Minimap Icons /2


Delirium Area /5
Delirium Reward /22






















EndGame Wave Mods /73
| Name | Min Wave | Max Wave | Weight |
|---|---|---|---|
| (30—35)% more Monster Life | 1 | 10 | 100 |
| (36—40)% more Monster Life | 11 | 15 | 50 |
| (20—24)% increased Monster Damage | 1 | 10 | 50 |
| (25—30)% increased Monster Damage | 11 | 15 | 100 |
| All Monster Damage from Hits always Ignites | 11 | 15 | 10 |
| All Damage from Monsters' Hits inflicts Chill | 11 | 15 | 10 |
| All Damage from Monsters' Hits inflicts Shock | 11 | 15 | 10 |
| % increased Monster Attack Speed % increased Monster Cast Speed Monsters' skills Chain 2 additional times | 1 | 10 | 20 |
| % increased Monster Attack Speed % increased Monster Cast Speed Monsters' skills Chain 3 additional times | 11 | 15 | 20 |
| % increased Monster Attack Speed % increased Monster Cast Speed Monsters fire 2 additional Projectiles | 1 | 10 | 35 |
| % increased Monster Attack Speed % increased Monster Cast Speed Monsters fire 3 additional Projectiles | 11 | 15 | 35 |
| Monsters have 60% increased Area of Effect | 1 | 10 | 50 |
| Monsters have 80% increased Area of Effect | 11 | 15 | 50 |
| +40% Monster Fire Resistance Monsters deal (70—79)% extra Physical Damage as Fire | 1 | 5 | 25 |
| +50% Monster Fire Resistance Monsters deal (80—100)% extra Physical Damage as Fire | 6 | 10 | 25 |
| +(51—80)% Monster Fire Resistance Monsters deal (101—110)% extra Physical Damage as Fire | 11 | 15 | 25 |
| Monsters deal (70—79)% extra Physical Damage as Fire Monster Damage penetrates 7% of Fire Resistance | 1 | 5 | 25 |
| Monsters deal (80—100)% extra Physical Damage as Fire Monster Damage penetrates 10% of Fire Resistance | 6 | 15 | 25 |
| Monsters deal (70—79)% extra Physical Damage as Fire Monsters have 66% chance to inflict Scorch | 1 | 10 | 25 |
| Monsters deal (80—100)% extra Physical Damage as Fire Monsters inflict Scorch | 11 | 15 | 25 |
| +40% Monster Cold Resistance Monsters deal (70—79)% extra Physical Damage as Cold | 1 | 5 | 25 |
| +50% Monster Cold Resistance Monsters deal (80—100)% extra Physical Damage as Cold | 6 | 10 | 25 |
| +(51—80)% Monster Cold Resistance Monsters deal (101—110)% extra Physical Damage as Cold | 11 | 15 | 25 |
| Monsters deal (70—79)% extra Physical Damage as Cold Monster Damage penetrates 7% of Cold Resistance | 1 | 10 | 25 |
| Monsters deal (80—100)% extra Physical Damage as Cold Monster Damage penetrates 10% of Cold Resistance | 11 | 15 | 25 |
| Monsters deal (70—79)% extra Physical Damage as Cold Monsters have 66% chance to inflict Brittle | 1 | 10 | 25 |
| Monsters deal (80—100)% extra Physical Damage as Cold Monsters inflict Brittle | 11 | 15 | 25 |
| +40% Monster Lightning Resistance Monsters deal (70—79)% extra Physical Damage as Lightning | 1 | 5 | 25 |
| +50% Monster Lightning Resistance Monsters deal (80—100)% extra Physical Damage as Lightning | 6 | 10 | 25 |
| +(51—80)% Monster Lightning Resistance Monsters deal (101—110)% extra Physical Damage as Lightning | 11 | 15 | 25 |
| Monsters deal (70—79)% extra Physical Damage as Lightning Monster Damage penetrates 7% of Lightning Resistance | 1 | 10 | 25 |
| Monsters deal (80—100)% extra Physical Damage as Lightning Monster Damage penetrates 10% of Lightning Resistance | 11 | 15 | 25 |
| Monsters deal (70—79)% extra Physical Damage as Lightning Monsters have 66% chance to inflict Sapped | 1 | 10 | 25 |
| Monsters deal (80—100)% extra Physical Damage as Lightning Monsters inflict Sapped | 11 | 15 | 25 |
| +30% Monster Chaos Resistance Monsters gain (20—24)% of their Physical Damage as Extra Chaos Damage | 1 | 5 | 25 |
| +40% Monster Chaos Resistance Monsters gain (25—30)% of their Physical Damage as Extra Chaos Damage | 6 | 10 | 25 |
| +(41—60)% Monster Chaos Resistance Monsters gain (31—40)% of their Physical Damage as Extra Chaos Damage | 11 | 15 | 25 |
| Monsters gain (15—19)% of their Physical Damage as Extra Chaos Damage Monster Damage penetrates 5% of Chaos Resistance | 1 | 5 | 25 |
| Monsters gain (20—24)% of their Physical Damage as Extra Chaos Damage Monster Damage penetrates 7% of Chaos Resistance | 6 | 10 | 25 |
| Monsters gain (25—30)% of their Physical Damage as Extra Chaos Damage Monster Damage penetrates 10% of Chaos Resistance | 11 | 15 | 25 |
