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Malice
SpectreN
Modmonster beyond portal chance +% final [-66]
monster no map drops [1]
Tagsdemon, not_str, not_int
+100%Life
+50%Evasion
100%Ailment Threshold
0 40 0 0Resistance
+110%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
4 ~ 8Attack Distance
0.675 SecondAttack Time
20%Damage Spread
100%Experience
100%Model Size
AfflictionMinion4Type
70,590Life
16,265Armour
12,822Evasion
0Energy Shield
2,002Damage
538Accuracy
0.68Attack Time
26,500Experience
Melee
Attack, ProjectileAttack, SkillCanMirageArcher, Projectile, MeleeSingleTarget, AttackCanRepeat, Melee, SkillCanVolley
Default Attack
Base Damage: 1601–2402
Critical Strike Chance: 5%
Attack Time: 0.675 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
AfflictionMinionSpikeExplosionGT
Triggerable
AfflictionSpikerDeathSpike
Projectile, SkillCanVolley, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 738.4 to 1108 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile
is area damage
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position
57,123Life
14,425Armour
11,918Evasion
0Energy Shield
1,786Damage
499Accuracy
0.68Attack Time
26,012Experience
Melee
Attack, ProjectileAttack, SkillCanMirageArcher, Projectile, MeleeSingleTarget, AttackCanRepeat, Melee, SkillCanVolley
Default Attack
Base Damage: 1429–2143
Critical Strike Chance: 5%
Attack Time: 0.675 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
AfflictionMinionSpikeExplosionGT
Triggerable
AfflictionSpikerDeathSpike
Projectile, SkillCanVolley, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 678.5 to 1018 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile
is area damage
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position
36,476Life
11,328Armour
10,278Evasion
0Energy Shield
1,418Damage
428Accuracy
0.68Attack Time
24,754Experience
Melee
Attack, ProjectileAttack, SkillCanMirageArcher, Projectile, MeleeSingleTarget, AttackCanRepeat, Melee, SkillCanVolley
Default Attack
Base Damage: 1134–1701
Critical Strike Chance: 5%
Attack Time: 0.675 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
AfflictionMinionSpikeExplosionGT
Triggerable
AfflictionSpikerDeathSpike
Projectile, SkillCanVolley, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 572.1 to 858.2 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile
is area damage
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position
21,705Life
8,348Armour
8,514Evasion
0Energy Shield
1,058Damage
352Accuracy
0.68Attack Time
22,776Experience
Melee
Attack, ProjectileAttack, SkillCanMirageArcher, Projectile, MeleeSingleTarget, AttackCanRepeat, Melee, SkillCanVolley
Default Attack
Base Damage: 846–1269
Critical Strike Chance: 5%
Attack Time: 0.675 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
AfflictionMinionSpikeExplosionGT
Triggerable
AfflictionSpikerDeathSpike
Projectile, SkillCanVolley, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 460.9 to 691.4 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile
is area damage
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position
12,867Life
6,127Armour
7,022Evasion
0Energy Shield
784Damage
290Accuracy
0.68Attack Time
20,510Experience
Melee
Attack, ProjectileAttack, SkillCanMirageArcher, Projectile, MeleeSingleTarget, AttackCanRepeat, Melee, SkillCanVolley
Default Attack
Base Damage: 628–941
Critical Strike Chance: 5%
Attack Time: 0.675 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
AfflictionMinionSpikeExplosionGT
Triggerable
AfflictionSpikerDeathSpike
Projectile, SkillCanVolley, Spell, Hit, Area, SkillCanTrap, SkillCanTotem, SkillCanMine, SpellCanRepeat, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 370 to 554.9 Physical Damage
Fires 5 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Fires Projectiles in a circle
base is projectile
is area damage
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position
Melee30OnlyLastTarget TargetNear TargetIsPlayer
Melee10OnlyLastTarget
Melee 3
stance stance2
Melee30OnlyLastTarget TargetNear TargetIsPlayer
Melee10OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

Animated
{
	on_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"

	on_event_geometryspikes_for_death_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
	"
	
	on_death_run_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"

	on_event_geometryspikes_for_death_run_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion4"] = {
    name = "Malice",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 0.675,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "AfflictionSpikerDeathSpike",
        "AfflictionMinionSpikeExplosionGT",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionSpikerDeathSpike"] = {
    name = "AfflictionSpikerDeathSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.032,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_speed_is_divided_by_%_of_scale",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 5, 30, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionSpikeExplosionGT"] = {
    name = "AfflictionMinionSpikeExplosionGT",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]

monster beyond portal chance +% final [-66]

Mod IdBreachReducedBeyondPortalChance
GroupBeyondPortalChance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Malice Themes /1 ⍟

    Malice Themes /1 ⍟

    IconName
    Malice Wings
    Adds the Malice Wings back attachment to any equipped body armour.
    Wiki Edit

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