrefix(0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attacknot_str 0
default 500
1JewelUniqueWhile your Passive Skill Tree connects to the Duelist's starting location, you gain:
1% of Attack Damage Leeched as Life
resource life attack
Summer Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Fire Damage Leeched as Lifestr_special_relic 600
default 150
Winter Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Cold Damage Leeched as Lifedex_special_relic 600
default 150
Storm Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Lightning Damage Leeched as Lifeint_special_relic 600
default 150
Blood Preacher's75SanctumSpecialPrefix(0.3–0.5)% of Physical Damage Leeched as Lifestr_special_relic 600
default 150
Heretic's75SanctumSpecialPrefix(0.3–0.5)% of Chaos Damage Leeched as Lifeint_special_relic 600
default 150
of Cannibalism1TinctureSuffix(9–13)% of Overkill Damage is Leeched as Lifetincture 1000
default 0
of Sacrifice1TinctureSuffix(14–18)% of Overkill Damage is Leeched as Lifetincture 1000
default 0
of Gorging60TinctureSuffix(19–25)% of Overkill Damage is Leeched as Lifetincture 500
default 0
of the Berserker1CharmSuffix1% of Attack Damage Leeched as Life and Mana if you've Killed Recentlystr_animal_charm 1000
default 0
of the Berserker60CharmSuffix2% of Attack Damage Leeched as Life and Mana if you've Killed Recentlystr_animal_charm 500
default 0
of the Slayer1CharmSuffix(4–7)% of Overkill Damage is Leeched as Lifedex_animal_charm 500
str_animal_charm 500
default 0
of the Slayer60CharmSuffix(8–12)% of Overkill Damage is Leeched as Lifedex_animal_charm 250
str_animal_charm 250
default 0
Item /6
Tiger's Paw
Physical Damage: 23-43
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 43, 88 Dex, 61 Int
1.6% of Physical Attack Damage Leeched as Life
Prehistoric Claw
Physical Damage: 26-68
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 49, 69 Dex, 100 Int
2% of Physical Attack Damage Leeched as Life
Eagle Claw
Physical Damage: 17-69
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 55, 94 Dex, 94 Int
2% of Physical Attack Damage Leeched as Life
Hellion's Paw
Physical Damage: 29-55
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 62, 131 Dex, 95 Int
1.6% of Physical Attack Damage Leeched as Life
Vaal Claw
Physical Damage: 29-76
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 66, 95 Dex, 131 Int
2% of Physical Attack Damage Leeched as Life
Terror Claw
Physical Damage: 18-71
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 70, 113 Dex, 113 Int
2% of Physical Attack Damage Leeched as Life
Unique /61
+(10–16) to all Attributes
+(20–40) to all Attributes
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(300–350) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% increased Movement Speed
+(60–80) to maximum Life
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1.6% of Physical Attack Damage Leeched as Life
(200–220)% increased Physical Damage
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
10% reduced Enemy Stun Threshold
(60–80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(150–200)% increased Evasion and Energy Shield
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies that are on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(16–24) to Strength and Dexterity
10% chance to Ignite
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Socketed Gems are supported by Level 30 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grants 6 Life per Enemy Hit
(20–50)% increased Physical Damage
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–35) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(50–80)% increased Armour and Evasion
+(25–40) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(20–50)% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+350 to Accuracy Rating
(20–40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Passive /6
12% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
60% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana
(Rune Daggers are considered Daggers)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Attack Damage Leeched as Life
1% of Attack Damage Leeched as Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.8% of Attack Damage Leeched as Life
15% increased Maximum total Life Recovery per second from Leech
60% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.6% of Attack Damage Leeched as Life
20% increased Maximum total Life Recovery per second from Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased Attack Speed when on Full Life
1% of Physical Attack Damage Leeched as Life
40% increased Attack Damage while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ascendancy Passive /2
Ascendancy: Slayer
Character: Duelist
20% of Overkill Damage is Leeched as Life
20% increased Attack Speed while Leeching
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Ascendancy: Hierophant
Character: Templar
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cluster Jewel Passive /7
25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.2% of Elemental Damage Leeched as Life
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased maximum Life
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Attack Speed while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second
+4% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech
20% increased Damage with Bleeding
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /6
FactionCategoryNameShow Full Descriptions
VaalNotableRevitalising Flames
(25–35)% increased Fire Damage
0.2% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableRevitalising Frost
(25–35)% increased Cold Damage
0.2% of Cold Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableRevitalising Lightning
(25–35)% increased Lightning Damage
0.2% of Lightning Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableRevitalising Winds
0.2% of Physical Damage Leeched as Life
