MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Minimap Icons /2
DeliriumBossFinal
DeliriumBossFinal
DeliriumBoss1
DeliriumBoss1
Delirium Reward /22
DeliriumRewardCurrency
Currency
DeliriumRewardUniques
Unique Items
DeliriumRewardGems
Gems
DeliriumRewardMaps
Map Items
DeliriumRewardTrinkets
Jewellery
DeliriumRewardArmour
Armour
DeliriumRewardWeapon
Weapons
DeliriumRewardAbyss
Abyss Items
DeliriumRewardExpedition
Expedition Items
DeliriumRewardBreach
Breach Items
DeliriumRewardEssences
Essences
DeliriumRewardFragments
Fragments
DeliriumRewardScarabs
Scarabs
DeliriumRewardFossils
Fossils
DeliriumRewardDivination
Divination Cards
DeliriumRewardGeneric
Miscellaneous Items
DeliriumRewardTalismans
Talismans
DeliriumRewardLabyrinth
Labyrinth Items
DeliriumRewardIncubators
Incubators
DeliriumRewardBlight
Blight Items
DeliriumRewardUltimatum
Catalysts
DeliriumRewardGeneric
Delirium
EndGame Wave Mods /73
NameMin WaveMax WaveWeight
(30—35)% more Monster Life110100
(36—40)% more Monster Life111550
(20—24)% increased Monster Damage11050
(25—30)% increased Monster Damage1115100
All Monster Damage from Hits always Ignites111510
All Damage from Monsters' Hits inflicts Chill111510
All Damage from Monsters' Hits inflicts Shock111510
% increased Monster Attack Speed
% increased Monster Cast Speed
Monsters' skills Chain 2 additional times
11020
% increased Monster Attack Speed
% increased Monster Cast Speed
Monsters' skills Chain 3 additional times
111520
% increased Monster Attack Speed
% increased Monster Cast Speed
Monsters fire 2 additional Projectiles
11035
% increased Monster Attack Speed
% increased Monster Cast Speed
Monsters fire 3 additional Projectiles
111535
Monsters have 60% increased Area of Effect11050
Monsters have 80% increased Area of Effect111550
+40% Monster Fire Resistance
Monsters deal (70—79)% extra Physical Damage as Fire
1525
+50% Monster Fire Resistance
Monsters deal (80—100)% extra Physical Damage as Fire
61025
+(51—80)% Monster Fire Resistance
Monsters deal (101—110)% extra Physical Damage as Fire
111525
Monsters deal (70—79)% extra Physical Damage as Fire
Monster Damage penetrates 7% of Fire Resistance
1525
Monsters deal (80—100)% extra Physical Damage as Fire
Monster Damage penetrates 10% of Fire Resistance
61525
Monsters deal (70—79)% extra Physical Damage as Fire
Monsters have 66% chance to inflict Scorch
11025
Monsters deal (80—100)% extra Physical Damage as Fire
Monsters inflict Scorch
111525
+40% Monster Cold Resistance
Monsters deal (70—79)% extra Physical Damage as Cold
1525
+50% Monster Cold Resistance
Monsters deal (80—100)% extra Physical Damage as Cold
61025
+(51—80)% Monster Cold Resistance
Monsters deal (101—110)% extra Physical Damage as Cold
111525
Monsters deal (70—79)% extra Physical Damage as Cold
Monster Damage penetrates 7% of Cold Resistance
11025
Monsters deal (80—100)% extra Physical Damage as Cold
Monster Damage penetrates 10% of Cold Resistance
111525
Monsters deal (70—79)% extra Physical Damage as Cold
Monsters have 66% chance to inflict Brittle
11025
Monsters deal (80—100)% extra Physical Damage as Cold
Monsters inflict Brittle
111525
+40% Monster Lightning Resistance
Monsters deal (70—79)% extra Physical Damage as Lightning
1525
+50% Monster Lightning Resistance
Monsters deal (80—100)% extra Physical Damage as Lightning
61025
+(51—80)% Monster Lightning Resistance
Monsters deal (101—110)% extra Physical Damage as Lightning
111525
Monsters deal (70—79)% extra Physical Damage as Lightning
Monster Damage penetrates 7% of Lightning Resistance
11025
Monsters deal (80—100)% extra Physical Damage as Lightning
Monster Damage penetrates 10% of Lightning Resistance
111525
Monsters deal (70—79)% extra Physical Damage as Lightning
Monsters have 66% chance to inflict Sapped
11025
Monsters deal (80—100)% extra Physical Damage as Lightning
Monsters inflict Sapped
111525
+30% Monster Chaos Resistance
Monsters gain (20—24)% of their Physical Damage as Extra Chaos Damage
1525
+40% Monster Chaos Resistance
Monsters gain (25—30)% of their Physical Damage as Extra Chaos Damage
61025
+(41—60)% Monster Chaos Resistance
Monsters gain (31—40)% of their Physical Damage as Extra Chaos Damage
111525
Monsters gain (15—19)% of their Physical Damage as Extra Chaos Damage
Monster Damage penetrates 5% of Chaos Resistance
1525
Monsters gain (20—24)% of their Physical Damage as Extra Chaos Damage
