Passive Mastery /55 ⍟

Passive Mastery /55 ⍟

NameCountsStats
Accuracy Mastery4
  • 30% increased Accuracy Rating if you haven't Killed Recently
  • Precision has 100% increased Mana Reservation Efficiency
  • Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
  • 40% increased Accuracy Rating against Unique Enemies
Armour Mastery5
  • +600 to Armour while affected by a Guard Skill Buff
  • You take 30% reduced Extra Damage from Critical Strikes
  • 20% chance to Defend with 200% of Armour
  • 50% increased Stun Threshold
  • Determination has 25% increased Mana Reservation Efficiency
  • 100% increased Armour from Equipped Shield
Fortify Mastery2
  • Melee Hits Fortify
    -3 to maximum Fortification
  • +3 to maximum Fortification
  • 100% increased Fortification Duration
  • 10% reduced Damage over Time Taken while you have at least 20 Fortification
Armour and Energy Shield Mastery2
  • +1 to Armour per 1 Maximum Energy Shield on Helmet
  • Defend with 120% of Armour while not on Low Energy Shield
  • Increases and Reductions to Armour also apply to Energy Shield Recharge rate at 20% of their value
  • 20% reduced Effect of Curses on you
Attack Mastery8
  • +3 to Melee Strike Range
  • Strike Skills which target additional Enemies can do so from 30% further away
  • 50% increased Mana Reservation Efficiency of Stance Skills
  • 40% increased Melee Damage with Hits at Close Range
  • 1% increased Attack Damage per 16 Strength
  • Ruthless Hits Intimidate Enemies for 4 seconds
Spell Suppression Mastery3
  • Prevent +2% of Suppressed Spell Damage
  • Debilitate Enemies for 1 second when you Suppress their Spell Damage
  • Critical Strike Chance is increased by chance to Suppress Spell Damage
  • You take 50% reduced Extra Damage from Suppressed Critical Strikes
  • +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
Impale Mastery3
  • Dread Banner has 100% increased Mana Reservation Efficiency
  • Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction
  • Call of Steel deals Reflected Damage with 40% increased Area of Effect
    Call of Steel has 40% increased Use Speed
  • Call of Steel has +4 to maximum Steel Shards
    Call of Steel causes 10% increased Reflected Damage
  • 20% increased Effect of Impales you inflict on non-Impaled Enemies
Blind Mastery2
  • 30% increased Blind Effect
  • 100% increased Blind duration
  • 60% increased Critical Strike Chance against Blinded Enemies
  • Cannot be Blinded
Flask Mastery8
  • Recover 10% of Life when you use a Life Flask while on Low Life
  • Utility Flasks gain 1 Charge every 3 seconds
  • Life Flasks gain 1 Charge every 3 seconds
    Mana Flasks gain 1 Charge every 3 seconds
  • Flasks applied to you have 10% increased Effect
  • Remove a random Elemental Ailment when you use a Mana Flask
  • Remove a random non-Elemental Ailment when you use a Life Flask
Leech Mastery8
  • 20% increased Maximum total Life Recovery per second from Leech
  • 30% increased Maximum total Mana Recovery per second from Leech
  • 30% increased Maximum total Energy Shield Recovery per second from Leech
  • 30% increased Damage while Leeching
  • 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
Axe Mastery4
  • Enemies you hit are destroyed on Kill
  • Bleeding you inflict deals Damage 15% faster
  • 40% increased Onslaught Effect
  • 30% increased Damage while in Blood Stance
    15% increased Area of Effect while in Sand Stance
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Bleeding Mastery2
  • Moving while Bleeding doesn't cause you to take extra Damage
  • 60% increased Damage with Bleeding inflicted on Poisoned Enemies
  • 60% increased Bleeding Duration
  • 80% increased Critical Strike Chance against Bleeding Enemies
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Block Mastery3
  • +2% to maximum Chance to Block Attack Damage
  • +2% to maximum Chance to Block Spell Damage
  • +20 Life gained when you Block
    +20 Mana gained when you Block
  • 3% increased Spell Damage per 5% Chance to Block Spell Damage