| Monsters Poison on Hit Monsters gain (15—19)% of their Physical Damage as Extra Chaos Damage | 1 | 5 | 25 |
| Monsters Poison on Hit Monsters gain (20—24)% of their Physical Damage as Extra Chaos Damage | 6 | 10 | 25 |
| Monsters Poison on Hit Monsters gain (25—30)% of their Physical Damage as Extra Chaos Damage | 11 | 15 | 25 |
| +20% Monster Physical Damage Reduction Monsters Overwhelm % Physical Damage Reduction | 1 | 5 | 25 |
| +25% Monster Physical Damage Reduction Monsters Overwhelm % Physical Damage Reduction | 6 | 10 | 25 |
| +40% Monster Physical Damage Reduction Monsters Overwhelm % Physical Damage Reduction | 11 | 15 | 25 |
| Monsters' Attacks have 50% chance to Impale on Hit | 6 | 10 | 20 |
| Monsters' Attacks have 75% chance to Impale on Hit | 11 | 15 | 20 |
| 33% reduced Effect of Non-Damaging Ailments on Monsters Monsters have a 15% chance to Ignite, Freeze and Shock on Hit | 1 | 5 | 20 |
| 50% reduced Effect of Non-Damaging Ailments on Monsters Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | 6 | 10 | 20 |
| 66% reduced Effect of Non-Damaging Ailments on Monsters Monsters have a 30% chance to Ignite, Freeze and Shock on Hit | 11 | 15 | 20 |
| Monster Damage Penetrates 5% Elemental Resistances Monsters have a 15% chance to Ignite, Freeze and Shock on Hit | 3 | 5 | 10 |
| Monster Damage Penetrates 7% Elemental Resistances Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | 6 | 10 | 10 |
| Monster Damage Penetrates 10% Elemental Resistances Monsters have a 30% chance to Ignite, Freeze and Shock on Hit | 11 | 15 | 10 |
| 12% increased Monster Movement Speed 12% increased Monster Attack Speed 12% increased Monster Cast Speed | 1 | 10 | 100 |
| 16% increased Monster Movement Speed 16% increased Monster Attack Speed 16% increased Monster Cast Speed | 11 | 15 | 100 |
| % increased Monster Attack Speed Monsters have 10% chance to Maim on Hit with Attacks | 6 | 10 | 25 |
| % increased Monster Attack Speed Monsters have 25% chance to Maim on Hit with Attacks | 11 | 15 | 25 |
| % increased Monster Cast Speed Monsters have 10% chance to Hinder on Hit with Spells | 6 | 10 | 25 |
| % increased Monster Cast Speed Monsters have 25% chance to Hinder on Hit with Spells | 11 | 15 | 25 |
| Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value | 6 | 10 | 25 |
| Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value | 11 | 15 | 25 |
| Monsters have 20% chance to remove a Flask Charge on Hit | 3 | 5 | 10 |
| Monsters have 40% chance to remove a Flask Charge on Hit | 6 | 10 | 10 |
| Monsters have (41—50)% chance to remove a Flask Charge on Hit | 11 | 15 | 10 |
| Monsters have 5% chance to remove Charges on Hit | 6 | 10 | 10 |
| Monsters have 10% chance to remove Charges on Hit | 11 | 15 | 10 |
| Monsters have 20% chance to inflict a random Hex on Hit 40% less effect of Curses on Monsters | 3 | 5 | 30 |
| Monsters have 50% chance to inflict a random Hex on Hit 50% less effect of Curses on Monsters | 6 | 10 | 30 |
| Monsters inflict a random Hex on Hit 66% less effect of Curses on Monsters | 11 | 15 | 30 |
| Monsters have (201—250)% increased Critical Strike Chance +(31—40)% to Monster Critical Strike Multiplier Monsters take (25—29)% reduced Extra Damage from Critical Strikes | 3 | 5 | 40 |
| Monsters have (251—300)% increased Critical Strike Chance +(41—50)% to Monster Critical Strike Multiplier Monsters take (30—35)% reduced Extra Damage from Critical Strikes | 6 | 10 | 40 |
| Monsters have (301—330)% increased Critical Strike Chance +(50—60)% to Monster Critical Strike Multiplier Monsters take 35% reduced Extra Damage from Critical Strikes | 11 | 15 | 40 |
Delirium Monster /13
| Name | Modifiers | Spectre |
|---|---|---|
| Daemon | N | |
| Kosis, The Revelation | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value You cannot Recharge Energy Shield Your Energy Shield starts at zero Chaos Damage taken does not bypass Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
| Omniphobia, Fear Manifest | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
| Definitely Oak | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
| Manifested Demon | monster no drops or experience [1] | N |
| Rage | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
| Spite | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
| Disgust | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