Monster Damage penetrates 7% of Chaos Resistance
61025
Monsters gain (25—30)% of their Physical Damage as Extra Chaos Damage
Monster Damage penetrates 10% of Chaos Resistance
111525
Monsters Poison on Hit
Monsters gain (15—19)% of their Physical Damage as Extra Chaos Damage
1525
Monsters Poison on Hit
Monsters gain (20—24)% of their Physical Damage as Extra Chaos Damage
61025
Monsters Poison on Hit
Monsters gain (25—30)% of their Physical Damage as Extra Chaos Damage
111525
+20% Monster Physical Damage Reduction
Monsters Overwhelm % Physical Damage Reduction
1525
+25% Monster Physical Damage Reduction
Monsters Overwhelm % Physical Damage Reduction
61025
+40% Monster Physical Damage Reduction
Monsters Overwhelm % Physical Damage Reduction
111525
Monsters' Attacks have 50% chance to Impale on Hit61020
Monsters' Attacks have 75% chance to Impale on Hit111520
33% reduced Effect of Non-Damaging Ailments on Monsters
Monsters have a 15% chance to Ignite, Freeze and Shock on Hit
1520
50% reduced Effect of Non-Damaging Ailments on Monsters
Monsters have a 20% chance to Ignite, Freeze and Shock on Hit
61020
66% reduced Effect of Non-Damaging Ailments on Monsters
Monsters have a 30% chance to Ignite, Freeze and Shock on Hit
111520
Monster Damage Penetrates 5% Elemental Resistances
Monsters have a 15% chance to Ignite, Freeze and Shock on Hit
3510
Monster Damage Penetrates 7% Elemental Resistances
Monsters have a 20% chance to Ignite, Freeze and Shock on Hit
61010
Monster Damage Penetrates 10% Elemental Resistances
Monsters have a 30% chance to Ignite, Freeze and Shock on Hit
111510
12% increased Monster Movement Speed
12% increased Monster Attack Speed
12% increased Monster Cast Speed
110100
16% increased Monster Movement Speed
16% increased Monster Attack Speed
16% increased Monster Cast Speed
1115100
% increased Monster Attack Speed
Monsters have 10% chance to Maim on Hit with Attacks
61025
% increased Monster Attack Speed
Monsters have 25% chance to Maim on Hit with Attacks
111525
% increased Monster Cast Speed
Monsters have 10% chance to Hinder on Hit with Spells
61025
% increased Monster Cast Speed
Monsters have 25% chance to Hinder on Hit with Spells
111525
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
61025
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
111525
Monsters have 20% chance to remove a Flask Charge on Hit3510
Monsters have 40% chance to remove a Flask Charge on Hit61010
Monsters have (41—50)% chance to remove a Flask Charge on Hit111510
Monsters have 5% chance to remove Charges on Hit61010
Monsters have 10% chance to remove Charges on Hit111510
Monsters have 20% chance to inflict a random Hex on Hit
40% less effect of Curses on Monsters
3530
Monsters have 50% chance to inflict a random Hex on Hit
50% less effect of Curses on Monsters
61030
Monsters inflict a random Hex on Hit
66% less effect of Curses on Monsters
111530
Monsters have (201—250)% increased Critical Strike Chance
+(31—40)% to Monster Critical Strike Multiplier
Monsters take (25—29)% reduced Extra Damage from Critical Strikes
3540
Monsters have (251—300)% increased Critical Strike Chance
+(41—50)% to Monster Critical Strike Multiplier
Monsters take (30—35)% reduced Extra Damage from Critical Strikes
61040
Monsters have (301—330)% increased Critical Strike Chance
+(50—60)% to Monster Critical Strike Multiplier
Monsters take 35% reduced Extra Damage from Critical Strikes
111540
Delirium Monster /13
NameModifiersSpectre
DaemonN
Kosis, The Revelation15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
You cannot Recharge Energy Shield
Your Energy Shield starts at zero
Chaos Damage taken does not bypass Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Omniphobia, Fear Manifest15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Definitely Oak15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Manifested Demonmonster no drops or experience [1]N
Ragemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Spitemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Disgustmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Malicemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Furymonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Turmoilmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Strangely Familiar Entitymonster no drops or experience [1]N
Volatile Coremonster no drops or experience [1]N