  • 3% increased Attack Damage per 5% Chance to Block Attack Damage
Bow Mastery5
  • Blink Arrow and Mirror Arrow have 60% increased Cooldown Recovery Rate
  • 20% increased Area of Effect while wielding a Bow
  • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
  • 50% increased Mirage Archer Duration
  • 8% increased Movement Speed while Phasing
    20% chance to gain Phasing for 4 seconds on Kill
  • 35% increased Damage while you are wielding a Bow and have a Totem
Projectile Mastery3
  • Projectiles deal 20% increased Damage for each Enemy Pierced
  • Projectiles deal 20% increased Damage for each time they have Chained
  • 1% increased Projectile Damage per 16 Dexterity
  • Knock Back Enemies if you get a Critical Strike with Projectile Damage
  • 15% more Projectile Speed
  • 15% less Projectile Speed
Brand Mastery3
  • Recover 10% of Mana when a Brand expires while Attached
  • Brands have 30% increased Area of Effect if 50% of Attached Duration expired
  • Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
  • Brand Recall has 50% increased Cooldown Recovery Rate
  • You can Cast 2 additional Brands
  • 40% increased Brand Attachment range
Caster Mastery8
  • Final Repeat of Spells has 30% increased Area of Effect
  • Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it
  • Cannot be Chilled or Frozen while Casting a Spell
  • Spells which can gain Intensity have +1 to maximum Intensity
  • Skills supported by Unleash have +1 to maximum number of Seals
  • 1% increased Spell Damage per 16 Intelligence
Chaos Mastery3
  • +1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance
  • +1 to Level of all Chaos Skill Gems
    Lose 10% of Life and Energy Shield when you use a Chaos Skill
  • 20% increased Effect of Withered
  • 0.5% of Chaos Damage Leeched as Energy Shield
  • +17% to Chaos Resistance
  • 40% of Physical Damage Converted to Chaos Damage
Charge Mastery4
  • Cannot be Ignited while at maximum Endurance Charges
  • Cannot be Chilled while at maximum Frenzy Charges
  • Cannot be Shocked while at maximum Power Charges
  • 100% increased Charge Duration
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Claw Mastery4
  • 1% of Attack Damage Leeched as Life
    1% of Attack Damage Leeched as Mana
  • 20% chance to Blind Enemies on Critical Strike
  • +10 Life gained for each Enemy hit by your Attacks
    +5 Mana gained for each Enemy hit by your Attacks
  • 6% chance to gain a Frenzy Charge and a Power Charge on Kill
  • Enemies Poisoned by you cannot deal Critical Strikes
  • Skills Supported by Nightblade have 40% increased Effect of Elusive
Cold Mastery5
  • Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
  • 40% of Physical Damage Converted to Cold Damage
  • 60% increased Freeze Duration on Enemies
  • 25% chance to gain a Frenzy Charge when you Shatter an Enemy
  • Cold Exposure you inflict applies an extra -5% to Cold Resistance
  • Curses on Enemies in your Chilling Areas have 15% increased Effect
Critical Mastery7
  • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
  • +25% to Critical Strike Multiplier against Unique Enemies
  • Stuns from Critical Strikes have 100% increased Duration
  • +3 to Level of all Critical Support Gems
  • You take 30% reduced Extra Damage from Critical Strikes
  • 150% increased Critical Strike Chance against Enemies on Full Life
Curse Mastery5
  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
  • 20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom
  • Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
  • Your Curses have 20% increased Effect if 50% of Curse Duration expired
  • Enemies you Curse are Hindered, with 15% reduced Movement Speed
  • 30% increased Mana Reservation Efficiency of Curse Aura Skills
Mark Mastery2
  • 25% increased Effect of your Marks
  • Enemies near your Marked Enemy are Blinded
  • 10% increased Movement Speed if you've cast a Mark Spell Recently
  • Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
Link Mastery2
  • Enemies inflict Elemental Ailments on you instead of Linked targets
