Skill Gem /5
Support Gem Quality /3
Item | Stats |
---|---|
Life Leech Support | Supported Skills deal (0–10)% increased Damage while Leeching Life |
Mana Leech Support | Supported Skills deal (0–10)% increased Damage while Leeching Mana |
Energy Leech Support | Supported Skills deal (0–10)% increased Damage while Leeching Energy Shield |
Item mods /37
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Shaper's | 68 | Prefix | Socketed Gems are supported by Level 15 Life Leech gem | boots_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 15 Mana Leech gem | gloves_shaper 800 default 0 |
The Elder's | 68 | Prefix | (15–25)% increased Maximum total Life Recovery per second from Leech resource life | amulet_elder 800 default 0 |
Crusader's | 75 | Prefix | 10% increased Maximum total Life Recovery per second from Leech resource life | gloves_crusader 250 default 0 |
Crusader's | 75 | Prefix | 15% increased Maximum total Energy Shield Recovery per second from Leech defences | gloves_crusader 250 default 0 |
Crusader's | 68 | Prefix | (35–40)% increased total Recovery per second from Life Leech resource life | ring_crusader 500 default 0 |
Crusader's | 75 | Prefix | (41–45)% increased total Recovery per second from Life Leech resource life | ring_crusader 500 default 0 |
Crusader's | 80 | Prefix | (46–50)% increased total Recovery per second from Life Leech resource life | ring_crusader 500 default 0 |
Crusader's | 68 | Prefix | (15–25)% increased Maximum total Life Recovery per second from Leech resource life | amulet_crusader 250 default 0 |
Crusader's | 68 | Prefix | (15–25)% increased Maximum total Energy Shield Recovery per second from Leech defences | amulet_crusader 250 default 0 |
of the Crusade | 68 | Suffix | (18–22)% increased Damage while Leeching damage | sword_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (23–26)% increased Damage while Leeching damage | sword_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (27–30)% increased Damage while Leeching damage | sword_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (32–36)% increased Damage while Leeching damage | 2h_sword_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (37–41)% increased Damage while Leeching damage | 2h_sword_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (42–45)% increased Damage while Leeching damage | 2h_sword_crusader 500 default 0 |
45 | ScourgeUpside | Minions Leech (0.2–0.3)% of Damage as Life resource life minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions Leech (0.4–0.5)% of Damage as Life resource life minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions Leech (0.6–0.7)% of Damage as Life resource life minion | helmet 250 default 0 | |
68 | ScourgeDownside | Cannot Leech Life resource life | gloves 500 default 0 | |
68 | ScourgeDownside | Cannot Leech Mana | amulet 500 default 0 | |
68 | ScourgeDownside | Cannot Leech Energy Shield | helmet 500 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Mana Leech | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Mana Leech | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Life Leech | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Life Leech | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Energy Leech | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Energy Leech | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Mana Leech | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Mana Leech | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Life Leech | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Life Leech | two_hand_weapon 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Energy Leech | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Energy Leech | two_hand_weapon 25 default 0 | |
1 | WeaponTree | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | Socketed Gems are Supported by Level 30 Energy Leech | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Devouring Totem Leech Per Second 1 | 66 | Enchantment | 24% increased Devouring Totem Leech per second resource life | helmet 100 default 0 |
Enchantment Devouring Totem Leech Per Second 2 | 75 | Enchantment | 36% increased Devouring Totem Leech per second resource life | helmet 100 default 0 |
Monsters mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Enemies Cannot Leech Life From you Enemies Cannot Leech Mana From you | default 1000 | |
1 | Unique | 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech resource life mana | ||
Remnant of Corruption | 1 | Essence | Enemies Cannot Leech Life From you essence corrupt spawn monster on death variation [4] | |
1 | Essence | 7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken Enemies Cannot Leech Life From you resource life damage | ||
1 | Unique | Enemies Cannot Leech Life From you | ||
1 | Unique | 5000% increased Maximum total Mana Recovery per second from Leech resource mana | ||
of Congealment | 34 | Suffix | Enemies Cannot Leech Life From you | default 3000 |
1 | Unique | resist life leech % [50] |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Vampirism | 1 | Suffix | Minions Leech (0.3–0.5)% of Damage as Life resource life minion | abyss_jewel_summoner 800 default 0 |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Congealing | 69 | Prefix | Monsters cannot be Leeched from Found Items have 3% chance to drop Corrupted in Area 20% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 400 default 0 |