Text Audio /1
TypeNameQuantity
DeliriumStrange Voice194
Skill Gem /1
DeliriumGem
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Essenceessence delirium spawn monster on death variation [10]
Map mods /2
NameLevelPre/SufDescriptionWeight
1UniqueAreas contain a Mirror of Delirium
map affliction league [1]
map extra content weighting [0]
default 1000
1MemoryAltarDelirium Monsters in Area have (40—60)% increased Pack Size
Areas contain a Mirror of Delirium
map affliction league [1]
default 400
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of Confusion1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 1000
default 0
of Uncertainty45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 800
default 0
of Voices75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 600
default 0
of Insanity83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 400
default 0
Trinket mods /2
NameLevelPre/SufDescriptionWeight
of Superstition60Suffix1% chance to receive additional Delirium items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition80Suffix2% chance to receive additional Delirium items when opening a Reward Chest in a Heist Dropdefault 25
Crafting Bench /1
ModRequireItemClassesUnlock
Areas contain a Mirror of Delirium
Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs
map affliction league [1]
6x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 12
Misc mods /44
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (1—3) additional Delirium Scarabdrops_no_scarabs 0
default 20
1AtlasPrefixDelirium Reward Bars fill 100% faster in your Maps
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixDelirium Reward Bars fill 100% faster in your Maps
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixYour Maps contain a Mirror of Delirium
3 uses remaining
map affliction league [1]
no_monster_packs 0
unique_map 0
default 100
1AtlasPrefixYour Maps contain a Mirror of Delirium
15 uses remaining
map affliction league [1]
no_monster_packs 0
unique_map 0
default 100
1MapDeviceUniqueAreas contain a Mirror of Delirium
map affliction league [1]
1MapDeviceUniqueDelirium Reward Bars fill 100% faster
Delirium in your Maps increases 50% faster with distance from the mirror
1MapDeviceUniqueDelirium Encounters generate 2 additional Reward types
1MapDeviceUniqueDelirium Reward Types in your Maps gain +1 to count on defeating a Unique Delirium Boss
Delirium Encounters contain all Unique Delirium Bosses
1MapDeviceUniqueMaps found have layers of Delirium
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Delirium Scarabprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Delirium Scarabsprimordial_altar_downside 0
tangle_altar 3187
default 0
of Insanity1SentinelSuffix(1—1.5)% chance for Empowered Enemies to have a Delirium Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of Insanity1SentinelSuffix(1.6—2)% chance for Empowered Enemies to have a Delirium Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of Insanity1SentinelSuffix(2.1—3)% chance for Empowered Enemies to have a Delirium Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesUniqueAreas contain a Mirror of Delirium
map affliction league [1]
Delirious68MapRelicPrefixYour Maps have +(15—25)% chance to contain a Mirror of Deliriumatlas_relic_small 2000
default 0
Delirious68MapRelicPrefixYour Maps have +(30—45)% chance to contain a Mirror of Deliriumatlas_relic_medium 2000
default 0
Delirious68MapRelicPrefixYour Maps have +(40—60)% chance to contain a Mirror of Deliriumatlas_relic_large 2000
default 0
Delirious68MapRelicPrefixYour Maps have +(45—70)% chance to contain a Mirror of Deliriumatlas_relic_very_large 2000
default 0
Delirious68MapRelicPrefixYour Maps have (80—100)% increased chance to contain a Mirror of Deliriumatlas_relic_small 2000
default 0
Delirious68MapRelicPrefixYour Maps have (144—180)% increased chance to contain a Mirror of Deliriumatlas_relic_medium 2000
default 0
Delirious68MapRelicPrefixYour Maps have (192—240)% increased chance to contain a Mirror of Deliriumatlas_relic_large 2000
default 0
Delirious68MapRelicPrefixYour Maps have (224—280)% increased chance to contain a Mirror of Deliriumatlas_relic_very_large 2000
default 0
of Delirium68MapRelicSuffixDelirium Fog in your Maps dissipates (2—5)% sloweratlas_relic_medium 600
default 0