  • 20% increased Damage per Linked target
  • Your Linked Targets take 5% reduced Damage
  • Enemies near your Linked targets have Fire, Cold and Lightning Exposure
Dagger Mastery4
  • +100% to Critical Strike Multiplier against Enemies that are on Full Life
  • Critical Strikes have Culling Strike
  • +8% chance to Suppress Spell Damage for each Dagger you're Wielding
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
  • 15% more Maximum Physical Attack Damage with Daggers
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Life Mastery19
  • 10% increased maximum Life
    10% reduced Life Recovery rate
  • Regenerate 2% of Life per second while moving
  • +50 to maximum Life
  • 15% reduced Life Cost of Skills
  • 50% increased Life Recovery from Flasks used when on Low Life
  • Vitality has 100% increased Mana Reservation Efficiency
Damage Over Time Mastery4
  • 30% increased Effect of Cruelty
  • +10% to Damage over Time Multiplier if you've Killed Recently
  • 15% increased Duration of Ailments on Enemies
    15% increased Skill Effect Duration
  • 10% less Damage Taken from Damage over Time
Dual Wielding Mastery3
  • +15% Chance to Block Spell Damage while Dual Wielding
    Dual Wielding does not inherently grant chance to Block Attack Damage
  • +1% to Off Hand Critical Strike Chance while Dual Wielding
  • 60% increased Damage while wielding two different Weapon Types
  • 20% chance to gain Elusive when you Block while Dual Wielding
  • +15% Chance to Block Attack Damage if you have not Blocked Recently
  • 20% chance to Maim Enemies with Main Hand Hits
    20% chance to Blind Enemies with Off Hand Hits
Duration Mastery2
  • 10% more Skill Effect Duration
  • 10% less Skill Effect Duration
  • Debuffs on you expire 15% faster
  • 20% reduced Elemental Ailment Duration on you
Elemental Mastery6
  • Exposure you inflict applies at least -18% to the affected Resistance
  • 60% reduced Reflected Elemental Damage taken
  • Gain 10% of Physical Damage as Extra Damage of a random Element
  • 40% increased Effect of Non-Damaging Ailments
  • +15% to all Elemental Resistances
  • 1% of Elemental Damage Leeched as Energy Shield
Lightning Mastery4
  • 40% of Physical Damage Converted to Lightning Damage
  • Lightning Damage with Non-Critical Strikes is Lucky
  • Your Shocks can increase Damage taken by up to a maximum of 60%
  • 80% increased Critical Strike Chance against Shocked Enemies
  • Non-Projectile Chaining Lightning Skills Chain +1 times
  • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
Energy Shield Mastery6
  • 30% increased Light Radius
    Light Radius is based on Energy Shield instead of Life
  • Cannot be Frozen if Energy Shield Recharge has started Recently
  • Stun Threshold is based on 50% of your Energy Shield instead of Life
  • Regenerate 2% of Energy Shield per second
  • Gain 3% of Maximum Mana as Extra Maximum Energy Shield
  • Discipline has 25% increased Mana Reservation Efficiency
Evasion and Energy Shield Mastery2
  • 30% increased Evasion Rating while you have Energy Shield
  • 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
  • 30% of Chaos Damage does not bypass Energy Shield
  • +1 to Energy Shield per 8 Evasion on Boots
Evasion Mastery5
  • Cannot be Stunned if you haven't been Hit Recently
  • 40% increased Evasion Rating if you have been Hit Recently
  • 10% increased Movement Speed if you haven't taken Damage Recently
  • 30% chance to Avoid being Poisoned
    30% chance to Avoid Bleeding
    30% chance to Avoid being Impaled
  • Grace has 25% increased Mana Reservation Efficiency
  • 100% increased Evasion Rating from your Body Armour
Armour and Evasion Mastery2
  • Gain 5% of Evasion Rating as Extra Armour
  • 8% increased Evasion Rating per Frenzy Charge
    8% increased Armour per Endurance Charge
  • Defiance Banner has 100% increased Mana Reservation Efficiency
  • +1 to Evasion Rating per 1 Armour on Gloves
Fire Mastery7
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • Recover 2% of Life when you Ignite a non-Ignited Enemy