of Congealment | 1 | Suffix | Monsters cannot be Leeched from 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 top_tier_map 600 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Congealment | 1 | Suffix | Monsters cannot be Leeched from 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | uber_tier_map 0 top_tier_map 0 maven_map 600 primordial_map 600 default 0 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Congealment | 78 | Suffix | Monsters cannot be Leeched from heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 300 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vorici's | 60 | Prefix | (54–60)% increased Damage while Leeching damage | gloves 2000 amulet 2000 default 0 |
Crafting Bench /2
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(31–36)% increased Damage while Leeching | 3x Chaos Orb | Gloves · Amulet | Betrayal Unveil |
(37–43)% increased Damage while Leeching | 1x Exalted Orb | Gloves · Amulet | Betrayal Unveil |
Misc mods /19
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Life and Mana Leech are instant during effect | ||
Pactbreaker's | 78 | Flask | Unique | (80–90)% reduced Amount Recovered (200–250)% increased Recovery rate Life Leech is instant during Effect | life_flask 0 default 0 hybrid_flask 0 |
1 | Jewel | Corrupted | 1% increased total Recovery per second from Life Leech for each Corrupted Item Equipped resource life | jewel 0 default 0 | |
1 | Jewel | Corrupted | 1% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped resource mana | jewel 0 default 0 | |
1 | Jewel | Unique | (10–20)% reduced total Recovery per second from Life Leech resource life | ||
1 | Jewel | Unique | (25–30)% increased Damage while Leeching damage | ||
1 | Jewel | Unique | With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead resource life chaos | ||
1 | Jewel | Unique | 20% increased total Recovery per second from Life Leech resource life | jewel 1 default 0 | |
1 | Jewel | Unique | 20% increased total Recovery per second from Mana Leech resource mana | jewel 1 default 0 | |
35 | ExpeditionRelic | Prefix | Damage cannot Leech Life from Monsters Damage cannot Leech Mana from Monsters | default 1000 | |
of Congealment | 1 | CrucibleMap | Suffix | Monsters cannot be Leeched from map item drop quantity +% [14] map item drop rarity +% [8] | uber_tier_map 0 crucible_map_low 1000 crucible_map_high 1000 default 0 |
of the Berserker | 45 | Charm | Suffix | (3–5)% of Leech is Instant | str_animal_charm 500 default 0 |
of the Berserker | 72 | Charm | Suffix | (6–8)% of Leech is Instant | str_animal_charm 250 default 0 |
of the Slayer | 70 | Charm | Suffix | Cannot be Stunned while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Slayer | 70 | Charm | Suffix | You are Unaffected by Bleeding while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
Slayer's | 45 | Charm | Prefix | (10–20)% increased Maximum Recovery per Life Leech | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 72 | Charm | Prefix | (21–30)% increased Maximum Recovery per Life Leech | dex_animal_charm 125 str_animal_charm 125 default 0 |
of Congealment | 1 | UberMap | Suffix | Monsters cannot be Leeched from 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 default 0 |
of Congealment | 1 | UberMap | Suffix | Players have (50–60)% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 30 default 0 |
Essence /1
Unique /24
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
+(20–30) to Dexterity
+(200–300) to Armour
Cannot Leech when on Low Life
Skills which Exert an Attack have (20–40)% chance to not count that Attack
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
(10–20)% of Damage taken Recouped as Mana
Enemies Cannot Leech Mana From you
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(Flasks and Jewels are not Equipped)
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
Minions have (10–20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
(20–25)% increased Warcry Speed
Life Leech from Exerted Attacks is instant
Non-Exerted Attacks deal no Damage
Passive /7
Enemies Cannot Leech Life From you
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
Cannot Recover Life other than from Leech
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
100% increased total Recovery per second from Life Leech
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
Leech if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ascendancy Passive /4
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
1% of Damage Dealt by your Minions is Leeched to you as Life
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
20% more Area of Effect while wielding a Mace or Sceptre
20% more Critical Strike Chance while wielding a Dagger
20% of Leech is Instant while wielding a Claw
30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
(Rune Daggers are considered Daggers)
(You are on Low Life if you have 50% of your Maximum Life or less)
Cluster Jewel Passive /2
6% increased Attack Speed while Leeching
