Malice

Malice

SpectreN
Area
Modmonster_beyond_portal_chance_+%_final [-66]
monster_no_map_drops [1]
Tagsdemon
Damage110%
Life100%
Ailment Threshold100%
Critical Strike Chance5%
TypeAfflictionMinion4
Attack Distance4 ~ 8
Attack Time0.675 Second
Damage Spread20%
Evasion+50%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack Type46 SkillCanVolley Projectile MeleeSingleTarget AttackCanRepeat Melee SpellCanCascade
Cast Time: 1 Second

AfflictionMinionSpikeExplosionGT
LightningSkillCast Time: 1 Second

AfflictionSpikerDeathSpike
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 738.4 to 1108 Physical Damage
Fires 5 additional Projectiles
projectile_spread_radius [30]
projectile_speed_is_divided_by_%_of_scale [200]
50% of Physical Damage Converted to Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Malice287537080.67576191616112822004000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack Type46 SkillCanVolley Projectile MeleeSingleTarget AttackCanRepeat Melee SpellCanCascade
Cast Time: 1 Second

AfflictionMinionSpikeExplosionGT
LightningSkillCast Time: 1 Second

AfflictionSpikerDeathSpike
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 678.5 to 1018 Physical Damage
Fires 5 additional Projectiles
projectile_spread_radius [30]
projectile_speed_is_divided_by_%_of_scale [200]
50% of Physical Damage Converted to Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Malice25752631.50.67563341419811918004000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack Type46 SkillCanVolley Projectile MeleeSingleTarget AttackCanRepeat Melee SpellCanCascade
Cast Time: 1 Second

AfflictionMinionSpikeExplosionGT
LightningSkillCast Time: 1 Second

AfflictionSpikerDeathSpike
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 572.1 to 858.2 Physical Damage
Fires 5 additional Projectiles
projectile_spread_radius [30]
projectile_speed_is_divided_by_%_of_scale [200]
50% of Physical Damage Converted to Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Malice19927501.50.67542681094010278004000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack Type46 SkillCanVolley Projectile MeleeSingleTarget AttackCanRepeat Melee SpellCanCascade
Cast Time: 1 Second

AfflictionMinionSpikeExplosionGT
LightningSkillCast Time: 1 Second

AfflictionSpikerDeathSpike
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 460.9 to 691.4 Physical Damage
Fires 5 additional Projectiles
projectile_spread_radius [30]
projectile_speed_is_divided_by_%_of_scale [200]
50% of Physical Damage Converted to Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Malice14804374.20.675271678728514004000

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack Type46 SkillCanVolley Projectile MeleeSingleTarget AttackCanRepeat Melee SpellCanCascade
Cast Time: 1 Second

AfflictionMinionSpikeExplosionGT
LightningSkillCast Time: 1 Second

AfflictionSpikerDeathSpike
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 370 to 554.9 Physical Damage
Fires 5 additional Projectiles
projectile_spread_radius [30]
projectile_speed_is_divided_by_%_of_scale [200]
50% of Physical Damage Converted to Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova Projectile SpellCanCascade Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat LightningSkill AuraDuration
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Malice10768277.70.675172256427022004000
Melee30OnlyLastTarget TargetNear TargetIsPlayer
Melee10OnlyLastTarget
Melee 3
stance stance2
Melee30OnlyLastTarget TargetNear TargetIsPlayer
Melee10OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

Animated
{
	on_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"

	on_event_geometryspikes_for_death_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
	"
	
	on_death_run_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"

	on_event_geometryspikes_for_death_run_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
	"
}
Resists FireResists ColdResists LightningResists Chaos
01000
02000
04000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion4"] = {
    name = "Malice",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 0.675,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "AfflictionSpikerDeathSpike",
        "AfflictionMinionSpikeExplosionGT",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Type46] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SpellCanCascade] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AfflictionSpikerDeathSpike"] = {
    name = "AfflictionSpikerDeathSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.032,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AuraDuration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_is_divided_by_%_of_scale",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 5, 30, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AfflictionMinionSpikeExplosionGT"] = {
    name = "AfflictionMinionSpikeExplosionGT",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Malice Themes /1

Malice Themes /1

IconName
Malice Wings
Adds the Malice Wings back attachment to any equipped body armour.