| Malice | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
| Fury | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
| Turmoil | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
| Strangely Familiar Entity | monster no drops or experience [1] | N |
| Volatile Core | monster no drops or experience [1] | N |
Text Audio /1
| Type | Name | Quantity |
|---|---|---|
| Delirium | Strange Voice | 194 |
Skill Gem /1
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Essence | essence delirium spawn monster on death variation [10] |
Map mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Areas contain a Mirror of Delirium map affliction league [1] map extra content weighting [0] | default 1000 | |
| 1 | MemoryAltar | Delirium Monsters in Area have (40—60)% increased Pack Size Areas contain a Mirror of Delirium map affliction league [1] | default 400 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Confusion | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 1000 default 0 |
| of Uncertainty | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 800 default 0 |
| of Voices | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 600 default 0 |
| of Insanity | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 400 default 0 |
Trinket mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Superstition | 60 | Suffix | 1% chance to receive additional Delirium items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 80 | Suffix | 2% chance to receive additional Delirium items when opening a Reward Chest in a Heist Drop | default 25 |
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · [DNT] Map Key | Level 12 |
Misc mods /44
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Scarabs | 68 | Chest | Suffix | Contains (1—3) additional Delirium Scarab | drops_no_scarabs 0 default 20 |
| 1 | Atlas | Prefix | Delirium Reward Bars fill 100% faster in your Maps 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Delirium Reward Bars fill 100% faster in your Maps 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Your Maps contain a Mirror of Delirium 3 uses remaining map affliction league [1] | no_monster_packs 0 unique_map 0 default 100 | |
| 1 | Atlas | Prefix | Your Maps contain a Mirror of Delirium 15 uses remaining map affliction league [1] | no_monster_packs 0 unique_map 0 default 100 | |
| 1 | MapDevice | Unique | Areas contain a Mirror of Delirium map affliction league [1] | ||
| 1 | MapDevice | Unique | Delirium Reward Bars fill 100% faster Delirium in your Maps increases 50% faster with distance from the mirror | ||
| 1 | MapDevice | Unique | Delirium Encounters generate 2 additional Reward types | ||
| 1 | MapDevice | Unique | Delirium Reward Types in your Maps gain +1 to count on defeating a Unique Delirium Boss Delirium Encounters contain all Unique Delirium Bosses | ||
| 1 | MapDevice | Unique | Maps found have layers of Delirium | ||
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Delirium Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Delirium Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| of Insanity | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Delirium Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of Insanity | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Delirium Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of Insanity | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Delirium Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | Areas contain a Mirror of Delirium map affliction league [1] | ||
| Delirious | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain a Mirror of Delirium | atlas_relic_small 2000 default 0 |
| Delirious | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain a Mirror of Delirium | atlas_relic_medium 2000 default 0 |
| Delirious | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain a Mirror of Delirium | atlas_relic_large 2000 default 0 |
| Delirious | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain a Mirror of Delirium | atlas_relic_very_large 2000 default 0 |
| Delirious | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain a Mirror of Delirium | atlas_relic_small 2000 default 0 |
| Delirious | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain a Mirror of Delirium | atlas_relic_medium 2000 default 0 |