of Delirium68MapRelicSuffixDelirium Encounters in your Maps have (6—10)% chance to generate an additional Reward typeatlas_relic_small 200
default 0
of Delirium68MapRelicSuffixDelirium Encounters in your Maps are (35—50)% more likely to spawn Unique Bossesatlas_relic_small 400
default 0
of Delirium68MapRelicSuffixDelirium in your Maps increases (35—50)% faster with distance from the mirroratlas_relic_large 800
default 0
of Delirium68MapRelicSuffixDelirium Fog in your Maps lasts (10—15) additional seconds before dissipatingatlas_relic_large 800
default 0
Delirious68MapRelicPrefixMaps found in your Maps have (3—5)% chance to have layers of Deliriumatlas_relic_very_large 300
default 0
of Delirium68MapRelicSuffixDelirium Encounters in your Maps have (8—12)% chance to generate three additional Reward typesatlas_relic_very_large 300
default 0
of Delirium68MapRelicSuffixDelirium Bosses in your Maps have (30—40)% increased chance to drop Unique Cluster Jewelsatlas_relic_medium 500
default 0
of Delirium68MapRelicSuffixDelirium Bosses in your Maps drop (20—30)% increased Simulacrum Splintersatlas_relic_small 500
default 0
of Delirium68MapRelicSuffixDelirium Rewards in your Maps have (8—12)% increased chance to give Delirium Orbsatlas_relic_large 400
default 0
of Delirium68MapRelicSuffixDelirium Monsters in your Maps have (15—25)% increased chance to drop Cluster Jewelsatlas_relic_medium 300
default 0
of Delirium68MapRelicSuffixCluster Jewels from Delirium Rewards have a (6—8)% chance to be Rare and Corruptedatlas_relic_medium 600
default 0
of Delirium68MapRelicSuffixDelirious Unique Monsters in your Maps have a (1—2)% chance to drop an additional Delirium Orbatlas_relic_very_large 300
default 0
of Delirium68MapRelicSuffixDelirium Monsters in your Maps have (5—10)% increased Pack Sizeatlas_relic_small 500
default 0
of Skittering68MapRelicSuffixScarabs dropped in your Maps have (60—80)% increased chance to be Delirium Scarabsatlas_relic_medium 500
default 0
1MapRelicUniqueYour Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
1MapRelicUniqueDelirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
1MapRelicUniqueDelirium Fog in your Maps never dissipates
Simulacrum Splinters cannot be found in your Maps
Delirium Encounters in your Maps have no Reward types
1MapRelicUniqueDelirium Reward Types in your Maps gain +1 to count on Map Completion
Delirious Monsters Killed in your Maps provide (-30—-20)% increased Reward Progress
1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Delirium Items
Item /30
DeliriumOrbCurrency
DeliriumOrbCurrencyFine Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Currency Items reward type
DeliriumOrbUniques
DeliriumOrbUniquesSingular Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Unique Items reward type
DeliriumOrbGems
DeliriumOrbGemsThaumaturge's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Gems reward type
DeliriumOrbWeapons
DeliriumOrbWeaponsBlacksmith's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Weapons reward type
DeliriumOrbArmour
DeliriumOrbArmourArmoursmith's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Armour reward type
DeliriumOrbMaps
DeliriumOrbMapsCartographer's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Map Items reward type
DeliriumOrbTrinkets
DeliriumOrbTrinketsJeweller's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Trinkets reward type
DeliriumOrbAbyss
DeliriumOrbAbyssAbyssal Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Abyss Items reward type
DeliriumOrbEssence
DeliriumOrbEssenceWhispering Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Essences reward type
DeliriumOrbFragments
DeliriumOrbFragmentsFragmented Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Fragments reward type
DeliriumOrbScarabs
DeliriumOrbScarabsSkittering Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Scarabs reward type
DeliriumOrbFossils
DeliriumOrbFossilsFossilised Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Fossils reward type
DeliriumOrbDivinationCards
DeliriumOrbDivinationCardsDiviner's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Divination Cards reward type
DeliriumOrbGeneric
DeliriumOrbGenericDelirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Generic Items reward type
DeliriumOrbLegion
DeliriumOrbLegionTimeless Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Legion reward type
DeliriumOrbBlight