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life You may live forever, so long as someone remains to be sacrificed. Glorious Vanity: Ahuana |
Karui | Keystone | Strength of Blood | Life Recovery from Non-Instant Leech is not applied 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech Wreathed in madness and blood, you are unstoppable. Lethal Pride: Kaom |
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Shaper's | 68 | Socketed Gems are Supported by Level 15 Mana Leech Group: 1666 | Socketed Gems are Supported by Level 20 Mana Leech (20–30)% increased Maximum total Mana Recovery per second from Leech |
Crusader's | 75 | 10% increased Maximum total Life Recovery per second from Leech Group: 2744 | 20% increased Maximum total Life Recovery per second from Leech |
Crusader's | 75 | 15% increased Maximum total Energy Shield Recovery per second from Leech Group: 2744 | 30% increased Maximum total Energy Shield Recovery per second from Leech |
The Shaper's | 68 | Socketed Gems are supported by Level 15 Life Leech Group: 1037 | Socketed Gems are supported by Level 20 Life Leech |
Skill Gem /1
Name |
---|
Blood Rage |
Item mods /130
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Remora's | 50 | Prefix | (0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
Lamprey's | 60 | Prefix | (0.6–0.8)% of Physical Attack Damage Leeched as Life resource life physical attack | ranged 0 amulet 500 default 0 |
Vampire's | 70 | Prefix | (1–1.2)% of Physical Attack Damage Leeched as Life resource life physical attack | ranged 0 amulet 250 default 0 |
1 | Unique | 2% of Fire Damage Leeched as Life resource life elemental fire | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
1 | Unique | 2% of Cold Damage Leeched as Life resource life elemental cold | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
1 | Unique | 2% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 1000 quiver 1000 two_hand_weapon 1000 weapon 200 default 0 | |
50 | Corrupted | 0.5% of Cold Damage Leeched as Life resource life elemental cold | helmet 1000 amulet 1000 quiver 1000 default 0 | |
50 | Corrupted | 0.5% of Fire Damage Leeched as Life resource life elemental fire | helmet 1000 amulet 1000 quiver 1000 default 0 | |
50 | Corrupted | 0.5% of Lightning Damage Leeched as Life resource life elemental lightning | helmet 1000 amulet 1000 quiver 1000 default 0 | |
Remora's | 9 | Unique | (0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack | weapon 1000 default 0 |
Lamprey's | 25 | Unique | (0.6–0.8)% of Physical Attack Damage Leeched as Life resource life physical attack | ranged 0 weapon 500 default 0 |
Vampire's | 72 | Unique | (1–1.2)% of Physical Attack Damage Leeched as Life resource life physical attack | ranged 0 weapon 250 default 0 |
Remora's | 50 | Prefix | (0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack | weapon 1000 default 0 |
Lamprey's | 60 | Prefix | (0.6–0.8)% of Physical Attack Damage Leeched as Life resource life physical attack | ranged 0 weapon 500 default 0 |
Vampire's | 70 | Prefix | (1–1.2)% of Physical Attack Damage Leeched as Life resource life physical attack | ranged 0 weapon 250 default 0 |
The Elder's | 68 | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet_elder 800 default 0 |
The Shaper's | 68 | Prefix | (0.3–0.5)% of Cold Damage Leeched as Life resource life elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | (0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet_shaper 800 default 0 |
The Elder's | 68 | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life resource life physical | amulet_elder 800 default 0 |
Crusader's | 68 | Prefix | (0.3–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet_crusader 500 default 0 |
Warlord's | 68 | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (0.3–0.5)% of Cold Damage Leeched as Life resource life elemental cold | amulet_eyrie 500 default 0 |
Hunter's | 68 | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life resource life physical | amulet_basilisk 500 default 0 |
Hunter's | 68 | Prefix | (0.3–0.5)% of Chaos Damage Leeched as Life resource life chaos | amulet_basilisk 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 500 axe_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 250 axe_crusader 250 2h_sword_crusader 250 2h_axe_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 150 axe_crusader 150 2h_sword_crusader 150 2h_axe_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 100 axe_crusader 100 2h_sword_crusader 100 2h_axe_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 50 axe_crusader 50 2h_sword_crusader 50 2h_axe_crusader 50 default 0 |
45 | ScourgeUpside | (0.2–0.3)% of Physical Attack Damage Leeched as Life resource life physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Physical Attack Damage Leeched as Life resource life physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Cold Damage Leeched as Life resource life elemental cold | amulet 250 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Fire Damage Leeched as Life resource life elemental fire | amulet 250 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Lightning Damage Leeched as Life resource life elemental lightning | amulet 250 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Chaos Damage Leeched as Life resource life chaos | amulet 250 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
