Malice
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
SpectreN
Tagsanimal_claw_weapon, caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity
Packs
  • Malice, Disgust
  • 100%Life
    +50%Evasion
    100%Ailment Threshold
    0 40 0 0Resistance
    110%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    4 ~ 8Attack Distance
    0.675 SecondAttack Time
    ±20%Damage Spread
    100%Experience
    100%Model Size
    AfflictionMinion4Type
    AfflictionMinion4Metadata
    35,295Life
    16,265Armour
    12,180Evasion
    0Energy Shield
    1,049Damage
    1,049Spell Damage
    538Accuracy
    0.675Attack Time
    13,250Experience
    35,295Ailment Threshold
    112Chill
    112Shock
    631Brittle
    112Scorch
    308Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 839–1258
    Critical Strike Chance: 5%
    Attack Time: 0.675 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    AfflictionMinionSpikeExplosionGT
    Triggerable
    AfflictionSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 738.4 to 1108 Physical Damage
    Fires 5 additional Projectiles
    50% of Physical Damage Converted to Cold Damage
    Fires Projectiles in a circle
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    28,562Life
    14,425Armour
    11,412Evasion
    0Energy Shield
    935Damage
    935Spell Damage
    499Accuracy
    0.675Attack Time
    13,006Experience
    28,562Ailment Threshold
    90Chill
    90Shock
    511Brittle
    90Scorch
    250Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 748–1122
    Critical Strike Chance: 5%
    Attack Time: 0.675 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    AfflictionMinionSpikeExplosionGT
    Triggerable
    AfflictionSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 678.5 to 1018 Physical Damage
    Fires 5 additional Projectiles
    50% of Physical Damage Converted to Cold Damage
    Fires Projectiles in a circle
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    18,238Life
    11,328Armour
    10,001Evasion
    0Energy Shield
    743Damage
    743Spell Damage
    428Accuracy
    0.675Attack Time
    12,377Experience
    18,238Ailment Threshold
    58Chill
    58Shock
    326Brittle
    58Scorch
    159Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 594–891
    Critical Strike Chance: 5%
    Attack Time: 0.675 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    AfflictionMinionSpikeExplosionGT
    Triggerable
    AfflictionSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 572.1 to 858.2 Physical Damage
    Fires 5 additional Projectiles
    50% of Physical Damage Converted to Cold Damage
    Fires Projectiles in a circle
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    10,852Life
    8,348Armour
    8,450Evasion
    0Energy Shield
    554Damage
    554Spell Damage
    352Accuracy
    0.675Attack Time
    11,388Experience
    10,852Ailment Threshold
    34Chill
    34Shock
    194Brittle
    34Scorch
    95Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 443–665
    Critical Strike Chance: 5%
    Attack Time: 0.675 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    AfflictionMinionSpikeExplosionGT
    Triggerable
    AfflictionSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 460.9 to 691.4 Physical Damage
    Fires 5 additional Projectiles
    50% of Physical Damage Converted to Cold Damage
    Fires Projectiles in a circle
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    6,433Life
    6,127Armour
    7,109Evasion
    0Energy Shield
    411Damage
    411Spell Damage
    290Accuracy
    0.675Attack Time
    10,255Experience
    6,433Ailment Threshold
    20Chill
    20Shock
    115Brittle
    20Scorch
    56Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 329–493
    Critical Strike Chance: 5%
    Attack Time: 0.675 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    AfflictionMinionSpikeExplosionGT
    Triggerable
    AfflictionSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1 Second
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 370 to 554.9 Physical Damage
    Fires 5 additional Projectiles
    50% of Physical Damage Converted to Cold Damage
    Fires Projectiles in a circle
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]
    Melee30OnlyLastTarget TargetNear TargetIsPlayer
    Melee10OnlyLastTarget
    Melee 3
    stance stance2
    Melee30OnlyLastTarget TargetNear TargetIsPlayer
    Melee10OnlyLastTarget
    Melee 3

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    
    Animated
    {
    	on_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
    	"
    	
    	on_death_run_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion4"] = {
        name = "Malice",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "AfflictionSpikerDeathSpike",
            "AfflictionMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionSpikerDeathSpike"] = {
        name = "AfflictionSpikerDeathSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionSpikeExplosionGT"] = {
        name = "AfflictionMinionSpikeExplosionGT",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Malice Shop /1 ⍟
    IconName
    Malice Wings
    Adds the Malice Wings back attachment to any equipped body armour.
    Edit

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