DeliriumOrbBlightBlighted Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Blight reward type
DeliriumOrbGeneric
DeliriumOrbGenericDelirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium
IncubationDelirium
Maddening Incubator
Stack Size: 1 / 10
Adds an incubated Delirium item to an equippable item
Item drops after killing {0} monsters
InventoryIcon
Triskaidekaphobia
Stack Size: 1 / 13
Map
Map Tier: 13
Delirium: 100%
Modifiers: 8
Corrupted
InventoryIcon
The Price of Prescience
Stack Size: 1 / 5
Vaal Temple Map
Delirium: 100%
Corrupted
InventoryIcon
Dementophobia
Stack Size: 1 / 11
10x Delirium Orb
InventoryIcon
Ambitious Obsession
Stack Size: 1 / 4
Skittering Delirium Orb
InventoryIcon
Disdain
Stack Size: 1 / 5
Delirium Orb
LesserScarabDelirium
Delirium Scarab
Stack Size: 1 / 20
Limit: 1
Area contains a Mirror of Delirium
NormalScarabDelirium
Delirium Scarab of Mania
Stack Size: 1 / 20
Limit: 2
Delirium Reward Meters fill 100% faster in Area
Delirium in Area increases 50% faster with distance from the mirror
GreaterScarabDelirium
Delirium Scarab of Paranoia
Stack Size: 1 / 20
Limit: 5
Delirium Encounters in Area generate 2 additional Reward types
AltGreaterScarabDelirium
Delirium Scarab of Neuroses
Stack Size: 1 / 20
Limit: 1
Delirium Encounters in Area contain all Unique Delirium Bosses
Delirium Reward Types in Area gain +1 to count on defeating a Unique Delirium Boss
Can only be used with Tier 11+ Maps
Tier4ScarabDelirium
Delirium Scarab of Delusions
Stack Size: 1 / 20
Limit: 1
Maps found in Area have layers of Delirium
ScoutingReport
ScoutingReportDelirious Scouting Report
Stack Size: 1 / 20
Formally used to reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps
AtlasMissionDelirium
AtlasMissionDeliriumEnshrouded Astrolabe
Stack Size: 1 / 10
Adds a Shaped Region containing Mirrors of Delirium to a quadrant of the Atlas
Earn at least 5 Delirium Rewards to successfully complete Maps within this Shaped Region
Delirium Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain a Mirror of Delirium
astrolabe enabled map [1]
enshrouded astrolabe enabled map [1]
Unique /2
2UniqueAtlasRelic1x1
2% increased Maps found in your Maps
Delirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
3UniqueAtlasRelic1x1
2% increased Maps found in your Maps
Delirium Reward Types in your Maps gain +1 to count on Map Completion
Delirious Monsters Killed in your Maps provide (-30—-20)% increased Reward Progress
Passive /20
Mastery: Delirium
Your Maps have +24% chance to contain a Mirror of Delirium
Scarabs dropped in your Maps have 24% increased chance to be Delirium Scarabs
Mastery: Delirium
Delirium in your Maps increases 50% faster with distance from the mirror
Mastery: Delirium
Delirium Fog in your Maps dissipates 25% slower
Delirium Fog in your Maps lasts 10 additional seconds before dissipating
Mastery: Delirium
Maps found in your Maps have 3% chance to have layers of Delirium
Mastery: Delirium
Delirium Encounters in your Maps have 8% chance to generate three additional Reward types
Mastery: Delirium
Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Mastery: Delirium
Delirium Reward Types in your Maps gain +1 to count on Map Completion
Mastery: Delirium
Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel
Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ore Deposits
Scarabs found in your Maps cannot be Kalguuran Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Mastery: Delirium
Delirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
Delirium Mods /34
NameDescription
monster is in affliction fog [1]
Spatial Distortioncorpse cannot be destroyed [1]
Cascading Storm
Banishing Flame
Winter Whorl
Crushing Terror
Vengeful Soul
Vengeful Bones
Wasting Touchaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9] Life Defences Energy Shield
Paralysing Touchaffliction monster debuff action speed +% on hit [-6] Speed
Eroding Touchaffliction monster debuff damage taken +% on hit [6] Damage
Diluting Touchaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
Spawn Dead
Shatter Dead
Putrify Dead
Vengeful Stalkerbase monster will be deleted on death [1]
cannot die [1]
delete on death [1]
Vengeful Blast
Vengeful Chase
Vengeful Grip
Vengeful Pack
Vengeful Gang
Vengeful Skyfire
Glaciator
Frozen Flume
Icicle Wreath
Conflagrating Path
Scorched Earth
Ring of Fire
Shockbomb
Bolt Cross
Scatter Storm
Jagged Swell
Burrowing Blade
Crushing Leap