75 | BlueImplicit | 0.2% of Fire Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 0.2% of Cold Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Cold Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Cold Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 0.2% of Lightning Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 0.2% of Physical Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 0.2% of Chaos Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
12 | WeaponTree | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life | one_hand_weapon 500 default 0 | |
64 | WeaponTree | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life | one_hand_weapon 500 default 0 | |
12 | WeaponTree | 60% increased total Recovery per second from Life Leech 1% of Attack Damage Leeched as Life | two_hand_weapon 500 default 0 | |
64 | WeaponTree | 60% increased total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Life | two_hand_weapon 500 default 0 | |
1 | WeaponTree | 20% of Damage you Reflect to Enemies when Hit is leeched as Life | shield 500 default 0 | |
50 | WeaponTree | 30% of Damage you Reflect to Enemies when Hit is leeched as Life | shield 500 default 0 | |
1 | WeaponTree | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Leech 1 | 53 | Enchantment | 0.4% of Damage Leeched as Life if you've Killed Recently resource life | boots 100 default 0 |
Enchantment Leech 2 | 66 | Enchantment | 0.5% of Damage Leeched as Life if you've Killed Recently resource life | boots 100 default 0 |
Enchantment Leech 3 | 75 | Enchantment | 0.6% of Damage Leeched as Life if you've Killed Recently resource life | boots 100 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Lamprey | 40 | Unique | 100% of Physical Attack Damage Leeched as Life resource life physical attack | caster 0 default 1000 |
1 | Unique | 100% of Physical Attack Damage Leeched as Life resource life physical attack | ||
Vampiric | 13 | Unique | 25% increased Damage while Leeching Life 100% of Damage Leeched as Life 200% increased total Recovery per second from Life Leech Enemies Cannot Leech Life From you Life Leech effects are not removed when Unreserved Life is Filled Enemies Cannot Leech Energy Shield From you | no_common_monster_mods 0 default 3000 |
1 | Unique | 100% of Damage Leeched as Life Enemies Cannot Leech Life From you Enemies Cannot Leech Energy Shield From you | ||
1 | Unique | 8% of Physical Attack Damage Leeched as Life resource life physical attack | ||
1 | Unique | 100% of Damage Leeched as Life resource life damage chaos attack | ||
Cannibal's Touch | 1 | Torment | 500% of Damage Leeched as Life 100% increased total Recovery per second from Life Leech resource life | default 1000 |
1 | Unique | 30% of Damage Leeched as Life resource life | ||
1 | Unique | 10% of Physical Attack Damage Leeched as Life resource life physical attack | ||
Remora's | 13 | Prefix | 100% of Damage Leeched as Life 500% increased total Recovery per second from Life Leech | default 3000 |
Fossil mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | 0.2% of Fire Damage Leeched as Life resource life elemental fire | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | 0.2% of Cold Damage Leeched as Life resource life elemental cold | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | 0.2% of Lightning Damage Leeched as Life resource life elemental lightning | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | 0.2% of Physical Damage Leeched as Life resource life physical | abyss_jewel 0 jewel 0 ring 600 default 0 |
Subterranean | 1 | Prefix | 0.2% of Chaos Damage Leeched as Life resource life chaos | abyss_jewel 0 jewel 0 ring 600 default 0 |
of the Underground | 1 | Suffix | 0.3% of Attack Damage Leeched as Life resource life attack | jewel 1000 abyss_jewel 1000 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | You have Vaal Pact while Focused 15% of Damage Leeched as Life while Focused grant focus skill [1] resource life | amulet 3000 default 0 |
of the Order | 60 | Suffix | 15% of Damage Taken from Hits is Leeched as Life during Effect resource life | flask 1000 default 0 |
Crafting Bench /6
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Ring · Amulet · Gloves · Quiver | Cells Map |
(0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Amulet | Basilica Map |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cells Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | One Hand Melee · Two Hand Melee | Basilica Map |
You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x Chaos Orb | Amulet | Betrayal Unveil |
15% of Damage Taken from Hits is Leeched as Life during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
Misc mods /20
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Bloodshed | 10 | Flask | Suffix | 0.4% of Attack Damage Leeched as Life during Effect resource life attack | utility_flask 600 default 0 |
of Gore | 20 | Flask | Suffix | 0.5% of Attack Damage Leeched as Life during Effect resource life attack | utility_flask 600 default 0 |
