-- Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion4"] = {
name = "Malice",
life = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 0.675,
attackRange = 8,
accuracy = 1,
skillList = {
"Melee",
"AfflictionSpikerDeathSpike",
"AfflictionMinionSpikeExplosionGT",
},
modList = {
},
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.ProjectileAttack] = true,
[SkillType.SkillCanMirageArcher] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.AttackCanRepeat] = true,
[SkillType.Melee] = true,
[SkillType.SkillCanVolley] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["AfflictionSpikerDeathSpike"] = {
name = "AfflictionSpikerDeathSpike",
hidden = true,
color = 4,
baseEffectiveness = 2,
incrementalEffectiveness = 0.032,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.SkillCanVolley] = true,
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_speed_is_divided_by_%_of_scale",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
},
levels = {
[1] = {0.8, 1.2, 5, 30, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["AfflictionMinionSpikeExplosionGT"] = {
name = "AfflictionMinionSpikeExplosionGT",
hidden = true,
color = 4,
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, },
},
}