| Delirious | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain a Mirror of Delirium | atlas_relic_large 2000 default 0 |
| Delirious | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain a Mirror of Delirium | atlas_relic_very_large 2000 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Fog in your Maps dissipates (2—5)% slower | atlas_relic_medium 600 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Encounters in your Maps have (6—10)% chance to generate an additional Reward type | atlas_relic_small 200 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Encounters in your Maps are (35—50)% more likely to spawn Unique Bosses | atlas_relic_small 400 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium in your Maps increases (35—50)% faster with distance from the mirror | atlas_relic_large 800 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Fog in your Maps lasts (10—15) additional seconds before dissipating | atlas_relic_large 800 default 0 |
| Delirious | 68 | MapRelic | Prefix | Maps found in your Maps have (3—5)% chance to have layers of Delirium | atlas_relic_very_large 300 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Encounters in your Maps have (8—12)% chance to generate three additional Reward types | atlas_relic_very_large 300 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Bosses in your Maps have (30—40)% increased chance to drop Unique Cluster Jewels | atlas_relic_medium 500 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Bosses in your Maps drop (20—30)% increased Simulacrum Splinters | atlas_relic_small 500 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Rewards in your Maps have (8—12)% increased chance to give Delirium Orbs | atlas_relic_large 400 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Monsters in your Maps have (15—25)% increased chance to drop Cluster Jewels | atlas_relic_medium 300 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Cluster Jewels from Delirium Rewards have a (6—8)% chance to be Rare and Corrupted | atlas_relic_medium 600 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirious Unique Monsters in your Maps have a (1—2)% chance to drop an additional Delirium Orb | atlas_relic_very_large 300 default 0 |
| of Delirium | 68 | MapRelic | Suffix | Delirium Monsters in your Maps have (5—10)% increased Pack Size | atlas_relic_small 500 default 0 |
| of Skittering | 68 | MapRelic | Suffix | Scarabs dropped in your Maps have (60—80)% increased chance to be Delirium Scarabs | atlas_relic_medium 500 default 0 |
| 1 | MapRelic | Unique | Your Maps have no chance to contain Mirrors of Delirium Scarabs found in your Maps cannot be Delirium Scarabs Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Delirium Fog in your Maps never dissipates Delirium in your Maps has doubled difficulty scaling with distance from the mirror Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps | ||
| 1 | MapRelic | Unique | Delirium Fog in your Maps never dissipates Simulacrum Splinters cannot be found in your Maps Delirium Encounters in your Maps have no Reward types | ||
| 1 | MapRelic | Unique | Delirium Reward Types in your Maps gain +1 to count on Map Completion Delirious Monsters Killed in your Maps provide (-30—-20)% increased Reward Progress | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Delirium Items |
Item /30
Item drops after killing {0} monsters
Map Tier: 13
Delirium: 100%
Modifiers: 8
Corrupted
Delirium: 100%
Corrupted
Delirium in Area increases 50% faster with distance from the mirror
Delirium Reward Types in Area gain +1 to count on defeating a Unique Delirium Boss
Can only be used with Tier 11+ Maps
Delirium Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Unique /2
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
Passive /20
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
Delirium Mods /34
| Name | Description |
|---|---|
| monster is in affliction fog [1] | |
| Spatial Distortion | corpse cannot be destroyed [1] |
| Cascading Storm | |
| Banishing Flame | |
| Winter Whorl | |
| Crushing Terror | |
| Vengeful Soul | |
| Vengeful Bones | |
| Wasting Touch | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Defences Energy Shield |
| Paralysing Touch | affliction monster debuff action speed +% on hit [-6] Speed |