of Carnage | 40 | Flask | Suffix | 0.6% of Attack Damage Leeched as Life during Effect resource life attack | utility_flask 600 default 0 |
of Butchery | 60 | Flask | Suffix | 0.7% of Attack Damage Leeched as Life during Effect resource life attack | utility_flask 600 default 0 |
of Bloodletting | 80 | Flask | Suffix | 0.8% of Attack Damage Leeched as Life during Effect resource life attack | utility_flask 600 default 0 |
85 | Flask | Unique | 20% of Chaos Damage Leeched as Life during Effect resource life chaos | ||
85 | Flask | Unique | 2% of Chaos Damage Leeched as Life during Effect resource life chaos | ||
1 | Flask | Unique | 20% of Lightning Damage Leeched as Life during Effect resource life elemental lightning | ||
Hungering | 1 | Jewel | Unique | (0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack | not_str 0 default 500 |
Hungering | 1 | Jewel | Prefix | (0.2–0.4)% of Physical Attack Damage Leeched as Life resource life physical attack | not_str 0 default 500 |
1 | Jewel | Unique | While your Passive Skill Tree connects to the Duelist's starting location, you gain: 1% of Attack Damage Leeched as Life resource life attack | ||
Summer Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Fire Damage Leeched as Life | str_special_relic 600 default 150 |
Winter Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Cold Damage Leeched as Life | dex_special_relic 600 default 150 |
Storm Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Lightning Damage Leeched as Life | int_special_relic 600 default 150 |
Blood Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life | str_special_relic 600 default 150 |
Heretic's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Chaos Damage Leeched as Life | int_special_relic 600 default 150 |
of the Berserker | 1 | Charm | Suffix | 1% of Attack Damage Leeched as Life and Mana if you've Killed Recently | str_animal_charm 1000 default 0 |
of the Berserker | 60 | Charm | Suffix | 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently | str_animal_charm 500 default 0 |
of the Slayer | 1 | Charm | Suffix | (4–7)% of Overkill Damage is Leeched as Life | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Slayer | 60 | Charm | Suffix | (8–12)% of Overkill Damage is Leeched as Life | dex_animal_charm 250 str_animal_charm 250 default 0 |
Essence /7
Item /6
Unique /61
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
You lose all Endurance Charges when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
2% of Chaos Damage Leeched as Life during Effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
100% chance to Avoid being Chilled during Onslaught
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
1% of Attack Damage Leeched as Life on Critical Strike
100% increased Critical Strike Chance against Enemies that are on Full Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Effect
Shocks you inflict during Effect spread to other Enemies within 2 metres
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
+(25–40) to maximum Life
2% of Physical Attack Damage Leeched as Life
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
You lose all Endurance Charges when Hit
(20–50)% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
Does not delay Inherent Loss of Rage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Passive /7
1.5% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana
(Rune Daggers are considered Daggers)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Attack Damage Leeched as Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Maximum total Life Recovery per second from Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Maximum total Life Recovery per second from Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Physical Attack Damage Leeched as Life
40% increased Attack Damage while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Maximum total Life Recovery per second from Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ascendancy Passive /2
20% of Overkill Damage is Leeched as Life
Cannot be Stunned while Leeching
You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cluster Jewel Passive /7
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Damage while Leeching
15% increased Attack Speed while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate 1.5% of Life per second
+6% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% increased total Recovery per second from Life Leech
20% increased Damage with Bleeding
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /6
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Revitalising Flames | (25–35)% increased Fire Damage 0.2% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Revitalising Frost | (25–35)% increased Cold Damage 0.2% of Cold Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Revitalising Lightning | (25–35)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Revitalising Winds | 0.2% of Physical Damage Leeched as Life (25–35)% increased Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Revitalising Darkness | (25–35)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Flesh Worship | (6–10)% increased maximum Life 0.4% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 0.4% of Attack Damage Leeched as Life | karui_notable_add_leech |