  • 40% of Physical Damage Converted to Fire Damage
  • 20% chance to cover Enemies in Ash when they Hit you
  • 1% increased Fire Damage per 20 Strength
  • +20% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
Mace Mastery5
  • All Damage with Maces and Sceptres inflicts Chill
  • 20% increased Area of Effect if you've dealt a Critical Strike Recently
  • Crush Enemies on hit with Maces and Sceptres
  • 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
  • 50% increased Stun Duration on Enemies
  • Hits that Stun Enemies have Culling Strike
Mana Mastery9
  • Regenerate 5 Mana per second while you have Arcane Surge
  • Recover 10% of Mana over 1 second when you use a Guard Skill
  • 10% of Damage taken Recouped as Mana
  • 10% reduced Mana Cost of Skills
  • 10% chance to Recover 10% of Mana when you use a Skill
  • Clarity has 100% increased Mana Reservation Efficiency
Physical Mastery6
  • War Banner has 100% increased Mana Reservation Efficiency
  • 20% chance to Impale Enemies on Hit
  • 60% reduced Reflected Physical Damage taken
  • Overwhelm 15% Physical Damage Reduction
  • 40% increased Physical Damage with Skills that Cost Life
  • Skills that leave Lingering Blades have 20% chance to leave two Lingering Blades instead of one
    Skills that leave Lingering Blades have +10 to Maximum Lingering Blades
Mine Mastery6
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
  • 30% increased Effect of Auras from Mines
  • Summoned Skitterbots have 100% increased Cooldown Recovery
  • Mines cannot be Damaged
  • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
Minion Offence Mastery8
  • Minions Attacks Overwhelm 20% Physical Damage Reduction
  • Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
  • Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
  • Minions have 100% increased Critical Strike Chance
  • Minions have +250 to Accuracy Rating
  • 20% increased effect of Offerings
Minion Defence Mastery5
  • Minions have +8% to all maximum Elemental Resistances
  • Link Skills can target Damageable Minions
  • Minions Leech 1% of Damage as Life
  • Convocation has 40% increased Cooldown Recovery Rate
  • Minions have 15% reduced Life Recovery rate
    Minions have 30% increased maximum Life
  • Minions Recover 5% of Life on Minion Death
Poison Mastery4
  • Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
  • Poisons you inflict deal Damage 20% faster
  • +12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
  • 20% increased Poison Duration
  • Recover 3% of Life on Killing a Poisoned Enemy
  • Plague Bearer has 20% increased Maximum Plague Value
Reservation Mastery6
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • 15% increased Mana Reservation Efficiency of Skills
  • 30% increased Life Reservation Efficiency of Skills
  • 30% increased Area of Effect of Aura Skills
  • Auras from your Skills have 15% increased Effect on you
  • Non-Curse Aura Skills have 50% increased Duration
Shield Mastery5
  • Counterattacks have a 50% chance to Debilitate on Hit for 1 second
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
  • Intimidate Enemies for 4 seconds on Block while holding a Shield
  • 20% chance to Avoid Elemental Ailments while holding a Shield
  • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
  • +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Staff Mastery5
  • Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
    Recover 2% of Life when you Block Attack Damage while wielding a Staff
  • 30% increased Defences while wielding a Staff
  • +8% Chance to Block Attack Damage if you've Stunned an Enemy Recently
  • 20% chance to double Stun Duration
  • Gain Unholy Might on block for 3 seconds
  • +60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Sword Mastery4
  • +3 to Melee Strike Range with Swords
  • 20% chance to Impale Enemies on Hit with Attacks
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
  • Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword
  • 120% increased Critical Strike Chance with Swords
    -20% to Critical Strike Multiplier with Swords
  • 50% reduced Enemy Chance to Block Sword Attacks
Totem Mastery6
  • Totems' Action Speed cannot be modified to below base value
  • Skills that would Summon a Totem have 30% chance to Summon two Totems instead
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you
  • Totems Taunt Enemies around them for 1 seconds when Summoned
  • 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
  • 50% increased Totem Placement range
Trap Mastery5
  • 5% chance to throw up to 4 additional Traps
  • Summon Skitterbots has 50% increased Mana Reservation Efficiency
  • Can have up to 5 additional Traps placed at a time
  • 60% increased Trap Trigger Area of Effect
  • Recover 30 Life when your Trap is triggered by an Enemy
  • Traps cannot be Damaged
Two Hand Mastery4
  • 3% chance to deal Triple Damage
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • 10% increased Armour per Red Socket on Main Hand Weapon
    10% increased Evasion Rating per Green Socket on Main Hand Weapon
  • 15% more Stun Duration with Two Handed Weapons
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
    10% reduced Attack Speed
Wand Mastery4
  • 10% chance to gain a Power Charge on Critical Strike with Wands
  • Unnerve Enemies for 4 seconds on Hit with Wands
  • Wand Attacks fire an additional Projectile
  • Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
  • 0.5% of Attack Damage Leeched as Life
    0.5% of Attack Damage Leeched as Mana
  • Intelligence is added to Accuracy Rating with Wands
Warcry Mastery4
  • Exerted Attacks deal 25% increased Damage
    Warcries cannot Exert Travel Skills
  • Remove an Ailment when you Warcry
  • Recover 15% of Life when you use a Warcry
  • 20% increased Damage for each time you've Warcried Recently
  • Warcries Debilitate Enemies for 1 second
  • Warcries have a minimum of 10 Power
Attributes Mastery3
  • 5% increased Attributes
  • 1% increased Damage per 5 of your lowest Attribute
  • +5 to Strength per Allocated Mastery Passive Skill
  • +5 to Intelligence per Allocated Mastery Passive Skill
  • +5 to Dexterity per Allocated Mastery Passive Skill
Resistance and Ailment Protection Mastery6
  • Corrupted Blood cannot be inflicted on you
  • You cannot be Maimed
    You cannot be Hindered
  • You cannot be Impaled
  • 20% chance to Avoid being Stunned
  • 20% reduced Effect of Curses on you
  • +12% to all Elemental Resistances
    +7% to Chaos Resistance

Community Wiki

Wiki Edit

Passive Mastery

Outside of the class start locations, all passive skill clusters that have a notable passive in them can now contain a Passive Mastery. When you allocate the first notable passive in each cluster, a mastery becomes available to allocate in that cluster. When you spend a passive skill point on the mastery, you can choose a specific stat to gain. This list is shared with all clusters on the tree that have the same theme, so you can travel to any of them to get the stats you want. As you allocate a mastery stat, it's crossed off the list for that theme.

This mastery system has essentially let us add hundreds of powerful new notable passives that you can access from all over the tree. In addition to the stats that we moved into masteries when consolidating power in the rest of the tree, we got to come up with a bunch of new interesting niche stuff to enable even more builds.

  • Allocating a notable passive allows you to select a shared "Passive Mastery" across similar passive clusters that provides a small benefit to characters.
  • Each specific passive mastery can only be allocated a single time. For example: you may allocate multiple "fire" notables and allocate multiple fire masteries, but you cannot stack a specific fire modifier.
  • unique6Intuitive Leap ,ConnectedJewelThread of Hope and Oil cannot unlock masteries
  • TimelessTimeless Jewels do not affect passive tree masteries.

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