Malice

monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
monster hellscape charge +% [-66]
monster no map drops [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity |
Packs |
100%Life
+50%Evasion
100%Ailment Threshold




110%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 8Attack Distance
0.675 SecondAttack Time
±20%Damage Spread
100%Experience
100%Model Size
AfflictionMinion4Type
AfflictionMinion4Metadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
35,295Life
16,265Armour
12,180Evasion
0Energy Shield
1,049Damage
1,049Spell Damage
538Accuracy
0.675Attack Time
13,250Experience
35,295Ailment Threshold
112Chill
112Shock
631Brittle
112Scorch
308Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 839–1258
Critical Strike Chance: 5%
Attack Time: 0.675 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

AfflictionMinionSpikeExplosionGT
AfflictionSpikerDeathSpike
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 738.4 to 1108 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1] , , , , , , , , , ,
28,562Life
14,425Armour
11,412Evasion
0Energy Shield
935Damage
935Spell Damage
499Accuracy
0.675Attack Time
13,006Experience
28,562Ailment Threshold
90Chill
90Shock
511Brittle
90Scorch
250Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 748–1122
Critical Strike Chance: 5%
Attack Time: 0.675 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

AfflictionMinionSpikeExplosionGT
AfflictionSpikerDeathSpike
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 678.5 to 1018 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1] , , , , , , , , , ,
18,238Life
11,328Armour
10,001Evasion
0Energy Shield
743Damage
743Spell Damage
428Accuracy
0.675Attack Time
12,377Experience
18,238Ailment Threshold
58Chill
58Shock
326Brittle
58Scorch
159Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 594–891
Critical Strike Chance: 5%
Attack Time: 0.675 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

AfflictionMinionSpikeExplosionGT
AfflictionSpikerDeathSpike
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 572.1 to 858.2 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1] , , , , , , , , , ,
10,852Life
8,348Armour
8,450Evasion
0Energy Shield
554Damage
554Spell Damage
352Accuracy
0.675Attack Time
11,388Experience
10,852Ailment Threshold
34Chill
34Shock
194Brittle
34Scorch
95Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 443–665
Critical Strike Chance: 5%
Attack Time: 0.675 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

AfflictionMinionSpikeExplosionGT
AfflictionSpikerDeathSpike
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 460.9 to 691.4 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1] , , , , , , , , , ,
6,433Life
6,127Armour
7,109Evasion
0Energy Shield
411Damage
411Spell Damage
290Accuracy
0.675Attack Time
10,255Experience
6,433Ailment Threshold
20Chill
20Shock
115Brittle
20Scorch
56Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Default Attack
Base Damage: 329–493
Critical Strike Chance: 5%
Attack Time: 0.675 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

AfflictionMinionSpikeExplosionGT
AfflictionSpikerDeathSpike
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 370 to 554.9 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1] , , , , , , , , , ,
Melee | 30 | OnlyLastTarget TargetNear TargetIsPlayer |
Melee | 10 | OnlyLastTarget |
Melee 3 | ||
stance stance2 | ||
Melee | 30 | OnlyLastTarget TargetNear TargetIsPlayer |
Melee | 10 | OnlyLastTarget |
Melee 3 |
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase" Animated { on_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );" on_event_geometryspikes_for_death_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk ); " on_death_run_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );" on_event_geometryspikes_for_death_run_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion4"] = { name = "Malice", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 0.675, attackRange = 8, accuracy = 1, skillList = { "Melee", "AfflictionSpikerDeathSpike", "AfflictionMinionSpikeExplosionGT", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionSpikerDeathSpike"] = { name = "AfflictionSpikerDeathSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionSpikeExplosionGT"] = { name = "AfflictionMinionSpikeExplosionGT", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Malice Shop /1 ⍟
Icon | Name |
---|---|
![]() | Malice Wings Adds the Malice Wings back attachment to any equipped body armour. |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.