Item mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Thirsty | 50 | Prefix | (0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 |
Parched | 70 | Prefix | (0.6–0.8)% of Physical Attack Damage Leeched as Mana resource mana physical attack | amulet 1000 default 0 |
Thirsty | 9 | Unique | (0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack | weapon 1000 default 0 |
Thirsty | 50 | Prefix | (0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack | weapon 1000 default 0 |
45 | ScourgeUpside | (0.2–0.3)% of Physical Attack Damage Leeched as Mana resource mana physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Physical Attack Damage Leeched as Mana resource mana physical attack | ring 1000 amulet 1000 gloves 1000 quiver 1000 default 0 | |
12 | WeaponTree | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana | one_hand_weapon 500 default 0 | |
64 | WeaponTree | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana | one_hand_weapon 500 default 0 | |
12 | WeaponTree | 60% increased total Recovery per second from Mana Leech 1% of Attack Damage Leeched as Mana | two_hand_weapon 500 default 0 | |
64 | WeaponTree | 60% increased total Recovery per second from Mana Leech 1.6% of Attack Damage Leeched as Mana | two_hand_weapon 500 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 30% of Damage Leeched as Mana resource mana |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Basilica Map |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 20% of Lightning Damage Leeched as Mana during Effect resource mana elemental lightning | ||
Thirsting | 1 | Jewel | Unique | (0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack | not_dex 0 default 500 |
Thirsting | 1 | Jewel | Prefix | (0.2–0.4)% of Physical Attack Damage Leeched as Mana resource mana physical attack | not_dex 0 default 500 |
Unique /19
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Passive /5
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana
(Rune Daggers are considered Daggers)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Attack Damage Leeched as Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Maximum total Mana Recovery per second from Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% increased Maximum total Mana Recovery per second from Leech
100% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% reduced Mana Cost of Attacks
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cluster Jewel Passive /2
0.4% of Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Skill Gem /1
Name |
---|
Soulrend |
Item mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Crusader's | 68 | Prefix | (0.2–0.4)% of Lightning Damage Leeched as Energy Shield defences elemental lightning | amulet_crusader 500 default 0 |
Warlord's | 68 | Prefix | (0.2–0.4)% of Fire Damage Leeched as Energy Shield defences elemental fire | amulet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (0.2–0.4)% of Cold Damage Leeched as Energy Shield defences elemental cold | amulet_eyrie 500 default 0 |
12 | WeaponTree | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
64 | WeaponTree | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
12 | WeaponTree | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
64 | WeaponTree | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | 0.3% of Spell Damage Leeched as Energy Shield defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Diverting | 10 | Flask | Suffix | 0.4% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Depletion | 20 | Flask | Suffix | 0.5% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Tapping | 40 | Flask | Suffix | 0.6% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Siphoning | 60 | Flask | Suffix | 0.7% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
of Draining | 80 | Flask | Suffix | 0.8% of Spell Damage Leeched as Energy Shield during Effect defences caster | utility_flask 600 expedition_flask 0 default 0 |
Trickster's | 1 | Charm | Prefix | (0.5–1)% of Damage Leeched as Energy Shield | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | Charm | Prefix | (1.1–2)% of Damage Leeched as Energy Shield | int_animal_charm 250 dex_animal_charm 250 default 0 |
Unique /2
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Passive /2
40% increased Maximum total Energy Shield Recovery per second from Leech
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ascendancy Passive /1
20% increased Attack and Cast Speed while Leeching Energy Shield
Energy Shield Leech effects are not removed when Energy Shield is Filled
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cluster Jewel Passive /5
0.3% of Spell Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Soul Worship | (8–12)% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Community Wiki
Leech
Leech recovers an amount of Life, Mana or energy shield over time, relative to the damage inflicted on an enemy. Leech cares about the damage taken by the enemy, not the amount of life removed.
Mechanics
All leech mechanics act the same way for life, mana and energy shield. Examples in this article will use life, but if the character has equal statistics for a different resource (mana or energy shield), they will apply in the same way.