(25–35)% increased Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableRevitalising Darkness
(25–35)% increased Chaos Damage
0.2% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableFlesh Worship
(6–10)% increased maximum Life
0.4% of Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
KaruiNotable
0.4% of Attack Damage Leeched as Lifekarui_notable_add_leech
Item mods /11
NameLevelPre/SufDescriptionWeight
Thirsty50Prefix(0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
Parched70Prefix(0.6–0.8)% of Physical Attack Damage Leeched as Mana resource mana physical attackamulet 1000
default 0
Thirsty9Unique(0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attackweapon 1000
default 0
Thirsty50Prefix(0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attackweapon 1000
default 0
45ScourgeUpside(0.2–0.3)% of Physical Attack Damage Leeched as Mana resource mana physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68ScourgeUpside(0.31–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
68ScourgeUpside(0.41–0.5)% of Physical Attack Damage Leeched as Mana resource mana physical attackring 1000
amulet 1000
gloves 1000
quiver 1000
default 0
12WeaponTree30% increased total Recovery per second from Mana Leech
0.5% of Attack Damage Leeched as Mana
one_hand_weapon 500
default 0
64WeaponTree30% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
one_hand_weapon 500
default 0
12WeaponTree60% increased total Recovery per second from Mana Leech
1% of Attack Damage Leeched as Mana
two_hand_weapon 500
default 0
64WeaponTree60% increased total Recovery per second from Mana Leech
1.6% of Attack Damage Leeched as Mana
two_hand_weapon 500
default 0
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Unique30% of Damage Leeched as Mana resource mana
Crafting Bench /1
ModRequireItemClassesUnlock
(0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPark Map
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique20% of Lightning Damage Leeched as Mana during Effect resource mana elemental lightning
Thirsting1JewelUnique(0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attacknot_dex 0
default 500
Thirsting1JewelPrefix(0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attacknot_dex 0
default 500
Unique /19
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(300–350) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Socketed Gems are supported by Level 30 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(30–35) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+350 to Accuracy Rating
(20–40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Passive /4
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana
(Rune Daggers are considered Daggers)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Attack Damage Leeched as Life
1% of Attack Damage Leeched as Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.8% of Attack Damage Leeched as Mana
25% increased Maximum total Mana Recovery per second from Leech
60% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.5% of Attack Damage Leeched as Mana
50% increased Maximum total Mana Recovery per second from Leech
100% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cluster Jewel Passive /2
18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Skill Gem /1
Name
Bane
Item mods /7
NameLevelPre/SufDescriptionWeight
Crusader's68Prefix(0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightningamulet_crusader 500
default 0
Warlord's68Prefix(0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fireamulet_adjudicator 500
default 0
Redeemer's68Prefix(0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental coldamulet_eyrie 500
default 0
12WeaponTree0.5% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
64WeaponTree0.8% of Spell Damage Leeched as Energy Shield
30% increased total Recovery per second from Energy Shield Leech
two_hand_weapon 0
caster_unique_weapon 500
attack_dagger 0
wand 500
sceptre 500
dagger 500
default 0
12WeaponTree1% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
64WeaponTree1.6% of Spell Damage Leeched as Energy Shield
60% increased total Recovery per second from Energy Shield Leech
one_hand_weapon 0
caster_unique_weapon 500
attack_staff 0
staff 500
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix0.3% of Spell Damage Leeched as Energy Shield defencesabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
of Diverting10FlaskSuffix0.4% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Depletion20FlaskSuffix0.5% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Tapping40FlaskSuffix0.6% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Siphoning60FlaskSuffix0.7% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
of Draining80FlaskSuffix0.8% of Spell Damage Leeched as Energy Shield during Effect defences casterutility_flask 600
expedition_flask 0
default 0
Trickster's1CharmPrefix(0.5–1)% of Damage Leeched as Energy Shieldint_animal_charm 500
dex_animal_charm 500
default 0
Trickster's60CharmPrefix(1.1–2)% of Damage Leeched as Energy Shieldint_animal_charm 250
dex_animal_charm 250
default 0
Unique /2
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Passive /2
1% of Spell Damage Leeched as Energy Shield
40% increased Maximum total Energy Shield Recovery per second from Leech
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.8% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ascendancy Passive /1
Ascendancy: Trickster
Character: Shadow
2% of Damage Leeched as Energy Shield
20% increased Attack and Cast Speed while Leeching Energy Shield
Energy Shield Leech effects are not removed when Energy Shield is Filled
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cluster Jewel Passive /5
10% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Damage while Leeching Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
VaalNotableSoul Worship
(8–12)% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