| Eroding Touch | affliction monster debuff damage taken +% on hit [6] Damage |
| Diluting Touch | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] |
| Spawn Dead | |
| Shatter Dead | |
| Putrify Dead | |
| Vengeful Stalker | base monster will be deleted on death [1] cannot die [1] delete on death [1] |
| Vengeful Blast | |
| Vengeful Chase | |
| Vengeful Grip | |
| Vengeful Pack | |
| Vengeful Gang | |
| Vengeful Skyfire | |
| Glaciator | |
| Frozen Flume | |
| Icicle Wreath | |
| Conflagrating Path | |
| Scorched Earth | |
| Ring of Fire | |
| Shockbomb | |
| Bolt Cross | |
| Scatter Storm | |
| Jagged Swell | |
| Burrowing Blade | |
| Crushing Leap |
Community Wiki
Delirium league
Settlers Patch Notes
- The first 15 Waves have been removed from the Simulacrum. Usually, characters reaching this content were a high enough level that the first waves were tedious and unrewarding.
- We've also added more opportunities to obtain specific Unique Items, such as Voices, by defeating the Bosses as you complete Waves.
Necropolis Patch Notes
- Sources of Divination Cards drops from League content such as Legion, Blight, Delirium, Heist, Ritual, Expedition and Delve now instead drop Stacked Decks.
Affliction Patch Notes
- When Delirium fog has ceased its movement due to players engaging in other League content, walking out of the mist will no longer cause the Delirium fog to dissipate.
Ancestor Patch Notes
- The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation.
Ultimatum Patch Notes
Delirium Changes
- Added and rebalanced various Cluster Jewel notables. Please read the Cluster Jewel Balance section for more information.
- The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities.
Harvest Patch Notes
Delirium Mechanics Added to the Core Game
- Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you!
- You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter.
Introduction
The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch.
In this league, each area contains a Mirror of Delirium. When players pass through the mirror, it creates a fog of Delirium that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the Simulacrum. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier.
League mechanic
Encounter rate
Delirium Mirrors have a >8% chance to appear in a zone, from The Torched Courts in Act 5 onwards.
In Maps, Delirium Mirrors have a base 8% chance to appear in a zone.
Delirium Mirror
Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance.
Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins.
Encounter
New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.
Enemies in the mist can drop Cluster Jewel and
Simulacrum Splinter (starting at maps).
As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
Timer
Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
The following will pause the mist timer:
- During an Immortal Syndicate Research encounter
- During an Incursion encounter
- During a Legion Timeless Monolith encounter
- During a Breach encounter
- Being within range of a Blight portal
- While in the Sacred Grove
- While within radius of a Ritual Altar
The following will extend the mist timer:
- Opening a Strongbox
- Defeating a monster holding an Essence
- Capturing a red Beast
- Defeating an Immortal Syndicate group
- An Abyss crack starts moving to the next direction
- Completing a Blight encounter
- Defeating a Metamorph
- Defeating a Harbinger
- Opening a Perandus chest
Delirium orbs
Delirium Orb can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
Strange Voice
Starting from The Torched Courts (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
Minimap
These new icons are introduced to the minimap:
Modifiers
All map and most areas have the modifiers:
- MapDeliriumLeague
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.10Delirium
- Mirage
Refracting Fog
- Currency
Enshrouded Astrolabe
Simulacrum Splinter
Abyssal Delirium Orb
Armoursmith's Delirium Orb
Blacksmith's Delirium Orb
Blighted Delirium Orb
Cartographer's Delirium Orb
Diviner's Delirium Orb
Fine Delirium Orb
Fossilised Delirium Orb
Fragmented Delirium Orb
Jeweller's Delirium Orb
Obscured Delirium Orb
Singular Delirium Orb
Skittering Delirium Orb
Thaumaturge's Delirium Orb
Timeless Delirium Orb
Whispering Delirium Orb