Whenever a character with some source of leech hits a monster a leech instance is created. A life leech instance has the following properties by default:
Each life leech instance is independent. Recovers the character's life for the Damage Dealt * #% Damage Leeched as Life up to 10% of maximum life. Recovers at a rate of 2% of maximum life per second. Recovers until the instance expires or the character is at full life. Therefore at full life all instances are removed.
Multiple leech instance stacks and apply to the character simultaneously which will lead to the total life leech rate increasing. There is no limit in number of active leech instances but the total sum of leech rate is instead limited to 20% of maximum life per second. The extra healing over that cap will be ignored. Reaching the max leech rate is quickly achieved when using an area of effect skill, a single hit that struck 10 enemies will result in 10 separate leech instances.
Leech grants recovery to the entity that hit the target. If a minion or totem with leech hits another monster the leech will grant recovery to that minion or totem only, not the character. Leech on a trap or mine has no effect, as the source of the hit has no life to recover.
Modifiers
Leech can be modified significantly through passives, support gems, and equipment. Beyond just adding various sources of leech, modifiers such as #% increased total Recovery per second from Life Leech or #% increased Maximum total Recovery per second from Life Leech can change how leech is applied to a character.
- 50% increased Maximum Recovery per Life Leech increases the default 10% of the character's maximum life pool leeched per hit/instance to 15% of the character's maximum life pool leeched per hit/instance.
- 50% increased total Recovery per second from Life Leech increases the default 2% of maximum life that can be recovered as life per second from a single instance to 3% of maximum life recovered as life per second from a single instance.
- 50% increased Maximum total Recovery per second from Life Leech increases the default 20% of maximum life that can be recovered per second from all instances combined to 30% of maximum life that can be recovered per second from all instances combined.
There are a few notable ways to affect leech:
- The of Smothering modifiers for Mapss slows life and mana leech recovery rate by 50%.
- For life leech by a skill supported by the Life Leech Support gem.
- The Baron and the Tukohama, War's Herald passive, which allow other entities to leech life to you.
- Brutal Fervour or Soul Tether allows leech instances to continue even if the character has reached full life.
- Players can become immune to being leeched from items such as Sin Trek
- Items such as Infractem prevents the user from leeching.
Leech duration
The leech recovery duration is how long in seconds a leech instance will last, based on damage dealt and character's Leech modifiers.[6]
By default a maximum of an instance is 10% of character's maximum Life, and maximum Rate is 2% of character's maximum Life per second, resulting in a maximum 5 seconds duration of a single Leech instance.
Combined Recovery Rate
The total leech recovery rate (accounting for all instances of leech) can be calculated by
total_leech_recovery_rate_per_second = max_life * 2% * instances_of_leech
where max_life
can also be the character's maximum mana or energy shield.
This combined rate is subject to the total leech rate cap, which is by default 20% of the character's maximum health. This maximum is increased by #% increased Maximum total Recovery per second from Life Leech modifiers.
As such, each character only requires a certain number of leech instances before they will be recovering at their maximum rate. This maximum can be found with the below formula:
max_instances = (20% * (1 + increased_maximum_total_recovery_per_second)) / (2% * (1 + increased_total_recovery_per_second))
For a default character, this is 10 instances, but any increases or decreases from #% increased total Recovery per second from Life Leech or #% increased Maximum total Recovery per second from Life Leech will change this number.[5] If a character has too many leech instances, the extra healing will be ignored.
Types of leech
There are several types of leech that specialize on certain types of skills. Some leech types only work for attacks, others only works with elemental damage or all sources of physical damage. If there is specialization it will be defined in the modifier.
Generally the leech modifiers follow this template:
#% of X Y Damage Z Leeched as Life/Mana
Where X can be:
- Physical/Fire/Cold/Lightning/Elemental/Chaos
Y can be:
- Attack/Spell
and Z can be:
- Dealt with {Weapons} Note that if X, Y or Z are not specified it means that it applies to all those types.
A couple of examples:
- Life Leech Support has the mod #% of Damage Leeched as Life implying it works for all types of skills that hit a target.
- Warlord's Mark has the mod Cursed enemies grant #% Life Leech when Hit by Attacks, specifying it applies to attacks. All types of damage from the attack will be counted, but not Spells.
- The notable passive Lust for Carnage grants the mod #% of Physical Attack Damage Leeched as Life specifying it applies to Physical Attacks. All types of weapons can make use of this notable, however not Spells.
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