Community Wiki

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Delirium league

Settlers Patch Notes

  • The first 15 Waves have been removed from the Simulacrum. Usually, characters reaching this content were a high enough level that the first waves were tedious and unrewarding.
  • We've also added more opportunities to obtain specific Unique Items, such as Voices, by defeating the Bosses as you complete Waves.

Necropolis Patch Notes

  • Sources of Divination Cards drops from League content such as Legion, Blight, Delirium, Heist, Ritual, Expedition and Delve now instead drop Stacked Decks.

Affliction Patch Notes

  • When Delirium fog has ceased its movement due to players engaging in other League content, walking out of the mist will no longer cause the Delirium fog to dissipate.

Ancestor Patch Notes

  • The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation.

Ultimatum Patch Notes

Delirium Changes

  • Added and rebalanced various Cluster Jewel notables. Please read the Cluster Jewel Balance section for more information.
  • The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities.

Harvest Patch Notes

Delirium Mechanics Added to the Core Game

  • Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you!
  • You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter.

Introduction

The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch.

In this league, each area contains a Mirror of Delirium. When players pass through the mirror, it creates a fog of Delirium that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the Simulacrum. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.

All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier.

League mechanic

Encounter rate

Delirium Mirrors have a >8% chance to appear in a zone, from The Torched Courts in Act 5 onwards.

In Maps, Delirium Mirrors have a base 8% chance to appear in a zone.

Delirium Mirror

Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance.

Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins.

Encounter

New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.

Enemies in the mist can drop Cluster Jewel and DeliriumSplinterSimulacrum Splinter (starting at maps).

As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.

Timer

Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.

The following will pause the mist timer:

  • During an Immortal Syndicate Research encounter
  • During an Incursion encounter
  • During a Legion Timeless Monolith encounter
  • During a Breach encounter
  • Being within range of a Blight portal
  • While in the Sacred Grove
  • While within radius of a Ritual Altar

The following will extend the mist timer:

  • Opening a Strongbox
  • Defeating a monster holding an Essence
  • Capturing a red Beast
  • Defeating an Immortal Syndicate group
  • An Abyss crack starts moving to the next direction
  • Completing a Blight encounter
  • Defeating a Metamorph
  • Defeating a Harbinger
  • Opening a Perandus chest

Delirium orbs

DeliriumOrbGenericDelirium Orb can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.

Strange Voice

Starting from The Torched Courts (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.

Minimap

These new icons are introduced to the minimap:

Modifiers

All map and most areas have the modifiers:

  • MapDeliriumLeague

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