Community Wiki

Edit

Leech

Leech recovers an amount of Life, Mana or energy shield over time, relative to the damage inflicted on an enemy. Leech cares about the damage taken by the enemy, not the amount of life removed.

Mechanics

All leech mechanics act the same way for life, mana and energy shield. Examples in this article will use life, but if the character has equal statistics for a different resource (mana or energy shield), they will apply in the same way.

Whenever a character with some source of leech hits a monster a leech instance is created. A life leech instance has the following properties by default:

Each life leech instance is independent. Recovers the character's life for the Damage Dealt * #% Damage Leeched as Life up to 10% of maximum life. Recovers at a rate of 2% of maximum life per second. Recovers until the instance expires or the character is at full life. Therefore at full life all instances are removed.

Multiple leech instance stacks and apply to the character simultaneously which will lead to the total life leech rate increasing. There is no limit in number of active leech instances but the total sum of leech rate is instead limited to 20% of maximum life per second. The extra healing over that cap will be ignored. Reaching the max leech rate is quickly achieved when using an area of effect skill, a single hit that struck 10 enemies will result in 10 separate leech instances.

Leech grants recovery to the entity that hit the target. If a minion or totem with leech hits another monster the leech will grant recovery to that minion or totem only, not the character. Leech on a trap or mine has no effect, as the source of the hit has no life to recover.

Modifiers

Leech can be modified significantly through passives, support gems, and equipment. Beyond just adding various sources of leech, modifiers such as #% increased total Recovery per second from Life Leech or #% increased Maximum total Recovery per second from Life Leech can change how leech is applied to a character.

  • 50% increased Maximum Recovery per Life Leech increases the default 10% of the character's maximum life pool leeched per hit/instance to 15% of the character's maximum life pool leeched per hit/instance.
  • 50% increased total Recovery per second from Life Leech increases the default 2% of maximum life that can be recovered as life per second from a single instance to 3% of maximum life recovered as life per second from a single instance.
  • 50% increased Maximum total Recovery per second from Life Leech increases the default 20% of maximum life that can be recovered per second from all instances combined to 30% of maximum life that can be recovered per second from all instances combined.

There are a few notable ways to affect leech:

  • The of Smothering modifiers for Mapss slows life and mana leech recovery rate by 50%.
  • For life leech by a skill supported by the Life Leech Support gem.
  • The Baron and the Tukohama, War's Herald passive, which allow other entities to leech life to you.
  • Brutal Fervour or Soul Tether allows leech instances to continue even if the character has reached full life.
  • Players can become immune to being leeched from items such as Sin Trek
  • Items such as Infractem prevents the user from leeching.

Leech duration

The leech recovery duration is how long in seconds a leech instance will last, based on damage dealt and character's Leech modifiers.[6]

By default a maximum of an instance is 10% of character's maximum Life, and maximum Rate is 2% of character's maximum Life per second, resulting in a maximum 5 seconds duration of a single Leech instance.

Combined Recovery Rate

The total leech recovery rate (accounting for all instances of leech) can be calculated by

total_leech_recovery_rate_per_second = max_life * 2% * instances_of_leech

where max_life can also be the character's maximum mana or energy shield.

This combined rate is subject to the total leech rate cap, which is by default 20% of the character's maximum health. This maximum is increased by #% increased Maximum total Recovery per second from Life Leech modifiers.

As such, each character only requires a certain number of leech instances before they will be recovering at their maximum rate. This maximum can be found with the below formula:

max_instances = (20% * (1 + increased_maximum_total_recovery_per_second)) / (2% * (1 + increased_total_recovery_per_second))

For a default character, this is 10 instances, but any increases or decreases from #% increased total Recovery per second from Life Leech or #% increased Maximum total Recovery per second from Life Leech will change this number.[5] If a character has too many leech instances, the extra healing will be ignored.

Types of leech

There are several types of leech that specialize on certain types of skills. Some leech types only work for attacks, others only works with elemental damage or all sources of physical damage. If there is specialization it will be defined in the modifier.

Generally the leech modifiers follow this template:

#% of X Y Damage Z Leeched as Life/Mana

Where X can be:

  • Physical/Fire/Cold/Lightning/Elemental/Chaos

Y can be:

  • Attack/Spell

and Z can be:

  • Dealt with {Weapons} Note that if X, Y or Z are not specified it means that it applies to all those types.

A couple of examples:

  • Life Leech Support has the mod #% of Damage Leeched as Life implying it works for all types of skills that hit a target.
  • Warlord's Mark has the mod Cursed enemies grant #% Life Leech when Hit by Attacks, specifying it applies to attacks. All types of damage from the attack will be counted, but not Spells.
  • The notable passive Lust for Carnage grants the mod #% of Physical Attack Damage Leeched as Life specifying it applies to Physical Attacks. All types of weapons can make use of this notable, however not Spells.

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